The Ledge Slip Macro (LSM) - Universal Ultimate Tech

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  • čas přidán 24. 08. 2024
  • Day 4 of Techmas is here! In Smash Ultimate, we've developed different methods of Ledge slips in order to hug the stage over time. Then wwww.youtube.c... released the strongest method with crouch in Super Smash Bros. Ultimate. I've optimized this with what I call the "The Ledge Slip Macro". This works in Smash Melee too! Apologies the Super Smash Bros. Melee section wasn't more fleshed out, had issues with my capture
    Main Edit by Elcrest from ‪@SmashUniversity‬ (SUB TO THEM)
    Final Edit by GimR
    French Subtitles by iPove: / ipove_ssbu
    Japanese Subtitles by Sean From School: / schoolfromsean
    Corrections:
    - none so far
    ► Twitter: / vgbc_gimr
    ► Twitch: / gimr
    ► Instagram: / vgbc_gimr
    UH OH BACK TO THE LAB AGAIN!
    Chapters:
    00:00 - Buy my Merch ty
    01:08 - Sub to Smash U!
    01:20 - Tech Preview
    03:43 - :Ledge / Platform Issues
    04:02 - Ledge Slip Solutions
    04:38 - Sub to @JforJonas!
    04:52 - The 2 Frame Macro
    05:53 - The 2 Frame Run Skid Macro
    06:22 - The Ledge Slip Macro
    08:21 - Waiting / Reacting
    08:26 - ↗ Walk Method
    08:36 - Larger 2 Frame Window
    08:48 - Slingshot Fast Fall Method
    09:12 - Flick Shot Ledge Trump
    09:18 - Insta-Landing Aerials
    09:38 - Ice Climbers Teeter Slingshot desync
    09:58 - Rosalina desync
    10:11 - Character Specific Examples
    11:19 - Z-Drop Items
    12:38 - Diddy Kong's BROKEN Banana setup
    13:13 - LSM in Melee!
    14:15 - Turn on Notifications ty!
    #SuperSmashBros #SmashUltimate #Ultimate

Komentáře • 245

  • @GimR
    @GimR  Před 8 měsíci +52

    Thanks for watching, Sub to J for Jonas (Click his name in the title)! Get ya merch here: spif.space/gimr

    • @JforJonas
      @JforJonas Před 8 měsíci +4

      Thanks a lot for the shout-out, and I love the clean editing and presentation of the tech!

  • @DogusAmbrosius
    @DogusAmbrosius Před 8 měsíci +315

    Ganon is even worse after this one

  • @Icywing
    @Icywing Před 8 měsíci +151

    this is actually one of the most useful techs ive seen in a while

  • @the_bookworm8281
    @the_bookworm8281 Před 8 měsíci +162

    No Foxes were harmed in the making of this video.
    Also, since this tech can be performed in Melee, I am assuming this tech works in Brawl and SSB4 as well?

    • @GimR
      @GimR  Před 8 měsíci +74

      Probably!

    • @ryan_raus
      @ryan_raus Před 8 měsíci +17

      Probably wasn’t tested because melee and ult are the only smash games that aren’t dead :(

    • @thebigdug
      @thebigdug Před 8 měsíci +7

      i specifically remember mario, luigi, peach, and pikachu could use this (or a very similar) tech to perform "grounded" back airs similar to 3:34 in Smash 4

    • @stoodyy
      @stoodyy Před 8 měsíci

      @@thebigdug Luigi definitely can do it in smash 4. I remember doing this and I had no idea

    • @SchizoCannibal
      @SchizoCannibal Před 8 měsíci +1

      ​@@ryan_raus Nah. I'm going to single-handedly bring back brawl.

  • @shivdmanwii
    @shivdmanwii Před 8 měsíci +64

    As an edgeguard enthusiast this is my favourite day of techmas so far.

  • @Skapes11238
    @Skapes11238 Před 8 měsíci +54

    Fatality incorporates this a lot with Falcon and gets good mileage out of it in skme match ups. Taught a guy at my local this tech right before he fought palu who gets destroyed with this tech if you don't mix up your recovery well. Picked it up quick considering its really easy to implement and netted a stock with it. Definitely allows for a lot more innovation on edgeguard flow charting.

    • @meandyou9726
      @meandyou9726 Před 8 měsíci +2

      Who?

    • @Skapes11238
      @Skapes11238 Před 8 měsíci

      ​@@meandyou9726idk bro, a random Pichu I warmed up with. I'm a rando 2-2er that stopped playing years ago. I just like tech and understand the game mechanics well so here I am.

    • @dragonwingz1
      @dragonwingz1 Před 8 měsíci

      Fatality, best Falcon player@@meandyou9726

  • @DiazoContent
    @DiazoContent Před 8 měsíci +179

    This tech is probably really good against Sonic since most Sonic (Including Sonix) like to ride next to the stage with spring jump so this could start forcing Sonic mains to recover high

    • @flowerfroggyfan6960
      @flowerfroggyfan6960 Před 8 měsíci +8

      Not only, probably it can cover the spinshots to

    • @janswhatsupdoc
      @janswhatsupdoc Před 8 měsíci +23

      Counterplay for sonic 👀

    • @rizvan1632
      @rizvan1632 Před 8 měsíci +10

      It's ok maybe but not game changing. The issue with Sonic is that his up b is unreactable as well as having a huge amount of timing mixups. He grabs ledge frame 18 of his up b and that's pretty much the limit of reacting with a frame 1 option in ult which this isn't, it's more like frame 8 at earliest.
      Will be useful for Sonic though considering how fast he can get to ledge and how often he sends opponents off-stage. Sonix has already been applying the old method before and with this being consistent expect his edgeguarding to improve even more.

    • @DiazoContent
      @DiazoContent Před 8 měsíci +3

      @@rizvan1632 I don't think Sonic up special being unreactable matter in a situation where Sonic is under the ledge, he has only one way to go up so timing doesn't matter as long as your move lingers long enough

    • @rizvan1632
      @rizvan1632 Před 8 měsíci

      @DiazoContent it matters because if you are doing it pre-emptively Sonic can just hit you or even kill you for it from under ledge

  • @rottentomatoplays
    @rottentomatoplays Před 8 měsíci +298

    I feel like this isn't new tech, but it's for sure not utilized enough. At least gimms is out here showing the community how to do it.

    • @evanshaner991
      @evanshaner991 Před 8 měsíci +43

      This has been around for years, but it wasn't well known and no one really used it. It was mostly discussed on an old Twitter thread that has been lost to time.

    • @rottentomatoplays
      @rottentomatoplays Před 8 měsíci +11

      @evanshaner991 so far the only one I hadn't recognized was yesterday's, but I'm here for the community learning new tech to them. It's the evolution of a dying game that has a chance to revitalize it and have us all fall in love again.

    • @maskedking3
      @maskedking3 Před 8 měsíci +29

      A lot of tech just not being utilized appears to be a huge problem with this game. Feels like a lot of tech in this game just gets passed off as "it's impractical," "it's too difficult," "what's the point," etc. Very glad Gimr makes an effort to make this stuff more known

    • @rottentomatoplays
      @rottentomatoplays Před 8 měsíci +3

      @maskedking3 agreed. I think some of it is a bit erroneous, but there are some completely under utilized options that have practical applications all the time. This one is great for that 11 million and under elite smash crowd that needs a leg up, but once you get to people who mixup their recoveries, it's a bit impractical

    • @squishy.mp4
      @squishy.mp4 Před 8 měsíci +2

      Every gimr tech (ultimate)

  • @Tonjit41
    @Tonjit41 Před 8 měsíci +33

    Thanks so much mr. gimmy

  • @kyleflournoy7730
    @kyleflournoy7730 Před 7 měsíci +1

    I just want to say that I've been messing around with this, and I learned that any character with a crawl doesn't have to set this up with a foxtrot to the ledge. You can just crawl to the ledge and hit the full side input whenever you want to fall off and it just works

  • @alcaeusrenzo
    @alcaeusrenzo Před 8 měsíci +20

    After some experimenting, you can do this off of an aerial gun dash with joker as well. Both on platform and off ledge.

  • @tally.klecko
    @tally.klecko Před 8 měsíci +36

    The banana throw is insane its giving me hope ❤

    • @GimR
      @GimR  Před 8 měsíci +10

      It really is crazy, I'm glad it's a 1 frame link LOL

  • @Tomfoolery_Inc.
    @Tomfoolery_Inc. Před 8 měsíci +13

    anyone else weirded out that link didnt recover after throwing the bomb

  • @GarnitrexGaming
    @GarnitrexGaming Před 8 měsíci +4

    Knowing it's an interpolated animation makes so much sense now

  • @caliburnleaf9323
    @caliburnleaf9323 Před 8 měsíci +2

    Interesting that this has applications in melee too, because the tech as a whole feels very reminiscent of melee-style edgeguarding. In melee, you often grab the ledge to edgeguard, letting you easily cover this area beneath the stage. But in ultimate, recovering low is way more powerful, so we tend to see ledge trapping to deal with this option instead. Being able to readily access this region of the stage could completely transform edgeguarding in ultimate.

  • @mweepbeep1128
    @mweepbeep1128 Před 8 měsíci +6

    Thanks you for all of these wonderful tech videos! I can't wait to see what comes next, we have 8 days left!

  • @crab230
    @crab230 Před 8 měsíci +3

    ledge trump into Desync Nana down B seems like incredible ledge option coverage for the ICs

  • @matthewcurtiss7557
    @matthewcurtiss7557 Před 8 měsíci +3

    Tweek eating good after this one

  • @josephreynolds7395
    @josephreynolds7395 Před 8 měsíci +3

    ready for all of the gimr vidoes this month you make great content that progresses the meta an that takes a lot!

  • @emxmario
    @emxmario Před 8 měsíci +8

    Dk mains gon have fun whit this

  • @BRSTaisen
    @BRSTaisen Před 8 měsíci +13

    This one is definitely gonna take some practice

  • @atomiccheese7640
    @atomiccheese7640 Před 8 měsíci +3

    Light might be shaking in his boots with this one

  • @SSJPENGUIN
    @SSJPENGUIN Před 8 měsíci +4

    Brilliant work around!!!
    I wish this had been broadcast in 2018!

  • @Sickmmaner
    @Sickmmaner Před 8 měsíci +1

    I'm using Sora and I haven't found a good use for this tech specifically, but it lead me to try doing an aerial with the c-stick (Back Air) right as I ran off the ledge. I just tapped forward, did C-stick BAir, and held back right as I did it so I go below the stage. It feels a lot easier to do than what you have in your video, but since it does require doing an attack, it's probably not useful if you want better timing.
    I was able to hug the stage without grabbing the ledge, which means I can hit his forward-facing Counter directly below the ledge. In fact, I have so much more control over going under the stage if I just buffer an aerial right as I get off the ledge. I can slowfall or fastfall, I can do a FAir after I fall for a bit, I can counter, I can up B, I can use Magic! Thunder looks SUPER useful since it can completely cover the ledge and far below it. This can open up a lot of options, and it probably works for any character who has a fast enough aerial. Edgeguarding is looking crazy.

  • @tobzster7953
    @tobzster7953 Před 8 měsíci +1

    There is a method that doesn't use the 2 frame walk macro that's just as fast as this, and faster than this to do with no premeditation required. There is a very precise angle (α) to input on the control stick where the horizontal distance between the center and the stick ( |cos(α) * radius| ) is just big enough to input a full walk that allows to get off ledge, and just small enough to not input run. I need to test it on my computer to get the stick angle window / stick distance window, but to me it seems quite humanely possible to constantly pull off with enough practice.
    With LSM, it's technically super easy to pull off constantly, if you don't care about being super quick. If you wanna be quick with LSM, I would think that it's adds a layer of difficulty to pass by this intermediate step of doing the diagonal 2 frame macro before inputting forward. One situation illustrating this a lot would be if you want to ledge slip this way right after landing for a lil mixup. Doing the macro right before landing or during landing lag is hard. And doing it in the air will make you drift, potentially messing up the positioning of your landing if you want to land right on the edge to immediately ledge slip. However, with this precise angle technique, it's just one movement to do while you land and you're good to go without having to have initiated the 2 frame macro beforehand.
    I don't study neurology, but I would think that the necessity of having to use a 2 frame macro during some kind of animation (like run skid) before doing the ledge slip will force more premeditation into the player's thoughts. With this precise angle technique, it's just one singular movement that can be done at any time. The player would feel way more free to do this without premeditating so much, which allow better reactions.

  • @davewu8938
    @davewu8938 Před 8 měsíci +1

    There is niche application for me personally:
    if inputed very fast with L stick away immediate following L stick in
    It becomes a ledge trump.
    For someone like me who doesn't trump consistently it helps.

  • @c0zy__
    @c0zy__ Před 8 měsíci +4

    thank you for your service gimmer

  • @meepster12345
    @meepster12345 Před 8 měsíci +3

    looks like edgeguarding is back on the menu boys

  • @thepieguy6352
    @thepieguy6352 Před 8 měsíci +1

    Fun fact, with Lucas you can run up to the ledge, quickly input the opposite direction and input a short hop z-air and he will instantly grab the ledge. This is great for ledge trumps.
    I don’t see many Lucas players doing this so when I found out about it I thought you might want to know

    • @iroyz339
      @iroyz339 Před 8 měsíci

      This is so easy to do, how come I've never seen this anywhere lmao

  • @YoonnsAvec2N
    @YoonnsAvec2N Před 8 měsíci +3

    i love that, this looks really practical

  • @combro7096
    @combro7096 Před 8 měsíci +4

    Not quite the same tech, but there is also an easy way to buffer neutral/forward airs and neutral/down specials the frame you leave the ledge. Fast buffered nairs can also have the same application of hitting recoveries, especially tethers, before the 2-frame.
    Of course, you still have all of your dash momentum, so after the first few frames you're still quite a bit further out than with LSM. However, for some big, quick moves like Yoshi's nair it's even easier and faster to catch people snapping to the ledge than LSM.
    I made a (very poor quality) video about this years ago, and JforJonas also made a (much better quality) one as well if anyone's interested. You'll see JforJonas go though a couple of examples with Chrom down special and Incineroar nair:
    czcams.com/video/B-6dzCf_2mI/video.htmlsi=P1ClmwGjTf7GHznW
    czcams.com/video/Nk85614IOyE/video.htmlsi=tDQ4C3Q6PUVi1U1t

  • @deathserpent9747
    @deathserpent9747 Před 5 měsíci

    This seems like the same principle to the samus tech known as "bird pooping"

  • @krys3001
    @krys3001 Před 8 měsíci +1

    Most useful and easiest to implement of Techmas so far.

  • @ParzKazuya
    @ParzKazuya Před 8 měsíci +1

    I definitely found something useful for kazuya, thank you again for helping push the meta.

  • @GenophefeElisabeth
    @GenophefeElisabeth Před 8 měsíci

    No one commenting on the trailer for the merch??? That had me rolling, amazing work!

  • @bluerexplaysgames722
    @bluerexplaysgames722 Před 8 měsíci

    Light is like "WTF, use someone else's linear recovery ffs"

  • @Ihategoldenrods
    @Ihategoldenrods Před 8 měsíci +6

    I hope this makes the hero ledge slip up b a lot easier because I struggle with doing it

  • @kyurei4478
    @kyurei4478 Před 8 měsíci +1

    It makes recovering low so much riskier.

  • @adamisdracora2091
    @adamisdracora2091 Před 8 měsíci

    labbing this rn, it's actually insanely easy but still really useful
    great tech gimr 👍

  • @theinsaneone3415
    @theinsaneone3415 Před 8 měsíci +1

    My ears are ringing with fox death sounds

  • @toffee781
    @toffee781 Před 8 měsíci +1

    Oh Light is gonna love this

  • @yeehaw8089
    @yeehaw8089 Před 8 měsíci

    holy shit this is really good. finally consistent edgeguards against palu

  • @kavinbala8885
    @kavinbala8885 Před 8 měsíci

    YOOO NEW MELEE TECH TO LEARN

  • @justenwhite7288
    @justenwhite7288 Před 8 měsíci

    This seems useful against anyone who is hugging the stage for recovery. First thought was Krule or Marth

  • @noirlavender6409
    @noirlavender6409 Před 8 měsíci +1

    Fatality showcases this one in his falcon guide

  • @John-yo3hz
    @John-yo3hz Před 8 měsíci +1

    FIRE!
    HAAAAEUGH!

  • @D_To_The_J
    @D_To_The_J Před 8 měsíci +1

    welp, Light just dropped a little in the ranks

  • @captainphoton1693
    @captainphoton1693 Před 8 měsíci +2

    Heuu. What about the instant trump tech. The one where you run and do an half circle back when reaching the ledge and you instantly grab it. It seem to work with the same mechanics. So I was wondering.

    • @IIIISai
      @IIIISai Před 7 měsíci +1

      interesting

  • @derrudia
    @derrudia Před 8 měsíci

    Most useful one so far

  • @s3eriousbl9ck26
    @s3eriousbl9ck26 Před 8 měsíci

    Yea i think i watched a video on this some years back. I definitely use even today

  • @pb0o6
    @pb0o6 Před 8 měsíci

    Light watching this pissed. Tweak watching this hype

  • @ZumaZoom07
    @ZumaZoom07 Před 8 měsíci

    Tries on Seph... Ohh yes I forgot he's can't be touched

  • @driptcg
    @driptcg Před 8 měsíci

    Thanks for the video!

  • @ryanquick07
    @ryanquick07 Před 8 měsíci

    I'm glad GimR uses different characters as punching bags w different videos, I was starting to feel bad for Joker

  • @captaineflowchapka5535
    @captaineflowchapka5535 Před 8 měsíci

    ah yes
    a new melee tech in 2023
    this game will never die

  • @TheKoopaBros
    @TheKoopaBros Před 8 měsíci

    This is going to be so useful for Rosalina. She can go so deep and Dair and Fair can cheese stocks at 50-60%, and they both combo from nair (which you can fast fall off the ledge easily to set this up).

  • @Nekotaku_TV
    @Nekotaku_TV Před 8 měsíci

    Melee tech!

  • @MannyForReal
    @MannyForReal Před 8 měsíci

    The aerials and desyncs were so cool. Also the method in general since i always walked towards the ledge and then held crouch and used the old method. THE BANANA 🍌 IS NUTS 🥜. its so cool imo that its a one frame link to. As for mac he gets two things off of ledge slip and I'll try to implement this tech to get into position faster 👍🏼 Ive also been practice the zdrop with my pocket Pacman a lot and zdrop > ledgedrop/grab ledge is so cool

  • @blitzgaming5051
    @blitzgaming5051 Před 8 měsíci

    Light is gonna have to find a new character to main 😂

  • @yan_dj
    @yan_dj Před 8 měsíci +1

    This came out as I was watching the first 3 in a row 😂

  • @inediblemangoes7797
    @inediblemangoes7797 Před 8 měsíci +1

    i dunno if tweek does this but if not could lead to even better edgeguards

  • @djjimmaster8261
    @djjimmaster8261 Před 8 měsíci

    Light after this video: "Hello, may I take your order?"

  • @rinoyujin
    @rinoyujin Před 8 měsíci

    Not trying to die/stay on the stage finna be hard

  • @Shmicah1235
    @Shmicah1235 Před 8 měsíci

    This might actually be gamechanging, low recoveries have always been broken but this could change things

  • @itsevanonyt
    @itsevanonyt Před 8 měsíci +2

    thank you gimster

  • @shafir5726
    @shafir5726 Před 8 měsíci +1

    AWSOME!

  • @Clefargle
    @Clefargle Před 8 měsíci

    Nice tech Gimz!!

  • @may20th2000
    @may20th2000 Před 8 měsíci

    Def not new but a good explanation of it fully I imagine

  • @Kukkizu
    @Kukkizu Před 8 měsíci +1

    RIP FOX 2023 💀

  • @edwinvargas7969
    @edwinvargas7969 Před 8 měsíci

    Fox mains are cooked after this

  • @safeqenquizitivart542
    @safeqenquizitivart542 Před 8 měsíci

    We got pretzel motions in smash, let's gooooo

  • @itsrottweiler9545
    @itsrottweiler9545 Před 8 měsíci

    Thank God for body press iron defense foul play and metal burst

  • @jasonlobo2350
    @jasonlobo2350 Před 8 měsíci +1

    Kome does this a lot to put dair on the ledge as shulk

  • @giggitygiggitygigism
    @giggitygiggitygigism Před 8 měsíci

    The question now becomes whether or not todays meta of smash players have the fundies to pull this off consistently

  • @sanathanasis5022
    @sanathanasis5022 Před 8 měsíci +1

    Fox: FIR-HARRGGHHHH!

  • @splish_2
    @splish_2 Před 8 měsíci

    This is a similar tech found by Sora players, I believe I saw dusty_carpet and ferps doing ledge slip firaga and counter although both was not quite the same tech as this

  • @chessandmusicwithoskiez6241
    @chessandmusicwithoskiez6241 Před 8 měsíci

    It’s funny I saw Chunkykong using this and the DSC before these videos came out

  • @JonnyJayKhan
    @JonnyJayKhan Před 8 měsíci

    Item characters are all S tier I swear

  • @HalfWiseFennec
    @HalfWiseFennec Před 8 měsíci

    I picked a horrible time to go back to school lmao

  • @aurastorm5398
    @aurastorm5398 Před 8 měsíci

    This also works with dash shield ledge slip, dash attack ledge slip and roll ledge slip. But I was only able to get the Mario instant land back air and diddy kong banana ledge slip consistently with the dash shield ledge slip.

  • @Fpl8646
    @Fpl8646 Před 8 měsíci +3

    😮😮😮😮 I am absolutely loving these. Lvl 9 CPU cannot beat me anymore

  • @Xxblade17
    @Xxblade17 Před 8 měsíci

    Underrated tech

  • @pablopa_SSBM
    @pablopa_SSBM Před 8 měsíci

    meleeeeeeeeee

  • @lloydaran
    @lloydaran Před 8 měsíci +3

    8:27 I wish you put inputs there too, because I didn't understand what you meant in those instances (get there early/too close). What should one do there to get the ledge slip?

    • @GimR
      @GimR  Před 8 měsíci +1

      sorry, you go into teeter and then it's the same as before

    • @lloydaran
      @lloydaran Před 8 měsíci

      @@GimR So get teeter > forward > back? I either grab ledge or run past like usual by doing that though... Also worth mentioning that, with the normal method of running there, then turning to up/down-forward diagonal, my character keeps going, I have to put the stick more between the down/up notch and the diagonal notch, rather than on the diagonal-forward notch.

  • @JesseDCrespo
    @JesseDCrespo Před 8 měsíci

    Transcript: Fire! Hyaaah! Fire Hyaaah! Fire! Hyaaah!

  • @kuwabara_ssbu8389
    @kuwabara_ssbu8389 Před 8 měsíci

    Oh naw, bowser edguarding gonna get 20x better than it already is

  • @samgardner7376
    @samgardner7376 Před 8 měsíci

    Poor fox. The guy got manhandled by every character in the cast for being easy😭

  • @geraldwilkins6408
    @geraldwilkins6408 Před 8 měsíci

    wow this is nuts

  • @jamesmkay
    @jamesmkay Před 8 měsíci +1

    stuff like this is why you need a 8-direction stick instead of the round ones nintendo gives you. I can't perform any of this on my joycons or even on my pro controller consistently. I hope Nintendo thinks about precision when designing the next controllers

    • @matthewkeenum
      @matthewkeenum Před 8 měsíci

      You could always mod your controller by making notches in the 8 corners.

    • @jamesmkay
      @jamesmkay Před 8 měsíci

      @@matthewkeenum you can also just buy a gamecube controller or whatever. I just wish it didnt feel necessary in order to compete

    • @matthewkeenum
      @matthewkeenum Před 8 měsíci +2

      @@jamesmkay you could, but that requires different muscle memory and you lose the extra left shoulder button.
      What you mentioned is the exact reason I don't play with a pro controller. I'm also too lazy to mod my controller.

    • @jamesmkay
      @jamesmkay Před 8 měsíci +1

      @@matthewkeenum thank you friend

  • @CelsiusNK
    @CelsiusNK Před 8 měsíci

    Light quivering in his boots

  • @Roycalyptus8253
    @Roycalyptus8253 Před 8 měsíci

    RIP Light 🥹

  • @kevinkline151
    @kevinkline151 Před 8 měsíci

    Did Fox just go down a tier?

  • @penny7551
    @penny7551 Před 8 měsíci

    Yooo! Lets go Jonas!

  • @unclefred3128
    @unclefred3128 Před 8 měsíci

    Kirby top tier confirmed

  • @Sinogara
    @Sinogara Před 8 měsíci +5

    or just input dash walk macro, and it work ( Cstick direction used for dash walk will input the aerial on the first frame you slip out except for Fair cause it dash attack )

    • @GimR
      @GimR  Před 8 měsíci +7

      That doesn't work I don't think because you don't go into crouch or teeter first, thus you don't get 0 momentum when sliding off

    • @Sinogara
      @Sinogara Před 8 měsíci +2

      @@GimR i'ved made a video for this call "dash walk secrets"
      + you don't need input again C stick after slip off ( incoming first frame )
      other specificities : if you jump during dash walk ( dashing phase ) without release directional stick , it will input a Fair.
      if you release , it will input a Nair.
      - you need to be very precise if you want follow the ledge curbe. and you can't used this for Zdrop Item out of ledge.

    • @Alaspooryorick98
      @Alaspooryorick98 Před 8 měsíci +6

      ​@@SinogaraI watched your video and it doesn't seem that much better than normal walk off, most of the time youre ending up way horizontal doing an aerial in your demonstration, this tech seems more applicable to me.

    • @RamikinHorde
      @RamikinHorde Před 8 měsíci

      @@Sinogara yeah man you're tech doesn't put you nearly as under the stage (because of the no momentum>drift back) as gimr's. You should rewatch this video more carefully. Genuinely, yours isn't even close to as useful

    • @fatherrussiaisyourking1442
      @fatherrussiaisyourking1442 Před 8 měsíci

      @Sinogara Yeah man tbh your tech is dog compared to this try again (jk lol)

  • @Skapes11238
    @Skapes11238 Před 8 měsíci

    This has got to be how Squid the Cat sets up his teeters.

  • @Spyder-Marth
    @Spyder-Marth Před 8 měsíci

    Corrin up air.
    Nuff said.

  • @Vixigo
    @Vixigo Před 8 měsíci

    el pan de cada día de los main hero

  • @brokenearth7079
    @brokenearth7079 Před 8 měsíci

    *fwooosshhh* FIRE! *whack* hngah!!

  • @Creepo_J
    @Creepo_J Před 8 měsíci

    I use this a lot and it's really useful for edgeguards
    You can time it really easily and it isn’t hard to do
    Another way to ledgetrump