One Dangerous Jetbike! Harlequin Voidweavers are looking SCARY
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- čas přidán 6. 08. 2024
- Today we're doing a short unit review for harlequin voidweavers, and why they're looking strong in 9th...
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0:00 Intro
0:59 Datasheet
4:08 Damage Output
5:44 Buffs and Synergy
9:15 In Game Thoughts - Hry
Yes, you're all probably right that this isn't technically a Jetbike - it's a vehicle. I guess I'm a bit old school and used to Eldar Vypers being referred to as 'Jetbikes' (which are basically two-man crewed vehicles like this) :D
No, you are right. It’s a Jetbike. Always has been. At max it’s a Jettrike. 🏍
When did Vypers stop being “Vyper Jetbikes”? :O
Between Tau and Aeldari, I feel like whatever GW was saying about wanting to reduce alpha strike has gone right out the window.
Well, after the Tau alpha strike, there is not a lot left on the other side of the table for their alpha strike … so mission accomplished?
The funny thing is at a high level Tau don’t actually alpha strike, they’re much more of a beta strike army.
If you're getting alpha struck by tau you're table doesn't have enough terrain or you're deploying badly
@@danhunt3327 Is a phrase that absolutely would have been accurate...last edition.
Last week i played vs the new tau, a farsight army with montka. They dont feel like an alpha strike army, they are fast but my well hidden wyches had it easy for staying out of LOS long enough for some to reach combat. They really had nothing good to shoot at turn 1, they got a squad of mandrakes and a venom, and then got swarmed by reavers and hellions. They did kill a lot of my guys turn 2 but that was cuz i overcommited my vehicles and fast attack to get at him.
6 of these are a staple in every CWE list I've written since last week. Travelling Players is amazing!
I’ve been throwing three of these with the haywire cannons in my 2k lists for utility for a while now. Not always optimal but always welcome for objectives and keeping the heat off of Troupe and bikes. This is a small but massive glow up. I am very happy with this change. 2d3 shots is a very meaningful change from D6.
any good calculator to see how both compare?
I really like that you're using the plagueburst crawler profile in your damage values. i enjoy seeing just how destructive things will be to such a beefy platform.
You are the gold standard my man thank you for all the hard work I have learned so much
Replacing the 5 fusion Starweavers for anti-tank. Much need buff for a unit that was rarely used.
GW forced people to buy their toys instead of 3D printed pistols.
@@lokalnyork you seem to have misunderstood the meaning of the word forced.
Got the last one in my hobby shop today, happy I did. Thanks
It’s great the harlies can use everything in each slot now finally. Their utility overall with good data sheets, superior move and laughing god mechanic is actually pretty much showing them as the stars of the codex for me. Fully plan on a detachment growing into an army in time. Though what everyone should be salty about is how many Eldar have with their codex now, compared to any other codex so far.
I'm glad it's useful again, I haven't seen one of those on the board for ages. Also, calm down guys, at least wait for an adequate amount of tournament results.
Very impressive unit across-the-board. I'd use Skyweavers if my plan was to spam haywire though, faster and cheaper way to get them into the enemy backline.
I agree, I’ll be bringing my haywire on my bikes and probably just use prismatic on any voids I end up bringing
Yeah, the prismatic cannon is what makes these so good, especially in the context of.a Harlequin army. Dealing with tough non-vehicle units has been a weakness for Harlequins, and that problem will be worse now that choreographer of war has been toned down. Voidweavers with prismatic cannon cover that weakness and look all-round very efficient. I am sure we will see some tournament lists that spam 9 of these, so a word of warning to anyone about to rush out and buy a load of them: if those lists do well, you can expect to see this thing get a points nerf in a future chapter approved or balance dataslate.
Oh, hey. Check that 4+ invuln. Must be nice to have vehicles with those.
Nothing new here for harlequins vehicules.
Truth
it makes sense cause its eldar lmao
On a T5, W6 profile...a lot of anti-tank weapons have reasonable chance at one shotting this is an invuln is failed, and will all be wounding on 3+ at least.
@@danhunt3327 And those same anti tank weapons have enough AP that my vehicles don't even get a save.
Game just keeps getting more fun 😆
I love these guys!
Hmmm... Might actually run my Voidweavers now.
Personally I looked at these and thought 'Who needs Fire Prisms'.
Fire Prism's are individually tougher and have linked fire, but it hits a lot harder.
I used to take 3 of these in my old harlequin army.
Jazzy Harlequin players take 5.
Guys, are 2 units of corsairs in raiders. And 6 of these viable using an ynnari list? How would i go about filling the necessary slots?
It is good enough for 130 points? I ordered 3 for my drukhari list about 2 monts ago, it is not delivered. Should i cancel it? It is 130 like a ravager...
The fact people are crying about this while not realizing fusion pistols are now heavily limited in squads and all troupe weapons max out at strength 4…
They’ve simply rebalanced the anti-tank in our army towards the actual heavy support unit and away from the troupes. Obviously voids need good shooting to fulfill their role, since they were literally useless in our old book.
@@TKP1986 They're +1 on a str 3 model. Why do you think they're +2?
People are crying about this? Honestly this community is crazy sometimes, basically it seems when a new army is released everyone who doesn't collect that army complains about every powerful unit as if it's unacceptable 😂 harlis and aeldari seem pretty damned balanced. Personally I want all armies to be really strong, I'm at a loss as to why people are whining about this unit
A lot of people like to call everything they don’t play OP on principle. And if something was nerfed it was obviously warranted and the nerf did too little for their taste… a few players of the “hot armies” of the moment like to take the opportunity for deflecting the attention from their own broken stuff
@@shekel8245 Look, I am a Harlequins player and even I would say these look very, very efficient for their cost. I think people call something OP when they compare it to a unit in their codex that isn't as good. Harlequins need all their units to be effective as they have so few to choose from (and literally no other source of str 8+ in the army), and context matters. In a pure Harlequins army, these may be a necessary way to compensate for other weaknesses. In a mixed list though, especially hiding behind Drukhari thicc city, these could be absolutely horrid.
Interesting
See all you have to do is wait for your armies codex to come out! Lol because this thing makes custodes seem not so bad.. just wait for all the reworks. Lol
Question: Does the "Light" Saedath of only beeing hit on 4+ stack with the -1 to hit of the Voidweaver. If yes that is completly insane.
It does and it doesn’t. If you would normally hit on 4+, you’ll hit on 5+. If you normally hit on 3+ or better, that’s moved to a 4+
@@tomcrayford2360 Thx alot mate!
Does that -1 to hit stack with the Alaitoc fieldcraft -1?
Main rules say no stacking modifiers beyond -1
And it's harlies, not a craftworld.
So no, you can't.
@@paulgraddon2655 You can stack 2 x -1's but it only has any effect it the enemy has a +1 to hit such as Tau marker Lights - after everything taken into account though you can only be Net +1 or -1
"Jet bike" lol its a vehicle, heck its bigger than the Venom.
This is fucking bonkers for 90 points... GW definitely has their favorites and Aeldar are top of that list. Compare this to the 80 point Ridgerunner or the 90 point Goliath truck, also from a brand new codex, and you'll see what I mean.
Ok so I’m literally thinking of running a mixed bucket of Eldar. Ulthwe, Ynnari Drukhari, corsairs for spice, and some Persona 5 inspired Harlequins.
How you want to fit all that in detachments?
1 Harlequins Patrols
1 Ynnari mix soup detachment?
1 Ulthwe detchament?
You lose some rules this way I think, army wide buffs I mean
@@magearamil8626 yes
Pretty sure you can't soup Ulthwe and Ynnari for GT, as Ynnari are now a , apparently.
Yes, they are VERY good. Do NOT go out and try to buy 9. 1st: you wont find them anywhere, 2nd: You KNOW they will get nerfed, 3rd: Don't contribute to the issues in 9th of the overreaction and spam of broken units.
Voidweavers is the next big NERF... I mean balanced datasheet points adjustment with an explanation that they forgot to charge points for the weapons.
I think it's a good example of why the current vehicle rules are ridiculous. It has two guns on top, facing in opposite directions, with the one gunner to operate both, but it can still fire both of these at the same target?
Fire arcs need to make a comeback.
Eh, they should just put the prismatic/haywire cannon underneath and have twin shuriken cannons on top in the one turret. Problem solved.
@@nono7105 Yes, but they would need to actually do that. And then deal with the nonsense that is the Repulsor.
So basically a far tougher, faster, shootier Ravager (DE) for three fourths of the cost? Just what the game needed. Surprised it doesn't ignore invuls with the prismatic cannon.
So basically you can't read or listen ^^
Toughter than a ravager really ? yes the voidweaver have better invul and -1 to be hit but only 6 wounds against 11 for the ravager.
Faster, yeah but with 36" range weapon it doesn't change a thing really...
Shootier... 2 2D3 damage is better than 3 D3+3 for you ? weird... pretty sure that 2 2D3 means on average 8 damages while 3 D3+3 is 15 damages but sure the voidweaver is shootier... -_- so don't worry the ravager is still incredible for it's cost ;)
@@malekith13 found the Harlequins player
@@malekith13 Half of VW's damage is in shuriken cannons which you conveniently forgot. 6 and 11 wounds don't have much difference when Ravager's degrading profile without a CP profile restoration is brutal, whereas VW doesn't degrade at all, so -1 to hit and 4++ is better than Ravager's flat 5++ when first real AT weapon that hits Ravager basically disables it for the game.
16" movement and 6" auto-advance vs 12" is quite big, because it allows VW to lurch a lot more and really hit key units that are committed to objectives or stratagems, and has enough anti-all firepower to clear most strategic units like stealth suits that might try to go for objective-action.
Let's face it, Ravager is a single-trick horse made of wet toilet paper, but VW is a swiss army knife mustang made of printer paper.
@Anthony Arnaud voidweaver: -1 to hit, can't reroll hit rolls and a 4++.
Ravager: no -1 to hit without using lightning fast reflexes, can reroll to hit it, 5++.
Just these stats alone make the Voidweaver harder to kill than the Ravager.
This is how the game gets so unbalanced. You give armies the ability to reroll hits and wounds and the ability is reflected in the points cost of the unit... Then you make a unit that prevents rerolls. Then... Another codex to ignore the rule that prevents rerolls with a strat... Blah blah blah
i like that it still hits on 3+ in combat for being a vehicle
So basically a 1,5-2 upgrade on ATV for 5 points :D
No it's more of a 3x-7 (4x+15)/ 16y-2b kind of thing
Guys. We should all be on to GW by now. Yes, they make something ridiculously powerful and cheap. But within months (Usually after Tournament Players do a fair bit of Whining) the unit gets hammered in a nerf. We Custodes players are just waiting for the proverbial hammer to fall as I type. Don't buy any new units from your army until it's already passed the first FAQ at a minimum!
Especially not forge world
What do exploding 6's do? Not been involved with Warhammer too long, still a bit confused about that rule.
Basically means every roll of a six counts as two hits instead of one
Sorry, shorthand for '6s to hit generate an extra hit on the target' :)
Usually means around +25% more damage for units that hit on 3s like these guys.
@@auspextactics I see now. Thanks for explaining!
So the BS of elder has always bugged me as in lore they hare better hand eye coronation than a human probably more in line with a space marine, their stronger than a human, more tough but they have the same stats as a guardsman, I always thought they should have been BS4 as even the common civilians of the Eldar are meant to be physical superior to the average trained human, and even if the eldar is feeling under the weather their tech would compensate (for balance just make them cost a point or two more)
I know almost nothing about the game, it is viable an army of only harlequins?
You can run an army of only Harlequins
They used to have their own independent codex, but in this new codex you can still run them as their own faction
You can run an Harlequin army, it is pretty strong right now. But it's an army that runs on bypassing the rules. Need a lot of pratice to optimize them and good knowledge of the game. It's really fun and catch people off guard every game, even when the other player know them
@@the_algorithm thank you, I hope they will add new minis for harlequins
@@Tuliene-hf4zk thank you, it sounds really fun if I start I will probably choose them
The -1 to hit and prevent re-rolls is PARTICULARLY egregious. This should be at least 150 points
It's still T5 6W, it REALLY can't be 150 points
the somali pirate dream
With the nerf to wyches and raiders DE are in dire need of AT fire support ATM. Sure, since GW just arbitrarily made your AT too costly all you have to do is buy some Voidweavers. For the low cost of 3 to 600 bucks your GW created problem is solved! Makes me wonder why people even buy a codex when it changes the next day?
Edit: By the time you finish painting these the nerf bat will hit, and this one will hurt BAD! They added 20 points to a raider with just one... ONE St8 gun. What the HELL do you think they'll to with 2 prism Cannon shots and two shuriken cannons? I'm guessing 120 points. 10 points for the tank, 5 points for the Shurikens each and 10-15 for the heavy. You know... They just balanced it out and "forgot" to include cost of weapons. Sure.
Compared to the vyper jetbike model from over a decade ago... this design is sooo BASIC!... there's literaly a guy standing an a platform with a gun that looks like it only moves in one plane!
Love your vids, but this is not a jetbike :)
Big Jetbike :) ?
jet... trike?
JET TANDEM.
I don't have a problem with the base rules but the fact that you can take 9 of them in a standard battalion, combined with absurdly low points cost make these things just stupid. 9 of these with a 4++, -1 to hit, no re-rolls to hit allowed, can never be hit on 3+ or below combined with an average of 5 luck rerolls per phase, one has to think Matt Ward was involved somehow. Changes that need to happen. No squadrons, each one takes up heavy support slot. Points cost is perhaps the dumbest think I've ever seen.
Let me guess: ignores invulns?
No.
It is impressive how many people(+upvotes) already whine here, despite they have never played against the new codex, yet.
I have 3 games against the new harlis they are absolutely hard to kill with the trans hit and mirage launchers with no rerolls
Expérience Can tell you what some profile will do. I fucking hate 4++ all around. I already hâte facing Harlequins without facing their New Book yet
@@mvgiwaranolvffy Harlequins player here: If you have issues Vs the army wide 4++ at the moment, then you are very probably not running enough anti-horde or high rate of fire weapons. Harlequins typically do well when the meta is teching too heavily against power armour and skimping on the volume shooting attacks.
What I will say is that even though the game has more ways than ever to get around invuls, with ignore invul attacks for some factions and easy access to MW for just about everyone, a 4++ on a high value vehicle like this will be very obnoxious when combined with Luck of the Laughing God. Trying to take these down when the Harlequin player has 5-6 free re-rolls per turn will be highly frustrating. Let's not even talk about how annoying a solitaire with it's 3++ will be.
It's not a bike, thanks for the video though
If a Vyper is a jetbike then this is a jet bike
I'm okay with this. They're like 25% of the Harlequin roster and haven't been worth taking for 7 years and two editions
Update: Okay, they clearly overdid it a bit...
Good. Quins are an elite army with little choice. They should be good
Ah... The good old "churn and burn" rules in the massive shitshow that current day competitive 40k has become.
Excellent, hard to hit, devastating as it should be. Now to read more salt from the astartes babies
I look forward to xeno-player babies salt in the future ;) just like when codex 2.0 dropped.. it goes both ways mate. It goes in circles, GW doesn't balance the game, but you're OK as it's your army on top this time 😆
I see more CW and DE crying in comments than anyone else
JetBike? What JetBike?
It's a vehicle mate
Mmm, so much delicious salt in these comments.
It's basically a more mobile and durable Las-Chicken, what a surprise the latest release from GW one-ups the last hot release. 40K is lame wallet stealing rubbish
Laschickens got hit too hard, though.
Cope harder mechanics player
@@psyduck7899 Buff for release, nerf earlier release for next release
5pts more for double the mobility (fly), a far stronger gun (+3S and +1AP in return for 1 lower average damage is a solid trade), and a 4+ invuln vs 6+, as well as being unable to be hit on better than a 4+. Can also add extra shots of chaff firepower, and has access to a dissipated profile for when you either kill all the tanks, or they didn't have any to begin with. Yeah, remind me again why Ironstriders needed to be double nerfed when they were planning to add this shit? These could be 150pts each and would still be must-take units.
@@psyduck7899 Yep. Taking away "core" was brutal, and adding 10pts to each was completely unnecessary after that. They should have kept "core", just taken the points increase, and had their unit size capped at 3 (not 6) to stop them being spammed. Anyone who plays them now will tell you how miserable they are when you roll snake eyes to wound and cannot re-roll it, on a unit who's entire purpose is to fire two shots, once per turn. That's the only thing they do, they are supposed to be reliable at it, and access to re-roll 1s from core was a huge part of that.
Anyone else think that Harlequins should have BS2/WS2? They are the most elite of the eldar. Their melee prowess is unrivaled.
BS2+ no. There is an argument for WS2+ (that would be interesting as a troupe upgrade, maybe an elite version of the troupe?), but a lot of their combat prowess is already reflected in their base 4 attacks. That is really quite a lot, I can't think of any other basic infantry in the game with that many.
@@samhunter1205 they are actually not core atm
@@Tulkash01I didn't say they were? That is obviously an editing error though, expect to see that in the next errata.
Why the fuck would they give it 4++? Im fucking done with this game
They have that 4++ since their 8th codex...
Keep inhaling that copium
so they can add a new ignore invuls in the next codex LOL
You mean the same save they have had for the past several years?
4++ isn't new for Harlequins. They've had it since last edition
Annoyingly overpowered like everything else....
There it is. Wondered how long this comment would take to appear
Not as broken as Custodes or Tau.
@@scottr5224 Yeah but close
Just as a reminder... harlequins have lose the full reroll to wound with their troop master AND the full squads with fusion pistols ( only 2 per 5 mens now instead of how many you want ), of course they would get some better anti tanks on something else.
Keep inhaling that copium