Stop Reversal Spam with this Technique
Vložit
- čas přidán 19. 03. 2023
- Edited by Caste - / castehappy | Twitter: / castehappy
My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing:
⭐⭐Follow me on Twitter: / diaphone_
⭐⭐Chill with us on Twitch: / diaphone_
⭐⭐Join the Discord: / discord
⭐⭐I also do replay review + coaching: metafy.gg/@diaphone
#GGST #safejump #diaphone Diaphone - Hry
Thanks diaphone this was more clear than other discussions on safe jumps didnt realize the attack is spaced low since everyone just says "a jump that is safe lol"
Literally never knew a safe jump needed to include an attack.. I just assumed it was safe to jump while they were down.
@Polo147 not a bad thought but you need to condition them into thinking of an option by doing an air attack after the dash, also if they don't dp you still hit them and you can start your pressure, if you don't you get grabbed especially if it's strive
The idea is that if the opponent uses an invincible reversal your attack will go through your opponent's startup and you will land safely in time to block. If they dont use an invincible reversal your attack will land and then its your turn to pressure.
@@Irodnak you are not completely off track, that's what you call an "empty jump", basically you jump in, or in gg strive, airdash in making your opponent think you are gonna air attack, and then you.. dont, with that you can do whats called an "empty jump low" or "empty low", jump in, opponent block high cause think a jump attack that needs to be blocked high is gonna come, instead you land and go low. Not a safejump, but you were onto something
@@IrodnakI mean, you don’t HAVE to attack, but the point is that there’s no risk if you do.
This is the most concise definition of a safe jump I’ve ever gotten. Thanks Diaphone san
Finally someone actually explaining how safe jumps work and why you should do them instead of just how to do them.
But remember: the win doesn’t matter as long as they NEVER use a reversal on you again. Practice the LONGEST punish you can. The damage doesn’t matter as long as you’re showing them a 30 second Ted Talk on why they shouldn’t use a reversal against you.
But bro what if it's a Johnny main?
How I got into celestial without knowing this is beyond me. Everytime I learn something about this game its the most BASIC stuff i never even bothered to learn. Kinda makes me wonder what other fundamentals like this I skimped over now o_o
Don't worry. I have been playing this game since release, got Celestial in August 2021 and maintained it consistently and have never learned safe jump.
Who are you playing ?
@@tonynguyen6639 Millia
@@Drawfill what the fuck
The learning curve for fighting game, or any competitive game for that matter, isn't linear and a lot of people learn in different ways. The closer to the top the more well rounded you have to be but it's perfectly normal to not have it all down even in high ranks. Good luck with the grind! 😊
Adding on to this, meaty grab beats DP.
Be careful though because it loses to wake up jump/backdash and reversal supers
Any grab beats dp. Doesn't need to be meaty. DPs come out on frame 7(maybe frame 8 now, I'm not up to date on patches) but throws come out on frame 2, so throw always wins.
Maybe you're confused about what meaty means? Not all Oki options are meaty, though players tend to use them that way because it's effective.
A Meaty is any attack that connects on a frame that is later than its first active frame. To use grab as an example: Grab has 1 frame of startup and becomes active on frame 2. It remains active until frame 5, and then enters recovery. Normally, grab will always connect on frame 2, but it's possible to make it connect on frames 3,4, or 5 by dashing/sliding into grab, or abusing an enemies invulnerability, such as during wake-up.
What's powerful about this is that it produces a greater frame advantage than normal because the hit/block stun does not get affected by when the strike initially connects.
Most common example of a meaty in Strive is Giovanna dashing into 5k, or running into a lingering hitbox. Technically, projectiles also hit meaty when used from farther away.
Something that actually needs to be meaty to beat dp is Ky’s 5K. 8 active frames and 6 recovery frames means you have to hit late in active frames in order to recover in time to block a potential dp.
Fun fact, if you do a true meaty grab, your grab will whiff because there is throw invul in this game on wakeup.
That being said I knew exactly what you meant lol
Also earliest dp is f9, so it’s easier to time throw
@@chasemcfarland2851eh, meaty has come to also sort of mean any move that hits on someones wakeup, but it definitely is more meaty the later the animation hits. You are right though that technically grabs on their wakeup is not a meaty option as they have 5 grames of gab invuln so grabbing directly on their wakeup doesnt work, so when someone says 'meaty grab' they probably just mean grabbing as soon as possible making them have to guess
commenting for the algorithm
Strive mission mode has a good drill for safe jumping I recommend getting comfortable spacing this one bc misposition and you eat a dp
I hope to see more YT shorts like these! (^ ^)
Straight to the point, very nice!
Ok, so for the people in the back that still dont get how this works, its basically a meaty option select that takes advantage of your opponent's I-frames to intentionally whiff if there is nothing to hit (because they are invulnerable) and when you do, you just hit the ground and cancel the rest of the active and recovery frames so you can recover and block in time before their active frames start. If they press a button besides a reversal they eat a counter hit, and if they block you hold onto your turn and can continue pressure however you want.
Does this work on SF6?
thank you chief imma train this setup rn
This man has nothing but the smell FOR the game!
I just beat my leo main friend using this, thanks dude, hoping for more educational content
A Leo or Sol that blocks?! What sort of fairy tale you're trying to tell us?
goat player goat teacher
Nice
I see you.
I suck so bad the CPU can hit me mid attack in the milliseconds before that attack would hit them.
Bro I am NOT used to hearing flash kicks instead of dragon punches
What can you do to find your character's safe jumps?
Do you instant air dash or is the air dash delayed? Is there any way to practice this?
what if they keep grabing me when i do that
Okay so what do i do if my opponent does a safe jump on me do i just grab on wake up or do i just have to suffer?
Live Nago reaction
You safe jumped, blocked the DP, then they Fast RC into a mix.
GGST fair and honest game
Every GG has DP RC
@@urmum9898 bruh this ain't even true. Xrd you can't RC after a blocked DP
Today I learned you can do certain attacks on wakeup and still be done in time to block dp. I've made it to celestial trial, what is this...? I'm gin a have to learn a safe jump for my characters
why is ezra miller giving me useful fighting game tips
Unfortunately i play pot so no safejump for me lol
I'll still dp, regardless, so
I know safe jumps are good, but I find the timing difficult sometimes
There are tons of character-specific setups that make it so you can buffer the jump and time it correctly every time. Do some research and see if your character has any safe jump setups
Oh, sorry how you so handsome 😱
How do I practice this in training? Like, to know that I got the timing down such that if they'd mashed I'd have hit, but if they'd reversal'd I'd be blocking in time. Can you like... set it to randomly select a response (mash, reversal) somehow?
I think it's called "counter attack settings" or something like that in the training options, you can set the opponent to do up to 3 different options after waking up, and then set it to "random"
To be fair that doesn't work on evrey game id say instead try to bait the punish and then back dash so you get a punish instead
Wtf a sol who blocked?
Wait diaphone but does the attack hit if they decide to idk 5P?
Yea, safejumps are GOATED
yea, to do a safe jump properly the hitbox will be out as they can act so if they go for 5p they will be counterhit, if they block they will block it, if they go for a reversal then the invincibility happens before the actual attack so you go through it and can block before their reversal is active
Never heard anyone call a DP a Flash Kick, where's that from?
It refers to the type of DP. Leo’s is performed with a Down -> Up charge motion instead of a Z Input. That style of reversal was popularized by Guile in Street Fighter. And since his is called Flash Kick, we use that to refer to every Charge Motion DP.
@HolyCrapMarkIsHere oh sweet, I've just been calling every reversal regardless of motion a DP, thanks for the info
Could you uhhh zoom out a little? Kinda hard to see 😅 I like the content though
calling a dp a flash kick is WEIRD
Idk tried this in Tekken yesterday, didn’t work