Stop Reversal Spam with this Technique

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  • čas přidán 19. 03. 2023
  • Edited by Caste - / castehappy | Twitter: / castehappy
    My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing:
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    #GGST #safejump #diaphone Diaphone
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Komentáře • 69

  • @TheBlazinButch
    @TheBlazinButch Před rokem +549

    Thanks diaphone this was more clear than other discussions on safe jumps didnt realize the attack is spaced low since everyone just says "a jump that is safe lol"

    • @Irodnak
      @Irodnak Před rokem +20

      Literally never knew a safe jump needed to include an attack.. I just assumed it was safe to jump while they were down.

    • @ladong644
      @ladong644 Před rokem +7

      ​@Polo147 not a bad thought but you need to condition them into thinking of an option by doing an air attack after the dash, also if they don't dp you still hit them and you can start your pressure, if you don't you get grabbed especially if it's strive

    • @ffcloud34
      @ffcloud34 Před rokem +9

      The idea is that if the opponent uses an invincible reversal your attack will go through your opponent's startup and you will land safely in time to block. If they dont use an invincible reversal your attack will land and then its your turn to pressure.

    • @rickberny1424
      @rickberny1424 Před rokem +3

      ​​@@Irodnak you are not completely off track, that's what you call an "empty jump", basically you jump in, or in gg strive, airdash in making your opponent think you are gonna air attack, and then you.. dont, with that you can do whats called an "empty jump low" or "empty low", jump in, opponent block high cause think a jump attack that needs to be blocked high is gonna come, instead you land and go low. Not a safejump, but you were onto something

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před 10 měsíci

      @@IrodnakI mean, you don’t HAVE to attack, but the point is that there’s no risk if you do.

  • @whatcookgoodlook
    @whatcookgoodlook Před rokem +109

    This is the most concise definition of a safe jump I’ve ever gotten. Thanks Diaphone san

  • @Xeroxthebeautiful
    @Xeroxthebeautiful Před rokem +69

    Finally someone actually explaining how safe jumps work and why you should do them instead of just how to do them.

  • @BashFisk
    @BashFisk Před rokem +33

    But remember: the win doesn’t matter as long as they NEVER use a reversal on you again. Practice the LONGEST punish you can. The damage doesn’t matter as long as you’re showing them a 30 second Ted Talk on why they shouldn’t use a reversal against you.

  • @Drawfill
    @Drawfill Před rokem +121

    How I got into celestial without knowing this is beyond me. Everytime I learn something about this game its the most BASIC stuff i never even bothered to learn. Kinda makes me wonder what other fundamentals like this I skimped over now o_o

    • @CaptainAfricaFGC
      @CaptainAfricaFGC Před rokem +12

      Don't worry. I have been playing this game since release, got Celestial in August 2021 and maintained it consistently and have never learned safe jump.

    • @tonynguyen6639
      @tonynguyen6639 Před rokem +2

      Who are you playing ?

    • @Drawfill
      @Drawfill Před rokem +4

      @@tonynguyen6639 Millia

    • @hotdog5927
      @hotdog5927 Před rokem

      @@Drawfill what the fuck

    • @Scummoner
      @Scummoner Před rokem +8

      The learning curve for fighting game, or any competitive game for that matter, isn't linear and a lot of people learn in different ways. The closer to the top the more well rounded you have to be but it's perfectly normal to not have it all down even in high ranks. Good luck with the grind! 😊

  • @MaskyFalle
    @MaskyFalle Před rokem +19

    Adding on to this, meaty grab beats DP.
    Be careful though because it loses to wake up jump/backdash and reversal supers

    • @chasemcfarland2851
      @chasemcfarland2851 Před rokem +11

      Any grab beats dp. Doesn't need to be meaty. DPs come out on frame 7(maybe frame 8 now, I'm not up to date on patches) but throws come out on frame 2, so throw always wins.
      Maybe you're confused about what meaty means? Not all Oki options are meaty, though players tend to use them that way because it's effective.
      A Meaty is any attack that connects on a frame that is later than its first active frame. To use grab as an example: Grab has 1 frame of startup and becomes active on frame 2. It remains active until frame 5, and then enters recovery. Normally, grab will always connect on frame 2, but it's possible to make it connect on frames 3,4, or 5 by dashing/sliding into grab, or abusing an enemies invulnerability, such as during wake-up.
      What's powerful about this is that it produces a greater frame advantage than normal because the hit/block stun does not get affected by when the strike initially connects.
      Most common example of a meaty in Strive is Giovanna dashing into 5k, or running into a lingering hitbox. Technically, projectiles also hit meaty when used from farther away.

    • @KrakenInAJar
      @KrakenInAJar Před rokem +3

      Something that actually needs to be meaty to beat dp is Ky’s 5K. 8 active frames and 6 recovery frames means you have to hit late in active frames in order to recover in time to block a potential dp.

    • @Diaphone
      @Diaphone  Před rokem +21

      Fun fact, if you do a true meaty grab, your grab will whiff because there is throw invul in this game on wakeup.
      That being said I knew exactly what you meant lol

    • @Diaphone
      @Diaphone  Před rokem +11

      Also earliest dp is f9, so it’s easier to time throw

    • @deddrz2549
      @deddrz2549 Před 10 měsíci +1

      ​@@chasemcfarland2851eh, meaty has come to also sort of mean any move that hits on someones wakeup, but it definitely is more meaty the later the animation hits. You are right though that technically grabs on their wakeup is not a meaty option as they have 5 grames of gab invuln so grabbing directly on their wakeup doesnt work, so when someone says 'meaty grab' they probably just mean grabbing as soon as possible making them have to guess

  • @ssan-chez6694
    @ssan-chez6694 Před rokem +24

    commenting for the algorithm

  • @ethanbolger7769
    @ethanbolger7769 Před 6 měsíci +1

    Strive mission mode has a good drill for safe jumping I recommend getting comfortable spacing this one bc misposition and you eat a dp

  • @WoahItsGurenge
    @WoahItsGurenge Před rokem +9

    I hope to see more YT shorts like these! (^ ^)

  • @bageltoo
    @bageltoo Před rokem

    Straight to the point, very nice!

  • @ShadowNinjaMaster93
    @ShadowNinjaMaster93 Před 13 dny +1

    Ok, so for the people in the back that still dont get how this works, its basically a meaty option select that takes advantage of your opponent's I-frames to intentionally whiff if there is nothing to hit (because they are invulnerable) and when you do, you just hit the ground and cancel the rest of the active and recovery frames so you can recover and block in time before their active frames start. If they press a button besides a reversal they eat a counter hit, and if they block you hold onto your turn and can continue pressure however you want.

  • @NoobieSnake
    @NoobieSnake Před 9 měsíci +2

    Does this work on SF6?

  • @joaopires5620
    @joaopires5620 Před rokem

    thank you chief imma train this setup rn

  • @christhechilled
    @christhechilled Před rokem +1

    This man has nothing but the smell FOR the game!

  • @samy5829
    @samy5829 Před rokem +1

    I just beat my leo main friend using this, thanks dude, hoping for more educational content

  • @user-sd6py4sr8t
    @user-sd6py4sr8t Před rokem +1

    A Leo or Sol that blocks?! What sort of fairy tale you're trying to tell us?

  • @cronosdimitri4584
    @cronosdimitri4584 Před rokem

    goat player goat teacher

  • @zechariahcaraballo8765

    Nice

  • @ThatzAwkwrd
    @ThatzAwkwrd Před rokem

    I see you.

  • @MrWhateverfits
    @MrWhateverfits Před rokem

    I suck so bad the CPU can hit me mid attack in the milliseconds before that attack would hit them.

  • @AquaticNebula
    @AquaticNebula Před rokem

    Bro I am NOT used to hearing flash kicks instead of dragon punches

  • @johnhavrilla6226
    @johnhavrilla6226 Před 5 měsíci

    What can you do to find your character's safe jumps?

  • @itsjustbradttv2382
    @itsjustbradttv2382 Před rokem

    Do you instant air dash or is the air dash delayed? Is there any way to practice this?

  • @chradisonlugonga6703
    @chradisonlugonga6703 Před rokem

    what if they keep grabing me when i do that

  • @tectonicFloridaman
    @tectonicFloridaman Před měsícem

    Okay so what do i do if my opponent does a safe jump on me do i just grab on wake up or do i just have to suffer?

  • @epicvirgin6444
    @epicvirgin6444 Před rokem

    Live Nago reaction

  • @godshakers
    @godshakers Před rokem

    You safe jumped, blocked the DP, then they Fast RC into a mix.
    GGST fair and honest game

    • @urmum9898
      @urmum9898 Před rokem +3

      Every GG has DP RC

    • @RoboNiana
      @RoboNiana Před rokem +1

      @@urmum9898 bruh this ain't even true. Xrd you can't RC after a blocked DP

  • @RobH73
    @RobH73 Před rokem

    Today I learned you can do certain attacks on wakeup and still be done in time to block dp. I've made it to celestial trial, what is this...? I'm gin a have to learn a safe jump for my characters

  • @alexanderbustos9194
    @alexanderbustos9194 Před rokem

    why is ezra miller giving me useful fighting game tips

  • @kora2691
    @kora2691 Před rokem

    Unfortunately i play pot so no safejump for me lol

  • @hypersonic3019
    @hypersonic3019 Před rokem

    I'll still dp, regardless, so

  • @paulnoell39
    @paulnoell39 Před 6 měsíci

    I know safe jumps are good, but I find the timing difficult sometimes

    • @RandomDude647
      @RandomDude647 Před 6 měsíci

      There are tons of character-specific setups that make it so you can buffer the jump and time it correctly every time. Do some research and see if your character has any safe jump setups

  • @heroeshopegaming8150
    @heroeshopegaming8150 Před rokem

    Oh, sorry how you so handsome 😱

  • @RobH73
    @RobH73 Před rokem +3

    How do I practice this in training? Like, to know that I got the timing down such that if they'd mashed I'd have hit, but if they'd reversal'd I'd be blocking in time. Can you like... set it to randomly select a response (mash, reversal) somehow?

    • @CasteHappy
      @CasteHappy Před rokem +3

      I think it's called "counter attack settings" or something like that in the training options, you can set the opponent to do up to 3 different options after waking up, and then set it to "random"

  • @Covid-pz9fi
    @Covid-pz9fi Před rokem

    To be fair that doesn't work on evrey game id say instead try to bait the punish and then back dash so you get a punish instead

  • @sanesssv095
    @sanesssv095 Před 11 měsíci

    Wtf a sol who blocked?

  • @pepsiman4418
    @pepsiman4418 Před rokem

    Wait diaphone but does the attack hit if they decide to idk 5P?

    • @Diaphone
      @Diaphone  Před rokem +6

      Yea, safejumps are GOATED

    • @zechariahcaraballo8765
      @zechariahcaraballo8765 Před rokem

      yea, to do a safe jump properly the hitbox will be out as they can act so if they go for 5p they will be counterhit, if they block they will block it, if they go for a reversal then the invincibility happens before the actual attack so you go through it and can block before their reversal is active

  • @korewa_Matoya
    @korewa_Matoya Před rokem

    Never heard anyone call a DP a Flash Kick, where's that from?

    • @MaskyFalle
      @MaskyFalle Před rokem +12

      It refers to the type of DP. Leo’s is performed with a Down -> Up charge motion instead of a Z Input. That style of reversal was popularized by Guile in Street Fighter. And since his is called Flash Kick, we use that to refer to every Charge Motion DP.

    • @korewa_Matoya
      @korewa_Matoya Před rokem +2

      @HolyCrapMarkIsHere oh sweet, I've just been calling every reversal regardless of motion a DP, thanks for the info

  • @uwabamiJohnny
    @uwabamiJohnny Před rokem +2

    Could you uhhh zoom out a little? Kinda hard to see 😅 I like the content though

  • @SuperSilver7591
    @SuperSilver7591 Před rokem

    calling a dp a flash kick is WEIRD

  • @PaperTigerLive
    @PaperTigerLive Před 3 měsíci +1

    Idk tried this in Tekken yesterday, didn’t work