Red Alert 2: Yuri's Revenge - Power Info

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  • čas přidán 12. 06. 2018
  • Power is used in the game for different reasons. Without power many defensive structures do not work and mini map is no longer visible. Robot Tanks also, will shut down and won't be able to move until power is restored.
    There are only a few buildings that grant power but can be built multiple times to provide more. Most of the rest buildings consume either a minor amount or a major one. Power is very important so try to keep it running. A building that provides power will provide less as it get damaged.
    The Allies have the Power Plant which costs 800 resources and provides 200 power. It is the only structure the Allies have for power and since they have plenty buildings to support they need plenty Power Plants which are quite costly.
    The Soviets have the Tesla Reactor which costs 600 resources and provides 150 power. It's a perfect structure for the beginning since it is constructed quickly and cheaper that the Allied Power Plant. The soviets also have the Nuclear Reactor which alone can hold an entire base running endlessly with power as it grants 2000 power for the mere cost of 1000 resources which also is not limited to just one. A Nuclear Reactor is enough to keep all 6 Super Weapons running at the same time. Lastly, a Nuclear Reactor will explode upon destruction so it can cause major damage if built deeply in the base.
    Bio Reactor is the same as the Tesla Reactor. It costs 600 resources and grants 150 power. However, Bio Reactors are quite better and can actually prove much better that the Power Plants as well since you can garrison up to five infantry units for extra power. Each unit, regardless of cost or strength will grant an extra 100 power, thus a fully garrisoned Bio Reactor can provide 650 Power. Two or three of those can be enough to let a base running with no problems. Mind Controlled units can be Garrison inside Bio Reactor but if the Bio reactor is destroyed the controlled unit will no longer be controlled since upon entering the structure it is freed from mind control.
    To sum up, the Soviets obviously have a clear and big advantage with the Nuclear Reactor. A single structure that grants massive amount of power, is very durable, is very cheap and is not limited to just one. the only drawback is the explosion it causes upon destruction but the building is one of the strongest in the entire game.
  • Hry

Komentáře • 183

  • @xyhc-cnc
    @xyhc-cnc Před 5 lety +113

    0:07 satisfaction guaranteed

  • @Templarfreak
    @Templarfreak Před 6 lety +150

    A few extra notes:
    1. All infantry provide the same power in a Bio Reactor.
    2. Spies temporarily disable power. IIRC this value is global, meaning all spies will always have the same timer when sabotaging. This value is measured in *frames,* and not any real basis of time. Meaning on the Fastest Game speed, when it says say 2 minutes it's actually going to be quite less (IIRC this value is in the [General] section of the Rules file. With ARES, each Spy can have their own timer value for sabotaging power plants)
    3. Power Plants that lose power from damage lose it on a non-exponential scale. I'm fairly certain It scales directly with the % of health the power plant has (so Power Plant @ 50% HP provides 50% of the power it normally does)

    • @Templarfreak
      @Templarfreak Před 6 lety +4

      Nuclear Reactors were shown in the video. I don't really have anything to add to that.

    • @excrist1274
      @excrist1274 Před 6 lety +3

      Ehh so ordinary troops (white bar under reactor) and Yuri clone (red bar under reactor) still same ?

    • @Templarfreak
      @Templarfreak Před 6 lety +6

      Yep, they all provide the same amount. It's actually a value on the Bio Reactor "ExtraPower" so it can't be different per infantry because it's the Bio Reactor that controls how much power it gets from an infantry loaded into it.

    • @tsiripas
      @tsiripas  Před 6 lety +18

      Templarfreak thank you for the extra info!

    • @user-wl6ku1qf3s
      @user-wl6ku1qf3s Před 6 lety

      If ypu will bild the gap generator and a lot of nuclear power plants, you wiil be able to use gap generator. It wiil teike a lot of energy.

  • @bbglas007
    @bbglas007 Před 5 lety +50

    you are like spirit of the law for Ra2

    • @branaden
      @branaden Před 4 lety +7

      bbglas007 not enough spreadsheets, charts, tables and maths.

  • @KevinEontrainer381
    @KevinEontrainer381 Před 5 lety +25

    Fun fact: Psychic Tower is the only power consuming turret/tower defense structure that doesn't make the powering up sound effect like the Gattling Cannon made at 2:16 when it's build/powered up

    • @CnCDune
      @CnCDune Před 4 lety +6

      Someone forgot to add the line in the code to make the Tower play sounds...

  • @MrBlackHawk888
    @MrBlackHawk888 Před 6 lety +76

    Should also mentioned that damaging power plants decreases their power output.
    Nice vid anyway.

    • @tsiripas
      @tsiripas  Před 6 lety +24

      MrBlackHawk888 yeah, I didn’t think of that earlier :/

    • @marlonpastor4656
      @marlonpastor4656 Před 3 lety

      Yeah each time enemy ai will damage your reactor/power plant it decrease your base's power causing your base defensive structure and radar to shutdown.

  • @NeilRoy
    @NeilRoy Před 6 lety +77

    Interesting comparison. But one I would like to see, if possible, would be how long production takes with no power, power in the yellow, and power in the green. The game states production is low, and I often see people in PVP games neglect their power for long periods of time and always felt it was best to try to keep it in the green if you want better unit production.

    • @GeorgeBest99
      @GeorgeBest99 Před 6 lety +18

      Neil Roy Production will be reduced by half, as long as you keep the power within the green and yellow region then everything will be normal. I am not sure about what PVP games you watch but power is crucial because when your opponent has low power he won’t be pumping out tanks as fast as you and thus will lose advantage in terms of rate of production and thus will be an instant Game Over.

    • @ralfagcaoili3005
      @ralfagcaoili3005 Před 6 lety

      Neil Roy yeah

    • @tsiripas
      @tsiripas  Před 6 lety +14

      Neil Roy too bad I didn’t think of testing that

    • @Templarfreak
      @Templarfreak Před 6 lety +5

      @ Vladisß Sergeevich
      No, you are either in a low power state or not and only being in low power state makes things produce slower (and it's always the same). The only thing that makes units produce faster is changing their cost (but Industrial Plants apply cost calculation after time calculation, and nothing else changes cost ingame iirc) or to build more production facilities. From the Rules file,
      "MultipleFactory=0.8 ; Ick. This is now a straight discount multiplier that is cumulative. ie at .8 you get 1, .8, .64, .512 instead of 1, 1, 1.25,etc ;gs factory bonus for multiples [1=full bonus, 0=no bonus] (def=1)

    • @NeilRoy
      @NeilRoy Před 6 lety

      George Ajeilat : Quite a few PVP games are like that. Just about all PVP games I have watched, someone will be in a hurry to build more and more structures and they neglect their power. It goes into the red and more times than not, it takes them a while before they finally get around to building more power... all the while I am yelling at the screen "BUILD A POWER PLANT!" LMAO... watch for it the next time you watch a game play video.

  • @pussywran
    @pussywran Před 6 lety +29

    not sure how i didnt think about making these types of videos years ago, seems so obvious in hindsight

  • @tkragon
    @tkragon Před 6 lety +6

    I had this idea for comparing units/structures for my channel but never got around to it. For the better I suppose since you've done it better than I ever could! Major props dude! :)

    • @tsiripas
      @tsiripas  Před 6 lety +1

      tkragon ah thanks a lot sir !

    • @tkragon
      @tkragon Před 6 lety

      you're welcome! ;)

    • @enzoluisasuncion3621
      @enzoluisasuncion3621 Před 4 lety

      I watched you both I love your contents of RA2 YR tkragon and tg!

  • @CnCDune
    @CnCDune Před 6 lety +40

    What I find interesting is how the service depots are pretty much the same, but the Soviet one needs less power. Probably because it's slightly larger.
    They even have the same strength/HP.

    • @GunRunner106
      @GunRunner106 Před 5 lety

      does the sovjet version take longer to repair?

    • @CnCDune
      @CnCDune Před 5 lety +5

      How long and how much it costs to repair something depends on how high its Strength= and Cost= are.
      The two depots have the same Strength and Cost.
      If you're looking for more detail, and for the repair process itself, see
      www.modenc.renegadeprojects.com/RepairPercent
      www.modenc.renegadeprojects.com/RepairRate
      www.modenc.renegadeprojects.com/RepairStep

    • @difficultbastard
      @difficultbastard Před 5 lety +6

      I also find it strange that you can capture the two factions service depots, but not yuri's grinder.

    • @musAKulture
      @musAKulture Před 4 lety +4

      @@difficultbastard game cannot distinguish between "capture" and "grind", or something is left out due to hindsight.

    • @ahha6304
      @ahha6304 Před 4 lety +2

      If I'm not wrong, the capture code in RulesMD.ini for Grinder is no

  • @jtblcksheep3376
    @jtblcksheep3376 Před 6 lety +36

    I always preferred the Yuri bio reactor. You can add cheap infantry (or even mind-controlled civilians) to boost power. And they’re small and compact too. And at full capacity the bio reactor does give you quite a reasonable amount of power.
    Sure, the Soviet nuclear reactor can produce a ton of power; but that just makes it a very tempting target for a smart opponent. Just look at the final Allied mission in RA2. Two vulnerable Soviet reactors can be captured or erased to shut down the Iron Curtain and Nuke Silo.
    The Allied power plants, well, are just one-trick ponies. Since Allied power plants don’t produce that much power it’s tempting to build a lot and clump them together in large groups. Which again makes them a priority target for a well-aimed super weapon.

    • @rashidisw
      @rashidisw Před 5 lety +4

      Tesla Trooper x2 charging a nearby Tesla Coil, would that rebates the powers used by said Tesla Coil?
      Or would it still consume the power generated by the reactors?

    • @Templarfreak
      @Templarfreak Před 5 lety

      I think it does, but don't quote me on that. I do know for certain that if you are in low power a Tesla Coil being powered by Troopers will still be functional though.

    • @spectre9065
      @spectre9065 Před 5 lety +3

      Tesla and Bio Reactors are better because they take less time to build, so the first reactor will be up before the first Allied Power Plant giving Soviets/Yuri a head start early game.

    • @Templarfreak
      @Templarfreak Před 5 lety +3

      @@spectre9065 While they do provide less power too, they end up being able to cover the same amount of stuff as an Allied Power Plant can (1 Refinery, 1 Barracks, 1 War Factory, 1 Radar, without going into low power iirc)

    • @TheManofthecross
      @TheManofthecross Před 4 lety +1

      on that final mission for the allies in Moscow etc the soviets have multiple nuclear reactors scattered all over the map in addition to the normal power generators etc you have to find them and shut them down to knock out the whole base set up.

  • @davidajmartinez
    @davidajmartinez Před 6 lety +3

    Thanks for doing these! Great info

  • @schwarzerritter5724
    @schwarzerritter5724 Před 5 lety +25

    Bioreactor? Does that mean those soldiers are plugged into the Matrix?

    • @Mirage.S
      @Mirage.S Před 4 lety +11

      Initiate Smith!

    • @HalalKaibaLegacy
      @HalalKaibaLegacy Před 3 lety

      they might be pedaling on a generator to convert their mechanical energy into electric energy..
      *Yeah, this is big brain time*

  • @ducedevlstear2471
    @ducedevlstear2471 Před 6 lety +16

    You never stop amazing me ! Incredible how deeply informative your videos are, covering the subject every possible way 🤘🏻🎩🥃

    • @tsiripas
      @tsiripas  Před 6 lety +3

      dr. Apexx thank so much sir!

  • @Iamthedudeman00
    @Iamthedudeman00 Před 6 lety +6

    Thanks please do more unit comparisons.:)

    • @tsiripas
      @tsiripas  Před 6 lety +1

      DOITNOW00 no worries plenty more will come!

  • @OverseerMoti
    @OverseerMoti Před 6 lety +3

    I'm here for the, um, "oomph" of power bar movement when you put the nuke reactor.

  • @Sly88Frye
    @Sly88Frye Před rokem

    Okay this is interesting. I had not realized that there were some buildings that the other factions counterparts would use up more power such as the psychic tower using more power than the tesla coil and prism Tower.

  • @spectre9065
    @spectre9065 Před 5 lety +12

    From best to worst in a real game.
    1. Bio Reactor - A Tesla Reactor that can garrison infantry for added power, and greater efficiency in that regard (Bio Reactor provides +150 power, 3 garrisoned Initiates cost the same and provide another +300 power).
    2. Tesla Reactor - Built faster than Power Plant, at the downside of a larger footprint.
    3. Power Plant.

    • @frankficcle7081
      @frankficcle7081 Před 4 lety +9

      I would argue that power plant is better then Tesla reactor because power plant gives more power while taking up less space.

  • @warrior3517
    @warrior3517 Před 6 lety +4

    Nice video! By the way, will you compare which of three main superweapons are the strongest one?

  • @pussywran
    @pussywran Před 6 lety +6

    amazing

  • @RayanovAK
    @RayanovAK Před 6 lety +3

    very nice work u do man
    dont stop

  • @edzer8186
    @edzer8186 Před 5 lety

    Also, a full bio reactor need more costs,(except if you put mind controlled units inside, it'll cost nothing) the most cheap infantry units in yuri faction are initiate, which cost 200$ per unit, you can decrease cost by building cloning vats, but you will get 2 initiates with 200$ instead of get 1 with 100$ cost.

  • @AdventureTimeWithAsh
    @AdventureTimeWithAsh Před 5 lety +2

    awesome

  • @lachezarvalentinov8751
    @lachezarvalentinov8751 Před 6 lety +20

    Man! Nice vid! May I ask what the last scene means? Is it some kind of bug or?

    • @Templarfreak
      @Templarfreak Před 6 lety +2

      I THINK it was demonstrating that is the most green you can possibly get the power bar. Any combination of like 5000:1 or greater (power:drain)

    • @lachezarvalentinov8751
      @lachezarvalentinov8751 Před 6 lety

      Templarfreak Maximum power points? Cool.

    • @Templarfreak
      @Templarfreak Před 6 lety +2

      You should be able to have 65,535 power in total if it's 16-bit (which it probably is). The bar simply scales to a ratio of your power provided and your power drained (I have no idea what formula is used to crunch those numbers, but from what I can tell it tries to maintain I believe 1/3rd yellow as you meet your power provided halfway and fully red if you are at or over your power provided and that green when at that level of power and drain)

    • @mc5PvP
      @mc5PvP Před 6 lety

      Lachezar Kazandzhiev nice man make ganral zarò hour tank v tank

    • @Rebellion90s
      @Rebellion90s Před 6 lety

      It's a modded power plant you can access its parameter via "rule.ini" file.

  • @Yassingamer
    @Yassingamer Před 6 lety +1

    Nice

  • @kynchan3332
    @kynchan3332 Před 4 lety +1

    Several Nuclear power plants = more power than you can ever use
    Grinder and psychic towers = unlimited money
    Although for just power you can fit 4 Yuri reactions in the same space as a nuclear reaction and fully fill them with troops.

  • @rushiewashie
    @rushiewashie Před 3 lety

    Idk if this true, likely just my bad memory but in ra2, idk in Yuri's revenge but allied has a post weather device power plant in tge lines of something lightning, no idea if its real, or a country sub thing as well

  • @starlord360xy24
    @starlord360xy24 Před 3 lety

    late comment:
    if the grinder needs power, does it still operate when a unit is commanded to be salvaged while the power is insufficient?
    cant try this on my own, the game crashes or bugs out when I try to play the campaign or skirmish.
    just a true answer will solve my question.

  • @mastermon4346
    @mastermon4346 Před 6 lety +6

    Do you can compare how much decreases the time of barracs/war factory/shipyard when you have more of 1 of these?

  • @judicatorhurayth1927
    @judicatorhurayth1927 Před 4 lety

    3:12 what are you doing that power factory? after few seconds
    What!??!? (i’m gonna try that too!)

  • @tiigerlikkiisu
    @tiigerlikkiisu Před 6 lety

    What about testing Anti-Tank units (Terror drones, Tank Destroyers, Yuri thing-teleporter (I don't remember names))?

  • @llVIU
    @llVIU Před 5 lety

    should've added costs for power buildings to see which is efficient.
    But anyway... it's interesting how spy satellite uses 100 power, yet it will reveal the whole map regardless if you have power or not.

  • @RobertDerusha
    @RobertDerusha Před rokem

    I find it interesting the most powerful hungry faction gets the worst power plant.

  • @mikaeldahlqvist399
    @mikaeldahlqvist399 Před 5 lety

    Anyone know how to get Origin version of Red Alert 2 to work on Windows 10?

  • @sev343
    @sev343 Před 6 lety +1

    Yes

  • @KoloXD
    @KoloXD Před 6 lety +1

    Good shit

  • @eskihesapkullanmyorum4648

    I almost forgot to watch the end :D

  • @Gurren813
    @Gurren813 Před 5 lety

    And if you excede your power bar, all of your buildings explode and you lose.

  • @MrVadymMykh
    @MrVadymMykh Před 6 lety +2

    But how are those red, yellow and green lines explain power? What does the hight mean?

    • @medianxx4687
      @medianxx4687 Před 6 lety

      Vadym Mykhaylyuk
      green = high power
      Yellow = medium power
      Red = low power.
      Basic common sense.

    • @shadowdancerRFW
      @shadowdancerRFW Před 5 lety

      Those lines are for quick power readout. Top line color shows you what state you're in now, as it follows:
      If you're on red, you don't have power. Defenses relying on power are offline, built power generators ASAP.
      If you're on yellow, it's a warning, the next building might take you in red, it's advisable to build a power generator soon.
      If you're in the green, then you have no problems, no need to build power generators as long as you're on green.

    • @aouerfelli
      @aouerfelli Před 5 lety

      Length in itself doesn't matter, it is the proportions that do. Meaning how long is each part compared to the total height.
      green + yellow = extra power
      red = power consumption
      If you see only red it means you don't have extra power. Either you have as much consumption as production or you are on low power (less power production than consumption).
      If you see only red and yellow, it means you have 100 or less extra power, that is the yellow part.
      When you start to see green, it means you have more than 100 extra power, the yellow part always represents 100 power in this case no matter how long it is so you can compare it with the remaining green and get at a glance how much extra power you have, for example if you have 2 times more yellow than green, it means you have only 150 extra power; but if you have 3 times more green than yellow it means you have 400 extra power.
      They could have made it always filling all the way up but the overall length of the bar changes according to the total power consumption and production just for the sake of aesthetics, it is just the scale that changes.

  • @meathead6155
    @meathead6155 Před 4 lety

    Yuri Powerplant were inspired of Matrix Machine Vat.

  • @peterkaplar1660
    @peterkaplar1660 Před 6 lety +2

    What I always found intriguing is how the allies seen to have less power, even when the soviets doesn't have a nuclear reactor. Why can this be? If I play allied, I'm always in need of more power, whereas when playing Soviets or Yuri, it's no problem.

    • @tsiripas
      @tsiripas  Před 6 lety +2

      Péter Káplár allies have two buildings extra, gap generator and satellite which consume 100 power each. Also soviets and yuri power buildings are constructed faster thus you may build more for the same amount of time. Those details may give you the feeling you explained. :)

    • @peterkaplar1660
      @peterkaplar1660 Před 6 lety

      tg Or maybe that the Soviets have 2 defense structures that don't use power. That's a huge plus.
      Also, the Allies have to rely on numerous prism towers buffing each other, where the Soviets have the Tesla troopers.

  • @belfastbelchan4039
    @belfastbelchan4039 Před 6 lety +20

    Thats why Nuclear Reactor is worth when built but lethal when destroyed😂 Great Things Comes Out With A Price😁

    • @Bullminator
      @Bullminator Před 5 lety +1

      I always make ones far away from base to work as a bait.

    • @gb9884
      @gb9884 Před 4 lety

      Build them next to oil refineries

    • @johnclement189
      @johnclement189 Před 4 lety

      If my base is going to be overrun ill sold the nuclear reactor

  • @razorback9999able
    @razorback9999able Před 6 lety +6

    In Mental Omega, Construction Yards provide little power.

    • @kommo1
      @kommo1 Před 6 lety

      But unlike vanilla some civilian buildings also need power.

  • @melonelon7590
    @melonelon7590 Před 6 lety +1

    Wow

  • @fly_away_haha
    @fly_away_haha Před 4 lety

    yep. i have try to repair my vehicle in grinder first time...

  • @snugglepuff7648
    @snugglepuff7648 Před 5 lety +11

    I heard they are planning a remastered version of this game on steam? Or maybe it's just me dreaming... Again.

    • @coIdkristen
      @coIdkristen Před 4 lety

      @@BavarianHobbit Man I want RA2 remaster to happen, can't even get yuri's revenge to work on win10.

    • @jackhuang1828
      @jackhuang1828 Před 4 lety

      @@coIdkristen have you ever heard of cncnet? Well mean CnCnet only works if you bought it from origin so yeah. But it basically makes the game compatible on Windows 10, 7, and 8. it doesn't get rid of the old version it just makes a new desktop icon to launch the improved client

    • @jackhuang1828
      @jackhuang1828 Před 4 lety

      @@coIdkristen and yes it's free I have it on my computer makes use YR work like a charm

    • @coIdkristen
      @coIdkristen Před 4 lety

      @@jackhuang1828 cncnet works on it's own for me, but breaks the base game, so I can't play the campaign.
      I got it working with some wacko renderer but it really aint perfect.

    • @sirmrpapito4594
      @sirmrpapito4594 Před 3 lety

      @@jackhuang1828 It doesn't need to be from origin. It says on the site "Works with the first decade, the ultimate collection, or the original disc files".

  • @monolith9613
    @monolith9613 Před 2 lety

    I didn't know that power plant give you 5000+ power

  • @0xVENx0
    @0xVENx0 Před 6 lety

    If i use tesla troppers on a coil will it consume power or no

    • @0xVENx0
      @0xVENx0 Před 6 lety

      oh ok cool, so i can use them when i have low power

  • @accountname2521
    @accountname2521 Před 6 lety

    construction complete

  • @peasant7214
    @peasant7214 Před 4 lety

    I was expecting low power test

  • @guygalaxy4612
    @guygalaxy4612 Před 2 lety

    May I know how to have 3 MCV ?

    • @tsiripas
      @tsiripas  Před 2 lety

      There’s a ready map for it in the discord server. Basically just capture enemy mcvs

  • @GHOST22x02
    @GHOST22x02 Před 6 lety

    Which team has the most cost=power. Like nuclear reactor cost to yuri power plant fully loaded cost. Which team gives you more bang for you buck basically.

    • @n484l3iehugtil
      @n484l3iehugtil Před 6 lety +4

      Nuclear reactor: 2000 power for $1000
      Bio reactor: 650 power (150+500) for $1600 ($600 + 5x$200 per initiate (cheapest infantry for Yuri))
      Bio reactor (alt.): 650 power (150+500) for $1100 ($600 + 5x$100 per conscript (cheapest infantry overall))
      So quite obviously nuclear ftw. Downside is obviously the large space needed (4x4) and nuclear explosion upon destruction.

    • @nemou4985
      @nemou4985 Před 6 lety

      You can get conscripts for $50 with clone facility

    • @n484l3iehugtil
      @n484l3iehugtil Před 6 lety +2

      Oh yea, forgot about the cloning vats. Well:
      Bio reactor w/ initiates: 650 power for $1600 ($600 + 5x$200)
      : 0.406 power per dollar
      Bio reactor w/ initiates, vats: 650 power for $1100 ($600 + 5x$100)
      : 0.591 power per dollar
      Bio reactor w/ conscripts, vats: 650 power for $850 ($600 + 5x$50): 0.765 power per dollar
      vs Nuclear Reactor's 2 power per dollar, so still a sweeping victory for Mother Russia.

  • @joewhosjoe2233
    @joewhosjoe2233 Před 5 lety +2

    *It's over 9000!*

  • @xeroxcopy8183
    @xeroxcopy8183 Před 20 dny

    I'd be very mad if walls consume power

  • @mountainsew7672
    @mountainsew7672 Před 5 lety +6

    tg Map for that last clip pls!

  • @skirmishguide7000
    @skirmishguide7000 Před 5 lety +1

    Bio reactor is the best

  • @guts2015
    @guts2015 Před 6 lety +3

    Pillbox vs sentry gun ??

    • @tsiripas
      @tsiripas  Před 6 lety +2

      マウンテンデュー it’s in my to do list!

    • @guts2015
      @guts2015 Před 6 lety

      Yay !!

  • @zharakov
    @zharakov Před 6 lety +1

    It's called "support superpowers" not "minor" ;)

    • @tsiripas
      @tsiripas  Před 6 lety +1

      Yeah, support sounds better!

  • @blabla54321
    @blabla54321 Před 6 lety +2

    Why does it say 2500 power for nuclear reactor but in your vid you said it's 2000?

    • @Rebellion90s
      @Rebellion90s Před 6 lety +2

      It's the combined power of ALL power plants

    • @tsiripas
      @tsiripas  Před 6 lety +4

      HashKetchup exactly the nuclear reactor adds 2000 and the rest 500 are from power plant ( 200 ) bio reactor (150) and Tesla reactor (150)

    • @Teixas666
      @Teixas666 Před 6 lety +1

      the power meter show power from all sources combined, he had other reactors in place

    • @blabla54321
      @blabla54321 Před 6 lety +1

      Oh thanks!

  • @khoatran1772
    @khoatran1772 Před 6 lety

    The flag also increase power

  • @dragonstormx
    @dragonstormx Před 2 lety

    Fun fact. The Soviet Nuclear Reactor provides the most power out of any power plant in the entire series.

  • @MiggehA1
    @MiggehA1 Před 6 lety

    how do you just spawn these in?

    • @tsiripas
      @tsiripas  Před 6 lety

      What do you mean?

    • @medianxx4687
      @medianxx4687 Před 6 lety

      Miggeh TheBlindIdiot RE2 map editor.

    • @darlooksansatom7921
      @darlooksansatom7921 Před 5 lety

      do you mean built all these structure? if yes you can edit rules.ini to allow every nation build other nation structure/unit and if i remember correctly you also edit to allow allied build nuclear silo and every nation to build grand cannon

  • @Rebellion90s
    @Rebellion90s Před 6 lety

    For those who wondering about the last clip. It's a modded power plant you can access its parameter via "rule.ini" file.

    • @tsiripas
      @tsiripas  Před 6 lety +1

      MiG359NTF thing is it was modded by the developers. The map is unholy daratan and the tech resource building is granting many resources on this map

  • @nhoxkizgaming1556
    @nhoxkizgaming1556 Před 4 lety

    Why it dont have eiffel tower?

  • @moz165
    @moz165 Před 6 lety +3

    Perfect for beginners.

  • @heoydacnk2388
    @heoydacnk2388 Před 6 lety +2

    Классно! Всегда хотел узнать потребление энергии.
    5000 энергии от простой элетросстанции... WTF?!

  • @UberSentrTube
    @UberSentrTube Před 4 lety

    Walls
    Power 0

  • @AshaGor
    @AshaGor Před 6 lety +2

    Dude why you made this video, better play MENTAL OMEGA for RA2, and show their tips

    • @Templarfreak
      @Templarfreak Před 5 lety

      Because people still play Yuri's Revenge, in fact right now on CNCNet far far more people are playing Yuri's Revenge (148) over Mental Omega (16).

    • @AshaGor
      @AshaGor Před 5 lety

      @@Templarfreak может быть, но в ментал омега пофиксили большинство багов Юрия и до сих пор поддерживается

    • @spikethedragon341
      @spikethedragon341 Před 4 lety

      Mental Omega, despite their claim to be Balanced, is actually too skewed on Hailhead, Wings of Chtonia, and European Alliance side.
      Those factions have waaay to easy job compared to others, and oh, the Soviets are shit because everyone could kite them very easily.

  • @zharakov
    @zharakov Před 6 lety

    Hey Tg, you heard of the mod "Mental Omega"? You should check it out, its the biggest mod of Yuri's revenge and it adds 24+ campaign missions for all 3 sides, even Yuri's side. and does a complete makeover of the game making it *balanced* (no more gi's or battlefortress destroying entire armies) and making it "almost perfect".. truly great mod indeed.
    mentalomega.com

    • @tsiripas
      @tsiripas  Před 6 lety

      I haven't played but many users have mentioned it. I really want to try it.

    • @zharakov
      @zharakov Před 6 lety

      tg Hit me up when you start playing, I can add you to the official discord server where you can meet tons of players hehe

  • @ccuuttww
    @ccuuttww Před 6 lety +4

    low power

  • @StarFyodperor
    @StarFyodperor Před 3 lety

    This is wrong... Soviets were always producing more power... In all the games... And they were spending more power for better defenses... This is not well balanced...