Massive Decked Out Progress! Level 2 of the Dungeon! Hermitcraft 9: #34
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- čas přidán 23. 12. 2022
- Level 2 of Decked Out! The Caves of Carnage are complete!
40+ Hours of work into making this giant level. Hope you like it!
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#Hermitcraft #TangoTek - Hry
"Bushes wouldn't really grow in a cavern"
*Proceeds to stare out at a giant lush cave*
Lollllll
RIGHT LMAO
Since you have basically infinite wither skulls you could do some bone tunnels, like the Paris Catacombs
Or add honey looking like amber or even massive roots sticking into the cave, he could hide light through that way.
Look up Las Catacumbas in Lima, Peru. Having a giant skull put would be epic like what they have here
This is a great idea! Stacking skulls like vanilla might not have the same effect as the stacked bone/skull walls irl, but having an alcove in the wall and using armor stands to get them a little closer together could be a good balance of just enough to get the idea across without an insane amount of work filling a whole hallway.
Ooo cool idea
Bone walls with a rib cage
Multiple Cleo's makes sense. She is a zombie after all.
Tangos reaction was great
Yeeeahh...
Idea for the Black Market:
Multiple entrances to the same market, but linked by Redstone so only the most recently used entrance allows access. Entering from any point is always allowed, but you can only exit back out the same direction.
Adding to this idea, you could use water elevators from level 3 to level 2 so that you have two black markets that connect, but you only get access to the better bit when you reach level 3 and you can easily get up to level 2 as a perk, but you can’t get back down the same way.
I think it could be interesting if which entrance was open was random as well!
You can get some thematically appropriate color in the caverns with some ore veins. I haven't seen any ores in Decked Out yet, so an old abandoned mining camp could add some environmental storytelling LORE to explain the bridges.
Or entire seams with the raw ore blocks, that'd look great!
Yes he needs to add some iskallium
I was just coming down to say this!
I was thinking you could spot in some diorite to add some contrast to the cavern, although diorite is a tricky block to get right (that's why most builders avoid using it, also it looks like bird poop).
@@chrishemry7 Maybe diorite could be mixed in with the cobweb in the spider cave, to make it look like the webs are spanning some of the rock.
Sometimes i think Tango has 50 hours rather than 24 in a day with how much he's always getting done...
Ling ling of Minecraft
Naw he has 24hr a day. He just doesnt sleep 8 hours a day and uses the extra time he saves from that on top of the usual 24hrs
He actually only has 20 minutes in a day since he apparently lives in Minecraft exclusively
No they just have mods and other people to do some of their work for them
@@ShugoAWay That is false.
Giving boats to players will cause massive headaches. Not only returning and management for you, but it also breaks all the boost jump restrictions. Having a boat means I can get anywhere where I can place a boat and then right click it, very broken!
He could add a new power up that enables a conduit for fast transport and breathing
He could make it where you have to buy it with coins, same hwithenderpearls in the last game.
Yeah, the players could also just trap mobs in boats.
Hermits go off of the honor system, so if Tango made the intention of the boat clear w/ guidelines they would certainly oblige.
I would use boats just for crossing the lake, have a dispenser for distribution and a collection of boats off of a cactus or other system or just give instructions to put boat back, which activates a piston to get you up the side of the bank.
I agree though, may not be worth it. Just let them swim. Meaning underwater breathing respiration or aqua affinity are actually useful perks later in the game
Be careful with giving players a boat. It may be used to climb over ledges and fences.
The grey cave area if you're looking for splash of colour just add some ore veins in the walls. I'm so excited so see Hermits run this when its finished
Redstone in the spiders nest would be great.
"For a splash of colour in the grey cave area, just add some ore veins in the walls."
Just a little grammar help. Great suggestion!
@@rfresabruh this is a CZcams comment section. Ain’t nobody care about grammar here
Was thinking the exact same thing. Stone/deepslate ore blocks and the occasional raw ore block will totally spice it up while still keeping the dreary cave look.
Exactly what I was gonna say. The grey walls are perfectly fine and I definitely don't think they need any greenery. Ores would be a nice touch of color to break up all the grey, without feeling out-of-place.
Regarding the areas with the gray palette - I actually really like it! I don’t think every area has to have a full color palette, it’s nice to have some barren looking areas. One thing I do think would look cool if it fits - add water sources above it for the drip effect and some shallow pools (like waterlogged stairs/slabs). That would look super cave like and add to the vibes I think!
Yes! If someone caves look the same it will be trickier to find your way and it would feel more like a dungeon
And he can add some very subtle bits of color like mossy cobble, mossy stone bricks, and gray glazed terracotta with a randomized rotation pallet.
But i definitely think "plain grey cave" is perfectly reasonable as a pallet for many caves, especially if he's trying to make a section that's easy to get lost in. (I just hope little nods to decked out 1 return, mainly that iconic iron trap door bridge over lava)
Could also put in some dead coral for texture.
I second this!
All good points
@@collinsarber9096 oh that’s a really good idea! The coral fans would add a really unique look, too!
I have no idea how this could work in game, but I love the idea of an amber cave using honey blocks, and then having a warden frozen in amber, to foreshadow the other levels
Ooohhh! That’s great world building
I LOVE the lake, i think some kind of foliage around it like bushes or moss could look cool
And maybe glow berries??
And a waterfall
You should hide some spore blossoms above the roof in spider den/dull grey caves area!
Especially in the mushroom caves
That look cool for a more green room!
I agree. Some hidden spore blossoms would contribute some cave dust floating around the caves, the movement making contestants even more paranoid
I don’t know they might spread to mush (puns)
Yeah, spore blossoms would look amazing in the lake area.
I'm so pleased you got this out dude
i REALLY feel like the mushroom section could have allays to act like magical spores or magical creatures. i dont even know if that is possible , or popular, but it was my gut reaction.
love this and your other projects Tango. take care everyone
That's a great idea, but would the Vexes attack them though?
I had the exact same reaction :)
Could you load up the lake with pufferfish and make one of the cards an antipoison boost? Making the spider cavern and lake still dangerous but not as dangerous...
Also I think the boats for the lake should be at the end of a minigame or parkour run or something so the contestant has to work to not have to swim, or perhaps a minecart that follows a set route through the river
The map design is looking phenomenal! It's shaping up to be one heck of successor to decked out 1. I kind of wish this was a stand alone game, or a dlc to minecraft, with multiple maps, etc.
YES! I totally agree!
Saying how Goonies is an old movie makes me feel old...Never forget the octopus that was cut out!
Also, I think the mangrove roots would make for some fantastic cave decorations.
I know right and the octopus might be a little much but it would definitely draw the hermits to the boat
Haha, right?! I keep trying to remind people, the 90s was only 10 years ago!! They need to stop with this old stuff :-D
Dang, i respect that grind!
Also I don't think anyone (but Etho) is ever gonna make it to level 3, let alone four :D
I can already hear the screams of “Tango Why!” And see the other hermits running for their lives.
This year it hasn't felt much like Christmas but seeing you in the bunny slippers warms my frozen heart.
Pro tip, as an adult, "making it feel like Christmas" is entirely in, your, hands. Have to craft an experience for yourself if you want to feel it! Have a wonderful holiday
@@ianerickson2210 indeed I usually do but this year I'm ok with failing at it. Lol
Tango, your build aesthetics are going off the chain! 😮🤘
He's really getting good at it, these caverns are 🔥🔥🔥
@@oKuma5335 Between him and DocM77 the redstoners are coming for the builders!
I think a behind the scenes that shows all the secrets would be cool because I think it’s interesting to see what Tango is thinking when he inserts a trap and what the mechanisms are red stone wise too. Just a though for a couple of mini episodes going more in depth into the secrets of Decked Out S2
Try and catch one of his streams or the replays on his second channel. He really does go in depth with how he thinks with traps and the redstone behind them.
With how insane decked out is on hermitcraft imagine what he could do if he was making a creative mode adventure map with command blocks
Points of interest sound like a good job for keralis, scar or pearl or someone to save you time. Just give them the vibe you're going for and watch your builds get completed so you can save some precious time!
I think for the most part he wants to keep the Hermits outside of the "interior" sections of the game so they can get the full experience on the first couple of play throughs. Personally I'd buy Decked Out 2 as a stand alone game, just based on how Decked Out 1 was, and this is literally 5x the amazingness on just floor space alone! Probably 10x the amazingness in gameplay!
I think by points of interest he is referring at least in part to mechanical POIs, similar to the blue flames in DO1, but different this time obviously. Other hermits will be used mainly for specific builds or rooms, such as the goonies boat. Bdubs agreed to make that months ago iirc
Wow, just wow. This looks so amazing and it gets better with every episode. Can’t wait till the hermits try it out
Caves in Pennsylvania have a lot of tans, oranges and some reds because of iron deposits, and those colors run down the walls in streaks. You could add those colors if you're looking for more variety. Also, a lot of them are filled with water and the walls are really damp because of the high aquifers and amount of rain we get. The lake looks phenomenal! My jaw dropped. I looks so much better than vanilla and I love the way the more lit areas make the water look different, breaking up the flatness of it. If you ever find out how to make a vertical surface look wet, that would also be impressive. All in all, super excited for all your ideas!
Can't believe Tango's been visited by the three Cleos from Christmas past, Christmas present and Christmas future, how magical!
Whatever anyone thinks about how enjoyable this episode was I think we can all agree Tango gets an SSS for effort!
sss for Super Sexy Style?
Wow! This really feels like a proper D&D dungeon crawl, it’s coming together so well
I bet some people will send their D&D party through a reacreation of these dungeons once it's finished.
Well, as a D&D player, I agree. Besides, he is the Dungeon Master (DM)
Well, as a Dungeon Master myself, I agree. I am already working on recreating the first level of this dungeon.
Its actually great inspiration and helps a lot (always had a problem with drawing cave dungeons).
Let's gooo
Please someone convince Tango to put a Elder Guardian in the lake like some aquatic beholder
A possibility is black concrete/mud as the base of the lake, to make it feel like it has no bottom, especially if the light is toned down.
Maybe use more frog lights for the mushroom forest. Also, for the wooden fence overlooking the lake you can use a stone wall instead to keep in theme.
Tango’s slaying that jack frost outfit.
Just speechless. So much effort put into this section and it shows. I love everything.
This place is AWESOME!!! The time you have put into this project is really amazing. Love the skin with the bunny slippers too. Your reaction to the Cleo Trio was perfect!
Etho must be salivating watching the decked out videos! So epic by the way. You’re so talented!
I love how gigantic everything is this time around
I think one of the caves is due for scars famous crystals! He always makes the look great
for the walls of the caverns (the one with the bridge) put some mushrooms growing on the walls, adds more decoration and also ties it into the mushroom caves as well. im thinking brown mushrooms growing on the walls like they do on trees irl
Amethysts might also look really cool. They make caves a lot more interesting.
Tango, you could make a huge waterfall next to the lake. There is a perfect lush cave next to this and this could be another entrance to level 3
Is it really Decked Out without a gang of Hermits pranking a very unaware Tango?
22:50 Yes! Yes it is! You're insane, Tango! You're insane and we love you.
Please do take care, though. We can wait; don't run yourself ragged making building progress.
(Also... 1:55 your excitement makes my day. Thank you.)
If i am not mistaken, staligtites grow in moisty caves, so bushes/vines isnt such a weird idea
as much as i've missed decked out, i think the break might have done some good!! burnout is very real so it's great to see you come back to this project with so much energy and enthusiasm :)) take breaks and take care of yourself tango!!
hello Tango of the Tek variety! I think that to decorate the cave you can use the different ores, maybe even blocks of raw ores. Also you can maybe use calcite to add a little contrast without coloring too much. Maybe towards the parts adjacent to the spiders' lair you can start using some cobwebs (and use the turtle eggs as if they were spider eggs scattered here and there). congrats on all the work done so far, really impressive, can't wait to see it complete. happy holidays Tango!!!
The ores would look real good
Wouldn't the spiders go after the eggs instead of hermits
@@brianstagner4959 great observation! I just tested this on a creative world and luckily they don't seem interested in eggs
This was an incredible build!!!
Instead of the man made cobble stalactites, why not use the new stalactites & stalagmites that minecraft now naturally generates, for a little different color.
First of all, everything looks beyond AMAZING. Second of all in the cave section where you were wondering what you could add to make it look better would be nice if you added some different ores. If you don’t it would still be amazing but then it would look more cavern and cave like? Keep up the amazing great work! Can’t wait to see how amazing this is when it’s done!
I was thinking some recreated abandoned mineshafts, just dead ends, nothing that goes anywhere, but could be a nice detail. Maybe some rails and a minecart or two going on a loop?
I was thinking some kind of mineral vein?
@@samschellhase8831 If I recall correctly, I believe level 3 was meant to be a massive, abandoned mineshaft, although the 'lore' could be that level 3 was the prime mining level, so he could add rails and ores throughout level 2 implying that it was stripped of most resources until level 3 was found and now level 2 is just a passageway between it and the surface. I do recall level 4 is meant to be an ancient city.
@@AP-xr2yi oh! I didn’t know that, thanks! In that case, maybe one of the ‘fake’ mine entrances could be a secret entrance to the 3rd level?
26:08 For returning the boats, you could have the Hermits put their boat into a barrel or drop it somewhere and then have a dispencer despence the boat back where it originally was. That’s my idea at least, hope this idea helps :)
Tango grinds out 5 episodes of progress out in one episode 😂 unreal, you can tell he’s been itching to work on this again
The lava area needs some dripstone lava drips
Merry Christmas Tango. 2023 is going to be the year of mini games on the server once you and Beef finish these epic games. So excited to see the hermits murderficated by ravagers and wardens, and see if anyone can beat Etho.
You could add guardians and or elder guardians to the lake as enemies
You could make almost cacoons or egg sacs around the spider spawners
You could also add a hidden alcove in the lake where you swim underwater and up to and air pocket room
You could make the spider room more cave like and add a big fake spider I. The middle and add egg sacs
Love your content tango, and these are just the first things that came to mind
hi Tango, you should be careful with the jump boost skips, I noticed a few ways to simply parkour over them using the surrounding terrain.
Also a suggestion for the spider area: You could make some silk pods or silk covered areas using blocks like diorite, wool, and quartz pillars. Might be worth experimenting with some different white colored blocks, mushroom stems and bone blocks might add some really nice (and spooky) warmth, and glass panes could make it look somewhat fuzzy. You could also use glass panes to create some large spider silk strings that go from the floor to the walls/ceiling, which might add some really good spectacle. In any case I really think some more prominent clusters of white will make the area look more cohesive, so I hope you like my suggestions
As for the lake, you could add some parts in the ceiling where you have water particles dripping down just by putting some water on top of it. It’d really strengthen the whole water theme of the area and add some life to it as well. I imagine it would kinda look like the City of Tears from Hollow Knight, which also has a really ambient feel
I think crimson&warped roots, twisting&weeping vines, nether sprout, and hanging root would be a good for cave foliage. It could look like the mycelium from the mushroom forest working it's way through the caves.
Your building skills have gotten 10× better since the first decked out.
PS: I love the Goonies
I love how the mushroom area begins with this majestic/magical elf-kind of vibe and then it takes this a bit darker crimson turn
you could add crystal ores to the caverns and grey cave areas to add some colour
Merry Christmas to you too Tango! Incredible work on level 2!
I think waterlogging boats at the bottom of the lake could potenially be something interesting. But I definitely see the issue of what to do with them after each run..
Maybe you reward the player with frost embers for returning boats found at the bottom of the lake and connect multiple drop points to a boat dispenser under the lake??? This way they get rewarded for something regarding the boat and for returning it! Just spit balling!
Loving the return back to hermitcraft!!
frost ember for returning the boat is a great idea
@@KatieWillems what I think will be tough is finding a good reason to go get the boat.. you could also somehow limit this system to 1 use so you can't farm frost embers
the problem i see with this, is any other mobs he may want free roaming, like the Drowned, getting stuck.
Or players using them to try and trap mobs. making them permanent mobs, like vex.
neat idea tho~
@@GixGrey true! Definitely forgot about the ravagers and other mobs being able to get into the boat...
This is just... EXTRAORDINARY. I mean, amazing. You are SO TALENTED!! Also, I love the commenters' idea of adding to the grayer areas with ore veins.
I’m sure it’s been mentioned before but if you are ever stuck for inspiration, enter the gungeon is another great example of a similar game style.
This is like... a season worth of effort. In an episode. Tango is an absolute maniac. Love it!
Thank you for being a consistently insanely wonderful content creator
Word! Da best!
15:07 you can add some cobwebs and skeleton skulls to add variation
I adore how excited he is about his slippers. I love the hermits so much :)
You definitely need a drip stone room, it would be super dangerous.
This video goes beyond the word incredible. Good work as always tango
Definitely put some campfires under the lava, it adds effect and it hides ravagers
It's looking incredible so far, can't wait to be able to watch the Hermits try it out!
You could add some colour to the cave area by adding some custom ore veins
Damn that drone fly-in at the very beginning made me realize how dope tangos base actually is, I always liked it but damn looks different to me today
Guardian's could also be a good addition to the lake as a threat. As for how to add some detail in the transitional passages, you could add some red mushrooms or brown, and some crimson vines might also work nicely too.
I think adding some ice veins creeping down from above into the caves would be a nice touch
The winding tunnelly map design gives me Dark Souls 1 vibes and I'm loving it so much!
Having something like glowing light blue crystals poking out the walls and ceiling of the lake room would be amazing. Really liking how the dungeon is coming together so far.
Can’t wait to see Etho play tons of decked out again lol. Such an amazing game, never seen anything like it. Truly an amazing “content creator” ba dun tsk 🤣
I think a really cool addition to really any of the dungeon levels is a spot with a large ravine or water body, and by using flying machines tucked in the roof, have a bridge lower done from the ceiling, and maybe have an enemy riding it as it comes down
40-50 hours?? Dude, that’s impressive. Thank you for the hard work!
Tango, perhaps you could add a few enviromental upgrades along with skill upgrades that players can get. Perhaps if player is able to assemble the [END] set, then the bridge in that central room will have a shulker that pops out and helps them get up. Or the maybe the [RAID] set would increase the evokers that spawn but open some shortcuts that would make the run more challenging and shorter.
That way the players could feel the dungeon evolving alongside them as they slowly get more powerful.
I think ores are the little bits of colour you need for the caves, although I do like a good overgrown cavern...
This is one of the coolest things I’ve seen built on Minecraft. The detail and intricacy of it is INSANE
It is insane how much effort and progress you put into each episode.
You may not post hermitcraft episodes as often as other folks, but they are always a treat
Wow! This is so cool! I love that you get to work on Decked Out again, Tango! I missed it too.
I think it would be cool to add some spore blossoms to add more to the atmosphere. If the color of the blossom doesn't work, you can always strategically hide it so that the spore effect still occurs. It would really help the mushroom area, which is greatly lit up, have a bit more atmosphere
Just... in awe of the beauty. The way these builds were just like 30-second timelapses instead of an entire episode is bonkers.
Five or six trident drowned???? omg those things are practically a one-shot with no armor 💀
The beacons shining thru could be a cool addition to a section
The caves of carnage are looking good already without any details. Can't wait to see a few detail passes on stream when you are adding the sensors. Next stop the Black Mines. Oh and Merry Christmas.
Hi Tamgo! You could put guardians or even elder guardians in the big lake. I think it might be an interesting challenge.
Imo they'd be better than drowned because projectiles can cause problems
@@user-lt9ts7rh4y Or both :)
One addition you could do in the caverns is a dark cave. It is entirely dark, with just a tiny bit of lighting in the form of lichen. The floor is bottom slabs, so mobs don't spawn. However, the wall has lots of skeletons in chambers, and just like the soul fire system in Decked Out 1, the block in front could drop down for a random assortment of skeletons every time. The floor could have soul sand with carpets on top(although whether you still get slowed on carpet is a concern), and cobwebs could be scattered sparsely to slow you down. It is risky, but a super effective shortcut. This chamber will also be extra monitored with skulk sensors, so running through only results in more trouble.
That way, if you plan on making a regen card for the deck, a player could use it to take the shortcut, and another card, maybe "Safe zone" could make it so that some traps like these skeleton ones scattered across the dungeon would be deactivated. This card will be rare. Only one tier of this card.
Also, an artefact location through this room.
I think a vampire themed hidden castle/ruin/temple would be a great addition to the dungeon! Also maybe a post apocalypse lab (think resident evil) where zombies and creatures broke free and roam around.
For your boat situation, why not make the boat the player somehow gets worth a point or something, guranteeing it's retrun by majority of players. :)
or maybe a perk such as clank temporarily being ignored or some hazards deactivating
Or , you have to put the boat in a hopper to open the door , which returns the boat to te beginning
Fantastic ideas! Love em! Brand new to the concept of decked out. So glad my idea isn't dumb! 😁
@@bammy292 so glad i dont need sarcasm on xmas , happy hollidays .
That's a good idea, with this, depending on the reward, maybe it would be worth for a player to retrieve a boat that another player left before, so if you die leaving it behind, it would be interesting for you to play again immediately in order to not leave a bonus to someone else.
Yes! The Empires crossover was great but I was definitely missing what's next for Decked Out and the Perimeter the whole time.
The bamboo farm and super smelter for fWhip were immensely helpful for my own world, though. I even adapted/updated your Season 5 pumpkin and melon farm to your sugar cane farm build pattern as well. Observers were a bit tricky to squeeze in a 3-tall space but got enough coverage to make it work.
Loved the crossover, but it's nice to see normal Hermitcraft back
I hope once it's done, the empires people will be able to come and play it too
still hope some emp peeps could sneak into the Dungeon
A few ideas for the cave system. Hopefully it's useful :)
In the lava cave area some (or a lot) campfires under the lava for smoke particles, to get a more alive environment. In the grey cave areas, small abandoned camps were left behind by lost explorers.
And I had also some ideas for traps:
1. Poison lingering potion in the mushroom cave acting as toxic spores
2. A part where no ravager can come (because we don't want to hurt a ravager of course) and when the player makes too much noise dripstone falls down off the ceiling. (Maybe a water source block above the dripstone so it will grow back. Not sure if it works)
3. Using a Guardian beam. (In the lake? or as evil magic turrets.)
4. Magma blocks breaking the boats in the lake. (If they do not kill the swimming mobs of course)
Please have an Easter egg hinting at the camera crew visible in the wall in the goonies. It's such a memorable thing and would be quite funny. You could ask cleo to do some armour stand work.
Could you add the hermits in the little Easter eggs again like season 1? Probably were planning to do that later but I just thought they were great last time and the hermits seemed to love them.
Not sure about actual dungeon Easter eggs, bc this time there will be a bunch of artifacts Easter eggs, one for each hermit
@@Flash4ML true! I completely forgot about that!
Your work is amazing, and you should have pride in it! Some things I would suggest would be like lava drips from above in the hot areas, again campfires under lava, but also things like water drips in places that make sense. Some of the other posts suggest things like murals, and you could use glazed terracotta in those. For texture purposes, you could try 6-sided acacia for gray tones, stripped dark oak for dark browns, and put them high up in the ceilings or along walls where the player can't inspect closely. You could also experiment with mud blocks, mangrove roots, waterlogged leaf blocks, etc. for various, more muted effects. Some ideas for non-functional (decorative for those more dull areas) POI's could be like broken mining equipment, made from old iron (rust colors) and corroded copper. Other ways to spice up a long, plain tunnel would be to add striations of kinds of rock, in lines, like andesite, stone, gravel, etc. veins in stripe patterns (things like the pattern in actual sandstone, but spread out over the length of the tunnel). You could also indent in the walls with slabs, stairs, and wall blocks to provide depth. Chorus plants might be able to be manipulated to make wall/floor textures in the mushroom cave and/or spider eggs in the den. Nether wart or crimson nether biome plants would make fine visual textures in the lava sections in corners and nooks/crannies. Lastly, I wonder if the gradient fog effect using glass could have a use, like a misty look on the ceiling in places in the lake cavern.
There could be secret "traps" with rougher terrain that you have to jump/drop down a block that are near clank detectors, or redstone ores on the ground with observers facing them underneath. It would be neat too if there were hidden, tiny passages that could be used/lead to whatever that exist in really dangerous places, like at the bottom of the dripstone ravine, or in a hole in the wall filled with cobwebs in the spider den, or a very long, 1 block wide/tall underwater tunnel (you can even have traps to seal off the passage or to block it halfway, etc.).
You could also implement devices, kind of similar to the tasks in the Among Us dungeon you made in the prior season, and the tasks reward the player with something like a cooked chicken (which an automatic farm can be easily made, but other rewards useful for the run can be added), but they take up a certain amount of the player's time (also could apply to the boat system, to incentivize players to turn them back in for a modest reward [and possibly a hidden danger, like adding a lot of clank if you do not]) A musical simon says or password, etc., in the amethyst cavern would be cool, too.
One concern I have is, would the ravagers get stuck in the spider den area on the cobwebs? Even if you block the ravagers from going in, I don't think the difficulty would be lowered, since the ravagers would camp the entrance while you then have to deal with cave spiders. As for the bats, the only thing I can think of is either to suggest to hermits to let chunks unload beforehand and treat bats as a RNG add-on for the clank, and/or use a ton of wool and make domes (with lots of light inside them, of course) to cover the outside of the clank detectors so that they don't trigger from things outside the dungeon.
So many good suggestions! The red stone ore was a really sneaky idea
This essay is very well written lol. I like the idea to give players small rewards in the dungeon. That could be interesting.
Very cool!
I love the lava/water drip suggestion! Also a big fan of secret passages, especially the 1x1 underwater tunnel idea. I did wonder about the ravager access in that area, my guess is that he'll make the entrances narrower
I think a giant humanish beast skeleton would be cool to see
I'm commenting just to say I am so glad you guys decided to add sounds to the game. The suspenseful background noises are so good.
Merry Christmas Tango! I think I speak for a lot of people when I say this is an amazing gift.
Finnaly back to decked out I’m so happy
For the lake , you could add planks, stones, giant lilypads, and barrels for parkour. For the ship area make it so the have to swim onto the boat while tridents are thrown at them from in the water. You can also hide relic locations at the bottle of the lake that is a one block swim through to get into a cramped room. Thxs for the great video and keep up the good work!
You should put a bit of glass where the dungeon passes your storage room so players can watch you laughing at them.