Make your games JUICIER with these 5 rules
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- čas přidán 3. 08. 2024
- Let me show you 5 things to make your juice even JUICIER 🧃
🎓 Learn how to make JUICY games with my Udemy course 👇
shorturl.at/eIT36
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👤 SOCIALS
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🖥 SETUP
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💻 PC/desk setup
Ultrawide Monitor: LG 29": amzn.to/4bVcwd9
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👑 Patrons
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Thanks to the Patrons on Patreon for making this video possible! 💖
kycho, lokomotywa, furet, Sslaxx, Fernando, Markus, Zimi, Carrion, Mark, Sam AJ, Michett, TLN
📹 Videos & games
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Judofuri store.steampowered.com/app/30...
Balatro trailer: • Balatro - Official Rel...
Voidigo gameplay: • Voidigo Gameplay (PC U...
Top 10 new FPS games of 2024 (phantom furry) • Top 10 NEW FPS Games o...
Elden ring gameplay: • ELDEN RING - Gameplay ...
Behold the final boss of delayed attacks • Behold The Final Boss ...
Street fighter 6 - Akuma Gameplay trailer • Street Fighter 6 - Aku...
1. Anticipation - 12 principles of animation • 2. Anticipation - 12 P...
Elden ring DLC - Bayle the dread no damage boss • Elden Ring DLC - Bayle...
Blasphemous 2 gameplay walkthrough full game • BLASPHEMOUS 2 Gameplay...
Super Smash Bros ultimate - Full Game • Super Smash Bros. Ulti...
Stylized Explosion VFX • Stylized Explosion VFX
Unique Stylized Explosion Vol1 Showcase • Unique Stylized Explos...
How to make sage’s ice wall in Godot 3 • How to Make Sage's Ice...
Undetale and subverting expectations • Undertale and Subverti...
The different ways screen shake is used in games • The different ways SCR...
Screen shake [Effects] • Screen Shake [Effects]
12 pinciples of animation dribbble.com/shots/22702822-1...
🎬 CHAPTERS
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00:00 - Intro
00:34 - Don't animate everything at once
02:14 - Create anticipation
04:04 - Scale intensity based on action
05:23 - Add randomness
06:46 - Layer things
08:45 - BONUS: break the rules
09:35 - Recap - Hry
⚠ There are some images from the Elden Ring DLC, be careful if you don't want to be spoiled.
Thank you so much for 10k subscribers 🎉
I hope you enjoyed the video, checkout my juice course below 👇
shorturl.at/eIT36
Spoiled or spoilered? 😀
Awesome video very nice game juice tips and tricks! 🙌
This popped up on my feed and I had to take a look, to my surprise I saw my Unique Stylized Explosions!
Thank you for including my work in your videos!
It's a great example 👍
Do one on FPS juice as there is an extremely fine line to walk with things like screenshake, flash etc.
Perosnally i think score screens should be minimally animated, its cool to see it the first time but after it just gets annoying
add an option to skip. in my game it skips to the end result if you press A
Great tips! Especially the animation offset and anticipation rule will find its way in my next updates!
3:08 I don’t have the context but the first is more powerful… because the second one will very quickly dry off and become annoying because it’s taking my control away for far longer.
If this is a common repeatable attack, first is better.
It's not a common repeatable attack. It's a special attack you'll trigger after having killed enough enemies. I want it to be rewarding so that's why I'm saying there should be lots of anticipation
Such a great Video!
those are really good tips, thanks!
Love the video, but for me who is trying to be spoil free for the elden ring dlc, each video sequence of it made me "god damnit !"
Ahah sorry I didn't think about it, it's true the DLC is still very new
Aaaaaaaand.... that's a follow, CZcams suggested 2 vidéo from your channel, the quality is here. Good job ! :D
Great video!
Gem of a video omg! thank you
Wow, some good insights, great job!
Glad you enjoyed it!
Thank you! great advice
Glad it was helpful!
Very very intresting and useful video! :)
nice video!
When did the term "Juice" get popular? I see it all the time now.
I don't know, I've been doing gamedev for 4 years and I've always heard that. I guess we referred more to game feel before
There's a video called "juice it or lose it" about 12 years ago which people refer to all the time. Highly recommend that video.
I'd enjoy this video more if it didn't contain any elden ring spoilers
Correct Things
I can’t stand the anticipation factor. When I play Balatro, I’ve increased the speed on all the animations. Those get so annoying.
joocy jooce!
👍
I was NOT expecting Shadow of the Erdtree spoilers in this video. I'd like to continue watching but I have yet to play the DLC so I'll have to stop, sorry.
Sorry about that 😊 I'll put a pinned message to warn people
Crybaby
I really appreciate when content creators are considerate like this. I said the same thing to one a while back and he laughed at me like everyone in the world has the same timeline to consume the content he brought up. It's very nice to see others take spoilers seriously. You never know how much someone cares about their clean experience. Thx!
This video looked like it was going to be a tutorial but ended up feeling like personal vlog. I'm not sure you even know what you're aiming for with it.
In what way would it be a personl vlog?
I know what you did
Too much Elden ring spoilers, please don't include spoilers for games that recently released or give a warning at beginning of video, you could of used past dark souls games to show anticipation, overall good video though. After playing Paper mario Thousand year door I realized how many small details when you look at the game as a game dev, it stacks up and creates a more immersive world.
indie games these days suck because devs think juice (stupid term) is substitute for substance,
and game industry is as bankrupt creatively in AAA and indie
ok
I don't think that indie games suck because of thia because most successful devs know that juice is just something to enhance their game's presentation and aesthetics.
I do agree that games from devs that focus mainly on game juice almost always results in an experience that looks more like a light show than an actual video game with substance.
Devs that do this should try to balance the game feel (juice) and game art (art going into the game) mixes with the actual gameplay so it all feels cohesive.
But the camera shakes (woah!) very aggressively when the player shoots a bullet in their totally unique and original top-down 2D twin-stick shooter with pixel art graphics featuring procedurally generated dungeons and boss fights!
complainer gamers these days suck also :P part of the problem instead of helping solve the problem , you are a fool if you think everyone in game dev is creatively bankrupt while sitting on your butt just complaining about everything , go find a new hobby problem solved
loved these! 🧃✨ that sfx pitch variation example was (●’3)🤌♪