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Harsh Rules - Learn to Play Hannibal & Hamilcar - Part 3
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- čas přidán 8. 02. 2019
- This last episode for Hannibal turned out to be a lot longer than I initially planned so I'm breaking it into 2 parts. I'm posting the episode on movement now. The combat episode will follow in the next day or so.
Then it's on to Hamilcar.
Great content! I may be able to finally play this game thanks to your videos. You make the game looks so simple...the rulebook is a nightmare. Phalanx should pay you for this!
1:22 - Activating a General
2:56 - Chain of Command
5:02 - Land Movement
5:03 - Land Movement- Basics
6:28 - Land Movement - Reaction
7:12 - Land Movement - Overrun
7:32 - Land Movement - Interception
9:04 - Land Movement - Subjugation
10:24 - Land Movement - Siege
11:06 - Land Movement - Avoid Battle
12:00 - Land Movement - Pursuit
12:43 - Land Movement - Mountains
13:46 - Land Movement - Straights
14:29 - Naval Movement
15:38 - Naval Movement - Strategy Cards
16:18 - Naval Table & considerations
20:52 - Classical Naval Movement
Are you sure Roman army cannot move unless it has 5 combat units? pg. 22: There is no penalty if a Consular Army falls below five CUs due to Attrition, Land Battle, or Retreat (e.g., the Army may still move, attack, conduct
sieges, etc.); and if it does, it may not drop off or leave behind CUs until it
contains more than five CUs.
I just thought the same
looking to play this, I own it and the large battle mat. Anyone in So Cal?
Overrun is vs 1 CU only by a 5+ CU army right? It is not overrun if you have 5+ and moves through.
FINALY IT CAME OUT
Ben, Where did you get the rule that the Carthaginian Generals are ranked according to their Strategy rating (@ 2:55)?
I don't believe this is true.
I believe this is extrapolated from page 11. This games rulebook has some issues. How else do you rank the generals?
Page 11 doesn't say anything at all about using a General's strategy rating to determine rank. So I'd rank them as described on page 11... For Carthage, Hannibal and Hamilcar outrank all other Carthaginian generals. And since there's no further instruction on how the other generals are ranked, then it can only mean that all other Carthaginian generals are of equal rank to each other.
I like the way you explained it, but apparently the rules don't support it.
In the (original?) Avalon Hill version from 1996, it is explicit.
“8.6 Rank
Normally, the owning player may decide which of the generals will be the commander and which will be subordinate …………..
……….However, if one of the general outranks another, then the ranking general must be commander.
Hannibal outranks all other Carthaginian Generals
Consuls outrank Proconsuls”
So only considerations are Hannibal and Consuls.
Can you do a tutorial for lock n load tactical rules and solo rules
Exsamining the Risks is it Best to sail to iberia or use the West african Road?
Asuming carthege uses the Best ports and exsamining evry navel sitosasion and, the native tribse and mauntains uh and lastly the final strait crosing from West africa to the waled City on the iberien suthern spis
@@jorunholm9060 Naval movemnet is much faster but does require a 3 strategy card plus include risk. Moving on land is several cards though- probably I'd go for naval if it was good odds (to Carthege for example).
And im NOT joron but Christian
The lhigt so brigt