Komentáře •

  • @KarlGosling
    @KarlGosling Před 2 lety +16

    To be clear your rig needs to be 580mm wide total, so 500mm mid sections with 2x40mm wide sides, like a P1X or Prime.

  • @_xndrzt
    @_xndrzt Před 2 lety +21

    finally the first motion system that correctly simulates acceleration and braking

    • @EazyDuz18
      @EazyDuz18 Před 2 lety

      still seems back to front to me

    • @KarlGosling
      @KarlGosling Před 2 lety +4

      @@EazyDuz18 When you pull away in your car in real life unless you're in REVERSE the car/seat moves you forwards... or you'd be going backwards! lol

    • @KarlGosling
      @KarlGosling Před 2 lety +4

      @nobodyhere exactly! it feels so much more natural! :)

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety +1

      You can control the direction of travel in the software.

    • @EazyDuz18
      @EazyDuz18 Před 2 lety +1

      @@KarlGosling Yea but the G forces pull you backwards into the seat. Your body doesn't accelerate faster than the car which is what the platform is mimicking.

  • @pt-actuatorukltd1118
    @pt-actuatorukltd1118 Před 2 lety +7

    580 wide as standard. 960 plus length.
    Cheers Karl, really appreciate the work.
    Also, price quoted excludes VAT. We hate VAT at Race@home.

    • @KarlGosling
      @KarlGosling Před 2 lety +3

      Was great fun to spend a couple of hours with you, thanks for having us! :)

  • @blunaish
    @blunaish Před 2 lety +7

    Love the opportunities you are getting and then sharing with us.

    • @KarlGosling
      @KarlGosling Před 2 lety +2

      Me too! I have another visit today and one on Tuesday so more on location video's coming! :)

    • @blunaish
      @blunaish Před 2 lety

      @@KarlGosling Fantastic

  • @roderickkennedy2192
    @roderickkennedy2192 Před 2 lety +3

    lovely video as alway's, clear, concise and to the point with your comment's.
    Hoping the guy's have success in their venture as i live in Leicester, and it's great to see more interest being shown in all thing's sim racing, which i am interested in.

  • @JaredAkers
    @JaredAkers Před 2 lety +1

    Appreciate the time and effort you put into your video's. Your opinions and experiences always seem very authentic; you seem humble as well. Watching you "think" through something out loud when reviewing something is nice, as it shows you're really just being honest. It's nice to experience that from someone these days. :-)
    I just got into Sim Racing about 6 months ago, full 8020 rig (ASR4), DD1, triples, etc. and started off with Fanatec V3 pedals. Been looking to upgrade, and the Meca's were at the top of my list. Came across Race @ Home and their prices were the most reasonable, after watching this video where you shared their owners philosophy on their company, I felt better about ordering from them and ordered my Meca's from them. Thanks again for your content.

    • @KarlGosling
      @KarlGosling Před 2 lety

      Thanks Jared, appreciate your words! :)
      Bob from RAH is a great guy and will go out of his way to help you, can't go wrong.

  • @bazookabill9232
    @bazookabill9232 Před 2 lety +1

    This is ace! Quality review as always mate 🤙

  • @petesreef1891
    @petesreef1891 Před 2 lety +4

    Great vid Karl looks great , I totally get you about going back to your own rig 👍👍👍

  • @alarius7697
    @alarius7697 Před 2 lety +2

    amazing review as always! keep up the great work!

  • @elvish9918
    @elvish9918 Před 2 lety +2

    Your videos are great - enjoy them every time

  • @TheSuperNerf1
    @TheSuperNerf1 Před 2 lety +6

    Very cool, Karl go fast

  • @A-man-yf6pr
    @A-man-yf6pr Před 2 lety +2

    Wow! That looks sweet. 👏🏻

  • @yellacat
    @yellacat Před 2 lety +4

    £3700 notes. Righty o, we'll have two then!

    • @slaphead90
      @slaphead90 Před 2 lety +1

      Seems that it's expensive, but really this kind of thing is the final addition to a sim rig - the kind of thing you only buy when you've got everything else. And honestly for what it does I'd say £3700 is probably a bargain.
      Take a look at some other hobbies such as photography or Hi-Fi if you really want to see some eye watering prices. I only have a 2 camera bodies and 5 lenses, and if I add up the total cost it's in excess of £15,000, and this is good lower midrange kit, not high end. Sim-racing is dirt cheap by comparison.

    • @KarlGosling
      @KarlGosling Před 2 lety

      Just look at the NLR seat mover as a good example, it's £2400 and that just tilts you forwards/backwards left/right on the spot! This really feels so much better IMO :)
      Slap Heads example of photography is a really good example!
      Or even PC gaming, £1500 retail GPU's anyone! lol

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety +1

      Let me break this down.
      Metal work £500
      Actuators £700 to £900 each inc shipping
      Electronics £265
      Paint £225
      Moving parts (rails, bearings, wheels)£540
      Karl's promo code £75
      Labour £250
      Premises cost £40
      Packaging £35
      Balance left to cover 6 months of development, costs and a tiny amount of profit £370 - or 10%. I guess it is pretty expensive.

  • @HighValueTargetRacing
    @HighValueTargetRacing Před 2 lety +1

    Appreciate the info

  • @nikbear
    @nikbear Před 2 lety +2

    Wow! That is one seriously impressive bit of kit, expensive but if you can afford it, I bet it feels fantastic.
    If my six numbers ever come up, I would definitely be throwing some ££ their way 👍

    • @KarlGosling
      @KarlGosling Před 2 lety

      Yeah good motion isn't cheap and if you find cheap motion it usually isn't good! lol

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety

      When I get back to the office I'll create a budget plan like in those magazines. Every month, we collect an installment and mail out a part of the kit.

  • @BuddaMan
    @BuddaMan Před 2 lety +1

    Nice Sneaks Karl

  • @maxmiddelkoop1891
    @maxmiddelkoop1891 Před 2 lety +8

    Those shifter paddles are 10x more louder then the hole motion simrig 😂🤣

  • @TPont7089
    @TPont7089 Před 8 měsíci

    Nice low rider, even with the surge configured just in the opposite way as we should feel it..

  • @Inpreesme
    @Inpreesme Před rokem

    Thank you

  • @pgeppl
    @pgeppl Před 2 lety

    Whats that for a mat next to the low rider at the beginning? I am looking for such a thing! Thanks

  • @PhilDiasPJD
    @PhilDiasPJD Před 2 lety +1

    Karl goes home and wishes he had a simucube 2 like he tried in the video too.
    Love the rig colours!!

    • @KarlGosling
      @KarlGosling Před 2 lety +1

      TBH I noticed nothing about the wheel base other than it kept going to sleep and the fucking USB cable for the wheel was either in the way or unplugging itself! lol

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety

      It's a great wheel (Gomez) but the Simucube sulks when left alone for 5 minutes and goes in to standby. That's for another review.

    • @jinx20001
      @jinx20001 Před 2 lety +1

      @@pt-actuatorukltd1118 that can be switched off in the settings though, its just hands off detection was switched on for safety so after detecting no movement it kills the power. it was a good opportunity for him to test the simucube, im surprised he never noticed how smooth it was to turn and how solid that quick release is, first thing i do when i touch a wheel is turn it and see what it feels like, guess his mind was firmly on the motion though, hard not to be.

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety

      He tested it on the 5DOF rig but all he wanted to do was crash into the barriers as you can see.

  • @jemlittle1787
    @jemlittle1787 Před 2 lety +3

    I asked DOF real for exactly this and they told me there was no call for it and if I wanted it I should build it myself.
    Now I have traction loss, I wonder if I can just add surge.

    • @KarlGosling
      @KarlGosling Před 2 lety +2

      Not the best answer from a motion simulation manufacturer! lol

  • @DJCrazyNights
    @DJCrazyNights Před 2 lety +2

    Off topic but did you ever make a video with your Dirt 2.0 force feedback settings for the DD1? If not could you post your wheel settings and in game settings for the DD1 please. Thanks for all of the great videos.

  • @yawningsalmon
    @yawningsalmon Před 2 lety +2

    Need head sling to simulate g-forces for the neck.

    • @KarlGosling
      @KarlGosling Před 2 lety +2

      Probably a bit risky, imagine that going wrong! lol

  • @johnambers
    @johnambers Před rokem +1

    This is so well designed vs the overly large options available,

  • @jinx20001
    @jinx20001 Před 2 lety +4

    yeh that thing looks pretty awesome, its interesting you drop this video, its not long after boosted media dropped their video reviewing not this platform but a different one and they noted that after a long time using it the downsides they noticed were when sliding one way and then snapping back to centre or even further and sliding back the other way that the platform wasn't quite quick enough to snap back to centre like a real car would so when you slide and then straighten the car back up the car on screen would be straight a split second before the platform caught up and put you straight again and this was made worse when sliding one way and then quickly transitioning to a slide the other way it would take time for the platform to go from one side to the other which disconnects you from the game a bit because your arse is still in the wrong direction before it then catches up... did you notice this at all? seems to me like for equipment costing multiple thousands its a little behind the curve speed wise and like VR its going to take years before its actually really good and fast enough to feel truly realistic.
    also this looked like the perfect opportunity to compare the simucube 2 to the fanatec DD1, i hope you gave that wheel a bit of a yank up and down so you could compare the quick release and how sturdy it is, the simucube is on another level and really shows where the weakness of the fanatec QR is, also the smoothness... and that gsi wheel, oof....
    anyway, great video, i realise your mind was firmly on that motion ofcourse :) it does look really good, just not sure it would be fast enough for me to be satisfied, id be looking for that disconnect all the time.

    • @KarlGosling
      @KarlGosling Před 2 lety +2

      The actuators can produce up to 2G of acceleration and move at 250mm/s, if you ran them at full speed they are capable of literally giving you whiplash! They were only tuned to a mild setting for me and I didn't have time to play around but I think if I owned one I'd crank it up.
      I think there will also be a tiny bit of latency just like there is with steering input and our displays but it shouldn't be noticeable.
      I didn't notice any real difference with the Simucube but as you say I wasn't paying attention to that, the bloody USB cable is a deal breaker for me though, I kept catching it and unplugging as I was driving! lol

    • @jinx20001
      @jinx20001 Před 2 lety

      @@KarlGosling thanks for the feedback, good to know there is some wiggle room in the speed, something to keep in mind if you ever get a round 2 with it see if you can catch it out.
      Shame about the wheel and cable, I use a wireless cube controls wheel with my simucube so don't have that problem, going to keep that in mind though for future wheel buying :) cheers.

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety +2

      @@KarlGosling to be fair Karl, nobody does that with a steering wheel outside of a demo.

  • @svenhoeylaerts3041
    @svenhoeylaerts3041 Před 2 lety +1

    Forces are wrong the meaning of simulating Surge is you attach your seatbelt to a fixed point and under braking you are pushed forwared and feel the seatbelt tension, just like Jcl racing does.

    • @KarlGosling
      @KarlGosling Před 2 lety +1

      No it isn't mate... at no point EVER are you pushed forward under breaking in a car, this is physically impossible as the car is slowing down and your body is still moving forward with inertia, the closet you can replicate is the feeling of being pulled back but even that is also incorrect, breaking is something that can never be accurately simulated as we will never have inertia/momentum in the first place.
      Any motion solution that pushes you forward under breaking feels totally unnatural as you are actually accelerating forwards if this happens! lol

    • @RedfoxQc
      @RedfoxQc Před rokem

      ​@@KarlGosling - I don't care about theory. When I accelerate IRL my body is thrown backward in the seat and when I brake my body is thrown forward on the steering wheel. It's undeniable! SO, in a simulator that's WHAT I WANT to feel too! That's it. Anyway, we can't do better; it's impossible to reproduce the G-forces with this kind of system. lol

    • @RedfoxQc
      @RedfoxQc Před rokem

      @Sven Hoeylaerts - I agree with you

    • @svenhoeylaerts3249
      @svenhoeylaerts3249 Před 10 měsíci

      @@KarlGosling ofcourse how could sebastian loeb with his simulator be so wrong, so i did a test on track and indeed when you brake before my seatbelts where hurting me, but now with your theory they loosen up, thank you😂😂😂

  • @jasons4745
    @jasons4745 Před 2 lety +1

    It would be great if next level racing could supply you with their traction loss system to try at your home for at least 12 months for an in-depth review of a front and rear traction loss system, understeer just as important as oversteer when driving in the limit, thank me later Karl👍

    • @KarlGosling
      @KarlGosling Před 2 lety

      Unfortunately no sim sends telemetry data for front traction loss, the NLR system just estimates what's going on at the front which isn't very accurate.
      Thankfully our steering wheels going light do a decent job of that! 😃
      I would of course be happy to play around with one! 🙂

    • @markdempsey4718
      @markdempsey4718 Před 2 lety

      @@KarlGosling you can still use front traction loss, SRS will use it to simulate sway. I've just gone from 4 actuator plus surge and active belt tension to 4 actuator plus surge plus front and rear traction loss. Best thing I have ever built for my rig. The first time through Eau Rouge I had the biggest smile on my face. Even better, I designed and built it all myself. Here's a quick clip of it in action
      czcams.com/video/HeZx5S34Z7w/video.html

  • @mikepollard4757
    @mikepollard4757 Před 2 lety +1

    You had me until 3700 notes 🤣

    • @KarlGosling
      @KarlGosling Před 2 lety

      Yeah I know, good motion is cheap... or I'd have bought one! :( lol

  • @scoobysnacks209
    @scoobysnacks209 Před 2 lety +1

    its cool lookin but i would like it ti feel it going up and down too

    • @KarlGosling
      @KarlGosling Před 2 lety

      Then buy some actuators as well! :)

    • @scoobysnacks209
      @scoobysnacks209 Před 2 lety +1

      @@KarlGosling so ya could just pop them onto that rig?

    • @aaronshornyk8368
      @aaronshornyk8368 Před 2 lety

      Yes you can either buy the rig for static cockpits, or with the actuator cups if you already have motion. We also sell it as a complete 5 DOF solution for those that want all the toys.

  • @Space-O-2001
    @Space-O-2001 Před 2 lety +1

    Is it jarring to have the screens static whilst you're moving Karl?

    • @KarlGosling
      @KarlGosling Před 2 lety +1

      No mate, it would of course be better if they moved with you but your eyes always stay focussed on them no matter the motion :)

    • @Space-O-2001
      @Space-O-2001 Před 2 lety

      @@KarlGosling Cheers

  • @JarrettSeng
    @JarrettSeng Před rokem

    Is there a link to this system?

    • @KarlGosling
      @KarlGosling Před rokem

      www.raceathome.co.uk/rah-the-low-rider

  • @rickyhaskins1165
    @rickyhaskins1165 Před 2 lety

    Is motion even worth it? I'm Feeling like I want this, or some sort of motion, but not really sure if motion is worth it at all.

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety

      How will you ever know until you try it? Regarding whether it's worth it, these are big boys toys, we recommend that whoever buys them has already taken care of life's essentials and is looking for an immersive full body experience for the same price as a designer handbag.

    • @Shiny-Robot
      @Shiny-Robot Před 2 lety +1

      I have the DOF H3 good value feels great when tuned well but you need to like to tinker. Very immersive in VR

    • @RandyWatson80
      @RandyWatson80 Před 2 lety +2

      I won’t play without it

    • @rickyhaskins1165
      @rickyhaskins1165 Před 2 lety

      @@RandyWatson80 are you faster with it?

    • @RandyWatson80
      @RandyWatson80 Před 2 lety +1

      @@rickyhaskins1165 yes, once you take advantage of the extra cues you can take turns faster, identify traction loss…it’s like going from a wheel with no ffb to a dd wheel

  • @dominicrobertdillonbrown9938

    Karl it may seem as if the motion during surge is correct but its not...when one brakes for example, your mass moves forwards and hence you force up against the belts as the mass of the vehicle deccelerates quicker than you ergo if you were to wear a belt and do this is would feel completely wrong, the belt would loosen on you...same during launch if you launch the vehicle mass moves before you do and though this forces you into your seat, the G involved far surpasses that which can be replicated and in real life the belt goes loose on you...in actual fact one needs to remember this is SIM to fool the brain, during launch you should be initiated rearwards this tricks the senses into the illusion you are pulling away from the world around you, in the same way during braking you fool the senses into believing you are moving into the world in front of you which is what happens in real world terms. This tightens and loosens belt correctly and is actually closer to real world senses.

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety

      Active belts arriving next month

    • @dominicrobertdillonbrown9938
      @dominicrobertdillonbrown9938 Před 2 lety +1

      @@pt-actuatorukltd1118 That will certainly improve the situation, any time you would like any help or advice feel free to mail me I am an automotive engineer and industrial engineer with 30 years experience and would gladly engage in conversations to assist you. you can contact me on email if you wish. Let me know regards Dom

    • @KarlGosling
      @KarlGosling Před 2 lety

      Dominic I don't agree with some of that mate.
      The braking surge is of course not correct to real life (I did explain this in the video) because we have no inertia (we are not actually in motion), but it's the best we can do, other motion solutions tilt/push you forwards when you brake which is totally wrong, it doesn't trick my brain as my head tilts in the opposite direction and feels totally unnatural (although you can train your brain to adjust to it, I did get used to it with my motion platform but it still didn't feel correct), braking is the one thing that can never be close to real life as we will never actually be in motion and so can never slow down.
      The acceleration is close to real life though, that's literally what happens when we pull away in our cars, but IRL it continues until we reach our desired speed at which point we no longer feel acceleration... in the sim this is just a very short experience as we only move/accelerate for up to 250mm of travel or for a couple of seconds of time.
      Under braking the belt would only loosen once movement stops, again this is a limitation of it being a sim (another very short experience like the acceleration) we are not continuously moving and never will be, belt tensioners will help with the feeling of braking but it's all just a case of doing the best we can as again we are not really in motion :)

    • @dominicrobertdillonbrown9938
      @dominicrobertdillonbrown9938 Před 2 lety

      @@KarlGosling Hi Karl thanks for getting back to me i apologise for not responding sooner i was a tad busy. Okay lets be clear I respect fully what you say and indeed agree with you on certain points, just so its clear. So now lets deal with the reality of dynamics of motion, under braking our mass moves forward relative to the car which initialises deceleration prior to our mass, agreed, now in sims moving you forward is correct what most certainly isn't is the seat moving into your back, quite the opposite occurs. As for mass moving forward and the load on the belts yes we know sometimes from bitter experience how hard this bites into ones torso. Without question adding seat belt G sim will do this but one cannot ignore the relative forward motion. Now as for acceleration this is where in sim racing it becomes catch 22, one would assume as do all sims that thus the reverse action is then employed, but as I am sure we agree it is not, in fact again your mass is being moved forward, and in this case yes we agree the seat moves into ones back, and resultantly belt loads are reduced dramatically. So here we have the conundrum of sim v reality...so what is the answer? The answer maybe more simple than one first realises. scenario 1 braking mass moves forward, scenario 2 acceleration the mass moves...forwards, the answer is to obey this law of physics in other words you double axis shift / slide in which both motions are compensated for, basically you have one runner sitting on top of another runner and both have a forward motion relative to a rear most set zero point. So as an example....starting you accelerate hard, your mass is pushed forward zero seat belt interaction in fact it lets tension off, as you settle speed the axis slowly resets back to zero (rear most) suddenly you brake the second axis kicks in moves you forward and g belts kick in even if the first axis has not fully reset to zero, similar would work in reverse, i wracked my brain over the only way to get closer and this seems to be it, if i have not made myself clear i am happy to expand more. This basically means you have dual forward motion axis operating at the same time with offsets agreed it would take some playing around in principle it should resolve the debate for direction of motion...did that make sense to you?

    • @RedfoxQc
      @RedfoxQc Před rokem

      @Dominic Robert Dillon Brown - I agree with you too

  • @chuckwagon7354
    @chuckwagon7354 Před 2 lety +1

    I'm guessing the electricity provider will love people using these!

    • @KarlGosling
      @KarlGosling Před 2 lety +1

      I have no idea what they actually pull, but you're right I bet it's a fair bit!

    • @chuckwagon7354
      @chuckwagon7354 Před 2 lety

      @@KarlGosling Another top class vid btw.

    • @pt-actuatorukltd1118
      @pt-actuatorukltd1118 Před 2 lety +1

      Actually no, the power consumption is vanishingly small.

    • @chuckwagon7354
      @chuckwagon7354 Před 2 lety

      @@pt-actuatorukltd1118 That's amazing. The rig is so responsive I thought it would need loads of juice to keep it active.

  • @marklinist1
    @marklinist1 Před 2 lety +1

    Why do you drive with a single leg?

    • @KarlGosling
      @KarlGosling Před 2 lety

      I don't.

    • @marklinist1
      @marklinist1 Před 2 lety

      @@KarlGosling you do, you do the gas with the same leg as the brakes.

    • @jinx20001
      @jinx20001 Před 2 lety

      @@marklinist1 he's a rally driver mate, never see him play anything else so he ain't left foot braking for rally, clutching all the way. is strange to see somebody right foot braking on the track though, reminds me of when my dad came to try my rig, he couldn't understand why i was telling him to brake left foot having never done it in his life lol

    • @zwenkwiel816
      @zwenkwiel816 Před 2 lety

      @@jinx20001 if you've never done it theres no sense in just doing it first time out. Best to just focus on basics like the racing line and braking points instead of confusing people with having to learn new motor skills. Cuz if you're left foot only ever did the clutch you're gonna stomp that brake the first times you try to brake with your left foot XD
      Also no left foot braking in rally? I thought rally drivers do that all the time for like weight transfer in a high speed turn.

    • @marklinist1
      @marklinist1 Před 2 lety

      @@jinx20001 yeah older people don't do left foot braking, my dad doens't do it too. He don't understand why I do left foot braking, but left foot braking is on the track so much faster!

  • @DJ-yj5zs
    @DJ-yj5zs Před 2 lety +1

    First :)