well u dont need to know that anymore but its snaps to the nearest vertices not the nearest to the mouse so u just g without snapping near the position so now the nearest vertices is the one u want to snap so g again with control for the snap n it will snap
This video is misleading, as you said use blender as autocad so you should cover all alternative of autocad in blender, either you make tittle saying "snap like cad in blender"
Great. Kinda pathetic though, i remember i had started a thread on Bl. Artists some about version 1.8 or 2.8)). Absolutely basic idea, no need to invent the wheel. Wcs, Ucs, ref point, Osnap constrains...;could not be then understood.
bro I am architect and I use blender, this helps me a lot
no need to set snapping on, just press G then press B choose source vertex and move done!
you dont have to even turn snapping on, just G then B and select vertex and move
For what was the "G" again?
@@user-cn3tt4sv3r move
Thanks! It is a great time saver tip!
@@user-cn3tt4sv3rgrab
Thank you! I design in autocad alot and this helped me understand blender better.
What? Just change to snap to active vertex go into edit mode and make the corner you want the active element.
no need to set snapping on, just press G then press B choose source vertex and move done!
well u dont need to know that anymore but its snaps to the nearest vertices not the nearest to the mouse so u just g without snapping near the position so now the nearest vertices is the one u want to snap so g again with control for the snap n it will snap
it´s not necessary enable the snap...just press B after grab scale rotate..and voila!!!
Finally! :)
This video is misleading, as you said use blender as autocad so you should cover all alternative of autocad in blender,
either you make tittle saying "snap like cad in blender"
Snapping in blender has issues left and right
That’s why I use an additional spanning tool if teach it to interior people
no need to set snapping on, just press G then press B choose source vertex and move done!
Great. Kinda pathetic though, i remember i had started a thread on Bl. Artists some about version 1.8 or 2.8)). Absolutely basic idea, no need to invent the wheel. Wcs, Ucs, ref point, Osnap constrains...;could not be then understood.
not pathetic, no need to set snapping on, just press G then press B choose source vertex and move done!
@@GaryParris True but SKP does not need 2 keys,just one and its done ;)