Glitz Pit Strategy Contest - Anti Guys Unit (#15)

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  • čas přidán 8. 09. 2024
  • Anti Guys Unit
    Teamwork (Use all partner multi-hit (damaging) moves)
    5HP/15FP/18BP (Level 7)
    Badges: Double Dip, Quick Change, Defend Plus, P-Down D-Up, Damage Dodge, Last Stand
    Partners: Kooper (Ultra), Bombette (Ultra), Parakarry (Ultra), Sushie (Ultra), Lakilester (Ultra)
    Items:
    -4x Fire Pop (min 2**)
    -2x Life Shroom
    -(Opt: 2x Shooting Star)
    T1: Tidal Wave (9-13*), Chill Out (1/2**HP)
    T2: Power Bomb, Fire Pop/Double Dip, Mega Bomb (1/2HP)
    T3: Power Shell, Fire Pop/Double Dip, Fire Shell (1/2HP)
    T4: Air Raid, Smooch
    T5: Spiny Surge, Star Storm
    DISSERTATION
    Don't worry Kappy & Jdaster -- 13 Damage Tidal Wave and lucky Peril entrances aren't necessary for this strat.
    *
    1) Tidal Wave is a "minimum" 9 damage hit here.
    If Tidal Wave hits above 9, you can adjust Spiny Surge's action command to hit from 0-4.
    If Tidal Wave hits below 9, you could use Refresh T4 and then Double Dip two Shooting Stars to secure a win.
    This would only need a minimum 4 hit Tidal Wave, but it's a little less clean.
    I did 13 for the video because memes. LOL (Did you see Lakilester's insane Spiny Surge???)
    **
    2) 50/50 to be at 1HP or 2HP after every turn, depending on attack RNG.
    If at 2HP, you have to Double Dip Fire Pops. Otherwise, you obviously just need to use 1.
    NERD MATH
    **TL;DR: Always a 50/50 to end up at 1HP or 2HP.
    Ground: 10-5=5, 5/2 = 2DMG No Guard (2-2=0DMG Guard)
    Flying: 12-5=7, 7/2 = 3DMG No Guard (3-2=1DMG Guard)
    First hit: No Guard Ground, Guard Flying (3/4)
    Second hit: Varies (2HP/3HP)
    -Second hit (4HP): No Guard Ground, Guard Flying (4 - (2 or 1) = 2 or 3)
    -Second hit (3HP): Guard Ground, Guard Flying (3 - (0 or 1) = 2 or 3)
    Third hit: Varies (1HP/2HP)
    -Third hit (3HP): No Guard Ground, Guard Flying (3 - (2 or 1) = 1 or 2)
    -Third hit (2HP): Guard Ground, Guard Flying (2 - (2 or 1) = 1 or 2)
    Result: 1/2HP
    Outcomes:
    GGG = 3 to 3 to 1HP
    GGF = 3 to 3 to 2HP
    GFG = 3 to 2 to 2HP
    GFF = 3 to 2 to 1HP
    FGG = 4 to 2 to 2HP
    FGF = 4 to 2 to 1HP
    FFG = 4 to 3 to 1HP
    FFF = 4 to 3 to 2HP
    ITEMS ROSTER
    (note: my endgame setup is not fully represented in my video submission)
    10 Inventory Items (in during Anti Guy, can be used after)
    -6x Fire Pop
    -2x Life Shroom
    -2x Shooting Star (was optional; would usually take)
    32 Stored Items:
    HEAVY HITTERS
    -4x Repel Gel
    -4x Stone Cap
    -4x Whacka's Bump
    TOTAL: 12x
    MISC. HP & FP
    -1x Boiled Egg (8/8)
    -1x Koopasta (7/7)
    -1x Yellow Berry (3/3)
    -1x Spaghetti (6/4)
    -1x Shroom Fry (6/2)
    -2x Spicy Soup (4/4)
    -1x Apple Pie (5/15)
    -1x Coco Pop (3/15)
    -1x Dried Fruit (15HP)
    -1x Dried Pasta (3/2)
    -1x Cake Mix (1FP)
    -1x Dried Shroom (1HP)
    -1x Mistake (1/1)
    TOTAL: 14x
    OTHER
    -2x Dusty Hammer (1)
    -2x Coconut (3)
    -1x Electro Pop (15/zap)
    -1x Kooky Cookie (bugged recovery + random effect)
    TOTAL: 6x

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