How I Render large Scenes Very Fast and Easily in Blender

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  • čas přidán 20. 08. 2024
  • Hello guys , in this video I will tell you my method to render large scenes in blender very fast and easily. Even without the tension out getting your scene out of system memory.
    My Gumroad Page :- bro123d.gumroa...
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Komentáře • 64

  • @keriatin5338
    @keriatin5338 Před 9 měsíci +16

    Bro, dont ever stop, someday you'll get the credit you deserve ! ,these tuts are out there in youtube ,but never this simplified and clear ,great job and keep going !

    • @bro-3d
      @bro-3d  Před 9 měsíci +1

      Thanks, will do!

  • @MTOcreations
    @MTOcreations Před rokem +38

    Great video bro!
    Just a few other things that often work,
    -Restarting blender sometimes fixes it
    -make sure your viewport isn’t in rendered view when you go to render
    -simplify tab let’s you downsize your textures if ur in cycles

    • @bro-3d
      @bro-3d  Před rokem +3

      Thanks for the tips!

  • @photons30
    @photons30 Před rokem +5

    Bro Bro! Great tutorial - However regarding the ethics for compositing I would like to share, I don't know if anyone has pointed it out but - think the layers are like in Photoshop So when you were Punching a hole in the Background for the castle that was not required since the castle would sit on top of the layer hence it would not matter how ever the caste would require gound hold out and any foreground objects hold out. So yeah grouping the layers is very important. The process is not wrong but it would create matte lines.

  • @pablog.511
    @pablog.511 Před 4 měsíci

    Duuuuude this is gold, currently I render the first plane areas that need detail and the background I do it in photoshop, because I always have de out odf memory issue, but this can help my workflow

  • @ayaz1979
    @ayaz1979 Před 6 měsíci

    Thank you for the nice tutorial, In the file menu of Photoshop there is the 'Place' command, that places on exact pixels where the render layers are supposed to be.

  • @cschbck
    @cschbck Před rokem +3

    finally an easy to understand and straight forward tutorial about this topic! thank you! you know if premiere finds the correct location of the frames automatically?

  • @emretoruk7067
    @emretoruk7067 Před rokem +6

    if you duplicate images to file where you import to , they can find their location in photoshop.

  • @guitarmetal1
    @guitarmetal1 Před rokem +2

    Thank you for making this. I found it quite helpful!

    • @bro-3d
      @bro-3d  Před rokem

      Glad it was helpful!

  • @mini.aakash
    @mini.aakash Před rokem +7

    This tutorial was so amazing, 🔥 i was wondering how I can render a whole animation using this technique, do i need to change any other settings?

    • @bro-3d
      @bro-3d  Před rokem +2

      I recommend optimize your objects if they are high-poly. Other than that , you can decrease sample count in render settings. And you are good to go.

  • @Hrishikesh7620
    @Hrishikesh7620 Před rokem +2

    Sometimes that happens to me then i switch gpu to cpu but if you are rendering scene with animation then this technique is best

  • @WeebHamon
    @WeebHamon Před rokem +1

    turn off noise threshold , helped me a lot

  • @TahiaShahid
    @TahiaShahid Před 2 hodinami

    So in case of animating big scenes...we are supposed to repeat this whole process every frame?

  • @navidumardaraz7163
    @navidumardaraz7163 Před rokem +1

    Very good information. Thanks

  • @Instant_Nerf
    @Instant_Nerf Před rokem +7

    It’s crazy to me how you can run this scene in real-time .. @ 60fps if you were to use unreal engine. But in blender .. you have to almost use cutout boxes for the set pieces.. and the tender Time is hours ..they need to do something.

    • @barrylee2001
      @barrylee2001 Před 11 měsíci +5

      Its because its a production based renderer and it tries to be more accurate than a real time rendererer..
      if you want real time use eevee.

    • @Sekkizan
      @Sekkizan Před 6 měsíci

      Eevee is not real time either​@@barrylee2001

    • @wrongdirection3984
      @wrongdirection3984 Před 5 měsíci +4

      I think Unreal's renderer is somewhere in between cycles and evee

  • @ruslandad365
    @ruslandad365 Před 7 měsíci

    Great tutorial!!!
    Thanks!!!

  • @Wojciechazik
    @Wojciechazik Před 7 měsíci

    After splitting the scene into layers, Blender still has to load all holdout elements onto the background layer - which still use a lot of ram memory. How to get around this problem?

  • @vfxsandyboy
    @vfxsandyboy Před rokem

    bro seriously this helps alot

  • @Sunny-wp4fd
    @Sunny-wp4fd Před 3 měsíci

    But what I don't understand is how this is animated? Do I have to do this for all frames manually?

  • @OTTA24
    @OTTA24 Před 4 měsíci

    THANK YOU 🙏🏽

  • @baystar8032
    @baystar8032 Před rokem +1

    THANK YOU

  • @zeeshanhaider9636
    @zeeshanhaider9636 Před 10 měsíci

    Do you have any tutorial related to mountain texture painting or envoirnment design

  • @FrancoAversa
    @FrancoAversa Před rokem +2

    Why don't you use Davinci Resolve for compositing?

    • @bro-3d
      @bro-3d  Před rokem +1

      Yes...I always do. But only then when I want to combine whole animation. When I just want to composite a single render, I use Photoshop because it's color grading seems a bit simple.

    • @FrancoAversa
      @FrancoAversa Před rokem +1

      @@bro-3d sorry i didn't listen right i thought you always wanted to create the animation not the single frame. Well done, thank you.

  • @greenflamingoentertainment8613

    @Bro 3D (these videos are awesome, keep it up)
    Do you have a video on why you masked the terrain for the rock render? (6:18 in the video)
    What does it mean for the indirect bounce?
    Is there a reference you have or a video you've made explaining it in more detail?

  • @selachiistudio
    @selachiistudio Před rokem

    Amazing! Thank you!

  • @antoniojadrejcic1519
    @antoniojadrejcic1519 Před rokem +3

    Hi, this tutorial really helped me for some stuff and I really thank you for that. But did you use this same photoshop method for every frame of your animation? Because thats a lot of work just for that and I was wondering if maybe you know some other method that combines all the layers automatically after rendering each frame.

    • @bro-3d
      @bro-3d  Před rokem

      Yeah , if I render animations I combine them in da Vinci resolve. There it's just matter of seconds

    • @hugoantunesartwithblender
      @hugoantunesartwithblender Před rokem

      You can join them even using only blender, using the blender video editor.
      Or using Natron, also open source

    • @mucutecto
      @mucutecto Před rokem +1

      @@bro-3d You can also conbine the view Layers direct in blender using an alfa over node.

  • @harshraisaxena6724
    @harshraisaxena6724 Před rokem

    is this technique work in eevee? i have a scene with a plane and volumetric clouds in eevee, so the plane has metal texture and the clouds should be seen through reflection but when i check holdout or indirect only or both it doesn't work for refection

  • @Quan-tz6lm
    @Quan-tz6lm Před 10 měsíci

    what about the sky texture

  • @demonkiller7743
    @demonkiller7743 Před měsícem

    Bro your pc spec please

  • @jasolively1986
    @jasolively1986 Před rokem

    Any one know how to use this method to have the mist pass only effect one layer and not the whole scene?

    • @mucutecto
      @mucutecto Před rokem

      in the copositor you use an (or more) alfa ver node tu put your image together ans you should be able to apply any node in the compositor

  • @ultraozy4085
    @ultraozy4085 Před rokem

    Do render layers work with glow effects applied to the objects

    • @mucutecto
      @mucutecto Před rokem

      you can use an alfa over noder in the compositor an then apply any filter.

  • @unwpfdsbeats
    @unwpfdsbeats Před 8 měsíci

    What about reflection and shadows would that effect the scenes if you render separately??

    • @LucianoSalomoni
      @LucianoSalomoni Před 7 měsíci

      I think tou haver to hit The "indirect" Button in these cases.

  • @lucidparalysis2794
    @lucidparalysis2794 Před rokem

    Nice video! How would you get an hdr to show up in the background of one of the passes?

    • @AshishKumar-le1cm
      @AshishKumar-le1cm Před rokem

      i think you dont need transparent background checked for hdri background terrain layer

  • @lucidparalysis2794
    @lucidparalysis2794 Před rokem

    It’s rendering an extra image in the default render folder location. Is there a way to bypass this and only have it render to file output made with the nodes?

  • @mjeditingzone494
    @mjeditingzone494 Před rokem

    Bro i use this technic for render my interior scene, but there is little transparent thick line around object. I don't know where is the issue, it cant mask properly or need some setting??? PLEASE HELP to fix this i need to submit my work in few days. PLEASE HELP🙏🙏🙏🙏

    • @bro-3d
      @bro-3d  Před rokem +1

      In light paths , try to increase the transparent paths to 25 or something

    • @mjeditingzone494
      @mjeditingzone494 Před rokem

      @@bro-3d I'm tried this....but still that problem.....can you please share your insta id so i can show you.....whats the problem actually....🙏🙏

  • @westernzendara2029
    @westernzendara2029 Před rokem

    What's the cost of your PC🖥️ and what's it's specifications??? please 🙏🙏🙏🙏🙏🙏

    • @bro-3d
      @bro-3d  Před rokem +2

      Hey buddy, here are my PC specifications :-
      12 Gb RTX 3060 graphic card
      1.5 TB ssd
      8 GB RAM
      AMD Ryzen 5

    • @jasonmornac8233
      @jasonmornac8233 Před rokem

      @@bro-3d you use 12gb gpu with 8gb ram? huge bottleneck

    • @mariuswickli3206
      @mariuswickli3206 Před rokem

      ​@@jasonmornac8233 GPU RAM and normal (CPU) RAM are independent of each other. So no bottleneck for GPU rendering as far as I know

    • @amjadiqbal478
      @amjadiqbal478 Před rokem

      ​@@mariuswickli3206 still PC Ram should be higher, I think.

  • @sriharivaila7276
    @sriharivaila7276 Před rokem

    How much time it took for animation.

    • @bro-3d
      @bro-3d  Před rokem +1

      It took me 15 seconds for a single frame. In total I had approximately 200 frames.

  • @sammedia3d
    @sammedia3d Před rokem +1

    Very good video! straight to the point! Thanks a lot for this. Oh and if you interested i would love to invite you to our small art discord :-) let me know