Saver Reaches Wave 40 By Stealing Material in Brotato 1.0
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- čas přidán 5. 09. 2024
- ✵Playlist: • Brotato
Today we start a new potential series where I want to reach wave 40 with every character in the game, then taking it as far as possible. To kick it off we have the Saver and the strategy is quite simple: Bump up crit as fast as possible to get more material out of enemy kills, while the Piggy Bank gives us 20% extra material at the start of every wave (so if we start a wave with 100 material, we get +20 instantly). Since the character gains % damage increase based on your material I wanted to mix this with Padding and the Potato Thrower, since the Potato Thrower scales off of HP and then we can multiply that scaling with the material damage scaling. However, since you want to avoid rolling to save up money, it's not easy to get the items that you want.
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really cool montage, keeping the interesting bits in and cutting the less relevant/redundant parts. Thanks for the content ^^
I want to add, that tentacle only heals when KILLING an enemy with a crit, so it doesn’t give as much healing.
The thing that nullifie is called tardigrade, Bärtierchen, they are pretty insane animals.
Very enjoyable. It brought me the relaxation I needed on such a rough day.
19:40 you've heard of teabagging, now get ready for *COFFEE GRINDING*
if you want to get potato throwers more consistently you should take one of the first support weapon you see and it will show up in 2-3 waves of easy rerolling
pogged hard , I saw a modded character that really fits you , berserker in the flotato mod (+10% enemies at the end of every wave)
herrliches Video mal wieder !
i actually enjoy the aftercommentary way more than live commentary, although i know its much more work for you
I like this mid ranged content every once in a while. It’s fun for when I don’t have an hour or two and I want a show with a conclusion.
With belt and bounce combination you want higher as% weapons. Like a mini gun or the chain gun. Even an smg will apply the flat 10% hp damage.
I am kinda angry that you don't take the ring that give 3% damage you got it really early 30×3 is 90% damage free for just playing
230 material results in 2318 material after 12 waves. That translates to 2318/25=92.72% damage and 2318/100=23 HP, up to 69 HP if I would get all 3 paddings (at that time no one could know if I would end up with 1, 2 or 3). Not to forget the Potato Thrower scales up it's damage by our HP at 44-80% (blue to red), which is then further increased by the higher damage%.
Which one of the 2 sound better ^^?
Ya know, Dex really says "armor" kinda weird. Which makes sense, foreign language, there's gonna be some oddities in his pronunciation, but then I started thinking...
I know it's not how most English speakers say it, but I mean, can't really fault him, that's definitely how it looks.
For those curious, I think the difference in spelling and pronunciation comes from "armor" being derived from the Old French word "armure"
been trying to replicate this for 2 days now i dont know how lucky u have to be to get 1 purple 5 blue daggers by wave7 without rerolling... going mad over here
Don't forget I was rerolling the first 2 waves until I got 6 daggers. So I just give it a random attempt now:
Wave 1: 4 Daggers, if I don't get this I reset (I had also 0 horde waves and usually I'd reset, but doesn't matter here), had 2 lvl ups and down to 4 Material
Wave 2: 6 Daggers, 1 lvl up, 15 material left
Now at this point my priority is to pick up attack speed, crit, melee damage, % damage and especially luck. Luck makes it more likely that you get the weapons you already own, and having full weapon slots makes it less likely to get weapons you don't already own - very important
Wave 3: Nothing in the shop, 1 lvl up. I got +6 melee damage offered for 111 material (and I had exactly 111), but I don't think that's a good choice. Note that at this point, I'd already reset because I would want a blue luck level up to make it more likely to get the weapon, but also higher level items/weapons
Wave 4: Got a free Hedgehog, 2 level ups and 287 Material, rolled for +10 Luck and rolled for +5 Luck (once each)
Wave 5: 1 lvl up for luck (honestly would rather have crit or melee damage, but Im not gonna roll), bought Tree, 478 Material left
Wave 6: Destroyed 4 trees, got 0 crates. My urge to reset is over 9000. Rolled once, got 5 luck, 25 total. Shop has purple and blue Thief Dagger, I now have 1 purple, 2 blue, 3 normal ones.
Wave 7: Starts with 750 material, I will stop at this point.
All in all, its a similar-ish point to the video though behind in weapons while being ahead in material. Too much luck, I had to choose it as best option and not that I wanted to reach 25, honestly 10 early on is all I want. But for the rest - resets. A ton. It's normal that I sometimes spend 4-5 hours per playing session just to reset for a run and I try to do it early on so I don't waste too much time. That also means I miss out on insane runs where everything works out by having insane shops, but it helps to get runs faster.
You can always check in the video which stats I focus on and by wave 5, I had 15 luck, while on Wave 3 I already had 5 luck.
Man. Because of you I got vampire survivors. Now I also have brotato on my phone. I need to stop watching your different games lol.
Bro teabagged your corpse lmao!
haven't played brotato for a long time and recently I started playing again and unlocking a win with more character to get the item that it unlock, Just done a run with Saver with thief dagger today and finally didn't hate playing saver xD
Edit: Just saw the last update to YT and the usage of the @handle in comment... I know it's for preventing scam and so on but... why not have both? My handle is moslty my old name and my account is pretty old, i'm going with another username most of the time now so... shoudl I delete my account and create a new one for it? no I won't, it's dumb...
Sorry for the unrelated rant...
Imma ask everyone...im playing brotato on mobile and there is a premium version...is it worth it?
Btw love the vid😊😊
i think wave 40 is much easier with streamer, just reroll early to get enough slingshots and don't move for the rest of the game. You will have so much money, that you can get far beyond the DMG you had here!
Did I music in the background at the beginning or am I just insane?
Have you tried "weapons master"? New demo on steam. Thought it is kind of your game and it is veeery hard for me. So i would love to see some one smarter than i am showing me the way to deal with this game.
quick question, how to make your weapon look like have aura?
Challange is how much wave you can survive in endless mode
giants belt, ghost dagger build incomming?
@Dex, how about to play Have a nice Death?
one question: can you do the math for the item "wisdom" please ? personally I believe its really worth it, but ..
The difficulty is that at the time of seeing an item, we don't know yet how many padding, ranged damage and HP I will get. This matters because material increases HP which then increases the Potato Thrower damage, so there can be cases where % damage is higher but the Potato Thrower damage is lower, simply because in the case where it's lower the character had way less HP.
All in all in my experience, almost everything is not worth it and I heavily overbought here.
Take the purple dagger at wave 5 that only costs 124 material, that sounds like a clear "that will pay for itself!" case, but if you math it out, at wave 20 this will result in 1910 material. And this is where it gets really nasty to attempt to math this out.
For starters, you have a 58% chance to have a 62% chance to gain 1 material, but also only if the weapon actually gets the killing blow. For simplicity sake we will just assume whenever it attacks it kills. If we multiply the % values with each other, we get a 36% chance per kill to gain a material. That would mean in that moment we would need to kill 5308 enemies to make the purchase worth it. Except that's not true, because the moment it gets material, the material is also affected by piggy bank and this is 20% every start of the round. But even if it would reach that value in theory after mathing out odds, amount of enemies and everything, there is another problem of "Did we even need this weapon to kill the enemies?", because if not and we would get the same kill amount, then you'd need to calculate the average expectation of material on that weapon compared to the case of not taking it. Meaning you no longer compare "keep the material or invest in the Thief Dagger III", but "Keep the material and still gain material from another dagger while losing 2 common Thief Dagger vs invest in the Thief Dagger III and have a second Thief Dagger II" . Then you would also need to adjust for above average expectations of crit and melee damage bonuses (I say above average because as a CZcams video, you shouldn't expect to see average or below average runs when someone attempts to get high luck) and you are running in circles of impossibilities.
So this sounds over complicated compared to the Wisdom, but what you would need to check for Wisdom is:
-The easiest one first is what I mentioned above: Does it actually end up in more damage or not due to an HP decrease
-Do we actually end up with more kills compared to without it, since overkilling more has 0 value
-Could Wisdom be the reason we lose a run because we start on lower damage and that allows dashing enemies to kill me
-Does it even matter to deal more damage after 20 seconds if we already have to survive for 20 seconds, in a run where we assume enemies will eventually one shot me
-How do we value the loss of HP compared ot the gain of damage, and due to ranged enemies techncially speaking the main limiting factors are not damage but HP, Armor and Dodge (since ranged enemies can always hit me before I hit them - in theory)
Pacifist run is also good in late game
The only way i have fun in this game is the free rerolls mod
day 2 of asking the streamer to beat level 40
@DEX do 1 with 12 wepons
Literally what I was playing today lol xD
21 armor is way way too low for wave 40
it feels like later armor don't really matter that much