Introduction to Computer Graphics (Lecture 4): Coordinates and transformations

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  • čas přidán 10. 09. 2024

Komentáře • 6

  • @peki_ooooooo
    @peki_ooooooo Před 2 lety

    really awesome!!!

  • @RahulKumar-tc3kq
    @RahulKumar-tc3kq Před 3 lety

    Sir I would suggest you to use onenote for slides. It doesn't cause random lines while you write using a pen.

  • @Eduardo-cr8ri
    @Eduardo-cr8ri Před 3 lety

    v = Bc
    v = A A^-1 B c
    v = A (M^-1 B^-1) B c
    v = A M^-1 c
    I'm not sure what why 41:00 was a mistake...

    • @sa8212
      @sa8212 Před 2 lety

      You have to preserve the order of matrix multiplication for a correct result.
      ( M^-1 B^-1 ≠ B^-1 M^-1 )

    • @jspt256
      @jspt256 Před rokem

      The lecturer could have done as you described, but what he actually provided was much clearer and simpler:
      v = Bc
      Since B = A M^-1
      v = A M^-1 c
      Done.
      What you gave takes a very roundabout route. Also the lecturer would have to explain that A^-1 = (BM)^-1 = M^-1 B^-1, as your working implicitly depends on it.

    • @jspt256
      @jspt256 Před rokem

      @@sa8212 Nope. Eduardo did it fine.