The Most USELESS Features In GD 2.2...
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- čas přidán 10. 09. 2024
- Here's a list of the most useless features in geometry dash 2.2. Enjoy.
DISCLAIMER: I'm not advocating for any of these features to be removed, just wanted to point out some features that I think are kind of dumb.
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This comments section is surprisingly calm lol.
Anyway join if you're based: discord.gg/fkSyrBJAjv
ur a chad
(no furries allowed in the discord btw)
Also im pretty sure the pixel blocks will have its own tab so yea
@@45KUwhy
Ok, so for free-fly, the current method takes a lot of objects to pull off well, and the camera takes a while to catch up with the ship/wave if you go up or down too fast. Rob's fixed version will take only 1 object (the original portal), and the camera should be fixed too.
Also for the object limit removal, I would add a new object limit warning. Like if it's over 40k, we have the default warning. Maybe an orange + for 80k, or maybe another color for 120k+
A lot of these features depend solely on how creators use them. Like the camera trigger for instance, I've seen numerous times where the camera triggers obscure the gameplay and make it cancerous to play.
Like, they're good features, but a lot of them can only be used for specific scenarios.
Also, 2.3 should completely rework the UI for both the editor and the actual game. No serious gameplay improvements, just accessibility options and better object management and optimization.
Ong bro
you can also modify the camera control when free fly mode is activated so it was more than needed
As a creator the random triggers is one of the best feature, you can use it for decoration like randomizing color, block design (ex: world machine) or you can use it to create new gimmick and it can be use in memory level so it's easier to make them
@@VerseArchiver the video creator did say it only applies to creators in GD and a non creator does not really benefit from it
@@tetrislikeaboss True but same could be said for pixel blocks. Or literally any decoration.
@@thefrogggy100 You're right but I meant only technical, spu7nix level creators would find it useful. I mean in no world would you find someone like pennutoh or hinds using the random trigger. Those 2 were just random examples.
Also they are great for boss battles you can create randomized attacks
@@tetrislikeaboss Someone is going to make a jump at the end of an extreme demon that has like 25 variants
Pretty sure the green portal is made for platformer, so that you can have a multi-purpose portal for potentially later in the level. In regular levels it definitely is useless.
Nah, think of coin routes with the green portal
not entirely useless in regular levels. you could have for example a coin route which ends up changing your gravity, so when you hit the green portal you want the player to switch gravity (in 2.1 you'd have to use touch triggered toggle triggers to change the portal when the player has gone through the coin path)
Reverse()
i don’t use social media except CZcams 😎
w
Me too bro w.
Same lol
Based
We all have the W
green portals can be very useful in multipath levels and with the swing compter
Actually the green portal didn’t even take time, a guy suggested it on discord and he took like 10 minutes to add it in. It’s also pretty handy for a multi purpose gravity portal in platformer, and in normal mode it can be used for coin routes and secrets (for example, hitting a gravity orb then going into the green gravity portal for an extra path)
2:27 I’ll give you my take on gravity invert portals. I believe they will be helpful in platformer mode, since you can backtrack. Once you go through a gravity portal, it doesn’t undo the effect until the opposing one is passed through. The invert portal will be convenient for platform levels since you don’t have to stack 2 different gravity portals onto of eachother in order to not cheat the level. (It switches gravity if your upside down or right-side up) Hope this helps.
I prefer the multiactivate double portal than the green portal
@@Dexzler what??
@@zahrannahyan9666 i forgot gd existed
i think the reason why robtop add freeroam or freefly mode is probably because recreating it using portal is pretty janky, while free cam can be freely move around without the fear of object limit from spamming portals.
2:43 the current version forces you to go on a selected gravity, so ye
4:47 the object warning do exist though.
Honestly the freefly mode seems useful, since I think the weird transitions with the ground in the freeform mode sucks
The green gravity portil will be mostly used for platformer mode
Random triggers is one of the best features imo, they improve minigame building by alot and you can use them for deco purposes like random color random text and so many other creative stuff. Also Levels like lucky draw and limbo mindcaps part would be way easier to build. All that for the price of making the recent tab even more cancerous, random trigger abuse wont affect rated levels anyway..
Some of them have uses:
Swingcopter;
Already existed but its harder to use than the existing (means good for extreme demons)
Freemode;
•dont have to use many invisible portals
•Less lag
•Next part in up/down be seenable
Green Portal;
•Great use for levels that uses
knowledge to complete
•Good for demon levels
•Platformer mode?
New Icons:
•Litterally 1 out of 5 will use the 2.2 icons
•The memers?
And lol, I agree with the pixel blocks
I agree, new icons don't look geometric enough
but Kirby swingcopter is cute
I am afraid I have to disagree.
The freefly mode is way better than the way we do it in 2.1. The borders are gone and the camera is not messed up anymore. It also saves the hundreds of Objects needed for it to work.
Same goes for the Swing. The swingcopter physics are way better than the way we do it at this point in time. It requieres less objects and you can do free fly with it. That is not possible with the dual varient of the Swingcopter.
The random trigger will probably not be useful for most creators, but it provides util that is very useful in certain situations. Also it is good for quizes and bossfights.
The green gravity portal is also useful, as it always flips your gravity. That could be useful for coin pathes and auto sections. The color choice is questionable but that goes for the yellow gravity portal aswell.
@@bobertbopala Yes but that is also buggy and it costs unnessecary objects
also, dont forget to say that in 2.1, theres no way to play swing copter in dual mode, in 2.2 it will be posible
To be fair to the swing copter, the current ones control TERRIBLE. The 2.2 swing copter will actually converge to a horizontal path if you spam fast enough. The best I was able to do with triggers converges to a straight, but not necessairily horizontal. Also, it's much like a wave an in it dies if it touches anything.
Swing Copters: I agree for the most part, but it can be used for stuff like optimization, not having to require a dual portal so you can have it collide with duality, and simplicity
Free Camera: With the new camera updates, this isn't useless. First off, the current way people create free camera is way too part heavy right now and looks ugly in the editor. It also is pretty buggy. Secondly,
Invert Portal: Well, yeah it is a weird addition, but I do see some benefits. For speed purposes, why would you checkerboard a path with up and down portals when you could just place them all at once instantly? Also, this could be pretty creative for coin paths and interesting non-linear gameplay routing. Also, I am not so sure this was was hard to implement.
Icons: This is not a "dumb" addition. It might be useless, but like, thats kinda the point. They aren't supposed to give you superpowers or anything.
Random Trigger: Firstly, optimization again. Secondly, this has two main uses. Gameplay variation, and decoration. Not exactly used to make a level random chance to be able to be beaten.
All of the things mentioned in the video’s purposes:
Swingcopter: optimisation
Free fly: optimisation
Invert portal: possibly used for memory, multi path or platformer levels
Icons: diversity and being unique
random trigger: not to sure about this one, but because you can somehow make this in 2.1 I would consider it useful for optimisation.
unlimited objects: you no longer need a hack to do this
Pixel blocks: optimisation, because you can make it with a lot of objects in 2.1.
The servers will also be useless when 2.2 is released.
The ship part in the new official level is such inconsistent bullshit that it caused most of the deaths i had in the level due to fps issues that RobTop did not bother fixing.
bro u have a bad pc
5:40 is he quote that made my day
In 2.11 the editor is already some sort of unity game engine, but in 2.2 it will be so stupidly big and full that there is no better way to explain other than comparing to Unity XD
Im pretty sure the green portals are for different gravities and platformer 2.2 features. And the ship free fly is a MUCH more convenient object less way of free roam esque gameplay, and the whole icon thing is subjective??? And swingcopters were wanted by the community, but we got impatient and started more consistently using the fake ball ones. But RobTop already implemented gameplay and added them to the game, so now we’re pissed that it’s not the same as the ball? We asked for it and are going to get it but since it doesn’t behave like the fake one we use, we’re angry? This video is really dumb at some points.
Swing Copter is fine, since you dont have to spam hundreds of blue orbs to follow you in order to get the gamemode, is a gamemode that everyone waited for.
Random Trigger: It will be cool for bossfights, it will make them fun and unpredictable, and a new Geometry Dash meta will exist from avoiding random objects moving to you, GD will also require reaction not only memore. Ofc this feature doesnt need to be abused, to make totally unpredictable levels.
Green Gravity Portal: Is for platformer, at this point every creator will use the green gravity portal and will make the normal ones useless lol for regular levels
Free Roam: You dont need to spend hundreds of portals to have it, more optimization, and better transitions, since free roam with portals feel uncomfortable.
Yes rob is going to delete the object limit but he said that there will be a limit for a rated level. So there are standards with the object count in 2.2
he chooses daily levels when they already have been rated
In my opinion the invert portal is probably going to be used in the new plat former mode so that it can be used in a puzzle or something.
2.2 is going to ruin gameplay, accesibility for beginners and the chances of anyone new getting their level featured. Mark my words.
I quit already lol because of this
Robtop said he will still rate 2.1 levels when 2.2 comes out
Your content is sooooo GOOD I recommend you doing shorts (I have 100k subs thanks to this, before that I only had like 20k) You really deserve more attention, keep it up and continue making cool videos, I really love em
2:26 it can actually be very useful in platformer, youll see! for example it can be used for platformer puzzles
00:01 probably the 2.2 Release year
LMAO TRUE
About the swingcopter. the only reason i would think why robtop added it or atleast some people think why it should added is because with swingcopter you can have more "spaces" to make gp of. and added it with Free Fly mode, you can make some cool mid air swingcopter gp without having to worry about the "spaces" when you're using the traditional swing.
And also Freeroam mode (aka Free fly mode) its so much easier to do and have better camera movements compared to traditional one. and they took so much less object than having to spam the portals everywhere with a few clicks.
And lastly about random trigger. the only thing i could think of the usages of this trigger is probably for Plat levels, or normal levels with different routes (like the ones Colon did in 2.1, or even changed the visual randomly)
and the rest, i kinda agree tbh. especially the Green portal and Pixel blocks. after creating in GDPS 2.2 for quite a while now, they're kinda useless unless you're doing the Sneak Peek Style (Dash and Explorers, which in gdps people do this alot even to this day). for normal design, they're as useless as Rainbow blocks i would say
so instead of just insulting you, im gonna go through everything and try to point out some things
swingcopter: the one that already exists is super buggy and plays horrible, while ALSO requiring at least 1 block of the screen to make it work (to hide the player on the blue orbs). the new official one is needed because its way more consistent, plays better and doesnt eat up part of the screen for it to work. im not a huge fan of the swingcopter mechanic itself but the new one is definitely better than the one sary made
freefly: the way we customly make this thing with the current editor is shit, its very unoptimized with you having to use a lot of portals which just adds up to the object count, and the camera movement is absolutely horrible, with the player being able to go out of the screen if moved too fast. the new one however, is way better, only using one object and actually giving you free room to work with, instead of just moving the ground limitations up and down, plus the camera follows the player properly
the green gravity portal: as much as i agree that this one has no point since there are the other ones already, it can be used for memory levels or to confuse the player, or even - with the multi activation option enabled - optimize those transitions that puts a lot of gravity portals for sync purposes. either way, it does have some useful functions and its not like its gonna replace the other ones anyway, if a creator doesnt like it theyre just not gonna use it, unless they wanna, again, confuse the player (which is only bad if you have a skill issue)
icons: i know that you said its your personal opinion and thats right, an icon being good or not is 100% subjective (unless its the blank icons top players are using now, those are ass), and it being that way, there will always be someone who likes a certain icon, so the game having thousands of icons is def cool, it gives a lot more of variety
random trigger: the thing you said about it being able to make some cancerous gameplay is completely right, but those levels just shouldnt be rated i guess. the thing is it still has some really cool usages like randomizing different paths, decoration (like different pulse patterns...?) or designs, etc. in the end, it can be really cool when talking about visual stuff, and even if its hard to make properly, i would be also really cool and fun to make randomized gameplay that isnt a total mess and is easy to sightread. a good example of this is world machine by colon, if you havent played it already, you should totally play it
object limit: this is already a thing with hacks, robtop is just making it official. if you go check, most of the big projects nowadays have over, and by far, 80k objects. the thing about it being unstable and laggy is completely true, though. creators should just learn how to optimize better, and rob should optimize the game obv
pixel blocks: im pretty sure theyre gonna have their own tab on the editor, and even tho i agree on it being extremely cluttered with hundreds of objects (or even pages) in a single tab can be very overwhelming, theres no doubt that all of those can make some insanely cool designs and arts (just like how culuc makes his stuff, blending a lof of different shaped objects together). im really excited for pixel blocks, but yeah, not sure if ALL of the ones that are coming are really necessary
hope you read this holy shit, feel welcomed to reply to this if you disagree
Pixel blocks do have their own tab In 2.2, atleast what's shown in the gdps.
Green gravity portal has use to switch your gravity, no matter which gravity you start with.
Well swing copter is an ispired game mode and it ain’t the only one
Well, you can't use swingcopters in duals, so it would be interesting using the copter with other vehicle and also the free mode doesn't exist with the floating ball and also the swingcopter is more smooth too.
About the icons depends of who you ask.
The green portal maybe will be good for troll a little bit or for plataform levels but I wonder why Robtroll added it.
idk how it would function but it would be pretty cool to see dual swingcopter.
The edits in this were so random yet so funny. Good video
Ok now add 16 to that number at the beginning
The things that already exist that you pointed out (aside from the invert portal) is object count. Later in the video you said it would be laggy for some of the new stuff. You showed us the free roam thing for 2.1 and look at those objects! LOOK AT THEM! So yeah, that’s why i think these aren’t useless.
that was like 100 objects lol, it wont cause any lag, on the other hand, millions of objects will.
based af
Agreed
@@Justsayhiplz fr
Where can i download gd 2.2 though, I don't know how and i kept searching information about it, what platform has it released?
2.2 hasn't been released yet.
i feel like freeroam is useful because the only way right now takes up a lot of objects
1) I mean... the version we have cannot go to dual
2) the existing free roam goes off border and is very hard to read. Also lots of objects
3) agree
4) agree xD
5) Sure...?
6) agree but LDM
7) WAT DA F___
Good video though :)
I agree with the first 2, that's why I dont think they're completely useless.
I disagree with the swing copter bit it's physic look to be very different and while we can just make it, we can also just make a ball with orbs, ufo and with the spider Orb even the spider
the invert portals are going to be used in platformer mode
i love how you just put random cursed images in the whole vidéo
I would never have thought that anyone would consider swingcopter useless, given this mode players have been asking very much since 1.9.
And I've never understood "it already exists" argument because what we have now is not the same as it will be in 2.2. At the moment, the swing copter that we have from players is not used on a regular basis as a regular game mode and this is a significant difference.
In theory, the spider mode could also be implemented in 2.0 but as a normal game mode, it is played more pleasantly than the fanmade from the player.
I agree
The 2.2 swingcopter is miles better than the annoying flying ball we have right now.
2.2 is coming in 9098, im soo ready for the hype!
3:34 this one is actually good
1:08 yeah but you can replicate a ufo with an orb and a move trigger so…
And a ball with the cube and gravity portal/orb
And the spider with a ball and teleport portals
Swingcopter: the ability to create an easy swingcopter dual
Freeroam: really handy addition for camera controls. I thought it also worked for duals, but I might be wrong if you insist that it "would be a good idea"
Invert portal: While it's definitely more stupid at surface level, it's not as stupid as you may think. You could do some fun stuff with it, for example in platformer mode. But it's not that amazing of an addition or something.
Icons: Pretty much based on opinion which ones are good and not. Not much to say here
Random trigger: Again, platformer mode. You always seem to forget about platformer mode. It's a pretty useful trigger from that point of view.
That's it!
One of my main problems is with the icons, how will you even get them, and how hard could they be? Dont even get me started in the random triggers 💀
generally the swingcopter we have has bad physics, I'm guessing the new swingcopter might have better physics cuz this swingcopter we have is hard af
I disagree. You see, you've missed one critical detail.
Truth doesn't exist. Reality isn't real. Everyone will die.
I love that end card song
wow
kumalala kumalala kumala savesta
@@45KU suu
Actually there is difference in the swing copter and the fan made one the normal swing copter is hard to control and the fan made is easy
2.2 better be all over the news when releasing
Welp its here
Removing object limit changes nothing, since anybody could already use hacks to bypass it, as they actually did in many popular levels. I mean, it's just a quality of life change, so that you don't have to use hacks.
I'm totally in support of removing the object limit, tho I just felt bad for the mobile players who aren't going to be able to use it anyway lol.
Actually for once I disagree in one of these features even tho all these are disappointments of 2.2.
The one I disagree in is the unlimited blocks height in various gamemodes. Even tho its useless it's a saviour of lag and part counts.
But yeah everyone has opinions so I can't argue
4:27 limbo keys
the random trigger would probably be useful for mini games (ex; random item drop chance)
The random trigger can have some uses such as making random "pathes" (basically random gameplay rooms) and some random text such as the one seen in Power Trip.
The removal of object limit is not THAT much of a problem, knowing that robtop optimized the game for 2.2, but yeah some levels will be unplayable on mobile.
Oh yea I dont really care about the object limit being removed, I just think it's funny what's going to happen to the android players afterwards tho lol.
@@AzureTurk oh ok. I usually play gd on mobile, tho
Bro these new gamemodes! You save less objects!
But 2.2 is gonna remove the object limit so whats the fucking point
The pog icon isnt bad :(
is 2.2 out yet?
Loving the Andrew Tate icons 🗿🙏
Hey! when I was 12 I had my own iPad and was beating insane demons
Yo bro i have 0 hate for you i just wanna say your opion is irrelevant for the free mode the swing and the random trigger
SWING COPTER
The swing copper may already exist but it takes up do much space its annoying to made and overall ass so robtop thought it was a good idea to made it official so you can simply just place a portal then its over and done with
FREE MODE
Once again this already exists but how many objects are you using in clunk of portals and how much time would that take to make exactly the reason rob is adding these thinks is to make it easier to assess
But lets say rob desides to remove freemode and you have to have a massive clunk of portals for it to work how does that make any sense bc later in the video you say you want the obj limit to not free and that user made free mode will take a massive chunk out of you obj count
RANDOM TRIGGER
The random trigger seems very stupid it could have annoying game play and unpredictable BUT it also unlocks a path for creators to make procedural generation or secret path that apear randomly
Theres alot you can do with it but i know the community and i know its not gonna be that way
Anyway you probably didnt read this fucking esay of a comment and i cant blame you but if you did this is the correct opinion :)
I wouldn't say that any of these are completely useless to be fair, (except for the invert portal). Whilst there's some I would disagree on, I appreciate that you gave a different opinion from the one in the video (:
@@AzureTurk the green invert portal is for platformer
@@w4ssermelon dont the normal portals have the same function either way? im slightly confused on that now.
@@AzureTurkThe green portal will work in both directions. Usual gravity portals will not be able to work like this.
imo 2.2 is so big its gonna ruin gd for a long time
smh
2.2 will come in July 2023
3:02 bro, but my fav color is green :(
if everyone hates gd 2.2 mayby robtop wont do 2.2
But dual mode now is free
to the person who said "i actually hate your videos" "🤓"
Did 2.2 release on mobile yet?
2.2 hasn't released anywhere yet.
@@AzureTurk Oh
2.2 IIIISSS OOUUUTTT
AYYYYYYYYYY i dont use twitter either and also fully agree with most of this list GGGGGG
no
This guy said that the pog icon eas mid. Dislike
JK
Chicken sandwich
bruh
Are you Turk? Reis bi ses verir misin la.
I am indeed Turk
im not sure why my comment got removed, but it did... so azure, if you see this can you please go to the spam section and check out my comment? i made a few points id like you to see
It may have been detected as spam, I'll check the held for review section.
@@AzureTurk ty
its been so long
Since I last saw my son lost to this monster
thast green portal is for colorblind ppl