Blender’s Secret Weapon for Texture Painting - How to Use Quick Edit's Texture Projection

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  • čas přidán 4. 07. 2024
  • Learn how to use YOUR favorite digital painting software with Blender to achieve insanely good results SUPER easily! Especially good with Krita (amazing free digital painting software) and Photoshop. Thank you to ‪@BlenderSecrets‬ for teaching me this trick ♥
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Komentáře • 433

  • @moltenbolt
    @moltenbolt  Před 5 měsíci +20

    A VERY SPECIAL THANK YOU TO THE DEUCES CLUB MEMBERS FOR ALWAYS STICKING TO THE END OF THE VIDEOS!
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    THANK YOU ALL! DEUCES ♥♥

  • @weez6575
    @weez6575 Před 5 měsíci +195

    this is... insane. how did no one mention this sooner?!

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +38

      People have mentioned it before - but you either stumble upon it as I did, or you kinda need to already know what you're looking for. It is an insanely good tool though, yeah

    • @zORg_alex
      @zORg_alex Před 4 měsíci

      Yeah right?

    • @benr8906
      @benr8906 Před 4 měsíci

      czcams.com/video/N24UGsutbkQ/video.htmlsi=sej32lIk-VCfFKZI

  • @sleepCircle
    @sleepCircle Před 4 měsíci +108

    Looks like clip studio paint requires that you premultiply the alpha channel before it gets added in. The function is already built into blender, there just needs to be some way to attach it as a setting to the "external program" thing.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +16

      That would be incredible, cuz I love CSP!

    • @sleepCircle
      @sleepCircle Před 4 měsíci +1

      @@moltenbolt I recently actually got a feature added-not by request, but because I was trying to figure out how to do something in Blender and a programmer noticed that it wasn't possible and added it really quickly (it's pull request #115103, 'nearest neighbour option in UV map compositor node' if you want to look it up.) It was extremely decent of him and completely unexpected.
      Maybe we could collectively put, like, a small bounty on "add a premultiply alpha checkbox to the 'external image editor' program in the preferences."

    • @sleepCircle
      @sleepCircle Před 4 měsíci +15

      @@moltenbolt i managed to get a small feature added to blender recently simply by being in the right place for a bored programmer to notice i was having a problem. maybe we could collectively put a small bounty on having a "premultiply alpha" checkbox near to the external image editor setting.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +5

      Nice! And yesyesyes fantastic idea! Where might I lodge such a request?

    • @sleepCircle
      @sleepCircle Před 4 měsíci +5

      @@moltenbolt I'm NOT SURE yet haha. I'd have to investigate a little more and snoop around the IRC channels.

  • @leucome
    @leucome Před 4 měsíci +25

    In CPS keep your screenshot as a 1% visible background instead of deleting it. This should prevent CSP from rendering/premultiplying nearly transparent pixel as white when saving. I think, It was a long time since I used CSP to do that but if I remember correctly this was working.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +5

      Woahhhh I'm gonna have to try this! Thanks 😁

  • @tankdude5208
    @tankdude5208 Před 4 měsíci +25

    These short and sweet but actually understandable blender videos seem to be kind of rare, thank you!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +3

      Thank you kindly! I try to keep it as clear and succinct as I can tbh

  • @bowmanruto
    @bowmanruto Před 4 měsíci +8

    there's also a multitude of add-ons that ''auto apply'' on a set timer all the way from 5 seconds to 1 ms, which means that with a bit of tweaking you can use the autosave function of your program of choice to automatically apply a line to the 3d mesh as you paint in basically real time

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +2

      That sounds pretty awesome, thanks for letting me know! 😁

  • @fryingpanvan
    @fryingpanvan Před 4 měsíci +17

    When i used to work in blender, this was among my top 5 favorite features, so I'm glad to see people showcase it so others can try it too. Thank you!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +2

      Agree, I love it hehe

    • @RodasAPCTV
      @RodasAPCTV Před 4 měsíci +2

      well shit, seems like a good time to ask then. what were the other 4? 😂

    • @fryingpanvan
      @fryingpanvan Před 4 měsíci +5

      @@RodasAPCTV Keep in mind this is all pre-3.5 because my current laptop's OpenGL is not supported BUT
      My top 5 features:
      1) The screw modifier, so many bottles were made with that single modifier alone
      2) External Programs (see video we just watched)
      3) Bake sound to f-curve: I made a lot of audio visualizers like this and it served as an okay lip-sync tool for test shots
      4) Dynamic Paint.
      5) Sewing Springs on the cloth simulation. I also draft sewing patterns, so using the sewing springs and the pressure volume can help me make sure any pattern I create is accurate to how I picture it before I cut anything out.

  • @rahulujjal8245
    @rahulujjal8245 Před 4 měsíci +31

    Clunky is the only word to describe painting in blender and what's put me off from creating hand painted textures. This is a game changer for me. Thanks!! Subbed.

  • @lubedlegs
    @lubedlegs Před 5 měsíci +13

    you can also just edit the image you are working on in an external software by: A) opening it manually from the file browser or B) in image viewer/paint environment in the same menu save image lives click "edit externally".
    that way you preserve the original quality and aren't making needless screenshots.
    Of course it all depends on what you want to achieve and with what workflow. If you for example just need better selections and blurs and don't the specific perspective angle of the viewpoint then I believe editing the file is preferable to making a screenshot and possibly projecting it at a n angle.

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +3

      Ooo, I didn't know about these other methods, thank you for sharing those! I can see how sometimes just editing and refreshing the image externally might be a better option for sure!

  • @francjirachi
    @francjirachi Před 4 měsíci +1

    Just found this channel, and really glad I did, you are making great tutorials in a fast pace while still explaining everything clearly, great stuff

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Thank you so much! Hehe that's great to hear 😁

  • @low-keyterrible7859
    @low-keyterrible7859 Před 5 měsíci +5

    Very nice! I bet that'll make things easier for folks. Thank you for demonstrating, and so quickly! Deuces!

  • @Breadnewsbears
    @Breadnewsbears Před 5 měsíci +5

    Wow- absolutely amazing. Thanks for the quick, clear and fun tutorial! Dueces ✌️

    • @moltenbolt
      @moltenbolt  Před 5 měsíci

      Thank you for watching and your kind words ♥

  • @youshimimi
    @youshimimi Před 5 měsíci +2

    Thank you!!! This is life saving

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Isn't it awesome?! Hehe you are very welcome 😁

  • @bboyjmc
    @bboyjmc Před 4 měsíci +1

    This was really well put together thank you.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Thank you 😁 that's very nice of you to say!

  • @bluelantern1516
    @bluelantern1516 Před 5 měsíci +5

    Thank you so much, I didn't know about this feature despite the fact I've been using blender for a really long time ! Deuces !

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      You're welcome! That's one thing I love about Blender, sometimes we can stumble upon things that are sooo useful that we had no idea about 😁 I've added you to the Deuces Club list hehe Thank you for watching!

  • @DeathChronx
    @DeathChronx Před 4 měsíci +1

    This is great! Thanks!

  • @Clases3d
    @Clases3d Před 5 měsíci +1

    so easy and yet so useful, thanks

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      You're welcome! I'm glad it was useful 😁

  • @WispOfSoul
    @WispOfSoul Před 4 měsíci +1

    This was insightful. Thank you

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      My pleasure, thanks for watching 😁

  • @alanthomasgramont
    @alanthomasgramont Před 4 měsíci +2

    This is awesome to know. Thanks!

  • @Julian-B
    @Julian-B Před 4 měsíci +1

    thats fantastic dude, thank you so much for this tutorial!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      My pleasure! It's a really useful tool 😁

  • @Nathan_RM
    @Nathan_RM Před 5 měsíci +5

    That video was surprisingly informative for a 3 min video 😂
    You've got serious skill, Bolty!
    Looking forward to the next stream

    • @moltenbolt
      @moltenbolt  Před 5 měsíci

      Thank you for your constant support Nathan! It's super encouraging 😁

  • @3dsteveo765
    @3dsteveo765 Před 5 měsíci +1

    Totally awesome!!

    • @moltenbolt
      @moltenbolt  Před 5 měsíci

      Hehe Quick Edit is pretty sweet 😁

  • @IspyrGameDev
    @IspyrGameDev Před 4 měsíci +1

    Great stuff, will have to give it a try

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Awesome! Yeah, it's a handy tool 😁

  • @imdrnickriviera
    @imdrnickriviera Před 4 měsíci +1

    This is going to change my workflow incredibly! thanks!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      That's awesome! Thanks for watching 😁

  • @maciejz4765
    @maciejz4765 Před 6 dny +1

    Yoo this is incredible, thanks a lot, great tutorial!

    • @moltenbolt
      @moltenbolt  Před 6 dny +1

      Thank you! I'm happy if it was helpful 😁

  • @sound4mation
    @sound4mation Před 4 měsíci +1

    wow that's really useful to know. Thanks for sharing

  • @pocongVsMe
    @pocongVsMe Před 4 měsíci +1

    awesome tutorial!

  • @NathanWAdams
    @NathanWAdams Před 4 měsíci +1

    This was an awesome video! Thank you for sharing.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Thank you! Thanks for watching!

    • @NathanWAdams
      @NathanWAdams Před 4 měsíci +1

      @@moltenbolt You bet! Keep up the great work. I subscribed to you and look forward to more great stuff.

  • @ShredMentor
    @ShredMentor Před 4 měsíci +1

    HUGE game changer, thank you

  • @user-ol9zd1zy4x
    @user-ol9zd1zy4x Před 4 měsíci +1

    I enjoyed this video a lot, thank you.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Glad you enjoyed it, thank you! 😁

  • @anaeyra_art
    @anaeyra_art Před 4 měsíci +1

    Thank you! Thank you! This is amazing and will make my life soo much easier :)

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +1

      Glad it helped! Thanks for watching 😁

  • @OrdinaryPersonah
    @OrdinaryPersonah Před 2 měsíci

    This is a killer video 🎉 I can finally use my krita skills with blender

  • @funlabsdesignstudio
    @funlabsdesignstudio Před 5 měsíci +1

    Nice 👍🏼 thanks for this bud!

  • @BadPracticeAutomation
    @BadPracticeAutomation Před 4 měsíci +1

    Beautiful just beautiful

  • @morgans4977
    @morgans4977 Před 4 měsíci +2

    This is a lot like the old projection painting in maya, super happy to know about this!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      It's super handy in the right circumstances 😁

  • @Dr.R.
    @Dr.R. Před 5 měsíci +1

    Thx!

  • @user-ov2vz9de5d
    @user-ov2vz9de5d Před 5 měsíci +2

    I love you ur m'y savoir i needed this tutorial so badly

    • @moltenbolt
      @moltenbolt  Před 5 měsíci

      Hahah thanks 😁 happy to help!

  • @Jack_Wolfe
    @Jack_Wolfe Před 4 měsíci +1

    3:22 the white pixels are to do with specific png formatting. You can remove it using png8 instead.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      👀 ohhh I gotta try this ASAP, thanks for the tip! 😁

  • @ThomasHowell-sb7jp
    @ThomasHowell-sb7jp Před 4 měsíci +1

    This is great thank you, I've been using Blender for 5 years and somehow never even saw this before!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      You're very welcome! Yeah, it's really buried in menus hahah 😁

  • @rafacarva
    @rafacarva Před 3 měsíci +1

    Very nice

  • @dreamzdziner8484
    @dreamzdziner8484 Před 5 měsíci +2

    Damn. This is a treasure feature indeed. Thank you mate 🤗

  • @vojtagupta1001
    @vojtagupta1001 Před 3 měsíci +1

    great vid

  • @hotfishdev
    @hotfishdev Před 4 měsíci +1

    Well this is neat! Thanks for posting it! Deuces!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      My pleasure! I've added you to the Members List 😎

  • @kevingardner7782
    @kevingardner7782 Před 5 měsíci +1

    Excellent 👌, Deuces

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Thank you 😁 I've added you to the Members list 😎

  • @C_Corpze
    @C_Corpze Před 4 měsíci +1

    I saw the option but I never knew what it did.
    Dayuuuum that's crazy useful actually.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +1

      It really is, I like it a lot 😁

  • @wwklnd
    @wwklnd Před 4 měsíci +1

    I've been using Blender about 15 years, and I somehow didn't know about this. Great video!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Thanks! Yeah Blender hides the dangdest things in its interface 😁

    • @wwklnd
      @wwklnd Před 4 měsíci +1

      @@moltenbolt Yeah when I started with like Blender 2.48, the interface was absolutely awful haha. There were like three shortcuts on every button on the keyboard, I had printouts of all of them LMAO

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +1

      I was lucky, I started just after Blender moved to a more modern interface - I think 2.79 or somewhere around there. It's still a maze of buttons though hahah@@wwklnd

    • @wwklnd
      @wwklnd Před 4 měsíci +1

      @@moltenbolt Yeah lol I think I feel a bit spoiled with how user friendly the latest Blender versions are compared to the older ones, I also used a ton of Autodesk stuff like Maya and Motionbuilder in university a decade ago which was so goddamn unstable that I can't help but feel thankful for how stable Blender tends to be too!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      I spent some time with 3DSMAX and Maya, and it felt cumbersome - probably because I was untrained but hey, I love Blender lmao. Feel free to pop in the discord if you wanna chat Blender n stuff! discord.gg/Pb8tzkqu@@wwklnd

  • @mayonaise146
    @mayonaise146 Před 5 měsíci +3

    Nyah makes a return, great vid

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +2

      Thanks Mayo ♥ strim fam unite!

  • @kkdd3844
    @kkdd3844 Před 5 měsíci +1

    Deuces! This is much better than the laggy painting experience in blender!

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      I agree, it makes hand painting super fast and easy. Thanks for watching and I'll add you to the Memebers List 😎

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Added!

  • @saltywhatever9807
    @saltywhatever9807 Před 4 měsíci +1

    THANK YOUUUUUUUUU

  • @Reya8
    @Reya8 Před 4 měsíci +1

    OMG you are a god send.

  • @thejagman22
    @thejagman22 Před 5 měsíci +3

    Great video on a criminally underused Blender feature 💯
    I've actually been using this technique in conjunction with Photoshop's Generative fill to blend and pretty much eliminate visible seams 100%. As it says in the video you MUST merge everything to a single layer before you save, but keep that layer's transparency, ie. Don't Flatten. Also important: the format must remain PNG and you cannot alter the filename.
    Another couple of things - Quick Edit only seems to work (for me anyway) in EEVEE. Cycles simply doesn't update when you click apply.
    And if you are going attempt to use with Generative fill in Photoshop, first I plug my base texture into an Emission node (this eliminates the effect of light and shadows on your object in EEVEE). Otherwise the Generative fill will 'add' shading to match your screen capture and then it's eventually shaded again in Blender's viewport, so its effectively double-shaded. Just remember to remove the Emission node when you're done 😉
    For me these are really powerful techniques and well worth you looking into 👍

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Hey! Thank you for sharing those tips, that's awesome 😁 Isn't it weird that cycles doesn't update?
      I often use Quick Edit in conjunction with Ucupaint (adds layers to texture painting, like in the vid) and do handpainting through an emission node setup - but for those who aren't doing it that way your tip is incredibly useful. Thank you for watching and for your tips, I really appreciate it!

  • @styloo_
    @styloo_ Před 5 měsíci +1

    nice vid !

  • @tciddados
    @tciddados Před 4 měsíci +1

    Wild. Never knew this existed.

  • @HoboNoah
    @HoboNoah Před 4 měsíci +1

    useful

  • @TubbybloxianYouTube
    @TubbybloxianYouTube Před 4 měsíci +1

    2:44 The image that was applied is bigger in Blender than in Photoshop

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Yes, someone else pointed out the resolution disparity. Best I can figure is to just make a judgment about what looks alright.

  • @FOXY_ANIMATIONS
    @FOXY_ANIMATIONS Před 4 měsíci +1

    this is god feature ,thanks for showing off

  • @rosverlegaspo6752
    @rosverlegaspo6752 Před 4 měsíci +1

    I have known of this feature since it was introduced. I thought it was widely used.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Based on the feedback I've been getting, it seems to be more miss than hit on whether or not people know of it. It's a great feature!

  • @raffantt
    @raffantt Před 5 měsíci +1

    I can't believe I was not subbed to you yet😮

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Well I very much appreciate you subbing! Thank you 😁

  • @marcelochs3028
    @marcelochs3028 Před 5 měsíci +2

    I am happy that there was at least one nyah :D I think a few of them are okay in the first videos I watched you just overused it :) Nice Video huge fan!

    • @moltenbolt
      @moltenbolt  Před 5 měsíci

      Hehe thank you. I agree, t'was overused in the first ones. Better used as emphasis rather than the norm 😁

  • @TactfulWaggle
    @TactfulWaggle Před 5 měsíci +2

    Yo, i didn't even realize this was an option, this is so cool, i use CSP so it's unfortunate it's not as good on it, but it sounds so freaking useful
    Also the "here"'s do surprisingly work well, was worried the nyahs would sound too random and out of place when put after such normal sounds, but it seems to work, awesome!

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Thanks Waggle! I re-tested CSP today with a higher resolution screen grab to see if the problem persisted - it did, but not as badly. So CSP *can* work, but you'll just need to spend a moment touching up your edges. I still think that using Quick Edit with CSP would be faster than just straight up using Blender.
      I also use CSP for my regular painting and drawing stuff, so for it to not work super well is really disappointing. That said though, I'll keep at it to see if I can find a method that works 😁

    • @TactfulWaggle
      @TactfulWaggle Před 5 měsíci +1

      @@moltenbolt That's great to hear!

  • @marcfuchs6938
    @marcfuchs6938 Před 4 měsíci +3

    I have been using Photoshop for texturing since starting with Blender.
    The brilliant thing is, that Blender eats PSD files, even of large resolutions and with numerous layers. So I create the whole texture in Photoshop and simply load it in Blender. That way, you can work through the WIPs. Save the PSD files and load it as texture. When you edit that files in Photoshop, save it normally, and in Blender, in the UV map viewport, simply press Alt+R to refresh the loaded image.
    Once you're done with the Photoshop work, save your texture for example as JPEG or PNG and replace your PSD texture in Blender with this smaller version. The aspect of the texture stays the same at whatever resolution, as long as the aspect of the texture stays the same.
    Also for whoever didn't realize it: a file with an Alpha layer can be used in Blender like 2 inages, one in color and one in black and white. Because that's what the Alpha channel is, black and white pixel data. Every program just interprets it as transparency, handles the black and white layer as mask data. But when you put the Alpha channel into color inputs in Blender, you get that black and white pixel data to work with. There may not be many use cases for this, but I think it's valuable to know.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Alt+R 👀 omg thank you for sharing your process. The ability to just refresh the image with a hotkey is huuuuge! Thank you!

    • @marcfuchs6938
      @marcfuchs6938 Před 4 měsíci +1

      @@moltenbolt I am very happy that I could provide valuable information. I have gained so much important knowledge from tutorials, nice to spread something.
      I don't remember anymore, if I got Alt+R through a tutorial or found it myself while experimenting, but the general rule is, that experimenting in various windows with CTRL ALT and Shift can lead to finding out about very useful functions. Because even the biggest amount of tutorials can't make you aware of everything there is.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      100% agree. Thanks again!@@marcfuchs6938

    • @badbunny_uk
      @badbunny_uk Před 4 měsíci

      An extension to your color + alpha = 2 images, is that you can seperate out the color channels in the shader editor and treat it as 4 images in one. Great for merging multiple black and white mask images into single files to save space (if you need to).

    • @marcfuchs6938
      @marcfuchs6938 Před 4 měsíci

      @@badbunny_uk Absolutely right, though as with the Alpha, it's a very niche edge case. Unless somebody is working with very small VRam and needs to keep everything tiny. My computers have 8GB graphics cards and recently got a new laptop with 16GB Vram, I should be good with that to use high resolution 16bit textures. =)

  • @falaksher3849
    @falaksher3849 Před 5 měsíci +1

    Great 👍

  • @ghostling9823
    @ghostling9823 Před 4 měsíci +1

    Like finding gold, makes you wonder why they have these features hidden away like that. Great video.
    If anyone is wondering, Sai works fine, just tested it.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Thank you, and thanks on behalf of Sai users also 😁

  • @rmjrmj4
    @rmjrmj4 Před 5 měsíci +1

    Ah, yet another great vid Nyah, thank you for yet another helpful video.
    🐺Deuces!

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      My pleasure, and I have added you to the Deuces Club members list 😎

    • @rmjrmj4
      @rmjrmj4 Před 5 měsíci

      @@moltenbolt
      Thank you, I'll be sure to Hold it up with great Honer. ^w^

  • @Dyzcroll
    @Dyzcroll Před 4 měsíci +1

    👍 Excelent Channel. Deuces

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Thank you! I've added you to the Members List 😎

  • @brunoluz4240
    @brunoluz4240 Před 4 měsíci +1

    Here in Brazil Ucupaint it's a strange name hahahaha. But this tool it's fantastic!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +1

      It is an amazing tool for sure 😁 Hi from Canada!

  • @JohnDlugosz
    @JohnDlugosz Před 4 měsíci +1

    The EXE for Photoshop includes the exact version number. When you update, the hard-coded path will be left pointing to the old version or a missing path.
    It ought to offer, say, a Python code snippet to resolve the path, or pattern-matching to give the schema for the paths.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      I hadn't thought of that. Slight pain in the butt to need to update it every time. Thanks for the heads up!

    • @JohnDlugosz
      @JohnDlugosz Před 4 měsíci +1

      @@moltenbolt That's the case for any launcher, which is how I noticed it in the first place. That makes me think that the non-specific fix is better, as it can be used in every such context.
      That is, an EXE that finds and launches PhotoShop (than quits). If multiple versions are present it would display a little menu to choose.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      That would indeed be most handy!@@JohnDlugosz

  • @HeroDestrin
    @HeroDestrin Před 4 měsíci +1

    I am confounded that I didn't know about this before. My life has been forever changed. I grew four inches and my voice deepened three octaves. My IQ increased drastically and I can now bench 450 pounds (easily). My chin transmogrified into a chiseled marble statue. Thank you Moltenbolt. Thank you.
    --That aside I can imagine using this feature with Ucupaint to create stylized textures the way Riot Games Studios does it; I saw a behind-the-scenes of the texture painting of the show Arcane where the creators chose to hand-paint textures individually for different camera angles, so that they could paint lighting in and add more details when close-ups happened. I was breaking my small noodle of a brain trying to figure out how this could be done in Blender - and I think this is the way to do it. Ucupaint would allow for having a base character texture and then painting on additional detail when rendering different shots. This could also be done for stationary shots or even entire backgrounds (Arcane often has entirely hand-painted backgrounds)

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      This is precisely how I have been using Ucupaint and Quick Edit together during my livestreams. Trying to learn the Riot/Airship Syndicate style and those two tools make the technical aspects of it super simple.
      Great comment btw hahah ♥♥

    • @HeroDestrin
      @HeroDestrin Před 4 měsíci +1

      I shall certain watch your livestreams to see how you use it in the future! @@moltenbolt

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Sweet!@@HeroDestrin

  • @Yazoon_S
    @Yazoon_S Před 5 měsíci +1

    I love your NYAH xDDD ❤❤
    Please keep up the amazing work ^_^

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Aww hahah thank you! I will do my best 😁

  • @jimikalliopuska9421
    @jimikalliopuska9421 Před 4 měsíci +2

    You should cover a addon called texture baking assistant. Its free and very unpopular.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Noted, I'll look it up 😁 Thanks for the recommendation!

    • @jimikalliopuska9421
      @jimikalliopuska9421 Před 4 měsíci

      By the way just note the one i THINK on the blender market was 1 dollar and the one on gumroad is free. Dont know why it just is

  • @terryflopycow2231
    @terryflopycow2231 Před 4 měsíci +2

    With the white lines in clipstudio, I don't know if this always fixes it, or always does a good job; but in the image texture node change linear to closest. That usually does it for me.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +1

      Oooo I must try this tip asap. Thank you!

  • @AngelCnderDreamer
    @AngelCnderDreamer Před 4 měsíci +1

    Dude I am so subscribe, someone told me about this but I was so confused on what they meant and now I understand! Thank you for making this video, I so got to try it. Also Im happy to see it supports krita, curious if it can support paint tool sai 2? O.O
    Also really interesting character for your channel, are they a dice or hexagon? And are you using a Vtuber for it. This is really interesting and I never seen someone did an object character before for it, so I find it really cool nonetheless. :3 They remind me of a honeycomb with an eye. Sorry if I asked a lot of questions here, I love your character. ♥
    Anyway keep up the good work, I look forward to seeing more from you and watch you grow. ^ ^ P.s love the channel's name. It's really cool name!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Hi! Thank you for all your kind words 😁 My avatar is meant to be a gemstone, and I use a PNGTuber app called Veadotube Mini. Someone left a comment saying they had tested Sai and that it worked, but I haven't tested that myself. It should work though!

    • @AngelCnderDreamer
      @AngelCnderDreamer Před 4 měsíci +1

      That's so cool! Gemstones are neat. :3@@moltenbolt And you're welcome. Ooh thank you I'll check out the program and that's great to hear, I use paint tool sai 2 a lot so this is good news for me. ^ ^ Thanks for the reply btw and the heart. I wasn't expecting that. But yeah keep up the good work. :3

  • @NoVIcE_Source
    @NoVIcE_Source Před 4 měsíci +1

    oh wow

  • @tammamjahjah5114
    @tammamjahjah5114 Před 4 měsíci +1

    DEUCES 🔥🔥

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Deuces! Added you to the Members List 😎

  • @sewoh100
    @sewoh100 Před 4 měsíci +1

    Clip studio isn't inversed, it's premultiplied. There's probably a setting that will turn premultiplication off.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      I must locate this setting cuz using CSP would be so nice!

  • @TheBigQQ69420
    @TheBigQQ69420 Před 4 měsíci +1

    If the alpha is truly inverse iirc blender has an option for inverting an images alpha channel on image import, not sure itd help but there might be other hidden ways similar

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Ohh I gotta check that out! I believe I misspoke in the video though - Clip Studio Paint's alpha channel is premultiplied, which causes the problem. Someone mentioned that using PNG-8 as a format when saving the painted file in CSP could fix that, so that might work also 😁

    • @TheBigQQ69420
      @TheBigQQ69420 Před 4 měsíci

      Yeah I didn't really see it as inverse but I'm not an expert so didn't have enough knowledge to say anything. I saw the pre-multiplied comment after too. It's definitely worth looking into what it is and a solution though; I don't personally, but a lot of my friends enjoy clipstudio. I'll definitely keep some of these work arounds in mind if my friends run into them, but this method looks so much more comfortable than what blender gives you. Decaling stuff was... not fun and doing the shrinkwrapped plane method felt... bad... and bouncing between procreate for there half-baked 3d painting was... too much back and forth, and working on uvs directly was... unfun. So glad I watched either way. @@moltenbolt

  • @Jongivitis
    @Jongivitis Před 3 měsíci +1

    Could you go more into depth on how screenshotting works for this? Also in Ucupaint, can you merge all layers into a single image file?

    • @moltenbolt
      @moltenbolt  Před 3 měsíci +1

      The screenshot grabs what is visible in your 3D viewport - it will grab the exact angle and zoom level. You can change the resolution of the screenshot by changing the "Screen Grab Size" values in the Quick Edit options - whatever resolution you set will be what comes into your 2D application. And yes, in Ucupaint you can merge *image* layers with each other. Some other layer types aren't supported as afar as I know. But you can bake out textures with Ucupaint as well.
      Hope that helps! 😁

  • @user-gk9ut9qc1o
    @user-gk9ut9qc1o Před 4 měsíci +1

    Painting in blender kinda sucks, but maybe I’ll give it another shot using this technique. Thanks man, bless!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Hope it works well for you, I really like this method! 😁

  • @user-rw3rh9yd7u
    @user-rw3rh9yd7u Před 3 měsíci +1

    That’s great! Do you know if it works the same in the UV layout, with the mesh ready to receive an entire texture map?

    • @moltenbolt
      @moltenbolt  Před 3 měsíci +1

      If I understand the question correctly, I don't think it does since Quick Edit is using texture projection to make the changes to the texture. I could be wrong though, might be a gap in my knowledge of the tool. I do think there are some addons that allow you to quickly switch between digital painting software and the UV layout, though. If I can find the name of them I'll follow up here!

  • @iLikeTheUDK
    @iLikeTheUDK Před 4 měsíci +1

    So that's practically a modern day equivalent of ILM's old Viewpaint software from the 90s isn't it?

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      I'm not too sure. I thought Viewpaint was similar to regular texture painting in Blender or Substance/3DCoat because they could rotate the model and then paint - but I could be misremembering. With quick edit you can only paint on one angle at a time.

    • @iLikeTheUDK
      @iLikeTheUDK Před 4 měsíci +1

      @@moltenbolt you were able to rotate this around but to actually do the painting you had to freeze the view, and when you unfreeze you're no longer able to paint till you freeze it again

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Correct, you are basically painting on a screenshot that then gets projected back onto your model in Blender@@iLikeTheUDK

  • @aegisgfx
    @aegisgfx Před 5 měsíci +4

    NYAH!!

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +1

      Made my day, thanks Aegis ♥

  • @XINN1X
    @XINN1X Před 5 měsíci +2

    love your videos! another great tutorial! Confused why you replaced the nya with here, why not just have the arrow point to it without saying anything? It makes it hard to concentrate 😅

    • @moltenbolt
      @moltenbolt  Před 5 měsíci +3

      LMAO I knew this was coming - though I was worried the comment would be meant seriously. Thankfully I can tell it's not :P You can't please everybody 🤣

  • @whynotanyting
    @whynotanyting Před 4 měsíci +1

    This is fantastic. I just wish Blender's texture painting tools were more fleshed out. Regardless of the workflow, clunky is the word.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      On the plus side, Blender has announced that they are updating their texturing tools later this year, so I'm excited about that!

    • @whynotanyting
      @whynotanyting Před 4 měsíci +1

      @@moltenbolt Woooo! Can't wait!

  • @pyramlinum9514
    @pyramlinum9514 Před 4 měsíci +2

    Not very good with Blender, but definitely archiving this video for later if I ever get around to familiarizing myself with it more. This is awesome!
    I dont think you mentioned GIMP in your program list that Quick Edit works with, do you know if they pair well? I'm most familiar with GIMP, so I would probably prefer it if I were to give this a try.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Sweet, thanks for watching! GIMP should work just fine, in fact any raster imaging software that supports transparency should work😁

    • @pyramlinum9514
      @pyramlinum9514 Před 4 měsíci

      @@moltenbolt Oh, great to know, thanks!

  • @dawitgetachew3917
    @dawitgetachew3917 Před 4 měsíci +1

    Here...Here...HERE...OVER HERE

  • @drunkenmuse
    @drunkenmuse Před 4 měsíci +1

    Ive used it some, but wish it was as good as zbrush old Zaplink.. It's a bit hard to work effectively without a proper base texture in quick edit

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Hahah true. There's still a LOT in Blender that I wish was as good as Zbrush tbh 😁

  • @sameeruddin
    @sameeruddin Před 5 měsíci +1

    ❤thank you for tuosb

  • @rmt3589
    @rmt3589 Před 4 měsíci +2

    DEUCES
    (But as "Kinta Naomi")

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +1

      Gotcha 😎 Added to the Members List as Kinta Naomi!

  • @Kalyptic
    @Kalyptic Před 3 měsíci +2

    WTH! I did not know this existed -_-

    • @moltenbolt
      @moltenbolt  Před 3 měsíci +1

      It's both sneaky AND incredibly handy! 😁

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 Před 5 měsíci +1

    wow

  • @soundsoflife8885
    @soundsoflife8885 Před 4 měsíci +1

    Seems useful but do i have to create a new screenshot for each angle??

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Alas, yes. You need to rotate to the angle you want to paint then create a new screen grab. That's the limitation of painting using texture projection.

  • @DarkerCry
    @DarkerCry Před 4 měsíci +1

    This workflow would probably work really well with vector based apps like Illustrator or something like Affinity Designer (which can do raster as well). Hopefully they don't suffer from the same issues as CSP. As much as I enjoy using Affinity, CSP is just superior for blending/painting.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      I completely agree. I haven't tried out any Affinity apps yet, but people keep telling me they are pretty decent!

    • @DarkerCry
      @DarkerCry Před 4 měsíci +1

      @@moltenbolt It's really good, if you need to texture something with very clean lines, smooth gradients and some grunge or a touch of hand painting I would recommend Affinity. Photoshop has vector masking which is very useful but the workflow isn't great and Illustrator doesn't really have any raster options (I don't think).
      I've always wanted Affinity to have some 3d tools like photoshop to paint models but this method with blender seems like a good alternative.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      I'll def look into it. Thanks!@@DarkerCry

  • @Nash_Idaho
    @Nash_Idaho Před 4 měsíci +1

    how often i uv unwrap then paint in photoshop then re-import the uv.....

  • @henryfleischer404
    @henryfleischer404 Před 4 měsíci +1

    WTF. Every month, for years, I've ben annoyed at this not existing, only to find that it already exists. I was almost to the point of deciding to learn the relevant programming languages to implement it myself. Thanks.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      You're very welcome. It really is buried in those menus!

  • @LauraSeabrook
    @LauraSeabrook Před 4 měsíci +1

    Would this also work with Affinity Photo and/or Designer?

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      I believe so - any graphics program that employs layers and has transparency should be a viable option. People keep mentioning Affinity, I should really give it a shot!

  • @dae67
    @dae67 Před 4 měsíci +1

    the problem with clip studio paint is not the "inverted alpha channel" but it's the so called pre-multiplication

  • @dogstomp
    @dogstomp Před 4 měsíci +1

    1:03 when I open the tools tab at the right, it's not nearly as populated as in the video. Just has Options, Transform, Workspace. Is Ucupaint necessary?

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      My N-panel (the right side tool panel) is populated with some other add-ons. Yours is the default list. As for Ucupaint, it's not necessary in order to texture paint at all, you can do it just fine with vanilla Blender. But Ucupaint enables layers and adjustments, which aren't easily accessible outside of the shader graph in vanilla Blender. So Ucupaint makes it significantly easier and more powerful.

  • @DarkSwordsman
    @DarkSwordsman Před 4 měsíci +1

    The thing I don't get is how people can paint textures in 2D without really, really good UVs. I would like to see someone try to create more elaborate textures with the more typical UV unwrap that you'll see. The other thing that's frustrating is that Blender's texture painting would be perfectly adequate if it simply had native layers and the viewport performance wasn't horrendous.

    • @moltenbolt
      @moltenbolt  Před 4 měsíci +1

      100% agree. Add support for brushes, layers and improve performance and it would be just great.
      For my part, I'm not great at UVs and my principal interest is in practicing painting, so my UVs will usually be pretty garbo until I get some more practice with them🤣

  • @NoahPaessel
    @NoahPaessel Před 4 měsíci +1

    Deuces! Also: OMG t thank you! 🎉

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      You're welcome! Added you to the Members List too 😎

  • @LykMike
    @LykMike Před 4 měsíci +1

    Deuces baby!

    • @moltenbolt
      @moltenbolt  Před 4 měsíci

      Added you to the Members List 😎