Railway Empire The Warehouse Series Episode 1 Part One Warehouses and a 2 City Cluster
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- čas přidán 1. 02. 2018
- In the Warehouse series we will cover warehouses in detail, how and when to use them, different configurations and the tradeoffs they represent, what not to do with a warehouse and when not to use one. In this first episode we set up a 2 city cluster using a warehouse to exchange manufactured goods and provide raw materials to our two cities.
- Hry
I know I'm late to the game, but I really love these videos. Really helps to give me a deeper understanding and makes me want to play the game even more.
Glad you enjoy the videos.
Thanks for sharing this idea, Adekyn! I am an utter novice with this game and you've certainly given me plenty of food for thought with this video.
Hey man, just wanted to say I’ve enjoyed watching your railway empire vids. Keep up the great work
Thanks, appreciate it.
watched a million videos about basic track layout and other peoples lets plays but this video finally showed me what i was looking for. the basic concepts of point to point i get but the game gets complex when you throw in the warehouse and i almost decided not to use them. i have been enlightened!
Really helpful! Thank you!
thanks for the video man, game is more enjoyable after watching your video.
Thanks. Glad you like them and I'm especially glad the videos have increased your enjoyment of the game. That's the point of the channel.
Just like to say Adekyn, these videos are amazing! Really wanted to like this game, but found it confusing before I understood the mechanics. Now I've watched a few of your videos, im loving it. Keep up the great work!
Thanks. I'm glad the videos have helped you enjoy the game. That's the whole point.
Thank you for all your very helpful videos. It's very well put together and it made the game more enjoyable for me!
Glad to hear it.
Great vid, thank you for your help
Thanks for all the useful advice. Some great strategies here. Very clearly explained. Now all I need to do is find the correct keys within PS4
Thanks. Glad you are finding the videos helpful.
Thanks for explaining the correct way to use warehouses!!!
My pleasure.
Thanks for this very educational video. Just started today and got confused with all the tracks and signals and goods moving. Your movie helped a lot in understanding.
Thanks. I'm glad you found the video helpful.
This was so helpful, thank you!
Glad you found it helpful. Enjoy the game.
Thanks so much for these videos. Well explained and helped me so much. Keep up the great work. !
My pleasure. Glad you found them helpful.
Great video keep it up
Thanks.
Because of your very educational/helpful videos I have had to delete my saved games and start over -- ha-ha. Thought I was doing "ok", but after seeing your basic videos learned how badly I had set things up. Thank you for the time and effort you've put into sharing your knowledge about this game.
Glad I could help!
My head hurts,,,great info,,great video.
Thanks. Glad you liked it.
This might be THE best railway empire video ever, I learned sooo much that the limited tutorial failed to mention. I played the hell out of OpenTTD but this game is so finicky with placing lines and what not, The tip that made this video for me was setting trains to wait for full load before leaving a Wheat, wood, etc site.
Glad it helped!
Well done, thank you sir
Another great tute ! Thanks!
Thanks. Hope it helps.
Love this channel brother thank you and hope life has been good to you!
Thanks. Glad you enjoy the channel.
This was a very informational video. I just started this game and you have helped explain a lot. Thank you.
Glad I could help.
So informative. The tracks look so beautfil.
Thanks.
Got to say, sir, best videos for beginners!
Thanks.
New player here. This video really helped me understand a couple different strategies. Thank You!!!
Glad it helped!
Very good exemplary video Mate! I'm sure many peeps waiting for a good example of using warehouse. Nice, logical, focusing for profit efficiency. Very good! I'm curious how will this logic change when they give us the first big patch? I mean, hopefully they will change that trains can able to auto-change the track on stations and getting the free available one. I believe, in this case your model will be even more efficiency. Thanks for the cool video Mate, keep it up!
Thanks for the feedback and the encouragement.
I noticed you never clicked on the warehouse to see what inventory it has. You mention how trains with less than 8 cars is because of need in the city it's going to but it can also be due to no supplies. Great to see better videos out there. Keep up the great work!
Hi SBHink. Glad you enjoyed the video. Hard to believe I never looked at the warehouse inventory but I will defer to you rather than watch the whole thing again.
This vid made me wanna meet you at a random festival, drink 10 to 25 beer and talk about doubling lines, warehouses and signals! love it! :-D
Thanks. Glad you liked it. If I tried to drink 10 beers the only doubling would be trips to the bathroom.
@@Adekyn100 thats why proper signaling of important tracks is existential! just saw, this vid is a year old, but keep up, cant wait to explore more when not playing railway empire ;-)
You can connect the warehouses directly to the towns ,which gives your Express services a clean run to the town, I use 2 double tracks side by side ,one set for freight .
You can now, not when this video was made.
@@Adekyn100 Awesome reply, I was just wondering if there was a mathematical reason you were splitting the distance difference rather than connecting it to one!
This was really helpful, thank you for taking the time to explain it. I was completely lost.
The one thing I did not understand was in the game it allows me to associate a warehouse with a city. I thought that made sense so that the city could use the resources of the warehouse but you didn't do that. why/why not?
Hi John. Glad the video was helpful. Keep in mind this was made before the changes which gave warehouses a catchment area.
very helpful thanks
Derek Markham Thanks. Glad you liked it.
Great videos, I'm learning a ton from watching you. There's very few resources out there, so your videos are super helpful, thank you. Also you had mentioned something about "cheat sheets" in one of your videos and said they were posted somewhere. Could you please direct me to where they are located? Not sure, but I think it had to do with new cities early demands are? Maybe? When I can find it I'll link the clip so you can find what I'm talking about. Thanks again
www.railwayempireboardroom.webs.com
Very good
Stephen John Hall Thanks. Glad you liked it.
34:18 "They are getting paid for the work these (other) guys did." Lol good real life scenario tip right there
Capitalist perspective: Work hard so you too can be a city to city train.
Socialist perspective: All trains contribute to the common good.
My perspective: I want to own all the trains.
thanks for the ideas
My pleasure.
Good video, I use my warehouses in my city and I can run feeder trains to the warehouse and my city takes what it needs. My cities rapidly grow and I use less trains. It makes tons of money . My cities in no time are well past 100k population.
Also running my warehouse in the city and the city taking what it needs. You get paid. And you can easily max out production of factories in cities without tying up your main lines between cities.
Thanks.
Nice video! THx!
Glad you liked it.
I haven't tried warehousing yet but after viewing this I realise that it opens a lot of extra options. Specifically for growing multiple cities at a similar pace. Very interesting! What about routes? You could also have one train going from Toledo to the warehouse then to Grand Rapids then back to the warehouse and finally back to Toledo.
czcams.com/video/DpxAqZuyZSU/video.html
Adekyn, thanks for these vids. Very informative. Question, though. You made a statement at 26:20 that the freight trains running from the warehouses to the cities automatically transported goods based on the city needs. Pretty new to the game, went straight to the campaign and got to Ep 4 (South, with guns out of Louisville). It's my first exposure to the warehouse (avoided it successfully previous 3 Eps) and it seemed to run initially as you stated. However, I got to a point where the warehouse had plenty of coal from a source, but the trains back to Louisville refused to every grab any, despite my chemical industry in Louisville being completely starved of it. I haven't gone back to try that Ep again but I noticed after some digging that you can manually adjust each train for its goods priority, yes? If so, that should solve my issue, I'd imagine. But still annoying about the coal in my previous situation. In exasperation I finally just lowered my warehouse to 0 for all other goods and only when cleared out did the trains to Louisville grab the existing coal.
RGSRinc Thanks. Glad you find the videos helpful. I overstated the warehouse balancing capability. After more observation I believe the trains from the warehouse take whatever the city has room for in its storage in the order shown on the list of materials in the warehouse. If you have a specific good you need in your city set one of your trains to prioritize that good. I cover this in another video but cannot remember which one. I will add this idea to my next video in the warehouse series. Thanks again for the feedback. Very helpful.
Thanks much, Adekyn.
Adekyn: That statement is really essential for mid/late game!
i love your vids
Glad you like them.
Hey Adekyn! You mentioned that we could find cheat sheets on your website. Also, I thought maybe you had a link to the spreadsheet you use in Rise of Industry. Can you post that info here? Thanks!
Been playing this on the PS4, and I've been struggling to get resources to some of the bigger cities. I've been using mono tracks and delivering each resource for each track for each train to the city. It's very inefficient, and I was looking into warehouses when I searched and found this video. Thanks for explaining warehouses, they really looks like they simplify the issue.
Glad you found the videos. Hope they are helpful.
If you are on ps4 try using an endless loop. I use both systems, short halls with low demand commodities I run a single line with a siding to run 2 trains or more. If I’m supplying a high demand commodity I run an endless loop and set direction one way minimize the delay of a train leaving the station and you can absolutely flood that line with signals and trains. You will never have a train conflict and you can max out your warehouses in very short order and the money just streams in if you tie it to a city.
great vid, so helpful. Did you ever do a video on employees? I couldn't find it.
Thanks. Glad you liked it. I never did a video on employees. I found them to be almost as much of a nuisance as a valuable resource. There were so many things to cover on the game I never got around to talking about the employee traits.
question on warehouses: When you build a warehouse close enough to a farm so that it is connected (catchment area) , does it automatically load trains from that farm as needed? Doesn't seem to increase the supply of that good in the warehouse. Also, when you do connect what does it mean when you are looking at the amount of that good in the warehouse and there is a plus symbol with a number? For example let's say you have connected the warehouse to a cattle farm and set the warehouse to max. It might say 0/(+30+)/99
Thank you for the vid. You started to say something about the security employee you hired close to the end of this video but did not finish what it was you where going to do with her. Could you explain what you were thinking? I am curious how they would be useful in that situation.
Hi Nathan, I'm glad you enjoyed the video. I can't recall the context for your question. Can you give me a minute mark where the hiring of the employee occurs so I can go back and watch?
Adekyn I just watched your second video and you explained it in that one about only using them on the trains going to the cities from the warehouse because the others don't make money. Thank you for the help and the reply.
Great videos, just picked up the game on PS4. Very thankful for the tutorials and knowledge. You reference cheat sheets from your website, could you link the website in the comments? Thank you again.
I didn't do a lot with the web site since the videos on CZcams proved to be effective.
Here's the link: railwayempireboardroom.webs.com/
Although completely irrelevant to your current farm manager videos (which btw I really enjoy) I was just curious to know what the highest population in a city you have ever reached in Railway Empire. Thank you for these videos they often make my day.
I have no idea. I've never really tried to see how big a city I could make.
#Adekyn, I was looking for someone that would explain the in and outs of this game and your videos have been the best ones I have found that explains everything in detail and that also speaks clearly and most importantly actually sounds like they enjoy playing these games and helping people to better their understanding of the game. So thanks, and I have a favor to ask I don’t know if you are a fan of (CITIES SKYLINES) I would be very grateful if you made a few videos on it explaining it!? It would be greatly appreciated!
Thanks. Glad you are enjoying the videos. I do enjoy playing the game and I definitely enjoy sharing what little I know with others. I think everyone enjoys these games more when they understand what they are doing. It is very gratifying to think I've helped someone increase their enjoyment of a game they like to play.
Skipping proper manuals for many games nowadays is a no-go imho and also the reason, why all these tutorials become necessary.
Excellent work.
I'm 29 hours in and have yet to use a workshop***. Probably because I was getting to grips with other aspects, so I am now about ready to add this to my repertoire, thanks.
***Warehouse!
Glad you liked it.
Thanks for the advice. however, I still don't see a purpose for a warehouse in the middle of nowhere. but it can be useful when right next to cities.
My pleasure.
Thank you so much for these helpful videos! It's really helping me grasp the basic concepts so that I can not continually be a n00b in this game!
Question: would the eventual flow of goods from the warehouse be large enough to necessitate a double-track situation into either of the two cities in the cluster? Would one train from the warehouse to each city in the cluster not be sufficient?
I'm glad the videos are helpful.
You would absolutely need double-track to each city and multiple trains to fulfill the needs of the cities.
Is there a specific video about your 2-city-cluster?
Greetings Just recently acquired this game and am enjoying and your tutorials very much. I do have one question though. I watch your tutorials and I notice that the calendar in your game doesn't seem to move at the same rate mine does. For instance, at the end of this particular tutorial, you've just finished the starting year, 1830. I've followed your directions almost to the letter, but, by the time I have my first warehouse built out in the same manner as yours, I'm well into 1833, sometimes 1834? Is there some method for slowing down the calendar? Frankly, I could use a little more time when I've got a list of tasks on a short schedule. Thanks for the excellent videos and sharing your knowledge of the game.
Hi David. Welcome aboard. Check you pause settings. I typically play on Normal, but I'm not sure what settings I used for this one. It was a long time and a lot of videos ago. When you are building a station or track the clock should not be moving unless you are playing on Trainiac pause mode which keeps the clock moving the entire time. Also, make sure that when you are mulling things over you put the game into track construction mode so that the clock is paused. That's what I do when I'm taking time to explain something.
Your channel will grow fast, your knowledge about the game is mastered, you explain things very well and your website is concise, too (just needs more content).
Hi GaborBartal. Thanks for the kind words. The channel did grow very quickly when Railway Empire released. I try to avoid "Let's Play" in favor of truly understanding a game and then teaching viewers a method that works. The channels that simply play the game are entertaining but not the best way to learn how to play.
My challenge now is that Railway Empire alone will not get me the volume the channel needs to make it worthwhile beyond the satisfaction of knowing I've helped others enjoy the game. I'm going to add another game. I think it will be "Surviving Mars" which is a survival / city building game. Do you know anything about it? Do you have any suggestions for a game that would be good for me to cover. I like survival and tycoon games that have some depth and require a level of understanding to play well. That's what drew me to Railway Empire.
P.S. There are too few hours in a day, so the web site gets my attention only as a second thought. I like what is there. It is useful information. I agree it needs more.
Hi! Yes there are enough let's plays out there, I think people really need in-depth explanations like you are doing! I think that is still missing for a few similar games out there like Transport Fever, Airport CEO, SimAirport etc; games that likely draw a nice chunk of people that are interested in Railway Empire. I don't know Surviving Mars but I just checked it out and I feel that potential subscribers would like the similarity to this game, keeping a theme of some sort. There's also Project Highrise that I loved but didn't master at all as it had some mechanics I didn't quite grasp on my own.
I've subbed and hope to see it grow, it's rare to see such explanatory power nowadays :) Most CZcamsrs are shouting and making silly faces to attract viewers. Meaningless.
By the way, although I watched two 1-hour video of yours, perhaps you could also upload short 5-8 minute ones that focus on one aspect to get more hits
Thanks for the thoughtful response. I truly appreciate the feedback. I know the videos are a bit long. The good news is that my average watch time is quite high. Shows me that folks stay tuned. I know shorter videos would get more views and I will try to make them shorter. The problem with explaining things in depth is that there is, well, a lot of depth; so it is hard to be brief. I will work on that because I totally agree with your feedback. As to my next game, I think it will be Surviving Mars because I've already invested in buying the game. It has a lot of depth and I think playing it at fairly hard difficulties could be a challenge for folks. The downside is that there really are no missions or scenarios or tasks to achieve that mean anything. I think it's more of a free play game, which is not my cup of tea. We shall see.
I'm new to the game and am glad i have found your videos. Much more detail than the tutorial. I have seen in some of your videos you mention your website that has more info as was discussed in the previous comment, but i can't seem to find out what the website address is. Could you let me know what it is? Thanks
Thanks for those video, very helpfull. At 11min you place a warehouse next to a wood industry but purposely place it out of range of the wood. From my limited experience in the game it seem like placing a warehouse next to a city or industrie mean instant free teleportation of that resource to the warehouse. Why do you prefer to avoid that and run a line instead?
Thanks. Glad you find the videos helpful. The functionality where warehouses automatically pick up goods within their catchment area was not added until the release of version 1.5 which was released this week. Prior to version 1.5 all goods going into a warehouse had to be shipped there via train. So when this video was made you had to run a train line from the wood to the warehouse to get the goods into the warehouse.
? at the 27min mark you add a station at the forest, would it be more efficient to build the warehouse so it's touching the forest so it is sent there automatically? Or is it better to build the station and run a line like you did? Thanks again.
This video was made before the warehouse had a catchment area. That came in V1.7. If I was building this with the current release, then I would set up the warehouse near the log to gather them automatically.
Welp, I just learned a WHOLE bunch here.
Good. That's why it was made.
I just tried building a Warehouse in the campaign and I was wondering, why neither the trains to the warehouse nor the ones going from the warehouse were taking any freight... doh, didn't know I needed to tell the warehouse explicitly, what freight to take in :D Thx for the vid
Glad it helped.
Very helpful thanks. You referenced that you would do a video on employees but I can't find it. Can you direct me to which video to watch to learn more about employees?
I never did a video on employees. There's some good reference material about staff on the Steam discussion group.
Hi nice vids!. One question. We know that trains transporting goods to warehouse doesn't paid. And we know too (Im pretty sure like most tycoon games) the amount of pay is calculated by distance and time. If I run a wheat directly from the farm to Grand Rapids is the same paid than a train with that wheat running from warehouse to Grand Rapids? (supposing warehouse is closer than farm). sorry my english is not my first language. Thanks.
Hi Yuri. Thanks. Good question - I'm going to include a discussion of the income generation of using warehouses versus not using warehouses n the next video I do in the warehouse series.
Cheers
De nada.
A question about warehouse effect on freight income. If a warehouse is set up to transfer goods to a city using local transport rather than by train, do we lose the income that a train would receive? My understanding is that no income is received for delivering to the warehouse, but it is collected for moving goods from the warehouse to the city.
Hi Kenneth. Originally we were not paid for taking the freight to the warehouse, only for taking the freight from the warehouse to a city. With later versions that changed. Now a warehouse can be attached directly to a city. When freight is moved into the warehouse we are paid as the freight is consumed by the city.
Great video I'll try this on my game just one question do you how to attach industry to the warehouse by it self I'm asking because my competitors do it I'll see a warehouse of there's and scroll on top of it and see connection line to the industry's with out rail or station going to the industry maybe you how they do it?
Thanks. Glad you liked the video. Hope it helps you. I've never paid attention to a competitor's warehouse, in fact I can't recall them making one. Are you asking about the competitor's warehouse showing that it takes logs, for example, yet they have no line to a source for logs? If so, they won't get any logs until they hook up to a source. If that isn't your question, let me know, and I will give it another shot.
Perhaps they were getting fed overland from another source?
Upon reading roadjdr4678's comment again I'm thinking he did not mean warehouse but rather industry within a city. If that is the case then KJ Jones' comment about overland supply is spot on.
Sir, your videos are excellent ! Very well explained stuff . At the moment I have a ilttle bit of troubles with which buildings should be used when. I hope that I'll find answers in your videos .
If you watch the Back to Basics series, I think you should find most of the answers you seek.
I know this video is quite old, but could you answer a question for me please? I'm only on Chapter 4 (build a weapons factory) i spent 2 hours building this elaborate network which was working great (over $1000000 earned within the first year before the task limit) The problem was with my warehouse. On this level there is a pre built warehouse connecting to Louisiana where i stored the iron and coal needed to build the chemicals and weapons to complete the first task. This warehouse also stored vegtables and sugar (and something else i cannot remember) The trouble was (I didn't notice until too late) the 2 trains i had running from the warehouse to Louisiana were only carrying the food and didn't take the coal and iron i needed. Is there a way to specify what they carry? Obviously in hindsight i should have delivered these materials directly.
Hi Stuart. Yes, you can set priorities for train pickups at each station. You can mark each good as normal, high priority, or do not pick up (zero priority). It's on the screen where you define which platform to use and whether or not to require a full load for the train line you are creating.
By the way, for raw materials that are needed for a production facility in a city (such as cattle to a meat industry or in your case coal and iron to a munitions factory), you should consider direct, dedicated lines to ensure a steady flow of those raw materials.
On the Civil War mission, I used the pre-existing warehouse near Lousiville to store items to support Louisville's growth and ran dedicated coal and iron lines directly to the city to support the munitions production.
czcams.com/video/v_bqLe4Pb2k/video.html
Thanks so much, i'm replaying the same level now. got through the 1st part by doing lines directly from iron/coal to the city. I will look at what you have suggested as i think it will be a great help. thank you again (subscribed)
dude, somewhere back at like hte 15 minute range you mentioned your cheat sheet from your website. i can't find that...?
railwayempireboardroom.webs.com/
Is it possible yet? Cuz I'm trying to put a warehouse in a certain distance of the city but the game tells me I have to put within the city radius (I'm playing the campaign)
Hi - you mention “nifty control control” to add extra signals. Can you please share exactly how to do this? I can’t work it out.
If you haven't watched this video czcams.com/video/ZJ6CE54AIm4/video.html,
you should. It covers all aspects of track laying in detail. (Forgive the shameless self-promotion.)
The TLDR: hold down shift and control at the same time, use your mouse wheel to spin the signal in the desired direction, then left-click.
Do i need to focus on passenger trains when in sandbox mode for cities to grow?
You don't need passengers for city growth, but they are a good source of revenue. If you have unlimited money then you can take them or leave them - up to you.
Great video. I tried to do this with iron so I could ship it to Chicago without making one long line. However it kept saying there was no freight to ship despite having 20+ iron in the warehouse, am I missing something?
First, thanks, glad you enjoyed the video. I'm shooting in the dark a bit here but let's start with a question. Is there demand for iron in Chicago? You can't just decide to ship something. A city or industry within a city must have demand for the material and room in its internal storage to accept it.
Adekyn Just checked again, and Chicago's storage is full for iron as it's only using 0.8. it seems I was delivering it too fast. Thanks for the help.
My pleasure. I think a fundamentals video on supply and demand is in order. I mention it in passing on some ot the playthroughs but it is so easy to forget about while playing and it really is at the heart of the game.
A video like that would be great, it's a shame the game doesn't have a dedicated tutorial mode instead of just tips videos. It's a bit tricky getting all the goods a large city needs quite late on when everyone's tracks and stations are built. Coming from Sid Meier's railroads it's taking me a bit longer to get up to speed on this game. Keep up the good work.
Hiiii. Your videos are great and really helpful. Is the demand and supply video published?
Nothing new for me today, perhaps I can offer you something "new" ;) When placing a signal while pressing "shift" you place a stop-signal with one click instead of placing a signal first and converting it into a stop-signal with shift-click afterwards. And a second "unknown" function: try scrolling the middle mouse button while a "cone" is active and watch the track going up and down adjusting incline without using the ground. Beware of interesting effects :)
Thanks.
And another little hint about station track usage: hover over each track and you'll see the percentage of utilization. This way you can decide whether more trains make sense or not and won't end up cuing trains before the station - except when they break down. Note that the lanes are much less used - moving trains has an advantage ;)
Brand new here, is auto signal a mod?
Are products automatically sent to the warehouse if they are in range (even without using trains/rail)?
Yes, if you "turn on" the product in the warehouse.
Adekyn thanks, I tested yesterday and it does work (I got confused with the 0+26 value that was greyed out)
If the warehouse has cities within range, cities can take out items from there correct?
what about taking the sugar to toledo, since toledo has connection to the warehouse? why the sugar has to all the way to the warehouse?
I don't remember exactly how I set this one up, but all the cities will need sugar. You can't take a good to a city and have it show up in the warehouse. It only works the other way round - drop off in a warehouse to deliver to a city.
How do you select a track for a train to load/unload? I can't remember for the life of me.
While setting up the line select the station and click on the platform number you want to use. You can do this at each station on the route.
I'm new to the game. You mentioned on your website that you have a cheatsheet. But I can't see your website on the video description.
I didn't really maintain this as I had first planned because I found I could convey everything better via video, but here's the link: railwayempireboardroom.webs.com/
Enjoy the game, it's a good one.
I'm glad CZcams has 2x speed.
:) I'm glad I read fast.
Can you please give me some advice? I have a 3 city cluster and the cites are slowly expanding but the warehouses never show surplus inventory. Is this normal? I have 10 trains hauling logs to Chicago (with a papermill) 2 in/out tracks at warehouse and 2 in/out tracks at the wood supplier. It feeds Chicago and the town has 24 logs on hand but the warehouse never even shows 1 and the other 2 towns are starving for logs.
Any idea what I am doing wrong?
Are you on Discord or Skype?
Can you take a screenshot of your setup and send it to adekyn@live.com via email?
@@Adekyn100 I have to see if I can figure it out, I'm playing on a PS4 that's in my truck. I can take photos with my phone of my TV. I'm driving for another 3 hours then I can send you something. Thanks so much for the help. I can also install Skype on my phone I'm sure.
I'm happy to help you, but without seeing what you have and without being able to ask real-time questions it would be very difficult. If you get Skype or some way to share your screen, then I can definitely try to help you.
@@Adekyn100 awesome possum... I will work on it as soon as I stop. Maybe I can get all set up tonight and we can work on this tomorrow
Is there really a need for control signals in a one way line? I use control signals all the time.
Sorry, I don't fully understand the question.
@@Adekyn100 You have used the one-way signals only on the beginning of a track and for the rest normal signals. Is it necessary? Because I use the one-way signals along the whole section and it works.
Later I start using one-way signals everywhere.
Don't put your supply towers right up against the stations, they block trains. It is a little more expensive but supply your trains when they are on their own line and not congesting the main stations/lines. In this game I would have put a supply by the logs and by the wheat so when those trains fill up they are not interfering with warehouse traffic.
Thanks for the feedback. Over the course of more than 200 Railway Empire videos I have experimented with all sorts of approaches for placing supply towers.
Why do you say not to take cattle to the warehouse but take it directly to town instead?
The cattle is only needed for the meat industry, so only a city with a meat industry can use it. We target beer - meat lines so cities connected to the city having the meat industry are typically beer cities. If the cattle take up a slot in the warehouse, it is keeping us from putting some other resource in the warehouse that could be used by other cities.
Why are you always put like 10 signals on one track with that control button? Why is it good to have 10 signals on a track that is always onesided so there is always only one-way track... i dont get it
Hi Budliky. If you didn't put interim signals on the line one train would go and the next one wouldn't move until the first train was all the way at the other end. You use multiple signals to divide the track into smaller blocks. A train will not move if there is another train anywhere in the block it wants to move into. Without multiple signals, the track would be one big block and only one train at a time could use it.
Thanks for the quick response :) I bought the game 5 hours. Nice vids I will probably be watching them all from your channel. Keep it up :)
The station next to the logging wasn't necessary and it would have been more efficient to have the logging in the range of the warehouse to reduce congestion on those lines.
Ive tried that but the warehouse never seemed to fill up
@@riik3158 it doesn't need to, it should say 0+X with the X in grey. That tells you how much is at any attached farm. As long as you set the product in the warehouse, trains will be able to pick up from it if the X value does anything other than 0.
@@ragerancher Thanks! It wasn't clear what that meant.
These developers need to play RRT2, Industry Giant2, and Transport Giant before they set up a game like this.
This is something they got really wrong... Show me a station that doesn't have water, sand, and oil. These should be station improvements and should be accomplished while unloading/loading... and yes, you would need stand-alone supply towers on the longer stretches, but the trains should be serviced at every station. I like what you're doing with the supply towers by the stations but a lot of times there isn't room and it would interfere with your station switching. It also wastes time stopping at the station entrance and exit, where in reality it would be done during the load. In fact, in the later days of steam they had a trough system under the tracks and a scoop that extended down so they could service water without even stopping.
Speaking of station improvements... how about a restaurant, gift shop, hotel, saloon to boost station revenue and help offset station maintenance costs? Cranes to speed loading/unloading, extra warehouse storage (ideas from IG2/Transport Giant); maybe even a bus terminal to boost passenger traffic?
Something else that would be REALLY handy would be to be able to switch from Single-track to Double-track laying mode. I'm sure you agree.
Thanks again for the great vids... Especially the part about the auto-signal feature... I don't remember that mentioned in the Tutorial.
Thanks. Auto-signal came out after the tutorial was done. They didn't update the tutorial to include functionality that was added later.
What were you going to say about the security guard?!?!?!?
No idea. Probably something about the uncertainty of how much good they do you when delivering to warehouses.
thats sugar not corn XD
Love the video but good lord, the zooming in and out is just way too much
GLAD you LIKED it. :)
Never thought Donald Trump himself would teach me how to play railroad tycoons, but what a beautiful job tho.