Raycast from the Mouse (Godot 4 C#)

Sdílet
Vložit
  • čas přidán 12. 07. 2024
  • This is how you get an object that is positioned at the mouse cursor, using raycasting, in C# in Godot 4.
    📚 All code shown available here: lucassaturn.co.uk/dev/godot/0...
    MY WEBSITE:
    🌍 Website: lucassaturn.co.uk/
    SOCIAL MEDIA:
    📸 Instagram - / lucassaturn
    🐦 Twitter - / lucassaturn
    CHAPTERS:
    00:00 - Introduction
    00:06 - Input Programming
    00:25 - Raycast Programming
    00:58 - Conclusion
    WHO AM I:
    I am a UK creator, who focuses on producing creative content. On my other channels, I focus on animation and video production, whilst this channel is designed around giving me an outlet to expand on my video game development hobby. I explore different aspects of the process, from development, to providing resources for your own game jams. Please come along for the journey.
    GET IN TOUCH:
    If you would like to get in touch, the quickest way to reach me is via my email at: lucassaturninquiries@gmail.com - Please give detail in your email if you'd like to get in touch.
    LINKS:
    Some of the links featured on this account give me a kickback from any sales that take place.
  • Věda a technologie

Komentáře • 1

  • @user-tm7eq3jx4h
    @user-tm7eq3jx4h Před 5 hodinami

    very nice, thanks!
    this is useful for a number of things and after watching your vid the idea factory is starting to chugger away