Pokemon Types Have More Immunities Than You Realize
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- čas přidán 27. 06. 2024
- I'm gonna be pretty sad if I missed a tiny niche immunity/interaction
Update: I definitely missed some
00:00 Intro
00:25 Status Immunities
00:52 Weather Effects
01:24 Dark
01:54 Ghost
02:31 Grass
03:17 Flying
04:13 Poison
04:56 Ice
05:11 Outro - Hry
In generation 1 only normal types are immune to being paralysed from body slam
Yeah in gen 1 you pokemon can't receive any status effect from an attack from the same type. Electric types didn't gain immunity to body slam paralysis until gen 6 when they became immune to all sources of the condition.
Also gen 2 steel wasn't immune to poison statuses
@@bleuj4528 The only way to poison a steel type is through twin needle, right.
@@scorpion2575you can use a pokemon with corrosion
@@nhuytran581 abilities weren't a thing in Gen 2. Corrosion didn't exist yet.
Dark type preventing prankstered support moves that call other moves/did damage was actually relevant in a finals match in VGC 2017, where a Z-boosted nature power used by prankster whimsicott was outright nullified by the opponent switching to mandibuzz .(though they still won despite losing their z-move)
Terrain's interaction with Grounded and Ungrounded pokemon surprised me. I knew it mattered because of Rising Voltage and Grassy Terrain, but I didn't expect Psychic Terrain. I thought it prevented priority, but it rather shields you from priority, a small difference, but one that could have influence in a battle.
I've noticed a lot of people forget or just don't know the interaction between ungrounded mons and terrain, so it's definitely a good bit of knowledge
I have won exactly two battles because of my opponent thinking a flying mon got protected from priority in psychic terrain
You can still hit dark types with status moves if you have prankster IF you are encored into a status move but selected a non status move. Like if you went to attack at normal priority but then got encored into twave, you would use twave normally since you weren't queued to use prankster priority and dark type only blocks the priority
I'm sure a few people have learned this the hard way
That is exceedingly interesting
Poison types have a different effect while holding the item black sludge, I'm sure you knew, but I thought I could bring it up
Is tricking on me the same as hide on Bush
In Gen 1 poison types could be poisoned by twin needle and in Gen 2 it could poison steel types both because it was a bug type move
Yeah i remember randomly poisoning a gen2 magneton as a kid once and being confused as hell because a poisoned steel type did not make sense to me
Very informative. Can you do a video on the difference between a check and a counter?
That's an interesting idea! I'll look into it
Well a check is a pokemon that can threaten an enemy pokemon with a ko, or beat it in a 1v1 but isn't necessarily always safe to switch into it or take a direct hit on switch in. A counter can consistently switch into a pokemon, take a hit while doing so, and threaten to ko it or beat it 1v1.
A video on abilities that provides special immunities would be interesting too. Levitate is an obvious example, but there's stuff like soundproof, wind rider, armour tail, good as gold, and etc.
Also probably lesser, but some notes about abilities that lets mon bypass immunities could be interesting too.
I do have an ability focused video in the planning phase, so keep an eye out for that
Nice. I think flying types could use roost in a terrain to get the effects or activate seeds. Imagine Talonflame at low health. Enemy uses a priority move, but you use roost. Since you are flying type, your priority should activate thanks to gale wings, letting you recover, and, since you are now grounded, priority moves against talon flame should be nullified. That would be wicked, no matter how unlikely it is to happen.
Also, why does sheer cold has a 20% Acc if you're not an ice type, yet it shows a 30% Acc. That's bound to confuse people
I would love to see talonflame do such thing but gale wings got nerfed to not work like that the same generation terrains became popular :(.
On another hand flying types can activate seeds like any other so I guess talonflame could use acrobatics at 110 BP without popping its ability.
Gale wings now only functions when at full health, unless they are reverting that nerf in this hypothetical.
Hey Portobello, I really liked having all these grouped together. I'll put this in a playlist for myself, so I can make more educated guesses in team building. Thank you.
Also if you're up for it, bulky stall vs hyper offence, pros, cons, matchups. The sky is the limit.
There is a spectrum that goes from hyper offence -> offence -> mixed -> bulky offence -> bulky stall (with a few that fall between, like hazard rotation stall. Example: Tinglu wihrlwind/fissure)
Teambuilding is so much my strength (save for one UUbers video that I made about a while back), but if you're looking for that kinda material I highly recommend PinkAcross
imagine a dark type vs a prankster mon in metronome battle
Claydol is my favourite spinner (levitate + half damage from stealth rock)
I wish some types had poison types utility. Like the way poison types removes toxic spikes. Rock types should remove stealth rocks. Also a fire type using will o wisp shouldn’t miss. Not going to mention Thunder wave because prankster thunderus is the sole reason thunder waves accuracy got nerfed😂
IMO will o Wisp part should be a never miss to ghost types. sure it's a fire-type move but in general it's mainly a ghostly fire. ghostly fire should be more controllable with ghost types don't you think? plus EVERY ghost types can learn will o wisp EVEN jellicent can learn it too, despite being a water type.
The toxic-poison type-accuracy-bypass is actually super nuanced. SadisticMystic found that as long the FIRST move a poison type uses in a turn is toxic, any move it uses in that turn bypasses accuracy. You can use instruct on a Nidoking for example to have it use toxic first in a turn, and then have Nidoking use its own move to guarantee a hit with Horn Drill.
That's an extremely messed up and evil strategy. Cool to see nonetheless
Two more things I could think of that weren't mentioned in the video:
-Fire types are immune to the "sea of fire" effect, which occurs when FIre Pledge and Grass Pledge are used together
-Pokemon of G-Max Wildfire's, Vine Lash's, Cannonade's and Volcalith's respective types are immune to their secondary effects
Very good video though, learned something new aswell :)
Good catch! Exactly why I mentioned that my list may be incomplete
It would be interesting to see a team with as many “immunities” as possible. This would include abilities
I didnt know the terrain unground intraction
Just wish they could explain this stuff in game with a proper guide or at least a tutorial
Since their pushing vgc and it’s getting popular I hope they do stuff like this to explain these kinds of scenario
That's what motivated me to make this! There really isn't a resource out there for these kind of special type properties
4:35 I was not ready for that nor did I know it can hit pokemon even in state of fly and I believe same applied to Dive as well?
Yup, it hits mons in the middle of fly, dig, dive, or any other semi-invulenerable state
@@Portobello-Mushroom that's pretty cool. Fly and other similar moves are rare in competitive battles, at least the ones I play on showdown so I just didn't know about it until I saw this video.
I feel like that’s an unnecessary nerf, because semi-invuln moves are bad to begin with (too easily exploited). But who knows what’s going through GF’s mind.
@@ThisIsntACZcamsr that's just a consequence of how they have always worked - they make the accuracy check fail (the pokemon you tried to hit is now out of your range), which intentionally interacts with later moves like Lock-On that bypass the accuracy check. The way that also applies to Toxic used by a Poison type is an unintended consequence of that combination.
Turning Toxic into Swift is the last thing I would have guessed a poison type would do.
It is a little random
Another worthy mention is that certain abilities grant specific immunities and even some extra effects to work with said immunities. The ones immediately coming to mind for me would be Levitate, Waterabsorb, Volltabsorb, Earth Eater, Storm Drain and so on.
I remember Static working on Electric types that made contact
Eyyy my boy Porto is racking up some well-deserved views. Let's go ❤🔥
btw you can still hit your partner with priority in psychic terrain.
What an odd caveat
Which is very useful in Gen 8 for procing Gmax coal’s weakness policy and steam engine
And no where else lol
Fun facts: electric types could be paralyzed in gens 1-5, this was likely changed because of Thundurus-I spamming prankster Twave (Twave also was 100% accurate at the time), similarly, the Powder immunity change was also in gen 6 and likely because of Amoonguss spamming Spore and Rage Powder (Rage Powder was also a Follow Me clone since Overcoat didn't ignore powder and there was no safety goggles).
Thundurus' reign of terror in VGC led to quite a few mechanical changes as I learned when researching for my hurricane video
Something jank but funny is that, Ice type moves that can freeze, also do so to fire types with exception to those who have Magma Armor, which are limited to like 2 Pokémon. Macargo and Camerupt... neither of which would normally see play against ice types let alone most fights in competitive. I mention it because once frozen in gen 1, there is literally nothing you can do to escape without using an ice heal or being hit with a fire move that could burn. Meaning Fire Spin does not affect the frozen status... which you would think thaw them out immediately. But no. They are simultaneously frozen and burning from the outside. Which makes Gen 2 even funnier when you can: Freeze an Ice Type through Tri-Attack and Poison a Steel Type through Twinneedle. HOWEVER. Something that remains true to this day is that, the Freezing secondary effect does not work when the sun is up BUT IT DOES NOT thaw out the Pokémon any faster or immediately. You'd think it would at least double the chance of thawing out or speed up the process but it does not. Pokémon is fun.
In all gens seaking is meta
Seaking my liege
dont forget abillites counts as a immunity too. water absorb, storm drain, flash fire, lighting rod, volt absorb, wonder guard, etc etc
Sure, but this video is strictly about the more hidden immunities given to types. These apply to all Pokemon with said types.
How long have I incorrectly thought that grounded steel types absorb toxic spikes? 😨
Good to find out before I make the mistake in a game
Ooo i wanted to see this video summarizing this before, how about type and abilities over world passive effect?
Great video!
I didn't know that toxic not checking accuracy when used by a poison type pokemon ment it could hit a pokemon in a semi invulnerable state. Cool information.
New subscribwr here. Loved the video! Despite consuming a lot of pokemon content, i still learned some things :)
Heres to your eventual well-deserved $10/year ❤
You love to see it
they need to make an ice-type status if they ever used legend arecus frost burn status. Imagine freeze ray or freeze tag as an ice-type status. ice types are missing out on the status moves. we got thunder waves, will o wisp, toxic, a lot of sleep moves like hypnosis and yawn, we got infatuated and confusion. Ice types are the only ones that's missing out. but I get it freeze is super over power. but they could easily make freeze two turn thraw out like 2 turn sleep. but I think they should use legend arecus frost burn instead
Yeah frostbite is infinitely better than freeze, I'm pretty sure nobody really likes freeze as it is
I didn't know only Rock types got boosted in sandstorm, I thought it was Rock and ground
It was only given to Rock cause it's a worse type. Ground and Steel are already strong.
@@vez3834 fair point
dope video comrade
Glad you enjoyed it!
Darude jumpscare
The interaction of Typeless would have been interesting to include. Cool video though.
I'll be honest I didn't even think of that. Glad you enjoyed it!
I like your thumbnail art
Thank you! I had a good time making my dumb Scooby Doo reference
Dark being immune to prankster is weird to me. Because it isn't being immune to a specific condition or hazard, it is basically being immune to an entire pokemon. IMO dark should be immune to moves like fake out, sucker punch, taunt, torment, and other move locking moves.
I think the prankster thing was a reaction to how powerful the ability was after its performance in Gen 6, alongside the other nerfs to mechanics like confusion and paralysis
Dark type is the only type in game with nothing immune to it damaging move in anyway shape or form
With flying being second due to brambleghast
Are ther any immunities to rock-type moves?
@@RegrowRed by anyway I mean that every rock type damage that includes stealth rock so rock type damage has immunity but rock type attack in general doesn't have one
Aroma veil mons are immune to taunt and torment
@@bleuj4528 it still not dark type damage maybe in the of comment I should have said damaging move
What about fairy?
I found this channel not through my love of pokemon but because i was cooking portabello burgers and the youtube spies overheard. Loving the content though
You've fallen right into my trap
In gen 1 counter can only be triggered by fighting or normal type moves
It kinda see where GF was coming from, but good thing they changed that
Nice.
Did they fix tweeneedle that used to poison steel
Yup they fixed that in gen 3
Is no one going to point out how messed up the type chart is at the beginning of the video?
Rock immune to Fire? Normal & Grass resists Fairy? What kind of AU Pokemon type match up nonsense is that?
You've uncovered a dark secret that even I did not realize
I suppose it's someone's altered type chart.
i think the diglet line is immune to trapping moves
Nope, they can still be trapped like anything else. There's actually strats in gen 3 where trace users switch in on Dug, trace Arena Trap, and then trap it
Ur thinking of Shadow Tag, Arena Trap doesn't do that
🔥
Also, Gen 1 Psychic was immune to Ghost, except for Night Shade
Good ole gen 1 programming errors
@@Portobello-Mushroom Also, Poison and Bug were weak to each other. I get why they made Poison resist Bug in Gen 2, but why not still make Bug weak to Poison?
Man, I always thought that ice types are immune to freeze. So, they can actually be frozen?
No, they are immune to freeze 0:31
@@Portobello-Mushroom Oh, ok. I for some reason missed that
Like for sandstorm at 1:03
4:30 didnt realize who I was watching till I recognized this gameplay. Great content porto.
Had to show off the Swalot
3:09 On the plus side, you lasted longer than Wolfey did on mentioning him in a video
The VGC cat finds us all eventually
then bulbasaur wouldn't have to blow back sleep powder
Nah it could eat that right up
@@Portobello-Mushroom bulbasaur blew back sleep powder later would have been nonsensical
Trapping Ability mons are immune to trapping Ability mons. Dugtrio can swap out on shadow tag for example. Intended for stalemate/pseudo-softlock prevention
This actually only applies to shadow tag mons; arena trap users can get trapped by arena trap or shadow tag. Tracing arena trap to countertrap Dugtrio is a common strat in gen 3 OU
@@Portobello-Mushroom my bad, i know it applies for running away from wild mons and assumed that same logic applied to switching
The sound mixing made the commentary pretty hard to hear at a few points (particularly SpongeBob i need it)
Duly noted
Something missed here is that Dark-types (and Unaware mons) are immune to Taunt
That is not true. Dark types are only immune to taunt if it used by a prankster mon. As for an ability that makes the user immune to taunt, that would be oblivious, not unaware.
$10 a year 😭
Flying types can be hit by stealth rock
Yes, stealth rock and steelsurge aren't considered grounded hazards
Aren't dark types also immune to taunt?
Nope, only when used by a prankster mon
Loved the video and appreciate the competitive commentary but wish you’d spend less time on Smogon formats and more on standard competitive (vgc).
I've never really gotten into VGC, I'm more of a singles guy so I (mostly) stick to talking about what I have experience in
They need to separate the types of paralysis again . Electric not para by glare and body slam is just lazy development, especially since you could para electrics up until like gen 5.
It’s not lazy it’s game balance
T wave spam was crazy good until Gen 8
Wait there's no more hail D:
Another slap to ice types :')
@@nightcollapse Honestly snow has worked out much better for the ice types, the defense boost gives them more opportunities to set up whereas playing the long chip game with hail doesn't suit a type with a weak defensive profile
@@nightcollapse I thought so too initially, but Hail was never great. The chip damage is okay, but also hurts most of your own team. Unless you wish to include multiple Ice-types on your team.
Snow and Aurora veil were massive buffs to Ice-types.
I like how pokemon always tries to make sense, despite being a game where a tree is considered a dragon.
Fire beats ice beacuse ofcourse
Psychic is weak to ghost, dark and bug, three common fears
Ghost can't be trapped beacuse it's a f*cking ghost
Water is weak to Electric beacuse it conducts electricity
Steel resists Electric beacuse it conducts electricity, and beacuse pokemon it is the best type
*It all makes so much sense* :)
Sorry pal, you’ll never be able to make complete sense of every type interaction. Electric is neutral against steel, and resists steel itself.
The name of the plant that Alolan Exeggutor is based on and looks like is called a Dragon Tree.
Body Slam allows you to paralyze electric and ground types
Electric types cannot be paralyzed, even by glare or body slam
It used to in older gens, but now electric types are immune to paralysis (which I believe changed in gen 5 or 6)
Why is it that I can't understand most of what you say? Were is your accent from, I don't usually have this problem. xD
From a linguist standpoint, he talks fast and it doesn't sound like he leaves an incredibly large chamber for his words to reverberate in his mouth, making his words sound "scrunched together"
I'm just an average American, so probably just my quick commentary cadence
You forgot that Ghost-type has a special interaction with the move Curse. And type-changing moves. These aren't immunities, but they bore mentioning given the expanded scope of the video.
Good catch, this precisely why I said my list may be incomplete
Are Dark Types immune to Trick Rook effects?
I’m assuming you’re asking if a prankster Pokémon uses trick room when a dark type is present on field does that prevent the move. The answer is no since the move is not directed at the opponent but yourself. The same applies for stat boosting moves. A prankster sableye using calm mind will still successfully use the move first, even if the opponent has a dark type due the move not being directed at the opponent.
I think you forgot to mention that poison is immune to being poisoned
0:33
@@gleydsonsoares4737 lol I think I forgot to hear that poison is immune to poison
@@DaniDoyle It's probably because he focused on the steel type right after saying it
that is why gloom in the anime inhaled poison gas unharmed
Partially related, but why is fighting not immune to ghost, but ghost is immune to fighting? Are fighters afraid of ghosts or something?
Because ghosts can cause fear and horror, or hunt you on your dream. But you can’t punch ghosts in the face coz their corporeal body
@@alfialfian2097 that makes sense but why are normal types immune? I assume that its because normal people dont believe in ghosts, therefore theyre immune, but are skillful fighters any different?
@@Naru_cissu normal refer to wild animals. Normal birds, cats, rabbit, etc. normal animal living on the wild, they don't fear ghost nor they believe in them. Only humans believe in ghosts
Hood video
Electric and Ground types can still get paralyzed by Glare or Static.
Just ground types
Grass types are immune to powder moves in general. Saying they're immune to Powder is true, but inaccurate, because Powder is only one of several powder moves.
When I said powder I did mean powder moves in general, hence the footage of Sinitcha being unaffected by Spore, Stun Spore, and Magic Powder. Sorry if I was unclear on that!
They should have kept hail and given it snow's stat boost. Instead they just made one of the worst types even worse. Removing pursuit while ghost can't be trapped is definitely an oversight, GF just doesn't care anymore if a detail that big is going over their head.
Ice was significantly improved with the change. Those shrooms you are taking aren't doing your mental faculties any favors
@@cuttlefish6839 I said double up, give hail the defense boost. I don't do any sort of battling in Gen 9 and probably never will, but there was nothing wrong with the chip damage, Ice just needs a lot more help than a defense boost. They've been trying to make defensive ice types work for almost thirty years and they haven't made any progress.
@@TheOwneroftheIC Hail's chip damage does damage to your own team as well. Unless you wish to have multiple Ice-types.
Snow and Aurora veil were massive buffs to Ice-types. Alolan Ninetales is a great example.
I know it's counter-intuitive, and my initial reaction was the same. Just don't talk about it as if you know for certain.
U need to speak more clearly,l by improving your diction, it's really bad to follow even though I use to watch pokemon video in English a lot... Interesting video by the way
Ice is so awful. Unlike this video, which is good.