6:00 - the spread of Cults across the 2 Critical Locations is just 😚👌it's exactly how you want to draw the battle lines, with 2 squads at each avenue, allowing one to move, while the other one shoots, if you need to leg it. Also, it better to go for the 9 o clock with fraqile squads, because the obstacle gives you a chance to escape if you get ambushed. 9:45 - Horrors deployed from SacPit from the main. It's entirely up to the player, but in a pinch, Horrors can embark back into the SacPit if they get targeted and risk getting wiped, so it's worth keeping in mind that this mechanic applies, just like for other deep striking units (e.g. Flayed Ones, Termies, Oblits, etc.) Generally, Nade Cult is hard to transition from, and the Orc could've punished it much, much more severely. It's also worth remembering that Defilers and Nade Cults can attack ground, so even without detection nearby, can blindly fire to wherever the Tank Bustaz are. Disruption can stop them from firing.
Zerks are good if you are ahead of your opponent in tech. They are buildable at Tier 2 and don't need any upgrades. But there's only a narrow window to push with them before they become useless.
6:00 - the spread of Cults across the 2 Critical Locations is just 😚👌it's exactly how you want to draw the battle lines, with 2 squads at each avenue, allowing one to move, while the other one shoots, if you need to leg it. Also, it better to go for the 9 o clock with fraqile squads, because the obstacle gives you a chance to escape if you get ambushed.
9:45 - Horrors deployed from SacPit from the main. It's entirely up to the player, but in a pinch, Horrors can embark back into the SacPit if they get targeted and risk getting wiped, so it's worth keeping in mind that this mechanic applies, just like for other deep striking units (e.g. Flayed Ones, Termies, Oblits, etc.)
Generally, Nade Cult is hard to transition from, and the Orc could've punished it much, much more severely.
It's also worth remembering that Defilers and Nade Cults can attack ground, so even without detection nearby, can blindly fire to wherever the Tank Bustaz are. Disruption can stop them from firing.
Lovin the content mate and chuffed with how many videos you keep uploading
Thanks mate, really appreciate it!
Really appreciate this kind of videos, looking forward to the other factions. Keep up the good work man!
Very nice defensive game by chaos 👌
Why no Berzerkers 🥲
They're not worth it most of the time :')
Zerks are good if you are ahead of your opponent in tech. They are buildable at Tier 2 and don't need any upgrades. But there's only a narrow window to push with them before they become useless.