please Giants, make sure there is rain on the windshield and that the rain does not go through the cabins of the vehicles And set the traffic rules for NPC
So just to list a few things you arent doing: - multi terrain angle? No - 3D ground? No - actual realistic machinery physics and suspension? No - visible vehicle damage? No - more realistic vehicle sounds and louder hydraulic sounds? No - better textures for piles of materials? No - making the game require even stronger GPU for crazy fog and cloud shadows? Yes
Visible vehicle damage can be limited by the license. For the same reason there is no visible damage in ETS/ATS because it can give bad image to the company by constantly presenting totalled vehicles in the game. Other points are valid.
@@721MrGWhat's the bad image that we can't find on the internet? Lots of totaled semi-trucks, tractors/harvesters/combines in flames all over the internet. Even some manufacturers have documented images/videos of their crash tests. Sounds like a lousy excuse made by developers that don't have the expertise to program real vehicle dynamics. There's no excuse for the way the chassis, suspensions, engines, transmission or entire drivetrain modeling is designed in farming simulator and we've not seen any improvements for over two decades.
The most accurate description of the new farming. To tell you the truth I am very disappointed, I hoped that a break of 3 years will give the opportunity to realize something new. But why?! When we have the Fog!
@@JusticeMolton every engine can handle this stuffs, the Marketplace means nothing since nobody cared enough to build a blueprint. They are just actors interacting with triggers, it's basic codes and the ground it's dynamic textures, not really rocket science. Don't fall for the "We can't achieve the same with other engines" excuse, they should scrap and remake a new one from scratch, it's the same since Demolition company or even older.
They have to keep it semi Arcadia because the attention span of people these days is so bad. I honestly don’t think it’s a bad thing. Hovering then over would look bad and having the person get out and move every one will take like 10 seconds a tray. Add that up and people will get bored. Maybe they could add a title for the short animations but I think it’s a fine aspect of it
Yeah about what should they talk, if they need 3 years to add fog and reflection? But they know the People will buy it so really new features aren't needed.
Thats how its been for every game, the first 3 or so games had massive graphical upgrades, and then they just take the most popular mod from the previous game and bake it into the game
Még a negyedét se mutatták be az egésznek. Ez a semmi se változott demagógot nem lehetne egyszer már befejezni,baromi unalmas. Csak a vizet érdemes megnézni hogy reagál a fizikai tárgyakra,nekem nagyon tetszik,a többi is azért túlmutat a Reshaden és mindez integrálva van a játékba,nem külön kell betenni. Elmondták hogy nem egyszerre lesz minden demonstrálva. Illetve a lehetőség adott hogy te magad is nekiállj egy ilyen játéknak,elvégre az első részt egy garázsban fejlesztették le.
crows attacking your corn, buying a scarecrow to chase them, getting a dog to guard your animals from wild animals and if there's character customization, make the player 3rd person
Looks like you are out of ideas so here are few: - Historic machinery with gradual evolution mode (unlocking as years go by) - Hand tools - More life to maps, AI farmers etc - More compelex production with possibility of manual work and hiring workers - Terrain engine similiar to Spintires - Actual better graphics not just fog
You forgot better networking. Which game does freeze if anyone joins? Which game does not offer a dedicated server? But at least they can hide this stuff in the fog lol
Looking at these guys, it's not worth expecting much from them. In a farm game, they talk about fog for 10 minutes. It will have GPS…wow! The biggest new feature of 28 will be Courseplay!😂
I see spam accounts they write same things like Why mud? You will flood water in. It is so clever solution. There will be "ground deformation" in the game according to the website there will not be dynamic terrain only some for rice
It's not quite the same. The games of that time used a screen space effect, which is not real, but a fake lighting effect. It is necessary for the sun to be on the screen, practically the drawn image is layered on top of each other and the sun becomes the mask along which the layering is shifted. What has been implemented here is the volumetric light effect, if you look at it, the fog breaks the light even if the sun is not on the screen, and the shadows perfectly represent the direction of the light rays. Around 2008, no game could do that.
@@Flat4Buggy It's the highest request features from years, they already announced and it's not the first thing shown? Ear me out, everyone speculate what "The start align" mean, the icon show a tire slipping on ground, i wouldn't be surprised if it's related to deformating ground, it will be amazing the community backlash having such request feature behind a paywall.
Giants literally looked at the modhub and picked the most popular mods and implemented them in FS25. Same as from FS19 to FS22. Theres no way im paying 50$ for this, not based on what i've seen so far.
You need to make the environment feel more alive, because in fs22 the maps just seem dead; post apocalyptic. Bring life to the maps by adding tons of Npc's doing everyday actions, add tractors doing fieldwork on the neighboring fields, rather than the fields just changing from one state to another. Add some characters to the game, mabye a vehicle store owner, shopkeepers, gas station workers, mechanics, workers? Also, about workers, in fs22when you hired a worker, a random person just appeared in your tractor that you didnt even know. In fs 25 give the ability to hire a specific worker with a name, and and an asked wage (kind of like in ets2) That would make the game way more alive. In fs22 it really seemed like you were the only living human being in the entire map. Anyways, the game itself looks amazing! There is an overall improvement in graphics, and the trees. I cant wait for the release❤
Farming Simulator 25 (FS25) unfortunately does not bring any significant innovations or substantial improvements compared to its predecessor, Farming Simulator 22 (FS22). Upon analyzing the new installment, it becomes apparent that the changes introduced in FS25 are minimal and insufficient to justify the purchase of a full version of the game, especially for players who already own FS22. One of the most noticeable additions in FS25 is the introduction of fog. While this effect might add a touch of realism to virtual landscapes, it is not groundbreaking enough to be considered a major new feature. Fog is an element that could have easily been added to FS22 as an update or a small DLC. Another change is the slightly modified HUD (Heads-Up Display). The new interface might look a bit fresher, but its functionality remains almost the same as in FS22. Such cosmetic changes have little impact on gameplay and do not alter the experience of managing a farm. FS25 also offers a new Asian map along with a few new farming machines. Although introducing exotic locations and additional equipment might be interesting, it is not something that couldn't have been released as an expansion for FS22. The developers could have opted to release these additions as DLC, which would have been more economically justified for players who have already invested in the previous version of the game. Unfortunately, FS25 still has the same shortcomings that were criticized in FS22. The appearance of the sky leaves much to be desired - it is static and unrealistic, which detracts from the game's immersion. The lack of 3D soil is another aspect that remains unchanged. Many other contemporary farming simulators have long since introduced dynamic soil representation, adding realism to fieldwork. The absence of this feature in FS25 is disappointing and makes the game seem outdated compared to its competitors. In summary, FS25 does not bring any revolutionary changes or significant improvements over FS22. The new effects, slightly altered HUD, and an Asian map with a few additional machines are too little to justify purchasing a new version of the game. The developers could have focused on real enhancements, such as improving the sky's appearance or introducing 3D soil, which would have genuinely enriched the players' experience. In its current form, FS25 looks more like a cosmetic refresh than a full-fledged continuation of the series.
I appreciate the effort put into the graphics and the introduction of a handful of new vehicles and mechanics. However, I must say, I was expecting a little more than just a shiny coat of paint and a few extra horsepower. Come on, you folks at GIANTS can do better than that! It's like planting a single seed and hoping for a bountiful harvest. One thing that's been bugging me is the absence of dynamic ground we wanted it since FS19. I mean, come on, we're in the 21st century, not stuck in a time loop back in 2000! It's about time we feel the soil beneath our tractor shifting and changing as we work the land. And don't even get me started on the render distance. I have to squint harder than a mole in the sunlight just to see what's happening beyond the next field. Let's bring Farming Simulator into the present, shall we? A little clarity goes a long way in making the gameplay experience more immersive and enjoyable. I care about this games, really I do. I've seen the stats, the whispers in the digital wind about your games losing a bit of their sparkle in the eyes of the gaming community. Let's not let that tractor drive off into the sunset just yet. With a few tweaks and improvements, we can plow the fields of success together! So, dear GIANT Company Team, please take these musings to heart. Let's cultivate a game that's not just good but udderly amazing! I'm rooting for you all the way!
If you watched closely to the intro there will be dynamic ground mark my words. What I fear they forget traffic AI and the people you need on a land. Helpers, cause you need a system so you can put more folks out there to work the fields and not the helper system they have now. but maybe also instead of helpers a Family who can help out in the fields.
There's no real improvement that's i can see from 22 other than the fog, they were very selective on what they are showing unfortunately, just remember Giants doesn't care what the community thinks they'll just put out what they want so that was a load of crap lol.
I just want the game to look more realistic that’s it the game looks exactly the same 3 years 3 years !!!!!!!! And this is the results they killing they own game
So, I've waited years for !. Fog 2 Clouds 3. reflections on the water and tractors. 4. Kid drawn buildings that have no function or purpose outside of a buy or sell point. 5. Cookie cutter patterned pavement and soil 6. Ripples on water . Geforce RTX cards with PhysX 500.00$ + cards that do this little bit, these features are in a every game now, C'mon. My favorite comment is, "I can't wait to see how people are going to utilize this ferry" really...After the first-time ride the ferry will be a pain in the butt getting from point A to B. It's also sad that in the past all of the buildings that have an active interior have no flow and awkwardly layed out. For every person defending Giants they have sold millions of copies of games now, they are no longer the small game company struggling, they are a AAA gaming company putting this out for sale at a premium price, we should expect more from them. I have purchased this game and almost every mod for years now, I hope this is an alpha build and I see a lot more because I will not purchase a cookie cutter game from the past again with minor updates. Oh, Good job on vehicle selection and license Giants but no preorder yet. Thanks
wont happen with this studio they became too greedy and too lazy to do anything the just repack mods into dlc content and call it new game last 3 titles now
The damage thing isn't Giants choice it's the companies that they partner with for example do you think Case IH wants to see their tractors destroyed in a wreck or catch fire...no.... It's the same with a lot of racing games a lot of companies do not want to see their vehicles destroyed or get badly damaged... It's the companies fault not Giants
@@IllGibTrucks in ETS2 drive like sports car while trucks/tractors in FS drive like RC car. Both are equally horrible. Only one Simulator is king with truck physics.
When the new Fs 25? This looks like fs 22 dlc, no new graphic engine or big changes its just the same, no advance controls or something, no new mechanichs, atleast for "a new game", i hope this is just a "alpha gameplay" and no a complete product , cause dont have sense
watching these 2 guys is like watching sports commentators. One guy says stuff, the other just nods at random times even when there is nothing to agree with.
Ground deformation does not mean mud necessarily.... It could very much be referencing the fact that rice is planted in a "pit" and filled with water. The pit itself could very much be the "deformation" you are referencing. Let's just wait and see.
It’s already unrealistic the tractors feel like toys look at the end of the video does that look realistic to you the game don’t even look real this game is miles from being a realistic game everybody wants the game to eventually look like the cinematic trailer until then I’m not impressed at all this sht look basic and will be boring in a few months of playing it
So far the only improvements that have been made that I can see that modders couldn't achieve by themselves before is the graphical enhancements and the water moving around the wheels.
Giants needs to get in touch with the American player base. Showing off the US map for the very first time with a European spec tractor and Asian rice equipment is inexplicable.
Yeah I agree the Europeans that make this game don't even care enough to learn about how anything works here. All they would have to do is research online its not like they would even have to come here. I just think they believe everything they do there is better and the only way everyone should do it.
@@TheMarineGamerIGGHQ Sorry but no. He is right. They showed stuff that is available with mods for years now.. You could take this and tell me that its FS19 with mods. I would believe it. This is not how a game in 2024 should look like.
@@TheMarineGamerIGGHQ Its the same lazy game they re released for the 100th time, zero effort. Its crazy how indie games can have better graphics and physics than this.
Well, that's how it's been for a while. Fs19 had grapes and seasons mods. Both came in Fs22. But I appreciate that form of development. They are listening to what the community wants.
@@monetary_episode494 ironic as most "triple A" studios struggle with that aspect. I'd definitely wish they would expand more on the concept of orchards or other produce that has unique harvesting and processing lines, or at least fix the jank log physics.
We ask for dynamic ground and what we got? Fog... nice 50€ looks like FS22 with a few mods and with fog for me, who need relections in the paint... things modders do since ls19 and they call it an inovation.... there so much bigger problems they has to fix
Call me crazy but I prefer the look of FS 22, like I prefer the UI, and also I think they might be trying toooooo hard on some things instead of things we actually care about
i just want something guys, JUST ONE SOMETHING LITTLE THING and its called bale physics and wood physics. Loading bales with anything is just like picking rocks from the ground and placing it on the trailer, and has no deformation, has a fix weight, and with a ville its like when u attach a rock to a piece of steel. And better handlings to tractors is needed too
Probably gonna be same old same old. "Dynamic ground" will probably be just like setting a bucket on top of a pile of silage and it will fill it up without a true digging motion. I sure hope I am wrong
They have to try much harder. It looks like DLC from FS22. In Argentina there are impressive fields and landscapes and it is one of the best soils in the world in terms of fields. They should get a map out there.
I'm disappointed. In 3 years, they made fog and added rice, giants, you did not meet the expectations of fans of your game, I expected more in 3 years, at least normal physics and dirt)))
@@fireeclipse148 So let me get this straight for you: If a developer gets nothing done in 4 years and does almost nothing the community wanted, basically sells a game at full price that is no mentionable upgrade to the last one, fans are not allowed to complain? Ah yes, let us all celebrate and enjoy new games getting worse, while also getting more expensive, because that is SO GREAT.
I mean to say this at this point is kind of like judging a book based off the list of chapters. At least give them the dang weekend. You know, bases on your logic, GTA6 better make dinner in your kitchen so you don't have to stop playing.
They need to figure out function over form. Lol really hope they add terrafarm and expand into the mining. Animal breeding and herd management such as herding from one pasture to another. Really hope there is a turn fog off option lol
Don't want to be rude... but that engine needs gone, it's outdated. Sorry, but this game would be toasted if some other gaming company went for a farming simulator and used U.E 5.
I mean, nice fog, but there's more than volumetric fog? Like Quake 2 did it years ago. 28 minutes of fog and reflections? "Everyone was asking for god's rays". WHO? Who cares of god's rays, we are asking for years for a SIMULATOR. All i see it's Fs17 hud all over the place. In three years you just cranked aa and blur filters? And are you seriously asking 50€ and 80€ for "that"? Are you crazy?
As a cattle rancher, seeing the part where cattle were at the livestock auction (animal dealer), was a very big deal to me. I can’t wait for this game!
If the new game does not include an irrigation system (linear or even center pivot), precision farming, the importance of weather, precipitation-temperature-weather damage, mud and proper soil physics, more options for animal husbandry, the distinction between chemicals, fungicides, and herbicides, as well as orchards, then the new release is pointless. Do the developers not communicate with farmers or agricultural experts? Also, it doesn't have to be PC there should be slaughterhouses, meat processing plants, etc. I hope there will be at least something included and that we won't just get a reworked FS 22.
Meh, move to unreal, sick and tired of watching this game be a decade behind the industry... "the players are excited" lies as usual, tripple a price for a game that runs more clunky than an early 2000s game... its honestly pathetic.
Need to support gaming companies making their own engine ngl, games are boring when it’s all same engine . Look at PES and Konami with moving to UE . Support these as they not got the funds like others do. I’m well happy
To tell you the truth I am very disappointed, I hoped that a break of 3 years will give the opportunity to realize something new. But why?! When we have the Fog!
Looks awesome! Cannot wait to see it in November. The water should have dragonflies swooping around and the occasional bass jumping or maybe the ripple effect on water from the fish feeding under the surface. Great work everyone!!
The biggest complaint I keep hearing is that we just keep painting new textures on the ground. The ground in these videos look like they are a bit higher graphic quality, but it sill looks like it's just a painted texture. I can see tractor tracks on some paths but it doesn't look like machines are doing anything to the ground. When they drive the rice planter into the field you can see that it's just a hard drop, the machine isn't deforming, or knocking down any dirt/ground when it drives in. It is a small machine, but it still would damage that bank. Can we also see what the game looks like on console, and if we aren't trying to stay zoomed in on machines to make the graphics look better. Most gameplay I do or see in FS22 people usually play 3rd person zoomed rather far out. That's when the crops really start to blur and don't look great, so it'd be great to see that be improved.
I waited so long and the game looks 0.1% better than fs 22 brooo 💀💀💀💀 You have done absolutely nothing, only some worlds that if I use shader on fs22 I can have the same 💀💀💀💀💀💀
Boys from gaient what are you doing? That is a jock. You put fs22 in and sell it like fs25. Come onnnnnn wher is mud, dinamic ground,... We dont need fog!!!!! Dem you
@AveNoLife 2 minuty temu I'm so dissapointed... Character Animation (if you can call this robo moves animation) - same Character/NPC Model - same Animal Models - Same (plus one new) Vehicle models - Same (plus few new) Engine - Same (with update) Vegetation - same, just thicker Graphic - Same (plus fog) "Physic" - same Fileds look - same with new textures (you can see a repeating pattern on empty field or ground) Level of detail - same Distant view - same field/steady/ground textures - same ITS 2024 come on... Why dont you add some randomness to all vegetation/Trees? All we get is few new textures and corps....? For real? There is lumens, nanite, RTX, dynamic physic its ALL FREE in UE5, why dont you just do it? Not mentioning: extensive NPC system, ground physics, more vivid world (LET IT LIVE), varied tasks, dialogue, extensive animal system and much more, there is so many idea and so much we want.... and what we get? RICE.
A consolidated game in 2024 and we dont have animations of the character working by turning a steering wheel, engaging an implement or opening a door, we dont have physics or significant changes other than new textures and machines, but we have fog, thank you modders
please Giants, make sure there is rain on the windshield and that the rain does not go through the cabins of the vehicles
And set the traffic rules for NPC
Thank you for pointing that out no one really talks about it
Oh that would be nice. Rain looks *bad* in 22
@@colestock9980 true
Huh? I thought that was a thing of the past since I think it was FS 17 or 19?
They’ll make sure to add that in FS42!
It is like FS22 with a shader and better trees. Solid progress for 3 years
It is like fs17
iT iS LiKe Fs13
LS19 v3
@@qkohe155True
LOL…..
So just to list a few things you arent doing:
- multi terrain angle? No
- 3D ground? No
- actual realistic machinery physics and suspension? No
- visible vehicle damage? No
- more realistic vehicle sounds and louder hydraulic sounds? No
- better textures for piles of materials? No
- making the game require even stronger GPU for crazy fog and cloud shadows? Yes
Visible vehicle damage can be limited by the license. For the same reason there is no visible damage in ETS/ATS because it can give bad image to the company by constantly presenting totalled vehicles in the game. Other points are valid.
@@721MrGWhat's the bad image that we can't find on the internet? Lots of totaled semi-trucks, tractors/harvesters/combines in flames all over the internet. Even some manufacturers have documented images/videos of their crash tests. Sounds like a lousy excuse made by developers that don't have the expertise to program real vehicle dynamics.
There's no excuse for the way the chassis, suspensions, engines, transmission or entire drivetrain modeling is designed in farming simulator and we've not seen any improvements for over two decades.
@@721MrGLack of everything on that list makes Farming Simulator undeserving of the name "Simulator". They should just call it Farm arcade.
The most accurate description of the new farming. To tell you the truth I am very disappointed, I hoped that a break of 3 years will give the opportunity to realize something new. But why?! When we have the Fog!
Why not just work on a real farm bro
Without joking, is Giants really so incredibly proud of fog in 2024
😂😂😂
Giants = EA
Fs 25 = Fifa 25
@@Fritzlaf because they can’t achieve much stuff with their crappy old game engine instead of switching to something modern
@@JusticeMolton every engine can handle this stuffs, the Marketplace means nothing since nobody cared enough to build a blueprint.
They are just actors interacting with triggers, it's basic codes and the ground it's dynamic textures, not really rocket science.
Don't fall for the "We can't achieve the same with other engines" excuse, they should scrap and remake a new one from scratch, it's the same since Demolition company or even older.
@@IllGib this was meant to be sarcastic
Modders created the gps, row crop, and much other awesome mods, giants created fog…. Wow that’s some really improvement…
Farming sim strategy: implement the top3 mods in the base game
Where is Tractor physcs?Since they like cardboard.There is a sensationless ride.The weight of the vehicles is not felt.
Thats my biggest gripe with 22. They just feel like toys
This is so true, don't feel like I'm having to be careful or anything when driving a £500,000 machine.
they said they'll reveal more over the weekend. plus you can kinda see it in the moving yellow graphic of the tractor driving between clips
💯
Tractors don't feel "heavy" in terms of driving irl :D
Loading rice seedlings: "it's a really cool animation" - seedlings just pop up in the machine and disappear from the pallet, lol.
Well you have to keep it traditional
🤣
How is rice harvested? I'm never done rice before. This will be new to me.
Thats farming simulator quality right there
They have to keep it semi Arcadia because the attention span of people these days is so bad. I honestly don’t think it’s a bad thing. Hovering then over would look bad and having the person get out and move every one will take like 10 seconds a tray. Add that up and people will get bored. Maybe they could add a title for the short animations but I think it’s a fine aspect of it
Amazing, you spent three years on fog and water..........................
Fogsimulator25
a 60 dollar glorified DLC
@@astridisaacs8129Haha Giant isn’t that generous! $70
this deserves an oscar
@@astridisaacs8129 🤣🤣🤣
25 minutes of reflection? congratulations...
😁and so wonderful "clouds" on the fields ...hilarious!
@@timthesquirrel lets go plow some clouds and harvest the rain 😂😂
@@Raido320 yeah! 😆
Yeah about what should they talk, if they need 3 years to add fog and reflection? But they know the People will buy it so really new features aren't needed.
@@zirkumspeer2785 Yelp that's the truth. That's why they never really do anything because people buy it no matter what
so you're essentially paying full price for the same game every single year?
Game looks exactly like better graphics fs19 💀
The last one came 3 years ago. Though still unacceptable how little improvement there seems to be other than the improved visuals
Thats how its been for every game, the first 3 or so games had massive graphical upgrades, and then they just take the most popular mod from the previous game and bake it into the game
You cracked the code!!
@@Ckcdillpickle first 3 had massive upgrades? 8/9, 11 & 13 had the least upgrades from the whole series
Farming Simulator 22 2.0. Nothing has changed in 4 years :(
More like Farming Simulator 19 3.0, hell, even Farming Simulator 15 5.0
yeah fogs and reflect doesn't take 4 years. Who asked for rice?
@@MikGamingDJMike Kid... who asked you about opinions...
Még a negyedét se mutatták be az egésznek. Ez a semmi se változott demagógot nem lehetne egyszer már befejezni,baromi unalmas. Csak a vizet érdemes megnézni hogy reagál a fizikai tárgyakra,nekem nagyon tetszik,a többi is azért túlmutat a Reshaden és mindez integrálva van a játékba,nem külön kell betenni. Elmondták hogy nem egyszerre lesz minden demonstrálva. Illetve a lehetőség adott hogy te magad is nekiállj egy ilyen játéknak,elvégre az első részt egy garázsban fejlesztették le.
baby calls someone a kid to protect step fathers - Giants @@redstarchrille
1st setting to change, disable fog
Then you will be playing FS22.
@@SinkyYT Sounds like the equation looks something like this: FS22 + $300M in historical sales + 3 years development (fog) = FS25. Yay, I guess.
😂😂😂@@M8Stealth
@@PixelBravo best commitment yet...😂😂😂
Yo Dawg, I heard you like fog, so I put fog in your fog so you can fog while you fog.
what ??????????????????????????????
@@WWG_131I dont know, how you can misunstand this from M8Stealth. 😂😂😂
@@WWG_131 Yo Dawg, I heard you like question marks, so I put a question in your mark so you can mark while you question.
Pimp my simulator 🤣
Love this ❤
flocks of birds, rabbits, deer, dogs barking in the distance, i want my worlds to feel alive, not just look great
@wolfe1970 brother let's focus on realistic physics and weather effects before all that auxiliary stuff
they don't even look good
@@Jasekingg Nah, auxiliary stuff is long overdue, not only that, it wouldn't take much to add yet would transform the game for most
... people
crows attacking your corn, buying a scarecrow to chase them, getting a dog to guard your animals from wild animals and if there's character customization, make the player 3rd person
this is just straight 22 with fog rice and that's it .....
You're blind.
@@oBCHANo what’s different ….. oww the trees look nice oww the reflections oww the waterrrrr looks so real 3 years for this sht😂
@@Lilquan2004 Ask whats different then point out all the graphics upgrades, lmao. Go play something else chud.
@@oBCHANo I think you are 🤣
@@TalkTalk72 Ok kid. Crazy how low the average IQ of a farm sim player is apparently.
The graphics upgrade is not enough. Sorry i am a bit disappointed...
Seems like a slightly improved FS22, still "rigid" ground, still toys driving mechanic, nothing exceptionally new.
Then don't get the game? They also have barely released anything new yet and they will be releasing a lot @FarmCon
you don't know thats all it is still more to see i hope at least
@@unknownaudio123 not enough, we need to complain about it not just don't get the game we all want something that we deserve, and this game is a joke.
true agree
This plastic graphic on vehicles had to be improved
And plastic ground and plants xdd And basically everything looks much better in Mud runner
@@dawidpopowsky Everything looks much better in ls13.
@@qkohe155cap
@@dawidpopowsky then why dont you play that instead?
Looks like you are out of ideas so here are few:
- Historic machinery with gradual evolution mode (unlocking as years go by)
- Hand tools
- More life to maps, AI farmers etc
- More compelex production with possibility of manual work and hiring workers
- Terrain engine similiar to Spintires
- Actual better graphics not just fog
You forgot better networking. Which game does freeze if anyone joins? Which game does not offer a dedicated server? But at least they can hide this stuff in the fog lol
Looking at these guys, it's not worth expecting much from them. In a farm game, they talk about fog for 10 minutes. It will have GPS…wow! The biggest new feature of 28 will be Courseplay!😂
Dynamic ground?
hahha, sure.. I think we will be happy if long distance rendering wont look like from year 2000......
Mudrunner dynamic mud ground incoming in FS25, we can finally get stuck in deep mud when it rains.
@@bojanh66 I hope not
That should be a must for FS25
@@bojanh66 Probably not
Where's Dynamic Terrain?
There will be "ground deformation" in the game according to the website
I see spam accounts they write same things like Why mud? You will flood water in. It is so clever solution. There will be "ground deformation" in the game according to the website there will not be dynamic terrain only some for rice
You now have fog, and rays of sunshine through the trees. In 2024, wow. FarCry2 from 2008 already had that.
It's not quite the same. The games of that time used a screen space effect, which is not real, but a fake lighting effect. It is necessary for the sun to be on the screen, practically the drawn image is layered on top of each other and the sun becomes the mask along which the layering is shifted. What has been implemented here is the volumetric light effect, if you look at it, the fog breaks the light even if the sun is not on the screen, and the shadows perfectly represent the direction of the light rays. Around 2008, no game could do that.
far cry 2 had a speculated 20 million dollar budget, people forget that you cant compare giants software to other significantly larger studios
How many versions do I have to skip to get dynamic ground? But yeah keep talking about fog and trees
The announcement article on the blog promised ground deformation, but it looks like they're not ready to show it off yet.
@@Flat4Buggy It's the highest request features from years, they already announced and it's not the first thing shown?
Ear me out, everyone speculate what "The start align" mean, the icon show a tire slipping on ground, i wouldn't be surprised if it's related to deformating ground, it will be amazing the community backlash having such request feature behind a paywall.
hey! where is dynamic ground? 🤨
There will be "ground deformation" in the game according to the website
According to them, it's not even on the fans' wishlist
@@RechtschreibrichterReiner that’s terraforming not dynamic ground
@@cristianroth8524 how many fans was that 1 child of 3 years old.
@@Liam-iu8ti its the same
He is talking only about fog🤣
Giants literally looked at the modhub and picked the most popular mods and implemented them in FS25. Same as from FS19 to FS22. Theres no way im paying 50$ for this, not based on what i've seen so far.
This is the first FS where I really think about whether the improvements over the last game justify paying full price for the new one.
Todd Howard would be proud of your God Rays.
ROFL. Nailed it!
This is the comment I came for 🎉😂🎉
16x times the detail!
@@Fred-dy2lp 4x times the size of FS22!!!
Hopefully the can finally fix the log physics
This is a must. I’m tired of paper towel tubes that slide everywhere
LOL when they implemented it in FS15 it was more broken then the mod that was in FS13 that introduced logging.....
We asked for Log physics, they heard "Fog" physics.....
@@MadMaskedStudios all the physics they need to fix all of them.
You need to make the environment feel more alive, because in fs22 the maps just seem dead; post apocalyptic. Bring life to the maps by adding tons of Npc's doing everyday actions, add tractors doing fieldwork on the neighboring fields, rather than the fields just changing from one state to another. Add some characters to the game, mabye a vehicle store owner, shopkeepers, gas station workers, mechanics, workers? Also, about workers, in fs22when you hired a worker, a random person just appeared in your tractor that you didnt even know. In fs 25 give the ability to hire a specific worker with a name, and and an asked wage (kind of like in ets2) That would make the game way more alive. In fs22 it really seemed like you were the only living human being in the entire map.
Anyways, the game itself looks amazing! There is an overall improvement in graphics, and the trees. I cant wait for the release❤
What do you guys want to see in FS25?
No one: Rice and fog!
The graphics look no different to fs22 and the details are still very 2D. Was really hoping for lighter better graphics and more detail
Die fahrzeugphysik ist ja grausam!!! Sound genauso Steril wie vorher …. Ich bin unfassbar enttäuscht was Giants hier präsentiert.
Vor allem weiterhin an der Steinzeit Engine festzuhalten. Absolut Inkompetenter Saftladen
Ja
You know there wont be any big meaningful improvements to AI and gameplay when Giants main focus point is fog.
not impressed. they seem to be more worried about expanding the game into more environments and less about improving the gameplay and physics...
Man, I hope for better vehicle physics
Hahaha, nope, you get better water and light 🤣
@@0imax and fog!😂
🙏
looking at the driving in the end of the video it wont be happening anytime soon. looks like they dont have any suspension at all
@@alceees yeah, in my opinion the feel of driving the vehicles is a very important part of farming simulator
Fog? Couldn’t care less. Dynamic ground is more important than anything else
Very true.
What would be cool would be to add spotify support for every vehicle
Farming Simulator 25 (FS25) unfortunately does not bring any significant innovations or substantial improvements compared to its predecessor, Farming Simulator 22 (FS22). Upon analyzing the new installment, it becomes apparent that the changes introduced in FS25 are minimal and insufficient to justify the purchase of a full version of the game, especially for players who already own FS22.
One of the most noticeable additions in FS25 is the introduction of fog. While this effect might add a touch of realism to virtual landscapes, it is not groundbreaking enough to be considered a major new feature. Fog is an element that could have easily been added to FS22 as an update or a small DLC.
Another change is the slightly modified HUD (Heads-Up Display). The new interface might look a bit fresher, but its functionality remains almost the same as in FS22. Such cosmetic changes have little impact on gameplay and do not alter the experience of managing a farm.
FS25 also offers a new Asian map along with a few new farming machines. Although introducing exotic locations and additional equipment might be interesting, it is not something that couldn't have been released as an expansion for FS22. The developers could have opted to release these additions as DLC, which would have been more economically justified for players who have already invested in the previous version of the game.
Unfortunately, FS25 still has the same shortcomings that were criticized in FS22. The appearance of the sky leaves much to be desired - it is static and unrealistic, which detracts from the game's immersion. The lack of 3D soil is another aspect that remains unchanged. Many other contemporary farming simulators have long since introduced dynamic soil representation, adding realism to fieldwork. The absence of this feature in FS25 is disappointing and makes the game seem outdated compared to its competitors.
In summary, FS25 does not bring any revolutionary changes or significant improvements over FS22. The new effects, slightly altered HUD, and an Asian map with a few additional machines are too little to justify purchasing a new version of the game. The developers could have focused on real enhancements, such as improving the sky's appearance or introducing 3D soil, which would have genuinely enriched the players' experience. In its current form, FS25 looks more like a cosmetic refresh than a full-fledged continuation of the series.
I appreciate the effort put into the graphics and the introduction of a handful of new vehicles and mechanics. However, I must say, I was expecting a little more than just a shiny coat of paint and a few extra horsepower. Come on, you folks at GIANTS can do better than that! It's like planting a single seed and hoping for a bountiful harvest.
One thing that's been bugging me is the absence of dynamic ground we wanted it since FS19. I mean, come on, we're in the 21st century, not stuck in a time loop back in 2000! It's about time we feel the soil beneath our tractor shifting and changing as we work the land.
And don't even get me started on the render distance. I have to squint harder than a mole in the sunlight just to see what's happening beyond the next field. Let's bring Farming Simulator into the present, shall we? A little clarity goes a long way in making the gameplay experience more immersive and enjoyable.
I care about this games, really I do. I've seen the stats, the whispers in the digital wind about your games losing a bit of their sparkle in the eyes of the gaming community. Let's not let that tractor drive off into the sunset just yet. With a few tweaks and improvements, we can plow the fields of success together!
So, dear GIANT Company Team, please take these musings to heart. Let's cultivate a game that's not just good but udderly amazing! I'm rooting for you all the way!
If you watched closely to the intro there will be dynamic ground mark my words. What I fear they forget traffic AI and the people you need on a land. Helpers, cause you need a system so you can put more folks out there to work the fields and not the helper system they have now. but maybe also instead of helpers a Family who can help out in the fields.
There's no real improvement that's i can see from 22 other than the fog, they were very selective on what they are showing unfortunately, just remember Giants doesn't care what the community thinks they'll just put out what they want so that was a load of crap lol.
@@LudicrousFox wait till saterday.
I just want the game to look more realistic that’s it the game looks exactly the same 3 years 3 years !!!!!!!! And this is the results they killing they own game
You expected more from this company? Really? 😂
5 years for this!!!!
Where'd you learn to count? Need to know where not to send my kids.
So, I've waited years for !. Fog 2 Clouds 3. reflections on the water and tractors. 4. Kid drawn buildings that have no function or purpose outside of a buy or sell point. 5. Cookie cutter patterned pavement and soil 6. Ripples on water . Geforce RTX cards with PhysX 500.00$ + cards that do this little bit, these features are in a every game now, C'mon. My favorite comment is, "I can't wait to see how people are going to utilize this ferry" really...After the first-time ride the ferry will be a pain in the butt getting from point A to B. It's also sad that in the past all of the buildings that have an active interior have no flow and awkwardly layed out. For every person defending Giants they have sold millions of copies of games now, they are no longer the small game company struggling, they are a AAA gaming company putting this out for sale at a premium price, we should expect more from them. I have purchased this game and almost every mod for years now, I hope this is an alpha build and I see a lot more because I will not purchase a cookie cutter game from the past again with minor updates. Oh, Good job on vehicle selection and license Giants but no preorder yet. Thanks
All the fog aside.. the water physics is actually pretty cool tho
Please mud I really want mud and better physic..
for what? u have better water and light 🤣
I get fog... @@kaszana9698
@@kaszana9698 LMAO
wont happen with this studio they became too greedy and too lazy to do anything the just repack mods into dlc content and call it new game last 3 titles now
Скорее в SnowRunner появится возможность сеять и убирать урожай, чем появится настоящая грязь в FS))
Wow you put fog in the game what a game breaking feature lol
😂
Yea their talking Like it would be an impressive Feature. Even though its a must have for Games nowdays
and use it in very footage to cover up the bad grafiks
It's basically been the same game for years, just with a few things added here and there. Nice work Giants. 🤣
Sry but the Ground still disappoints.
It should have damage from crashing and better physics plus better suspension mud wipers in rain working and more
The damage thing isn't Giants choice it's the companies that they partner with for example do you think Case IH wants to see their tractors destroyed in a wreck or catch fire...no.... It's the same with a lot of racing games a lot of companies do not want to see their vehicles destroyed or get badly damaged... It's the companies fault not Giants
@@pittbulldawg93 same reason why ETS 2 doesn't have proper damage models
@@TheMarineGamerIGGHQ still i can feel the truck mass when i'm driving, thou.
@@TheMarineGamerIGGHQETS2 also doesn't have proper truck physics either.
@@IllGibTrucks in ETS2 drive like sports car while trucks/tractors in FS drive like RC car. Both are equally horrible. Only one Simulator is king with truck physics.
When the new Fs 25? This looks like fs 22 dlc, no new graphic engine or big changes its just the same, no advance controls or something, no new mechanichs, atleast for "a new game", i hope this is just a "alpha gameplay" and no a complete product , cause dont have sense
In the gameplay part it says “footage not final” in the bottom left corner
@@colinsantosarmy i hope, cause this is a shame
@@colinsantosarmythats just a marketing strategy. The product is final
Looks like fs17
@@SnickerdoodIe fair point
watching these 2 guys is like watching sports commentators. One guy says stuff, the other just nods at random times even when there is nothing to agree with.
So it's basically FS22 rice edition
3 years and no mud ? 😢
Edit: I have been informed that if will be in game. Look in reply
There will be "ground deformation" in the game according to the website
Game is still in development
Ground deformation does not mean mud necessarily.... It could very much be referencing the fact that rice is planted in a "pit" and filled with water. The pit itself could very much be the "deformation" you are referencing. Let's just wait and see.
@@Drive-X-Gaming it looks exactly the same as fs22 what possible could be taking this long they had 3 years the game should be finished by now
Smarter ai helpers would be great as well
No mud?
There will be "ground deformation" according to their website
Why mud? You will flood water in. It is so clever solution. 🤣🤣🤣
@@Someone-out-there without mud its unrealistic farming
It’s already unrealistic the tractors feel like toys look at the end of the video does that look realistic to you the game don’t even look real this game is miles from being a realistic game everybody wants the game to eventually look like the cinematic trailer until then I’m not impressed at all this sht look basic and will be boring in a few months of playing it
@@vlaama gta mods can make a better farming game then this I’m so aggravated with these dm people
So far the only improvements that have been made that I can see that modders couldn't achieve by themselves before is the graphical enhancements and the water moving around the wheels.
Giants needs to get in touch with the American player base. Showing off the US map for the very first time with a European spec tractor and Asian rice equipment is inexplicable.
Yeah I agree the Europeans that make this game don't even care enough to learn about how anything works here. All they would have to do is research online its not like they would even have to come here. I just think they believe everything they do there is better and the only way everyone should do it.
Well .. nothing new we can get all the “new” features with mods on fs22
you mfs just can't be happy with anything
@@TheMarineGamerIGGHQ Sorry but no. He is right. They showed stuff that is available with mods for years now.. You could take this and tell me that its FS19 with mods. I would believe it. This is not how a game in 2024 should look like.
@@TheMarineGamerIGGHQ Its the same lazy game they re released for the 100th time, zero effort. Its crazy how indie games can have better graphics and physics than this.
Well, that's how it's been for a while. Fs19 had grapes and seasons mods. Both came in Fs22. But I appreciate that form of development. They are listening to what the community wants.
@@monetary_episode494 ironic as most "triple A" studios struggle with that aspect. I'd definitely wish they would expand more on the concept of orchards or other produce that has unique harvesting and processing lines, or at least fix the jank log physics.
He playning fs22 with mods
In my opinion, the community coordinator, Kermit, seems less impressed and i feel he's thinking "this is not what the community wants"
Nothing else but FS22 only with Fog and Rice
We ask for dynamic ground and what we got? Fog... nice 50€ looks like FS22 with a few mods and with fog for me, who need relections in the paint... things modders do since ls19 and they call it an inovation.... there so much bigger problems they has to fix
Call me crazy but I prefer the look of FS 22, like I prefer the UI, and also I think they might be trying toooooo hard on some things instead of things we actually care about
Dude, it's a damn teaser. They're not going to show everything and dynamic ground has already been confirmed for fs25.
@@Farmer1277why all people think they added dynamic ground, they add grouns deformation, its not the same
We need Seat Adjusting and mirror adjusting like ETS has. Ground and physics like SnowRunner has. We do not need FS22 with shaders😡😡😡
Play Snow Runner 😂🤡
@@HAbAHahahahahaha maybe he wants a fs game not a snowrunner game.. ?
@@dragonchick6915 But look at this shiny new fog...Yo!
Yaaaay! Fog!
Who needs basic functionality if we have visuals!
@@dragonchick6915 same+++ they just wanna our money.
I hope they finally did something about the braindead helper ai...
i just want something guys, JUST ONE SOMETHING LITTLE THING and its called bale physics and wood physics. Loading bales with anything is just like picking rocks from the ground and placing it on the trailer, and has no deformation, has a fix weight, and with a ville its like when u attach a rock to a piece of steel. And better handlings to tractors is needed too
Probably gonna be same old same old. "Dynamic ground" will probably be just like setting a bucket on top of a pile of silage and it will fill it up without a true digging motion. I sure hope I am wrong
Not in this world. Giants stuck in 200X and keeps traditions well.
It's not "dynamic" tho as they've mentioned in an interview. The word they used in the article is ground "deformation" and the term is important.
Telling yous now, theres gonna be GPS😎
yup
Pls Update FS23!!!!!
Yes
Not for console there won't be
GPS to już dawno powinien być standard.
I think we would ALL be ok with you putting a hold on this release until you COMPLETELY OVERHAUL the game. Signed: Farming Simulator Community
They have to try much harder. It looks like DLC from FS22. In Argentina there are impressive fields and landscapes and it is one of the best soils in the world in terms of fields. They should get a map out there.
Fs 22 again??
Fs17 again
@@maukosk2 FS15 again
wait, there was a mod for fog in FS2013 xDDDDD
more like FS19 bc it was pretty different from FS13-FS17 which were same
Dynamic ground and physics??
There will be "ground deformation" in the game according to the website
I'm disappointed. In 3 years, they made fog and added rice, giants, you did not meet the expectations of fans of your game, I expected more in 3 years, at least normal physics and dirt)))
boohoo get over it, if ur disappointed don’t buy the game
I feel the same…
@@fireeclipse148 I'm a big fan of the farm, I have a hard time reconciling
@@fireeclipse148
So let me get this straight for you:
If a developer gets nothing done in 4 years and does almost nothing the community wanted, basically sells a game at full price that is no mentionable upgrade to the last one, fans are not allowed to complain?
Ah yes, let us all celebrate and enjoy new games getting worse, while also getting more expensive, because that is SO GREAT.
I mean to say this at this point is kind of like judging a book based off the list of chapters. At least give them the dang weekend. You know, bases on your logic, GTA6 better make dinner in your kitchen so you don't have to stop playing.
Dynamic ground?
-PLOWL
-Cultivator
-Seeder
Realism, scratching on the stubble, mud when it rains. where are these?
They need to figure out function over form. Lol really hope they add terrafarm and expand into the mining. Animal breeding and herd management such as herding from one pasture to another. Really hope there is a turn fog off option lol
GIANTS will let the Dogs Out. 😎😎
Cześć anton
@@verminion890 hej
Anton?
Witam
Anton? Szimano 🤚🏻
Don't want to be rude... but that engine needs gone, it's outdated. Sorry, but this game would be toasted if some other gaming company went for a farming simulator and used U.E 5.
Right?? For a farm sim they sure like to talk 10 minutes about "improved" fog and reflection... which is a fairly common thing for 10 years now xD
I mean, nice fog, but there's more than volumetric fog? Like Quake 2 did it years ago.
28 minutes of fog and reflections?
"Everyone was asking for god's rays".
WHO? Who cares of god's rays, we are asking for years for a SIMULATOR.
All i see it's Fs17 hud all over the place.
In three years you just cranked aa and blur filters?
And are you seriously asking 50€ and 80€ for "that"?
Are you crazy?
The roads and pathways are so better than before !
Looks exactly like FS22🤦🤦
Did you guys notice that there's dynamic fog now?
😂
As a cattle rancher, seeing the part where cattle were at the livestock auction (animal dealer), was a very big deal to me. I can’t wait for this game!
And they will state that this all is exactly what the community asked for…thank god, we finally got rice…
If the new game does not include an irrigation system (linear or even center pivot), precision farming, the importance of weather, precipitation-temperature-weather damage, mud and proper soil physics, more options for animal husbandry, the distinction between chemicals, fungicides, and herbicides, as well as orchards, then the new release is pointless. Do the developers not communicate with farmers or agricultural experts? Also, it doesn't have to be PC there should be slaughterhouses, meat processing plants, etc. I hope there will be at least something included and that we won't just get a reworked FS 22.
What is coming could also have been brought as DLC for the FS 22
@@DerHackel this company is going the wrong way copy pasting the game.
They're talking with Asian people's money at least
exactly
No real info on Harvester LCD Panels as expected from FS ;/
Meh, move to unreal, sick and tired of watching this game be a decade behind the industry... "the players are excited" lies as usual, tripple a price for a game that runs more clunky than an early 2000s game... its honestly pathetic.
Need to support gaming companies making their own engine ngl, games are boring when it’s all same engine . Look at PES and Konami with moving to UE . Support these as they not got the funds like others do. I’m well happy
Farming sim 22 with rice
No more like a DLC… shame
To tell you the truth I am very disappointed, I hoped that a break of 3 years will give the opportunity to realize something new. But why?! When we have the Fog!
Looks awesome! Cannot wait to see it in November. The water should have dragonflies swooping around and the occasional bass jumping or maybe the ripple effect on water from the fish feeding under the surface. Great work everyone!!
Can i expect some improvement on 3rd person control?
Pls Update FS23!!!!!
@@Tigrinho777oficial dont say it to people who doesnt work at Giants
This will decide if I wait a few years for price to go down, or if I pre order now!
if u wait a few years fs27 be out by then bruh
Don’t pre order, never pre order.
preorders are ruining the industry
@@4Core100Is it though maybe y’all are the reason we are getting less games this generation.
@@RAL0981 nah he is right...and better get less games but at least working ones ( thats allready a high standart for many games) and maybe good ones
The usable ferry will be so neat we have one not to far from the house!!
The biggest complaint I keep hearing is that we just keep painting new textures on the ground. The ground in these videos look like they are a bit higher graphic quality, but it sill looks like it's just a painted texture. I can see tractor tracks on some paths but it doesn't look like machines are doing anything to the ground. When they drive the rice planter into the field you can see that it's just a hard drop, the machine isn't deforming, or knocking down any dirt/ground when it drives in. It is a small machine, but it still would damage that bank.
Can we also see what the game looks like on console, and if we aren't trying to stay zoomed in on machines to make the graphics look better. Most gameplay I do or see in FS22 people usually play 3rd person zoomed rather far out. That's when the crops really start to blur and don't look great, so it'd be great to see that be improved.
SCAM SIMULATOR BLOCKS stuff they wont hear!!!!!
modded fs 22
I waited so long and the game looks 0.1% better than fs 22 brooo 💀💀💀💀
You have done absolutely nothing, only some worlds that if I use shader on fs22 I can have the same 💀💀💀💀💀💀
Well now it has been a MONTH so theres some new features
Noticed the significant change in graphic quality from those light previews and the tractor driving around. Looks like the same game
Boys from gaient what are you doing? That is a jock. You put fs22 in and sell it like fs25. Come onnnnnn wher is mud, dinamic ground,... We dont need fog!!!!! Dem you
If there's no mud or some kind of dynamic terrain, Giants have failed their fans.
+1
3d ground and stuff like that = 10 fps on nasa pc unfortunately so im happy becose there is nothing like that
@@garo8874 Ever played Spin Tires?
@@t0lwers exactly 👏
literally nobody that actually cares about the game enough wants mud
@AveNoLife
2 minuty temu
I'm so dissapointed...
Character Animation (if you can call this robo moves animation) - same
Character/NPC Model - same
Animal Models - Same (plus one new)
Vehicle models - Same (plus few new)
Engine - Same (with update)
Vegetation - same, just thicker
Graphic - Same (plus fog)
"Physic" - same
Fileds look - same with new textures (you can see a repeating pattern on empty field or ground)
Level of detail - same
Distant view - same
field/steady/ground textures - same
ITS 2024 come on...
Why dont you add some randomness to all vegetation/Trees?
All we get is few new textures and corps....?
For real?
There is lumens, nanite, RTX, dynamic physic its ALL FREE in UE5, why dont you just do it?
Not mentioning: extensive NPC system, ground physics, more vivid world (LET IT LIVE), varied tasks, dialogue, extensive animal system and much more, there is so many idea and so much we want.... and what we get?
RICE.
A consolidated game in 2024 and we dont have animations of the character working by turning a steering wheel, engaging an implement or opening a door, we dont have physics or significant changes other than new textures and machines, but we have fog, thank you modders