Beast's Fury - Implementing New Hit/Block Stun System
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- čas přidán 27. 01. 2015
- This is a development video for Beast's Fury: Our current system didn't do hit and block stun properly and half-relied on the animation for the length instead of our pre-determined frame data. So I'm implementing the new system to completely control the hit and block animations by code.
I had a problem with the audio where all the game audio shifted completely so all the gameplay parts are silent and many parts where I was talking got corrupted by the shifted game audio so I had to cut it.
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New Beast's Fury dev vid, warning: it's long and slow, like...actual development lol
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