Mmmmm I have so many comments and I'm only halfway through the video, lol. You can technically still put a teleport on a Warchanter with Arcane Tome + Master of the Weird. I've got half a dozen games without a teleport and I really don't miss it. Plus a Weirdnob general is begging to get blown up by spells. Highly recommend Gnashtoof, Sludgeraker, or Vulcha general with Egomaniak to make sure they live and you get those early points. I try not to really engage until turn 2 because anything I commit turn 1 is likely to die quickly. Instead, I'm looking to get to 16 or so and then get to 20 by charging multiple units - this means you've got a concentration of force to turn the tables. Gobsprakk is solid in Big Waaagh because of the +1 cast. Gore-Gruntas are still awesome. Glowin' Tattooz affects Fueled by Ghurrish Rage too. You really want to control space with your Wurrgog to control space and herd enemy units to where you want them. I'm rambling now but there's so much to know about Big Waaagh 😂
Good stuff. Though it’s not late game as much as the turn from 2-3 that you win the game. Also 100% of big waagh lists should start with gobsprak, war chanter with fix beat, and wurgog with glowy tattoos. They just bring too much to pass up on.
@@SebastianR.-uc4cl it’s always in flux but I start with those 3, usually 1 unit of gore grunters, and ~200 points of ranged damage from either shooting or casting. Then I add a lot of bodies to fill the rest
First of all great video. It really gave me a lot of ideas. I comment because among the mount traits you did not mention Smelly 'Un. You talked about survivability is it not worth considering ?
Would love to hear more about big waaagh. I feel like its the stronges way to play Orcs atm. And I am planning on playing it sooner or later :) AoS Coach also has a really nice interview on big waagh!
@@MossDogAoS Don't get me wrong I love my Kruleboyz and will still play them. But will slowly transition to Big Waagh! as well to have more options to play the army. I really loved your Batte report analysis. We get the insight from the players, we get your insight as well as the chats. I also really liked looking at the units in detail and explaining them. I feel like what is missing are some interviews with some top Kruleboyz / Big Whaagh players and their lists from the different tournaments. Keep up the great work really enjoying getting some KB action and infos since Ellarr (FantasyWargaming) is gone.
this is content i was looking for. Thank you for doing Gork's work
I was also looking for it. I decided to make it.
Mmmmm I have so many comments and I'm only halfway through the video, lol. You can technically still put a teleport on a Warchanter with Arcane Tome + Master of the Weird. I've got half a dozen games without a teleport and I really don't miss it. Plus a Weirdnob general is begging to get blown up by spells. Highly recommend Gnashtoof, Sludgeraker, or Vulcha general with Egomaniak to make sure they live and you get those early points.
I try not to really engage until turn 2 because anything I commit turn 1 is likely to die quickly. Instead, I'm looking to get to 16 or so and then get to 20 by charging multiple units - this means you've got a concentration of force to turn the tables. Gobsprakk is solid in Big Waaagh because of the +1 cast. Gore-Gruntas are still awesome. Glowin' Tattooz affects Fueled by Ghurrish Rage too. You really want to control space with your Wurrgog to control space and herd enemy units to where you want them. I'm rambling now but there's so much to know about Big Waaagh 😂
That's why it's sweet. I'm not expert by any means.
Good stuff. Though it’s not late game as much as the turn from 2-3 that you win the game.
Also 100% of big waagh lists should start with gobsprak, war chanter with fix beat, and wurgog with glowy tattoos. They just bring too much to pass up on.
I've never seen Gobsprakk in a winning list. If you ever see a list that does well with him, hook me up!
@@MossDogAoS I went 5-0 at both Adepticon and the US open Chicago with him. 😉
Would you show und your List :-)?
@@SebastianR.-uc4cl it’s always in flux but I start with those 3, usually 1 unit of gore grunters, and ~200 points of ranged damage from either shooting or casting. Then I add a lot of bodies to fill the rest
First of all great video. It really gave me a lot of ideas.
I comment because among the mount traits you did not mention Smelly 'Un. You talked about survivability is it not worth considering ?
I don't think it's very good.
I wish I could like twice
lol!
Would love to hear more about big waaagh. I feel like its the stronges way to play Orcs atm. And I am planning on playing it sooner or later :)
AoS Coach also has a really nice interview on big waagh!
I plan on covering all things Orruk Warclans on this channel. More Big Wagh! content to come!
What would you like to see specifically?
@@MossDogAoS Don't get me wrong I love my Kruleboyz and will still play them. But will slowly transition to Big Waagh! as well to have more options to play the army.
I really loved your Batte report analysis. We get the insight from the players, we get your insight as well as the chats.
I also really liked looking at the units in detail and explaining them.
I feel like what is missing are some interviews with some top Kruleboyz / Big Whaagh players and their lists from the different tournaments.
Keep up the great work really enjoying getting some KB action and infos since Ellarr (FantasyWargaming) is gone.
@@RAWxxx07 I've actually tried to contact winning players for interviews, but no luck.
Thank you for the guide.
You are most welcome.
Nice content as always. Thx
Thank you.