RENO NERF REVEALED! Is he finally dead? Major Twist changes announced!

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  • čas přidán 26. 06. 2024
  • Today we take a look at the latest Hearthstone Patch Notes that take a look at the latest nerfs to Reno Lone Ranger, Zilliax, and Celestial Projectionist as well as major changes coming to almost every Twist deck in Whizbang's heroes.
    Giveaway video: • PERILS IN PARADISE EXP...
    Patch notes: hearthstone.blizzard.com/en-u...
    Follow me at:
    Twitter: / zeddyhs
    Twitch: / zeddy
    Discord: / discord
    #Hearthstone #HS #Zeddy
  • Hry

Komentáře • 367

  • @JaKeBoT4416
    @JaKeBoT4416 Před 2 dny +197

    This patch basically says “hey we really like handbuff Paladin and insanity warlock hope you do too. See ya next month.”

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb Před 2 dny +8

      they will NOT be seeing me next month lmao, I am NOT buying the prerelease, or the reward track, or the minisets! first time in a WHILE. ooftah, blizzard, not gonna miss you

    • @lacki600
      @lacki600 Před 2 dny +3

      ​@@DavidSmith-cr7mbcongrats to thus decision. Im still not away from blizzard lol.since 2014

    • @Jukantos
      @Jukantos Před 2 dny +13

      How the hell Painters Virtue is not yet a 2/2 or even a 1/2 weapon is beyond my understanding. It's so unbelievably broken AND can be target-drawn with Instrument tech... truly stupid

    • @MrProposa
      @MrProposa Před 2 dny +28

      Id rather play whole day against handbuff paladin and get me ass clapped on turn 5 than 1 game agqinst that unskilled warrior creature that keeps me 40+ min in the game that i never had a chance to win

    • @Mezzzk
      @Mezzzk Před 2 dny

      ​@@MrProposa based

  • @silvereloking6149
    @silvereloking6149 Před 2 dny +20

    Warlock, Paladin and Rogue really struggling, so thank God they left them alone.

    • @alonkob2127
      @alonkob2127 Před 2 dny +1

      To be fair, at least for warlock and paladin, a lot of their success comes from their favorable matchup into Reno warrior, which is probably the most popular deck before the patch. So the new meta could let some decks that counter them, but have a hard time against Reno, actually thrive.
      That being said, Painter's Virtue is a boring as hell card that I am very much looking forward to get a refund for, Infernal is a card that should not exist and should be nerfed to the ground qnd possiby below, and mining rogue is an ugly amalgamation of horribly designed cards that should get killed regardless. I don't mind Insanity Warlock that much though, it should probably receive a slight nerf just to balance its power level, but it's by far the most fair deck out of the bunch and one of the healthier ones in standardin general, even with its disgusting Pop'gur turns and Zilliax.

    • @nikostraub5975
      @nikostraub5975 Před 2 dny +1

      Me smells irony

    • @EnterHacker
      @EnterHacker Před 2 dny +1

      isn't Pally the #1 on hsreplay's tier list?

  • @Miamove
    @Miamove Před 2 dny +103

    You can’t make a mechanic like Reno’s fair just by making it more expensive. It’s always going to be a heavily one sided feels bad even if his actual decks aren’t tier 1.

    At this point, if they refuse to get rid of such an awful design, the LEAST they can do is offer control alternatives so that you’re not forced to play Reno or don’t play control whatsoever

    • @wz9573
      @wz9573 Před 2 dny +3

      What do you mean, is not being allowed to even attempt rebuilding when you desperately need to since your entire board has been poofed not fun? Is "play Reno or don’t play control" not fun? Who needs deck variety? Who cares about being allowed to play your cards?

    • @irisstarsterio8960
      @irisstarsterio8960 Před 2 dny +3

      All increasing Renos cost does is kill control as the only good control tool is too expensive to ever be played lol

    • @vinnythewebsurfer
      @vinnythewebsurfer Před 2 dny

      What the-

    • @omega4223
      @omega4223 Před 2 dny +3

      They should've made it 8 but make it clear both boards or leave 1 minion alive

    • @alonkob2127
      @alonkob2127 Před 2 dny +3

      Agree so much. The way Reno works heavily punishes the opponent for playing for board and letting you interact with their gameplan, that it's essentially one of the most uninteractive cards in the game, second only to Zilliax. It's design just chokes anything resembling a midrange strategy, that it's no wonder the meta is so centric around aggro and combo decks. If you want control to succeed, Reno needs to die.

  • @Zakkeus
    @Zakkeus Před 2 dny +11

    I don't know. I doubt this does anything, tbh. For me, it'll be play just to complete quests and then log off until the new expansion drops. This meta is very very unfun. It's not Stormwind bad, but it feels bad compared to how it was during Voyage and Titans, and even Festival.

  • @DungeonsAndDerps
    @DungeonsAndDerps Před 2 dny +8

    I really can't understand how so many people have a completely warped perception of what Reno does. Reno is NOT an Anti-Aggro Card. It never was. Competent Aggro Decks are gonna be pushing for lethal - on average - by turn 6 or 7. In Wild they are pushing for lethal as early as turn 4 if they curve out perfectly. (Shadow Priest and Rogue mostly).
    Even at the original 8 Mana, Reno would have done nothing against these decks. If Aggro doesn't win by turn 7-8, they are not going to win at all - regardless of Reno. Yes, they are going to be those rare moments where playing Reno exactly on curve would prevent lethal and allow you to stabilize, but those are the exception - not the norm.
    At it's core, Reno Lone Ranger is a tool to deal with Mid to Late Game Value Engines and Win Conditions. Think Sargeras Portal, or the purified Dragon Nest, Deathrattle and Resurrection Strategies, stuff like that. And in that regard, Reno Lone Ranger is unbelievably poorly designed - because it makes almost every Board-Based Late Game Win Condition irrelevant. Control vs Control is going to turn into a game of chicken, because Reno is going to be mandatory. Whoever plays him first, loses - Because they can't remove the opponents Win Condition anymore.
    So unless you want every Late-Game Win Condition to be a degenerate "Deal 50 Damage from Hand" Combo that doesn't NEED a board to win - Reno Lone Ranger would have to receive mechanical changes, not changes to the Mana Cost.

    • @travisfinke6291
      @travisfinke6291 Před 2 dny +2

      Thank goodness someone else gets it. If an aggro deck can't kill by turn 9 in standard, it shouldn't be winning games anyway. Reno is for value decks. Combo decks want to run duplicates for consistency, so they don't get to run reno. Only true control decks get reno, but he is so strong that any non-reno control deck get outclassed. I don't think that necessarily a bad thing. Nobody complained about infinite pressure Sargeras when he came out bc no one was trying to play control. Like you say, it's now a game of chicken. Personally I enjoy the tug of war that control vs control matchups offer. Reno is the best boardclear ever, but you can still treat it like what it is: a boardclear. Ignis into windfury/summon 8 drop might not be the best option if you suspect they have reno. Like any board clear, you have to bait it out while conserving resources. Or just go balls to the wall and make the read they dont have a clear. W

    • @PenguinWithInternetAccess
      @PenguinWithInternetAccess Před dnem +1

      Thank you for explaining this, Reno has warped all late game strategies where the only slow decks allowed without him are Odyn warrior (and wheel warlock maybe)

  • @jacklarsen4
    @jacklarsen4 Před 2 dny +51

    I had a feeling that the reno nerf would just be a 1 mana adjustment rather than a mechanic rework.

    • @olmollmk6681
      @olmollmk6681 Před 2 dny +5

      mechanic rework? but isn't his powerful effect one of the reason why control deck are able do return in the meta..

    • @kaitoshirogane5563
      @kaitoshirogane5563 Před 2 dny +5

      I wish he'd be 8 Mana but it wouldn't limit the board spaces the following turn

    • @vitordarksider
      @vitordarksider Před 2 dny +5

      ​@@olmollmk6681it's also the reason why control mirrors feel so awful, a single card is able to delete all your board value

    • @lori977
      @lori977 Před 2 dny +1

      ​@@olmollmk6681No? Reno is a bad card against aggro. The Brann nerf was the reason control returned.

    • @leeartlee915
      @leeartlee915 Před 2 dny

      @@kaitoshirogane5563Booo. The limiting space is one of the things I love the most about it. It makes aggro decks auto quit.

  • @FolgenNamp
    @FolgenNamp Před 2 dny +7

    Nerf handbuff paladin.. always removing power to control decks..

  • @FlovsJump
    @FlovsJump Před 2 dny +22

    Neither the reeno nore the zilliax nerf will change a thing.

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb Před 2 dny +2

      they didnt WANT to change anything, because its already as balanced as they want it to be. if they balance it any more thwy would have to tone back on the rigging.

    • @Begeru
      @Begeru Před 2 dny

      It absolutely will

    • @SaintSchield
      @SaintSchield Před 2 dny +1

      ​@@DavidSmith-cr7mb
      They didn't want to change anything, because it was already balanced?
      That's why they changed things?
      Unless I'm missing the sarcasm, your statements fail basic logic checks.

    • @edrueter9
      @edrueter9 Před 2 dny +5

      It definitely will. I already lost games on turn 8 when Reno moved to 9. Now I will lose games on turn 9 as well. Blizzard wants every game over by turn 6 off if possible.

  • @bigidiot5881
    @bigidiot5881 Před 2 dny +13

    "We noticed aggressive Warlock and Paladin decks are running the game right now. As such, we've decided to nerf the two remaining control tools." Certified Blizzard moment.

  • @krandomk
    @krandomk Před 2 dny +29

    It doesn't matter how much mana reno costs because his purpose is giving you an uncontested setup turn, you can't do shit with only one board slot

    • @Ninguin
      @Ninguin Před 2 dny +4

      As long as handbuff paladin exists, setup turns don’t matter anyways.

    • @PenguinWithInternetAccess
      @PenguinWithInternetAccess Před 2 dny +4

      It absolutely does matter since it delays your board clear by one turn ; I've been playing druid recently and doomkin is great because it delays clears by one turn, including reno

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb Před 2 dny

      the rock paper scissors kf the exposed metagame is revealed. quick! for shame, cover me back up im EXPOSED TO THEIR EYES

    • @Begeru
      @Begeru Před 2 dny +1

      So what? It’s a good board clear. Cards are allowed to be strong.

    • @mcswaggster6183
      @mcswaggster6183 Před 2 dny +2

      @@Begerunot when reno is the only card in the game that guarantees a clean board wipe, its a mechanic no other card in the game has. Like sure if cards like twisting nether was the same it would be different, but its problematic that Reno has this monopoly. Also as a single cards its INSANELY overpowered

  • @Basedshuckle
    @Basedshuckle Před 2 dny +35

    I feel like they should just put reno at 8 and have it clear both boards. Just make it a neutral twisted nether.

    • @mariusschumann4071
      @mariusschumann4071 Před 2 dny +3

      Should not counteract to the dragon nest in HL druid

    • @vitordarksider
      @vitordarksider Před 2 dny +11

      ​@@mariusschumann4071should not remove anything except minions, the whole point of the card is to be a mega control tool against aggro, what aggro decks are running locations, dormant minions or permanent board effects? None.

    • @Zakkeus
      @Zakkeus Před 2 dny +1

      It could also just poof minions and locations, thus avoiding 'portals' altogether

    • @thatoneguyluke4358
      @thatoneguyluke4358 Před 2 dny +3

      ​@@vitordarksiderReno isn't used against aggro, you die before playing him it's used against mid game decks to clear the board that only cards like twisting nether can kill as an AOE. Reno is the only way to interact with anything on board that isn't a minion with the exception of boomboss hitting locations. Late game decks will just set up for a turn and not go wide. Saying a no fun card shouldn't exist (not saying you are but from the over all comments) when it's used to counter no fun strategies is dumb. Can't deal with infinite 3/4 taunts? Reno that portal, can't deal with infinite cheap dragons Reno that nest. Can't deal with losing your big minions effect, bait out Reno by going wide and set up on the Reno turn, if aggro you already loat on turn 10 against a Reno deck

    • @aitor2516
      @aitor2516 Před 2 dny

      Against aggro? Lmao by turn 10 u have already won against aggro, its not a tool for aggro decks 😂😂😂​@@vitordarksider

  • @eduardoribeiroucv9630
    @eduardoribeiroucv9630 Před 2 dny +11

    Reno is still alive and rocking

  • @alycks6056
    @alycks6056 Před 2 dny +2

    More vulnerable against aggro but Doesn’t change a thing for any control match up. Reno doesn’t come down at 9 mana right away anyways

  • @shiizaad
    @shiizaad Před 2 dny +1

    First Post-Expansion Patch two weeks later sounds preatty scary considering the Windfury Neutral Pirate

  • @Mikach066
    @Mikach066 Před 2 dny +3

    A thing they need to start considering with balance patches, is that when they hard nerf one deck archetype, that makes another deck (even more) broken, which they barely compensate. Even as a paladin player i admit, the current tier 1 paladin decks are a bit too strong

  • @Kleshumara
    @Kleshumara Před 2 dny +12

    Sorry Zeddy I wish Reno were fundamentally changed. Let them empower control! But not like this. Release more good board clears for mid-game, instead.

    • @Zakading
      @Zakading Před 2 dny +4

      Reno is ironocally also best in a control mirror match to remove the enemy wincon

  • @SpeakerTerenus
    @SpeakerTerenus Před 2 dny +3

    The steady decrease of slower games/control support is to increase appeal for the mass of commuter/toilet-seat players on mobile; whom I assume make up a majority of the remaining playerbase.

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb Před 2 dny

      funny i always think of it as the inverse, aggro players are the toilet seater sitters, and control players are the terminally online glued-to-comp weirdos, the only types who would actually ENJOY playing control. (like zeddy!!!)

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb Před 2 dny +1

      wait you are saying that nvm, ignore my comment

    • @SpeakerTerenus
      @SpeakerTerenus Před 2 dny

      @@DavidSmith-cr7mb That's exactly what I said. Try reading my comment again. We agree on this.

    • @amuro9624
      @amuro9624 Před 2 dny

      If that was the case they would have nerfed Reno warrior to death yet it's been the best deck for a really long time

    • @PenguinWithInternetAccess
      @PenguinWithInternetAccess Před 2 dny +2

      Reno is more powerful against midrange or control than against aggro though

  • @loveblues9633
    @loveblues9633 Před 2 dny +2

    Honestly, the whole paladin is the dev teams favourite class meme has to be seen as a fact by this point.

  • @irisstarsterio8960
    @irisstarsterio8960 Před 2 dny +1

    Why does it feel like whoever is in charge of balancing doesn't play their own game?

  • @seraph5765
    @seraph5765 Před 2 dny +4

    Zilliax still costs 1-mana in dollmaster dorian tempo druid decks. Elusive needed to be removed from the card.

    • @nikostraub5975
      @nikostraub5975 Před 2 dny +2

      Control cards could be much less sticky and annoying if aggro wasn't that prevalent...

  • @locogato3488
    @locogato3488 Před 2 dny +17

    They could have made Celestial Projectionist "Battlecry: Choose a friendly minion that cost (8) or less." so it can't copy Giants.

    • @Jukantos
      @Jukantos Před 2 dny +4

      I'd rather have it say "its mana cost cannot be reduced", because i do like having Projectionist on like 9-drops (i'm greedy and i CRANK IT UP TO 11 with that 2-drop mech)

    • @irisstarsterio8960
      @irisstarsterio8960 Před 2 dny +3

      Blizzard refuses to change card text lately. It's just mana changes and nothing else. They're too spineless to actually fix issues with cards.

    • @vagabondgoat
      @vagabondgoat Před 2 dny +1

      no thanks that would be so smart for hs balancing team

  • @PrOxAnto.
    @PrOxAnto. Před 2 dny +1

    Handbuff Pally has been so obnoxious, sad to see no nerfs but I guess the class has been nerfed too much recently.

  • @ninjacreeper541
    @ninjacreeper541 Před 2 dny +1

    I keep really trying to enjoy hearthstone but the more i try the more i just cry. It has just turned into a game about taking everything to the absolute extreme as fast as possible

  • @Abrody1477
    @Abrody1477 Před 2 dny +8

    Unless they make the C'thun deck broken that passive change of %25 increase is going to do nothing

    • @skrill9765
      @skrill9765 Před 2 dny +1

      I dont want to be that guy, but its not 25%, its 50%

    • @sandromalic299
      @sandromalic299 Před 2 dny +3

      ​@@skrill9765 I don't want to be that guy, but you're both wrong. It's a 33.33% increase.
      Old C'thun: 6 minions die, you get +3/+3.
      New C'thun: 6 minions die, you get +4/+4.

    • @skrill9765
      @skrill9765 Před 2 dny

      @@sandromalic299 yea youre right

  • @walrusdojo
    @walrusdojo Před 2 dny +1

    It's like asking a genie to cure your cancer and they just make it so you don't get cancer until a year later. Change the damn card text!

  • @mindbogglermagic
    @mindbogglermagic Před 2 dny

    the module I use is costs one less with every minion on the board so that doesnt really effect me

  • @jinh605
    @jinh605 Před 2 dny +1

    the mana value isn't the problem when it comes to mechanics like reno and brann.

  • @brandon.chatman283
    @brandon.chatman283 Před 2 dny

    In other news: I just got one turn killed by a shaman spamming zero cost nature spells on turn 5 😃 I had 30hp btw and minions on the board. I love that they can do this.

  • @jcooper702
    @jcooper702 Před 2 dny

    Thanks for the content, Zeddy!

  • @Lovyxia
    @Lovyxia Před 2 dny +1

    I used to hate aggro just as much as the rest of Hearthstone players but cards like Reno, Sif and Odyn made me hate modern control just as much. You at least know by turn 3 or 4 if you get to play the game or not against face aggro while those decks just have you praying for 15 minutes that your opponent didn't draw the one card that just ends the game unless you're playing the same uninteractive draw RNG trash or hyper aggro yourself.
    IMO they should've made Reno cheaper but only poof minions without boardlocking so Highlander decks don't delete slower board strategies including locations by default rather than just making it strictly worse against the already dominating decks.

    • @travisfinke6291
      @travisfinke6291 Před 2 dny

      Odyn has never been a control card. It's a combo card. Live until late game then drop 30 damage on the opponents face. If you rat the Odyn, they don't run enough value to actually contest a late game deck and will almost certainly lose. Sif is also a combo card rather than control.
      As for Reno, I understand how frustrating it is to get your board removed, but frankly if your aggro deck can't kill before turn 9, you've got bigger issues. I do think Reno at 8 and only affecting minions would be a fair spot. Or 9 mana but only opponent minions. The lockout seems to be the problem here.

  • @yannjoanno6933
    @yannjoanno6933 Před 2 dny

    Damn, my tier 3 giant rogue is now useless, oh well, extra deck slot

  • @yiyueji
    @yiyueji Před 2 dny

    Reno mana change made Even Wheel Warlock stronger, you no longer need to hide Reno inside an ETC.

  • @KALANGODEPAREDE3D
    @KALANGODEPAREDE3D Před 2 dny

    Can you make a video on a new method of exp farm?

  • @Herr_Damit
    @Herr_Damit Před dnem

    I am sad. Now my Pogo-Hopper deck will be unplayable again. It was so good since projectionist and the mech-tutors. This might be the first time I would have actually preferred the "not less than (1)"-change.

  • @19Arucard92
    @19Arucard92 Před 2 dny

    I'm still confused. Isn't the only semi viable Reno deck Warrior?

  • @Squid-King
    @Squid-King Před 2 dny +4

    I still am very baffled as to WHY Reno needed a nerf. Most games end way before Reno ever is even considered playable.

    • @marshall5912
      @marshall5912 Před 2 dny +2

      Because he warps and limits late game strategies/deck building for classes. Most slow decks are Reno based (outside of Excavate Rogue). He’s homogenizing late game strategies.

  • @davidhearn356
    @davidhearn356 Před 2 dny +2

    Why did they not touch paladin

  • @puffclantv8436
    @puffclantv8436 Před 2 dny +5

    Maybe some gaps will be filled for the board clears for Reno decks. Sad to see him fall all the way to 10 when the meta is just filled with so many fast decks

    • @marshall5912
      @marshall5912 Před 2 dny +2

      The problem is that Reno warps deck building for slower decks, to the point that most late game decks are Reno decks. It’s the same issue that Renethal and Denathrius caused 2 years ago. Personally, I like playing aggro decks, and I’d be annoyed as hell if every aggro deck in the format was just the same archetype. Blizz has to deliver on giving classes different viable late game strategies though.

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb Před 2 dny

      this happened with totem shaman last year. then they brightened the game up by introducing mech rogue, unholy DK and pure paladin.
      notice there isnt a single tier one aggro deck rn? the fast decks we are seeing arent by definition aggro decks anymore, they pack midrange kits but perform LIKE aggro decks. this games balancing is SHOT!

  • @HiroBoss_
    @HiroBoss_ Před 2 dny

    When they nerf twist heroes can we disenchant the card needed for full cost? Like Dr Boom for example

    • @RedEyeStorm7
      @RedEyeStorm7 Před 2 dny +2

      No, they already stated no refunds will be given for twist

    • @HiroBoss_
      @HiroBoss_ Před 2 dny

      @@RedEyeStorm7 ok didn’t hear about it. Thanks

  • @FabioLupetti
    @FabioLupetti Před 2 dny

    No buffs to the hl tauren Minion to compensate the double Nerf on Reno?! It should be 5 mana

  • @djharris6822
    @djharris6822 Před 2 dny

    Zirimi took me straight to legend last week from D5, lost 1 game. If you know what your doing its really good for anybody wondering what deck to try and get legend before the month ends.

  • @michaelgruss1272
    @michaelgruss1272 Před 2 dny

    Can we talk about why when you play cards that set health of minions to 1 why this doesn’t work on Astral Automaton….

    • @user-cd7sy2if8s
      @user-cd7sy2if8s Před 2 dny +2

      Astral automaton's stats are given through an aura, which means its effect is permanent while the card with it is on the board. You set the AA's health to one, it works, but immediately after that they are set back to its original stats thanks to aura.

    • @amuro9624
      @amuro9624 Před 2 dny +1

      Reading the card explains the card. If a card said this has x health then you set it to 1 obviously the card text will set it back to what it says.

  • @vitormelo3295
    @vitormelo3295 Před 2 dny

    Keep up the good work, Zeddy

  • @banterbosse8042
    @banterbosse8042 Před 2 dny +1

    holy fk im sick of insanity warlock and im definitely disenchanting reno after this nerf

  • @vinnythewebsurfer
    @vinnythewebsurfer Před 2 dny +15

    You can’t make a mechanic like Reno’s fair just by making it more expensive. It’s always going to be a heavily one sided feels bad even if his actual decks aren’t tier 1.
    At this point, if they refuse to get rid of such an awful design, the LEAST they can do is offer control alternatives so that you’re not forced to play Reno or don’t play control whatsoever.

    • @DungeonsAndDerps
      @DungeonsAndDerps Před 2 dny +8

      Agreed. The issue with Reno is that it invalidates so, so much late-game win conditions on his own that in the long run, it would be damaging to the Control Archetype as a whole. Purified Dragon Nest, Sargeras, Deathrattle Strategies, Locations, future permanent Locations - all pointless if you are going up against another Control Deck. It turns a Control vs Control Match into a game of chicken, and whoever plays Reno first loses because they can't deal with the opponents win con anymore. That's awful game design.

    • @kwxh
      @kwxh Před dnem

      @@DungeonsAndDerps sadly the only way to have fun in this game rn is to either play wild or playing aggro in standard

  • @Threshroge
    @Threshroge Před dnem

    How do you stop getting Reno from coming to the party without stopping inviting him? You just make it more expensive for him to come

  • @RammsteinAM
    @RammsteinAM Před 2 dny

    Nice bugfixes, sill can't open the chat on mobile (Android) and when I attempt to do that I can no longer interact with anything in the game.

  • @irisstarsterio8960
    @irisstarsterio8960 Před 2 dny

    The issue with Hearthstones patches that make no sense to me is that they REFUSE to adjust card text. They'll change mana cost or sometimes stats or if they're feeling really spicy add a number to a condition or remove a keyword. But they refuse to actually ADJUST THE CARDS MECHANICS. Cards like Brann and Reno are going to always be fucking busted overpowered in control matchups unless you change how they work. Any game that gets to turn ten Reno will massively swing the game in someone's favor no matter what. Adjusting the mana cost of these cards is just slowing them, meaning they're still going to be overpowered in longer balanced matches, but vs aggro they're going to be too slow to be played ever.
    They should change Reno to limit both players to one space, it's literally more thematic that way, it'll feel like an actual standoff where both players have to pick a minion, and eliminates the issue with Reno where it just gives the user a ton of free setup and getting rid of the opponents room for counterplay. Brann should be changed to where your next battlecry triggers twice after you excavate a treasure. That way these cards can be less insanely frusterating and overpowered without just changing their mana costs so that they can't ever be played in this current game state where matches never last that long. Unfortunately Blizzard is deathly allergic to changing card text for any reason, but at least they could lower the power level of these insanely hard to beat frusterating buff paladin and giant warlock.

  • @magicsinglez
    @magicsinglez Před 2 dny

    I seem to lose quite a bit to Reno, usually, when I can’t draw my own Reno.

  • @Pinhead64
    @Pinhead64 Před 2 dny

    If they plan to nerf reno again I think the only change that makes sense is making it limit to 2 board spaces

  • @bryantrafton7848
    @bryantrafton7848 Před 2 dny

    Helya and Boomboss Thogrun are the most harmful to the game so long as there is no counter to remove cards in your deck that didn’t start there

  • @denji26
    @denji26 Před 2 dny

    I doubt there will be any highlander specific cards in the next expansion anyway so might be time to dust

  • @gamerpro2222
    @gamerpro2222 Před 2 dny

    No wild changes is crazy

  • @dannya8614
    @dannya8614 Před 2 dny +3

    Fuck was not given says Reno.

  • @SteelerFan716
    @SteelerFan716 Před 2 dny

    They need to make new control-inspired cards, then.

  • @silverloop9029
    @silverloop9029 Před 2 dny

    My automaton deck is dead, they kill the 5 mana copy card, they kill the 2 mana guy, what is next? A nerf to the automaton?

  • @KhaledIron
    @KhaledIron Před 2 dny

    I don't see him dead tbh, 1 Mana extra doesn't kill it but definitely slower

    • @FabioLupetti
      @FabioLupetti Před 2 dny

      It was too slow at 9 mana. 10 mana makes it unplayable. That was the only way to interact with late powerplays.

  • @deejayf69
    @deejayf69 Před 2 dny +8

    While I enjoy Highlander strategies, Reno was just way too toxic.
    He's a perfect representation of modern HS card design.
    It's fun if you play him, but it feels terrible to play against him.

    • @brandon.chatman283
      @brandon.chatman283 Před 2 dny +1

      I’d have to disagree. With the removal of a lot of board wipes in the rotation and recent patches. Aggro decks are unchecked and the meta is kill your opponent before turn 8. As seen in Druid, mage, hunter, nature shaman, rouge, paladin, priest, and warlock. The other classes are much slower and needed Reno to even be relevant. They need to more consistent board wipes and spells that can’t cost 0 if they do face.

    • @cakeyeater7392
      @cakeyeater7392 Před 2 dny +1

      ​@@brandon.chatman283 the wiping of locations (something mage Reno can't do) and the limit of one space is far too much for one card, in my opinion. I'd much rather the card at least give three spaces, to allow for more variety, and remove the two turn hit of wide board clear and cheap single target removal setting you back on board for _2 turns_ in most cases

    • @deejayf69
      @deejayf69 Před 2 dny +3

      @@brandon.chatman283 It's not really from a meta-perspective. I was strictly talking about a design perspective.
      I can't tell you the amount of times I got frustrated when I had to face Lone Ranger in Wild and played my favorite Cubelock deck. Cubelock isn't meta in Wild, but it's a good deck to illustrate my point.
      It SUCKS to play against such swingy and powerful cards that wipe everything you do from existence/counter your strategy.

    • @bigbuffguy9589
      @bigbuffguy9589 Před 2 dny

      @@deejayf69 Agreed. As a Wild-only player, Reno is the most miserable card in the format. And considering how many busted things there are in Wild, that's really saying something. Reno wiping the board is bad enough, but it also basically prevents you from playing the next turn too. If it was up to me, I would remove the restriction on the enemy's board. But I can settle for a nerf to 10 mana for now.

  • @le0n447
    @le0n447 Před 2 dny

    No arena update?

  • @eduardedel2169
    @eduardedel2169 Před 2 dny

    maybe this expansion and bundle will bring me back

  • @boriskrunev7546
    @boriskrunev7546 Před 2 dny

    Reno is still going to be as oppressive in the current meta game. This might give some long-needed space for midrange decks, but shouldn’t affect highlander too much

  • @matthewst537
    @matthewst537 Před 2 dny

    I play almost every day yet I thought Reno was 10 mana

  • @strtr881
    @strtr881 Před 2 dny

    From every 10 games I believe about half are against buff paladin, the rest are a combination of giant warlock or Dr.Boom Warrior, maybe a Druid if someone is feeling creative. I barely see any reno decks, so for me the reno nerf is understandable but there are far worst problems

  • @johnj4471
    @johnj4471 Před 2 dny +1

    That lie that cthun has no clears or removal is hilarious and just makes people not play it. He does. You’re bad if you’re losing consistently with him.

    • @creepykoala7255
      @creepykoala7255 Před dnem

      Bro you don't have to be a rocket scientist to figure out that a deck built with cards from Whispers of the Old Gods (2016) and an effect that does absolutely nothing until turn 8+ will be horrible compared to a deck built with cards from Showdown in the Badlands (2023) and an effect that works starting turn 1.

  • @fio_log
    @fio_log Před 2 dny +6

    No handbuff paladin nerfs 😂😂😂😂😂 What a joke

    • @przemczykczytarzeczy8526
      @przemczykczytarzeczy8526 Před 2 dny

      It's alright brother. We got that twisted abomination called combo druid which basically juice titans at turn 5 or 6 so... Handbuff pally and every other aggro deck is actually done for rn. You can try to cycle lethal with insanity or painlock or even rogue on turn 5 but if you dont... It's gonna be a weee merry go round to concede at turn 7 or struggle to turn 10 loosing xD

  • @joncoutts1671
    @joncoutts1671 Před 2 dny

    The Reno change isn't that bad...the changes are all pretty OK. I've still never tried Twist. >.< Anyway, ty for the updates!

  • @jamesunderwear5645
    @jamesunderwear5645 Před 17 hodinami

    Gotta draw this, then get it online first, then have some kind of game plan. Seems too slow for modern hearthstone to me.

  • @robvandam7533
    @robvandam7533 Před 2 dny

    Keep up the good work ZEDDY

  • @PenguinWithInternetAccess

    Reno wasn't a problem for a lot of decks (and I think decks like insanity warlock or handbuff pally should have been looked at too) but I feel like he was one of the reasons most if not all control decks were highlander ; there is definitely a "feels bad" part to the changes but hopefully it means not every control deck will be highlander

  • @dall1786
    @dall1786 Před 2 dny +1

    Oh, look netfs to standard that will do absolutely nothing to the format

  • @Ozufeba
    @Ozufeba Před 2 dny

    So now I can run two 10 mana Reno’s in a weird deck I made? Neat.

  • @alonkob2127
    @alonkob2127 Před 2 dny +2

    Control decks are struggling because of their popularity. Reno and Zilliax and particular completely choke any midrange strategy that can't kill you from in hand, which forces every single competitive deck to be a combo or an aggro deck in order to not automatically lose 40% of its matches. These 2 card are the worst offenders of making the board irrelevant, and in order for Control to be viable and healthy, they need to die. Else, stop complaining about how "the board doesn't matter", RENO AND ZILLIAX ARE THE BIGGEST REASON WHY THE BOARD DOESN'T MATTER

  • @popeneiad7968
    @popeneiad7968 Před 2 dny

    So… Reno to 11 mana next?

  • @Dragonkid2k06
    @Dragonkid2k06 Před 2 dny +1

    Now i can make EVEN RENO PRIEST 😊

  • @mhdualbladesonly
    @mhdualbladesonly Před 2 dny

    Nice even hunter would be a little more fun to play

  • @ivanmartinez498
    @ivanmartinez498 Před 2 dny

    i miss reno at 8 tbh i think 10 mana is too much reno decks aren’t really tier 1 anymore and reno at 8 still wouldn’t be a big issue imo

  • @filipgheorghe3868
    @filipgheorghe3868 Před 2 dny

    oh nooooo call an ambulance, but not for reno

  • @johnj4471
    @johnj4471 Před 2 dny +1

    Xyrella needed her deck adjusted. The colossal needs to go.

  • @bagboybrown
    @bagboybrown Před 2 dny

    I still need that mega zega zeddy let's go boys! :D

  • @synchronium24
    @synchronium24 Před 2 dny +4

    A 1 mana nerf to the virus module isn't enough. Preferably rework the effect, but if not that, make it 10 mana.

    • @Zakading
      @Zakading Před 2 dny +1

      If your deck can't deal with 2 Evasive Chimaeras stapled together then it's not the card's fault.

    • @JustaBigMan
      @JustaBigMan Před 2 dny +2

      @@Zakading 2 Evasive Chimaeras with divine shield, taunt, and lifesteal.

    • @user-rk5kq1ou3r
      @user-rk5kq1ou3r Před 2 dny +2

      What the f is wrong with people bitching about Zilliax. The card gets hard countered by Yogg, Reno, the Priest Titan and silence effects. Eapecially in Warrior where you need it to die for Boom. I feel like ppl bitching about it and reno play nothing but brainrot aggro Decks or paladin.

    • @Zakading
      @Zakading Před 2 dny

      @@JustaBigMan The guy suggested it should be 10 mana, at that point there's no other module involved.

    • @synchronium24
      @synchronium24 Před 2 dny

      @@Zakading My mistake. I intended to say 10 mana for the current Unkilliax build that's 8 mana. So 5 mana for the virus module.

  • @amuro9624
    @amuro9624 Před 2 dny

    Until they nerf boomboss nothing much will change. You can keep making good cards more expensive but it won't change much when most decks are value oriented and don't mind losing a bit of tempo to play expensive cards

  • @WitchHunterRobin
    @WitchHunterRobin Před 2 dny

    When will they fix wild...... Seed broken as hell free horror on turn 2 + giants, now with set health to 15 with a 4 mana 6/6 taunt....
    Raza priest wild has no weaknesses, bunch of hand distruption and broken hp spam and can abuse Zephyrs, Nalak, Greyworm etc with Raise dead
    Both seed and Raza is so op with Raise dead, top 5 card of all time in my opinion. Should cost 2 or give random minions of same cost

  • @kerotomas1
    @kerotomas1 Před 2 dny

    Making Reno 10 from 9 literally doesn’t change anything. They should have kept the 9 and remove the next turn restriction which is just way too oppressive in combination with the *poof* mechanic. It can even be 8 mana without that.

  • @krantzcapricorn3462
    @krantzcapricorn3462 Před 2 dny

    Nooo i been playing odd warriorrr

  • @lefteriszabou
    @lefteriszabou Před 2 dny

    Just give me the bindle !!!🎉

  • @bluemo7253
    @bluemo7253 Před 2 dny

    Paladin is insanely broken this expansion. That 4 mana weapon that has lifesteal and gives minions in hand 1/1 is broken. and then building stats on top. Also rogue's weapon that has lifesteal and increases durability after playing cards from other classes is also broken.

  • @tiagooliveira1
    @tiagooliveira1 Před 2 dny

    O caminho que os desenvolvedores estão dando ao jogo é realmente muito triste cada dia fica menos agradável jogar o jogo

  • @xIxHaZexIx
    @xIxHaZexIx Před 2 dny

    Eh, one extra mana isnt too bad. Gonna keep rocking my reno warrior.

  • @dandobson5338
    @dandobson5338 Před 2 dny

    Boardclears as strong as reno shouldn't be neutral cards either. Print seperate board clears for each class that has a control archetype like we used to. I hate the "lets make a super powerful neutral card that is super popular" design philosophy

  • @user-ch2kt8mz4b
    @user-ch2kt8mz4b Před 2 dny

    Next time "balance patch" they will make Reno manacost 11, just bcs "why not, poor aggro and masohist warlocks struggle too much",146% prognose)))

  • @TheClanBlade
    @TheClanBlade Před 2 dny

    Zilliax nerf was 100% justified but Reno and Celestial Projectionist changes were horrible. Instead of actually dealing with the actual issues (Even/Pain Warlock and Popgar) they nerf the tier 3 decks.

  • @julioandresdibenedetto8710

    I play wild, the top 5 tier 1 decks, 4 are rogues. But reno its the problem 😂

  • @ZAYKONN
    @ZAYKONN Před 2 dny

    Cool, 3200 Dust to hold until the meta says otherwise.

  • @spieser3662
    @spieser3662 Před 2 dny

    Seems like good Changes to me

  • @alexnevskygod7088
    @alexnevskygod7088 Před dnem

    Im so glad that im making my own decks and having fun winning with owl druid and no one gives a flying thing about my cards😂

  • @zainahmed4172
    @zainahmed4172 Před 2 dny

    No. cthun passive does not do justice.

  • @justinstuchlik9833
    @justinstuchlik9833 Před 2 dny

    Should have nerfed Brann instead of Reno and virus module. 6 mana brann, next 3 battlecries are doubled.

  • @kaskjmerecollier3917
    @kaskjmerecollier3917 Před 2 dny +7

    This does nothing, I'm so done with this game, the people siding with reno only play toxic high win rate decks, the creativity in this game is shot, and I can't deal with this anymore

    • @Darkvega2k7
      @Darkvega2k7 Před 2 dny

      You should stick to something more...static.

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb Před 2 dny +1

      lmao... hearthstone ISNT the most static, unchanging mess? lol.

    • @Begeru
      @Begeru Před 2 dny

      Bro what? Reno isn’t in any high win rate decks right now. If your deck cant handle a 10 mana board clear it’s just not that good.

    • @cakeyeater7392
      @cakeyeater7392 Před 2 dny

      ​@@Begeru I think you're confused. He's saying that the people on the side of *cheaper* Reno are playing high win rate decks (not necessarily with Reno). they are the kind of players that think copying the best decks is the best way to play, a mentality that is killing genuine creativity in a card game with a *lot* of potential deck builds

  • @jamesfisher4388
    @jamesfisher4388 Před 2 dny

    Reno shouldn’t be able to remove portals. Sargaris and dragon Druid is unplayable

  • @brunodemathe4102
    @brunodemathe4102 Před 2 dny +7

    reno should just do the stadoff effect on both sides instead of just your opponent. That would still be crazy but not as unilateral and would require some decisions on when to do it