Hmm - Interesting look on it! - It sounds like they would do the similar result! (Have not tried it yet). The Cut feature not only allows you to cut against the same sound, but you can use it to cut against other sounds as well, which makes it very powerful. Especially when sampling, or creating unique percussion loops!
Thank you so much for this! I feel kinda dumb now, I was starting to use audio for my 808's as a workaround to cutting the tails and it made everything so much more difficult. Glad to see I don't have to fuss with that anymore lol. Also, does the cut itself function work for sidechaining as well?
+alec haynes continued...... to nothing for one sound, and cut by lets say 1 then any other sound linked to cut: 1 will be cut when the sound is played. Since cut on the sound is not linked to anything it will not cut itself.
I was just reading the FL manual and it says this Cut groups are arbitrary numbers used to identify Instrument Channels as belonging to a Cut or Cut by group. Cut groups are used so that an instrument channel can either silence other instrument channels when it plays (Cut) or be silenced by other instrument channels (be 'Cut by'). •Cut - The current channel will silence (cut) any activity in channels that have their Cut by set to this number. •Cut by - The current channel will be silenced (cut by) any activity that appears in channels with their Cut value set to this number.
Example: Of two channels, one has an open hi-hat sample and another a closed hi-hat sample. You want the closed hi-hat sound to stop (cut) the open sound, so that it sounds as if the hi-hat has slammed shut (open to closed hat sound). 1.Set the closed hi-hat Cut group (LCD on the left) to 1 (for example) and leave the Cut By group (LCD on the right) at the default "--" . 2.Set the open hi-hat sound Cut by group to "1" and leave the Cut group to the default "--". The open hi-hat is then listening for any activity on cut group 1 and if the open hi-hat channel hears activity on Cut group 1, it will stop playing. Alternatively activity on the open hi-hat channel won't affect the closed hi-hat channel since its Cut by value is set to none "--".
No, they are two different techniques. The INS is a great trick for having full control over your sound! - This technique stops the sound prior to the new sound being played. In other words - If you play a sound that has a long tail fast over and over, you hear that overlap of the sounds playing over top of each other until the sound is done playing however long it is. CUT fixes this by stopping the previous play of the sound, and starts a brand-new one!
does this work on nexus and other vst plug ins like synth pad instruments etc. I probably should take my lazy ass in fl and see instead of asking ques. thanks dude you help me clean up my mixes.
Hey David, listen close with an 808. Play two different notes, you will hear the bad wobble in the bass. Using the Cut Itself really helps to clean up your bass hits! :)
I wouldn't say every sample, cause sometimes the overlapping of the sound can sound cool! (And make your song/track sound fuller). When it comes to 808's, and kick drums, the cut itself technique is something I do very often, almost every track. For other sounds.. it depends how bad they are overlapping, or if I just want a super clean sounding mix! Since a snare is usually played not very often compared to other sounds, cutting the snare may not have as big of an impact in your track.
If you play two notes at a time, those notes will overlap, and may sound bad. For example, if you play one chord, then another chord, those notes may clash really bad, and sound horrible! -- So if you put "Cut Itself" on, it stops the previous notes, but continues on the new note, therefore, the "overlap" stops, and you get a nice clean sound on the new sound. So let's say: You turn on Cut Itself. 1. You play one chord. 2. You play another chord right after. 3. When you played chord #2, it "cuts" off #1, meaning, it stops the audio instantly, and starts the new sound. This is why it makes the tracks cleaner, cause it stops the previous audio of the sound, and starts the sound brand-new on the new notes etc. Is that easier to understand? -- Here's a blog post on it: beatstruggles.com/the-power-of-cut-itself-in-fl-studio/
Hmm.. I'm going to say yes maybe? - I think I've had a sample one time play multiple times, to the point of overload.. with cut itself, you wouldn't be able to do this.. So to answer the question - I'm not sure!
friend I need your help I do not speak English so I did not understand but if you could help me: I have a problem that the sound rises and saturates ahasta me to stop, as I solved thanks friends I have long been looking for help :( please help
This is an ickspecially good tutorial, many thanks.
Simon Kilpin You are welcome - thanks for your feedback !
ickspecially lol
Thank-you for your feedback, it's much appreciated! :)
great use of expecially
😁 - Learn FL Studio on my website here: itsGratuiTous.com
Cut itself is very useful when you put also a loop in the step sequencer, for not overlapping it.
That is also a powerful use of Cut Itself. I have an updated article able cut itself:
itsgratuitous.com/podcast/017-using-cut-itself-while-sampling/
Thanks Bro for sharing with us such a Technique.
Hey no prob.. replying a bit late but you can find me here now! itsGratuiTous.com
learned multiple things from this thanks!
Shit man, thats really piece of gold! Thanks a lot!
not really clear on why (on the fpc) cutting 1 by 1 on pad one correlates with pad 7. im confused on what the numbers mean on the cut/cut by.
Thanks for the tip. Definitely using it
Same as setting the polyphony to 1? Seems quicker, though.
Hmm - Interesting look on it! - It sounds like they would do the similar result! (Have not tried it yet).
The Cut feature not only allows you to cut against the same sound, but you can use it to cut against other sounds as well, which makes it very powerful. Especially when sampling, or creating unique percussion loops!
Thank you so much for this! I feel kinda dumb now, I was starting to use audio for my 808's as a workaround to cutting the tails and it made everything so much more difficult. Glad to see I don't have to fuss with that anymore lol. Also, does the cut itself function work for sidechaining as well?
Not sure what you mean with sidechaining?
Great tuto, im subscribed now thanks
Appreciate it!
Tricks of the FL Studio trade! ;) -- Thanks for the comment -- I appreciate it!
Thanks !!
gr8 video man
Takashi Kojima Thanks!
Great -- Hope it Helps!! (More to come!). ;)
Dude why don't you just use the envelope feature in channel settings...? o.O
For this Tut , I ll give a Subscribe :D Cheers !!!
Hey no prob! -- What were the two problems?
Can I do this in Reaper ?
What do the numbers mean? You never explained that.
It is kinda like an invisible track that you link it to so if you don't assign cut to nothing for
+alec haynes continued...... to nothing for one sound, and cut by lets say 1 then any other sound linked to cut: 1 will be cut when the sound is played. Since cut on the sound is not linked to anything it will not cut itself.
I was just reading the FL manual and it says this
Cut groups are arbitrary numbers used to identify Instrument Channels as belonging to a Cut or Cut by group. Cut groups are used so that an instrument channel can either silence other instrument channels when it plays (Cut) or be silenced by other instrument channels (be 'Cut by').
•Cut - The current channel will silence (cut) any activity in channels that have their Cut by set to this number.
•Cut by - The current channel will be silenced (cut by) any activity that appears in channels with their Cut value set to this number.
Example: Of two channels, one has an open hi-hat sample and another a closed hi-hat sample. You want the closed hi-hat sound to stop (cut) the open sound, so that it sounds as if the hi-hat has slammed shut (open to closed hat sound).
1.Set the closed hi-hat Cut group (LCD on the left) to 1 (for example) and leave the Cut By group (LCD on the right) at the default "--" .
2.Set the open hi-hat sound Cut by group to "1" and leave the Cut group to the default "--".
The open hi-hat is then listening for any activity on cut group 1 and if the open hi-hat channel hears activity on Cut group 1, it will stop playing. Alternatively activity on the open hi-hat channel won't affect the closed hi-hat channel since its Cut by value is set to none "--".
So why does the melody stop if I'm using wav files ?
To clean my 808s sometimes i use the INS option and move the attacks / release, is that similar to cut itself? Thank you for your tutorials
No, they are two different techniques. The INS is a great trick for having full control over your sound! - This technique stops the sound prior to the new sound being played. In other words - If you play a sound that has a long tail fast over and over, you hear that overlap of the sounds playing over top of each other until the sound is done playing however long it is. CUT fixes this by stopping the previous play of the sound, and starts a brand-new one!
O ok makes sense, thank you !
does this work on nexus and other vst plug ins like synth pad instruments etc. I probably should take my lazy ass in fl and see instead of asking ques. thanks dude you help me clean up my mixes.
If you noticed, nexus already has this feature enabled ;)
Thanks
my cut itself feature just dont work no matter what i do :)) lol
Make sure your numbers are lined up. You can learn FL Studio with me on itsGratuiTous.com now !
how to do in Maschine
The beat sounds the same with or without it
Hey David, listen close with an 808. Play two different notes, you will hear the bad wobble in the bass. Using the Cut Itself really helps to clean up your bass hits! :)
Do we have to do this with every sample we use? Say for a dubstep snare and kick?
I wouldn't say every sample, cause sometimes the overlapping of the sound can sound cool! (And make your song/track sound fuller).
When it comes to 808's, and kick drums, the cut itself technique is something I do very often, almost every track. For other sounds.. it depends how bad they are overlapping, or if I just want a super clean sounding mix!
Since a snare is usually played not very often compared to other sounds, cutting the snare may not have as big of an impact in your track.
Ahh. What does cut itself even do though? I don't really get it.
If you play two notes at a time, those notes will overlap, and may sound bad.
For example, if you play one chord, then another chord, those notes may clash really bad, and sound horrible! -- So if you put "Cut Itself" on, it stops the previous notes, but continues on the new note, therefore, the "overlap" stops, and you get a nice clean sound on the new sound.
So let's say:
You turn on Cut Itself.
1. You play one chord.
2. You play another chord right after.
3. When you played chord #2, it "cuts" off #1, meaning, it stops the audio instantly, and starts the new sound. This is why it makes the tracks cleaner, cause it stops the previous audio of the sound, and starts the sound brand-new on the new notes etc.
Is that easier to understand? -- Here's a blog post on it:
beatstruggles.com/the-power-of-cut-itself-in-fl-studio/
does anyone know what the equivalent to this is called in Ableton Live 9 ?
Should it similar to the word 'cut' or 'cut by' .. It's a general term.. I think even MPC's have it!
its sidechain
Do u think cuttin is saving cpu to? :)
Hmm.. I'm going to say yes maybe? - I think I've had a sample one time play multiple times, to the point of overload.. with cut itself, you wouldn't be able to do this.. So to answer the question - I'm not sure!
friend I need your help I do not speak English so I did not understand but if you could help me: I have a problem that the sound rises and saturates ahasta me to stop, as I solved thanks friends I have long been looking for help :( please help
So the sound keeps overlapping? If so just right click on the sound and select cut itself !
thanks but already solved was anything but had to change ;)
ебать. ты обьяснял 6 минут то что укладывается в 10 секунд