Weak mindset. Enjoy your toy for what it is. Personally, having learnt Unity first I dare say I appreciate the power and beauty of Unreal more than if I hadn't.
@@tim.martin who asked for your opinion on mindset? I was being grateful to have learnt unreal nobody is out to get you with pitchforks if you use unity. Stop being permanently online and touch grass brother nobody was rude to you and your comment is completely uncalled for
My favorite feature is the new realtime clothing simulation, with direct import from Marvelous Designer! The new kinematic collider is 🔥 and makes proper clothing simulation finally possible. I made a quick 5 min video with all the details.
I wish they improved their modelling system to the same level as Maya or Blender and bought Zbrush in order to integrate it into the engine so we can use it for free xDD
@@UnrealUniversity hope so, I have no idea why they are so interested in the motion graphics market instead of giving us better modelling and sculpting systems (at least they are working hard on the animation part, which is great not having to deal with the pain of exporting rigs and animations from other software into it and vice-versa)
That animation matching system sounds alot like what last of us 2 has used for their smooth anim/gameplay; wonderful. But the problem comes with getting as many different animation variations for just doing same stuff. I dont think indie/small studios might ever use that.
Can you make 2 map from call of duty 4 modern warfare is called (Overgrown) and (Strike). once you are done then please upload tutorial. I will really appreciate it
Thanks for the video. Off topic, I recently finished your melee course and I was wondering can you make a video on a knockback effect? For example when the troll does a big swing it should throw the player backwards or push him slightly if he's got the shield up. Thanks. Can't wait for your next course
@@mandolorian9893 you can create a state machine. it will have a "Damage" status. And when the character enters this state, turn on the physics simulation, and turn it off at the exit of the state.
@@sodden_steam I'll try that. What I did was add "Launch Character" at the end of the Anydamage event and used the follow camera location and rotation to determine push back direction. Next I'm going to try adding a notify to the enemy attacks to determine the direction instead of just pushing the player back
Cool n all but when is Unreal gonna fix their code for low end devices? You exclude a whole userbase with your engine... Infact you exclude around 40% of potential users for games... Primary example is Palworld that really showed how little Unreal can actually perform...
It should stay that way! You need a proper rig(investment) into the technology to creqte something beautiful. Otherwise any lowlife can clutter the industry with already endless souless meaningless games.
500 animations is crazy 🔥🔥, especially because I’m right now building my own third person controller.
same, and along with the auto retargeter, this version could not have come at a better time lol.
I can't find it
WHERE TO DOWNLOAD THEM FROMM???
@@aryanbarure1479 At the moment its only in the preview 5.4 version
have 5.4 preview installed but cant find the samples @@DuranScheepers
Bro I'm so happy to have learned unreal engine instead of Unity
Mee too
Weak mindset. Enjoy your toy for what it is. Personally, having learnt Unity first I dare say I appreciate the power and beauty of Unreal more than if I hadn't.
@@tim.martin who asked for your opinion on mindset? I was being grateful to have learnt unreal nobody is out to get you with pitchforks if you use unity. Stop being permanently online and touch grass brother nobody was rude to you and your comment is completely uncalled for
@@tim.martin Yes stupid weak tim
@@tim.martinyour a total twat with that com
soon having UE will no need anymore any external software 😊
Excited about the built in animations 😄
Anything PCG-related makes me happy.
Bro I'm so stoked about the Motion Matching
Thank you for not intentionally making this video 10 mins long.
That looks awesome
Yeah it looks good
thoose are good animations tbh. Just another step toward my indie AAA game 😁
I thought you were saying Arnold the whole time XD! Thanks for the video update
😅
My favorite feature is the new realtime clothing simulation, with direct import from Marvelous Designer! The new kinematic collider is 🔥 and makes proper clothing simulation finally possible. I made a quick 5 min video with all the details.
Can those 500 animations be used in tandem with weaponry like melee and ranged or is it more aimed at freerunner style games?
I wish they improved their modelling system to the same level as Maya or Blender and bought Zbrush in order to integrate it into the engine so we can use it for free xDD
Maybe it could happen in the future
@@UnrealUniversity hope so, I have no idea why they are so interested in the motion graphics market instead of giving us better modelling and sculpting systems (at least they are working hard on the animation part, which is great not having to deal with the pain of exporting rigs and animations from other software into it and vice-versa)
I just need to know when that animation pack is released.
Is motion matching going to be implemented into Lyra?
Not to mention motion graphics plugin. Total game changer for real time 3D motion graphics
niiice, can we get a link to the 500 animation pack released by UE you have mention in your video ?
It’s not out yet it said it will release later this year, probably when unreal engine 5.4 comes out which is set to be late April
@@UnrealUniversity , awesome news thank you
I just want performance uplifts and for the engine to not use as much of the GPU while still looking decent
What about Mover 2.0?
Free for all developers 500+ animation o m g
Thank you
No problem
Less time to compile c++ and shaders is what I am looking for lol
That animation matching system sounds alot like what last of us 2 has used for their smooth anim/gameplay; wonderful. But the problem comes with getting as many different animation variations for just doing same stuff. I dont think indie/small studios might ever use that.
Motion matching is crazy. But also them saying metahumans can be 60mbs now? Thats pretty cheap!
Where do you get motion matching demo or all the clips
Where are the 500 animations located?
its not out yet its coming
Anybody find the sample project? Or is it not released yet?
its not released yet I think it will release in late April
Can you make 2 map from call of duty 4 modern warfare is called (Overgrown) and (Strike). once you are done then please upload tutorial. I will really appreciate it
When I hear "production ready" in regard to new UE feature, I automatically add +3 years before it works as it is sold as XD
Very exciting!
gracias por la info! saludos
Can't wait!!!!
men so exited for PCG update
Well thanks Epic! I just bought Iclone 8 and you basically deemed it obsolete😢
Well it's not out yet
Unreal provide free assets . Unity sells everything
If bobo funzone is 100% done you should make release date trailer
love this app
It has a feature of crashing every 5 mins or so....
Thanks for the video. Off topic, I recently finished your melee course and I was wondering can you make a video on a knockback effect? For example when the troll does a big swing it should throw the player backwards or push him slightly if he's got the shield up. Thanks. Can't wait for your next course
Bro, give a negative impulse to the player's solid body while taking damage.
@@sodden_steam That didn't work because impulse requires simulate physics to be enabled but Launch Character worked perfectly.
@@mandolorian9893 you can create a state machine. it will have a "Damage" status. And when the character enters this state, turn on the physics simulation, and turn it off at the exit of the state.
it may take a while but I wil note this down thank you for letting me know
@@sodden_steam I'll try that. What I did was add "Launch Character" at the end of the Anydamage event and used the follow camera location and rotation to determine push back direction. Next I'm going to try adding a notify to the enemy attacks to determine the direction instead of just pushing the player back
500 animation is free ?
Holy shit, thank you epic games!
Cool n all but when is Unreal gonna fix their code for low end devices? You exclude a whole userbase with your engine... Infact you exclude around 40% of potential users for games... Primary example is Palworld that really showed how little Unreal can actually perform...
It should stay that way! You need a proper rig(investment) into the technology to creqte something beautiful. Otherwise any lowlife can clutter the industry with already endless souless meaningless games.
KEWL
animationssssssssssssssssssssssssssssssssssssssss 😍😍😍😍😍😍
the video quality is awful worst than 720p.