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The Beauty of Code: Flow Fields

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  • čas přidán 8. 08. 2021
  • Learn more from in-depth development tutorials and courses at chriscourses.com/
    A flow field is a grid of vectors where neighboring values relate to one another. It's used to create generative effects where objects that travel over it look as if they're "flowing" through some sort of stream, or gust in the wind. It creates for some truly beautiful effects, which I why I decided to make this video in the first place.
    The creation of the flow field starts with laying out an array of points on a 2D (or 3D) canvas.
    From there, a line is drawn from each individual point to help visualize which direction they will push any particle that travels over them. With the lines drawn on the grid, a flow field can be formed by using a two-dimensional Perlin noise function that for each iteration, returns a value that's related to the previous one, varying from 0-1. To access the full degrees of a circular rotation, we multiply this 0-1 Perlin Noise value by 3.14 (PI) * 2.
    With the rotation taking effect, a flow field should form, giving us the ability to create art in more than a number of ways.

Komentáře • 128

  • @ChrisCourses
    @ChrisCourses  Před 9 měsíci +39

    I recorded this in a closet btw

    • @reid_makes_art
      @reid_makes_art Před 5 měsíci +2

      nice, I converted my closet into a recording room too lol

    • @Suav58
      @Suav58 Před 2 měsíci

      Around 2:30 a characteristically American point of view. This is putting collective self (of [re-]creators [discoverers, rather] and explorers of the world and mathematics in particular) in a position of transcendence. Yes, there is this feeling of transcendence, but I find it somehow more sane to think about it and this is, I believe, in the spirit of Kurt Gödel, as an aspiration to the true transcendence.
      Otherwise thank you for all your work and sharing.

    • @Ixion125
      @Ixion125 Před měsícem

      %

  • @alirahmani5601
    @alirahmani5601 Před 3 lety +198

    WOW, I can't imagine how much time, energy, and love is spent on this 7-minute video. The presentation was as exciting as the flow itself. BIG THANKS for this one.

    • @ChrisCourses
      @ChrisCourses  Před 3 lety +33

      Thanks homie, this was all done remotely on my laptop, and recorded inside a closet lol. Don't need anything crazy to get the quality goin, def expect even more though when I'm back home on my supercharged PC 🔥

    • @alirahmani5601
      @alirahmani5601 Před 3 lety +3

      @@ChrisCourses 🤗😋

  • @ernststravoblofeld
    @ernststravoblofeld Před rokem +6

    Perlin created his noise function to do stuff he couldn't do while working on Tron. Won an Oscar for it.

  • @theangry0077
    @theangry0077 Před rokem +47

    very nice video! quick note: to find the magnitude (or “strength”) of a vector, you can use Pythagoras to find the distance between (0,0) and the vector. if the distance is greater than the desired strength then divide the x and y by the vectors strength and then multiply them by the desired strength.
    example:
    x: 6
    y: 8
    desired strength: 5
    strength: sqrt(6^2 + 8^2) = 10
    new x: 6 / 10 * 5 = 3
    new y: 8 / 10 * 5 = 4
    the new strength is now 5.

  • @Teflora
    @Teflora Před 2 lety +23

    Nice video! Here's a super small trick that can make a huge difference: rotate the vectors of the flow field by 90°! That makes it a curl noise, and the particles don't clump together into ant-lines anymore!

    • @mrbjjackson
      @mrbjjackson Před 2 lety +3

      Hi, do you mind explaining this a bit more please. I've been experimenting with flow fields recently and I've noticed my flows all seem to go in one direction. I'm guessing that's because Perkin noise goes from 0 - 1 but doesn't cross over from 1 back to 0 or vice versa. Is that right? Is your comment about how to avoid that? Thanks very much.

    • @Teflora
      @Teflora Před 2 lety +18

      @@mrbjjackson ok let me try: usually random generated flow fields are converging (clumping together) or diverging (spreading out), they have these characteristics just by chance basically. Rotating all the vectors by 90° is just a very simple operation to get rid of these.
      Imagine you have a flow field with all vectors pointing to one point. It's like a sink everything would get sucked into that point. Rotate each vector by 90° you get a whirlpool where every vector circles around that point instead. They don't clump anymore. You get rid of convergence and divergence, also called non-compressable (you often hear that in fluid simulations)

    • @mrbjjackson
      @mrbjjackson Před 2 lety +2

      @@Teflora Thanks so much for the reply! Great example.

  • @Nothing-cx4jt
    @Nothing-cx4jt Před 2 lety

    This is an interesting approach! Love the way you presented your thinking process. Thanks for sharing

  • @synergydevelopment3666

    really nice explained and the flow of the video was awesome ! We want more ! :D

  • @dingleferry736
    @dingleferry736 Před 2 lety

    Great video! I learned a bunch and those visuals are gorgeous!

  • @elliot_yoyo
    @elliot_yoyo Před 3 lety +3

    The quality of the video is insane. Good job!

    • @ChrisCourses
      @ChrisCourses  Před 3 lety

      Thanks a ton homie, do something enough and eventually you get better at it 😆

  • @jeroencommandeur
    @jeroencommandeur Před 9 měsíci

    Love the combination of the music with the flowfields in the later part of the vid. Well done (besides all the coding)!

  • @CyCloNeReactorCore
    @CyCloNeReactorCore Před 2 lety +1

    This video has an amazing amount of effort put into it! great video :)

  • @kyliegrass9026
    @kyliegrass9026 Před 2 lety +2

    Who knew math could be art!! This is stunning!

  • @DemetrioTorgan
    @DemetrioTorgan Před měsícem

    Truly inspiring. Thank you very much. I can't understand how this can be so fascinating.

  • @urssounds
    @urssounds Před 2 lety

    Stellar channel, content and infos! Thx! That’s why I love YT! Keep it coming! 🙏

  • @yadav-r
    @yadav-r Před 2 lety

    insightful, very beautifully explained

  • @julianjacobs8956
    @julianjacobs8956 Před 3 lety +1

    this is incredible! really cool intersection of math, code, video production and lofi 😂great video!

  • @FiftyKcal
    @FiftyKcal Před 3 lety +7

    wow, the end results are beautiful, great vid!

  • @leonamteixeira3292
    @leonamteixeira3292 Před 10 měsíci

    This is pure art!

  • @Way_Of_The_Light
    @Way_Of_The_Light Před 2 lety +6

    Your channel is so underrated man 😭 Keep up the good work. You deserve a million subscribers 👏👏👏✨✨

    • @ChrisCourses
      @ChrisCourses  Před 2 lety +1

      Thanks man, one day we'll get there 😎

  • @gabrielle1962
    @gabrielle1962 Před rokem

    This is amazing! This was super inspiring

  • @tofflan555
    @tofflan555 Před 3 lety +2

    Nicely done, beautiful video!

  • @deathdefier45
    @deathdefier45 Před 11 měsíci

    Love you Chris you're a legend for us mere mortals ❤

  • @zalodias123
    @zalodias123 Před 2 lety +8

    Incredible video, Chris! Would love to see the behind-the-scenes of how you made this. Great animation and sound design all throughout.

  • @dbroche
    @dbroche Před 2 lety

    👏🏼👏🏼👏🏼 bravo! Standing ovation!

  • @yannncs
    @yannncs Před 3 měsíci

    This is amazing ! Thanks for sharing

  • @ExodiumTM
    @ExodiumTM Před 10 měsíci +3

    Pretty sure these are standard vector fields/field lines. Very widely used in STEM: electromagnetism, fluid mechanics, gravity, climatology, movement of particles/bacteria/etc. in body fluids, geology (good job pointing out 2:08), and a lot more

  • @carlosamaya4141
    @carlosamaya4141 Před 2 lety

    Just amazing! Thanks

  • @ryanchew2171
    @ryanchew2171 Před 2 lety

    This video is amazing!

  • @nomadtrails
    @nomadtrails Před 2 lety +29

    Awesome man, this is an enormous level up from your past videos (at least the ones I watched a year or two ago), and I have complete confidence that you could transition away from teaching/tutorials to just publishing your own explorations of your own interests, for the rest of us to consume as _entertainment_. This is on the level with fireship and other greats in the space. Cheers.

    • @ChrisCourses
      @ChrisCourses  Před 2 lety +4

      That's my goal tbh, one day I'll be able to do this kind of stuff full-time 😅
      Nevertheless, thanks man, really appreciate comments like this, they always bring me up if I'm ever feeling down.

    • @newuser689
      @newuser689 Před 2 lety +1

      I agree, but I wouldn't mind more teaching/tutorials in the meantime :)

  • @sayochikun3288
    @sayochikun3288 Před 3 lety +1

    I agree with comments. presentation was in whole another level

  •  Před 2 lety

    Excellent video my friend

  • @bloodylupin
    @bloodylupin Před 6 měsíci

    amazing video and art 🔥

  • @oswinbijuchacko2682
    @oswinbijuchacko2682 Před 3 lety

    That is so cool !!

  • @Me__me1-2
    @Me__me1-2 Před 2 měsíci

    It's beautiful 🥺🥺

  • @hadee.guitarist
    @hadee.guitarist Před 8 měsíci

    brilliant and beautiful thank you

  • @maderxyz
    @maderxyz Před 10 měsíci

    Very cool!

  • @hectorfoss6180
    @hectorfoss6180 Před 10 měsíci

    OMG LOVE THIS

  • @christopher7540
    @christopher7540 Před 3 lety +2

    fantastic animations dude, keep it up

  • @user-tl1gy2fq7x
    @user-tl1gy2fq7x Před rokem

    Isn't your vectory-lib still available ? I can't find it... is there an equivalent ? I want to use Perlin noise and mouse-hover effects like shown at the end of your video

  • @MaxMohammadi
    @MaxMohammadi Před 3 lety +2

    Bro quality of your videos getting exponentially better. Keep up the good work. These tutorials are entertaining and nicely edited

    • @ChrisCourses
      @ChrisCourses  Před 3 lety

      Thanks man, pretty excited for the next one of these-will be doing it back home where I have a computer that doesn't force me to wait a minute to watch 5 seconds of rendering 😆

  • @genericmainer
    @genericmainer Před 3 lety

    Dude this is incredible..

  • @abdulsalamaboubakar4059
    @abdulsalamaboubakar4059 Před 3 lety +1

    Beautiful video

  • @benjaminguma9962
    @benjaminguma9962 Před 3 lety +2

    This guy is a Legend

    • @ChrisCourses
      @ChrisCourses  Před 3 lety

      Just a nerd passionate about continued learning 😆

  • @coldman91
    @coldman91 Před 11 měsíci

    Hey! Have you tried using wave amplitude?

  • @raunitshrivastava8480
    @raunitshrivastava8480 Před 3 lety +1

    Wtf bro this is amazing omg

  • @FlyingParrot225
    @FlyingParrot225 Před 10 měsíci

    Loved the vid! I wonder if you did some form of interpolation between the generated vectors surrounding the position of the particle then the particles wouldn't bunch up into a line

  • @MsAnihi
    @MsAnihi Před rokem

    Damn, this was good.

  • @aubisoka
    @aubisoka Před rokem

    Amazing! Where can i learn to do this? I did not find it on your Homepage.

  • @BrainInACat
    @BrainInACat Před 2 lety

    cant tell what language your using here ( I am new) is it javascript or maybe python? would love to know~

  • @benrobo8
    @benrobo8 Před 3 lety +2

    I just love this guy, Chris thanks for this 👏👏😍😍😍

  • @AVCD44
    @AVCD44 Před 9 měsíci

    Amazing

  • @g4l4h4d1
    @g4l4h4d1 Před 9 měsíci

    What programmes do you use?

  • @freya7455
    @freya7455 Před 2 lety

    This is absolutely stunning! Does anyone know the best way to achieve the effect shown at the end where the flow fields follow the mouse coordinates?

    • @HatsuneSquidward
      @HatsuneSquidward Před rokem

      Lots of vector math. Probably a lot of ways to do it, but I would get the mouse position and have all the vectors slowly track towards it. You'd have to ditch the perlin noise

  • @fortedexe8273
    @fortedexe8273 Před 2 lety

    wow, that really impress

  • @BrianHagertyLawyer
    @BrianHagertyLawyer Před 4 měsíci

    Have you made any of this code available?

  • @seanballais
    @seanballais Před měsícem

    What's the name for the closing music? I love it!

  • @sagielevy
    @sagielevy Před 2 lety +3

    Great stuff man!
    How did you get it to run this well in realtime? Did you eventually implement it for the GPU?

  • @abdelrahman5094
    @abdelrahman5094 Před 3 lety +1

    insane video quality

  • @benrobo8
    @benrobo8 Před 3 lety +2

    Am shut of words, like WOW 👏👌👌😍😍!! This is Great, well done Chris. Was wandering if a crash course is available on this flow fields algorithm.

    • @sofakinguseless32
      @sofakinguseless32 Před 3 lety +1

      😆😆🤣

    • @ChrisCourses
      @ChrisCourses  Před 3 lety +1

      Hell yeah man, appreciate the response! Don't have anything in store at the moment since my course backlog is so full right now, but wouldn't be a bad idea to get something out within the next week while it's still fresh in my mind lol. Will prob post on my tutorial site at some point if I do decide to go through with it, but either way, can always send you the code if you'd like to get a look at the full thing 🙌

    • @benrobo8
      @benrobo8 Před 3 lety

      @@ChrisCourses sure chris appreciate

  • @blackrack2008
    @blackrack2008 Před rokem

    Your particles and paths are clumping up because you're using a convergent noise. You can fix this by using curl noise, you'll get much better results

  • @tachrayonic2982
    @tachrayonic2982 Před 10 měsíci +1

    Instead of capping the speed at 5, I wonder what would happen if you "Made the velocity approach the desired value"
    That is to say, each flow field point can be multiplied by your desired speed to create a desired velocity at that point.
    Then, you use a drag function (Multiplying the velocity by something less than 1, such as 0.95) to control the velocity.
    In this case, you would subtract the desired velocity, apply the drag, then add the desired velocity back in.
    What this does is it makes the velocity approach the desired value, in the same way the a drag function used on its own would make the velocity approach 0.

    • @tachrayonic2982
      @tachrayonic2982 Před 10 měsíci

      Having messed around with homing projectiles in Unity, I would take this another step further.
      I would assign each object an Angular Velocity, that is to say a measure of how the direction it is moving is rotating with time.
      Using the desired direction taken from the flow field, I would accelerate this Angular velocity towards the desired direction.
      Without angular drag, this would absolutely overshoot the desired direction, potentially creating really interesting effects.
      I have used this exact system in 3 dimensions, when I set out with the goal to get a cluster of homing projectiles to avoid clumping up when given the same target. I can't say it was super successful, but it was certainly interesting. Unfortunately you couldn't really see the spread from the point of the one launching the projectiles.

  • @erturkyorulmaz7376
    @erturkyorulmaz7376 Před 8 měsíci

    👏Have you shared your Perlin Noice code in any other video?

  • @Four_Eyes
    @Four_Eyes Před 2 lety

    after my own heart ✨

  • @JohnWasinger
    @JohnWasinger Před rokem

    Awesome shout out to the coding train!

  • @ynschannel_
    @ynschannel_ Před 10 měsíci

    It's all Javascript?. Love it.

  • @Hersatz
    @Hersatz Před 10 měsíci +17

    Flowfields are used in video games for some specific use cases related mostly -as far as my knowledge goes anyway- to AI path finding.
    One recent, and very good demonstration of this is A Plague Tale, where the rat swarms use a flow field to move around instead of calculating individually a new path every N frames.
    It's mostly an optimization thing compared to the usual pathfinding suspects.

    • @MrSofazocker
      @MrSofazocker Před 10 měsíci +1

      Great thing you mention this!
      Flow Fields are being used in many VFX for video games.
      The rats you mention in A Plagues Tale are actually not individual AI Agents, that would be too much. FlowFields are what allowed to do this.
      You can learn more from the GDC talk about their work. It is really fascinating!

  • @atomictraveller
    @atomictraveller Před rokem

    re: "ken perlin the third (not really)"
    julius orion smith III at stanford's ccrma provides the most heroically extensive reference for audio dsp you'll find ;)

  • @claudiusraphael9423
    @claudiusraphael9423 Před 10 měsíci

    Nice backgroundmusic! lol, that aside: it reminds me hard of the boundary when waves intersections become foam due to the difference in air contained/submerged. Tried to film that, but humans have laserfocus and much of the beauty is lost when tracked with just a camera. But the Flow Fields are very similar if not identical.

  • @jstro-hobbytech
    @jstro-hobbytech Před 7 měsíci

    Good video. I hope the nft comment was sarcasm that went over my head.

  • @deepgawande6511
    @deepgawande6511 Před 3 lety

    That was awesome (maja aya)

  • @htspencer9084
    @htspencer9084 Před 10 měsíci

    I've been using perlin noise for yonks but had no idea it was invented for Tron!

  • @AKU666
    @AKU666 Před 7 měsíci

    I know about Flow Fields because i'm in community of Beyond All Reason game. We don't use it in pathfinding system though.

  • @PixelatedBrain7
    @PixelatedBrain7 Před 3 lety +2

    Nice you should collab with frank laboratory.

  • @sanjaysinghbhandari3793

    niceeee

  • @neutron417
    @neutron417 Před 9 měsíci +2

    This is ART disguised as coding

    • @drioko
      @drioko Před 27 dny +1

      No. This is coding disguised as Art

  • @baronvonbeandip
    @baronvonbeandip Před 9 měsíci

    Commenting for the algorithm

  • @mickyr171
    @mickyr171 Před 2 lety

    Lol, i used to build fields this way, as a grid, its the same way everyone does them, all you need is a function that takes in an x,y coordinate and spits out a vector based on some math, then you can make a field to represent any force at any location, far easier and far more powerful because you dont have an entire grid cell taking up the same vector

  • @JonathanZigler
    @JonathanZigler Před 10 měsíci +1

    Unit vectors could have normalized the field

  • @vachila643
    @vachila643 Před 2 lety

    My Gosh...why is this video so underrated aaahhhh, it is so entertaining and informative
    How did you even find theses sound effects Haha You're doing awesome man!!!

  • @WhateverOwO
    @WhateverOwO Před 10 měsíci

    2:15
    Water DOES follow a vector field to move and interact, it's the velocity field and that field follows the Navier-Stokes equations

    • @WhateverOwO
      @WhateverOwO Před 10 měsíci

      water has one condition to have a valid velocity field tho, that's that the divergence of the velocity field has to be 0 because water is not compressible and because of the mass conservation rule

  • @Wrigggy
    @Wrigggy Před 8 měsíci

    change it so the particles affect the field itself (gravity).

  • @whoami-404
    @whoami-404 Před 3 lety

    use it as an audio visualizer

    • @epicm999
      @epicm999 Před 7 měsíci

      Interesting use case

  • @simplyD11
    @simplyD11 Před 10 měsíci

    Go 3d with this, for example using it for murmuration of birds in the sky 🙂

  • @VADYCAN
    @VADYCAN Před 13 dny

    Bro made the PS3 background thingy 😎

  • @Zenzicubic
    @Zenzicubic Před rokem +1

    Cool, your next challenge is to write the Perlin noise function yourself. It really is not that difficult if you research vector math. Also as someone who knows a bit about physics, the mathematical basis of flowing water (the Navier Stokes equations) do use something similar to flow fields.

  • @bhanubhattarai13
    @bhanubhattarai13 Před 10 měsíci

    Similar to recent Apple event animation.

  • @arktessellator_10
    @arktessellator_10 Před 5 měsíci

    should have simply studied code base of manim and how vector flow field is evaluated in general using numerical math methods used to solve differential equations like runge kutta method (all available in manim library), that would have been a lot quicker and more correct way for you.

  • @fitradical
    @fitradical Před 3 lety

    Q U A L I T Y

  • @Liam-tv7hx
    @Liam-tv7hx Před měsícem

    so this is coding, very interesting

  • @DerSolinski
    @DerSolinski Před 10 měsíci

    Who need Boids lol

  • @ThankYouESM
    @ThankYouESM Před rokem

    Hi, I am a Python beginner, here asking if you can please build for the public an open source Python application that will convert our Python script close as possible into purely a Javascript code basically making it 1000* times easier for the vast majority of people to develop Javascript applications to quite an extent, therefore... we can have the best of both worlds. It doesn't have to be anywhere complicated like a 3D game engine, Thanks.

  • @garlic-os
    @garlic-os Před 10 měsíci +1

    Such a cool video! Too bad you participate in NFTs.

  • @DiamondDF
    @DiamondDF Před 10 měsíci

    The Beauty of Math*

  • @prouddesk6577
    @prouddesk6577 Před rokem

    the voice 💀

  • @dreamer2178
    @dreamer2178 Před 2 lety

    Cool video but NFTs? Really? Man I can't escape those scams anywhere, can I?

  • @__hannibaal__
    @__hannibaal__ Před 9 měsíci

    Ha ha ha; it s look easy… ha; you need too much mathematic, numerical analysis, mechanics, fluid mechanics; continuum medium mechanics; partiel differential equations, …………. Finit element method, ……, theory of matrix, linear algebra; differential geometry……..;
    Programming skill : fortran or C/C++ preference…… real simulation

  • @gameworkerty
    @gameworkerty Před 10 měsíci

    "NFT", ope Im out.