Full Deathclaw Lore

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  • čas přidán 27. 05. 2023
  • Deathclaws are an iconic part of the Fallout series and each game has their specific take on this deadly creature. We will examine the lore from each game from beginning to end, to show how the lore has grown and changed through time.
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Komentáře • 1,4K

  • @theaveragegamer7221
    @theaveragegamer7221 Před 7 měsíci +1621

    "The Mythic Death Claw doesn't have a ranged attack" you say as it launches a car and one shots me.

    • @terugo
      @terugo Před 3 měsíci +65

      That's a ballistic skill

    • @Camothor10
      @Camothor10 Před měsícem +15

      @@terugo which is ranged

    • @macyk113
      @macyk113 Před měsícem +5

      Its ultimate magic Technique

    • @THEGRUMPTRUCK
      @THEGRUMPTRUCK Před měsícem +7

      Wasteland Evocation.

    • @seanfrazee5146
      @seanfrazee5146 Před měsícem +6

      The death claw is like "YOU WANNA BET?!"

  • @RandomMercenary1
    @RandomMercenary1 Před rokem +3013

    I liked the deathclaw design from fallout 4, while I also believe that fallout new vegas showed the deathclaws true potential just on how dangerous they were.

    • @stupidlizard4764
      @stupidlizard4764 Před rokem +202

      Totally agree with you. Mix of these features would make perfect presentation of deathclaws in future fallout games

    • @haydenw7981
      @haydenw7981 Před rokem +339

      The neutered the strength of deathclaws (and the minigun) to fit that dumb ass setpiece at the very beginning of the game and that still pisses me off to this day

    • @christopherjones7191
      @christopherjones7191 Před rokem +161

      You should always be pissing yourself when you see one in my opinion. I agree that 4 made them a joke along with power armor which is a shame because seeing the armor open up like that was cool.

    • @That1Outlander
      @That1Outlander Před rokem +42

      The variations in New vegas were what was so great

    • @nathanmontgomery8650
      @nathanmontgomery8650 Před rokem +61

      Same new vegas was the first fallout I played and while deathclaws were something I dreaded fighting them i always thought they looked a little derpy in it cut to 4 the last fallout game I picked up and while I do thing they are a joke they definitely look actually intimidating to fight

  • @Thebigbubba
    @Thebigbubba Před rokem +998

    Harolds' hypnosis thing is on point though, you wouldn't be budging either if a deathclaw was doing a mad dash towards you, you'd probably be paralyzed with fear.

    • @judgedrekk2981
      @judgedrekk2981 Před rokem +23

      depends on the game.....F1, 2 or FNV def shitting in my pants.....F3, F4, F76 laughing my ass off.....BOOOM BEEOTCH!!!

    • @Thebigbubba
      @Thebigbubba Před rokem +91

      @@judgedrekk2981 canonically they're deadly as hell to the average wastelander, each protagonist in their games were just built different, but yes ultimately it's stupid, I just want a good brawl for a melee build yet they pose no challenge.

    • @jonahulichny9874
      @jonahulichny9874 Před rokem +9

      @@judgedrekk2981 how are they easy in fallout 3?

    • @Bandi582
      @Bandi582 Před rokem +20

      If you stand really still, maybe it'll think you're just a mannequin...

    • @Thebigbubba
      @Thebigbubba Před rokem +14

      @@Bandi582 it probably smells the fear on you

  • @WarriorVirtue
    @WarriorVirtue Před rokem +1533

    Would love to see a quest where you hatch and raise a deathclaw companion.

    • @screenname6829
      @screenname6829 Před rokem +146

      That'd be way too much of a quest reward. I am getting big Lydia in doorway vibes from that idea.
      I'll settle for a steady supply of eggs at my settlement

    • @endaburns2121
      @endaburns2121 Před rokem +162

      @@screenname6829 It would just be a baby deathclaw though, so it wouldn't necessarily be much stronger than a dog companion. Maybe it would grow as you level up or something, and so by the time you already have end game gear like power armour and whatever else, you have a full size deathclaw.

    • @screenname6829
      @screenname6829 Před rokem +122

      @@endaburns2121 that works a bit better but it'd probably still be way too big to go into some areas without getting in the way.
      While we're on the topic of mutant companions though I'd love to have a nightstalker. Imagine crouching and your snake dog turns invisible and gets real quiet.

    • @1000kingconker
      @1000kingconker Před rokem +36

      Alchestbreach reviews a mod just like that! you should check them out c:

    • @All-Fur-Coat_No-Trousers
      @All-Fur-Coat_No-Trousers Před rokem +6

      That would be a sick mod

  • @SSJKirik
    @SSJKirik Před rokem +451

    The fact that since the Jacksons Chameleon was the basis, and the Deathclaw was so radically different from that genetic base, makes the realization of the FEV's potential all the more terrifying.

    • @WarFoxThunder
      @WarFoxThunder Před 9 měsíci +5

      IKR!

    • @SonoraSlinger
      @SonoraSlinger Před 6 měsíci +13

      I have this theory where the death claw is a spliced genetic scenario. A Jackson chameleon, a ND a rabbit. And I'm only basing that of the hind leg shape, and the evidence we see in New Vegas where they are crazy fast, can jump long distances.

    • @Notthatbrandon
      @Notthatbrandon Před 4 měsíci

      @@SonoraSlinger they're monkey fish frogs

  • @hansdiedeutsch7881
    @hansdiedeutsch7881 Před rokem +776

    One correction, as someone who has owned Jackson's Chameleons, they still do lay eggs. Theyre not a live birth spcies, they're a live-BEARING species. They get pregnant with the egg, form most of it, then release the egg to hatch outside of their body. The eggs are semi-hard, kinda like snake eggs, and by the time you see the chameleon's egg its basically time for the egg to hatch.

  • @Lagbeard
    @Lagbeard Před rokem +1945

    I think New Vegas handled them the best when it comes to gameplay... Where they are somewhat plentiful, rather deadly and extremely territorial. They stick to few spots, and don't go too far from them and will horribly murder anything that gets too close.

  • @NotSoMax
    @NotSoMax Před rokem +2723

    Considering Bethesda basically turned super mutants into orcs and removed the nuance of fallout 1/2 I highly doubt we’d ever see intelligent deathclaws again. But a boy can dream
    Edit: I had to re-read my comment after looking at the replies because a lot of them are comically salty compared to what feels like a pretty mid take. Intelligent deathclaws are silly, but still interesting. Imo fallout is at its best when it rides the line of silly and thought provoking. Also for the people explaining the lore on supermutants, I know why they’re dumber and less interesting in Bethesda’s lore, but they wrote that lore. It didn’t spawn out of nowhere and they just HAD to follow it, they made them orcs and then gave a justification. My point overall was less “bring back smort dethclown” and more Bethesda’s world building feels a bit, incurious and shallow/fragile, especially after starfield revealed what they’d do with an original property where they didn’t have someone else’s world to build on. 1-2 are imperfect but they took some big swings and 3-4 are fine but didn’t really do anything particularly interesting with the setting.
    I do find it weird that “I’m disappointed or dissatisfied with these games” sparks such outrage, you’re allowed to like imperfect/bad games, there are bad games I like, but that doesn’t stop me from wanting them to be better or appreciating when someone else doesn’t like the bad game I like and listening to their points. It’s also why 1-2 criticism isn’t the gottcha fanboys seem to think it is. Loving or supporting something uncritically doesn’t mean you love it more, just that you love it sadder.

    • @illegiblesmile
      @illegiblesmile Před rokem +190

      It's more possible then you think seeing how they treated the moth man in 76

    • @caav56
      @caav56 Před 11 měsíci +81

      Also, those were Chris Avellone, Timothy Cain and Leonard Boyarsky, who wished them gone.

    • @ROUSTAVI
      @ROUSTAVI Před 11 měsíci

      Then we wouldnt just get the ability to have sex with robots on new vegas e 4 and with synths but also with deatclawns like that one guy in the frontier

    • @chrisbravo9093
      @chrisbravo9093 Před 11 měsíci +242

      Well the mutants from 1 and 2 where created by the master in mariposa. Fallout 3 mutants where created in a vault so they became dumber and more aggresive. Same with fallout 4 except it was the institute. And FNW mutants are quite smart in comperison (since many of them came from the masters army and wandered into the mojave after his death)

    • @julianzepeda2398
      @julianzepeda2398 Před 9 měsíci +128

      @@chrisbravo9093 yea people fail to consider that and people aslo argue that mutants on the east coast shouldn’t exist even tho they explain why they are and why they look different etc

  • @savage_dankclaw5320
    @savage_dankclaw5320 Před rokem +725

    I remember hearing a theory about why FO4’s deathclaws aren’t as deadly as the ones in FONV. It was because the New Vegas ones were in a more desolate and dangerous land where food and water was harder to find, so they had to adapt to their surroundings. As for the FO4 ones are in a more lively area teeming with wildlife and water, where they are at the top of the food chain, so they’re bigger but not as brutal due to their easy survival

    • @halo091
      @halo091 Před 11 měsíci +99

      Fallout 4 was heavily simplified too. But that definitely checks out

    • @rdowg
      @rdowg Před 11 měsíci +63

      That works, but not well enough to get me to stop blamong bethesda lol

    • @wisemankugelmemicus1701
      @wisemankugelmemicus1701 Před 11 měsíci +125

      Nah its actually a balancing issue, by the numbers Fallout 4's base deathclaws are actually the deadliest in the 3D Fallout games
      But Power Armor is far more abundant in Fallout 4 and Fallout 4's Deathclaws are almost always alone...if they travelled in packs like New Vegas' deathclaws and Fallout 3's deathclaws they'd be fucking horrifying

    • @giovannicervantes2053
      @giovannicervantes2053 Před 10 měsíci +37

      @@wisemankugelmemicus1701 that plus they're mostly level scaled to the player

    • @wisemankugelmemicus1701
      @wisemankugelmemicus1701 Před 10 měsíci +6

      @@giovannicervantes2053 thats true but thats always been the case

  • @Starkogi
    @Starkogi Před 10 měsíci +177

    I’ll never forget my first deathclaw encounter. Just cruising around, listening to wacky Pete and all his serial killer antics, when boom, my vision is blurry, I’m 20 ft from where I was a second ago, my left arm is missing, and as I turn around, the vessel of death, silent and powerful, extends its arms one last time, to give me one. Last. Hug.

    • @I_eat_turtles
      @I_eat_turtles Před měsícem

      what the sigma

    • @toddmueller9056
      @toddmueller9056 Před měsícem +6

      My first death claw experience was a glitch in 3, was walking around and saw one, it took like two steps and then skyrocketed into the air. 30 seconds later I died as it came back down and landed on top of me

    • @grapesoftime
      @grapesoftime Před měsícem

      Say what you will about 3, the speed the deathclaws came at you invoked such a real sense of terror especially at low levels, and made the dart gun weapon that much more useful almost as a specific counter to deathclaws

  • @crylec6534
    @crylec6534 Před rokem +293

    I like to think the tactics Deathclaws aren’t actual deathclaws but that the BOS just saw similarities because we’ve seen Deathclaws never shown to breast feed young as that’s a trait of a mammal.

    • @allenaju1856
      @allenaju1856 Před rokem +49

      That’s a very plausible idea that they can totally use, since in Vegas, Washington DC and Boston all Mirelurks are different. Honestly I see it as their excuse to do big design changes when a new fallout comes out

    • @InquisitorXarius
      @InquisitorXarius Před rokem +6

      Need a Tunneler Army to do what the Master did with FEV but with Tunnelers also need a bad ending for Fallout game if this is done like in Fallout 1.

    • @crylec6534
      @crylec6534 Před rokem +16

      Furthermore I believe the FO4 and 76 Deathclaw is one of many sub species developed from genetic meddling. It’s clear they are different from the Deathclaw of 1,2,3, NV.
      My theory: Due to their loner mentality, the Deathclaw have thicker claws and tougher hides with large crocodilian scales compared to smaller smoother scales we normally see. This is protect them from both larger threats like behemoths, and firearms. Their forked tongue had to be developed to hunt for pray and sense danger. Especially danger as they don’t have someone watching their backs.
      Their pattern of zigzagging is evidence of adapting different hunting and fighting tactics compared to the pack deathclaws. Who charge all together utilizing their numbers to overwhelm.
      While Loner Deathclaws must use their environment and movement for fights. Their mental weakness is also a factor of the isolated nature. Being not reliant upon a mother and father who leads the pack, the loner Deathclaw has to rely on itself and as the saying goes “two brains are smarter than one.” So this can explain their weaker mental fortitude a trade in for sorts for their strong skin and claws.

    • @cocoaplier_2237
      @cocoaplier_2237 Před rokem +2

      Perhaps they are like the platypus which lays eggs semi aquatic and milk feeds their young

    • @cocoaplier_2237
      @cocoaplier_2237 Před rokem

      And mammals

  • @stupidlizard4764
    @stupidlizard4764 Před rokem +146

    I always thought that blind deathclaws in NV are old deathclaws. In mountains between Nipton and Novac there's one of them along with large pile of different bones. So I thought that they are not only old specimens, but like elephants by reaching high age and blindness they go to desolate places to die there.
    Also, about eggs in both males and females - it can be useful for revival of an offspring. Matriarchs can lay lots of eggs, but if she dies, there's still can be large number of lesser specimens, so with the alpha or matriarch by their own a pack can be revive.

  • @The_Alt_Vault
    @The_Alt_Vault Před rokem +236

    my ideal end for the intelligent deathclaws was that Goris having parted ways with the chosen one eventually found a new home with a new pack. Eventually he would end up helping an injured female left to die by the others. This forms a bond between the two, this new pair would lead to a challenge by the alpha who believed Goris was a threat to his leadership.
    Goris with help of his new companion would win becoming the new Alpha, he and the new mother would create a new generation of intelligent deathclaws hidden away in the ruins of a library where Goris would spend his final days compiling all his knowledge while teaching his children a basic near hieroglyphic writing system to help further their intelligence. While they would begin to domesticate several animals as to not be such a burden on the local populations that may wish to deal with the creatures.
    This small community would stay hidden away living peacefully as nothing more than a deathclaw nest keeping all but the bravest or dumbest away from their home.

    • @yourdadsotherfamily3530
      @yourdadsotherfamily3530 Před rokem +19

      What would be cool is if they had more time they could have made the death claw promontory like the only entrance to it is that one sloping entrance from the river would be cool if Goris was standing at the base of there to warn you ‘like HEY HEY HEY DONT SHOOT’ something like ‘I’m smart but my pack behind me isn’t used to humans and are violent. Maybe we can find something or somewhere to help them or move them somewhere safer? Easy ways to make a quest out of that. Like befriending goris there then using his pack at the promontory to ambush legion orrrr ncr at the dam or river crossing/ their bases nearby

  • @breecegriffith5896
    @breecegriffith5896 Před rokem +752

    I miss Goris. Such a unique character that could still be alive even in the latest timeline of Fallout 4.

    • @wolfie5135
      @wolfie5135 Před rokem +32

      i wonder how much does a Deathclaw live?

    • @sgtstr3am785
      @sgtstr3am785 Před rokem

      I like to think there are death laws running around mimicking speech like parrots. Not quite as intelligent but Goris lives on

    • @daltongarrett7117
      @daltongarrett7117 Před rokem +121

      ​@@wolfie5135 not long with explosive 50 cal rounds or a dart gun.

    • @Rubix003
      @Rubix003 Před rokem +102

      I wanna make a faction based off his kids. Intelligent deathclaws that are friendly and have a community you can join. The Brotherhood of Claw. Intelligent, armed and Armored, and operate similar to the Midwestern Brotherhood of Steel.

    • @darkmagician2904
      @darkmagician2904 Před rokem +29

      Best companion next to dog meat. I miss that dog. 😢

  • @reddeadspartan
    @reddeadspartan Před rokem +106

    I love me some Deathclore
    I'd like to see the return of talking deathclaws, maybe as a companion, but rather than making it a thing they can naturally do have them equipped with some kind of translator unit instead.

    • @FezMooseLive
      @FezMooseLive Před 10 měsíci +1

      A lot of people dislike 76, but I would love a deathclaw camp companion

    • @tacticstonk4740
      @tacticstonk4740 Před 4 měsíci

      Cyborg death claw companion

  • @lewispaul1981
    @lewispaul1981 Před rokem +256

    My mother in law is sitting next to me as I watch this, she was asking questions about death claws from what she heard. Then she heard you mention 2161 and was like, that can't be right we're not even there yet. She acutely though death claws where real and that I was watching a documentary about them😂

    • @alexanderchristie9623
      @alexanderchristie9623 Před rokem +15

      They are, and you were... Wait..what do you mean it's not 2281?!

    • @d3ltaohniner261
      @d3ltaohniner261 Před 9 měsíci +14

      If the year was the only part that stood out as suspect to your MIL...yikes...🫢

    • @krofgninut5984
      @krofgninut5984 Před 4 měsíci +3

      Boomer moment

    • @DJGumm3yG4t0r
      @DJGumm3yG4t0r Před 3 měsíci +3

      @@krofgninut5984 boomers when you say anything with mild confidence

    • @macyk113
      @macyk113 Před měsícem +2

      They arent?!

  • @ginomctony6773
    @ginomctony6773 Před rokem +207

    I wouldnt say exposure to a death claw is non-existent, I would say exposure to a death claw is more likely extremely deadly, it's possible there have been many encounters, just no one left alive to tell about it
    The chameleon deathclaws in 4 definitely use their ability to blend in, was walking through nuka world once and kept getting the caution alert when sneaking, couldnt find anything then suddenly get ambushed by one that was sitting in a bus stop all stealth boyed like, freaked me out man cause I didnt even know they were a thing.
    Also my favorite version of deathclaws are the ones that arent trying to eat me.

    • @valkeitos
      @valkeitos Před 10 měsíci +1

      That is a terrifying. Now just imagine they were by far the most dangerous creature in Fallout 4. That would be something else. I wonder if there's a mod for it...

    • @giovannivukovic7304
      @giovannivukovic7304 Před 8 měsíci +3

      The same happened to me at that bus stop in nuka world. There was one regular deathclaw i attacked and killed. And the chamaleon death clan just sneaked up on me. Damn.

  • @dano9224
    @dano9224 Před rokem +276

    Fallout 4 really got the look of the deathclaws perfect, huge and terrifying yet also strangely cute when it's not trying to eat you.

    • @Tonius126
      @Tonius126 Před rokem +30

      I prefer the starved and gaunt look, contrasting their sudden and explosive release of energy when hunting prey.

    • @Arkimedus
      @Arkimedus Před 10 měsíci +14

      both iterations are scary in their own way

    • @Steamaroon
      @Steamaroon Před 6 měsíci +22

      @@Tonius126 i like both looks because they look that way for different reasons. The gaunt looking ones in new Vegas are because of their harsh environment and the larger ones in the commonwealth are because of their abundant food sources letting them grow larger. I also like that there can be such radical differences between them because it just shows what FEV can actually do

    • @BoltBarkingatthemoon
      @BoltBarkingatthemoon Před 5 měsíci +12

      I agree that the fallout 4 look is my favourite, I'm not a fan of most Fallout 4 redesigns compared to FO3/NV but the redesigned deathclaw look is one I vastly prefer

    • @elrusito5034
      @elrusito5034 Před 5 měsíci +12

      FO4's deathclaws are like "this thing will tear your limbs out of your body one by one"
      FNV's deathclaws are more like "this thing will haunt your soul down as soon as it smells you"

  • @laurak3762
    @laurak3762 Před 11 měsíci +124

    I admit my first Fallout was 3, not 1 or 2. But when I first encountered a deathclaw in the Capitol Wasteland I nearly had a heart attack. I remember vividly it came out of nowhere and annihilated me😂

    • @FezMooseLive
      @FezMooseLive Před 10 měsíci +21

      Fallout 3 was my first, but by the time I saw a deathclaw I was decently kitted and had a nice fight.
      However as a kid, playing NV I vividly remember trying to shortcut getting to Vegas Strip....and my god the deathclaw nest destroyed me.
      Them and the cazador-

    • @matijasostojic4288
      @matijasostojic4288 Před 5 měsíci +4

      @@FezMooseLive Honestly is that a universal experiance? I swear my first playthrough and other peoples playthroughs have always had a deathclaw appear when they were pretty late into the game.

    • @commandershepard4235
      @commandershepard4235 Před měsícem +5

      @@matijasostojic4288 I'd say it's a pretty universal experience for New Vegas. Fallout 3 if you're careful you can avoid deathclaws until quite late into the game. New Vegas though, if you shortcut through the wrong spot you're going to get fucking nuked.

  • @Odium_DOB
    @Odium_DOB Před rokem +326

    I wanna hear about a person who was indirectly saved by a death claw and returned the favor by saving eggs of a death claw and who does their best to be friends with them... I enjoy unlikely friendships... I generally enjoy wholesome and unlikely things.

    • @bushspring
      @bushspring Před rokem +5

      Yeah they'd make better friends then enemies.

    • @ThumbSipper
      @ThumbSipper Před rokem +39

      @@bushspring they unironically do. I had a pet Mythic Deathclaw (named Millicent) roaming around Sanctuary in my main save file and she was the cutest thing, always getting stuck in buildings and blocking every doorstep. Needless to say she was also a brutal guardian for the town, worth more then the rest of the (well outfitted) security force combined. Seeing her rampage over a group of high level super mutants was a sight to behold ♥️
      I dunno if you can really call a wild animal mind controlled into passivity to be a "friend" perse, but since that is the closest you can get to having a pet Deathclaw in any of the games I'm certainly not gonna complain.

    • @bushspring
      @bushspring Před rokem +4

      @@ThumbSipper I enjoyed reading about your experience, when saying I think they'd make better friends then enemies, what I mean is that the death claw is so violent and destructive that having one by your side would be more benefical then it being against you but I'm sure that's true with any relationship, really.

    • @daskommandantkrieger2503
      @daskommandantkrieger2503 Před rokem +13

      I always felt bad for the controlled Enclave Death Claws from FO3 that helped you after you get that BoS tech for it. They just die after going too far from their base. 😢

    • @tarangryphon3914
      @tarangryphon3914 Před rokem +14

      There's literally a return quest in fo4 to return an egg to a deathclaw nest that turns a matriarch neutral

  • @Falloutlover1011
    @Falloutlover1011 Před rokem +107

    Something that would be interesting in a future game, though it’s unlikely to happen, is there being multiple breeds of Deathclaws as a result of their different dnas becoming more present.
    For example, a herbivorous Deathclaw that has found plants to be an easier source of food and has developed into slow, rhino-like creatures. Being like Pandas to Grizzlies.
    Or Deathclaws with thick coats of fur in places like Alaska, which have traded durable scales for warmth, calling back to their old, wolf-like designs.

    • @stupidlizard4764
      @stupidlizard4764 Před rokem +9

      Man I would love to see new Fallout in Canada region or Alaska. It'll be funny to see how locals think that deathclaws with furry feathers are sasquatches

    • @gabrielhelms2040
      @gabrielhelms2040 Před 11 měsíci +2

      Look up Fallout Tactics Deathclaws

    • @Falloutlover1011
      @Falloutlover1011 Před 10 měsíci +1

      @@gabrielhelms2040 Yes, I’m well aware of how the Tactics Deathclaws are.

    • @WarFoxThunder
      @WarFoxThunder Před 9 měsíci +1

      YES YES YES YES

  • @ryanbusch2885
    @ryanbusch2885 Před rokem +54

    Half expected your callback to the experimental deathclaws to come up with gatorclaws, that said it did get me thinking about all the other genetic experiments that parts of the pre war world were working on. Could imagine a future game with a sort of “patent office” for the enclave members to use to get various pre war labs to send in their different experiments for “review”. Maybe such a place could explain why FEV was cleared for testing in a vault or why the Big MT cazadores weren’t as favored for enclave experimenting and alterations as the death claws.

    • @smokedbeefandcheese4144
      @smokedbeefandcheese4144 Před rokem +9

      You know it’s funny you mention that in New Vegas I think there is a note related to the mezmetron or some thing that is basically a legal waiver for the company that made it. it is funny to think about the idea of sitting at the patent office in the fall out world and having to be the guy to sign off on the patent for the mind control ray😂

  • @ryanbusch2885
    @ryanbusch2885 Před rokem +28

    I love to use the cages in 4 to fill the castle with tame deathclaws, idk why it’s just fun

  • @SidNYoly6438
    @SidNYoly6438 Před rokem +44

    They need to bring back intelligent death claws, it would be so cool to have an intelligent deathclaw companion or even a whole town of them

    • @Ms.Divine
      @Ms.Divine Před rokem +6

      That's what I was thinking would love to have a deathclaw companion again

    • @WarFoxThunder
      @WarFoxThunder Před 9 měsíci +2

      that would be SICK, i hope fo76 does something like that one day

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Před měsícem +2

      Fallout 5 better have a snarky sarcastic Death Claw who'll joke about some humans being much more animalistic

  • @meandartin4250
    @meandartin4250 Před rokem +37

    Glad you’re finally touching on Deathclaws, they’re easily my favourite wasteland creature from any fallout game. Keep up the good work bud

  • @sunbabybull
    @sunbabybull Před rokem +33

    All I want is MORE INTELLIGENT Deathclaws. Just imagine what it would be like to have one as companion, or even discovering a settlement of them.

    • @AesirUnlimited
      @AesirUnlimited Před měsícem +1

      Like in 2?

    • @kikosawa
      @kikosawa Před měsícem

      Why? They wouldn't even fit into most indoors areas.

    • @AesirUnlimited
      @AesirUnlimited Před měsícem

      @@kikosawa They did it in 2. They can do it again.

    • @kikosawa
      @kikosawa Před měsícem

      @@AesirUnlimited fallout 2 didn't have ceilings... And Bethesda can't even give the player character some visible legs, not to mention wizardry like that

    • @AesirUnlimited
      @AesirUnlimited Před měsícem

      @@kikosawa they’re a multibillion dollar company. I’m sure they’ll figure it out in the next few decades or so.

  • @Yumao420
    @Yumao420 Před rokem +13

    My hypothesis is that the Master's "refinement" was what made the difference between west coast and east coast deathclaws

  • @fluffdafire157
    @fluffdafire157 Před rokem +30

    I always assumed the " hairy deathclaw" were a different experiment with a different DNA mix

  • @justyagre6296
    @justyagre6296 Před rokem +15

    Now do the most dangerous of all Wasteland critters. Bloatflies.

  • @mcpossum
    @mcpossum Před rokem +164

    All hail the RadKing

  • @Arkimedus
    @Arkimedus Před 10 měsíci +10

    One thing I think could be an explanation for the difference in mental fortitude in east coast vs west coast deathclaws is due to the master's tinkering. The master is a psychic being, and perhaps, his tinkering was focused primarily on being able to link deathclaws into his psychic "web" of unity, (rather than directly controlling them, he made them a part of unity's collective conscious), and by doing so, he inherently allowed the descendants of this offshoot variant of deathclaw to be more willful and resistant to control-attempts. Thereby, while original "enclave-originating" Deathclaws might've originated from the east coast (or at least further east than fallout 1-2) and those that ended up spreading throughout the west coast are largely the descendants of those experimented on by the master, by and large making the deathclaws in the west more capable of resisting mind-control in its various forms.

  • @Accesserised
    @Accesserised Před 7 měsíci +6

    Returning the deathclaw egg to its mother is such a humble moment. Future Fallout games will have endless possibilities for roleplay with the return of Intelligent deathclaws ^^

  • @Sakura2596
    @Sakura2596 Před rokem +24

    To be fair the red skin description of the early FO1 deathclaw could just be from when it gets covered in viscera, gore and blood when murdering the caravan.
    FO4 has the best design for deathclaws and New Vegas makes them the most scary and challenging to fight of all the games. They need to combine the two together in FO5.

    • @capadociaash8003
      @capadociaash8003 Před 3 měsíci

      That would be ideal, I hope they can manage it seeing there performance with Starfield

  • @wvguy7238
    @wvguy7238 Před měsícem +4

    Fun fact for me about the Mothman. I lived in Clendenin WV. Only house on the street with a good sized graveyard for a neighbor across the street, Koontz Cemetery. I didnt find this out til after i moved and spent some spooky nights at the top of the graveyard hill trying to see meteor showers, but the very first sighting of the Mothman was right where i spent those spooky nights and slept next to for years, Koontz Cemetery in Clendenin WV. Later on he was supposedly spotted in Pt Pleasant.

  • @jrk22233
    @jrk22233 Před 9 měsíci +5

    I like the idea of deathclaws mimicking speach something about the idea that local communities are afraid of straying off the road to help a person screaming for help because it could be a death claw and i think they should be smart enough to scare you though i dont want them carrying a conversation with them i think it would be cool to explore the moarlity of killing something that is showing signs of evolving intelligence

  • @modddy0025
    @modddy0025 Před rokem +20

    I hope we'll see more of the intelligent Deathclaws trying to build a society in the Wasteland. It still pains me what happened to them in F2

    • @kikosawa
      @kikosawa Před měsícem

      Next up, a colony of intelligent raccoons... Oh wait, they were considered at one point. And scrapped. Why do some people want to turn the wasteland into some DnD map?

  • @pugthemaster8
    @pugthemaster8 Před rokem +9

    "Schrodinger's cannon" is the best line I've heard all week

  • @bellknight3310
    @bellknight3310 Před rokem +29

    When it comes to intelligent deathclaws, I think it's a good time to apply Death of the Author. Chris Avallone and the interplay devs might not have been big on talking animals, but the cat was let out of the bag with fallout 2 and the intelligent deathclaws. He can want them to never return, but it doesn't mean they are never or should never return, too many interesting things could be done with them.
    Bethesda's writers could bring them in almost any direction they wanted. They could be a friendly faction similar to fallout 2, or they could be a hostile faction shaped by their near extermination and repeated attacks from humans in the years following.

  • @Augwa
    @Augwa Před rokem +13

    Loved the video. Very surprised you didn't mention Gatorclaws but mentioned the cut Nuka-Deathclaw of Nuka-World. only surprised because you went so thoroughly into it you brought in Tactics and even The Brotherhood .

  • @vindurza
    @vindurza Před měsícem +3

    I like to think the hairy deathclaws are either jersey devil, sheepsquatch, or blue devils from 76, since tactics is back in psuedo canon since it is recognized on the official timeline

  • @tristanseaver9054
    @tristanseaver9054 Před rokem +7

    Tarasque-ing the right questions

  • @lucaswestenhofer3917
    @lucaswestenhofer3917 Před 11 měsíci +7

    It would be cool if you could encounter a quest where you are sent to kill a deathclaw and you find an intelligent matriarch deathclaw and if you spare her you would get an egg and if you crafted a nest it would hatch when it grew up it could be an intelligent deathclaw companion

  • @TheStrayHALOMAN
    @TheStrayHALOMAN Před rokem +15

    I love the intelligent deathclaws, I hate how deathclaws now are so massive compared to how they used to be... They were still big but not much different than a super mutant.

    • @Ms.Divine
      @Ms.Divine Před rokem +4

      I wish I fallout 4 they were intelligent

    • @unoriginalperson72
      @unoriginalperson72 Před rokem +4

      ​@@Ms.Divine wish most things were intelligent in fallout 4

  • @themechaboss8913
    @themechaboss8913 Před rokem +23

    The Deathclaws is pre-war, because you could find a head of one in the Mechanist lair in a glass jar ( I might be wrong It’s been a while since I played that DLC.). So my personal theory is that Deathclaws and their eggs were being transported to research labs for more research and modifications, then the bombs happened letting the Deathclaws loose out of their connectivity. Fallout 76 could be the origins of the Deathclaws in fallout three and fallout four.

    • @dungeonpastor
      @dungeonpastor Před rokem +7

      The Mechanist from the DLC is a post war person. The Deathclaw is entirely postwar.

    • @themechaboss8913
      @themechaboss8913 Před rokem +11

      @@dungeonpastor I mostly meant the name of the place the Mechanist is using as a layer because I forgot the name of the place.

    • @cericat
      @cericat Před rokem +6

      @@themechaboss8913 The Robco Sales & Service Centre in East Boston.

    • @TheBestSam42
      @TheBestSam42 Před 12 dny

      I’m fairly sure it’s stated that they were made pre-war as weapons. I’m not sure where but I swear I heard it someone

  • @TheSpazzDragon
    @TheSpazzDragon Před rokem +18

    Deathclaws in fallout 4 always felt really weak compared to previous game, and that is not even comparing them to other enemies. I do miss Goris and the other intelligent death claws. It would be so cool to see what became of them assuming that the missing ending for them was either restored or taken into account for whatever future content might come. Just generally expanding on the kinds of whacky minor factions to include more legacy ideas from the older games would be really nice to see.

  • @davhardie2356
    @davhardie2356 Před rokem +8

    I think that its pretty easily figured out that the deathclaws were originated in the east coast and then master refined them explaining the rarity , their slightly increased strength ,slimmer more efficient build ,the sexual dimorphism making distinction and sorting easier, the lack of variants because only a few could be altered and less traveled that far and resistance to control/taming. But hey that is just my guess but it seems pretty clear P.S: My favorite design is fo4 I mean look at the quantum claw ,nuff said.

  • @thesilentninja9255
    @thesilentninja9255 Před rokem +8

    I seem to remember that i had a random encounter with a deathclaw before ever making it to the hub. It was between the glow and hub, i wandered alot.

  • @michelletroxclair
    @michelletroxclair Před rokem +29

    my adult son likes the design of death claws in fallout 4, however wished they had fallout nv death claw AI. both aggressive, fast and will slam you into the dirt.

    • @aggrogator4045
      @aggrogator4045 Před rokem +8

      Tell your adult son to write his own damn comments smh

    • @michelletroxclair
      @michelletroxclair Před rokem

      @@aggrogator4045 write on deez's nuts cause no one asked. Like who gave you the talking stick.

    • @jobdylan5782
      @jobdylan5782 Před rokem +9

      your adult son is based

    • @citizenvulpes4562
      @citizenvulpes4562 Před rokem +11

      @@aggrogator4045 She just likes her son man, smh, sorry people don't care about you enough to write about you.
      Except for me, sorry, that's sad.

    • @aggrogator4045
      @aggrogator4045 Před rokem

      @@citizenvulpes4562 what a whimsical tale you've spun up in that brain of yours

  • @AgentSapphire
    @AgentSapphire Před 4 měsíci +6

    Something of note: even though Jackson's Chameleons prefer humidity, they actually are all over several places in SoCal as an invasive species.

  • @nihility7082
    @nihility7082 Před rokem +22

    I've always fancied the idea that when a Deathclaw mother lays a "mother egg" (an egg that will birth a mother) it is given to the biggest male in a pack which will be tasked with finding a new home. after accepting the egg and beginning its journey, "Alpha genes" activate and it transforms into an alpha deathclaw. when a suitable location is found the alpha, stockpiles some food and then nests with the egg until it hatches creating a new deathclaw pack.

  • @wilberator9608
    @wilberator9608 Před rokem +7

    The deathclaws at the train yard were blinded by gypsum dust

  • @GoldPhish300
    @GoldPhish300 Před rokem +10

    I remember my first time running into a Deathclaw on Fallout 1. It scared the crap out of me and I wasn't prepared for the fight.😅

  • @MisterDTwenty
    @MisterDTwenty Před rokem +4

    I've been doing a bit of a Deathclaw run where I get the gauntlet early and focus on melee, stealth and endurance. Perfect timing from my favorite Fallout lore giver

  • @alfalegionnaire3451
    @alfalegionnaire3451 Před rokem +9

    Love the work radking, keep it up boss!

  • @jbark678
    @jbark678 Před rokem +3

    I always got the vibe that deathclaws were some mutant variation of the varanidae family, like a komodo dragon or monitor lizard.

  • @Gyrfalcon312
    @Gyrfalcon312 Před rokem +4

    I am long overdue on playing the trimetric games and experiencing what fighting the OG Deathclaws is like. The expansion of lore from game one to two is especially intriguing!

  • @marcomirhayes7121
    @marcomirhayes7121 Před rokem +4

    They don't 'hypnotize' you in such certain terms, but isn't being so paralyzed by fear you can't get away almost as good if not better?

  • @JeriDro
    @JeriDro Před rokem +4

    You ADDED content to videos that have already been made before, well done. Had no idea about the tarrasque dnd influence but makes total sense..

  • @Pig3636
    @Pig3636 Před rokem +14

    Great video, surprised you didn't talk about the Gatorclaw. I know they're different animals but they're basically Nuka World's Deathclaws

    • @MKell6676
      @MKell6676 Před 11 měsíci +1

      I was thinking the same thing

    • @BanTskTvaoan
      @BanTskTvaoan Před 5 měsíci +1

      A pleasant surprise to see you here.

  • @brothermaleuspraetor9505

    Aside from the fact that I'm obsessed with Deathclaws and find them absolutely fascinating, I must point out that whenever I've encountered one and obviously managed to kill it, I always have a strong, almost urgent desire to try to study its face. I guess it's just so I can marvel at its massive horns, its beak-like mouth and those venomous, glowing red eyes; Yes, they are perhaps somewhat hypnotic.
    When I would come across one early in my time playing Fallout, I would be absolutely terrified and often, it almost seemed as though the Deathclaw had seen me before I saw it.. When one approaches and gets within striking distance of you, apart from the fact that your chances of living beyond that point are next to zero, it just leaves me bewildered to see how it towers over you like a monster from your nightmares, and you can't believe how it managed to close the distance so fast to be able to tear you limb from limb.
    The only place you can think of to describe a Deathclaw's origins is from the very depths of Hell itself. When we 'broke the Jar over our little world', (nuclear apocalypse), such hatred and such loss of lives, so many souls passing over into the other realm, must have stirred whatever evil there lurks within the Empyrean and maybe all that death and destruction simply created enough energy for this Daemon-spawn to cross over into our realm... Who knows? What if it was some kind of experiment like the Super Mutants perhaps? 'Let's see what we get if we'... inject Komodo Dragon DNA into a Human and zap it with enough Rads to kick start a new species of creature with the FEV virus? Or the Geck?
    It might be best not to try to think too much about these fearsome and monstrous creatures, just do a second pass of the wall and see if it needs any reinforcement anywhere... Oh, and try not to die.

  • @somedudewithakeyboard5388

    The concept of intelligent Deathclaws was always something I wish was brought back in later games. The closest we got was the Devil's Due quest in Fallout 4, where the Deathclaw mother knows you aren't trying to attack her. But that honestly pales in comparison to the utterly terrifying thought of a Deathclaw taking control of a Radier gang and having its underlings craft armor for it. Or even better, a branch of the Brotherhood crafting specially designed suits of Power Armor for intelligent Deathclaws. Or Deathclaw mercenaries being hired to protect cities or caravans
    Keeping them a rarity would be best though, if you were to ask me. And obviously with every person in the Wasteland being terrified of them. Maybe some would hate being feared and avoided, while others would enjoy it

    • @brettlovell8761
      @brettlovell8761 Před rokem +5

      The BOS would never ally with intelligent deathclaws. They despise mutants and ghouls. They'd be canned meals for the deathclaws, and they're born with can openers.
      I'd love to see them come back, though I think it's unlikely, because intelligent deathclaws would give humanity the widest possible berth.

    • @somedudewithakeyboard5388
      @somedudewithakeyboard5388 Před rokem +7

      @@brettlovell8761 Maybe Maxon's chapter of the Brotherhood, yes... but there are some versions of the Brotherhood who would definitely welcome the aid of a giant intelligent murder lizard

    • @unoriginalperson72
      @unoriginalperson72 Před rokem +2

      I feel like that would be way too wacky or cartoonish even for fallout standards, like having a tiny group of intelligent deathclaws hiding away from civilization in a cave or abandoned vault would work but having them run a gang would be some Fallout Brotherhood of Steel type nonsense.

    • @somedudewithakeyboard5388
      @somedudewithakeyboard5388 Před rokem +2

      @@unoriginalperson72 Fallout 4 has you cause mini-nuclear explosions using soda

    • @NIGHTSHADE31401
      @NIGHTSHADE31401 Před rokem +1

      ​@@unoriginalperson72 I mean, a Lady in Fallout 1 and 2 had a pet deathclaw.

  • @sirkaeru
    @sirkaeru Před 11 měsíci +3

    Awesome video! Would love to see some more Creature Features, especially on some of the more obscure beasties, such as Wanamingos or Floaters.

  • @peterclarke7240
    @peterclarke7240 Před 9 měsíci +2

    The thing that always got to me about FO4's depiction of Deathclaws, is that the Sole Survivor would have had absolutely no knowledge of them, and have dealt with little more terrifying than big bugs and rapid dogs by the time the attack at Concord happens...
    And yet we strap on our power armour, go toe-to-toe with a Deathclaw, and at no point turn round to Preston, shake him by his lapels, and ask "WHAT THE HELL WAS THAT, AND ARE THERE GOING TO BE MORE OF THEM?!?!?!"
    A perfect opportunity to hammer home just how dangerous and terrifying the Commonwealth now was, and how wandering around on your tod with nothing more than a pipe gun might be an incredibly foolish idea, but no. Nothing. Just "oh well, that was a bit anti-social. Still, Deathclaw Vindaloo for dinner, everyone?"

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Před měsícem

      Nate's a war criminal, high chance he saw humans being torn to shreds, having their skin literally melt off and so on BEFORE the bombings, I assume there's nothing behind those lifeless eyes aside from constant coping

  • @joey5829
    @joey5829 Před rokem +14

    Intelligent deathclaws is such a fun idea

    • @Pigness7
      @Pigness7 Před rokem +2

      terrible idea*

    • @ArminArlert547
      @ArminArlert547 Před 8 měsíci

      @@Pigness7 the only terrible idea was when your parents decided to have you.

  • @codymcginnis9990
    @codymcginnis9990 Před rokem +6

    After binge-ing all of your videos, im here for the new one 😩👌

  • @jakubchmiel6211
    @jakubchmiel6211 Před rokem +13

    Maybe the reason that east coast deathclaws are able to be pacified is due to the intelligence, theyre not on the level of the intelligent deathclaws from vault 13, but we see clear use of the area and tools (superior melee weapon, car) around it and even tactics such as ambushes, with west coast deathclaws being more animalistic and simplistic, this could be degradation of the genetic tinkering overtime and distance of east to west

  • @board1666
    @board1666 Před rokem +4

    deathclaws have such a convoluted origin story LOL idk why fallout devs insisted that so many insane creatures had to exist prewar like deathclaws/ghouls/mirelurks

  • @yuriykaraivan8310
    @yuriykaraivan8310 Před rokem +3

    Loved the video, Deathclaws are a big part of our experience in any fallout games and its always a nice subject to listen to!
    My take on fallout 4 Deathclaws being more susceptible to taming and them acting more individualistic kinda sounds as an adaptation or byproduct of sorts, if they are convinced that you're the boss of this gym, Deathclaw recognizes you and starts to listen as a student of how to flex your stats properly

  • @emmett4733
    @emmett4733 Před rokem +5

    I think it would be neat if it turned out that most deathclaws, besides when hunting, only attack to defend themselves against perceived threats- which humans have, over time, proven themselves to be- and that people of the wasteland could eventually learn to coexist with them. Maybe in a future game, you could come across a settlement that farms brahmin to feed to a deathclaw in the area in exchange for its alliance, and it helps them in protecting that settlement against dangerous wasteland animals, raiders, supermutants, or even other hostile deathclaws.

  • @paulodecarvalho8965
    @paulodecarvalho8965 Před rokem +3

    Fun fact. When an animal that is a part of an animal group that lays eggs, but has love births. That usually means that they make a fully formed egg, but they keep it inside themselves and then break it open close to, or during the process of, birth. So with the tech of Fallout that’s not a hard fix.

    • @cericat
      @cericat Před rokem +3

      Not always, sharks are weird in that they present 3 different forms of birth across species (and have been known to reproduce asexually in captivity).
      Oviparous, lay external eggs.
      Ovivivparous, as you said.
      Viviparous, mammalian like in a number of cases.
      The hairy deathclaws potentially are monotremes, egg laying mammals (Platypus and Echidna being the only extant examples in the real world) given suckling young but laying eggs.

  • @GMG455
    @GMG455 Před 11 měsíci +1

    crazy how you flexed that enclave flamer right at the end

  • @AusNav09
    @AusNav09 Před rokem +2

    The best were the cool, fluffy Fallout Tactics Deathclaws you could include in your squad. I believe you can recruit them after a Deathclaws mission in that game. From memory, A main character talking Deathclaw was named 'Mother'. Great memories.

  • @PrimeRooster
    @PrimeRooster Před rokem +4

    May your Geiger Counter never be silent...

  • @vaxsoviet6561
    @vaxsoviet6561 Před rokem +3

    Im so glad I found this channel. Very awesome CZcamsr, you deserve 10x the amount of subs you have. My favorite channel to come to. Thanks Radking

  • @CptxGhost
    @CptxGhost Před rokem +4

    Tbh I love the models and variation from FO4 and I would love to see more of the intelligence Death Claws at some point.

  • @NoLivesLeftGaming
    @NoLivesLeftGaming Před rokem +5

    Absolutely! Intelligent Deathclaws need to make a comeback! Fallout 4 variants are the coolest version, imo. I like them to be not overwhelmingly common to see, but not so rare that npcs would doubt their existence.

    • @hanzzel6086
      @hanzzel6086 Před 7 měsíci +1

      I just wish they were an actual threat. They have by far the best stats, but their decreased aggressiveness and loner tendencies make them pretty easy to deal with once you have some ok gear and learn their patterns.

  • @vladyvhv9579
    @vladyvhv9579 Před rokem +4

    A bit of lore in New Vegas. It's mentioned that deathclaws can be observed sharpening their own claws, as is seen in the animations. Additionally, the Gun Runners have noted how the .50 cal anti-tank guns are effective against the deathclaws. This may explain a bit of how populations could be somewhat controlled. The head miner also mentions that the deathclaws typically avoid the quarry because of the explosions from their TNT.

    • @SCHMALLZZZ
      @SCHMALLZZZ Před 7 měsíci +1

      MBTs are invulnerable to 50 cal rounds.

  • @rileybarger9421
    @rileybarger9421 Před rokem +3

    I just love that I can relax and learn more about my favorite game franchise while laying in bed in a heavenly shroud of comfort as I shop for groceries online. What a time to be alive. Much love to all of you

  • @miguelalejandroephiramasth2405

    I'm not sure about this, but what about the magazine in fallout 4? I know it's about geckos instead of cameleons, but could it be like a tease about prewar experiments that created the postwars monsters that live in the wasteland?

  • @theSwayne
    @theSwayne Před 9 měsíci +9

    Couple things in my head cannon is
    1)Deathclaws breed super quickly and gradually got pushed further east by other deathclaws and groups of survivors (since the east coast ones are weaker that might be because the weaker ones got pushed east while the stronger ones are still on the west coast)
    2)Much like the dinosaurs in Jurassic park and some other reptiles they can change they’re gender to what ever is needed

  • @JarlRagnaar
    @JarlRagnaar Před rokem +6

    Glory to Atom! His chosen Messenger has returned! May his knowledge illuminate us all, as Atom's sacred glow will illuminate the world in the Great Division !

  • @remingtondellinger3980
    @remingtondellinger3980 Před rokem +2

    "Crank up the rads, my fallout chads" what a line!
    What armor set are you wearing in the opening? Thinking about doing a vanilla playthrough. Want to wear cool stuff

    • @shedninjareal
      @shedninjareal Před rokem

      czcams.com/video/SyW2IIEV_YY/video.html see here ~shed

  • @Skully_14
    @Skully_14 Před rokem +2

    Sweet, a lore vid on what's probably my favorite Fallout creature!

  • @Scp_god
    @Scp_god Před rokem +3

    It would be cool if the Alfa death claws incubated eggs like sea horses do and they can add a bit of lore as another genetic foundation creature

  • @thomasdie7689
    @thomasdie7689 Před rokem +17

    What about deathjaws? I heard a guy called Ricky killed 4 of them with his 11mm SMG

  • @gucci5562
    @gucci5562 Před 10 měsíci

    ive been loving your videos btw man. keep it up!

  • @zeedavis5176
    @zeedavis5176 Před rokem +3

    I’ve kinda just had the head cannon that prewar they were developed on the east but mariposa had recently acquired a few for their own experimentation. So there would be more in the east but still some in the west at the end of the Great War

  • @TwentyOneBunSalute
    @TwentyOneBunSalute Před 11 měsíci +4

    I like the F4 Deathclaws, they're bulky and better animated, they look like battle beasts. But New Vegas deathclaws were scary. They ran with a gaunt, their sharp edgy movements with their sometimes impressive ability to climb basically made them raptors. Which is kinda why I thought they swung in the other opposite direction in F4 and made them tyrannosaurs.
    While I thought the vanilla story was a little elementary, F4 is a fantastic firefight game

  • @barnabuskey3956
    @barnabuskey3956 Před rokem +3

    How about this. You get a radio transmission of a group of mercenaries who are pinned down and are in desperate need of support. They then through other in game terminals and speakers guide you to them where you find 2 groups fighting it out. You stop the entire battle to both sides pissed as fragglerocks that you've put their war on the other group on hold. This is where you decide to either side with the deathclaw mercenaries or with the marauders. The choice is yours and that choice leads you down more missions to either aide the deathclaw mercenaries or marauders to stamp out the other side completely. These mission tie into the main mission in the long run somehow.

  • @eylookvulheimiik7538
    @eylookvulheimiik7538 Před rokem +3

    I think a possible explanation for the origin of deathclaws and how they got to the west so fast could be that experiment knowledge from the initial creation of deathclaws could have made it's way to the master.
    It also enables some of the differences seen in the fallout 1 and 2 deathclaws, perhaps the master did what was most similar from the environment around him or he had incomplete knowledge

  • @RPSamurai_Jon-Lynn
    @RPSamurai_Jon-Lynn Před 9 měsíci

    Aww man, I've just started getting back into Fallout 4 and 76 and happen to find your channel. Very much enjoying your videos and learning more lore that I may or may not have already known. Deathclaws are something else eh? I'd like to hear even more about the other creatures as well such as "Centaurs"? I think they call them(which may be they are just mutated corpses or something). Subbed up bud, looking forward to more!

  • @matthewlayne5151
    @matthewlayne5151 Před rokem +3

    HEY RAD KING!!! Ok I have a fan theory that explains the huge difference in fallout 3,NV and fallout 4 so what I believe is fallout NV is a dessert death claw and the fallout 4 is more of a urban woodland deathclaw it’s calls are way better at tearing down stuff bc they are shorter and stronger and darker in skin town that will help blend in dark buildings and woods, and the fallout new vages death claws are better at stabbing and cutting human/animals and stronger skin bc of its lack of abusing opportunities so it needs to be able to take a hit and be fast to. Hope y’all like my idea!!!

    • @Rubix003
      @Rubix003 Před rokem

      Ahhhhh! Logic! My brain cant take it! Kidding. This makes sense.

  • @MisfortunateJustice
    @MisfortunateJustice Před 10 měsíci +3

    I never even played the originals, and i think the mythic/urban legend is where it should have stayed.
    But it should have become a combination of that with nest mentality. Like, the rare deathclaw encounters you find would be a nest. And they would be docile until provoked. Quarry Junction had it kinda right because you can only imagine that the herd in there is only hostile because of how many intruders they had. Invading and possibly killing their young every now and again would definitely make them openly hostile.

  • @blasto652
    @blasto652 Před 7 měsíci +1

    To be fair to the enclave its experiment to domesticate Deathclaws WAS working however the lone wanderer and brotherhood of steel had something to say about that.

  • @Private_Kowalski
    @Private_Kowalski Před 2 měsíci +4

    They kill my ian from shady sands : (

  • @Blueknight1220
    @Blueknight1220 Před rokem +3

    Its a shame Gatorlurks weren't mentioned for Nuka-World

  • @paragonrobbie9270
    @paragonrobbie9270 Před 29 dny +1

    Alright, here's my headcanon: East coast fallout tends to be more about tiny groups trying to survive in the wasteland while West coast fallout is more about the major factions and their development.
    I believe that as deathclaws spread eastward, they encountered less and less resistance from humans since said humans are barely surviving as it is. This led to Eastern deathclaws being somewhat weaker around Massachusetts and are seen being able to survive on their own more often rather than relying on packs. This is what allows both the Sole Survivor in 4 and the Enclave and BoS in 3 to have an easier time controlling them.
    Back West, however, the rapid growth of human factions pushed deathclaws farther than ever before. They needed to become more aggressive and rely on each other even more in order to survive. This is why the Quarry Junction deathclaws are insane murder machines that jump your ass as a group the moment they even hear a single spurr jingle jangle jingle.

  • @lucvenoml3376
    @lucvenoml3376 Před rokem +2

    the irradiated deathclaw is limited to the couriers mile not the long 15 nor Dry wells and stripe is limited to a wild wastelands encounter

  • @Metracet
    @Metracet Před rokem +4

    From One content creator to another, I love your videos Rad King and I'm always happy to see when you upload.

  • @MrAntiexistancerifle34157

    Will you make more lore videos about other creatures?