Top Gear Rally. Edited by Sam Essig and Scott Wozniak Main Channel: @ScottTheWoz Twitter: / scottthewoz Facebook: / scottthewoz Instagram: / scottthewoz
The Magical Mirror with Mickey Mouse was probably more strange to me. Not only did Nintendo publish and Capcom develop, but Miyamoto was also involved in it too as a producer.
@@Cybercymbre Ah! That's why! I honestly don't remember the last time I've watched that show… actually… I don't even remember the last time I had consumed any form of content from that franchise as a whole.
Microsoft published three or four Barney the Dinosaur games for Windows. Not one of their consoles, but they did have the publishing rights…for Barney the Dinosaur.
Microsoft also published side-scrolling shooter Ikaruga for the Xbox Live Arcade, which was an Xbox exclusive for a long time. This Ikaruga game was developed by Treasure, the same people that made Wario World. Also, little known fact, but MS also actually published the first Mass Effect game which was a 360 exclusive as well. It was only when EA acquired BioWare that Mass Effect became a multiplatform franchises with ME2.
@@jimmythegamer2231Treasure is probably more well-known (?) for their early history as an off-spring of Konami with employees who were "tired of making sequels" there. They actually were pretty close with SEGA who published several of their early games on Genesis and Saturn like Gunstar Heroes.
Microsoft actually has a big connection with Barney products as there were these super popular Barnie dolls that had Microsoft computer chips in them that made them move and talk. They even have a Microsoft logo on the tush tag. (and yes I know all this cause my millenial sister still has hers lol)
Square Enix handing over games for Nintendo to publish always ensures that the games actually get Marketing instead of the good ol Squenix method of not that
Fun fact: Nintendo wanted to help develop and publish Plok for SNES. I don't know how much they helped with development, but they dropped out at the last minute, and Software Creations had to scramble to find a publisher, and the publisher they found refused to pay the extra money for the battery save they had wanted. And the reason Nintendo gave for dropping out? That it was too similar to a game they were working on. That game was most likely Yoshi's Island.
The really ironic thing is that, this was initially a RAREWARE developed game titled "Fleapit", in which it was practically cancelled after basically being completed and then the remaining developers scrambled to find publishers, I would not be surprised if Nintendo actually knew about Plok's existence, I just think the game went through some really unfortunate timing lol
@@MarioKartSuperCircuit It wasn't a Rareware game. Zippo Games worked on a Plok arcade game which ran on hardware Rare was working on. The game had nothing to do with the final product, but used the same character designs.
@@AfterBurnerTeirusu yeah after looking into it, they ended up losing the original code from Fleapit and had to start over when they moved over to software creations, my bad
Like how Nintendo turned down Argonaut's pitch for a 3D Yoshi game for the SNES and then a few months later announced Super Mario 64, a game that suspiciously matched Argonaut's ideas?
I like how many of these Scott's Stash videos are starting to feel like more relaxed renditions of ideas that wouldn't work as an entire normal video or added information about topics discussed in the past. Still got that humor sprinkled in here and there now, and just very focused on the idea at hand. It's honestly great!
@@HKgaming86 was getting kinda bored of the regular content and I really just wanted Scott to try something new and different, and this is exactly that so I’m happy to just keep watching these and just mostly ignore the main channel.
i think the reason why nintendo publishes the dragon quest games on there own platforms is because nintendo of japan absolutely loves & respects the hell out of the dragon quest series unlike in america
Because in cases like that and Level-5 stuff, those games would have a harder time coming overseas if Nintendo hadn’t ponied up to localize and distribute them
Those who don’t know dragon quest is about the second oldest rpg series ever (and oldest Japanese one) and is defacto the longest running rpg series in the world.
The Magical Mirror with Mickey Mouse has this wonderful horror vibe from the lack of dialogue to the empty environment to Mickey's cold, dead eyes. I've found myself genuinely questioning whether it was intentional. ...or maybe that paper ghost just terrified me as a young child and the fear still lives in my body
This is less of a weird publishing deal and more a weird licensing daisychain but: Sony owns the Ratchet & Clank IP, but they outsourced the 2016 movie to their film rival Universal instead of having Sony Animation make it. Universal outsourced it to animation studio Mainframe (then Rainmaker Entertainment) to make it instead of having their subsidiary Illumination or newly acquired DreamWorks make it. Then Mainframe licensed the movie to Sony to make a tie-in game for the PS4, so of course Sony commissioned Insomniac to make it as they didn’t own the studio at the time. So Ratchet & Clank PS4 is a movie tie-in video game developed by Insomniac who were commissioned by Sony who licensed it from Mainframe who was outsourced by Universal who was outsourced by Sony based on a Sony IP created by Insomniac. What the Hell.
Can't accuse Sony of being smart very often....frankly I'm just happy they haven't given up on Ratchet & Clank like they apparently have on 98% of their other IPs ( all they ever seem to care about anymore are God of War, Last of Us, the word exclusive and any Marvel license they can throw money at ). But man that is one insane clusterf**k of nonsense to get a movie made based on their own IP
@newageBoundhippie Sadly Sony seems to focus heavily on Western markets especially with PS4 and PS5. To the broad "Western" core gamer, God of War, Last of Us and other blockbuster type games seem to appeal, so they push for that. They basically have no Japanese studios anymore and they have basically become an American company when it comes to Playstation, many IPs are as a result left in the dust...
@@newageBoundhippieAll because Sony themselves was working on Popeye initially, then started work on The Emoji Movie, which overshadowed Ratchet & Clank for the wrong reasons.
Actually through Universal Pictures, Gramercy Pictures was the one label that acquired distributing rights to Ratchet & Clank for North America. It’s foreign sales rights were already enforced by Cinema Management Group (CMG) for local independent distribution.
One of the weirdest publishes I’ve seen was Cars 3 by WB Games. Disney Interactive Entertainment closed down the year before it released, and it eventually lead to WB publishing it instead. I just find it weird how WB published a game for one of it’s biggest rivals
@@sacrificiallamb4568 that at least kinda made sense. TT games is making LEGO games every since the early 2000’s. They had exclusive game rights for the longest time (up until recently, where 2K is also making LEGO games now). If you wanted a LEGO game with a Disney IP. They needed to go through WB. Meanwhile Cars 3 was developed by Disney interactive Entertainment, and could have been published by any studio. But it ended up being WB.
That’s because WB acquired and reestablished Avalanche Software from Disney. Cars 3 was on the same engine as Disney Infinity, so it seems like it was pretty far in development when Disney discontinued Disney Infinity and shutdown Disney Interactive Studios. My guess is that one of Disney’s requirements for WB when they bought Avalanche was to let them finish Cars 3 and publish the game for Disney.
If you want something kinda weird, Nintendo published the Japanese only Famicom game Popeye no Eigo Asobi. It is basically hangman with Popeye characters.
to be fair it was developed to go hand-in-hand with Donkey Kong Jr. Math as edutainment titles for the Famicom, and Nintendo *did* develop and publish an arcade/NES game featuring the core cast not to mention Donkey Kong and Mario wouldn’t exist without them
12:09 The Bionic Commando game was a result of a partnership between Nintendo and Capcom at the time. Nintendo would develop games for Capcom, and Capcom would develop games for Nintendo. It's why we got all those Zelda titles for GBC/GBA. Flagship was funded by Capcom.
That Bionic Commando sequel for GBC is pretty good. I like the 2 Zelda Oracle games, too. A favorite of mine that didn't get a mention is Eternal Darkness for Gamecube and developed by Silicon Knights. SK also developed the Metal Gear Solid: Twin Snakes remaster for the Gamecube, which was published by Konami. It was a big deal back then that Nintendo was publishing Eternal Darkness for the Gamecube! One of my favorite Nintendo-published games ever.... that and F-Zero GX 👍
@@dariusmcclain5584 Yeah, I was beginning to wonder I'm starting to enjoy this channel a lot more than the main Scott the Woz channel and it all makes sense now. Scott's Stash uploads more frequently these days on this channel along with a lot of these videos being short, sweet, and to the point. It's just like the first 3 seasons on his main channel all over again. I'd even extend it up to season 4ish, there's some not super long episodes that season. But nowadays, Scott the Woz rarely uploads on the main channel and whenever he does, they tend to be really long videos.
Now that you mention it, it's no wonder why there's no NSO release.The DS version is definitely published by Nintendo, as there's an additional credit to Rare for certain characters on Startup.
Those Hamtaro games go deeper than you think. We owe the very existence of Miis to the (Japanese only) first one. Also Miyamoto directed a few of them, and there's a pretty big Zelda reference in one. Alphadream developed the GBA ones. But back to the Miis. Yoshio Sakamoto wanted to make a successor to the first Hamtaro game, which was kind of like a fortune telling game, for the DS. As development went on, he thought it would be cool to have a facsimile of the player involved. Miyamoto saw this and wanted that upgraded and implemented into the Wii. The DS game ended up being Tomodachi Collection on DS, with the Wii's Miis having been backported to the original project. From Tomodachi Collection came Tomodachi Life, Miitomo, and Miitopia, and all those Streetpass Mii games can probably trace their way back to it too. Hamtaro has a LEGACY
Yeah, I was beginning to wonder I'm starting to enjoy this channel a lot more than the main Scott the Woz channel and it all makes sense now. Scott's Stash channel has a lot of the videos being short, sweet, and to the point. Scott the Woz rarely uploads on the main channel anymore and whenever he does, they tend to be really long videos.
I was waiting for Hamtaro to come up! They were absolutely my favorite games as a kid and the fact that Nintendo developed them is funny to look back on. They still hold up!
I remember playing Magic mirror when i was very little and was one of my favorite from my childhood. Fun fact: due to the fact of the game being made by capcom in one minigame Mickey destroys barrels with Hadoukens and Shoryukens, and you could use them to destroy the credits (and in the credits you can use tatsumaki)
@@TommyDeonauthsArchivesIt's funny you mentioned that cuz apparently this game's existence was the reason Mickey couldn't fully appear in the first Kingdom Hearts besides the ending.
Fatal Frame 4 is a really interesting game from this topic. It was only sold in Europe and Japan and not only was it published by Nintendo, Suda51, the guy responsible for Killer7 and No More Heroes was hired as a director for the game! Pretty wild if you ask me.
actually 4 was Japan only until the recent multiplatform remaster. the Wii remake of Fatal Frame 2 is the one that also released in Europe ( and will hopefully get a remastered port next )
Marvel Ultimate Alliance games were beloved by fans when i was in high school. It was a successor to X-Men Legends which was also a beloved series when I was younger. So me and my old friends and nephew were stoked when Nintendo brought it back with 3.
@@leighdappa I struggle to enjoy 3's gameplay....too much of Team Ninja's obsession with dodge & block centric combat against damage sponge enemies. The original & its X-Men Legends predecessors are more like team based Diablo clones, and they even had fun bonus mini-mission challenges based on classic comics...then 2 toned down what made the original great & replaced the essentially flashback missions with generic "simulator challenges" and 3 just throws it all out the window for more tedious grindy damage sponge nonsense. I do love the roster though ( my introduction to Elsa Bloodstone, which led to my excitement for her MCU introduction in Werewolf By Night )
It’s actually not published by them, but is distributed by them. I’m curious how you became aware of their connection though, as the only way to tell is the UPC code. Do you look for that too? Or was it because it was sold through their online site?
The first game I learned that Nintendo published that seemed very not Nintendo was eternal darkness on the GameCube. Great game and gave me nightmares as a kid
Some things to consider: Publishing also involves market studies and royalties Branches of big corporations (Bandai Namco, Nintendo) develop and publish games in different regions. For example, Nintendo EUROPE developed Ridge Racer 64/DS, and Namco EUROPE developed Pac Man World. "Developed" is a very broad term, especially when there's plenty of little-known studios like xeen and TOSE actually developing these fames most of the time. iirc xeen are the ones who actually develop Mario and Sonic at the Olympic Games. TOSE prefers not being credited I think, too.
Dragon quest xii S was actually an exclusive on switch for quite a while too, it had quite a lot of unique content the ps4/pc game didn't have, which later got ported back to those platforms.
It’s also interesting that if you want to be technical, Dragon Quest XI S on switch is the definitive version since it looks and runs the exact same on the other platforms, so at that point just get the one that you can take on the go
My friend got it for me on my birthday and I thought it was gunna be trash just by looking at the cover but I was pleasantly surprised at how good it was!
I could be wrong but I believe it's been said that Marvel Ultimate Alliance 3 wouldn't exist if Nintendo didn't publish it, like with Bayonetta 2. One game I think is interesting that you didn't mention is Pac-Man Vs. for the GameCube. It was published by Namco but developed by Nintendo. The reason I find it so interesting is Miyamoto was the lead designer for that game. He had originally made it as a tech demo before presenting it to Namco to be made as a full title. It's just kind of odd (and kind of fitting?) to picture him making a Pac-Man game.
Nintendo’s partnership with Disney has always been high. So it’s not that impossible to think Nintendo simply asked Disney for the Marvel rights to develop a new UA game in the style of Dynasty Warriors. It was also a good move business wise since they announced it at TGA 2018, that time period between Infinity War and Endgame, then UA3 ended up having the plot of Infinity Gauntlet, and DLC continued well into 2021 with collaborations with new Marvel movies (Dark Phoenix, Morbius)
Nintendo and Enix were great buds from the beginning. Back when Dragon Warrior (the US version of Dragon Quest 1) shipped, Nintendo was so into it they gave free copies of it with every Nintendo Power subscription, and marketed it *extremely* heavily. And Squaresoft used to also publish exclusively on Nintendo platforms, so much so that it was a *huge* shock when Final Fantasy 7 was announced for Playstation instead.
quest for camelot on gb is actually great. it's a zelda-inspired adventure with unique items needed to reach new areas. it was definitely done on the cheap but it added to the mystique and charm for me
Faxanadu, Illusion of Gaia, and Mischief Makers are the first things that come to mind when it comes to games Nintendo published for the US. They probably wouldn't have made it out any other way due to their niche status back in the day. It's not quite weird, but sometimes, they know gold when they see it, even when the US branches of the companies who developed them don't.
Illusion of Gaia got published by Nintendo only because Enix had already pretty much finished the localization themselves before they pulled out of publishing any games in the US at all. All Nintendo did was change the character names and censor the script with some Find+Replace shenanigans, which is why the script translation ranges from "charmingly clumsy" to "completely incomprehensible".
Mischief Makers has to be a favorite because the only reason that game got published here in the US is cause Nintendo of Japan found out the game wouldn’t be releasing in the US, they called up Nintendo of America begging them that they needed to get the rights for the game.
Can’t both be true? One video for his main channel for the entire year of 2023? That’s even worse than last year. These videos are nice and all but they are obviously lower effort. He’s basically just winging it, saying he’s general thoughts on the topic. Fine on their own but not a true substitute for Scott the Woz season 7.
@@TommyDeonauthsArchives “Give him time”. Wtf does that even mean? Are we not his audience? Are we not entitled to any opinion? What I’m saying isn’t blasphemy. It’s a legit observation. You don’t need to white knight for him. He’s a big boy.
@@leeartlee915 We're half way into 2023 and so far the main Scott the Woz channel has only uploaded 3 videos. The Scott's Stash channel has uploaded over 50+ videos in 2023 alone. It's pretty obvious where his focus is these days. Honestly, the original videos on Scott's Stash pretty much feels like normal Scott the Woz videos from the first 3 or 4 seasons, just without any of the live-action skits or blue boarder. I honestly think these Scott's Stash videos are quite enjoyable if you can live without the real-life skits and shorter videos.
I see what you're saying. I personally think Scott is finished with the 'Woz' Videos due to the time it takes to make and that he wants to spend more time with his fingers in his girlfriend...
@@leighdappa That's not even close to true. Hes in the works and has given consistent updates on a big video he has planned. Also tf do you mean by finger in his girlfriend???
Nintendo also published Street Fighter Alpha 2 for the Super NES in NA but strangely enough they didn't published Street Fighter Alpha 1 for GBC or Street Fighter Alpha 3 for GBA. This is the reason why Sodom's name was change to Katana in SFA2 but not in Alpha 1 or 3 as Nintendo did not published those two entries.
An interesting thing to note with the Mario & Sonic games is that before the Wii U games, they actually were always published by Nintendo in Japan. Yet when the recent one about the Tokyo "2020" Olympics came around, Sega not only went back to publishing it in the west, but they even took over publishing the Japanese as well.
Ultimate Alliance represents a certain time in Marvel, a time of brand unity. Right off the heels of Marvel vs Capcom Infinite gutting the roster, here's a classic series returning with the entire Marvel universe.
personally i love the ultimate alliance series and i’ve played them over and over again. when 3 was announced i flipped out but it honestly wasn’t anywhere near as good as the originals, but i’m still very happy to have it
If I had a Nickle for every game Nintendo published that was Legend of Zelda Breath of the wild, I'd have 2 Nickels. Which isn't a lot but it's weird it happened twice.
But only when was legend of Zelda breath of the wild. The other one was legend of Zelda tears of the Kingdom. So you only have one nickel unless you're a sneak THIEF
But only one was legend of Zelda breath of the wild. The other one was legend of Zelda tears of the Kingdom. So you only have one nickel unless you're a sneak THIEF
One of the most interesting games like this to me is Eternal Darkness, not just because it was an M rated horror game that Nintendo published, but because it was arguably the start of games using 4th wall breaks to scare or just mess with the player
Nintendo owns that game. Sadly because of silicon Knights closed down, you can't make deals with a dead company to like hey let's port a game that you helped developed.
@@ethai1yeah I also wonder that don’t they also own Geist like why we haven’t seen ports or remakes unless they are some contract clauses that they haven’t been able get around or maybe they aren’t interested or it’s hard to find a developer that wants to work on Geist and Eternal Darkness
@@ethai1 Silicon Knights might be a dead company, but from what I understand people who used to work for the company, in particular its former head Dennis Dyack, have some form of say in what can be done with re-releases of games they developed. The biggest example is Legacy of Kain: Blood Omen. For the longest time there was no legal means to buy it on PC even though every other game in the franchise was, and despite the fact the IP owners are Crystal Dynamics and their various parent companies. This is because SK got into a heated legal battle with CD over who owned the IP as CD wanted to keep making new Kain games without SK's involvement, but SK felt that since they developed it they own it. The agreement the courts settled on in the end is CD own retain the IP rights to "Legacy of Kain," but SK still retained some form of ownership over the first Blood Omen specifically, with CD even having to include a legal disclaimer at the start of Soul Reaver that "Blood Omen was developed by Silicon Knights." MandaloreGaming even said in his review of Blood Omen years ago that people from GOG told him "legal troubles" were the biggest reason why the game wasn't on their storefront. it wasn't until 2021 that at LONG last some form of deal was finally reached and now it's available for sale on GOG.
This format has a bit of a DankPods vibe to it, what with the staring down at someone's hands as they talk about things they're passionate about but also make fun of. I like it!
In Europe, Nintendo even published the original Shin Megami Tensei V. I think that is the main reason I managed to find a physical copy while shopping outside, without having to go on an online store. Honestly, I was surprised I found one copy in such a place
19:29 No way! That was one of my childhood games. Very insignificant title but cool to see it in a Scott's Stash video. Had no idea Nintendo published it.
Sneakers always confused me. Microsoft Games Studios published title that was a Toys R Us exclusive. It's a seemingly cute game about mice fighting rats, but theres permadeath for all the mice in your party.
honestly, it's weirder that Nintendo hasn't published MORE Sonic games. given how popular Sonic is on Nintendo's platforms, and how often Sega have found themselves in dire straits financially, you would think it would have happened more than just a couple times with some crossover titles.
I like this more informal approach to talking about games and gaming in general. If Scott and his friends started a podcast about gaming I’d listen the heck out of it. 🙂
To offer some input on the Snoopy game, Nintendo might've snatched up rights to develop it because Peanuts is popular in Japan. When I was in Tokyo for a couple months I'd usually see a couple people sporting something with Snoopy or Woodstock on it while on my commute. Though I regret to inform diehard Peanuts fans that characters like Charlie Brown, Lucy, Linus, and Peppermint Patty were not as common, I genuinely don't think I saw any of them. But Snoopy and Woodstock are popular at least.
Level-5 is basically a second party developer, it's really not strange at all for Nintendo to publish them, they're very on brand for Nintendo's image.
@DigiMaster236 It's more so the latter part. Level-5 was and still is an independent third-party company. Remember they were making games for Sony before hitting it big on Nintendo lol.
Paradox Interactive, a company mainly known for its grand strategy and management games, published Ship Simulator Extremes (a vehicle simulation game) after the series' previous publisher, a company by the name of Lighthouse Interactive, went out of business. That game was my first introduction to Paradox, and it certainly didn't prepare me for the types of games they normally put out.
Fun fact: Graphics from the Crystalis GBC port can actually be found in the data of Bionic Commando Elite Forces despite Bionic Commando coming out first.
Nintendo published Hironobu Sakaguchi's Wii RPG, The Last Story. ...Yet at the same time, Nintendo of America was butthurt for no reason at all about publishing these Wii JRPG's that were gaining a ton of buzz online, with the others being Xenoblade and Pandora's Tower. And so in the Americas the publishing of this game and Pandora's Tower were dumped off to XSEED - and yet in the title screen the games still clearly show that they were published by Nintendo.
You should look at some of the games Capcom published in Japan during the PS2 days. Not only including the GTA PS2 games, but they also published Sony’s own God of War games on PS2 down there as well for some reason.
If anything, Octopath Traveler 2's case is more than clear proof that SQEX by itself is clueless when it comes to marketing their smaller games, but Nintendo? They treat most third party games published by them as part of the same foster family
16:33 Judging from what Sega does with the Bayonetta series, it feels more like they're only allowed to touch Bayo 1 things. Anything outside from that is on Nintendo's court. 22:53 While not Nintendo published, it's still interesting in a sense. There are Pokemon games published, developed and released by Sega for their Sega Pico edutainment console.
I'm amazed you didn't bring up Eternal Darkness: Sanity's Requiem for the Gamecube- Nintendo published. I'm pretty sure Shigeru Miyamoto's name is even in the credits.
technically these two are for later prints and not the first prints of these games, but it always seems so wild to me that Puyo Puyo Sun for the PS1 got published by Sega, and that the Final Fantasy Legends games are published by Sunsoft
I remember they published LBX on the 3DS her in North America, which is a series from Level-5. A month or two after it was published, the anime based off the games was airing on Nick. They also published a Naruto game in Europe on the GameCube for some reason.
I really want Danball Senki W (the sequel to LBX as LBX is known as Danball Senki in Japan) to get a fan translation. Specifically the 3DS version, for consistency.
@@juliannocartagena2007 I never heard of LBX until Nintendo released it in America, but after playing it I was hopeful with Nintendo's backing it would be as big as at least Yo Kai Watch. You're right though, I hope someone translates it too.
Live A Live was probably due to how the original game was a cult classic in Japan, and had a very dedicated western fanbase as well. Maybe due to it also being originally a Super Famicom game, maybe that’s why Nintendo got timed exclusivity for it and why NoA published the Switch version.
I think Nintendo probably wanted to publish those Marvel and DC games to capitalize on the success of the movies MUA3 is even focused on the villains from Infinity War
The most frustrating thing about these Nintendo published games is that the switch versions of multiplatform games never go on sale. Like octopath 1 and skyrim
They do sometimes when the Stars align I remember they had a sale for some big exclusives like Skyrim and others but now we have to wait for another alignment
I managed to pick up Bionic Commando: Elite Forces for GBC when it was a new release while doing work experience at Nintendo Australia HQ, which was the central distribution point in the country for all their titles.
Hamtaro wasn't that strange to me, it's a kids show even in Japan, and I can't imagine it would've had a market on, like, the PlayStation. (Side note but the Hamtaro GBC/GBA games are great, Ham-Ham Heartbreak is still legit one of my fave games lol)
I always found funny how Sega and Koei Tecmo are always letting Nintendo being the publishers of some of their IP or have collaborations, or even developing games based on Nintendo IPs
This is the second time Scott had bashed ultimate alliance as a series. I remember that being a pretty popular game series back then. Definitely not just “ another marvel game “. The announcement of 3 was a pretty big thing from what I saw
"why would they publish that..." MONEY! Remember when asking about franchise, you have to remember, Bloodborne's exclusive console sales compared to Dark Souls and Elding Ring multiplatform sales
my favorite out of place thing that nintendo published and distributed was the US release of the arcade classic R-Type. Super cool to see an official R-Type arcade cabinet decked out in Nintendo logos and using official Nintendo style buttons, sticks, and cabinets. Really makes me wish Nintendo secured more licensing for the franchise as a shoot em up could have provided a lot of originality to Nintendo's lineup. (plus tell me the art direction doesn't remind you of Metroid)
i love hamtaro ham-ham heartbreak!! it was produced by Shigeru Miyamoto, it has strong zelda energy. It even parodies it once or twice. He also produced Magical Mirror Starring Mickey Mouse. I know you dont like the game, but i gotta admit, some of my earliest memories are playing it before i knew how to read.
It still boggles my mind that Nintendo publishes Mario games
🤯
THeY dO?
I heard Luigi is in some of those games too, it’s really crazy
I read that in Scott’s voice
@@mulchmachine6398 FR?
Scott the Woz can you pick me up from school today
It's July
@@DE23 some people are actually already back
@@omelett3281that’s just depressing
SCOTT PUBLISHED THAT?!?!?!
@@LandenIsRealamericans when people arent american
The Magical Mirror with Mickey Mouse was probably more strange to me. Not only did Nintendo publish and Capcom develop, but Miyamoto was also involved in it too as a producer.
WHAT?!
and its a spiritual successor to a sega game isnt it
Its so weird how bad it is with all those people lol
nvm i thought that was the 3ds one
Of course he was. Would YOU pass up working on a title with such a legendary character? He DID work on a Popeye game once before for similar reasons
Somedays you just wake up from a cold sweat and remember that Nintendo published Devil’s Third for the Wii U of all consoles .
THQ... If they didn't screw up, then Nintendo wouldn't of published it, but they did...
Still better than The Last of Us Part 2...
@@TommyDeonauthsArchivescope harder. Still made it was both commercially and critically successful?
It was a favor. Nothing more. And they published it in the most limited way possible.
@@TommyDeonauthsArchivesHorrible taste, TLOU2 is the greatest game ever made
Take a shot whenever Scott makes up a new game show
What's the name characters in your profile picture? I feel like I've never seen it before.
@@ryandddherYou just made me realize ive seen them on tv all the time and i dont know either
@@ryandddher It's a background character from the show Monica and Friends, she doesn't have a name
@@Cybercymbre Ah! That's why!
I honestly don't remember the last time I've watched that show… actually… I don't even remember the last time I had consumed any form of content from that franchise as a whole.
Absolutely nobody here is taking a shot, are they?
Microsoft published three or four Barney the Dinosaur games for Windows. Not one of their consoles, but they did have the publishing rights…for Barney the Dinosaur.
Sega also had the publishing rights. In fact, the only Barney game on a mainline console
Microsoft also published side-scrolling shooter Ikaruga for the Xbox Live Arcade, which was an Xbox exclusive for a long time. This Ikaruga game was developed by Treasure, the same people that made Wario World.
Also, little known fact, but MS also actually published the first Mass Effect game which was a 360 exclusive as well. It was only when EA acquired BioWare that Mass Effect became a multiplatform franchises with ME2.
Do what
@@jimmythegamer2231Treasure is probably more well-known (?) for their early history as an off-spring of Konami with employees who were "tired of making sequels" there. They actually were pretty close with SEGA who published several of their early games on Genesis and Saturn like Gunstar Heroes.
Microsoft actually has a big connection with Barney products as there were these super popular Barnie dolls that had Microsoft computer chips in them that made them move and talk. They even have a Microsoft logo on the tush tag. (and yes I know all this cause my millenial sister still has hers lol)
Square Enix handing over games for Nintendo to publish always ensures that the games actually get Marketing instead of the good ol Squenix method of not that
Nintendo publishing NEO TWEWY would’ve saved it. Yeah the game wouldn’t be available on PS4 but that’s a price I’m willing to pay
Fun fact: Nintendo wanted to help develop and publish Plok for SNES. I don't know how much they helped with development, but they dropped out at the last minute, and Software Creations had to scramble to find a publisher, and the publisher they found refused to pay the extra money for the battery save they had wanted.
And the reason Nintendo gave for dropping out? That it was too similar to a game they were working on. That game was most likely Yoshi's Island.
They published Plok in the EU
The really ironic thing is that, this was initially a RAREWARE developed game titled "Fleapit", in which it was practically cancelled after basically being completed and then the remaining developers scrambled to find publishers, I would not be surprised if Nintendo actually knew about Plok's existence, I just think the game went through some really unfortunate timing lol
@@MarioKartSuperCircuit It wasn't a Rareware game. Zippo Games worked on a Plok arcade game which ran on hardware Rare was working on. The game had nothing to do with the final product, but used the same character designs.
@@AfterBurnerTeirusu yeah after looking into it, they ended up losing the original code from Fleapit and had to start over when they moved over to software creations, my bad
Like how Nintendo turned down Argonaut's pitch for a 3D Yoshi game for the SNES and then a few months later announced Super Mario 64, a game that suspiciously matched Argonaut's ideas?
I like how many of these Scott's Stash videos are starting to feel like more relaxed renditions of ideas that wouldn't work as an entire normal video or added information about topics discussed in the past. Still got that humor sprinkled in here and there now, and just very focused on the idea at hand. It's honestly great!
The main channel is still great but I'm starting to think I like this one more.
feels more like he's having a conversation with the audience/us
@NarutoKiba69 Absolutely. Its more personal and relaxing I think.
I actually am starting to vastly prefer it
@@HKgaming86 was getting kinda bored of the regular content and I really just wanted Scott to try something new and different, and this is exactly that so I’m happy to just keep watching these and just mostly ignore the main channel.
Scott the Woz was originally published by Scott's parents. Pretty crazy.
@unluckyfives well, they're his parent company and he was also developed by his mother, so... 🤷♂️
@@LRM12o8 developed by his mother and father, but yea I get your point.
i think the reason why nintendo publishes the dragon quest games on there own platforms is because nintendo of japan absolutely loves & respects the hell out of the dragon quest series unlike in america
You look at how many Dragon Quest games released on Nintendo platforms and you get to see why it’s like that.
I think that Yuji Horii and Satoru Iwata had a good relationship too which is probably a big part of it
Because in cases like that and Level-5 stuff, those games would have a harder time coming overseas if Nintendo hadn’t ponied up to localize and distribute them
@@whitelunickI think Horii promised Iwata he’d get the next DQ (11) on nintendo consoles
Those who don’t know dragon quest is about the second oldest rpg series ever (and oldest Japanese one) and is defacto the longest running rpg series in the world.
The Magical Mirror with Mickey Mouse has this wonderful horror vibe from the lack of dialogue to the empty environment to Mickey's cold, dead eyes. I've found myself genuinely questioning whether it was intentional.
...or maybe that paper ghost just terrified me as a young child and the fear still lives in my body
This is less of a weird publishing deal and more a weird licensing daisychain but: Sony owns the Ratchet & Clank IP, but they outsourced the 2016 movie to their film rival Universal instead of having Sony Animation make it. Universal outsourced it to animation studio Mainframe (then Rainmaker Entertainment) to make it instead of having their subsidiary Illumination or newly acquired DreamWorks make it. Then Mainframe licensed the movie to Sony to make a tie-in game for the PS4, so of course Sony commissioned Insomniac to make it as they didn’t own the studio at the time.
So Ratchet & Clank PS4 is a movie tie-in video game developed by Insomniac who were commissioned by Sony who licensed it from Mainframe who was outsourced by Universal who was outsourced by Sony based on a Sony IP created by Insomniac. What the Hell.
Can't accuse Sony of being smart very often....frankly I'm just happy they haven't given up on Ratchet & Clank like they apparently have on 98% of their other IPs ( all they ever seem to care about anymore are God of War, Last of Us, the word exclusive and any Marvel license they can throw money at ). But man that is one insane clusterf**k of nonsense to get a movie made based on their own IP
@newageBoundhippie Sadly Sony seems to focus heavily on Western markets especially with PS4 and PS5. To the broad "Western" core gamer, God of War, Last of Us and other blockbuster type games seem to appeal, so they push for that. They basically have no Japanese studios anymore and they have basically become an American company when it comes to Playstation, many IPs are as a result left in the dust...
@@newageBoundhippieAll because Sony themselves was working on Popeye initially, then started work on The Emoji Movie, which overshadowed Ratchet & Clank for the wrong reasons.
Actually through Universal Pictures, Gramercy Pictures was the one label that acquired distributing rights to Ratchet & Clank for North America. It’s foreign sales rights were already enforced by Cinema Management Group (CMG) for local independent distribution.
One of the weirdest publishes I’ve seen was Cars 3 by WB Games. Disney Interactive Entertainment closed down the year before it released, and it eventually lead to WB publishing it instead.
I just find it weird how WB published a game for one of it’s biggest rivals
All the LEGO games are published by Warner Brothers. Even the Marvel, Star Wars, Pirates of The Caribbean and The Incredibles ones. They own TT Games.
@@sacrificiallamb4568 that at least kinda made sense. TT games is making LEGO games every since the early 2000’s. They had exclusive game rights for the longest time (up until recently, where 2K is also making LEGO games now). If you wanted a LEGO game with a Disney IP. They needed to go through WB.
Meanwhile Cars 3 was developed by Disney interactive Entertainment, and could have been published by any studio. But it ended up being WB.
Yes, that makes sense.@@wplays4271
That’s because WB acquired and reestablished Avalanche Software from Disney. Cars 3 was on the same engine as Disney Infinity, so it seems like it was pretty far in development when Disney discontinued Disney Infinity and shutdown Disney Interactive Studios. My guess is that one of Disney’s requirements for WB when they bought Avalanche was to let them finish Cars 3 and publish the game for Disney.
@@MysteryMii oh, I didn’t know. That explains a lot actually
If you want something kinda weird, Nintendo published the Japanese only Famicom game Popeye no Eigo Asobi. It is basically hangman with Popeye characters.
Eh, not really weird. Donkey Kong is just a reskin of a Popeye game.
Nintendo fucking loved popeye
@@deityofcrystalsEverybody fucking loved Popeye when it was in its heyday
to be fair it was developed to go hand-in-hand with Donkey Kong Jr. Math as edutainment titles for the Famicom, and Nintendo *did* develop and publish an arcade/NES game featuring the core cast
not to mention Donkey Kong and Mario wouldn’t exist without them
Nintendo had the Popeye license way back when, and it’s kind of how we got Donkey Kong [and Mario]. It’s not too weird when you look into it.
All you need is a “Hey all” and a few face shots and this is basically just a regular Scott the Woz episode. Great stuff.
And the blue border
No shit it’s the same guy 😂
@@matthewwunderlich4364way to miss the point
12:09 The Bionic Commando game was a result of a partnership between Nintendo and Capcom at the time. Nintendo would develop games for Capcom, and Capcom would develop games for Nintendo. It's why we got all those Zelda titles for GBC/GBA. Flagship was funded by Capcom.
That Bionic Commando sequel for GBC is pretty good. I like the 2 Zelda Oracle games, too. A favorite of mine that didn't get a mention is Eternal Darkness for Gamecube and developed by Silicon Knights. SK also developed the Metal Gear Solid: Twin Snakes remaster for the Gamecube, which was published by Konami. It was a big deal back then that Nintendo was publishing Eternal Darkness for the Gamecube! One of my favorite Nintendo-published games ever.... that and F-Zero GX 👍
Speaking of Snoopy, Microsoft ended up publishing a Peanuts game for XBLA called Snoopy Flying Ace. It was actually a really damn good game.
Too bad it got removed so it's unplayable
i may have heard ab that game
@MeesterTweester Someone found the files and ripped them online but it is HARDER to access than before it was delisted
Pretty sure Nintendo actually helped devop Hamtaro, and not just publish it. They are in the credits!
I can see this being a regular Scott The Woz episode from the first 3 seasons
That’s basically what this channel is half the time now, and I love it, lol
Yeah it’s nice to see this style living on, on this channel
@@dariusmcclain5584Yeah I’m glad he pushes original content on here, waiting months for a main episode kinda makes me mad lmao
@@dariusmcclain5584 Yeah, I was beginning to wonder I'm starting to enjoy this channel a lot more than the main Scott the Woz channel and it all makes sense now. Scott's Stash uploads more frequently these days on this channel along with a lot of these videos being short, sweet, and to the point. It's just like the first 3 seasons on his main channel all over again. I'd even extend it up to season 4ish, there's some not super long episodes that season. But nowadays, Scott the Woz rarely uploads on the main channel and whenever he does, they tend to be really long videos.
The reason why Mario And Sonic were published by Nintendo on WiiU was because Sega was as too scared of what they created
They were scared of dk on ice
“Do you think God stays in heaven, because he too fears what He created?”
On the opposite end, did you know that Nintendo *_didn't_* publish Diddy Kong Racing? It was actually self-published by Rare!
Same goes for Conker. Also that's the reason why the DS port of DKR is missing Rare characters as Nintendo doesn't own those characters anymore.
Now that you mention it, it's no wonder why there's no NSO release.The DS version is definitely published by Nintendo, as there's an additional credit to Rare for certain characters on Startup.
Those Hamtaro games go deeper than you think. We owe the very existence of Miis to the (Japanese only) first one. Also Miyamoto directed a few of them, and there's a pretty big Zelda reference in one. Alphadream developed the GBA ones.
But back to the Miis. Yoshio Sakamoto wanted to make a successor to the first Hamtaro game, which was kind of like a fortune telling game, for the DS. As development went on, he thought it would be cool to have a facsimile of the player involved. Miyamoto saw this and wanted that upgraded and implemented into the Wii. The DS game ended up being Tomodachi Collection on DS, with the Wii's Miis having been backported to the original project.
From Tomodachi Collection came Tomodachi Life, Miitomo, and Miitopia, and all those Streetpass Mii games can probably trace their way back to it too. Hamtaro has a LEGACY
Dragon Quest was also the first freebie they really offered. It came with my subscription to Nintendo Power. There's your origin story.
Yeah. It’s kind of a tradition for Nintendo to publish DQ on their platforms.
This is now the main channel with Scott the woz being the hour long movie channel
Yeah, I was beginning to wonder I'm starting to enjoy this channel a lot more than the main Scott the Woz channel and it all makes sense now. Scott's Stash channel has a lot of the videos being short, sweet, and to the point. Scott the Woz rarely uploads on the main channel anymore and whenever he does, they tend to be really long videos.
I was waiting for Hamtaro to come up! They were absolutely my favorite games as a kid and the fact that Nintendo developed them is funny to look back on. They still hold up!
Scott posted THAT!?
I remember playing Magic mirror when i was very little and was one of my favorite from my childhood.
Fun fact: due to the fact of the game being made by capcom in one minigame Mickey destroys barrels with Hadoukens and Shoryukens, and you could use them to destroy the credits (and in the credits you can use tatsumaki)
Why does Mickey need a Keyblade then?
@@TommyDeonauthsArchivesIt's funny you mentioned that cuz apparently this game's existence was the reason Mickey couldn't fully appear in the first Kingdom Hearts besides the ending.
Fatal Frame 4 is a really interesting game from this topic. It was only sold in Europe and Japan and not only was it published by Nintendo, Suda51, the guy responsible for Killer7 and No More Heroes was hired as a director for the game! Pretty wild if you ask me.
Too bad the multi-platform re-releases removed the Nintendo costumes...
actually 4 was Japan only until the recent multiplatform remaster. the Wii remake of Fatal Frame 2 is the one that also released in Europe ( and will hopefully get a remastered port next )
@@newageBoundhippie Oh…
@@TommyDeonauthsArchives Well that makes sense. Are they still in the Switch version?
Not only that but they had to beg Suda to help them with the game why cause Suda dislikes horror games
Marvel Ultimate Alliance games were beloved by fans when i was in high school. It was a successor to X-Men Legends which was also a beloved series when I was younger. So me and my old friends and nephew were stoked when Nintendo brought it back with 3.
I loved the first two MUA Games and still prefer it over the third one which is still good.
@@leighdappa I struggle to enjoy 3's gameplay....too much of Team Ninja's obsession with dodge & block centric combat against damage sponge enemies. The original & its X-Men Legends predecessors are more like team based Diablo clones, and they even had fun bonus mini-mission challenges based on classic comics...then 2 toned down what made the original great & replaced the essentially flashback missions with generic "simulator challenges" and 3 just throws it all out the window for more tedious grindy damage sponge nonsense. I do love the roster though ( my introduction to Elsa Bloodstone, which led to my excitement for her MCU introduction in Werewolf By Night )
Nintendo published the physical copies of Wolfenstein II on Switch too.
It’s actually not published by them, but is distributed by them. I’m curious how you became aware of their connection though, as the only way to tell is the UPC code. Do you look for that too? Or was it because it was sold through their online site?
The first game I learned that Nintendo published that seemed very not Nintendo was eternal darkness on the GameCube. Great game and gave me nightmares as a kid
Some things to consider:
Publishing also involves market studies and royalties
Branches of big corporations (Bandai Namco, Nintendo) develop and publish games in different regions. For example, Nintendo EUROPE developed Ridge Racer 64/DS, and Namco EUROPE developed Pac Man World.
"Developed" is a very broad term, especially when there's plenty of little-known studios like xeen and TOSE actually developing these fames most of the time. iirc xeen are the ones who actually develop Mario and Sonic at the Olympic Games. TOSE prefers not being credited I think, too.
I will not consider these things and you can't make me!
Dragon quest xii S was actually an exclusive on switch for quite a while too, it had quite a lot of unique content the ps4/pc game didn't have, which later got ported back to those platforms.
Dragon Quest XII S is also one of the few modern Square Enix games to release on Xbox, in case you didn't know.
It’s also interesting that if you want to be technical, Dragon Quest XI S on switch is the definitive version since it looks and runs the exact same on the other platforms, so at that point just get the one that you can take on the go
Not only did Nintendo publish all the Hamtaro games, but AlphaDream developed most of them
More people need to play Go Vacation honestly, be it on Wii or on Switch. either version rules
My friend got it for me on my birthday and I thought it was gunna be trash just by looking at the cover but I was pleasantly surprised at how good it was!
I could be wrong but I believe it's been said that Marvel Ultimate Alliance 3 wouldn't exist if Nintendo didn't publish it, like with Bayonetta 2.
One game I think is interesting that you didn't mention is Pac-Man Vs. for the GameCube. It was published by Namco but developed by Nintendo. The reason I find it so interesting is Miyamoto was the lead designer for that game. He had originally made it as a tech demo before presenting it to Namco to be made as a full title. It's just kind of odd (and kind of fitting?) to picture him making a Pac-Man game.
Nintendo’s partnership with Disney has always been high. So it’s not that impossible to think Nintendo simply asked Disney for the Marvel rights to develop a new UA game in the style of Dynasty Warriors. It was also a good move business wise since they announced it at TGA 2018, that time period between Infinity War and Endgame, then UA3 ended up having the plot of Infinity Gauntlet, and DLC continued well into 2021 with collaborations with new Marvel movies (Dark Phoenix, Morbius)
@@anonymousaccount4483 MUA3 got MORBIUS DLC!? That's the biggest shocker to me here
Nintendo and Enix were great buds from the beginning. Back when Dragon Warrior (the US version of Dragon Quest 1) shipped, Nintendo was so into it they gave free copies of it with every Nintendo Power subscription, and marketed it *extremely* heavily.
And Squaresoft used to also publish exclusively on Nintendo platforms, so much so that it was a *huge* shock when Final Fantasy 7 was announced for Playstation instead.
Scott I really think you should replay the last of us part II because it takes huge inspiration from muppets movie adventures
I’ve been really sick for weeks and Scott’s videos bring me so much comfort despite the pain I’m in. Thank you you’re amazing.
quest for camelot on gb is actually great. it's a zelda-inspired adventure with unique items needed to reach new areas. it was definitely done on the cheap but it added to the mystique and charm for me
Faxanadu, Illusion of Gaia, and Mischief Makers are the first things that come to mind when it comes to games Nintendo published for the US. They probably wouldn't have made it out any other way due to their niche status back in the day. It's not quite weird, but sometimes, they know gold when they see it, even when the US branches of the companies who developed them don't.
Illusion of Gaia got published by Nintendo only because Enix had already pretty much finished the localization themselves before they pulled out of publishing any games in the US at all. All Nintendo did was change the character names and censor the script with some Find+Replace shenanigans, which is why the script translation ranges from "charmingly clumsy" to "completely incomprehensible".
Mischief Makers has to be a favorite because the only reason that game got published here in the US is cause Nintendo of Japan found out the game wouldn’t be releasing in the US, they called up Nintendo of America begging them that they needed to get the rights for the game.
I feel kind of sorry for those who are unaware of this channel and is still waiting for Wii U part 2
Can’t both be true? One video for his main channel for the entire year of 2023? That’s even worse than last year.
These videos are nice and all but they are obviously lower effort. He’s basically just winging it, saying he’s general thoughts on the topic. Fine on their own but not a true substitute for Scott the Woz season 7.
@leeartlee915 Give him all the time he needs, man. Scott the Woz episodes don't just happen out of thin air...
@@TommyDeonauthsArchives “Give him time”. Wtf does that even mean? Are we not his audience? Are we not entitled to any opinion? What I’m saying isn’t blasphemy. It’s a legit observation. You don’t need to white knight for him. He’s a big boy.
@@leeartlee915CZcamsr’s have mental health too
@@leeartlee915 We're half way into 2023 and so far the main Scott the Woz channel has only uploaded 3 videos. The Scott's Stash channel has uploaded over 50+ videos in 2023 alone. It's pretty obvious where his focus is these days. Honestly, the original videos on Scott's Stash pretty much feels like normal Scott the Woz videos from the first 3 or 4 seasons, just without any of the live-action skits or blue boarder. I honestly think these Scott's Stash videos are quite enjoyable if you can live without the real-life skits and shorter videos.
This feels like a Scott The Woz video, I'm surprised it was used for Scott Stash
Idk maybe it's too *TOO* niche of a topic for the main channel? Hopefully the main channel still gets the fabled episode on the L Button though
I see what you're saying.
I personally think Scott is finished with the 'Woz' Videos due to the time it takes to make and that he wants to spend more time with his fingers in his girlfriend...
It was just TOO perfect for the main channel 😊
@@leighdappa That's not even close to true. Hes in the works and has given consistent updates on a big video he has planned. Also tf do you mean by finger in his girlfriend???
@Fangz: Let's not play dumb; You know what I mean!
Nintendo also published Street Fighter Alpha 2 for the Super NES in NA but strangely enough they didn't published Street Fighter Alpha 1 for GBC or Street Fighter Alpha 3 for GBA. This is the reason why Sodom's name was change to Katana in SFA2 but not in Alpha 1 or 3 as Nintendo did not published those two entries.
An interesting thing to note with the Mario & Sonic games is that before the Wii U games, they actually were always published by Nintendo in Japan. Yet when the recent one about the Tokyo "2020" Olympics came around, Sega not only went back to publishing it in the west, but they even took over publishing the Japanese as well.
I'm disappointed to say he didn't talk about Yo-kai Watch 3, a 2019 3DS game
YOKAI WATCH SWEEP!!!
Ultimate Alliance represents a certain time in Marvel, a time of brand unity. Right off the heels of Marvel vs Capcom Infinite gutting the roster, here's a classic series returning with the entire Marvel universe.
personally i love the ultimate alliance series and i’ve played them over and over again. when 3 was announced i flipped out but it honestly wasn’t anywhere near as good as the originals, but i’m still very happy to have it
The first Marvel Ultimate Aliance Gold Edition still top 5 greatest games of my childhood, no doubt!
Im sad that Ultimate Alliance 3 was exclusively released on the Nintendo Switch.
@@dennythejet4284 100% agree, i grew up with the normal version but i bought the gold edition a couple years back, still worth it
@@AlexaBlissgamer agreed, it would've been better multi platform, but still at least we got one which was very surprising
If I had a Nickle for every game Nintendo published that was Legend of Zelda Breath of the wild, I'd have 2 Nickels. Which isn't a lot but it's weird it happened twice.
But only when was legend of Zelda breath of the wild. The other one was legend of Zelda tears of the Kingdom. So you only have one nickel unless you're a sneak THIEF
But only one was legend of Zelda breath of the wild. The other one was legend of Zelda tears of the Kingdom. So you only have one nickel unless you're a sneak THIEF
@@KaitouKaiju it also released on Wii u lmao. Not surprised you forgot. Most people should.
@@Galoline hi
That Hamtaro cartridge just unlocked a core memory omg
One of the most interesting games like this to me is Eternal Darkness, not just because it was an M rated horror game that Nintendo published, but because it was arguably the start of games using 4th wall breaks to scare or just mess with the player
Nintendo owns that game. Sadly because of silicon Knights closed down, you can't make deals with a dead company to like hey let's port a game that you helped developed.
Didn't Metal Gear Solid break the 4th wall first?
@@Jesse12489 But since Nintendo owns the rights, doesn't it mean they can do whatever they want with it? Including a remaster for the switch?
@@ethai1yeah I also wonder that don’t they also own Geist like why we haven’t seen ports or remakes unless they are some contract clauses that they haven’t been able get around or maybe they aren’t interested or it’s hard to find a developer that wants to work on Geist and Eternal Darkness
@@ethai1 Silicon Knights might be a dead company, but from what I understand people who used to work for the company, in particular its former head Dennis Dyack, have some form of say in what can be done with re-releases of games they developed. The biggest example is Legacy of Kain: Blood Omen. For the longest time there was no legal means to buy it on PC even though every other game in the franchise was, and despite the fact the IP owners are Crystal Dynamics and their various parent companies. This is because SK got into a heated legal battle with CD over who owned the IP as CD wanted to keep making new Kain games without SK's involvement, but SK felt that since they developed it they own it. The agreement the courts settled on in the end is CD own retain the IP rights to "Legacy of Kain," but SK still retained some form of ownership over the first Blood Omen specifically, with CD even having to include a legal disclaimer at the start of Soul Reaver that "Blood Omen was developed by Silicon Knights." MandaloreGaming even said in his review of Blood Omen years ago that people from GOG told him "legal troubles" were the biggest reason why the game wasn't on their storefront. it wasn't until 2021 that at LONG last some form of deal was finally reached and now it's available for sale on GOG.
This format has a bit of a DankPods vibe to it, what with the staring down at someone's hands as they talk about things they're passionate about but also make fun of. I like it!
Ahh Hamtaro, the only CIB gbc game I own. Still really good too
In Europe, Nintendo even published the original Shin Megami Tensei V. I think that is the main reason I managed to find a physical copy while shopping outside, without having to go on an online store. Honestly, I was surprised I found one copy in such a place
19:29 No way! That was one of my childhood games. Very insignificant title but cool to see it in a Scott's Stash video. Had no idea Nintendo published it.
Sneakers always confused me. Microsoft Games Studios published title that was a Toys R Us exclusive. It's a seemingly cute game about mice fighting rats, but theres permadeath for all the mice in your party.
Go Vacation was a big part of my childhood.
me too
You forget that Takamaru also appears as a sound effect in Mario Maker 2
Project X had an opening sequence by studio trigger.... now it's more common to see that, but during PS2 era, kinda had that whole fascinating vibe
I would scream if Nintendo ever published a game called “Little Mermaid II: Pinball Frenzy”.
12:24
@@SuperM789 no don’t tell him!
I love Scott going through his stash in a more laid back style compared to the main videos
honestly, it's weirder that Nintendo hasn't published MORE Sonic games. given how popular Sonic is on Nintendo's platforms, and how often Sega have found themselves in dire straits financially, you would think it would have happened more than just a couple times with some crossover titles.
Capcom published GTA San Andreas in Japan. Checkmate
The Quest for Camelot game is actually on NSO's Gameboy app which makes it even funnier I think
I like this more informal approach to talking about games and gaming in general. If Scott and his friends started a podcast about gaming I’d listen the heck out of it. 🙂
I love how this channel is just a way to make more simple scott episodes about stuff that bother scott in that moment.
To offer some input on the Snoopy game, Nintendo might've snatched up rights to develop it because Peanuts is popular in Japan. When I was in Tokyo for a couple months I'd usually see a couple people sporting something with Snoopy or Woodstock on it while on my commute. Though I regret to inform diehard Peanuts fans that characters like Charlie Brown, Lucy, Linus, and Peppermint Patty were not as common, I genuinely don't think I saw any of them.
But Snoopy and Woodstock are popular at least.
That hamtaro game was so good as a kid
Aw man. He didn’t even mention that Nintendo published a lot of LEVEL-5 games during the DS and 3DS eras.
Level-5 is basically a second party developer, it's really not strange at all for Nintendo to publish them, they're very on brand for Nintendo's image.
@DigiMaster236 It's more so the latter part. Level-5 was and still is an independent third-party company. Remember they were making games for Sony before hitting it big on Nintendo lol.
Paradox Interactive, a company mainly known for its grand strategy and management games, published Ship Simulator Extremes (a vehicle simulation game) after the series' previous publisher, a company by the name of Lighthouse Interactive, went out of business.
That game was my first introduction to Paradox, and it certainly didn't prepare me for the types of games they normally put out.
This kinda just feels like a normal episode but with just his hands instead of the rest of him.... Petition to rename this channel to Scott's Hands
Honestly, Scott's Stash is basically starting to become Scott the Woz, but without the blue boarder or live-action skits.
Fun fact: Graphics from the Crystalis GBC port can actually be found in the data of Bionic Commando Elite Forces despite Bionic Commando coming out first.
Happy to see Project x Zone here. Love it and the sequel!
Was'nt Hamtaro made by Alphadream? Was'nt that why?
Also Endless Frontier on DS was the prototype for Project X Zone.
Nintendo published Hironobu Sakaguchi's Wii RPG, The Last Story.
...Yet at the same time, Nintendo of America was butthurt for no reason at all about publishing these Wii JRPG's that were gaining a ton of buzz online, with the others being Xenoblade and Pandora's Tower.
And so in the Americas the publishing of this game and Pandora's Tower were dumped off to XSEED - and yet in the title screen the games still clearly show that they were published by Nintendo.
Now hold on.... Little Mermaid 2 Pinball is amazing for the gbc and even supports rumble and the printer.
You should look at some of the games Capcom published in Japan during the PS2 days. Not only including the GTA PS2 games, but they also published Sony’s own God of War games on PS2 down there as well for some reason.
I know he really doesn't film on the floor, but I like to think he's laying on his bedroom floor kicking his feet in the air
Seeing the Great Circus Mystery Staring Mickey and Minnie was a blast from the past! I want to play that again now!
If anything, Octopath Traveler 2's case is more than clear proof that SQEX by itself is clueless when it comes to marketing their smaller games, but Nintendo? They treat most third party games published by them as part of the same foster family
Eternal Darkness comes quickly to mind.
16:33 Judging from what Sega does with the Bayonetta series, it feels more like they're only allowed to touch Bayo 1 things. Anything outside from that is on Nintendo's court.
22:53 While not Nintendo published, it's still interesting in a sense. There are Pokemon games published, developed and released by Sega for their Sega Pico edutainment console.
I'm amazed you didn't bring up Eternal Darkness: Sanity's Requiem for the Gamecube- Nintendo published. I'm pretty sure Shigeru Miyamoto's name is even in the credits.
technically these two are for later prints and not the first prints of these games, but it always seems so wild to me that Puyo Puyo Sun for the PS1 got published by Sega, and that the Final Fantasy Legends games are published by Sunsoft
Fun fact about the DC Super Hero Girls game: it was executive produced by the creator of the Story of Seasons (AKA Harvest Moon) series!
The MUA3 Developers actually got the idea to develop the game during a meeting in which Nintendo showed them the then-upcoming Switch
16:29 so basically Sega’s position on all of their IPs that aren’t Sonic or Yakuza
I remember they published LBX on the 3DS her in North America, which is a series from Level-5. A month or two after it was published, the anime based off the games was airing on Nick.
They also published a Naruto game in Europe on the GameCube for some reason.
I really want Danball Senki W (the sequel to LBX as LBX is known as Danball Senki in Japan) to get a fan translation. Specifically the 3DS version, for consistency.
@@juliannocartagena2007 I never heard of LBX until Nintendo released it in America, but after playing it I was hopeful with Nintendo's backing it would be as big as at least Yo Kai Watch. You're right though, I hope someone translates it too.
LBX was such an enjoyable game, wish the other ones came out in English
@@auraago Yeah….
Live A Live was probably due to how the original game was a cult classic in Japan, and had a very dedicated western fanbase as well. Maybe due to it also being originally a Super Famicom game, maybe that’s why Nintendo got timed exclusivity for it and why NoA published the Switch version.
That one makes sense, yeah. Kinda feels wrong seeing it on other platforms in fact
@@1stCallipostlesame here honestly. But I get through it knowing that more people have the chance to play that masterpiece.
I think Nintendo probably wanted to publish those Marvel and DC games to capitalize on the success of the movies
MUA3 is even focused on the villains from Infinity War
The most frustrating thing about these Nintendo published games is that the switch versions of multiplatform games never go on sale. Like octopath 1 and skyrim
They do sometimes when the Stars align I remember they had a sale for some big exclusives like Skyrim and others but now we have to wait for another alignment
I managed to pick up Bionic Commando: Elite Forces for GBC when it was a new release while doing work experience at Nintendo Australia HQ, which was the central distribution point in the country for all their titles.
great vid scott love ya man
Hamtaro wasn't that strange to me, it's a kids show even in Japan, and I can't imagine it would've had a market on, like, the PlayStation. (Side note but the Hamtaro GBC/GBA games are great, Ham-Ham Heartbreak is still legit one of my fave games lol)
I always found funny how Sega and Koei Tecmo are always letting Nintendo being the publishers of some of their IP or have collaborations, or even developing games based on Nintendo IPs
This is the second time Scott had bashed ultimate alliance as a series. I remember that being a pretty popular game series back then. Definitely not just “ another marvel game “. The announcement of 3 was a pretty big thing from what I saw
"why would they publish that..." MONEY! Remember when asking about franchise, you have to remember, Bloodborne's exclusive console sales compared to Dark Souls and Elding Ring multiplatform sales
my favorite out of place thing that nintendo published and distributed was the US release of the arcade classic R-Type. Super cool to see an official R-Type arcade cabinet decked out in Nintendo logos and using official Nintendo style buttons, sticks, and cabinets. Really makes me wish Nintendo secured more licensing for the franchise as a shoot em up could have provided a lot of originality to Nintendo's lineup. (plus tell me the art direction doesn't remind you of Metroid)
i love hamtaro ham-ham heartbreak!! it was produced by Shigeru Miyamoto, it has strong zelda energy. It even parodies it once or twice. He also produced Magical Mirror Starring Mickey Mouse. I know you dont like the game, but i gotta admit, some of my earliest memories are playing it before i knew how to read.