The Tactician & The Shadow | Designing The Game

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  • čas přidán 8. 11. 2023
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Komentáře • 431

  • @mcolville
    @mcolville Před 7 měsíci +575

    After we came up with the Shadow, I realized Garth and Aimsley from my novels must both be Shadows, and I was so inspired I immediately had to write a new chapter for my third novel.
    docs.google.com/document/d/e/2PACX-1vRz-fsXPJ-WZlTUHN5cHSEhW4vFX01UFtmFxWk_TvE3CIQkYKqpbRDXlfO7KJe5P7QdRQ48Wcwhc06e/pub

    • @epee11c
      @epee11c Před 7 měsíci +5

      Ooh! I'm really excited for this!

    • @stormscale
      @stormscale Před 7 měsíci +12

      Man, it's been a while since I read the Ratcatchers. Almost made me forget how badly I'm looking forward to part 3. ❤

    • @roadmarch0364
      @roadmarch0364 Před 7 měsíci +3

      Take your time, I'm still saving my schmeckles for "Flee Mortals"...

    • @bagamer13
      @bagamer13 Před 7 měsíci +3

      Can’t wait for part 3 of Ratcatchers. Thanks Matt!

    • @MCXL1140
      @MCXL1140 Před 7 měsíci +4

      Fighter when??????
      :)

  • @jaybirdthings
    @jaybirdthings Před 7 měsíci +575

    LARS THUMBNAIL! HE'S DONE IT! THE KING IS DEAD, LONG LIVE THE KIN- oh hey matt

    • @MorinehtarTheBlue
      @MorinehtarTheBlue Před 7 měsíci +18

      Absolutely feel you on that one. Though it did give me other ideas too.

    • @cookechris28
      @cookechris28 Před 7 měsíci +13

      KINGSLAYER, GET IN HER- oh hey man.

    • @freezman13
      @freezman13 Před 6 měsíci +3

      Absolutely jebaited. This is clickbait!

    • @aaronwhodrums5438
      @aaronwhodrums5438 Před 6 měsíci

      I just belly laughed

  • @mcolville
    @mcolville Před 7 měsíci +636

    I originally sat down to write one script talking about ALL our classes but 20 mins later I was like "Damn 20 minutes only 2 classes....um. Part One!"
    But focusing on two classes for this video was better I thought.

    • @aaronrussell9769
      @aaronrussell9769 Před 7 měsíci +8

      Loved it! Can't seriously can't wait for next month now!

    • @kylinsky
      @kylinsky Před 7 měsíci +13

      It's subtle but adding the article 'The' in front of the class name automatically makes it more appealing for a hero fantasy than the article 'a'. My character is going to be The Talent sounds better than my character is going to be a sorcerer.

    • @Mirekluk
      @Mirekluk Před 7 měsíci

      Certainly good choice. Loved the tactician story. I believed in tactical potentail of free reposition mid combat, and you delivered.

    • @fredslipknot9
      @fredslipknot9 Před 7 měsíci

      @@kylinskyI completely agree. Good point.

  • @mcolville
    @mcolville Před 7 měsíci +509

    When I say "Hercules!" I mean like from Jason and the Argonauts. Like, a low-level demigod who still hangs out with normal people.

    • @NeverUseAnApostrophe
      @NeverUseAnApostrophe Před 7 měsíci +12

      The best type.

    • @-Markus-
      @-Markus- Před 7 měsíci +2

      The only true Hercules!

    • @hweidigiv
      @hweidigiv Před 7 měsíci +19

      Significantly, that Hercules isn't even the leader/primary character; Jason is. Hercules is just one of the Argonauts.

    • @kevingriffith6011
      @kevingriffith6011 Před 7 měsíci +9

      @@hweidigiv I still love that. Like, imagine you have actual demigod Hercules on your team and have the guts to file him in with "And the rest".

    • @simorote
      @simorote Před 7 měsíci

      When I say Hercules I usually go:
      "👏Hercu👏les 👏Hercu👏les 👏 Hercu👏les!"

  • @mcolville
    @mcolville Před 7 měsíci +278

    "No man can escape...his SHADOW."

    • @KalonOrdona2
      @KalonOrdona2 Před 7 měsíci +5

      DOOMMm!

    • @thomaslucey9906
      @thomaslucey9906 Před 7 měsíci +8

      Who knows what evil lurks in the hearts of men? The SHADOW knows.

    • @jokerthor
      @jokerthor Před 7 měsíci

      Except Peter Pan.

    • @landonwyndham979
      @landonwyndham979 Před 6 měsíci

      @@jokerthor that's because he is not a man but an eternal child.

  • @Dsisiv
    @Dsisiv Před 7 měsíci +229

    I’m only five minutes in and Colville has already announced that 10 was a “nice round number” and “your mom likes it both ways” 😂

    • @TronHammer
      @TronHammer Před 7 měsíci +19

      The way he cheekily looks around first xD

    • @MannonMartin
      @MannonMartin Před 7 měsíci +8

      @@TronHammer I was just listening with this in the background and had to back up so I could see his expression for that part. Was not disappointed.

    • @normanhutchinson3504
      @normanhutchinson3504 Před 7 měsíci

      Fricken hilarious!

  • @digitaljanus
    @digitaljanus Před 7 měsíci +205

    Lars' excitement is infectious! 🎉🎉🎉

  • @bobbylind1145
    @bobbylind1145 Před 7 měsíci +245

    The best part of waking up, is Colville in your cup

    • @ReconKeeper212
      @ReconKeeper212 Před 7 měsíci +17

      Blimey

    • @passthemeeple
      @passthemeeple Před 7 měsíci +7

      Dam that's a good line! You win the day!

    • @TubingKri
      @TubingKri Před 7 měsíci +2

      How the hell did I not see this line before?! Lol nice one!

    • @tslfrontman
      @tslfrontman Před 7 měsíci +1

      **shudders**

    • @sugarking12
      @sugarking12 Před 7 měsíci +3

      Thank you so much for the image of a mug with just Matt's face in it.

  • @marcelstap8585
    @marcelstap8585 Před 7 měsíci +17

    Lars saying "I'm very happy with the result" has such meme potential.

  • @bean2562
    @bean2562 Před 7 měsíci +62

    "I am very happy with the result" what a glowing recommendation, Hopefully the full game also makes you say "I am very happy with the result"

  • @Enraric
    @Enraric Před 7 měsíci +29

    I laughed out loud when Matt said one of the shadow's abilities is "hesitation is weakness." A character in Sekiro says the catchphrase "hesitation is defeat," and it's something of a meme in the Sekiro community.

    • @AwesomeWookiee
      @AwesomeWookiee Před 4 měsíci +2

      Petition to change it to "Hesitation is Defeat".
      To the Fools

  • @whyamievendoingthis...
    @whyamievendoingthis... Před 7 měsíci +37

    Obsessed with Lars' legitimately glowing endorsement of the Shadow.

  • @nataliednd
    @nataliednd Před 7 měsíci +98

    Okay, Matt Colville made me laugh out loud at a "Your mom!" joke in 2023. I'm backing this game.

    • @cferejohn
      @cferejohn Před 7 měsíci +4

      Just to set expectations, the game may or may not contain any "your mom" jokes. :P

  • @ninjapirate31
    @ninjapirate31 Před 7 měsíci +49

    I like how the Tactician immediately evoked Cyclops from the X-Men and I could imagine a different genre of character having the same abilities

  • @dominicmcg2368
    @dominicmcg2368 Před 7 měsíci +17

    I think a funny thing to be able to do (maybe at a higher level) would be to use your taunt to get an enemy to target one of your allies. It gives me visions of Peter Quill saying “Hey you, are you gonna take that from him?! He just called you a [insert fantasy insult here]!” while pointing at Drax or Rocket as if they’d just insulted the bad guy. Cut to the bad guy looking confused for a second and then getting mad and running toward Drax or Rocket.

  • @ahrims7
    @ahrims7 Před 7 měsíci +15

    Tactician sounds like something ive been really trying to see in ttrpgs. That type of character who people revere not because they've got a good sword-arm, not because they're a wise sage, or an excellent spellcaster- but because They REALLY understand the flow of combat, they understand people, they understand how to get a group to do something. Their mind is special, but in a different way that isnt symbolized by magical acuity.

  • @tristancotton7222
    @tristancotton7222 Před 7 měsíci +36

    Mark, the Necromancer, had a bit of a rough day when the Tactician attacked!

  • @davidmfr3y
    @davidmfr3y Před 7 měsíci +43

    Thank you Lars for the detailed commentary

  • @Chaotixs11
    @Chaotixs11 Před 7 měsíci +25

    I absolutely love the idea of evasive characters actually having abilities that let them reliably get out-of-range, take cover, kite around, or break line of sight to make it actually impossible to attack them, instead of just having a high AC or equivalent. I'm interested in how your system handles attack range. In 5e, reliably avoiding enemy attacks by staying out-of-range is completely unreliable because projectile attack ranges completely dwarf movement speeds.

    • @johndevlin9225
      @johndevlin9225 Před 7 měsíci +3

      I agree, so far, ranged combat is the thing that concerns me the most about the system. Lots of abilities based around enemies getting into melee and characters getting into melee and I’m wondering what happens when someone decides they’re going to stand at the other end of the map and pelt the enemy with arrows.

    • @LibertyMonk
      @LibertyMonk Před 7 měsíci +2

      It's a tough balance, because the entire point of ranged damage is being out of range, so you can hit people before they can close in. They seem to typically turn into tax collectors in most systems, you just have to pay the HP tax every time you close in.

    • @sefatsilverlake3816
      @sefatsilverlake3816 Před 7 měsíci

      @@johndevlin9225 I wonder how they are going to tackle it. Icon rpg does an interesting one with their shadow class, their limit break makes ranged attackers to have a range of 2, forcing them to move closer.

  • @XanothAvaeth
    @XanothAvaeth Před 7 měsíci +52

    The Lars clip is certainly something I can relate to lol.
    I always enjoy these videos, the concept discussions always leave me more motivated to take a step back and work on things I'd like to change for the games I run, rather than feeling confied by the base systems.

  • @ts25679
    @ts25679 Před 7 měsíci +35

    Doom sounds like something an Oracle would use when guiding your fate into misfortune.

  • @TubingKri
    @TubingKri Před 7 měsíci +18

    My favorite part about this video is the way Lars delivers his line. 😂

  • @joelsmith5613
    @joelsmith5613 Před 7 měsíci +14

    So nice to see Lars that happy

  • @wanderingshade8383
    @wanderingshade8383 Před 7 měsíci +27

    Man, I can't wait to be able to play all the classes.
    Good to know that Lars is having a good time!

  • @kgacalendar
    @kgacalendar Před 7 měsíci +4

    I love that Matt Colville and MCDM are bringing back D&D4e. It had so many fantastic ideas, so much drama and straight-up heroics in it's rules that it was bar none the best version of D&D we ever played. Also the only one where we played from Level 1 to 30 and then six months more using custom demi-god rules we made ourselves. The characters were incredible (including the Warlord that Matt mentions here in the shape of the tactician, a leader character with buffs/debuffs, a bit of healing and a lot of leadership abilities), the monsters were fun to run, the Minions (that Matt has talked about several times), the Skill Challenges. D&D4e on a grid was heroic fantasy themepark masterclass.
    I'm so looking forward to trying out this seemingly slightly more streamlined version MCDM is putting together. 10 Levels doesn't sound like much but if there are lots of advancement in other areas (meaningful magic items - one thing D&D4e did wrong, blessings gained from powerful patrons, or whatever) then I think this could be intensely fun.

  • @LandonTheDM
    @LandonTheDM Před 7 měsíci +44

    I'm quite excited for this RPG and the crowdfunding

  • @JoeAuerbach
    @JoeAuerbach Před 7 měsíci +7

    I'm really happy that that is the shirt he was wearing for that line. Flawless costume design.

  • @dragonlordjonerc
    @dragonlordjonerc Před 7 měsíci +10

    Whenever I'm feeling uninspired or beginning to burn out on my D&D game that I run, I watch Matt Colville, either an old campaign diary or some DM advice. And I always leave brimming with ideas and motivation.
    I am also super excited for this game and can't wait to try it out with my table.

  • @Mammothbronco
    @Mammothbronco Před 7 měsíci +30

    I had the same thoughts about level 10. My group never gets past level 6.... Level 20 is just a fantasy

    • @MorinehtarTheBlue
      @MorinehtarTheBlue Před 7 měsíci +3

      D&D's levels also suffer from not getting rigorously play tested.
      Though if I have any objection to the design philosophy it's the fear that it may reduce a campaigns longevity.
      Time will tell if that's actually true or a problem but I do want to spend time with my character especially if I have a good/fun concept to work with.

    • @tiagopedrosa6746
      @tiagopedrosa6746 Před 7 měsíci

      I think is more an DM fear of high play issue. I play much more in the 3rd tier then the first 2. The enconters are good and all. But I confess it takes time to the DM to lear how to make a game for high level play

    • @MorinehtarTheBlue
      @MorinehtarTheBlue Před 7 měsíci +2

      @@tiagopedrosa6746 You're welcome to that opinion. It's still objectively true that playtests don't often engage with those higher levels.

  • @NeflewitzInc
    @NeflewitzInc Před 7 měsíci +8

    Lars talked. Got what I came for.

  • @cameronmaas2644
    @cameronmaas2644 Před 7 měsíci +2

    So, I was blessed enough to play in a play test at Gamehole Con; it was a blast. (shout out to the amazing players and of course our Director!) While tactical games aren’t my usual style, I have been riding the high of inspiration that session game me. It was really really dope! So dope, I started forming my own home game system using many little bits, starting with the MCDM RPG then looking at other games to make a more “dungeon crawl-y” style RPG that first and foremost removes the “two hit” roll and is more of a “cinematic survival horror” type game.
    I am really excited for the final release of the game! Thank you for all the dope shit!

  • @kuroshisan4259
    @kuroshisan4259 Před 7 měsíci +4

    I love hearing about all the ways the game is encouraging players to be, and want to be, engaged in what is going on in combat when it isn't their turn.

  • @batmanwallet
    @batmanwallet Před 7 měsíci +9

    I'm pretty sure I commented this on a video a while ago, but damn the video quality on your vids is so good. Props to Jerry and the team for always giving 110% to production quality

  • @Graelcase
    @Graelcase Před 7 měsíci +10

    Delightful. Love the short stories about how class abilities reinforce the fantasy. Those moments feel great when they happen in-game, and are often retold as "Remember that time when..."

  • @jaikthesnake6285
    @jaikthesnake6285 Před 7 měsíci +56

    The shadow's resource could be called "gloom" instead. Slightly less edgy, still evocative, matches the term shadow quite well

    • @MumboJ
      @MumboJ Před 7 měsíci +4

      Doom Doom Doo-Doom, Doomy Doomy Doom!!
      For some reason, I hated the Gloomstalker Ranger because I thought it sounded silly, but ever since Tears of the Kingdom suddenly I quite like the word Gloom. Funny that. :P

    • @cooperton4949
      @cooperton4949 Před 7 měsíci +9

      The question is: is something being less edgy necessarily better?
      I posit that some classes can, and maybe should, be inherantly edgy

    • @-undecided-1663
      @-undecided-1663 Před 6 měsíci +7

      I think doom has a stronger fantasy. Where the shadow part emphasises use of stealth and surprise and gloom just doubles up on that doom is its own thing. And it also really speaks to that assassin-y fantasy of being inevitable, sounds almost like you're an agent of something-your enemies doom draws close, and you're just a tool of it. It's much more evocative to me, and says more about what the nature of the power you're using is and where it comes from. I'm thinking in d&d terms of all those LN gods of death and fate who say it's not personal, every life must end, undead are an abomination because they subvert that fundamental law. Also isn't gloom equally edgy lol

    • @palatonian9618
      @palatonian9618 Před 6 měsíci +3

      I feel like gloom is to close to gloomy, like a depressing and inactive type of edge

    • @MumboJ
      @MumboJ Před 6 měsíci +1

      @@palatonian9618 Yeah I think that's why I didn't like it for Gloomstalker, just feels a bit depressing rather than cool.
      But then TotK came along and rebranded "Gloom" as an oppressive darkness that swallows you up, which is more interesting I think.
      Edit: "Doom and Gloom and Things Go Boom, in Dexter's Lab!"

  • @fabichwan
    @fabichwan Před 7 měsíci +6

    I've watched almost all of Matt's content for years. The "your mum's..." delivery is the time I've laughed the hardest. Great joke, great edit!

  • @jollaffle
    @jollaffle Před 7 měsíci +4

    I'm extremely excited to hear that design is leaning toward more asymmetry between classes. Slayers, a more rules-lite monster fighting game set in an infinitely growing city(!!) is built around classes having wildly different mechanics, and I've found that idea of not fully knowing how your fellow players' characters function leads to some awesome moments where players get to "reveal" some awesome trick they can do or organically find a cool, unexpected interaction with other characters' abilities.

  • @theLohan
    @theLohan Před 7 měsíci +7

    😂 "i am very happy with the result." 😂😂😂

  • @ASpaceOstrich
    @ASpaceOstrich Před 7 měsíci +1

    "Hesitation is defeat" is a banger of a line from Sekiro.

  • @hive_indicator318
    @hive_indicator318 Před 7 měsíci +6

    If a tactician player goes with one of the more squishy kits (like archer), a cool 6 focus ability would be Ballroom Blitz. I don't think I need to explain it

    • @mcolville
      @mcolville Před 7 měsíci +5

      AND THE MAN IN THE BACK

    • @hive_indicator318
      @hive_indicator318 Před 7 měsíci +3

      @@mcolville but you're only allowed to pick this if your character looks like Tia Carrere

    • @DJbeeker421
      @DJbeeker421 Před 7 měsíci

      Is that like a soothing hp boost if you start to groove?

    • @hive_indicator318
      @hive_indicator318 Před 7 měsíci

      @@DJbeeker421 no, but the Conduit gets a bonus to healing if they do that instead

  • @stevenneiman1554
    @stevenneiman1554 Před 7 měsíci +1

    One thing the mention of avoiding effects reminded me of is the resistance roll from Blades in the Dark, which is one of my all-time favorite pieces of game design anywhere. You have a dice pool based on how good you are at resisting certain kinds of consequences, but instead of rolling every time and resisting if the dice are in your favor, you choose whether or not to resist a consequence but suffer stress depending on how well you roll. Not only does it turn a simple roll into a nuanced choice which feels impactful but doesn't have a clear right answer, it also means that every result can ratchet up the tension. I would love to see something similar in the final draft of Cinematic and Tactical, if there's a way to make it work and make it fit with the rest of the design.

  • @chadkirkendall8520
    @chadkirkendall8520 Před 5 měsíci

    Matt Colville, your charisma, passion, and persona are so infectious and amazing! I LOVE everything about the TTRPG game you are creating! Become a new Patreon supporter and can't wait to play the official game

  • @beano_addiction901
    @beano_addiction901 Před 7 měsíci

    Your descriptions of these classes and the stories that have unfolded at your playtest table are making me very excited, almost giddy. I'm reminded of the way I felt reading Lancer for the first time - similar tactical heroic vibes. I look forward to the crowdfunding campaign!

  • @a_ham
    @a_ham Před 7 měsíci +1

    These videos are not only entertaining, but also teach valuable lessons to anyone interested in design. Incredible work, as per usual!

  • @philipsawyer7101
    @philipsawyer7101 Před 7 měsíci +5

    Shadow description immediately made me think of wetboys from the "Night Angel Trilogy" by Brent Weeks. Great concept!

  • @aformist
    @aformist Před 7 měsíci

    The way you get excited about the playability and FUN of these creations really makes me want to work for you.

  • @civilbeard
    @civilbeard Před 7 měsíci +4

    Lars' cameo was too good! 🤣

  • @gilgameshv9tv
    @gilgameshv9tv Před 7 měsíci

    I already know which of my friends will play each of these classes. Outstanding work, especially with the Shadow ability names. Dropping the phrase in a somewhat casual way is excellent presentation for a stealth character.

  • @HadesEnvoy
    @HadesEnvoy Před 7 měsíci +2

    Proud to be a patron and seeing such wonderful and creative ideas

  • @WilchBorisRyan
    @WilchBorisRyan Před 6 měsíci +1

    The Tactician class kinda reminds me of Captain America and his role within the Avengers. Not the greatest DPS by any means, but knows battle, knows people, and knows how to strategise, direct, and coordinate in order to achieve victory.

  • @connorc1635
    @connorc1635 Před 7 měsíci

    The description of the tactician around 7:45 is such a perfect description of how my 5e eldritch knight operates as part of his group its almost scary. (we also broke the "not making it to level 20 curse", big thanks to my group and DM for keeping it going)
    so excited to see more from this game you folks are making, I have made PF2E my main system, but I really want to play all kinds of stuff and I love the cinematic combat ideas you have. :)

  • @jay_caspian2050
    @jay_caspian2050 Před 7 měsíci +3

    I couldn’t possibly be more excited for this system. It’s amazing.

  • @stevemanart
    @stevemanart Před 7 měsíci

    13:40 you've described the politeness pass turn order system that I've been using in my homebrew system for years now. It's a great system and does not need to change.

  • @davewilson13
    @davewilson13 Před 7 měsíci

    Man I’ve loved watching your channel grow and your journey. I commuted for years and would listen to you as I drove. I’d chat with you, it was a blast. I think we’d have been great friends if we’d known each other in the 80s. Thank you so much for your channel.

  • @tinaprice4948
    @tinaprice4948 Před 7 měsíci +2

    Sooo excited! I will be playing The Talent in a campaign that starts in a few weeks!!!!!! I can't wait for the game, Thank you MCDM for this!!!!

  • @Jorge90mtz
    @Jorge90mtz Před 7 měsíci +2

    You got me with the thumbnail. Good job.

  • @PrettyGuardian
    @PrettyGuardian Před 6 měsíci

    Listening to the decision making and design process like this is so much fun and definitely has me excited to try out this game!

  • @fratguide9835
    @fratguide9835 Před 7 měsíci +2

    LARS! HE IS STILL HAVING FUN!!!!!!!!

  • @j.c.perry3600
    @j.c.perry3600 Před 7 měsíci

    Wow, that's a great shirt! It looks like it's super comfortable, tagless, very soft, and that design is amazing!

  • @tolfpeck
    @tolfpeck Před 7 měsíci +5

    was itching for one of these recently 👍

  • @janstefanisin320
    @janstefanisin320 Před 7 měsíci

    Great video, Lars! Nice to see you again!

  • @steegen101
    @steegen101 Před 7 měsíci

    Every new one of these gets me extremely hyped

  • @MrOffTrail
    @MrOffTrail Před 7 měsíci

    I’ve been playing and DMing D&D (and other RPGs) for about a half century now, and through all those editions, I never really wanted to play a thief. Sure they were important for opening locked doors and chests, and removing traps (which were a bigger part of the game back in the day), but I was always happy to let someone else do that. The actual combat abilities never appealed to me. This description of the shadow (specifically doing something nasty and then slipping away in the chaos and din of battle) actually sounds fun and tactically interesting. I’m excited to try it, and so now I’m excited to try this game. I figured Matt and his team would have good ideas, and thought this might be a good opportunity to take what we’ve learned from years playing and come up with a better way (like eliminating the “do I lose my turn” die roll), but this video really piqued my interest in the new game. Too bad I missed out on getting in on the playtesting.

  • @mikeelston9933
    @mikeelston9933 Před 4 měsíci

    “More Doom means More Damage” is a shirt that I would buy.

  • @RobinBaggett
    @RobinBaggett Před 7 měsíci

    Incredibly excited for the Shadow! Probably the first character I'll want to make when we get our hands on the RPG!

  • @romantheflash
    @romantheflash Před 7 měsíci

    That was fun. Shadow is super cool and probably my favourite class at the moment that I've seen.
    Ready for the crowd funding. Let's go!

  • @juicedchannel
    @juicedchannel Před 7 měsíci

    I love the fact that you actually have to do something and think about positioning to dodge attacks.
    Same could work for mitigating damage. As long as there is a cost involved, and an optimisable choice, it's already gonna be more fun than just stating your AC level. :)
    Great job MCDM!

  • @ArticleNoun
    @ArticleNoun Před 7 měsíci

    Im getting more and more excited for this game.

  • @bigsarge2085
    @bigsarge2085 Před 7 měsíci +1

    Looking forward to this!

  • @diegofelipevillegasrubio8767

    Honestly, I think I’m going to LOVE the tactician class. Can’t wait to run and play

  • @misomiso8228
    @misomiso8228 Před 7 měsíci

    10:04 you had me at 'Death Captain'.

  • @archer111000
    @archer111000 Před 7 měsíci

    That was a very "Lars moment" we got to share in. Great stuff here MCDM, so looking forward to playing this.

  • @krim7
    @krim7 Před 7 měsíci +2

    So excited for this game!!! I cannot wait to start GMing it for my friends!!!🎉

  • @petersmith1193
    @petersmith1193 Před 7 měsíci

    You had me at Elementalist. One of my favorite words and classes from Heroes of might and magic

  • @icebot1
    @icebot1 Před 7 měsíci +1

    I was a big fan of the 4e Warlord and the Tactician sounds fantastic.

  • @zemiron
    @zemiron Před 7 měsíci +1

    I really appreciate these Designing the Game videos even if I don't always quite agree with some of the assumptions that you make in your design. These classes do seem pretty neat.

  • @johannestillgren-strom8149
    @johannestillgren-strom8149 Před 7 měsíci

    I can´t wait to play this game! I have faith in MCDM to deliver a awesome fun game that will serve as the creator of core memories! :D

  • @teddyhoffman8391
    @teddyhoffman8391 Před 7 měsíci +1

    Hey nice shirt! I'm wearing one too!
    Edit: OMG....i was NOT ready for that "your mom" joke. I died. xD
    The little humor injections in this video were wonderful

  • @jacobchristensen713
    @jacobchristensen713 Před 7 měsíci

    I can't wait to play!

  • @GaaMacgfx
    @GaaMacgfx Před 7 měsíci

    I don't usually comment on this kind of stuff but props to Jerry (or whoever is behind the cameras), the quality and lightning of this video is just immaculate!

  • @DrTurt-uq3kc
    @DrTurt-uq3kc Před 5 měsíci

    What I would absolutely love to see is how you guys decide to deal with classes which are very suited to out of combat abilities, and how you manage to allow them that utility as well as continuing to make them feel like they are still significant in combat (*cough* not talking about 5e ranger at all *cough*)

  • @Jason-96
    @Jason-96 Před 7 měsíci +2

    MCDM and DC20 are the two game I'm looking forward to playing the most.

    • @Dsisiv
      @Dsisiv Před 7 měsíci

      Same. Seeing them both be made gives me a ton of appreciation for all the work that goes into them.

  • @ILikeIcedCoffee
    @ILikeIcedCoffee Před 7 měsíci

    This sounds amazing.

  • @Exodias666
    @Exodias666 Před 6 měsíci

    In the grand scheme, say a post game retrospect, what really is the difference between a percentile activation of 'cool thing' and a limited use of 'cool thing'. Fate vs Agency I would say! And of course agency feels better, that's so cool
    From just the sound of things here, I think y'all have nailed it. That recontextualization of action economy has me so pumped. It's something I haven't seen before, and I think could be the secret sauce the hobby has needed for some time. I am ludicrously excited to see the result, and to witness the process

  • @SteveWhipp
    @SteveWhipp Před 7 měsíci

    Signed up, immediately! I will be pushing my group to play this!
    It also sounds perfect for a VTT or even CRPG.

  • @w4iph
    @w4iph Před 7 měsíci +3

    Man, I think I need to get in on this patreon. Mostly cuz when you said taunt, I had two potentially conflicting thoughts that are both very exciting, and aren't necessarily conflicting... Is it a sticky taunt, or a punishing taunt?
    Cuz I love the idea of an archer being able to shout at someone get their attention, and let them know they're about to get arrowed, and then if their target tries to fight somebody else, they get that arrow

    • @thechikage1091
      @thechikage1091 Před 7 měsíci

      Pocketing this one, thank you random youtube commenter with no profile picture and a username that would make me think you were otherwise a bot

    • @w4iph
      @w4iph Před 7 měsíci

      @@thechikage1091 lol. It's kinda my initials. Glad you like the concept

  • @RJ_Ehlert
    @RJ_Ehlert Před 7 měsíci +1

    I love this stuff.

  • @malcolmpul4409
    @malcolmpul4409 Před 7 měsíci

    I'm getting 4th edition Warlord and Assassin vibes
    "Stealing cool shit from it is the highest form of praise"

  • @kenndricktv2108
    @kenndricktv2108 Před 7 měsíci

    I can’t miss a Matt colville video cause every once in a while he drops a gem like “your mom likes it…” lmaoo

  • @alexhaas2658
    @alexhaas2658 Před 7 měsíci +1

    Sweet Overmind shirt! I love mine. All hail Xoronox!

  • @sleepytigermage
    @sleepytigermage Před 7 měsíci

    I love that he mentions the "shiny armor" kit and I was like I know about that! I was just reading about kits in the patreon. =D

    • @sleepytigermage
      @sleepytigermage Před 7 měsíci

      err shinning armor*... shiny armor sounds more like a goblin kit lol

  • @cruye9633
    @cruye9633 Před 7 měsíci

    Black Ash Sorcery sounds like some Dark Souls stuff. Love it.

  • @DanteShadowfall
    @DanteShadowfall Před 7 měsíci +1

    I might have called the Shadow's resource "Edge" it both represents the edge they get in combat and the Edge of their blades

  • @jeremiahsteve
    @jeremiahsteve Před 5 měsíci

    I love the thumbnail!!
    Video is cool too.

  • @dford4014
    @dford4014 Před 7 měsíci

    I love how Matt tried to hold it but couldnt resist the 'Your Mom..' bit!

  • @dford4014
    @dford4014 Před 7 měsíci

    Lars showed such enthusiasm, i dont think i can contain myself!

  • @gravityvertigo13579
    @gravityvertigo13579 Před 7 měsíci

    My man the tactician has ten bonus actions lmao
    This sounds so awesome

  • @Maxdamageplus
    @Maxdamageplus Před 7 měsíci +1

    My heart sank when I realized what’s going on with Matt’s channel
    I really hope everything can be recovered, it’s 5 AM here, probably 3 AM where Matt is. It’ll be a few hours until he realizes what’s happening, most likely.
    My favorite CZcams channel has been wiped clean, as of now

  • @StinkyPinky3000
    @StinkyPinky3000 Před 7 měsíci

    I truly, as someone whose homebrewed so many dungeons and dragons fifth edition abilities for my players, because I want them to have more tactical choices for combat - I am so very excited for this game because it really seems like you guys are nailing the idea that table top fantasy games. Need to have mechanics that reinforce the fantasy. 10 out of 10 Colville.

  • @Reformedhillbilly369
    @Reformedhillbilly369 Před 7 měsíci

    I love each class having a unique heroic resource. So flavorful.
    It would be easy to think, “That’s too much. How is a player supposed to learn all the different resource mechanics?” Well, they don’t have to. You’re only playing one character at a time. You only need to know how YOUR class works.
    Nobody plays a barbarian in 5e and is expected to know how a warlock’s eldritch invocations work.