5 ESSENTIAL Tips & Tricks for STEALTH in Helldivers 2

Sdílet
Vložit
  • čas přidán 16. 06. 2024
  • Been a long time since I made a new Tips & Tricks Video! Finally have enough ammo to give you guys some worthwhile strategical tips on the subject again! Hope you find em Useful!
    Thank you for watching and have a wonderful day!
    Previous Videos in the Series!
    • Helldivers Tips
    Live Streams RIGHT here on CZcams Monday/Wednesday/Friday/Saturday
    Also on Twitch: / eravin
    If you wish to Support me @ ko-fi.com/eravin
    Become a Channel Member! : / @eravinvt
    Discord: / discord Play Helldivers 2 with me & my community The Ghost Divers!
  • Hry

Komentáře • 162

  • @EravinVT
    @EravinVT  Před měsícem +23

    Haven't got to do one of these in awhile but am glad I finally got to! I'm still getting used to the new microphone so expect the audio to only get better from here! Thanks for watching and as always my favorite comment in this video will appear at the end of the next! On to Penta!

  • @PaperMage236
    @PaperMage236 Před měsícem +123

    My takeaway:
    #1 Go prone or get boned!
    #2 Die another day, run away!
    #3 Smoking is good for you!
    #4 Red herrings are best when shooting bots in a barrel.
    #5 Gunship Fabs are the worst and you'll need every trick in the book and Liberty's blessing to make it out alive. Fuck gunships.

    • @EravinVT
      @EravinVT  Před měsícem +14

      A contender for my favorite comment for sure, did laugh out loud, good take away!

    • @JasonNukeLegend
      @JasonNukeLegend Před měsícem +3

      Pray you have a teammate with an autocannon and an eye to sky to deal with them when youre goin to push to things

    • @Lord_Chibi
      @Lord_Chibi Před měsícem +3

      @@JasonNukeLegend or a laser cannon; the lack of all recoil and reloading/ammo makes the weapon so useful against gunships where you literally are supposed to shoot at them while also running.

    • @sinteleon
      @sinteleon Před měsícem +3

      #5 is why I bring LC these days. :P

  • @ahrengroesch8774
    @ahrengroesch8774 Před měsícem +85

    I particularly like this one. Hitting the floor as soon as you drop sounds like a great way to avoid those spiraling hot drops.

    • @EravinVT
      @EravinVT  Před měsícem +12

      The Vibe check is a tried and true method of infiltration

    • @electricheart7965
      @electricheart7965 Před měsícem +1

      @@EravinVT another good alternative when you are too close to enemies that detection is guaranteed during the drop is instantly using Stun grenades. Throw them everywhere around. They will hit you too but you can still shoot through them and hopefully dispatch all the small enemies before they can start a bot drop

    • @Pyromaniac77777
      @Pyromaniac77777 Před měsícem

      Tbh it’s a little frustrating that it’s so uncommon. It should be the first thing you do about 90% of the time

    • @goreobsessed2308
      @goreobsessed2308 Před měsícem

      I do this alot lately

    • @phj223
      @phj223 Před měsícem +1

      It's also the SOP of the SAS (and I would assume all special forces) after helo infil behind enemy lines. I read the book about the Bravo Two Zero mission where the author and team leader described how they all hit the desert floor, covering all directions, and just scouted, not moving a muscle, for something like 20 minutes. 😊
      (That said, I guess there will be exceptions.)

  • @arkhunter2002
    @arkhunter2002 Před měsícem +50

    #6 don't lose your support weapon halfway across a map when soft locked

  • @biblequotesdaily6618
    @biblequotesdaily6618 Před měsícem +12

    stealth isnt about not going loud entirely, its about going loud when you need to

    • @EravinVT
      @EravinVT  Před měsícem +5

      in and out and misdirection

  • @giantflamingrabbitmonster8124
    @giantflamingrabbitmonster8124 Před měsícem +22

    I've been running stealth on Helldive thanks to your videos. It really makes you feel like a true professional when your quick play team is on the other side of the map struggling with a couple of outposts while you clear the majority of the map quietly and alone.

    • @EravinVT
      @EravinVT  Před měsícem +1

      Glad it’s been helping you out, gotta love when a mission comes together under a few good distractionary teammates

  • @Reoh0z
    @Reoh0z Před měsícem +21

    Me
    Friends, Haha gun go Brrrtrrrtrrrtrrrt!

  • @DelinquentDJ
    @DelinquentDJ Před měsícem +18

    you should do a video that does a more in depth look at volume detection because youre the only person thats brought it up lol
    sometimes i notice that my firing might be influenced whether im standing or crouching/prone, but theres no info out there to help determine that

    • @EravinVT
      @EravinVT  Před měsícem +18

      A full video on sound profiles in Helldivers 2 is planned but i'm waiting for suppressed weapons to be introduced so I have the full story to work with!

    • @carlwei
      @carlwei Před měsícem +4

      Huh. I'm surprised to find this comment, because I was going to comment this exact same comment. I've been noticing this for my Jar-5 & Spear. It does seem like it reduces the sound profile, but I'm not sure. I was thinking it's possible I shoot enemies that are further away when I Crouch/Prone, and I'm just tricking myself.
      What weapons have you been using to find this?

    • @DelinquentDJ
      @DelinquentDJ Před měsícem

      ​@@EravinVTbless your soul, love your videos

    • @DelinquentDJ
      @DelinquentDJ Před měsícem +2

      ​@@carlweiscorcher, energy weapons are "quieter" but it feels kind of random when i get detected, theres so many variables to take into account
      distance, sight lines, weather/time of day, weapon volume, stance, etc
      so sometimes when im prone, at a distance, landing a one shot kill, no one notices even with other bots in the immediate vicinity. other times, they immediately detect me and fire at my exact location. sometimes they just run towards me.
      the biggst factor in these scenarios i think are if other bots see the target die or take damage, but again, it feels kind of random

  • @redrock4425
    @redrock4425 Před měsícem +8

    Coincidentally, I was just looking for this kind of content, and this just dropped! Much props, enjoy your vids!

    • @EravinVT
      @EravinVT  Před měsícem +1

      Guess I have good timing!

  • @DaxterSnickers
    @DaxterSnickers Před měsícem +1

    Pro tip: Always check which grenades you have equipped. Nothing better than holding a HE nade next to your face while sneaking.
    Double pro tip because I'm nice today: have

  • @crestfallenhussar895
    @crestfallenhussar895 Před měsícem +3

    Just did a ghost diver style mission tonight with my friends and I figured out the tip about pushing objectives during bot drops on my own from your 10 tips video about the cool down timer!
    Using the smaller bases to achieve this is gonna enhance the strategy though for sure!
    Ghost diving really is the way to play on Helldive difficulty!

    • @EravinVT
      @EravinVT  Před měsícem +1

      Glad I could help! and GL out there Ghost Diver

  • @vik1837
    @vik1837 Před měsícem

    Really glad you put this one out. It’s frustrating sometimes to run D 7/8/9 bots with Rambo’s who use up all reinforcements in the first 5 mins. Thanks!!

  • @4dragonzzz
    @4dragonzzz Před měsícem +2

    the jump cut from street clothes eravin to ghost diver eravin is very nice lol. was not ready for it and it's great!

    • @EravinVT
      @EravinVT  Před měsícem

      mocap is fun to play with xD

  • @rodlimadiniz
    @rodlimadiniz Před měsícem +1

    Great video as always! Thank you for promoting a stealth environment in a game that literally tells players to shout "Freedom!" and charge head in!

    • @EravinVT
      @EravinVT  Před měsícem

      It's my preferred style so I am all here for it

  • @TavoFourSeven
    @TavoFourSeven Před měsícem +1

    Gotta love the hit boxes though. These bullets could probably fly through fingers, how sharp you gotta be.

  • @skele_hd5628
    @skele_hd5628 Před měsícem

    Something i like to do is to choose any of the direct fire sentries (like gatling or normal) to distract enemies from my escape.
    A big chunk of enemies are pursuing you? Throw down a sentry and run away while all enemies focus on the now deployed sentry that serves its purpose of cannonfodder well, allowing you to escape unscathed most of the time.

  • @Gemma_626
    @Gemma_626 Před měsícem

    Thank you. You're very helpful 🎉

    • @EravinVT
      @EravinVT  Před měsícem +1

      no problem thanks for watchin!

  • @discoalice
    @discoalice Před měsícem +1

    Love your videos, espacially the 40m long solo stealth missions and the breakdown of weapons

    • @EravinVT
      @EravinVT  Před měsícem

      glad you like em and ty for watchin

    • @discoalice
      @discoalice Před měsícem

      @@EravinVT Thank you for uploading them :) what do you think of the nerfs? I think the eruptor one was uncalled for, also I was wondering if it's possible to add you / play with you? You seem lots of fun to hang ot with

  • @Pukeyray
    @Pukeyray Před měsícem +3

    Great vids, I appreciate the research. I share you on Reddit to divers who want to do stealth but feel they can't.

    • @EravinVT
      @EravinVT  Před měsícem +1

      appreciated! thanks for watching!

  • @sinteleon
    @sinteleon Před měsícem

    Surprized how many of these I already implement, the only one I haven't used is smoke on terminals, cause I don't carry smokes (already carrying stun nades and emp mortar).
    As a LC user, I usually prone, then after making sure the area is clear (or there is a fab nearby) summon in a Lc safely asap just in case of gunships.

  • @Metaspace2
    @Metaspace2 Před měsícem +1

    Superb content!

    • @EravinVT
      @EravinVT  Před měsícem

      appreciated! thanks for watching

  • @Tetragramix
    @Tetragramix Před měsícem +1

    Yeah i've been using the first tip since launch week of the game. It helps a ton.

  • @darthvaper4776
    @darthvaper4776 Před měsícem +4

    Tnx I learnt all my Stealth Techniques from u for democracy

  • @Keyce0013
    @Keyce0013 Před měsícem +2

    I have been running smoke grenades for a long time now because they're just so versatile against the bots. Need to cover an escape? Need to expand the cover of the tiny rock you're hiding behind while being blasted by 10 Heavy Devastators? Need to hide the Hellbomb, or control terminal while you operate it? Want to provide some cover to your teammates when the Pelican lands and bullets are flying from every direction to keep you from escaping? It does it all!

    • @ThatOliveMrT
      @ThatOliveMrT Před měsícem +1

      I disagree lol. Feels like you have to use your entire stock to get a proper screen. It's more like a radar jammer irl. It doesn't make you invisible it just tells the enemy to mag dump that tiny cloud.
      Imo orbital smoke is kinda mid compared to the wider eagle smoke. Both the orbital and grenade should get a stupid buff even if it logically can't fit that much smoke irl

    • @ExValeFor
      @ExValeFor Před měsícem

      I think you might've placebo'd yourself into thinking they are useful. Most of these problems can be solved with an impact or a stun grenade at what's threatening you. I'd agree that maybe smoke has a place, but then you have to consider that if you're not solo, someone's going to fucking shoot through it and ruin your stealth

    • @tofu3193
      @tofu3193 Před měsícem

      @@ExValeFor that’s if playing with randoms. My stealth squad almost always use smoke for our missions and it works fine!

    • @Keyce0013
      @Keyce0013 Před měsícem

      @@ExValeFor Considering they basically count as a brick wall (strictly in terms of blocking line of sight), I find them to be incredibly effective and faster to use than the bubble shield. I don't usually take the personal shield either so having it as a defensive tool helps me to stay alive and create cover on the fly.

  • @HansHackfress
    @HansHackfress Před měsícem

    RoboCop also knew this back in the 80s when he said "Come quietly or there will be ... trouble!"

  • @bupkis72
    @bupkis72 Před měsícem

    My easiest and stealthiest gunship fab destruction was accomplished mostly by distraction. Random lobby with no communication, had been sneaking around doing side objectives and came upon the fab while the rest of the team was nearby within the spawn radius. The gunships were spawning and immediately heading toward where the other divers were fighting a good distance away so I decided to try to creep up to it despite all prior stealth experiences involving fabs ending in horrible ruin. I was able to jump-pack over a wall close to the fab and call in the hellbomb between it, kill the one enemy investigating the bomb that couldn't actually reach and alert to me due to the piles of scrap metal blocking either side of the "corridor" and then jump-packed out again after arming the bomb without ever having to fight a gunship. It makes me wonder how the gunship tracking works, like if there are two groups near enough to spawn them how do they decide who to go for first. Could maybe be tested by one loud group entering and holding position at the edge of the radius while actively trying to maintain an alerted status, while a second group or singular diver sneaks into the radius from the other side and as far as they can up to the fab without giving their position away to any other enemy. My hope is that the gunships would prefer to go towards the "known threat" that they're assumably aware of due to having already sent gunships at or through information from other bots currently engaging, because it wouldn't really make sense for the fab to omnipotently decide to send a gunship in the complete opposite direction of where it knows for a fact there are automotons engaging divers just because the fab felt the air pressure change on the other side of its radius over 250m away from an active fight.

  • @Valrok1870
    @Valrok1870 Před měsícem

    I knew smokes hid players, but Hellbombs too? Okay, at first I was curious. But you really got my attention there. Thermites are going to get phased out of my solo play into smokes now. Thank you kindly

    • @ThatOliveMrT
      @ThatOliveMrT Před měsícem

      Not ideal but smokes can help civs wiggle through evac. But it's a double-edge sword since killing bots in the smoke could be a pain

  • @scorpion563
    @scorpion563 Před měsícem

    8:44 I can confirm this strategy works, just I tend to end up skipping the bot drop baiting and w keying the entire thing with clusters and an autocannon since I am not in in fact, a "ghost diver". Still effective even when I make it twice as hard as it has to be.
    Also on a side note, your best options against dropships are laser cannon, autocannon, anti material rifle, quasar cannon, and if you have a cooperative teammate, recoilless rifle .

    • @scorpion563
      @scorpion563 Před měsícem

      And on a side note, I don't advise running quasar cannon against bots unless you're very confident in your ability to clear devestators and multiple gunships in a timely manner

    • @EravinVT
      @EravinVT  Před měsícem

      I am and do so I do

  • @Cl.M
    @Cl.M Před měsícem

    #Quickplay tip : when dropping on planet, just steer your drop pod as far as possible from ally dropzone then get prone.
    Sometimes I was able to push all objectives in less than 10min while they were still fighting on drop site. xD

  • @patricktoth-meyers5044

    Sweet Liberty my arm!

  • @KTheStruggler
    @KTheStruggler Před měsícem +1

    I never knew that the detection range affected the bot's pursuit chance. I've never really been a full stealth kinda guy but I do aggresively initiate tactical movement so I'll have to give the scout armors another shot

    • @EravinVT
      @EravinVT  Před měsícem

      Makes a huge dif for sure

  • @DisgruntledPeasant
    @DisgruntledPeasant Před měsícem

    Cool stuff.
    How viable is it to support the team from stealth with something like thr AMR?
    I presume there is a safe distance from which you can fire the AMR without drawing aggro.
    I typically use the jetpack with my AMR for quick escapes, but extrene range and stealth could be a viable way to both play split and also assist one another.

    • @EravinVT
      @EravinVT  Před měsícem

      viable, but you should be working on your own towards the objective in a self sufficient manner over supporting

  • @PsyCrowX
    @PsyCrowX Před měsícem +1

    Have tried the Eruptor on Gunships? I was told it can oneshot them with lucky shrapnel spread but wasn’t able to test it yet.

    • @EravinVT
      @EravinVT  Před měsícem +1

      I have a Eruptor breakdown video on my channel, in that series I test every weapon against every enemy and report the findings! Eruptor can infact 1 shot a gunship however it's maximum range of 125m and muzzle velocity makes this very challenging

  • @TavoFourSeven
    @TavoFourSeven Před měsícem +1

    My problem when holding smokes is the accidental shot afterwards.

    • @EravinVT
      @EravinVT  Před měsícem +1

      I haven't had that happen before, might be some wackiness with your mouse doin that

    • @TavoFourSeven
      @TavoFourSeven Před měsícem

      @@EravinVT on ps5 and now that I think on it those probably where my last ones, since I have to switch back. Just memorable accidents 😅

  • @MrBlbll
    @MrBlbll Před měsícem

    My stealth trick: dropping a weapon or resupply hellpod on a bot fabricator often destroys it without revealing your location (contrary to most red-beam stratagems). Thus, an EAT pod is equivalent to a stealth Precision Strike!

  • @allanlittleman3589
    @allanlittleman3589 Před měsícem

    You’re awesome

  • @Mai_Velder
    @Mai_Velder Před měsícem +1

    For the Ghost Divers 🙌

  • @futuristicbus61
    @futuristicbus61 Před měsícem +1

    I’m still practicing stealth and I’m slowly getting better

  • @rileyhayes2497
    @rileyhayes2497 Před měsícem

    Hey there Eravin! :D
    (I’m driving today but I still need to comment this every time)

  • @bluemew6457
    @bluemew6457 Před měsícem

    Something I’ve noticed about the gunships is that they’re not omnipotent, just hypersensitive. They spawn in with the alerted status, but can be lost with some difficulty and no small amount of luck. I’ve had fabricators spawn ships up 170m away, which is actually good, because most enemies spawn at 140m, so you can spawn the first wave, destroy them, and only then advance on the facility, so the guards won’t exist to catch the alert. Also, I find that splitting up is often the best way to bring facilities down. One or two people hang back and cover the sky, while the rest move in to plant the bomb. The Spear is actually a great choice for the AA support position, as you almost always have a clear line on the ships and one shot them no matter where the rocket hits. This is even more true in a less coordinated squad, as you can be doing something else 200m away and still support that one teammate who went in without the rest of you. I find that this alone is usually not a good enough reason to take the Spear, but in a blitz mission where the Spear can also carry the objective and you might not have time for a coordinated assault, it’s highly useful. One other thing about gunships, they seem to be alerted to the players building the most heat, regardless of location. I had allies halfway across the map getting into a massive firefight while I snuck towards the gunship facility, and every ship that spawned beelined toward them. Funnily enough, the distance was so great that they despawned before reaching those allies.

    • @EravinVT
      @EravinVT  Před měsícem

      You lost me at Spear, that thing never locks gunships for me just trolls on yellow

    • @bluemew6457
      @bluemew6457 Před měsícem

      @@EravinVT hm, I usually don’t have a problem with it, especially if I’m not the one getting hounded. I do hate when it has an aneurysm for no apparent reason and just doesn’t work, that is pretty annoying.

    • @EravinVT
      @EravinVT  Před měsícem

      @@bluemew6457 Yeah it has never locked a gunship for me yet, and gotten me killed everytime I've taken it since gunships were introduced

    • @Cibershadow2
      @Cibershadow2 Před měsícem

      ​​@@EravinVT I've had a situation where it took down 3 gunships in ~20 seconds, since you can lock on while reloading and if you hold left click the whole time it will fire instantly once the reload is done. I think the lock is affected by smoke and weather though

  • @deanofett
    @deanofett Před měsícem +1

    Been running smokes for a good while, need to keep that bot drop tip in mind.

    • @EravinVT
      @EravinVT  Před měsícem

      Can definitely come in clutch, especially on Geological Surveys!

    • @Keyce0013
      @Keyce0013 Před měsícem

      @@EravinVT I could be wrong but I am pretty sure that Geological Survey mission objectives force a bot drop to spawn on the objective regardless of whether or not there is an active drop or if it's on cooldown.

  • @SidHandsome
    @SidHandsome Před měsícem +1

    I was gonna comment "please make a discord" if you didn't have one by the end of this video LMAOOOOOOOoooooootysm

    • @EravinVT
      @EravinVT  Před měsícem

      Yep! It’s been around as long as I have but I’m trying to promote it more

  • @fuzzydragon
    @fuzzydragon Před měsícem

    Lasor cannon is honestly the most efficient anti gunship support weapon also as a side note Gunships seem to be the ONLY target the Spear locks on too without issue.

    • @EravinVT
      @EravinVT  Před měsícem

      Then I'd like your Spear, mine has never locked a gunship

    • @ThatOliveMrT
      @ThatOliveMrT Před měsícem

      Laser cannon like the constant damage one? Noted.
      Queso launcher isn't **bad** at it but that wind up during a double gunship base would probably be too much vs going ham with auto cannons

  • @PradoTraceAZ
    @PradoTraceAZ Před měsícem +1

    They did cap the total spawns from the gunship fabs.

    • @EravinVT
      @EravinVT  Před měsícem

      Yeah it's less oppressive then it was now

  • @lolersauresrex8837
    @lolersauresrex8837 Před měsícem

    Dude that mic sounds astronomically better

  • @sinteleon
    @sinteleon Před měsícem

    Question, how effective are smoke strategems compared to smoke grenades (notably, do they cause initial aggro when they enter the field like most other strategems?)

    • @EravinVT
      @EravinVT  Před měsícem

      they do cause aggro like any red stratagem, Smoke will cause aggression like any grenade but only if thrown on an enemy so they are a more precise tool

  • @ThatOliveMrT
    @ThatOliveMrT Před měsícem

    Fun fact, stratagems like EAT-17 or say sacrificial sentry will act as a poorman's smoke. For EAT-17 they'll attack the hellpod and forgor 💀 about you.
    If you can't see them in the generic map fog they can still see you just fine.
    Also I wouldn't recommend light recon armor unless you're all running light armor in general. Being able to get to something 5 seconds faster vs being able to shrug an extra hit isn't worth it to me. There's only one medium recon armor I can think of and honestly you probably only need one person to wear it to scout locations. While the others can bring extra stims, grenades, ect.
    Lastly if you don't need samples you can actually speed run some missions if you ignore everything but main. To do daily orders (like yesterday with the 200 stalward kills) I could play a couple level 1s in the time it would take to play a single level 9.

    • @EravinVT
      @EravinVT  Před měsícem

      we always full clear 9 always, just how it is it's what we enjoy. We play self sufficient and split up regularly as it's the most efficient way to get stuff done on Bots 9, so we rarely have each other on screen during an Operation. 20 minutes in out full clears is what we do

    • @ThatOliveMrT
      @ThatOliveMrT Před měsícem

      ​@@EravinVTI'm aware but was over sharing my personal play style lol. Thanks for the response!

  • @Yogowafel
    @Yogowafel Před měsícem +1

    New mic sounds good!

    • @EravinVT
      @EravinVT  Před měsícem

      Yeah once I saw how good it looked in my editor I was sold it was a good investment. Big upgrade for sure!

  • @orangeowlgreendragon8953
    @orangeowlgreendragon8953 Před měsícem

    Hi do you have tips on how to play stealth on bug maps? Or is it just impossible because of just how quick they reinforce and gap close.

    • @EravinVT
      @EravinVT  Před měsícem +1

      Honestly I just play them pretty straight up and shoot em dead, They are more difficult to stealth around, but far easier in direct combat. We still split up and bait breaches, but overall we take alot more fights

  • @zwordsman
    @zwordsman Před měsícem +1

    I can never get those pods to land on top of the rock i am hiding on

  • @hampdog5716
    @hampdog5716 Před měsícem +4

    wtf? I’ve never seen a fence in front of a Vault before

  • @rafaelgoncalvesdias7459
    @rafaelgoncalvesdias7459 Před měsícem +2

    Want tricks in stealth vs bugs.

  • @DaraenGrima
    @DaraenGrima Před měsícem +1

    What loadouts do you reccomend for stealth? I'm not sure what kind of weapons would help me try to solo stealth a helldive mission

    • @EravinVT
      @EravinVT  Před měsícem +1

      Plasma Scorcher is the quietest primary so it's a staple. I have a video titled the Ultimate Stealth Loadout, as well as talk about sound profiles briefly in one of the other stealth tips videos. Recommend given em a look!

  • @PradoTraceAZ
    @PradoTraceAZ Před měsícem +1

    Do you have any info on each weapons sound profile? How close you can fire without it alerting enemies with sound?

    • @EravinVT
      @EravinVT  Před měsícem

      I cover them individually in my weapon breakdowns, however I do not have a complete list as a video yet, I'm waiting for suppressed weapon variants to be in the game so I have the full story and can cover it thoroughly

    • @mansgotplans
      @mansgotplans Před měsícem

      @@EravinVT suppressed weapons won’t be for a while, I suggest you make a premature list

  • @TheMMObro
    @TheMMObro Před měsícem +1

    How do you figure this all out? I get testing something like detection range, but how do you figure out things like the game running checks on pursuit when LoS is broken?

    • @EravinVT
      @EravinVT  Před měsícem +2

      By spending an absolute ton of time playing Helldivers 2 with a low profile on the battlefield and testing enemy pursuit breaks an absurd amount over time. Until I was able to determine the science behind it

  • @ni-fr
    @ni-fr Před měsícem

    3:09 What do you mean by "get soft locked" while trying to break pursuit?

    • @EravinVT
      @EravinVT  Před měsícem

      covered in detail in the previous video! I go over all the forms of detection and statuses enemies can have

  • @SilentSpeak
    @SilentSpeak Před měsícem +1

    Oh yaaay more stealth for muwah?!?!

    • @EravinVT
      @EravinVT  Před měsícem

      Always and forever! Love stealth content

  • @pointnemo72
    @pointnemo72 Před měsícem

    Well, that explains why the railgun was nerfed...

  • @jasonbrown6604
    @jasonbrown6604 Před měsícem

    Reinforce baiting, what tag at the top of the screen?

    • @EravinVT
      @EravinVT  Před měsícem

      The one that says Bot Drop Detected

  • @Andyisgodcky
    @Andyisgodcky Před měsícem

    So what is a "soft lock" in HD2?

    • @EravinVT
      @EravinVT  Před měsícem +1

      refer to the video titled 5 Useful Tips for Stealth in Helldivers 2

  • @RunsaberSR
    @RunsaberSR Před měsícem +2

    Here's a question.
    Say there's 4 divers. 3 are assaulting, 1 hasn't shot and is in scout armor.
    They are all next to each other, but let's say the scout hasn't been line of sighted yet.
    Are enemies aware of the scout?

    • @EravinVT
      @EravinVT  Před měsícem +3

      Nope

    • @CMCFLYYY
      @CMCFLYYY Před měsícem

      @@EravinVT From what I've heard, if you are within 50m of a teammate I think, if your teammate engages bots then disengages and breaks line of site, bots auto alert to your position even if you haven't been spotted correct?

    • @juliuskelly8463
      @juliuskelly8463 Před měsícem

      @@CMCFLYYY commenting on this for the reply

  • @LeafMaltieze
    @LeafMaltieze Před měsícem +1

    Oh no, not the Railgun. How will I get by?
    *has not used the Railgun in over 1 month*

  • @James_Mular
    @James_Mular Před měsícem

    "...that understand the importance of subtlety, and not firing at every enemy you see"
    **Looks at trashpanda** hmmmmmmm

  • @luck0000
    @luck0000 Před měsícem +2

    I'm running out of things to say to help in the algorithm...

    • @EravinVT
      @EravinVT  Před měsícem +1

      understandable

    • @luck0000
      @luck0000 Před měsícem

      Never mind I've got one, I'll use it on your next weapon breakdown.

  • @Z7Sakari
    @Z7Sakari Před měsícem

    If the entire purpose of this game for me was not to blow everything to kingdom come, this would all be excellent advice.

  • @Bombsuitsandkilts
    @Bombsuitsandkilts Před měsícem +2

    Algorithm

  • @nessthemajesticzwei3275
    @nessthemajesticzwei3275 Před měsícem

    XD "Subtly" ⬆️➡️⬇️⬇️⬇️

  • @tommyshobalongdong
    @tommyshobalongdong Před měsícem

    TLDR: don’t get seen

  • @webkinskid
    @webkinskid Před měsícem +1

    I missed my 1 minute opportunity to be first

  • @pollopollo3531
    @pollopollo3531 Před měsícem

    Cant join discord

    • @EravinVT
      @EravinVT  Před měsícem

      try again, it forced a captcha shut down when loads of people started joining

  • @Randaddy25
    @Randaddy25 Před měsícem

    Not anymore. They just ruined solo play. EDIT: Spoke too soon. It's not as bad as I thought.

  • @mildlymoist7468
    @mildlymoist7468 Před měsícem

    I had a couple of interactions with gunship towers in solo that might be worth testing.
    When i got within the range of a tower i was prone and in scout armor, when the gunship spawned it flew away without noticing me (the guards didnt notice either).
    In another match i broke their agro by proning after being respawned and once again they flew off.
    No smokes were used in either of these encounters and there was no cover to obstruct line of sight.
    In the second encounter the gunships even flew directly over me before turning around and flying into the distance, even though i was still in range of the fabricator

    • @EravinVT
      @EravinVT  Před měsícem

      I've seen them drop off and do weird stuff but not been able to replicate it reliably, chalked it up to networking issues causing them to drop target

  • @stealthcheck
    @stealthcheck Před měsícem

    Smoke is our friend. o7

  • @hehasnopantswaronpants5496
    @hehasnopantswaronpants5496 Před měsícem

    Stealth is cool and fun and if your by yourself on the otherside of the map i dont mind. But i had a guy join my game yesterday stealth while right next to all of us fighting and didnt fight with us or call in our reinforcements. And proceded to shoot one of the weak bots and the just keep crawling while we were all fighting for our lives right next to us. He wasnt helping the fight or doing objectives or collecting samples so i kicked him. I mean play how you want however you want but help in some way or be useful atleast

    • @EravinVT
      @EravinVT  Před měsícem

      That's not called stealth, that's called being a coward. Very different