Having a dash gap closer instead of a jump feels kind of cursed as a dragoon. As a casual player that wants to try out extremes, savages this expac, I found that biggest help was removal of dragon sight and increasing battle litany duration to 20 seconds. Dragon sight was so jank it would not work sometimes and throw off the entire rotation. Having the extra 5 seconds on battle litany makes the burst feel so comfy. I have so much more time to fit everything in. Overall, really like the dragoon changes.
I feel High Jump & Mirage Dive is so...lackluster, borderline pointless now that the job revolves around Geirskogal instead of getting Mirage Dives to activate Life. I'm not like against how it works now, but it just doesn't feel right?
I think while yes, stardiver's animation lock is sometimes a pain to deal with, it kind of gives Dragoon an identity and there is always a way to make stardiver work so it also adds some skill expression. I wouldnt want them to change the ability. Also i would like them to keep stardiver the highest potency spell maybe swap potency with starcross as it would literally change nothing but make stardiver feel more impactful.
I am actually super torn inbetween what you mention and how I expressed in the video that Id like a smaller animation lock. On one hand it is absolutely a form of identity dragoon has and I think it makes it a bit unique in its own way but then whenever I die due to stardiver (which is obviously my own fault) i curse it 😂 and ye, I would also stardiver to be highest potency. Starcross feels way more lackluster imo
I think my favorite DRG ability added was the one at level 98. I really think a buff to Feint really rounded out the job and made it feel even more like a Dragoon.
I noticed every jump has a dragon attack follow up meaning mirage will probably get an upgrade next xpa and dragoon is the only melee that has all their combo animations upgraded for me it’s a win in my book
A couple of things I wanted to changed into DT was the removal of Dragon sight and life surge, so I was really happy with at least 1 of them being removed. Dragons sight was just terrible, needed a macro to work "correctly" and with this skill we had 3 buffs along side of Lance charge and Battle Littany, never saw the benefit of Dragoons having 3 buffs, so glad it was removed. I like the animations changes of the 2nd GCD and Rise of the Dragons feels absolutly great to use. I'm actually not sure how I feel about Drakesbane, it feels snappy and responsive, but I think I will miss the 5th GCD being positionals. Life surge is a skill that serves simply no purpose, they could've removed it and gave us something interesting like a decent defensive ability, I'm scrathing my head every time I look at this ability and then at Reapers Arcane Crest or Samurai's Tengetsu. I do not like Starcross, I have no idea why they gave us something like this, it feels aweful and the 3y range doesn't help either, did we really needed this? I don't like that High jump and Mirage dive are just dmg, they could've gave mirage dive something of a stack system that with 2 dives, you unlock new O/GCD or something but for now it's kind of there with rather unspectaculair dmg. Replacing Spine Shatter Dive with Winged Glide wasn't something I prefered, wish we kept Spine Shatter Dive with the stun ability but without dmg. (me prefering the jump over a dash is something I prefer for a dragoon class fantasy wise.) And speaking of Winged Glide, if also feels aweful, 1min cd, rather unresponsive, can't dash to PT/Raid members and a decent animation lock, it personally feels worse after playing Monk and using Thunderclap or Ninja's Shukuchi. Somehow the job went into DT with some of the changes I wanted yet it feels like the job is missing something. Personally I'll sideline Dragoon after playing it for 3 expansions, and hope for the best in the next expansion.
Sad to hear you gonna sideline it! I understand your reasoning though and I agree with most of it. I just think that Life Surge actually is not as bad as a lot of people make it out to be. Having an ogcd that needs a specific placement before a gcd feels actually good and is a form of skill expression. I know it does not add a lot but I like it tbh. I agree with pretty much everything else you mention to be honest! Thank you for posting such an elaborate opinion of dragoon and here's to hoping they fix some of the issues still in this expansion!
drg feels ok but mirage dive should get removed and buff high jump should be at least 600 potency. maybe or give jump 2 charges 300 potentcy each to compensate the loss of mirage dive? not sure my self!,in addition i feel like star cross was kinda ok, not used to the really small range of it i would like to see it have an range buff and make it similar to star diver or maybe buff it to 750 or 800 potency.
Heres a rather lengthy video that covers how I set up my layout in general: czcams.com/video/iycxoEPKDC4/video.html Ive changed it since then but same principles apply
They really messed it up. Especially for earlier content.i love doing solo deep dungeon on drg but after doing a run in DT its a lot slower to clear floors bc of them taking a lot of potency of gcds and the loss of spine shattering dive. Imo just feels really shafted. No new dragon- ability besides rise of the dragon which doesn't look like anything but a spike. Very disappointed & praying they increase overall rotate potency
I feel like many jobs feel awful at early levels tbh. Like I am agreeing with you and as example if you take RPR now you have LITERALLY 2 buttons until like lvl 60 or so. its horrible
I honestly hate it, I've been a DRG main since 2.0 and it's just become so lifeless in my opinion. There was some clear job identity progression from 2.0 to 4.0 then it just kinda... stopped? Sure we got stardiver and it's super cool to look at but it's just more of the same that we already had. It doesn't feel like the job has evolved or changed to me since stormblood outside of some needed QoL adjustments. Every expansion they just add another jump or line aoe, make the overall play even flashier and call it good. It just feels so lacking compared to the other melee jobs, especially with the removal of the eye system. The job gauge is now effectively pointless since all it does is tell you your life timer, ninja had their huton timer removed but something was added in it's place and that just wasn't the case here with DRG. All your buttons are just purely damage and everything is disconnected and nothing really leads up to any sort of build up at all. Every 1 minute you do a small burst and every 2 minutes you do a big burst but in between it doesn't feel great, there is nothing to build or prep so you're just pressing globals until fun things happen again. I don't care about the gap close being a charge instead of a jump and I never had an issue with dragon sight but im not sad to see them gone either. Life surge is still around and it's just such an out dated skill and should of been removed like it has been on most other jobs at this point. I hate that you're still locked into a never ending global chain that allows for 0 flexibility while other melee have such amazing flexible choices with their globals to maintain positional uptime. It just feels really bad to me. With no eye system the OGCDs are also just push on CD and have no real skill expression anymore, not that they had much in EW but it was something? Being able to life early was nice in ultimates and to help push kill times/enrage but that's just gone completely now. TLDR It's just very boring now and bit too dumbed down and robotic for my liking and it feels incomplete like monk at the end of ShB. The job plays and feels fine I guess, it's just bland. I've also made the choice to sideline the job until they actually make it more engaging but I really don't think they ever will honestly because it really seems like they want to have one super easy class per role and Dragoon just happened to be their choice. It just kinda feels really bad to have the job you love and have played for the game's entire lifespan reach a point like this where it no longer feels like it's for you.
I've been playing drg just as long and I generally agree with what you said. Albeit I don't want to have something to build up for on the job, I'd rather them make the job feel like it has more of a impact in general. If we give drg something to build up for then it's going to just be another enshroud, reawaken, or automaton queen. Most of the community has been complaining about jobs feeling to similar and doing that will definitely make it feel like reaper. Albeit I'll take back what I said a little, it would be fun to give drg a automaton queen like ability where you can summon a dragon to fight with you for a short time. Figured I'd just say that rather than retype what I said. But yeah, let mirage dive get us a something to build for a dragon summon or a much stronger jump like giving us our pvp Skyshatter dive. Also remove life surge. Like surge needs to go as badly as heavy thrust needed to go. Lol
@sanitala I mean it doesn't have to be in the same style as reaper and stuff. Samurai builds to midare and that system is different enough and the eye system we had before was also a build up. I just want something more than pushing off globals purely for damage on cd, doesn't have to be flashy or too involved but something that gives me more of a feeling that I'm playing an actual class with mechanics rather than something with no depth that's purely aesthetic. We got wyrmwind thrust still but even that just happens automatically as you follow the glowy dots.
I can absolutely understand your frustration. It's really unfortunate how dragoon underwent the streamlining process. I think overall the class feels nice to play but it definitely lost all of its identity besides maybe some jumps so I can see your points
Long time DRG main here! They killed it! Literally! Endwalker was the first nail, and this is the death knell. My job is even more braindead now and far less fun without Dragon Sight and the jumps! It's like my WoL hit his head on his own spear on the way down one too many times and lobotomized himself.
Dragon Sight was really bad and we only lost Spineshatter but got 2 new ogcds for it? Unsure how DT killed the class tbh. If you wouldve mentioned the changes to mirage dive and eye collecting I could see your point but you mention 2 things that were already quite irrelevant or bad
@@HiImFox That's incredibly subjective. I found dragon sight and the jumps incredibly fun. I figured the eye collecting being simplified was already obvious.
Having a dash gap closer instead of a jump feels kind of cursed as a dragoon.
As a casual player that wants to try out extremes, savages this expac, I found that biggest help was removal of dragon sight and increasing battle litany duration to 20 seconds.
Dragon sight was so jank it would not work sometimes and throw off the entire rotation. Having the extra 5 seconds on battle litany makes the burst feel so comfy. I have so much more time to fit everything in.
Overall, really like the dragoon changes.
Never thought about having a dash when we are the "jump" class lmao damn youre so right
And yeah, Dragonsight was awful, absolutely happy its gone
I always come back to your channel whenever I need a trustee opinion on Melee DPS. Can’t wait to level this! Nice video 🖤
I feel like they should delete mirage dive and add the potency to high jump
Yeah probably should. It does fit their current style to have these follow-up gcds so I dont think we will see that any time soon
I feel High Jump & Mirage Dive is so...lackluster, borderline pointless now that the job revolves around Geirskogal instead of getting Mirage Dives to activate Life. I'm not like against how it works now, but it just doesn't feel right?
I absolutely agree, it feels really lackluster. Probably also because of how both High Jump and Mirage feel like they have no punch to them
NOOOOOOO, don't take my visuals!
Instead, change Nastrond to a 6 sec cd and increase the potency accordingly. Buff Mirage Dive.
I miss mirage dive actually functioning as a part of the rotation. It being simple damage is so sad
I think while yes, stardiver's animation lock is sometimes a pain to deal with, it kind of gives Dragoon an identity and there is always a way to make stardiver work so it also adds some skill expression.
I wouldnt want them to change the ability.
Also i would like them to keep stardiver the highest potency spell maybe swap potency with starcross as it would literally change nothing but make stardiver feel more impactful.
I am actually super torn inbetween what you mention and how I expressed in the video that Id like a smaller animation lock. On one hand it is absolutely a form of identity dragoon has and I think it makes it a bit unique in its own way but then whenever I die due to stardiver (which is obviously my own fault) i curse it 😂
and ye, I would also stardiver to be highest potency. Starcross feels way more lackluster imo
I think my favorite DRG ability added was the one at level 98. I really think a buff to Feint really rounded out the job and made it feel even more like a Dragoon.
lmaooo
I noticed every jump has a dragon attack follow up meaning mirage will probably get an upgrade next xpa and dragoon is the only melee that has all their combo animations upgraded for me it’s a win in my book
A couple of things I wanted to changed into DT was the removal of Dragon sight and life surge, so I was really happy with at least 1 of them being removed.
Dragons sight was just terrible, needed a macro to work "correctly" and with this skill we had 3 buffs along side of Lance charge and Battle Littany, never saw the benefit of Dragoons having 3 buffs, so glad it was removed.
I like the animations changes of the 2nd GCD and Rise of the Dragons feels absolutly great to use.
I'm actually not sure how I feel about Drakesbane, it feels snappy and responsive, but I think I will miss the 5th GCD being positionals.
Life surge is a skill that serves simply no purpose, they could've removed it and gave us something interesting like a decent defensive ability, I'm scrathing my head every time I look at this ability and then at Reapers Arcane Crest or Samurai's Tengetsu.
I do not like Starcross, I have no idea why they gave us something like this, it feels aweful and the 3y range doesn't help either, did we really needed this?
I don't like that High jump and Mirage dive are just dmg, they could've gave mirage dive something of a stack system that with 2 dives, you unlock new O/GCD or something but for now it's kind of there with rather unspectaculair dmg.
Replacing Spine Shatter Dive with Winged Glide wasn't something I prefered, wish we kept Spine Shatter Dive with the stun ability but without dmg. (me prefering the jump over a dash is something I prefer for a dragoon class fantasy wise.)
And speaking of Winged Glide, if also feels aweful, 1min cd, rather unresponsive, can't dash to PT/Raid members and a decent animation lock, it personally feels worse after playing Monk and using Thunderclap or Ninja's Shukuchi.
Somehow the job went into DT with some of the changes I wanted yet it feels like the job is missing something.
Personally I'll sideline Dragoon after playing it for 3 expansions, and hope for the best in the next expansion.
Sad to hear you gonna sideline it! I understand your reasoning though and I agree with most of it. I just think that Life Surge actually is not as bad as a lot of people make it out to be. Having an ogcd that needs a specific placement before a gcd feels actually good and is a form of skill expression. I know it does not add a lot but I like it tbh.
I agree with pretty much everything else you mention to be honest! Thank you for posting such an elaborate opinion of dragoon and here's to hoping they fix some of the issues still in this expansion!
drg feels ok but mirage dive should get removed and buff high jump should be at least 600 potency. maybe or give jump 2 charges 300 potentcy each to compensate the loss of mirage dive? not sure my self!,in addition i feel like star cross was kinda ok, not used to the really small range of it i would like to see it have an range buff and make it similar to star diver or maybe buff it to 750 or 800 potency.
hey, could you do guide how to setup your HUD layout like that, please? great video
Do you specifically mean the changes in my hud (different looks) or how it is setup in terms of layout?
@@HiImFox the second
@@HiImFox I want to know the first! The default UI looks shit, I'm missing MaterialUI lol
Heres a rather lengthy video that covers how I set up my layout in general: czcams.com/video/iycxoEPKDC4/video.html
Ive changed it since then but same principles apply
its called FROST UI now, need to install it via penumbra -> Atherment Plugin, let me know if you have any problems
Does drg put up good dps numbers?
all melees are pretty strong rn
What's the song playing around 7:20? It's an ost from monster hunter and I forgot which one it is :(
ayee its my fave theme and its called bherna village theme!
@@HiImFox Thank you!!
my tether was so coooooooooooool cri
Give me penta thrust or give me death!
what would penta thrust be
They really messed it up. Especially for earlier content.i love doing solo deep dungeon on drg but after doing a run in DT its a lot slower to clear floors bc of them taking a lot of potency of gcds and the loss of spine shattering dive. Imo just feels really shafted. No new dragon- ability besides rise of the dragon which doesn't look like anything but a spike. Very disappointed & praying they increase overall rotate potency
I feel like many jobs feel awful at early levels tbh. Like I am agreeing with you and as example if you take RPR now you have LITERALLY 2 buttons until like lvl 60 or so. its horrible
I honestly hate it, I've been a DRG main since 2.0 and it's just become so lifeless in my opinion. There was some clear job identity progression from 2.0 to 4.0 then it just kinda... stopped? Sure we got stardiver and it's super cool to look at but it's just more of the same that we already had. It doesn't feel like the job has evolved or changed to me since stormblood outside of some needed QoL adjustments. Every expansion they just add another jump or line aoe, make the overall play even flashier and call it good. It just feels so lacking compared to the other melee jobs, especially with the removal of the eye system. The job gauge is now effectively pointless since all it does is tell you your life timer, ninja had their huton timer removed but something was added in it's place and that just wasn't the case here with DRG. All your buttons are just purely damage and everything is disconnected and nothing really leads up to any sort of build up at all. Every 1 minute you do a small burst and every 2 minutes you do a big burst but in between it doesn't feel great, there is nothing to build or prep so you're just pressing globals until fun things happen again.
I don't care about the gap close being a charge instead of a jump and I never had an issue with dragon sight but im not sad to see them gone either. Life surge is still around and it's just such an out dated skill and should of been removed like it has been on most other jobs at this point. I hate that you're still locked into a never ending global chain that allows for 0 flexibility while other melee have such amazing flexible choices with their globals to maintain positional uptime. It just feels really bad to me. With no eye system the OGCDs are also just push on CD and have no real skill expression anymore, not that they had much in EW but it was something? Being able to life early was nice in ultimates and to help push kill times/enrage but that's just gone completely now.
TLDR It's just very boring now and bit too dumbed down and robotic for my liking and it feels incomplete like monk at the end of ShB. The job plays and feels fine I guess, it's just bland. I've also made the choice to sideline the job until they actually make it more engaging but I really don't think they ever will honestly because it really seems like they want to have one super easy class per role and Dragoon just happened to be their choice. It just kinda feels really bad to have the job you love and have played for the game's entire lifespan reach a point like this where it no longer feels like it's for you.
I've been playing drg just as long and I generally agree with what you said. Albeit I don't want to have something to build up for on the job, I'd rather them make the job feel like it has more of a impact in general. If we give drg something to build up for then it's going to just be another enshroud, reawaken, or automaton queen. Most of the community has been complaining about jobs feeling to similar and doing that will definitely make it feel like reaper. Albeit I'll take back what I said a little, it would be fun to give drg a automaton queen like ability where you can summon a dragon to fight with you for a short time. Figured I'd just say that rather than retype what I said. But yeah, let mirage dive get us a something to build for a dragon summon or a much stronger jump like giving us our pvp Skyshatter dive. Also remove life surge. Like surge needs to go as badly as heavy thrust needed to go. Lol
@sanitala I mean it doesn't have to be in the same style as reaper and stuff. Samurai builds to midare and that system is different enough and the eye system we had before was also a build up. I just want something more than pushing off globals purely for damage on cd, doesn't have to be flashy or too involved but something that gives me more of a feeling that I'm playing an actual class with mechanics rather than something with no depth that's purely aesthetic. We got wyrmwind thrust still but even that just happens automatically as you follow the glowy dots.
I can absolutely understand your frustration. It's really unfortunate how dragoon underwent the streamlining process. I think overall the class feels nice to play but it definitely lost all of its identity besides maybe some jumps so I can see your points
The problem is that every melee is super easy now
Long time DRG main here! They killed it! Literally! Endwalker was the first nail, and this is the death knell. My job is even more braindead now and far less fun without Dragon Sight and the jumps! It's like my WoL hit his head on his own spear on the way down one too many times and lobotomized himself.
Dragon Sight was really bad and we only lost Spineshatter but got 2 new ogcds for it? Unsure how DT killed the class tbh. If you wouldve mentioned the changes to mirage dive and eye collecting I could see your point but you mention 2 things that were already quite irrelevant or bad
@@HiImFox That's incredibly subjective. I found dragon sight and the jumps incredibly fun. I figured the eye collecting being simplified was already obvious.