Thank you for including one of my games (3:15 Defiance). All of these games can be downloaded freely (or even played online from a browser) from Plus/4 World.
what beautiful color palette had TED machines....if c64 had same colors and basic 3.5 with bank switching giving direct 60k free basic bytes it would be a really beast. (...or if c16/plus4 had hardware sprites and scrolling and a sid on board) the plus4/c16 expanded has really the potential to be a good retrogame programming platform to develop and port famous c64 or atari/nes games, maybe with a SID cartridge to improve ted audio capabilities.
The sound chip in the c16 gives me a migraine , I loved mine back in the day but there is something about it’s sound that gives me a headache , maybe because I played it for hours
I've actually never even heard of the Commodore 16 before 😂 I thought it was a spelling error and typed 64 wrong.. I wonder why I've never heard of it before?? Well I guess I've ran into a bunch of people that didn't know the Ultimax as well 🤷🏻♀️
úr isten! köszönöm ... egy csomó itt látható játékkal játszottam... viszont volt egy olyan űrhajós játék ami arról szólt hogy lezuhantál egy bolygóra és onnan kellett elmenekülnöd. Az űrhajók csak vonalakból álltak. Ismered véletlenül?
The vic20 has a four voice sound chip (three square waves and a noise) and only one global volume for all of the active voices at the same time. The Commodore 16 has only two voices but I don't know if these voices has special features such as individual volume, I guess it doesn't.
Audio and Video are both done by TED. At least sound is pure pulse width modulation. TED can read from memory for video and does the refresh. I could have read from two wave tables and added the elongations. A single sine in TGfx16 quality is smaller than a single text screen. I would have accepted CPU help for example to scale ( loudness). Linear interpolation does not need division on the TED if we accept that lower voices get louder. Precompensate! Bass needs additional CPU based interpolation.
@@Mk482023 I'm glad you enjoyed it. It was my first game. Getting to know the C16 (as a Plus/4 was my first computer that died within 6 weeks), the dev environment, and my first 6502 since 1987. The music is a tribute to Manic Miner, it's awful. My 2nd game AticAtac was to try and compress a 48K game into 16K. Which I just about managed, but now I realize my memory map wasn't optimal. I also wasn't using modern compression tools as the guys at Plus/4 World managed to squeeze a quality title page in. #awks No music which is a blessing. My 3rd game, Mob City, is a sort of Empire City 1931 on the C16. Due for release soon once I've squeezed in some more gameplay. More awful music although a bit better than Gridiron IMHO. My 4th game is in development now. This is a joint C16/C64 development. I've created a lot of libraries so my development should accelerate now. This is an original idea and hopefully good enough to make it into a list like this. Time will tell :-) No audio yet so I can't comment how bad it will be!
Thank you for including one of my games (3:15 Defiance). All of these games can be downloaded freely (or even played online from a browser) from Plus/4 World.
Thank you for the game and the TED-tune!
It was my first computer, I love it with all its limitations
Loved my c16 all those years ago, great nostalgia vid 👍
@7:57 Laserzone by Llamasoft (Jeff Minter) and nothing else matters!❤😂
3:14 What a great music!!! Heart it for some seconds a already love it! 🥰
Danke für den Aufwand und die Erinnerungen. Möglicherweise könntest Du die Spieltitel immer einblenden? 😊
13:35 isnt that the "Dallas" tv show / soap opera theme? :D
loved my c16 , it was a massive upgrade from my zx81 , but the sound still gives me a headache
what beautiful color palette had TED machines....if c64 had same colors and basic 3.5 with bank switching giving direct 60k free basic bytes it would be a really beast.
(...or if c16/plus4 had hardware sprites and scrolling and a sid on board)
the plus4/c16 expanded has really the potential to be a good retrogame programming platform to develop and port famous c64 or atari/nes games, maybe with a SID cartridge to improve ted audio capabilities.
The sound chip in the c16 gives me a migraine , I loved mine back in the day but there is something about it’s sound that gives me a headache , maybe because I played it for hours
I've actually never even heard of the Commodore 16 before 😂 I thought it was a spelling error and typed 64 wrong.. I wonder why I've never heard of it before?? Well I guess I've ran into a bunch of people that didn't know the Ultimax as well 🤷🏻♀️
úr isten! köszönöm ... egy csomó itt látható játékkal játszottam... viszont volt egy olyan űrhajós játék ami arról szólt hogy lezuhantál egy bolygóra és onnan kellett elmenekülnöd. Az űrhajók csak vonalakból álltak. Ismered véletlenül?
Mercenary :)
@@lszemeredi koszonom... ma már star citizen megy :)
I thought the c16 would be similar to the vic20 but the graphics are much smoother and the sound chip sounds almost identical .
The vic20 has a four voice sound chip (three square waves and a noise) and only one global volume for all of the active voices at the same time. The Commodore 16 has only two voices but I don't know if these voices has special features such as individual volume, I guess it doesn't.
Two voices , ahh that’s why it’s sound used to give me a headache
The C16 and Plus 4's sound capabilities had two pulse channels, but the second channel also had the noise generator as well.
The C16 is in some ways more powerful than the C64, but crippled by the lack of ram (and the lack of sprites and SID, obviously)
Audio and Video are both done by TED. At least sound is pure pulse width modulation. TED can read from memory for video and does the refresh. I could have read from two wave tables and added the elongations. A single sine in TGfx16 quality is smaller than a single text screen. I would have accepted CPU help for example to scale ( loudness). Linear interpolation does not need division on the TED if we accept that lower voices get louder. Precompensate! Bass needs additional CPU based interpolation.
Note to self, must try harder to make a decent game.
I really enjoyed Gridiron (second part coming soon).
@@Mk482023 I'm glad you enjoyed it. It was my first game. Getting to know the C16 (as a Plus/4 was my first computer that died within 6 weeks), the dev environment, and my first 6502 since 1987. The music is a tribute to Manic Miner, it's awful.
My 2nd game AticAtac was to try and compress a 48K game into 16K. Which I just about managed, but now I realize my memory map wasn't optimal. I also wasn't using modern compression tools as the guys at Plus/4 World managed to squeeze a quality title page in. #awks
No music which is a blessing.
My 3rd game, Mob City, is a sort of Empire City 1931 on the C16. Due for release soon once I've squeezed in some more gameplay. More awful music although a bit better than Gridiron IMHO.
My 4th game is in development now. This is a joint C16/C64 development. I've created a lot of libraries so my development should accelerate now.
This is an original idea and hopefully good enough to make it into a list like this.
Time will tell :-)
No audio yet so I can't comment how bad it will be!
@@fsddevelopment4513 Thank you for keeping the scene alive!
9:43 even parallax