NEW Shadow Caustics in Blender 3.2

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  • čas přidán 5. 09. 2024

Komentáře • 254

  • @KaizenTutorials
    @KaizenTutorials  Před 2 lety +25

    I've been getting quite a few questions on problems people are running into. So here's a little troubleshooting list if you're running into issues;
    0. Use the Cycles render engine!
    1. Make sure you have enabled an object as the 'Cast Caustics' object, with a proper glass, or refraction BSDF Shader material
    2. Make sure you have enabled an object as the 'Receive Caustics' object.
    3. Make sure you have enabled 'Shadow Caustics' on your light source.
    4. Shade Smooth any object that you want to CAST caustics. Flat shading DOES NOT WORK!
    5. Check if you have any conflicting addons enabled, such as the 'Photographer' add on.
    6. Might be obvious, but please use Blender version 3.2 (stable) available here; www.blender.org/download/
    Hope this helps with some of the more common issues! Feel free to expand with your own troubleshooting points so people can see your solution. They may be facing the same issues!

    • @xaxon-1987
      @xaxon-1987 Před 2 lety +3

      Thank you for .4... because it don't work without :)

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Exactly!

    • @glennet9613
      @glennet9613 Před 2 lety +3

      A Subdivision Surface modifier made mine a lot better.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +2

      Yeah this can definitely also help! Great tip.

    • @mytube001
      @mytube001 Před rokem +2

      I'm on 3.3.1 and followed every suggestion here, but it simply doesn't work. I just get the bland and smooth old version. No details at all.
      I hope they quickly transition cycles to a physical light renderer, so stuff like caustics work automatically.

  • @yawnster7274
    @yawnster7274 Před 2 lety +57

    Nice tutorial!
    2:28 One thing i would suggest is to enable "harden normals" in the bevel modifier options, and then enable auto smooth. That way you get a bit more accurate shading on the glass.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Great tips! Thanks for sharing

    • @anicapalini
      @anicapalini Před 2 lety +3

      Nice suggestion.... Thank you!

    • @jeffreyspinner5437
      @jeffreyspinner5437 Před rokem +1

      Sometimes when I did that with HOps having that ticked, it gave me shading issues... now I have to look at all the settings and see why. I've actually turned off hardened normals recently and add a weighted normal at the end...

  • @markhalliden11
    @markhalliden11 Před 2 lety +17

    This is amazing! I do a lot of glass product renders and have been waiting for caustics in Blender for ages! Thank you for showing us how to use it!

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +3

      It is an amazing feature. Sadly it’s not TRUE caustics, but still pretty great 💪🏻 thanks for the kind words!

    • @cg.man_aka_kevin
      @cg.man_aka_kevin Před 2 lety +3

      @@KaizenTutorials Wait, it's not real caustics??? Why do other people say it's real caustics?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +2

      I have no idea why people say that! It’s real in a sense, but it only works for shadows and doesn’t give you reflective and refractive caustics, sadly!

    • @cg.man_aka_kevin
      @cg.man_aka_kevin Před 2 lety +3

      @@KaizenTutorials Owh, I see... Maybe in the future it can happen. :)

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Definitely!

  • @mhonella
    @mhonella Před 2 lety +8

    Really enjoy your videos. Great pace, clear and concise directions without skipping intermediate steps, and interesting and applicable content.

  • @NebraskaJimmy
    @NebraskaJimmy Před 2 lety +14

    Straight forward great content, great value, great pacing. Many thanks your subs will grow no doubt

  • @alfredojfalcon
    @alfredojfalcon Před rokem +1

    Awsome tutorials in general, it seems that you read the Blender Documentation every night before to sleep, you know every milimeter of it. Congrats.

    • @KaizenTutorials
      @KaizenTutorials  Před rokem +1

      Haha I wish I had such dedication! But thanks, appreciate it.

  • @Myzelfa
    @Myzelfa Před 2 lety +3

    Yet another very cool update that I'm completely sure I'll have forgotten how to implement by the time I actually need it.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Luckily you can always come back here 😜

    • @Myzelfa
      @Myzelfa Před 2 lety +1

      @@KaizenTutorials As long as I bookmark it cleverly.

  • @RedPlaidFilmsUSA
    @RedPlaidFilmsUSA Před 2 lety +3

    Whoa!! Brilliant! I'm working on a shark movie later this year, and this process will help with the underwater shark animations. Love it!

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Thank you! For underwater you'll also need some volume scattering though, so you can get nice underwater light shafts etc. I've got a video on creating underwater scenes specifically on my channel aswell. :-)

    • @RedPlaidFilmsUSA
      @RedPlaidFilmsUSA Před 2 lety +1

      @@KaizenTutorials I love it! We did a part 1 to the feature Bull Shark and I did almost everything in Element creating a fake underwater scene. I wasn't a huge fan of how it turned out. I've spent a whole year learning Blender and doing more VFX than anything, so when we shoot Part 2 this summer, I'll be doing all the VFX in Houdini and Blender. Only final composites in Ae.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Super dope! Would love to see some of the behind the scenes stuff on it 🙌🏻

  • @acid.j7884
    @acid.j7884 Před rokem +2

    Hello from Italy! This is the best guide regardings caustics with Cycles in Blender! And just to put this on the read, i'm using v.3.3.2 and still working great. My liminal pools won't look the same!

  • @hrorm
    @hrorm Před rokem +2

    Very happy I learned this, thank you so much

  • @HenMor
    @HenMor Před 2 lety +4

    Thanks. Very useful tutorial.

  • @sonphan9176
    @sonphan9176 Před 2 lety +4

    Very easy to follow and informative. Thank you so much!!!!

  • @marlonnolram7911
    @marlonnolram7911 Před 2 lety +2

    I’ve been looking for features like this in blender. Turns out, I have to upgrade😅. Thank you for sharing! You are the best👍🏻

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Haha upgrading is always a good thing! Thanks! 🤗

  • @navaneethk24
    @navaneethk24 Před 2 lety +4

    Wow.... Its cool... 🔥

  • @RobertWildling
    @RobertWildling Před rokem +1

    Very enjoyable tutorial! When I'm done playing around (which might take a while), I'll definitely check out other tutorials of yours!

  • @FamilieNetra
    @FamilieNetra Před 2 lety +3

    I really enjoyed the video. I've learned so much in just minutes. Thanks!

  • @njdotson
    @njdotson Před 2 lety +5

    I'm on a newer not stable version and it's a lot easier because caustics are enabled by default.
    I've never needed to disable caustics because it actually makes stuff less noisy in my experience as it lets more light through stuff

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Aah and what version might that be?

    • @WingedWolf-pq7ng
      @WingedWolf-pq7ng Před 2 lety +3

      Hi, @njdotson is probably speaking about Light Paths > Caustics > Reflective & Refractive.
      You see, Cycles has always *supported* some level of caustics, they just didn't work very well. In version 3.2, Blender got an extra Caustic feature based on "Manifold Next Event Estimation" (whatever that is). This feature enables a better handling of caustics for the render engine, the only catch is that you have to tell Cycles *what* light can produce these new caustics, what can cast them, and what receive them. This is what @Kaizen explain in 8:41, chapter: Enabling Caustics in Blender 3.2.
      Keep in mind that this new caustics depend on the previous caustics, so *you still need* to have Light Paths > Caustics > Refractive enabled.
      Edit: I forgot to mention, the new caustics *do* take a performance hit, so... try to just use when needed?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +2

      Great comment, this could very well be the issue. And everything you say is exactly right! Caustics are awesome but take LONG to render so be sparse with them! 🙌🏻

  • @dimitraihsan
    @dimitraihsan Před 2 lety +14

    umm can somebody tell me why I can't get the caustics effect on my shadow, I've turned the caustics options but instead the shadow didn't even reflect the color that I applied on the glass. Nice tutorial btw definitely gonna watch your other vid 😁

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +3

      Thanks! Have you made sure that everything is enabled properly? So that means; 1) you have a light with shadow caustics enabled in the light properties 2) you have a caustics object with shadow caustics enabled and a proper transmission shader (e.g. glass, refraction) 3) you have an object to catch the shadows, where you've enabled receive shadow caustics. Finally please make sure you have no conflicting addons like the 'photographer' addon enabled! Hope this helps.

    • @dimitraihsan
      @dimitraihsan Před 2 lety +11

      @@KaizenTutorials i just discovered that i need to shade smooth on the object and amazingly the effect worked. thanks for the advice 😄

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +5

      Ah yeah forgot about that, but it is important indeed!

    • @1userka1
      @1userka1 Před rokem

      @@dimitraihsan thanks a lot

  • @iamrusdark
    @iamrusdark Před 2 lety +1

    Cool! Thanx!
    It looks like you have a TV with an EEVEE shadow artifacts behind you. 😆😂

  • @joe_fabricator
    @joe_fabricator Před rokem +1

    Really well done tutorial. Thank you for this. Saving...

  • @JohnJTraston
    @JohnJTraston Před rokem +1

    All cool but the Glass BSDF does have the Refraction BSDF inside of it, so you don't need to mix anything.

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Aah ok I guess they changed that. Thanks for the update! 🙏🏻

  • @neharustagi8712
    @neharustagi8712 Před rokem +1

    LOVE THIS

  • @_Altair_19
    @_Altair_19 Před rokem +1

    Thank you. Great tutorial!!!

  • @harveymiller5678
    @harveymiller5678 Před 2 lety +1

    keen to see it animated

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      It looks great! But it’s quite heavy to render. Around 3-5 min per frame. So didn’t want to render an animation haha

  • @jensworld444
    @jensworld444 Před 5 měsíci

    Thank you so much!!

  • @stefanguiton
    @stefanguiton Před 2 lety +2

    great video!

  • @samdzn
    @samdzn Před 2 lety +2

    love your tutorials! plz make a environment nature scene tutorial

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Thanks SAM! I’ll definitely take it into consideration

  • @bryceyorkpm
    @bryceyorkpm Před 2 lety +3

    FYI: shadow caustics don't work on Metal GPU yet. I spent a bunch of time trying to figure out why I couldn't find the controls, but the release notes held the answer!

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Glad you found out why, but sorry to hear Metal isn't supported yet. Hopefully it'll come soon!

  • @funkymogli
    @funkymogli Před rokem +1

    in Blender 3.5 if youre using area lights, spread needs to be below 180

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Good to know. Do you know why that is?

    • @hoffi1980
      @hoffi1980 Před rokem

      Thanks for that hint! I was going crazy searching for the reason why it didn't look similar to the tutorial. Setting it to 179° and then it works but also couldn't figure out why.

  • @RamonvanBedaf13
    @RamonvanBedaf13 Před 2 lety +1

    Dankjewel :)

  • @kkojha
    @kkojha Před 2 lety +1

    mind blowing

  • @felixplays4229
    @felixplays4229 Před rokem +1

    Wow that is cool

  • @CapsLock88
    @CapsLock88 Před 10 měsíci +1

    good

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf Před 2 lety +2

    How to do heartbeat in a blender?
    In one day 😍😍please help me, sir.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      You could get a heart model, then animate the scale. You could do this in geometry nodes. Then take a transform node, input a math node set to sine in the scale. Input a scene time node before that. Then take a math node in between set to multiply to define the speed and make it as fast as you want. If the scale up and down is to strong you can add a map range after the sine node, to get control over how much the heart scales up and down!

  • @moexx100
    @moexx100 Před rokem +1

    The ocean isn't showing probably in my render view, great tutorial btw

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Have you tried all the tips in the pinned comment? Also make sure you have a plane to catch the caustics! and make sure the water is set to shade smooth!

  • @arniferak578
    @arniferak578 Před 2 lety +3

    another masterpiece and i love it!
    So, whats your thoughts on new curve pen tool?..... for me, it is really beneficial as i can easily trace 3d logos and designs, as well as make camera follow path a bit more efficiently. Anyway, thnx for the guide and waiting to see your future masterpieces 😁
    Btw, do you take tutorial suggestions?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Thanks a lot! Haven’t tried the new pen tool yet! But i will for sure and maybe make a vid with it if it’s interesting enough. And yes you can definitely suggest things. I cant promise ill do anything with it tutorial wise but always love to see suggestions!

    • @arniferak578
      @arniferak578 Před 2 lety

      @@KaizenTutorials great! i think showing it would be better (hopefully youtube doesnt consider it as spam)
      czcams.com/video/LosOIFUJKu8/video.html
      I tried making this using classic instancing method but the only issues i faced was there were gaps in between the displacement of needles and drop in fps. Recently, i saw one geonodes animation in reddit where the author made something similar pinart without facing any of the mentioned issues and entirely in geonodes. I think you can also make a similar pinart anim with geonodes as a tutorial if possible :)

  • @Vassily_Andrzejczak
    @Vassily_Andrzejczak Před 2 lety +4

    Hey ! It drive me crazy rn, I meticulously follow your tutorial to get those beautiful ✨caustics✨ but nothing happens, neither with the glass nor the ocean. If I want to get an ounce of caustics I have to crank up my light up to 6 MW lol. Any idea why ? and what is your set-up to render this scene ?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      I’ll add a pinned post with some quick troubleshooting. But for now I’d say; make sure you have shade smooth the object that casts the caustics. Also don’t use point light. Use like an area or spotlight. Hope that helps!
      My setup is; cpu ryzen 3700x, 32GB ram and RTX 3070Ti.

    • @Vassily_Andrzejczak
      @Vassily_Andrzejczak Před 2 lety

      @@KaizenTutorials I'll try it right now and I'll keep an eye on this video for your pinned post ! Thank you for your answer in any case !
      And what a setup aha I love it !

  • @jenniferstern324
    @jenniferstern324 Před 2 lety +3

    Hello sir, I have a question if I may;
    You've said that one must shade the object smooth, not flat, now, what if I have a diamond, which is virtually perfectly sharp?
    Would this work? I haven't yet got the opportunity to try this in Cycles, but I've rendered diamonds in LuxCore, so that's why I'm wondering.
    Thank you by the way for your great tutorials, looking forward for your reply. :)

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +2

      Thanks! That’s a good question; but yeah it would require smooth shading. You could fix it though by adding a subdivison surface set to simple and then give it a high resolution. This should make it still look good.
      But even easier. You can hit shade smooth and enable auto normals in the object data properties. Set the angle to an angle that works for the diamond and everything will still look flat, even though it is shaded ‘smooth’! 💪🏻

  • @byLeyve
    @byLeyve Před 2 lety +1

    Crazy

  • @sultangadylbek7600
    @sultangadylbek7600 Před 2 lety +1

    just a little bit slower explanation on the technical aspects of what you do inside the blender - would've been so helpful to me.
    but anyway, liked it a lot, thank you so much!

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Thanks for the tip! I'll take it into consideration for future videos. Glad to hear you liked the video though :-)

  • @gowe5809
    @gowe5809 Před 2 lety +2

    Question: Why the rendered image is quite different from my viewpoint, especially the light, the ocean and the shadow caustics?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      I’m not sure! Maybe you’re in viewport shading vs rendered shading in the render?

  • @sgmazawi
    @sgmazawi Před rokem

    nice tut, very cool THX !!! is it possible to cast caustics using skytexture (Nishita) ?

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      As far as I know you can't enable caustics using the sky texture.

  • @mr_arc_mrc
    @mr_arc_mrc Před 2 lety +1

    Awesome ⭐⭐⭐😇

  • @LucianoSalomoni
    @LucianoSalomoni Před 7 měsíci +1

    I tryed everething here and it doesn't work. Reseting Blender to default factory, Smooth, Auto Smooth, changing light paths, my normals are OK, Cycles... don't know why my shadows are "flat". Running Blender 4.0.2 - Win10 - Ryzen 5 1600, RTX 2060 12GB. Thank's for the tutorial! **** I figured out! My area light was too big. I think you could put this in your trobleshooting.

    • @KaizenTutorials
      @KaizenTutorials  Před 7 měsíci +1

      Thanks for sharing how you got your issue resolved! If people run into a similar issue they can now use your comment as a problem solver :-)

  • @carlosalbertorodrigueztell3090

    Hello there, Im really new in Blender and Im trying to follow the tutorial, I know that its difficult to explain something specially when you have some expertise on the matter, there are some things that u should explain before, like, I was trying to create the Mix shader with the shortcut, but it didnt work, because i didnt have Node Wrengler activated from the Add-ons, and now im having difficulties to see exactly the same result in your viewport I cannot see my model at all, I can see it in material preview mode but in render preview i can only see the background, looking in your viewport I can see that everytime that you tweak something there is something going on, so i figured out that I needed to change the Render Engine to Cycles in the Render Properties.
    I know that maybe your channel is focused on people who has used Blender in the past, but also youre explaning for people like me that hasnt touch the software before, I liked that you explain all the shortcuts for every step, so its just a tip for your future tutorials, Thanks for sharing!!!

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Thanks for your extensive feedback! I think I did mention you need Node wrangler right? But i’ll keep in mind that I should maybe explain a little bit better.
      Important is that you also make sure you have smooth shading enabled for the object that casts the caustics. So right click and shade smooth.
      Thanks again for the feedback and glad you like the vid overall!

    • @SamEmilio2
      @SamEmilio2 Před 2 lety +1

      Oh my goodness, thank you so much for mentioning Cycles Carlos. I kept going back on what I was doing to fix it up. @Kaizen Tutorials - I'm also super new, and you mentioned node wrangler but from a newbie's point of view, I didn't know that that's the name of an add-on that I didn't have enabled. Was a super quick piece of info to find out with a Google search though. Aside from these little points so far, this video is SO helpful to a beginner and I'm learning a ton. Thank you so much!

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Appreciate the feedback! And great to hear you like the video. 🙌🏻🙏🏻

  • @mrksdsgn
    @mrksdsgn Před 2 lety +2

    I am getting cuastics for the glass but somehow not for the ocean. Is it something related to the angle/strength of the lighting?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Have you tried everything mentioned in my pinned troubleshoot post? Usually it's one of those things. If not, let me know and I can have a look for you what might be going on!

  • @jeffg4686
    @jeffg4686 Před 2 lety +1

    water caustics 👍👍👍

  • @Sykophantic
    @Sykophantic Před 7 měsíci +1

    What should I do if I am using an image with a emission for my light source? How would I turn on shadow caustics?

    • @KaizenTutorials
      @KaizenTutorials  Před 7 měsíci +1

      I don’t think they can do that to be honest.

    • @Sykophantic
      @Sykophantic Před 7 měsíci +1

      @@KaizenTutorials All good Kaizen, thanks for replying! Have a good day!

    • @KaizenTutorials
      @KaizenTutorials  Před 7 měsíci

      Thanks, you too!

  • @dreamagery
    @dreamagery Před 2 lety

    I'm remembering the days where maya's mental ray had real cuastics.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Hopefully they'll all have it in the nearby future!

  • @Mart-E12
    @Mart-E12 Před rokem

    I'm not sure but it seems to work for meshes with emissive materials, I can't find anything to enable like you do with normal lights but it seems to work
    edit: actualy maybe it seems to be just simple colored shadows, I have a material that can fake caustics that look even better than the new ones so...

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Yeah it's exactly that; shadow caustics. So not true caustics, just shadows. But they are realistic in a sense that they do respect geometry etc. So they're usually better than using shaders or gobos.

  • @petrohands2406
    @petrohands2406 Před rokem +1

    nice tutorial
    thanks
    I tried the same what you did but i didn't get the pattern you got, I got caustics but not the nice pattern of the water

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Hmm maybe you didn’t turn on smooth shading? Or maybe you need bigger ripples in the water? Not sure though!

    • @_Altair_19
      @_Altair_19 Před rokem +1

      be sure to mark "receive shadow caustics'' to a plane which is under the ''water plane''. works for me in blender 3.3. Looks great!

  • @patrickm6208
    @patrickm6208 Před 2 lety +3

    My water caustics aren't working on my textured plane and I'm not sure why.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Well that's no fun :-( Have you made sure the textured plane either has receiver or cast shadow caustics enabled? And the other objects which you use to either cast or receive the caustics? And have you enabled caustics for the light you're using?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Hmm. Have you tried making the light alot brighter?

  • @-Belshazzar-
    @-Belshazzar- Před 11 měsíci

    Thank you for this tutorial, I came here because I had a problem but alas, didn't find the solution in the video.
    The problem is that if you place liquid inside the glass (wine, water, whatever) and enable caustics for that liquid, it doesn't work.
    Even if I set multiple bounces for transmition and transparency, the caustics work only on one level, if I have 2 levels (glass and liquid) shadows become opaque again where 2 materials meet.
    Which makes blender caustics useless for product rendering like wine beer and so on. a real shame. unless i am missing something?

    • @KaizenTutorials
      @KaizenTutorials  Před 11 měsíci

      No youre right and sadly there's no good solution. The main thing you can do is select a part of the object and apply the material you want instead of the glass. It's a bit of a hack but this can work to get something going. Then you only need to add a circular plane with the material to 'simulate' the face of the liquid. But yeah it's not perfect...

    • @-Belshazzar-
      @-Belshazzar- Před 11 měsíci

      @KaizenTutorials Thanks for replying, though I am not sure I follow you with the hack thing lol. Thank you regardless :)

  • @incognito6452
    @incognito6452 Před rokem +1

    I followed all your steps but it did not came out like yours. I did not get that white fome like thing. Is it something to be done separately?

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Which white foam thing do you mean? Also make sure to shade smooth any object in the scene and apply scale with CTRL+A. Maybe that helps!

    • @incognito6452
      @incognito6452 Před rokem

      Wavy like pattern or highlights, in my one it was complete blue. I'll try to make again.

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      @@incognito6452 the water is only very slightly blue! Most light is coming from a blue sky, just like with actual water!

  • @igorthelight
    @igorthelight Před 10 měsíci

    To improve render quality even more - disable shadow caustics and check out what Path Guiding is (available in Blender 3.4+) ;-)
    That way you will get REAL caustics!
    Real, but much slower to render xD

    • @KaizenTutorials
      @KaizenTutorials  Před 10 měsíci

      Haha yeah you can get proper caustics but they are very very slow indeed

  • @Leberkasbepi
    @Leberkasbepi Před rokem +1

    It seems like caustics only work with cpu in cycles in my m1 mac. -.-

    • @KaizenTutorials
      @KaizenTutorials  Před rokem +1

      Yeah this is a known issue. Metal GPU's have limited support in Blender. Hopefully one day that will change for the better!

  • @spacejourneywaves5420
    @spacejourneywaves5420 Před rokem +1

    Not working.... still Black shadow
    I tried 3.5 version

  • @alperenozgur
    @alperenozgur Před 2 lety +1

    why i have no cast caustics option at my lights ??? can't find answer anywhere!
    if anyone wanna know: it was Photographer addon.. -_-

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Yeah, it's conflicting with caustics. Don't know why. I've made a troubleshoot pinned comment containing the most frequent issues people run into. This is one of them!

  • @shahrooqp4373
    @shahrooqp4373 Před rokem

    I like u bro

  • @_Bayul
    @_Bayul Před 2 lety +1

    Doesn't work for me. I activated the Shadow Caustics options for the light and Cast / Receive Caustics for the glass, the ocean and the receiving objects in their Object Propeties , but it doesn’t make any differerence.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      That’s weird! I’ve heard several people say that some addons conflict with it. Specially the ‘photographer’ add on. So maybe that could be it…

    • @_Bayul
      @_Bayul Před 2 lety +1

      @@KaizenTutorials No, I don't own Photographer or similar addons.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      You can also try increasing the light strength a lot!

    • @_Bayul
      @_Bayul Před 2 lety +1

      @@KaizenTutorials I know. It's at least working in your file from Gumroad. There must be something I miss in my own file.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Super strange… but thanks for purchasing the project file!

  • @raffagadafa6737
    @raffagadafa6737 Před 2 lety +1

    Does any one now? if you can combine this with a volume Scatter in order to get caustic god ray? thank you

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      I'm not sure if that works + you'll be doubling calculation length since Blender needs to calculate both caustics and volumetrics, which both take long! I've got a video though where I create underwater god rays via a different way. Check it out here if you like; czcams.com/video/njgnJWP96o8/video.html

  • @excellenceinanimation960

    Still cant get it working

    • @KaizenTutorials
      @KaizenTutorials  Před rokem +1

      Weird! You are in cycles?

    • @excellenceinanimation960
      @excellenceinanimation960 Před rokem

      @@KaizenTutorials yes it’s very strange. I think I must be doing something with setup incorrectly but Iv made the sample scene 2 times now and followed video.

  • @user-nh1kn9qx6b
    @user-nh1kn9qx6b Před 10 měsíci

    Bro, if I enable caustics option for light, it is not working....

    • @KaizenTutorials
      @KaizenTutorials  Před 9 měsíci +1

      Are you in Cycles? You need to enable both caustics for the light, the receiver and then it should work.

  • @_09__
    @_09__ Před 2 lety +1

    it doesnt work for me

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Sorry to hear that; have you tried all the options mentioned in the pinned comment? There's a troubleshooting list there!

  • @laseajani3005
    @laseajani3005 Před 2 lety +1

    When I click on shading and add glass bsdf, the glass turns invisible. Do you have a solution for this?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Do you have lights in your scene? Are you using Cycles? Are you sure you're not accidentally using a Transparent BSDF?

    • @laseajani3005
      @laseajani3005 Před 2 lety +1

      @@KaizenTutorials I have one light in the scene. I am not using Cycles and I do not think I use a Transparent BSDF.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      @@laseajani3005 well than not using Cycles is the issue :-) glass only properly works in Cycles!

    • @laseajani3005
      @laseajani3005 Před 2 lety +1

      @@KaizenTutorials What are cycles?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Cycles is one of the render engine within Blender. You can select which one to use from the render properties tab on the right side. EEVEE is the default and is perfect for simpler stuff, but if you want realism you use cycles.

  • @hce2455
    @hce2455 Před rokem

    How to enable it for HDRi lighting?

  • @himawari_254
    @himawari_254 Před 2 lety +1

    i dunno whats going on with my blender because im missing the whole shading section that has the caustics in object properties, what could be the problem?

    • @justsomeguy1074
      @justsomeguy1074 Před 2 lety +1

      Perhaps you have an addon causing problems or you need to reinstall Blender.

    • @himawari_254
      @himawari_254 Před 2 lety +1

      @@justsomeguy1074 i highly doubt its the addons, tho ill try reinstalling it again

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      What version of Blender are you using? Are you in the latest stable version 3.2?

    • @himawari_254
      @himawari_254 Před 2 lety

      @@KaizenTutorials i'm using the stable version

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Hmm that’s weird… it should be there in Blender 3.2…. Not sure what the issue could be then 😩

  • @DHARMAMEHTA
    @DHARMAMEHTA Před rokem

    Please use "win" and "+" to zoom in on the screen. All viewers don't have 24" monitor. Zooming in will also help if someone is watching from a tablet or mobile. I understand you want viewers to practice with you, but it may not be possible every time. It is a request.

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Noted, I'll take it into consideration for future videos!

  • @gabri3ltz
    @gabri3ltz Před rokem

    I have both Blender 3.2 and 3.3 but I don't have those options for caustics neither in lights tab nor in object properties.

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      That’s weird! You sure you’re using stable builds?

    • @gabri3ltz
      @gabri3ltz Před rokem

      @@KaizenTutorials I made a huge mistake. I have the light selected that's why I did not find caustics in object properties.

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      @@gabri3ltz ooh okay! So you got it fixed 👍🏻💪🏻

    • @gabri3ltz
      @gabri3ltz Před rokem +1

      @@KaizenTutorials Yes, thank you! I'm glad that Blender finally got some sort of caustics in cycles.

  • @mirkodrechsel
    @mirkodrechsel Před 2 lety +1

    eevee or cycles ?

  • @StudioKelpie1993
    @StudioKelpie1993 Před rokem

    Mines didn't work and I have basica;lly the same specs as you, only I have an RTX 3090 in my PC, yet it kept breaking my blender

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      That's strange... are you sure you're using GPU within Cycles though?

    • @StudioKelpie1993
      @StudioKelpie1993 Před rokem

      @@KaizenTutorials Yeah, I changed the Preferences for the GPU render from OptiX to CUDA and it works, did you use CUDA in your video?

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      I did not, I always use Optix. But it might just be a driver issue or whatever! Either way you got it to work right? 💪🏻

    • @StudioKelpie1993
      @StudioKelpie1993 Před rokem

      @@KaizenTutorials Worked well, I guess it's just an Nvidia Driver issue

  • @ahmedshaban2933
    @ahmedshaban2933 Před rokem +1

    is this working in blender3.5 ??

  • @zhangjapp6579
    @zhangjapp6579 Před 2 lety

    few strange when I used a box to instead, the shadow is solid with out caustics. why ?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Sorry I’m not sure I understand completely. But the caustics don’t work on objects with flat shading so make sure to right click and shade smooth.

    • @zhangjapp6579
      @zhangjapp6579 Před 2 lety

      @@KaizenTutorials yes, normal - auto smooth works . flat surface don't work with caustics, but shows a more correct trans. shadow effect :)

  • @farrasaris5394
    @farrasaris5394 Před 2 lety +1

    My light propeties don't show the Shadow Caustic Checklist. Need help, I render with CPU, download Latest 3.2.0 Blender.

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Hi! Shadow caustics are only available in Cycles. Are you in cycles? Both GPU and CPU work when in Cycles though :-). Also objects need smooth shading. So make sure to click any object and hit right click and 'shade smooth'. Good luck!

    • @toxicmonkey2006
      @toxicmonkey2006 Před 2 lety +2

      i had the same problem. the photographer add on is blocking the caustics option on all the lights.check your add ons :)

    • @farrasaris5394
      @farrasaris5394 Před 2 lety +1

      @@toxicmonkey2006 Whoa! it's perfect explanation. Thank you, now it's working. Thank you, thank you, thank you. I love you!

    • @toxicmonkey2006
      @toxicmonkey2006 Před 2 lety +1

      @@farrasaris5394 Haha great, glad that i could help.

  • @CarpeUniversum
    @CarpeUniversum Před 2 lety +1

    Where is the link to that IOR list?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Think I accidentally removed when I updated all my descriptions a while back. It’s in there again now though! But it’s; pixelandpoly.com/ior.html

    • @CarpeUniversum
      @CarpeUniversum Před 2 lety +1

      Thanks!

  • @budotsmedia_advertising
    @budotsmedia_advertising Před 2 lety +1

    purchased on gumroad

  • @odwaynejohnson4284
    @odwaynejohnson4284 Před rokem +1

    Is this in 3.5 ?

  • @whitecollar1659
    @whitecollar1659 Před 2 lety

    Im facing an issue. After did all the checks for shadow caustics, when i switch to rendered preview, blender keeps on crashing. Cant even render the scene, it just keeps on crashing. Any idea why?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      What version are you using? This could be a GPU issue. Maybe you’re running out of GPU memory. Try changing to CPU rendering and see if that works!

    • @whitecollar1659
      @whitecollar1659 Před 2 lety

      @@KaizenTutorials blender 3.3. I'm using asus tuf laptop, 8 gigs of ram with rtx 3050 in it, if that helps

  • @adrianoHenriqueART
    @adrianoHenriqueART Před rokem +1

    my blender 3,2 not caustics

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      Make sure you're using the latest stable build (3.4.1) and more importantly make sure you're using Cycles! Caustics don't work in EEVEE.

  • @satanm8c40
    @satanm8c40 Před 2 lety +1

    It has been here for a month though right?

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety

      Well... yeah in Alpha it has been for sure. But... not a big fan of doing stuff with Alpha and/or Experimental builds. So I usually wait for a stable version to start telling people about these kinds of things!

    • @satanm8c40
      @satanm8c40 Před 2 lety +1

      @@KaizenTutorials that's understandable

  • @kalfakanti
    @kalfakanti Před 2 lety +1

    new sub from me .:)

  • @anonymouxx9261
    @anonymouxx9261 Před 2 lety +1

    guys, i have found a new toy, i'd be gone for a few days, dont report me missing, im just in my room oka bye!

  • @santhoshkumar-wy9cu
    @santhoshkumar-wy9cu Před 2 lety +1

    bro make product animation in blender

  • @dannywaterss
    @dannywaterss Před 2 lety +1

    3.2 - Doesnt work for me((

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      In what sense?

    • @dannywaterss
      @dannywaterss Před 2 lety +1

      @@KaizenTutorials oh sorry, it works, but... "Loading render kernels" takes a long time (doesnt work) when rendering with OptiX
      Hope Blender fix it soon)

    • @KaizenTutorials
      @KaizenTutorials  Před 2 lety +1

      Ah ok! Well glad you found the solution 🙌🏻

    • @dannywaterss
      @dannywaterss Před 2 lety +1

      @@KaizenTutorials thank you for your video)

    • @ramaheda
      @ramaheda Před 2 lety

      so are you using cuda ? in my viewport it doesnt show caustic at all with cuda or optix

  • @jeffreyspinner5437
    @jeffreyspinner5437 Před rokem

    You videos are great, your "smile" @0:01 freaked me out, bruh. Imagine your audience naked (ok, that never helped me either, but I got jokes as a salve for the constructive criticism). Not like I don't smile like that too most of the time...

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      lol! I thought it was a pretty genuine smile 😂

    • @jeffreyspinner5437
      @jeffreyspinner5437 Před rokem

      @@KaizenTutorials ha HA! Look at the stress around your eyes. I can't give the complete breakdown of the microexpressions of your face (part of body language analysis), but given you don't always look that stressed, compare your smiles and facial expressions across videos.
      Also as you get older you get at least 3 more OS upgrades. I had one at about 26, then 33 and 43. It's possible, like teenagers can't read ppl's faces at all for the most part, and think they know everything (I don't assert you are a teenager), as your brain matures you will see more and more of what's going on...
      This face I noticed right away, because it's so common with me too. Only you know exactly what was going on when you recorded the video, so I offer this only as a means of self discovery.
      Damn, never thought I'd write that phrase, "means of self discovery!"
      [update: Now that I think about it, I could never tell when my ex-wife, a former child actress was lying to me... my memory was better so I knew she lied weeks later when she forgot, because she would say mutually exclusive things, but I never knew which one was false... so even watching microexpressions is no guarantee on making only great life choices...]
      Thanks for your videos.

  • @Ricardo-de9ju
    @Ricardo-de9ju Před rokem

    That's more like a fake caustics, some sort of masking shadows IMO. Way far to realism. When you take a look at other render engines it is a bit disappointing.

    • @KaizenTutorials
      @KaizenTutorials  Před rokem

      It is isn’t true caustics no. Just shadow caustics. It’s a big step up, but nonetheless engines such as luxcore have a serious advantage over it with true caustics

  • @jeremyfox3031
    @jeremyfox3031 Před rokem

    этот метод не работает
    в новом блендере он устарел

  • @decespugliatorenucleare3780

    dude you are so verbose... JUST GET TO THE POINT. quit doing these theatricals.