How to play Imperial Knights in 10th Edition - Guide | Warhammer 40K tactics

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  • čas přidán 10. 09. 2024
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    Unlock the might of Imperial Knights in 10th Edition Warhammer 40K with our comprehensive guide. Learn key tactics, unit strengths, and strategies to dominate the battlefield.
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Komentáře • 42

  • @liveitup1216
    @liveitup1216 Před 6 měsíci +22

    A few corrections: Canis Rex gets a free battle strat every TURN not round, so you can do a free reroll in your turn as well as your opponent's turn. When Canis dies, your opponent still gets Bring It Down since that goes by the model alone. Anything that says 'unit' like Assassinate, No Prisoners, etc they do have to kill Sir Hekhtur in order to score.

    • @vfminiatures
      @vfminiatures  Před 6 měsíci +15

      Thank you for the correction though it specifically says on Sir Hecktur’s card “Your Canis Rex unit is not considered to be destroyed until Sir Hekhtur is also destroyed.”
      So I’m pretty sure it should mean everything including secondaries

    • @thomasbrown8462
      @thomasbrown8462 Před 6 měsíci +3

      Na Canis doesn't count as "destroyed" until Hek dies, and Bring It Down specifically says "Destroy".

    • @kieranwallace7094
      @kieranwallace7094 Před 6 měsíci +1

      @@vfminiatures the bring it down card specifes vehicle model rather than unit, meaning even though the unit isnt dead the vehicle model is dead. he wont count as dead for overwhelming force or no prisoners though as they specify unit. its a stupid interaction that should be changed cause theres no reason for it to only work half the time but as of now thats how it does work annoyingly.

  • @InfernoSK
    @InfernoSK Před 2 měsíci +5

    Im about to start my first 40k army and i decided for Knights. Fantasy player here. First i wanted Custodes or Tyranids but after some thinking (and recently bought an airbrush) it is obvious for me that i will enjoy painting this more than any other army im still working on my high elves so i need some big machines :D Thanks for the info that helped to choose with what to start. 1 think i dont know/understand - what about psychic powers? Are knights somehow resistant? Can we take an inquisitor or something or is that useless?

    • @vfminiatures
      @vfminiatures  Před 2 měsíci +2

      My absolute pleasure! And welcome to the hobby 💪
      Re. psychic powers - those are mostly normal shooting attacks now in 10th so your invulnerable save and toughness will help you protect yourself against them, for anything else that bypasses that like mortal wounds - you have the FNP in your detachment. Taking an assassin is a good idea, but not for that - for scoring. For honor and glory my friend!

  • @lyleugleman3773
    @lyleugleman3773 Před 4 měsíci +2

    Hopefully the Atrapos gets a plastic update like the other cerastus model knights. It looks very promising but there's no way I'm paying $400+ dollars for it.

  • @CopperStar
    @CopperStar Před 4 měsíci +2

    So happy the atrapos gets some love. My favorite knight honestly and i find him highly underrated, though someone just won a tournament running three of them in a list. Atrapos and 4 helverins is 1000pts exactly as of now. My buddies and i are running 1000 pt games since theyre new to the hobby and dont have 2000pts yet. Do you think it would be better to sub out a helverin in a 1000pt list like that for a wargliave and some agents?

  • @NatoRifs
    @NatoRifs Před 6 měsíci +1

    For my List I reach 2000pts
    Canis Rex as bait on center obj for turn 1, can be targeted for Rotate Ion Shields for improved durability, and when he is damaged, I can use Shoulder the Burden to provide him a turn when he goes down in glory inflicting enough damages, then when the Knight is killed, I can get Hektur to safety to deny points.
    Back lane is held by a Castellan, his role is to annihilate anything that can easily kill my big knights, and create holes in ennemy formation.
    Once said holes are made, I can deepdive a Paladin with Mysterious Guardian, idealy, his role is to kill ennemy warlord, by fire or melee. Once it's done, I can reposition it with MG.
    Both wings are covered by a tandem of Helverin and Warglaive, Helverin to kill elites, Warglaive for vehicules and they both have Heavy Stubber for cheap infantry.
    So far, it's quite polyvalent and works good. 1 Dominus, 2 Questoris, 4 Armigers, I have enough models to cover and controll 3/4 of the map.

    • @vfminiatures
      @vfminiatures  Před 6 měsíci +1

      You unfortunately can’t use Rotate Shields for free as it’s not a Battle Tactic stratagem. Otherwise cool list!

    • @joshuagriffin4326
      @joshuagriffin4326 Před 4 měsíci

      I'm not sure if there was a rules change but in the Warhammer app it doesn't specify battle stratagem for Canis Rex it just says a stratagem.

    • @vfminiatures
      @vfminiatures  Před 4 měsíci

      @joshuagriffin4326 that’s a limitation from Balance Dataslate

  • @tyrant-den884
    @tyrant-den884 Před 10 dny

    Me: "I will use 'lay low the tyrant"
    Friend: "But then they'll know you're gunning for their warlord!"
    Me: "Ah, that is the plan. For if they know my plans: they will plan around my plans; SO INCAN PLAN AROUND THE PLANS THEY ARE PLANNING AROUND MY PLANS!"

  • @thelegendsmith3063
    @thelegendsmith3063 Před 5 měsíci +1

    Vindicare assassin to pop warlords
    Once per battle
    Ability sheild breaker no save of any kind can be made minimum 4 dmg kills most characters
    If you happen to roll a 6 roll a 6 to hit you get additional dmg 3 minimum 7 believe that's all except primarch type characters
    Have him in strat reserves 48 inch range and come off a corner and blame.
    Haven't tested this out yet still building the army. But I've used Vindicare in a few list just sitting there popping characters

    • @thelegendsmith3063
      @thelegendsmith3063 Před 5 měsíci

      House Sir Vergil (2000 points)
      Imperial Knights
      Strike Force (2000 points)
      Noble Lance
      CHARACTERS
      Knight Crusader (470 points)
      • Warlord
      • 1x Avenger gatling cannon
      1x Heavy flamer
      1x Ironstorm missile pod
      1x Questoris heavy stubber
      1x Questoris heavy stubber
      1x Rapid-fire battle cannon
      1x Titanic feet
      • Enhancement: Mythic Hero
      Knight Errant (440 points)
      • 1x Questoris heavy stubber
      1x Reaper chainsword
      1x Stormspear rocket pod
      1x Thermal cannon
      • Enhancement: Mysterious Guardian
      BATTLELINE
      Armiger Helverin (140 points)
      • 2x Armiger autocannon
      1x Armoured feet
      1x Questoris heavy stubber
      Armiger Helverin (140 points)
      • 2x Armiger autocannon
      1x Armoured feet
      1x Questoris heavy stubber
      Armiger Helverin (140 points)
      • 2x Armiger autocannon
      1x Armoured feet
      1x Questoris heavy stubber
      Armiger Helverin (140 points)
      • 2x Armiger autocannon
      1x Armoured feet
      1x Questoris heavy stubber
      Armiger Warglaive (150 points)
      • 1x Questoris heavy stubber
      1x Reaper chain-cleaver
      1x Thermal spear
      Armiger Warglaive (150 points)
      • 1x Questoris heavy stubber
      1x Reaper chain-cleaver
      1x Thermal spear
      Armiger Warglaive (150 points)
      • 1x Meltagun
      1x Reaper chain-cleaver
      1x Thermal spear
      ALLIED UNITS
      Vindicare Assassin (80 points)
      • 1x Exitus pistol
      1x Exitus rifle
      1x Vindicare combat knife
      Exported with App Version: v1.11.0 (39), Data Version: v352
      This is what it will be building the last 2 armigers currently

    • @yoursimulator74
      @yoursimulator74 Před 26 dny

      @@thelegendsmith3063what app did you use to create your list?

    • @thelegendsmith3063
      @thelegendsmith3063 Před 26 dny

      @@yoursimulator74 warhammer 40k app

  • @likeagman5032
    @likeagman5032 Před 5 měsíci +2

    How would you recommend a knight acastus in 2K battle

    • @vfminiatures
      @vfminiatures  Před 5 měsíci

      Don’t like them currently - too bulky and output feels like it’s good but not good enough. Though I can imagine an experimental list with as many warlgaives as possible and this one big guys. It’s got flavor but doubt it’s powerful.

  • @gearsofdawn
    @gearsofdawn Před 3 měsíci

    The 2 channels ive seen doing knights, both armigers and questoris benefit from bondsman. And i have a friend who reads rules for fun and he claims they both benefit. Ill reread the rules, but i didnt see it say they both get it.

    • @vfminiatures
      @vfminiatures  Před 3 měsíci +1

      They did, however rules where changed in the Balance Dataslate so they don’t anymore
      www.warhammer-community.com/wp-content/uploads/2023/09/EM33es97zBLiAVZZ.pdf

  • @Waaagghhh
    @Waaagghhh Před 4 měsíci +1

    Disagree about Agents
    Run pure lists, get good!

  • @cesarsotillo784
    @cesarsotillo784 Před 5 měsíci

    I just started the army and Im really excieted about it. Begginer question: If I have to make a 500pts list do I have to include a Questioris chasis knight to be my warlord or can an Armiger be chosen to be the warlord in smaller games?

    • @vfminiatures
      @vfminiatures  Před 5 měsíci

      Rule book says you must select the Warlord among your characters, which is strange for knights as smaller ones can’t be characters as far as I see. Weird one. Chaos knights have a character wardog so I assume it’s intentional. I’ve checked FAQs but don’t see an answer there as well, strange

    • @manolo21B
      @manolo21B Před 2 měsíci

      U can select an"allied inquisitor unit" as warlord and spend the rest of points in armiger.

  • @GreenSpleenSubmarine
    @GreenSpleenSubmarine Před 5 měsíci

    Didn't even mention the Acheron, the only other big knight I have besides Rex and a Castellan 🥲

    • @vfminiatures
      @vfminiatures  Před 5 měsíci +1

      Just for you my friend🤗:
      I don’t really like Acheron now because he’s a rather dull knight in terms of his Bondsman ability (Battleshock), his own ability is meh (ignore cover which does nothing for his flamer), his flamer is cool but AP1 won’t go too far in this edition. So I don’t really see the point for this knight as it stands, but we’ll see what codex brings

    • @GreenSpleenSubmarine
      @GreenSpleenSubmarine Před 5 měsíci

      @@vfminiatures ay thank you for the write up. I got the model soley on aesthetics and I like a big flamethrower.
      Yes, he did seem lacking. I found that cover negating ap for units in cover hampered my knights quite a bit, so I was thinking that ability could help a ton.

    • @vfminiatures
      @vfminiatures  Před 5 měsíci +1

      @GreenSpleenSubmarine it’s definitely not useless, so don’t lose your hope! Rule of cool always wins

    • @GreenSpleenSubmarine
      @GreenSpleenSubmarine Před 5 měsíci

      @@vfminiatures for sure haha. I wrote the original comment to poke fun it being so suboptimal comp wise it wasn't worth mentioning 🤣

  • @michaelmaddox2536
    @michaelmaddox2536 Před 6 měsíci

    I need help on how to pick secondaries

    • @vfminiatures
      @vfminiatures  Před 6 měsíci +1

      Get Callidus and Eversor, plus some henchman and you are set for tactical

    • @michaelmaddox2536
      @michaelmaddox2536 Před 6 měsíci

      @vfminiatures ahhh ok. Thank you!! I was thinking tactical would be too hard, but since it has been done, I shall do. Lol

    • @vfminiatures
      @vfminiatures  Před 6 měsíci

      @michaelmaddox2536 my pleasure pal🫡

    • @Waaagghhh
      @Waaagghhh Před 4 měsíci

      So ask your opponent what points they give up before game starts, eg they may have a lot of characters or vehicles, and it may be good to take fixed secondary objectives.
      BUT tactical also works REALLY well, but you HAVE to plan ahead. There is like 8-9 cards that only require you to be in the right place in the right time, so you can deploy and move accordingly as long as you draw one of those cards your going to score
      The other thing is you also need to sometimes abandon a card as you can score it, BUT THEN your knight who scored DIES as the opponent gets him!
      So debate if you need the points OR you need the Knight
      It’s also not about scoring…you have to deny the enemy their points.
      Every move your model makes, and every shot you take is about scoring or denying points
      You also have to become a pro at target priority and know that dice can easily fail! So you need to make sure you can throw other knights on a key enemy target
      You have to be cagey - deploy so NOTHING can be shot if you go 2nd
      It’s far better to have a knight do NOTHING for a turn than expose themselves to take a shot, and then die shortly after
      Rather to have a model love and continue to be a threat
      Mysterious guardian is amazing as you can redploy and rapid ingress
      Sticky banner is amazing
      Finally don’t listen to the hype train
      You can happy play PURE knights
      I went 4 wins, 2 loses, 27/168 rank
      Round 6 I literally lost by 2 pts bs Grey Knihhts and needed to make a 5++ on a die with reroll, or then make 1 6++ FNP go win - would have gone 5-1 and come 14th vs 27
      I ran lancer, castigator (deepstike), 5 glaives, and 2 Helverian

    • @michaelmaddox2536
      @michaelmaddox2536 Před 4 měsíci

      @vfminiatures won both games I played with my Knights. I need to get them painted! Hard to decide how I want them painted.

  • @SpamRage
    @SpamRage Před měsícem

    Reclaim the realms is so bad that's its not even used as a meme

  • @nicholasbeaver5262
    @nicholasbeaver5262 Před 6 měsíci

    What about the Acheron is it that bad 😂

    • @vfminiatures
      @vfminiatures  Před 6 měsíci

      Yep, I don’t think he’s worth the pts compared to other choices

    • @siegfried1422
      @siegfried1422 Před 5 měsíci

      The Acheron's range is rather low, and its output isn't really outstanding even compared to other Knights of the same cost.
      Its flame cannon is alright, but very swingy. Its melee is the same as most other big knights, but its abilities are quite a bit worse.
      Causing Warglaives to force battleshock in melee is not a great ability, especially compared to the Gallant, and Paladin which will allow the Warglaive to try and just pick up the unit you charged; or the Warden which can make your Warglaives incredibly resilient.
      And removing Cover with its other ability, while good, there are better abilities that accomplish similar effects.
      Like the Knights Magaera and Styrix which give their bondsmen ignores cover on all weapons, allowing them to change targets if what you initially shot either dies or becomes an unappealing target.