4K Testfootage for day light setting - iClone 7

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  • čas přidán 6. 09. 2024
  • This is a short clip I made to test some lighting situations in iClone 7. It is part of an unannounced iClone 7 seires project I started some days ago. So stay tuned for more ...
    No sound ... have fun.

Komentáře • 18

  • @---yu4ff
    @---yu4ff Před 4 lety +1

    Thank you. I too am fascinated by light and lighting.

  • @3DGraphicsFun
    @3DGraphicsFun Před 4 lety +1

    Just beautiful! and love the textures and lighting :) 👍

  • @AnthonyCupo0012
    @AnthonyCupo0012 Před 4 lety +1

    Wonderful camera move and atmosphere.

  • @ufiarena8334
    @ufiarena8334 Před 4 lety

    I am fascinated. Great.

  • @artofgenerationsanimation7606

    fascinating, nice job. we're waiting for the Message film (y)

  • @TurjanStarstone
    @TurjanStarstone Před 4 lety +1

    Oh, now that is some truly gorgeous lighting work! I'll definitely be keeping an eye out to see where your project takes you next =)

  • @MefuneAkira
    @MefuneAkira Před 4 lety

    My lord that’s gorgeous!

  • @LPMOVIESTVSofficial
    @LPMOVIESTVSofficial Před 4 lety +1

    look great mate

  • @redfish7302
    @redfish7302 Před 4 lety +1

    Nice Job. It may look even better when you port this project over to iClone 8.

    • @direx1974
      @direx1974  Před 4 lety

      As soon as I get my hands on this, I will try ...

  • @AmperSand666
    @AmperSand666 Před 4 lety

    Excellent!

  • @CapemediaAnimationStudios

    Looks interesting. I am still on the fence regarding UE4/5 or iClone Native. But this does look good but the file sizes for 4K are going to take up so much space. Hope it goes well :)

  • @LPMOVIESTVSofficial
    @LPMOVIESTVSofficial Před 4 lety +1

    if you need and voice man am up for it even if it a one liner

  • @akazadigital8079
    @akazadigital8079 Před 4 lety

    Tutorial please. Wooooooo top . Only Iclone native render ?

  • @Stintfang
    @Stintfang Před 4 lety

    the overall scene is well done. Unfortunately the character's eyes are too bright. you should use CharacterCreator3 to change them and probably the skin to the new HumanShade type. In order to "sell" the scene it is vital to get the surfaces and lights on human bodies right. I would even reduce the blending effects to the least possible value because this is a thing that animators very often overexpose. less is more! but I am impressed about your scenery and lighting situation. I even love the "handheld" shaking camera movement.

    • @labrats3d
      @labrats3d Před 2 lety

      I think he tranfered it to Unreal Engine which can't handle the humanshader if not afterwards applied.
      Edit: nevermind, just saw Part II and he just forgot to turn it on.