Just a vloggy type thing while I drum up next week's topical. Trash video, please disregard. The podcast this week went fine, though: www.blogtalkradio.com/tovg/201...
Can we all at least agree that what they did with the soundtrack of the game is fucking fantastic. 100 separate bands making 100 songs all named let it die
@i hate anime is easy to beat forceman if you know how and build for it. im from the point dont know how to owning those lips mushroom do help alot, without them is powerless
Don't know how its been changed by patches, but this feels entirely different from my experience. The funding model feels to be based on encouraging people to get the $15/mo express pass that makes elevators free and protects your bank from PVP raids. I've gotten up to floor 15, and not a single boss has killed me. Screamers with machetes have been far more dangerous.
and i remember when games were made almost impossibly difficult for no other reason than to discourage block buster rentals and to get more quarters out of you at the arcade.
You know that skilled players could beat those games quickly and the difficulty wasn't totally artificial? Then remember originally it was because the arcades were more advanced than what people could afford.
Salokin Sekwah haven't spent a dime on let it die. Beat it two weeks ago. Just don't go charging into areas unprepared and you'll be fine. Funny enough, it's not a paywall, but rather a grind wall at some floors. Basically, Death Metals mean nothing if you always die in one hit and can't do good damage. There is no micro transaction that gets you better stuff faster unless you are really impatient and can't wait two minutes for an item to restock. What you really want to do is get appropriate gear for the area, taking into account fighter grade, gear rating, and enemy's armor weaknesses while countering their weapon choices with your own armor. That and mushrooms are OP busted later on, and easy to find (did somebody say INVINCIBILITY FOR 5 MINUTES?)
@i hate anime dude calm down he's right and everyone would have died there like you just said you could fall so he had to look forward to run thus not seeing jin and also calm down FR we all have opinions dont shoot down others
So what you're saying is they've made a game with the interest curve of a drug addiction. "That first hit was awesome!" [one addiction later] "The drugs don't work anymore and I'm broke as shit.
No, he is just shit at the game so it seemed to him like there was a 'wall' you could only overcome with money, when in actuality that "wall" was the skill curve being too high for him.
"get better gear" so... it IS a stat thing? unless somehow getting ingame items makes your reflexes irl faster or something, i dont know how "get better items" could mean anything but the stats being too low
ZetZatar a lot of the core concepts wouldnt work part of the thematic is the idea that as attached as you might get to your first character you cant rely on them
U1TR4F0RCE , you can still keep the deaths and "rogue-like" elements, just readjust/balance the in-game economy so it doesn't have the "F2P wall". I'd gladly buy it, just as I have his other games.
apparently from osu! (a rhythm game) there is a this one map that has a picture of some girl wearing a survive said the prophet jacket, she is a model on instagram and this is the very same survive said the prophet from the let it die radio station she has promo merch from them. if you wanna know her instagram name is _natchi me and a friend discovered this about a week ago the game does branch out to others a bit there are a few more let it die songs put into osu! altho a bit unpopular and underrated like you have said.
"Free till paywall." Is not what I would use to describe this game. I would say its gameplay is based on a wave like system, where a sudden tidal wave will hit you and it'll force you to change the way you play the game. Jin-Die is an example of this on her floors, and her major boss fight as Jackson. You will struggle with a melee character. Thats obvious. By the time you reach Jin-Die, you're expected to have at least get a shooter, and once you do, it becomes a fight of cover and dodge, then shoot. Personally, I played the game and only ever struggled with two bosses. The sumo on floor 40 (because it was a poorly made gauntlet run with no weapons), and Goto-9 (or something, I hated the boss and really care less for it.) Yes, the game can be grindy at some points. Yes, the controls can be fucked and I get angry with certain things such as no dodge animation cancel. But calling it a game where theres a point you won't be able to progress is very silly. Haters, as much as they can take the piss, are mostly dodgeable and you can easily avoid them. Getting enough XP through just getting the best gear you can and killing enemies on a high floor is easily a good way to shortcut the 'level grind' that I see frequently. Despite all of this, I do respect you're opinion. Running through this game can be a chore based on drops. Or if you run from floor 1 to 10 for levelling. I've always enjoyed the randomised somewhat dungeon type beat em up with minor hate for its sometimes clunky style, and it's understandble that you would see it as such based on your experience.
Sumo isnt a grind with no weapons, when Death tells you to take off your equipment he doesnt mean go into the menu and take it off, lol XD just hit yes, you'll be able to reequip your shit as you fight the pre-boss enemies.
Yeah Idk what 1-year-ago me was trying to say, it absolutely asks you to go into the menu and take your shit off, you just get it *back* is what I probably meant to say
@@TheDragonsBastille ¯\_(ツ)_/¯ We will never know. I'm here because I just finished the game, and the sumo was a pain omg, that thing with the nerfed shrooms is so hard, it took me 5 tries, with me having to get more shrooms every time
Scratch-O only if you die every two minutes. Prep is the name of the game, legitimately haven't spent a dime the whole time and beat the game, just made sure to be ready for my trips into the tower. There are difficulty spikes, but they aren't beaten by paying (strange enough), but by grinding. Paying legit does nothing to help because if you're not ready you'll do shit damage. The real challenge is that there is grind wall, like Monster Hunter and such
SoulParagon the thing that bothers me is why is that so hard to understand? I hear how people die ten thousand times in dark souls or monster hunter but let it die does it and people are like.. it's a way to make u pay.... it's a grind.. im sorry I didn't know dying ten thousand times till you got gud wasnt
Ive had a friend who died over 300 times in his first playthrough of ds 1.. Was on one boss for days and his statement to me after it was over.. THE GAME IS A MASTERPIECE. Thats a grind. I grind less in games design to grind.
Dark Souls combat is tightly designed to punish mistakes and reward learning heavily though and let it die just doesn't flow and punishes you for even taking on 2 enemies at once
I disagree with this a lot. I've never had to pay anything and hit floor 30. Buying lives doesn't take away the grind at all, you HAVE to grind. Also, you're super wrong about jin die. She's incredibly easy... You just have to look at her. It's not hard at all.
Or Warframe, where it's kind of really light on both, and it's made so that you can trade items you find to other players in exchange for premium currency if you don't want to pay yourself.
Urgh, Warframe. You'll come to a point where it's not worth grinding or spending money on that bloody game because they demand so much money and time it's just grating on the soul. Started when it first came out and quit when the Nikana came out because there's no reasonable ground to pay for stuff and keep advancing.
guess we have nioh's PvP patch and for honor coming out at least. not really a fan of the for honor microtransactions though. ubisoft fee-to-pay games can suck a dick.
I would take his opinion with a grain of salt. He makes no mention of the common consumables that grant massive buffs and are fairly easy to acquire. For example, there's a mushroom that gives you a 50% damage increase for 40 seconds. All he needed to do to overcome the "grind walls" is simply use the tools the game gives you and use someone of the appropriate tier. The only valid complaint he had was the higher leveled enemies but they are also easily disabled using those same common consumables. If he had taken steps to understand the game he wouldn't have run into the problems he did, and I feel like thats what happens in Dark Souls as well. This is coming from someone who has beaten all the soulsborne games multiple times and has completed let it die without spending anything.
yeah this is a guy whiffing giant instant bombs and somehow getting 40 hours in without understanding the tier system or the multiplayer system(S!!!) complaining about being bad
@@pyroknighthayes9486 There's a visual cue that you can see. She normally locks on pretty quickly even in the gameplay it shows her taking longer than most shots to aim on him.
@@nothings5524 it feels like it takes longer for me but I think the tengoku variants might be different it's been a while since went to the other floors
*Easy, free way to skip the leveling-up grind*: There are 4 tower rotations. On the 2nd rotation, go to 13F Okusa (to unlock the bottom entrance, you must descend from 16F Kaga). There are always 3 golden snails in Okusa. Kill or eat one and you get over 7K experience. Visit Okusa in person, or send all your fighters on expedition and they'll have a high chance to come back with a handful of snails. To get the snails yourself, bring a living beast in your pocket, like an uncooked normal snail. The 3 golden snails hang around a fire pit. Toss the beast at the golden snail farthest from the fire and pick it up. Since golden creatures are immune to the flame, use the golden snail to knock down the other two. The mushroom inside snails make you invulnerable to elemental damage, so squash a normal snail to get fireproofed to easily retrieve your golden prizes.
Game is so much more in depth than this video ever attempted to explain. All he wanted to do is went out and find justified glorification from other people agreeing. Gold animals are source of massive EXP, if you were to hunt for those you can store them in bank and upon creating next tier warrior you could instantly max out his level and skip all that 'take you hours to raise a new character" bulshit stated in video
Suda51 actually hasn't been the solo director of a game since the original No More Heroes (2007, a decade ago). Everything after that is "creative director", "executive director", "producer", "writer", etc. For some strange reason he's become the go-to brand label for a lot of "off-beat" semi-niche games. Though I guess I can understand why they do it, considering how willing people are to credit him as the creator of any game which he has even the slightest level of involvement in. He's supposedly directing the new NMH for the Switch. It'll be interesting to see how it compares to other recent games with the "Suda51" label.
He did have a more direct hand with Ranko Tsukigime's longer day, which can be seen in how it carries his particular aesthetic touches (the luchador focus and the shifting animation styles) better than the other games that use his name as a selling point.
He wasn't really announcing a new NMH, he was just sticking his head out to be like "Yo I think this shit is tight and I want to bring Travis back for a new game" but he said it could be a wrestling game or like, anything
Good lord. Nothing hit home harder than the "I played 40 hours and maybe 2 hours of that was progress" point. That's my experience with this game in a nutshell. Well said dude.
Shadow111111 isn't it more the fact that 'why did you keep playing? Your time is precious why waste it on a cancerous system. Nothing to do with bad or not bad. By thinking about this game as difficult or not difficult based in the mechanics you miss the point. That's how the game wants you to feel. That's not how its set up through. Mistaking this as a normal game with normal game difficulty tenets belies its *pay and grind to make us money* ethos. Its taking that bravado that gamers get when they play Dark Souls - esque games and turning into denial about the game taking your money!
Big words but no. When you play for 40 hours but only progress for 2 hours you're 100% bad and propably don't know how to use your time effectively aswell. Seriously, the first 20 floors are very basic and easy. Barely if ever any grind and all bosses get down in merely some seconds, if you actually use the tools the game provides you. Especially mushrooms. Only at floor 23 does the free2play-feel comes up. But no big paywall, really. The game is propably just not for you or you just don't fully understand the system behind it.
Yeah this dude probably doesn't even upgrade his equipment, he even mentioned about picking up equipment from dead enemies. You really shouldn't do that cuz their equipment is shit
Of course, he would just reply and say that he would have to grind more to be more prepared... With how Lifeshrooms apparently exist, it might be more accurate to say he didn't prepare "correctly" instead. And prepared in wasteful or not optimal ways for bosses. And only around 40 hours? Might be a bit early to call it in, especially with how he isn't researching ways to better prepare.
@@Kravockian so many peoples complaints are things that are in the tutorials, like how you unlock more people to use and can use the regular in game currency to buy
You are such a Silent Hill fan and George is THE Metal Gear guy on CZcams. Since the two of you are really into both franchises I would love to see you make a video together.
@Lone Wolf i beg to differ, dropped warframe pretty soon, the floaty ninja combat wasn't doing it for me, enemies barely felt like they did any damage, the procedurally generated maps feel to big for so little content. whereas Let It Die kept me invested from beginning to end, the amount of depth and content this FREE game has puts many modern triple AAA devs to shame.
I didn't play the game long enough for it to get hard, but you know the game's got a problem when the defenders have to resort to faceless insults. If you think namecalling is really the right way to go about this, you just need to grow up.
fred and UltraTien do have a point though, there is no pay wall, unless your impatient, and siding with California in the Tokyo Death Metro will you get you plenty of death metals since those guys are at war with someone practically every 2 days.
Not me... I am good at this game, have yet to spend a cent and still have 18 DMs left from Login Bonus and quests... Those who hate this game, just suck at it and have no patience to learn it...
The game has gotten way better and as long as you rememeber to always use armor and level up weapons then it is actually pathetically easy, also the game has many opportunities to gain free death medals every few days generally 3 if you try also if you dodge the "gore beam" then you can normally kill her from the side, she's weak to slash weapons and theres also a store on floor 3 and 27 that can give you mats to level weapons before you should be able to
I love this game It takes preparation and planning I have never taken 20 mins to prep for a game run But with this one you must or you will not enjoy it
Yeah, even on the floor 100, i need to spent so much time on training and preparation to kill and get the équipement of the jackal… And i still love it. The end game is in another level seriously
but it IS a f2p play game though. so even if its super secretly trying to tell people not to play f2p games, it's still making people play a f2p game to get that message, and also people are paying money to have an easier time with this game so if it really is some discrete commentary, it sure as shit isn't a good one.
Unless they made it a free to play game to say "we're not above this but..." Being f2p removes the pretentiousness that could be percieved if it wasnt.
"I stole your wallet as a commentary on why letting people steal your wallet is a terrible idea and we need to stop letting it happen (oh, and I'm not giving it back.)"
I used to like Bunnyhop but so many of his recent videos have had blatant misinformation in them, deliberately left out information to either make a game look worse or better. Something he fails to mention is that the game constantly gives you free revives. Its not a 50 cents per revive when the game gives you enough death metals to drown in. Shit like that "I spent 24$ to beat a boss in this game" is bullshit about some overly stubborn dude who decided to idiotically brute force and punch a boss to death, rather than just take his own death gracefully and try again once better prepared. There is no paywall, the grind is not that bad as you can easily ride the Iron all the way to the end of the game.
...Okay, I'll bite. *_Why_* is George "deliberately seeking to make the game look bad"? He hates fun/F2P/Suda51? Did he literally think to himself "I don't like this game, so I'll make a video that's deliberately wrong to trick people into not playing it!"
He said he grew to hate the game a lot, rather than show counterpoints for his reasoning for hating the game, he ignored them to make his argument look stronger. That is why.
Which is why his opinion on the game is too biased to take as gospel trth, which is unfortunately what a lot of people in the comments are doing, and judging this game inaccurately because f this. And regardless, hating a game doesn't justify the spread of false information to make a game look bad.
The thing about let it die is that you need to grind the fuck out of this game, you can't just keep going higher up the tower of Barb's. You need to upgrade your weapons and armor. So if you want to call this game pay to win fine, that just means you don't want to grind or don't understand how upgrading your equipment helps out so much.
Man, you know better. EA doesn't give you anything for free. They charge you for the "beta", charge you again on release day, charge you for day one DLC via season passes, then charge you for progression boosts once whales start dominating multiplayer. Next year the cycle starts anew.
@@doomer7182 you are just making excuses. I m right now at floor 57. And despite knowing all this. The game is garbage. I love it. But is garbage. This why I'll never spend a dime on it. I might be a weirdo who like to grind. But I won't make excuses or put myself on the line defending stupidity. That speaks more of your character that the game does. Feel free to keep your blindfold on. It's expected of low intellect individuals to mistake criticism of thing they like for a judgements on their own person.
klaussone dude what are you talking about lmao the guy you mentioned was stating something that’s true. Besides, what good is your intellect if you’re using it to bash on others?
@@xakune8357 No, the dude was making assuptions And that's also a strawman, as he never really adresses the criticism. And thirdly, what kind of moron thinks using your intellect on any way you desire, including "bashing" somehow negates the value of such. You made no sense. But again, not unexpected, logic just doesn't fly with you guys now doesn't it?
@@klaussone you do realize that he did not make an assumption??? That was a fact, it's well known in the games community that pillbugs are a key to survival in the game. An assumption is him stating that without any proof that what he says is fact. But it's a well known part of the game that is documented all over the internet and not hard to find. Plus calling ppl names is not a sign of intelligence, it's actually the opposite as someone with high intelligence would rather teach someone where they've made mistakes then resort to name calling.
I know smh, and he said it was hard NO FUCKING SHIT!! This is HEAVILY inspired by Japanese Role Play games and LITERALLY Jrpg’s are just hard and you need to put a lot of work into it
Dude in all honesty this review piss me off, doesn’t upgrade equipment , has no brain function and learn attack patterns, and biggest offense, doesn’t prepared equipment and shrooms for going to the tower, like come on man
I don't like commenting on games I haven't actually played but this game just looks fucking awful. Do people really waste hundreds of hours on f2p crap like this?
MrZurata I personally found it extremely fun I haven't bought anything its kind of like dark souls but to me its actually fun as the combat feels better to me than dark souls
As far as i know, you can't levelup your character but you can unlock new characters with higher levels. I don't know how exactly it works since i can't play it in my country for some reason even though i live in europe. But after this video i don't really wanna play it anyway.
Selestrielle you have 5 tiers of bodies, each with a higher level cap and earned after certain thresholds. Tier 1: 25 Tier 2: 50 Tier 3: 75 Tier 4: 100 Tier 5: 125
To add, you essentially get rid of your weaker bodies, "Let it die", and begin to level up bodies that will be stronger and appropriate for the next set of levels.
Selestrielle your not supposed to hold onto things for long. Use everything. Empty lower slots for higher level ones regularly and only focus on the floors you plan to climb. I figured this out After my second boss. That i should be Grinding up my characters. I do have a collector That i only use for Resource grinding and HP collection Just for Floor preparation. and usualy Head straight for Elevator's
You've actually gotten me interested in playing this. I always view "Free to Play" as a challenge, and always play such games without ever making a purchase. This sounds like a really great game for that mindset, your experience is exactly what I'm looking for.
I never pay money in f2p games to circumvent grind or difficulty. I give them money if it's a game I've put time into or enjoy. I feel like a lot of people forget it's someone's job to make these games, and their salary has to come from somewhere. People who think giving f2p games money is stupid baffle me (not saying that's you, your comment just lead me to this thought process).
I am legitamatly curious, did you pick up the game and see it through or not? I took it as a challenge to play without paying, and ended up paying anyway as I really enjoy the game, there is something about the combat and feel of LET IT DIE that I just love.
I rationalize F2P games for myself by comparing them to "real" game purchases. If I did decide to spend 60~$ on this game would I actually have fun? Thing is Let it die isn't "pay to win" its "spend time to win". You dont actually get significantly better gameplay by paying. Even with the express pass and 99 death metals I would still need to grind materials for that +4 gear.
That's the same rationale I generally follow with free-to-play games and I really don't see why people look at it any other way. I spent a total of $40 between when I started the game and when I beat it, and part of that spending I didn't even end up needing. If I had spent $40 to buy this game outright, I would've felt it was a $40 very well spent. I really enjoyed my time with this game and will probably return when future content is added. Also, now there's a $60 pack on the store that essentially IS just buying the game (it's the same contents that come with the physical copy of the game in other regions) which provides more than enough Death Metals and Express Passes to very comfortably finish the game. I think people just want to hate and will find any reason they can to do so.
First I thought all the backlash was because George talked shit about the game people really liked, but after hearing how he played Persona 4 as a stealth game, everything has become a lot clearer.
Bro that boss is hella easy you need to understand how the mushroom system works 🍄. Shrooms are your friend in this game. I don’t really agree with the whole paywall thing I beat the game without a cent spent, sure I had to grind a lot but that’s what made the game fun to me, sometimes it’s about the journey and not the endpoint.
Wait, which mushroom stops Jin-Die's stunlock chain-beam? Goto-9 you just jam an iron up his ass, but I refuse to fight Jin-Die again until I absolutely have to.
@@Stormgorge It has like half a second of barely-telegraphed chargetime which doesn't help much when Jin is on the other side of the map, offscreen because she just teleported, but also OHKs are garbage.
The entire room of Jin Die is her enemy , like u got those pillars where u can hide from those beams and the boss can be killed really easy like one drop kick and 2 rage moves ...super ezz
No good player wastes money on revives, it's such a waste. And trading DeathMetal in for Killcoins is also not worth it. You're gonna reach the point where you don't have to grind at all eventually, if you play good it's not that grindy. Expeditions and raid battle rewards will pretty much cover you. Luck based characters will also make it way easier to get killcoins for revives. I think that it's worth sticking around, as it seems like they will expand the tower with updates. Every new area with new weapons is already fun, but what's really unique are the bosses, so I hope we see new from that side of the game. And you're right, gear makes a lot of a difference, it's not that souls-like in that matter. It's kinda annoying but if you know that you have to get some new gear on new floors it's not that bad. My only big critique is that sometimes the revive cost is a bit high when you don't have expeditions etc going on. And also that the Jackal with the gun has homing projectiles, which can be annoying if you accidentaly kill every enemy. Oh yeah, and haters on new characters.. And things like checking which side the lock is on.. I had these points where I quit the game because I was upset too, but going into the discord chat for the subreddit and talking about it helped me. People will give you advice on how to deal with things, often there are secrets to bosses the game doesn't tell you, like that one boss that doesn't "see" you if you sneak (and make no sounds), or how to switch targets, or throw away weapons with holding X and pressing D-Pad Right/Left. Another example would be getting stuck in a corner with too many enemies, they simply stunlock you. There's a weapon you sadly get a little bit too late which lets you ride out of corners and dead-ends. What I usually do when I die and don't want to grind/ don't have killcoins is I just leave and wait until the game gives me enough Killcoins from expeditions and raid battle rewards. It's usually the next day. It's like a protest decision that I won't grind, and I usually don't.
Albireo that is actually something that blends with the arcade aesthetic quite well too: The game has some mechanics that are hidden to the player, and you have to talk with other players to share the experience and the do's and don'ts of the games. Talking to other people and sharing experiences is something quite arcade era thing to do.
I haven't got in this dreaded JinWei second fight to comment on that, so I can't say anything about that, but if George video is any indication, it does looks awful. but I wonder if it is just that fight, or if actually goes downhill from there
Mal Nexus The second jin die fight is super fucking easy. what are you saying? if you stand next to her she can't shoot you at all. AT ALL. You wait for her to teleport in, shoot once, then she starts scratching herself with her claws and you run next to her and hug her with your machete. she teleports after 4 hits. rinse and repeat. Then if she's camping awkward spots you wait for her to teleport. You and SBH were so dishonest about this boss... Just don't be bad.
Mal Nexus Yeah, that's true, I'd like to see more fair mechanics if new bosses get into the game. I mean the trick with jin die is hitting her before she hits you, she gets staggered easily and hitting her with meele can kill her faster, but it's risky and easy to screw up. I think that dude in the arcade also tells you something like that, even though it's not really a boss mechanic. Mushrooms can help too. It's the same with DS2 though, if you don't know where you are going you can easily get an unfair death, I've beaten DS2 countless times so it's not a good comparison anymore, everything seems easy now because you know the game. But I remember that when it first came out I had some of the same critiques there. When there was no hint on what will kill you etc., in Dark Souls 1 you could predict traps fairly if you played careful. I didn't like the Goto-9 boss in the circus, it was way too tanky for my red hot iron + 4. I think you can feed him mushrooms or something, but I didn't do damage at all, even though I dodged good, he was simply too tanky for my weapons. That's when I learned to get a new weapon in new areas before I do the first boss, thank god they aren't too rare and you get them in normal chests I think that Super Bunnyhops' opinion is legitimate, and I can understand him, but having played games like Warframe this grinding is nothing in comparison. I mean, it's the most fair f2p game I have ever played.. But it's a roguelike, people with not much time won't get the best time to quallity ratio. If you have time though it is fun and worth it, especially if you see it as a challenge and share your tips with friends. That is what made me stay at least. Atm I like playing it more than Monster Hunter on my 3ds, even though I just got it and it's new, I will probably switch to NieR:Automata when it comes out, but I'm sure I'll come back to the game.
Dragon Del Sur It's not even hard to know that a hunter has been sent after you. The game has pop up that says a player has sent a hunter after you. Also he could have just ran away from the hunter.
As someone who put like 150 hours and $5 into beating the game, I agree with the grinding sentiments, but basically nothing else in this video. The black and red metal grinds in the 20s and 30s are just awful, but mostly because bosses and treasure chests aren't guaranteed drops, so your 15+ minute Kawabe run might end up with a shitty weapon or even just kill coins instead of the upgrade material. (Fortunately, you don't need top level gear to beat the game.) I have to strongly disagree with the paywall sentiments though. For one, if you are hopelessly outclassed by a boss, all the death metals in the world won't let you brute force your way passed. Also, spending Death Metals on revives below floor 20 is basically throwing them away, since the kill coin fees you can spend to retrieve a fallen character are pretty reasonable. Heck, back in the single digit floors I would occasionally get myself killed and immediately pay the 7000 coin fee because it was faster than making my way back to the elevator. By the time I got to the 40s and revive fees reached 200k and beyond, Death Metals were just a safety net to keep me from losing my character's gear to a stupid mistake. I maybe used 5 total for this purpose, and only one was for just barely not being able to finish off a boss before my mushrooms wore off. It's a clunky game with some issues and definitely not for everyone, but it probably has the least intrusive F2P system I've experienced.
Not to mention the game literally throws free Death Metal at you CONSTANTLY (quest rewards, events, and even just at complete random). I went on a small hiatus and came back to find my reward box inundated with kill coins and free death metal. I'm still cleaning it out.
Game isn't even that hard if you git gud. There's an easily farmsble item that brings you back to life. Hell, there's an easily farmable item that basically renders jin-die helpless. You can also ressurect using kill coins.
IActuallyWuvYou! Doesn't mean filthy casual, just means he values going straight from difficult boss to difficult boss, it's not that he's bad, it's that he doesn't enjoy the fact that in order to deal good damage to the bosses you have to grind for a long time.
Defending a pay to win game by arguing that a player can perform monotonous thankless tasks to progress - this is where gaming is now? we should not tolerate these kinds of experiences in gaming
Pay to win? Have you even tried the game? I haven't spent a single dollar on the game and I've beaten 2 dons in the first week. You're just bad at the game. There's literally no advantage to paying money, besides free elevators from VIP and decals that aren't good.
@@salsamancer WHAT!? You are talking like Death Metals are the source of the problem, it's not, you can't buy gear with them, you can only revive and expand the storage with them. And talking about reviving, sometimes you had to be more smart, not reviving and recovering your character by yourself because if you die it's because you have come unprepared. The gear is only obtainable by blueprints you find in the tower, you craft them by the R&D and done, you can upgrade it later.
5:23 I don't want to sound like those people who say "you're wrong" or "You're just bad" but you can avoid this by making more characters or actually preparing yourself for the boss. You have no reason not too as you know there will be a boss on that floor. Sure maybe you die to it but that's ok because like Dark Souls, you're suppose to learn from your death. You always want to be overpowered instead of under-powered and yes, having a higher level fighter does help but what helps even more is your gear. For your death metals on the other hand, you shouldn't be spending them ever time you die. Here you have one left and you spend it when the boss is just under half health. In my opinion, that isn't worth a death metal. Now I don't know the whole scenario, you might not have gotten the elevator on that floor but to be fair, you should have known this was a boss room the second you looked at it or even saw the turn valve. You also say it is not about having skill and I kinda need to disagree with you there as well. Sure maybe not skill but you do need smarts. Take fights you know you can handle, wait for the right moment and strike when the time is right. The numbers honestly do not matter as you'll be wanting to save your weaponry for big or outnumbered fights. If it's just one guy then use your fists, sure it'll take longer but it saves your equipment. This is where your skill and knowledge of game mechanics takes place as you are required do one of the following: perfect block, standers block, roll, run back or take the hit(s). Later on in the video, it shows you frantically rolling away from enemies not taking notice to your stamina. Like Dark Souls, stamina is key and managing it is very important. You must know when to roll instead of letting Jesus take the wheel and spamming the button. For the whole level part, you say "4 levels makes the difference" when it isn't the level of your character but the grade. The higher grade fighter is what truly allowed you to take more hits, not the level. Finally, the grinding/farming part. Believe it or not, some players love that in video-games and to be fair, you should have seen this coming as it is a free game. All free MMO/RPG games have item grinding in it. Look at Warframe for example. You spend hours on end for materials to craft better gear. Sound familiar? It should as all free to play games like this have that same formula. To say there is grinding in a free to play game like this and complaining about it is like saying there is meat on a cow and you're vegan. It's still there and nothing is going to change that, you might not like it but others will. I have not beaten the game yet (Currently stuck on floor 32 for U-10) but I'm not blaming the game. I blame my load-out (armor and weapons) which I can increase in power level by upgrading them. Same thing I did for the infamous F23. (Also those videos you speak of, using exploits, is mainly overpowered fighters and gear going up vs the bosses again) Every boss has a way to beat it. For example, on F23, it is important to learn that when enraged, the boss will go to eat a mushroom, you wait for him to do so and strike after he's smashed into a wall. I know this comment is god long but I just wanted to share this information with you (if you even read it). I watched to the end and tried my best to evaluate and acknowledge all the points you've made.
shizuwolf na since Friday actually, since that was the last day I streamed the game. Slowly making my way to get black materials when I have the time to make better gear. It's not hard to get them, just more of me wanting to play other games with my friends lol
Some fundamental misunderstandings about the meta in Let it Die are present in this video. Firstly, the key to killing bosses and minimizing deaths is the liberal use of mushrooms. Mushrooms, particularly the ones found on the later floors give such benefits as massive attack power increases, 40 seconds of invincibility, 15 seconds of invisibility and 15 seconds of slowed-down time. Notably many of these effects are stackable (eating 2 guardshrooms will give 80 seconds of invincibility, for example). Mushrooms are quite simply the most powerful tool at the player's disposal to the point of being almost gamebreaking. Death Medals, the premium currency, are only really really good for expanding your storage. Buying more with IRL money will not help you to progress up the tower and is a quick way to find yourself out of your depth on a floor for which you are ill equipt. Let it Die is not pay-to-win whatsoever. The key to the game is to progress slowly and carefully, and to level multiple characters so that they can rescue dead comrades when they are haterfied. Leveling can be massively accelerated by sending expeditions to Okusa for golden snails that give 4000 Exp per. That said, the grind for materials is real and get progressively worse as you climb the tower. 0 to death stunlock combos are often infuriating. The Tokyo Death Metro online components are poorly balanced. Let it Die is a flawed game and a large part of George's negative experience is built in grind and intrinsic jank. The other part is due in large to a failure to understand and exploit the tools given to the players. Much of his suffering was avoidable.
Let it die is called a "rogue like" sometimes and it makes sense. You're not supposed to go in a straight line and go all the way to the top with your first character. You're supposed to play with a character, max it out, get a better one, and go back to the beginning. You get better stuff as you start new characters from the bottom, you can get better stats, more levels etc. I'm late as fuck and a lot of people said it already but yeah
@@akai2717 why yes, but of course! They didn't make an unnecessarily hard free to play game, it's just that the players are lazy! It's not like suda51 just hopped on the free to play, pay to win concept just to make money instead of making a game and selling it. By God Mr. Polar you really cracked the code and stuck it to those lazy players, what a true genius you are. If only the lazy players had as many brain cells as you did, we wouldn't even have this discussion!
Checking back in from 2020. I have payed a total of $10 buying the 10 dm for 99c JUST to expand storage. If you feel you hit a "paywall" its because you werent prepared properly. there are tons of mushrooms that can make sure you dont fail. Invincibility, invisibility, slow down time, restore health to 50% on death. thats just a couple. I have hit floor 25 before spending a penny, and im around 50-60 atm. still only $10 spent FOR STORAGE. Its meant to be a grind man. You can level a fresh lvl 1 to 50 within 2-3 hours WITHOUT skill mushrooms.
He acts like the moment you die you either have to pay money or you lose your character forever and have to start from scratch. Honestly, I've never been more disappointed in a review.
@@doomer7182 And then get oneshotted by haters on the first level because scaling haters by your max level instead of floor or current level is a good idea right?
@@nado1908 the game hasnt even worked like that since the beginning of 2019, haters scale off of floors not whatever is your highest available grade fighter, it's made the game pathetically easy tbh
Watching these old reviews its kinda hilarious to see just how ridiculously most of them jumped the gun without properly even looking at the game. You can get through it without paying if you're not a moron, you wouldn't even need to upgrade your equipment even. Use the freaking mushrooms for Gods sake. They make a joke about it in game, but the "POWER of theMUSHROOMZZ!" Is freaking legit and can let you coast through the game all the way to floor 40 without any real effort and at least half a brain's worth of smarts. Upgrading you gear and using the power of "DODGE!" are a must if you want to have an easy time of things, but you can do without; at least for a while. Salty reviewers are salty and it was a disservice to the wonderful game we were given for the grand price of our time and taking the joke about mushrooms and understanding they being literal. The Mushroom guru knows her shit.
The game could be better single player experience like dark souls style without microtransaction pay to win pay to grind pay to paywall bullshit timer mobile gacha shit!! SUDA51 is fucking billionaire right now with this game GACHA subculture shit sucking other life out!! Fuck, this game could be $60 dollar game without all that crapfest, it has interesting concept as the best RPG system without streamlining the RPG like Bethesda did with fucking Fallout 4, combine that with rogue-like hack & slash RPG style that's new and unique!! Still though fuck SUDA51!! :)
The problem is the fact you can use death metals to revive instantly AT ALL. People dont trust games or their devs that are f2p and have these microtransactions in the first place, its predatory and takes advantage of peoples thought patterns of "Cmon bruh, i just needed one more hit!" and entices you into wasting death metals on extra lives, and when it does that, like the response video said, people think its another stupid quarter muncher thats designed to waste your time ane effort, make you feel like you cant power through everything without spending real money ie that its pay2progress/paytowin, and it ruins any trust people have with the game. You want people to trust your game? let them use in game coins to pick up their fighter and re-equip them. dont give them the option of premium currency for extra lives or reviving your fighter. Do what Shadow Of War did and remove microtransanctions completely.
I'm actually really disappointed with this video. I usually love your videos, since they frequently feel like thoroughly researched video essays instead of just plain opinionation, but this one felt more like a disorganized rant based from your disappointment in sinking so much time into a game you didn't continue to enjoy, which just gives the whole thing a biased and misleading feeling. I noticed a lot of exclusionary detailing, and even some misinformation (e.g. the suda thing) as pointed out by others in this video which is strange since it seems to be targeted towards people who don't know much about the game. I really hope in the future that you either don't make videos like these or present them differently.
@@royaltygaming_K Oh wow i forgot about this game its been ages, i had just beaten Taro on floor 40 and was farming up better gear to try and beat the 4 forcemen but i stopped playing not long after.
I think you're mistaking the "paywall" with bad decisions. One thing is to learn from mistakes, but other is to go fight a mini-boss like Jin-Die without pants, armor on the brink of breaking and pointing your camera anywhere except on Jin-Die herself. About the gore beam...again, it's just bad choices, like smashing your R2 when she's charging the beam or dodging in a straight line away from it when you should run to the sides. The game requires a lot of grinding, yes, but there's no paywall at all. (EDIT: of course, mushrooms are fundamental when you fight against the mini-bosses if you don't have armor and weapons according to the floor. I'm at the point in which I need to grind like hell to have a chance of survival in >41 floors, so I basically one-shot Jin-Die in EBATA for the War Ensemble Red Metal everyday and kinda forgot that mushrooms are necessary in early stages xD)
Judging from all the gear you wear in the Candle Wolf floors of the game you are SEVERELY unprepared and clearly haven't been investing in R&D. JIN-DIE does have very clear windups to her big attack- her laugh- it's not only just a visual cue. Death Metals should NEVER be spent on Kill Coins, and you will only really use them on revives if you're carrying valuable things, but otherwise they'll be saved for storage expansion because the entire game relies on R&D and you being prepared for the challenges to come. I've beaten the game without spending a single dime on it; there is literally no paywall to this game, and even if you pay it won't do much for you if you aren't good. It's crazy how many reviewers completely jumped the gun on this game because they didn't even bother playing it properly.
bullshit. you have only to say one thing: amount of hours played. If youve seen the end of this game you have put in at least 100 hours in it. This is not a game worth that.
@i hate anime guys this game is made to be hard, it's obvious that you have to use the metals wisely. I knew that from the start without anyone telling me that lmao
@i hate anime well I don't find those things a problem since it doesn't help a player so much. Let me explain. The premium pass makes you don't lose money when attacked and makes you have 10 more slots and even a free elevator... Now when they attack you. Usually you shouldn't have more than 20000 coins. The free elevator is nice but extremely worthless since an elevator cost only 3000 and in one single level you do almost 20.000 coins. And the extra bags sure it helps. But not necessary. You can't pay for better equip for metals since materials can be shopped only in small doses and only in a random machine that changes items everyday. So it's not play till pay wall since paying won't change your position. You have to farm. Sure its a bad idea design but there's people who loves this game exactly for the grinding. And example is people who farm in warframe. Warframe is extremely based on farming but its not a problem for peoples because they like that. Same for let it die
The game could better single player experience like dark souls style without microtransaction pay to win pay to grind pay to paywall bullshit timer mobile gacha shit!! SUDA51 is fucking billionaire right now with this game GACHA subculture shit sucking other life out!! Fuck, this game could be $60 dollar game without all that game, it has interesting concept as the best RPG system without streamlining the RPG like Bethesda did with fucking Fallout 4, combine that with rogue-like hack & slash RPG style that's new and unique!! Still though fuck SUDA51!! :)
Character level in this game works the same way as it does in Warframe. Your gear is what matters. When you get a new tier of fighter, they have increased starting stats. Because of this, you can put higher level gear on a lower level character. This means you can get through floors faster and gain exp faster as a result. Your characters are not particularly strong on their own, it's the gear that's strong and their stats are designed to cap what gear you can/can't use so that you can't just over-lvl to cheese bosses as a new player. This seems to be a fundamental part of the game that you've misunderstood based on your emphasis on the level of your fighters in this video.
I actually love this game...because I played it for 35 hours and kind of stopped at lvl.16. Now the only thing I do in it is trying to unlock all the side levels. The only downside to my experience is the fact that there was no ending to my run...but I can live with that since there isn't that much story to begin with. I'll watch the ending on YT.
"Let it die is the latest game from Suda51" NO, IT'S NOT! George, you, of all people, please, educate yourself: www.eurogamer.net/articles/2016-10-01-what-does-suda-51-actually-do-anyway So that you will never do this rude mistake again. Grasshopper =/= Suda at all. More than that, he hasn't directed a single game since No More Heroes in 2006. Don't perpetuate this bad notion along with all the other critics, and give credit where credit is due, please.
It's especially bad this time because not only did Suda not work on the game, he also gave many interviews last year openly stating that he wasn't working on LiD and was actually working on remastering The Silver Case. Speaking of which, how come George hasn't reviewed The Silver Case?
Antiform I doubt it, but most of of video is built on opinion, so it's fairly reasonable to correct 1) something proclaimed as fact and 2) a common misconception.
well according to the article they themselves linked, Suda did still write and contribute to the game. so it is a Suda game, he is trying to keep out of the spotlight at the same time. he directly acknowledges still writing the script, and offering ideas for the worldbuilding and lore. so it is a Suda game.
its not really pay to win you just have to level up your character weapons and armour also you can get death metals from completing quests if you want to win you just have to be better at the game
3:30 i hadn't thought of microtransactions as like arcade games before. i didn't have a problem with quarter munchers, so it's making me more pro "free to play" to think on it that way :I
Like arcades though, some of them have bullshit design built to make you pay more. Comparatively, Let it Die is on the softer side of the transaction scale.
Well it is a rogue like/lite (dunno the difference) game so grinding to make the floors easier was a given from the get go. Also the game seriously drenches you in Death Metals as a log in bonus each day so I never had to pay a dime, of course if you were impatient that's your own fault.
I really had many similar thoughts while playing it for the first dozen or so hours but when I kept getting one-shot and the like I only thought it must have been me or I had done something wrong or missed a key feature somewhere so it is a little vindicating to hear that I may have been more than just a little wrong about that. Love the game though but I don't think I'm going to shovel money at it, maybe a little but even then it's a slippery slope from there!
Sorry, but if someone believes Let It Die has a paywall, then you're either not making effort into R&D, being poorly prepared for the upper floors, being impatient and dont wanna grind, or doing that altogether. I have made it up to floor 100 without spending a dime on the game. And if one believes that this game ain't worth the hourly grind then, they're the problem, not the game. Theres always a thing called being good, and earning your way through the game instead of consistently buying Death Metals. Also, JIN-DIE is one of the easier bosses to take down. Theres another thing called paying attention to her attacks. Floors after 11 is when her attacks can home in on you but theres always plenty of cover to use in her arenas.
I had the same thought, was stuck at 16 and was convinced it was a pay to play, until I actually learned the dynamics of the game, once I understood how to upgrade armor and weapons and once I realized how valuable not dying was, is when I stopped using my free 3 passes a day every time I died, instead I’d do what the game is yelling at you, let it die. Always have a game plan, never try to juggernaut your way through any level, take it head on, isolate the big herds, and if you die and are in a pinch and you have used most of your Arsenal, don’t be afraid to let it die
I personally enjoy the grind and really love the feeling of beating a hard boss without giving in to the "pay wall" or giving up but instead by carefully grinding a new character to be specialized for a specific challenge I take the name of the game to heart in that I know and understand that I shouldn't get attached to a character and knew early on this would be a long lasting game that I would enjoy and I did I still go back to this game once in a while just to make another new character and see how far I can get in one go for me it's about the challenge and overcoming it but this of course is all personal opinion I just thought maybe someone would take intrest in this kind of mindset but to each his own
the argument against this game is misguided. You are not supposed to be attached to your fighters. They die, you raise them again but there are gold snails/surplus of exp shrooms to aid with this, plus it can be done with gold instead of DM. The important thing is to look for blueprints and materials by discovering nooks and crannies of every levels, training masteries as often as possible for weapons, basically anyone should be looking into strengthening the HUB. Fighters are meant to be expendable, but things that do retain are quite valuable. With that said DM should only be spent upon death when 1. not having enough gold for the revive 2. the character has new blueprints/ materials. Prepare/git gud early and take ur time with the game
I reached kaga witha full level 3 star All-rounded or whatever, and... I just cant go throught like, all my characters are haters in there and now i'm with a level 5 1 star... H4lp plz som tips?
Can we all at least agree that what they did with the soundtrack of the game is fucking fantastic. 100 separate bands making 100 songs all named let it die
Suda51 honestly has some brilliant and unique concepts 👌🏻 I’d love to see him make a game with a huge budget. Triple A
There is a lot of heart in this game
Summary: Did not believe in the power of the mushrooms.
Oh how I've waited for that statement :3
Also he never had any backup fighters to recover his current main
Tip kill the pill bug for free revives
@i hate anime is easy to beat forceman if you know how and build for it. im from the point dont know how to owning those lips mushroom do help alot, without them is powerless
@i hate anime lol transparigus and poison no longer viable since they changed they will negate transparigus and poison dont make them vomit
I'm on floor 32 and I haven't spent money. I get paid currency from the quest. I believe in the power of the mushrooms!
Same lol
i finished the game without spending money
@@Koi33. Someone like him would use being bad as an excuse to use money ofc.
Hell yeah
@@Koi33. how long did it take you to finish the game?
Don't know how its been changed by patches, but this feels entirely different from my experience. The funding model feels to be based on encouraging people to get the $15/mo express pass that makes elevators free and protects your bank from PVP raids. I've gotten up to floor 15, and not a single boss has killed me. Screamers with machetes have been far more dangerous.
Sadly this guy , missed one golden rule upgrade your equipment and be prepared to go the tower, this guy review is ass.
@@lememe9781 agree
They changed a lot of the problematic things and they also nerfed the shrooms.
I miss the days when games were singular products that required skill instead of your wallet to play.
I member...
What about, you know, arcades?
They never went away.
and i remember when games were made almost impossibly difficult for no other reason than to discourage block buster rentals and to get more quarters out of you at the arcade.
You know that skilled players could beat those games quickly and the difficulty wasn't totally artificial? Then remember originally it was because the arcades were more advanced than what people could afford.
Salokin Sekwah haven't spent a dime on let it die.
Beat it two weeks ago. Just don't go charging into areas unprepared and you'll be fine. Funny enough, it's not a paywall, but rather a grind wall at some floors.
Basically, Death Metals mean nothing if you always die in one hit and can't do good damage. There is no micro transaction that gets you better stuff faster unless you are really impatient and can't wait two minutes for an item to restock.
What you really want to do is get appropriate gear for the area, taking into account fighter grade, gear rating, and enemy's armor weaknesses while countering their weapon choices with your own armor.
That and mushrooms are OP busted later on, and easy to find (did somebody say INVINCIBILITY FOR 5 MINUTES?)
WITHOUT MUSHROOMS THERES NO GLORY, THERES NO LOVE, NOTHING MAKES SENSE
oh OH OH oh OH oh oh oh!
Chris Pagan ah a fellow believer in mushrooms!
Chris Pagan are you sure? 😂
Oceiros The seath fanboy the power of the *MUSHROOMS* 0_0
lol it's like the welfare version of praise the sun
uncle death says him self "it's not how much you die but how much you try"
"Difficult to see it coming." (Camera is not on the boss whatsoever)
@i hate anime dude calm down he's right and everyone would have died there like you just said you could fall so he had to look forward to run thus not seeing jin and also calm down FR we all have opinions dont shoot down others
@i hate anime if your talking to me I have watched this video over 10 times
@@kurushimu2886 bruh lock on button
So what you're saying is they've made a game with the interest curve of a drug addiction.
"That first hit was awesome!" [one addiction later] "The drugs don't work anymore and I'm broke as shit.
The state of mobile games right there.
No, he is just shit at the game so it seemed to him like there was a 'wall' you could only overcome with money, when in actuality that "wall" was the skill curve being too high for him.
No, it's a skill curve. If you're dying, get better gear. If you're dying getting materials on lower floors, get better at the game.
If you suck.
"get better gear" so... it IS a stat thing? unless somehow getting ingame items makes your reflexes irl faster or something, i dont know how "get better items" could mean anything but the stats being too low
I wish this was a "normal" $60 title, because I LOVE the atmosphere and characters (mushroom girl!), but the F2P setup breaks it. :(
ZetZatar a lot of the core concepts wouldnt work part of the thematic is the idea that as attached as you might get to your first character you cant rely on them
The problem I think is Grasshopper games never sold that well.
U1TR4F0RCE , you can still keep the deaths and "rogue-like" elements, just readjust/balance the in-game economy so it doesn't have the "F2P wall". I'd gladly buy it, just as I have his other games.
Boneax _ , you actually don't need PS+ to play the game. And yeah, the style is really neat.
+Boneax_, AS long as there is a mashroom I thing you can make the compareson of it to Dorohedoro.
The soundtrack is underrated man, really love the songs
apparently from osu! (a rhythm game) there is a this one map that has a picture of some girl wearing a survive said the prophet jacket, she is a model on instagram and this is the very same survive said the prophet from the let it die radio station she has promo merch from them. if you wanna know her instagram name is _natchi
me and a friend discovered this about a week ago the game does branch out to others a bit there are a few more let it die songs put into osu! altho a bit unpopular and underrated like you have said.
It's basically Akira Yamaoka's personal playlist
Gunkanyamas boss theme hits like a damn tank shell
"Free till paywall." Is not what I would use to describe this game. I would say its gameplay is based on a wave like system, where a sudden tidal wave will hit you and it'll force you to change the way you play the game. Jin-Die is an example of this on her floors, and her major boss fight as Jackson.
You will struggle with a melee character. Thats obvious. By the time you reach Jin-Die, you're expected to have at least get a shooter, and once you do, it becomes a fight of cover and dodge, then shoot.
Personally, I played the game and only ever struggled with two bosses. The sumo on floor 40 (because it was a poorly made gauntlet run with no weapons), and Goto-9 (or something, I hated the boss and really care less for it.) Yes, the game can be grindy at some points. Yes, the controls can be fucked and I get angry with certain things such as no dodge animation cancel. But calling it a game where theres a point you won't be able to progress is very silly.
Haters, as much as they can take the piss, are mostly dodgeable and you can easily avoid them. Getting enough XP through just getting the best gear you can and killing enemies on a high floor is easily a good way to shortcut the 'level grind' that I see frequently.
Despite all of this, I do respect you're opinion. Running through this game can be a chore based on drops. Or if you run from floor 1 to 10 for levelling. I've always enjoyed the randomised somewhat dungeon type beat em up with minor hate for its sometimes clunky style, and it's understandble that you would see it as such based on your experience.
Sumo isnt a grind with no weapons, when Death tells you to take off your equipment he doesnt mean go into the menu and take it off, lol XD just hit yes, you'll be able to reequip your shit as you fight the pre-boss enemies.
@@TheDragonsBastille wait a second. If he did that, than he killed the sumo without guns and armor!?
Yeah Idk what 1-year-ago me was trying to say, it absolutely asks you to go into the menu and take your shit off, you just get it *back* is what I probably meant to say
@@TheDragonsBastille ¯\_(ツ)_/¯
We will never know. I'm here because I just finished the game, and the sumo was a pain omg, that thing with the nerfed shrooms is so hard, it took me 5 tries, with me having to get more shrooms every time
A free-to-play game that was charming on the surface, but whose F2P elements ended up detracting from the overall experience? Whaaaaat, no waaaaay
Scratch-O only if you die every two minutes. Prep is the name of the game, legitimately haven't spent a dime the whole time and beat the game, just made sure to be ready for my trips into the tower.
There are difficulty spikes, but they aren't beaten by paying (strange enough), but by grinding. Paying legit does nothing to help because if you're not ready you'll do shit damage. The real challenge is that there is grind wall, like Monster Hunter and such
SoulParagon the thing that bothers me is why is that so hard to understand? I hear how people die ten thousand times in dark souls or monster hunter but let it die does it and people are like.. it's a way to make u pay.... it's a grind.. im sorry I didn't know dying ten thousand times till you got gud wasnt
Ive had a friend who died over 300 times in his first playthrough of ds 1.. Was on one boss for days and his statement to me after it was over.. THE GAME IS A MASTERPIECE. Thats a grind. I grind less in games design to grind.
o.o
Dark Souls combat is tightly designed to punish mistakes and reward learning heavily though and let it die just doesn't flow and punishes you for even taking on 2 enemies at once
I'm more offended by the fact that they kept recycling the same 4 bosses the whole game.
IEnjoyBeingNaked But they get harder. ;)
***** *"Harder"*
IEnjoyBeingNaked mini bosses. rpgs never really expand on them because it doesn't really matter, it's just a tipping point
well, at least the four main bosses make up for some refreshment.
Max = better Coen
Jackson = better Jin-Die
M.Crowley = better Goto-9
Taro Gunkanyama = better U-10
I disagree with this a lot. I've never had to pay anything and hit floor 30. Buying lives doesn't take away the grind at all, you HAVE to grind. Also, you're super wrong about jin die. She's incredibly easy... You just have to look at her. It's not hard at all.
Agree. I made it until floor 90 and never had to pay.
Me too. Yeah I spent Death Metals, but they we're hard earned in TDM.
@D.K I am talking about the girl with the red clothes, not jindie😂
@i hate anime this guy is actually responding to anybody who dares criticize his king. He is literally simping for this man
I agree !
I've developed a style of fighting in this game I like to call "Dropkick and Run!"
Free to play = Pay or grind.
Unless its Dota 2 or Path of Exile.
or tf2, or one of many other good f2p games.
Fee to play, free to grind
Or Warframe, where it's kind of really light on both, and it's made so that you can trade items you find to other players in exchange for premium currency if you don't want to pay yourself.
Urgh, Warframe. You'll come to a point where it's not worth grinding or spending money on that bloody game because they demand so much money and time it's just grating on the soul. Started when it first came out and quit when the Nikana came out because there's no reasonable ground to pay for stuff and keep advancing.
I remember some of the dark souls people hyping this up a few week back
glad I skipped it, enjoyed your thoughts
very true
guess we have nioh's PvP patch and for honor coming out at least. not really a fan of the for honor microtransactions though. ubisoft fee-to-pay games can suck a dick.
How could you skip on somethign thats free ? i cant beleive gamers have become so entitled that they complain about free games now smh...
I would take his opinion with a grain of salt. He makes no mention of the common consumables that grant massive buffs and are fairly easy to acquire. For example, there's a mushroom that gives you a 50% damage increase for 40 seconds. All he needed to do to overcome the "grind walls" is simply use the tools the game gives you and use someone of the appropriate tier. The only valid complaint he had was the higher leveled enemies but they are also easily disabled using those same common consumables. If he had taken steps to understand the game he wouldn't have run into the problems he did, and I feel like thats what happens in Dark Souls as well. This is coming from someone who has beaten all the soulsborne games multiple times and has completed let it die without spending anything.
yeah this is a guy whiffing giant instant bombs and somehow getting 40 hours in without understanding the tier system or the multiplayer system(S!!!) complaining about being bad
4:50 "No audio cue or wind-up" - Cue a beeping noise and lasers before gore beam
I can understand where you're coming from but come on now.
Actually thats the exploding head bomb but still its his fault for not keeping is eyes on the boss
@@pyroknighthayes9486 There's a visual cue that you can see. She normally locks on pretty quickly even in the gameplay it shows her taking longer than most shots to aim on him.
@@nothings5524 it feels like it takes longer for me but I think the tengoku variants might be different it's been a while since went to the other floors
*Easy, free way to skip the leveling-up grind*: There are 4 tower rotations. On the 2nd rotation, go to 13F Okusa (to unlock the bottom entrance, you must descend from 16F Kaga). There are always 3 golden snails in Okusa. Kill or eat one and you get over 7K experience. Visit Okusa in person, or send all your fighters on expedition and they'll have a high chance to come back with a handful of snails.
To get the snails yourself, bring a living beast in your pocket, like an uncooked normal snail. The 3 golden snails hang around a fire pit. Toss the beast at the golden snail farthest from the fire and pick it up. Since golden creatures are immune to the flame, use the golden snail to knock down the other two. The mushroom inside snails make you invulnerable to elemental damage, so squash a normal snail to get fireproofed to easily retrieve your golden prizes.
wtf
@@avocadoboi7112 He's right you know.
@@slimey630 This man just told me about quantum physics. 4 tower rotations? wym
Game is so much more in depth than this video ever attempted to explain. All he wanted to do is went out and find justified glorification from other people agreeing. Gold animals are source of massive EXP, if you were to hunt for those you can store them in bank and upon creating next tier warrior you could instantly max out his level and skip all that 'take you hours to raise a new character" bulshit stated in video
@@Chandler191 The floors switch around and switch places for different beast in the floors. So you could get better loot or worse.
Suda51 actually hasn't been the solo director of a game since the original No More Heroes (2007, a decade ago). Everything after that is "creative director", "executive director", "producer", "writer", etc. For some strange reason he's become the go-to brand label for a lot of "off-beat" semi-niche games. Though I guess I can understand why they do it, considering how willing people are to credit him as the creator of any game which he has even the slightest level of involvement in.
He's supposedly directing the new NMH for the Switch. It'll be interesting to see how it compares to other recent games with the "Suda51" label.
He did have a more direct hand with Ranko Tsukigime's longer day, which can be seen in how it carries his particular aesthetic touches (the luchador focus and the shifting animation styles) better than the other games that use his name as a selling point.
He wasn't really announcing a new NMH, he was just sticking his head out to be like "Yo I think this shit is tight and I want to bring Travis back for a new game" but he said it could be a wrestling game or like, anything
Antiform
No More Heroes: Travis Strikes Back. Basically NMH3.
No, Travis Strikes Back is just a indie mini-game mashup. NMH3 is a different title.
Good lord. Nothing hit home harder than the "I played 40 hours and maybe 2 hours of that was progress" point. That's my experience with this game in a nutshell. Well said dude.
How is that even possible.
Are you really that bad?
well that's just a damning statement about yourself, you just suck it's not that the game is overly hard.
Shadow111111 isn't it more the fact that 'why did you keep playing? Your time is precious why waste it on a cancerous system. Nothing to do with bad or not bad.
By thinking about this game as difficult or not difficult based in the mechanics you miss the point. That's how the game wants you to feel. That's not how its set up through.
Mistaking this as a normal game with normal game difficulty tenets belies its *pay and grind to make us money* ethos. Its taking that bravado that gamers get when they play Dark Souls - esque games and turning into denial about the game taking your money!
Big words but no.
When you play for 40 hours but only progress for 2 hours you're 100% bad and propably don't know how to use your time effectively aswell.
Seriously, the first 20 floors are very basic and easy. Barely if ever any grind and all bosses get down in merely some seconds, if you actually use the tools the game provides you. Especially mushrooms.
Only at floor 23 does the free2play-feel comes up. But no big paywall, really.
The game is propably just not for you or you just don't fully understand the system behind it.
BouseFeenux aren't u the guy that was gonna center your channel around this game? Hey George ragged on it so I'll say some shit about it too
"There are a few specific known chokepoints", shows the clip of the place I rq the game
One-shotted on Floor 16's Jin-DIE....
no, this ain't a paywall-heavy game, you're just ridiculously unprepared.
Yeah this dude probably doesn't even upgrade his equipment, he even mentioned about picking up equipment from dead enemies. You really shouldn't do that cuz their equipment is shit
Your right
Maybe it's the kind of guy that dies lots of times on Dark Souls and blames the game.
Runs around opening chests while fighting a boss - wonders why the barf beam got him XD
Of course, he would just reply and say that he would have to grind more to be more prepared...
With how Lifeshrooms apparently exist, it might be more accurate to say he didn't prepare "correctly" instead. And prepared in wasteful or not optimal ways for bosses.
And only around 40 hours? Might be a bit early to call it in, especially with how he isn't researching ways to better prepare.
Why start over when you can buy dead characters back with coins? I found it much more effective.
He probably doesn’t know about that feature from what he says about the game.
Not to mention, some enemies he kills during this video are his own fighters.
It doesnt even need to be with coins. The coins is just to get your stuff back, you keep your level either way
@@Kravockian so many peoples complaints are things that are in the tutorials, like how you unlock more people to use and can use the regular in game currency to buy
That's what I do Everytime my fighter dies
Really liked your closing words for this video.
Nitro Rad heyo love your vids
Love you nitro rad daddy!!!
You are such a Silent Hill fan and George is THE Metal Gear guy on CZcams. Since the two of you are really into both franchises I would love to see you make a video together.
But he missed the chance to tell ppl to "let it die"
Woah its Nitro Dad!
Never knew Bunnyhop was such a casual lmaooo
@Lone Wolf i beg to differ, dropped warframe pretty soon, the floaty ninja combat wasn't doing it for me, enemies barely felt like they did any damage, the procedurally generated maps feel to big for so little content.
whereas Let It Die kept me invested from beginning to end, the amount of depth and content this FREE game has puts many modern triple AAA devs to shame.
@@newageretrohip2522 Try doing Sorties or lvl 50 bounties on PoE with a Volt or Loki and tell me enemies don't do enough damage lol.
@@kirkbupkis I felt the same way he did. I brezzed through almost 90% of the planet nodes solo. Then came sorties, arbitration and teralysts.
I don't remember the game being like this. It was pretty easy to get to the top floor and finish it all, without spending any money.
A free to play game with punk aesthetics sneaks in a exploitative pay to win wall. So much satire and irony.
Paul A or using the OP as shit and easy to get mushrooms
"Wall"
Good joke
I didn't play the game long enough for it to get hard, but you know the game's got a problem when the defenders have to resort to faceless insults. If you think namecalling is really the right way to go about this, you just need to grow up.
Faceless insults? Wat
fred and UltraTien do have a point though, there is no pay wall, unless your impatient, and siding with California in the Tokyo Death Metro will you get you plenty of death metals since those guys are at war with someone practically every 2 days.
Let it die, let it die!
Let it shrivel up and c'mon who's with me, huh?
Y O U G R E E D Y D I R T B A G
Not me... I am good at this game, have yet to spend a cent and still have 18 DMs left from Login Bonus and quests... Those who hate this game, just suck at it and have no patience to learn it...
The game has gotten way better and as long as you rememeber to always use armor and level up weapons then it is actually pathetically easy, also the game has many opportunities to gain free death medals every few days generally 3 if you try also if you dodge the "gore beam" then you can normally kill her from the side, she's weak to slash weapons and theres also a store on floor 3 and 27 that can give you mats to level weapons before you should be able to
I love this game
It takes preparation and planning
I have never taken 20 mins to prep for a game run
But with this one you must or you will not enjoy it
I'm at floor 39 and I've been prepping the final climb for 2 days. It's a different way to play. A lot of people don't have the patience for it.
Yeah, even on the floor 100, i need to spent so much time on training and preparation to kill and get the équipement of the jackal… And i still love it. The end game is in another level seriously
Let it die Is a commentary on f2p -and tells us all to let the business model die.
no no no no no no no no no
Very possible considering who made it!
but it IS a f2p play game though. so even if its super secretly trying to tell people not to play f2p games, it's still making people play a f2p game to get that message, and also people are paying money to have an easier time with this game so if it really is some discrete commentary, it sure as shit isn't a good one.
Unless they made it a free to play game to say "we're not above this but..."
Being f2p removes the pretentiousness that could be percieved if it wasnt.
"I stole your wallet as a commentary on why letting people steal your wallet is a terrible idea and we need to stop letting it happen (oh, and I'm not giving it back.)"
I used to like Bunnyhop but so many of his recent videos have had blatant misinformation in them, deliberately left out information to either make a game look worse or better. Something he fails to mention is that the game constantly gives you free revives. Its not a 50 cents per revive when the game gives you enough death metals to drown in. Shit like that "I spent 24$ to beat a boss in this game" is bullshit about some overly stubborn dude who decided to idiotically brute force and punch a boss to death, rather than just take his own death gracefully and try again once better prepared. There is no paywall, the grind is not that bad as you can easily ride the Iron all the way to the end of the game.
...Okay, I'll bite. *_Why_* is George "deliberately seeking to make the game look bad"? He hates fun/F2P/Suda51? Did he literally think to himself "I don't like this game, so I'll make a video that's deliberately wrong to trick people into not playing it!"
He said he grew to hate the game a lot, rather than show counterpoints for his reasoning for hating the game, he ignored them to make his argument look stronger. That is why.
I'm on the same boat.
I've been tolerant lately but it's been getting harder and harder with each video.
Does he even enjoy videogames anymore?
Miyazaki68 Miyazaki68 it's almost as if he hates this game or something. Weird.
Which is why his opinion on the game is too biased to take as gospel trth, which is unfortunately what a lot of people in the comments are doing, and judging this game inaccurately because f this. And regardless, hating a game doesn't justify the spread of false information to make a game look bad.
I beat this game without paying a single dime.
Yeah it's amazing how everyone screams about hitting a paywall and I haven't paid a dime
I'm nearly done with the game, ive payed 1$ 😐
@@doomer7182 for what?
@@crazygamer4260 me neither
Same
The thing about let it die is that you need to grind the fuck out of this game, you can't just keep going higher up the tower of Barb's. You need to upgrade your weapons and armor. So if you want to call this game pay to win fine, that just means you don't want to grind or don't understand how upgrading your equipment helps out so much.
I know right, it's designed like an MMO. You can't beat it in 1 week unless you're a G.
"Free til paywall" sounds like a demo to me.
Man, you know better.
EA doesn't give you anything for free. They charge you for the "beta", charge you again on release day, charge you for day one DLC via season passes, then charge you for progression boosts once whales start dominating multiplayer.
Next year the cycle starts anew.
*"Let it die, let it die. Let it shrivel up and... come on who's with me?"*
I can't take your opinion seriously when you're cooking the pillbugs, you clearly don't know anything about the game.
Any good player knows to kill the pillbug, then cook the lifeshroom basic let it die knowledge
@@doomer7182 you are just making excuses. I m right now at floor 57. And despite knowing all this. The game is garbage. I love it. But is garbage. This why I'll never spend a dime on it. I might be a weirdo who like to grind. But I won't make excuses or put myself on the line defending stupidity. That speaks more of your character that the game does. Feel free to keep your blindfold on. It's expected of low intellect individuals to mistake criticism of thing they like for a judgements on their own person.
klaussone dude what are you talking about lmao the guy you mentioned was stating something that’s true. Besides, what good is your intellect if you’re using it to bash on others?
@@xakune8357 No, the dude was making assuptions
And that's also a strawman, as he never really adresses the criticism. And thirdly, what kind of moron thinks using your intellect on any way you desire, including "bashing" somehow negates the value of such. You made no sense. But again, not unexpected, logic just doesn't fly with you guys now doesn't it?
@@klaussone you do realize that he did not make an assumption??? That was a fact, it's well known in the games community that pillbugs are a key to survival in the game. An assumption is him stating that without any proof that what he says is fact. But it's a well known part of the game that is documented all over the internet and not hard to find. Plus calling ppl names is not a sign of intelligence, it's actually the opposite as someone with high intelligence would rather teach someone where they've made mistakes then resort to name calling.
Bunyhope: *complains about the game being so hard*
Also him: Has the most shitty equipment and doesn't upgrade his materials
This dude
He called a hunter a hater. What do you expect?
I know smh, and he said it was hard NO FUCKING SHIT!! This is HEAVILY inspired by Japanese Role Play games and LITERALLY Jrpg’s are just hard and you need to put a lot of work into it
Dude in all honesty this review piss me off, doesn’t upgrade equipment , has no brain function and learn attack patterns, and biggest offense, doesn’t prepared equipment and shrooms for going to the tower, like come on man
I don't like commenting on games I haven't actually played but this game just looks fucking awful.
Do people really waste hundreds of hours on f2p crap like this?
Yes.
MrZurata I personally found it extremely fun I haven't bought anything its kind of like dark souls but to me its actually fun as the combat feels better to me than dark souls
Yes
I have 50 hours on this game, one of my fav games on ps4 so far
I thought like you after watching videos, but once played I really liked it.
How does this game's leveling even work!? This video is so confusing...
As far as i know, you can't levelup your character but you can unlock new characters with higher levels. I don't know how exactly it works since i can't play it in my country for some reason even though i live in europe. But after this video i don't really wanna play it anyway.
Selestrielle you have 5 tiers of bodies, each with a higher level cap and earned after certain thresholds.
Tier 1: 25
Tier 2: 50
Tier 3: 75
Tier 4: 100
Tier 5: 125
I paused the video and watched an hour of let's play. Now I understand better. Yay!
To add, you essentially get rid of your weaker bodies, "Let it die", and begin to level up bodies that will be stronger and appropriate for the next set of levels.
Selestrielle your not supposed to hold onto things for long. Use everything. Empty lower slots for higher level ones regularly and only focus on the floors you plan to climb.
I figured this out After my second boss. That i should be Grinding up my characters. I do have a collector That i only use for Resource grinding and HP collection Just for Floor preparation. and usualy Head straight for Elevator's
How can ppl speedrun it then?
You didn't believe in the power of the mushrooms.
Umaru is a good anime lmaoo
You've actually gotten me interested in playing this. I always view "Free to Play" as a challenge, and always play such games without ever making a purchase. This sounds like a really great game for that mindset, your experience is exactly what I'm looking for.
Gamechamp3000 Love you're strems but honestly this game is really good he just succ's
I never pay money in f2p games to circumvent grind or difficulty. I give them money if it's a game I've put time into or enjoy. I feel like a lot of people forget it's someone's job to make these games, and their salary has to come from somewhere. People who think giving f2p games money is stupid baffle me (not saying that's you, your comment just lead me to this thought process).
just don't buy anything you can't keep, such as lives.
I am legitamatly curious, did you pick up the game and see it through or not? I took it as a challenge to play without paying, and ended up paying anyway as I really enjoy the game, there is something about the combat and feel of LET IT DIE that I just love.
let it die can be beaten f2p its more of a how good can you dodge i feel this guys bad at darksouls aswell
I rationalize F2P games for myself by comparing them to "real" game purchases. If I did decide to spend 60~$ on this game would I actually have fun? Thing is Let it die isn't "pay to win" its "spend time to win". You dont actually get significantly better gameplay by paying. Even with the express pass and 99 death metals I would still need to grind materials for that +4 gear.
hoIyforks you gotta learn when to let it die. Is what you got worth Paying for?
That's the same rationale I generally follow with free-to-play games and I really don't see why people look at it any other way.
I spent a total of $40 between when I started the game and when I beat it, and part of that spending I didn't even end up needing.
If I had spent $40 to buy this game outright, I would've felt it was a $40 very well spent. I really enjoyed my time with this game and will probably return when future content is added.
Also, now there's a $60 pack on the store that essentially IS just buying the game (it's the same contents that come with the physical copy of the game in other regions) which provides more than enough Death Metals and Express Passes to very comfortably finish the game.
I think people just want to hate and will find any reason they can to do so.
First I thought all the backlash was because George talked shit about the game people really liked, but after hearing how he played Persona 4 as a stealth game, everything has become a lot clearer.
He played persona 4 as a stealth game.
.
.
.
.
.
If that's true that's the stupidest thing I heard of this year
Bro that boss is hella easy you need to understand how the mushroom system works 🍄. Shrooms are your friend in this game. I don’t really agree with the whole paywall thing I beat the game without a cent spent, sure I had to grind a lot but that’s what made the game fun to me, sometimes it’s about the journey and not the endpoint.
Wait, which mushroom stops Jin-Die's stunlock chain-beam? Goto-9 you just jam an iron up his ass, but I refuse to fight Jin-Die again until I absolutely have to.
@@CaptainDoomsday but mushroom wise any guard/transparungus/slowmumgus should do the trick
@@Stormgorge It has like half a second of barely-telegraphed chargetime which doesn't help much when Jin is on the other side of the map, offscreen because she just teleported, but also OHKs are garbage.
@@Stormgorge Stealth, got it.
The entire room of Jin Die is her enemy , like u got those pillars where u can hide from those beams and the boss can be killed really easy like one drop kick and 2 rage moves ...super ezz
Didn't have time watch the video yet. I'll comment anyway because that's a valuable opinion.
It holds as much value as the evangelion movies :^)
But Asuka has an eyepatch!
Isaac Argesmith
So none?
Hey GoatBitch It's been 4 Weeks Since Your Last Video What The Fuck Have You Been Doing!!!!!!!!!!!!!!?
Still cant find your FA
No good player wastes money on revives, it's such a waste. And trading DeathMetal in for Killcoins is also not worth it. You're gonna reach the point where you don't have to grind at all eventually, if you play good it's not that grindy. Expeditions and raid battle rewards will pretty much cover you.
Luck based characters will also make it way easier to get killcoins for revives.
I think that it's worth sticking around, as it seems like they will expand the tower with updates. Every new area with new weapons is already fun, but what's really unique are the bosses, so I hope we see new from that side of the game.
And you're right, gear makes a lot of a difference, it's not that souls-like in that matter. It's kinda annoying but if you know that you have to get some new gear on new floors it's not that bad.
My only big critique is that sometimes the revive cost is a bit high when you don't have expeditions etc going on. And also that the Jackal with the gun has homing projectiles, which can be annoying if you accidentaly kill every enemy.
Oh yeah, and haters on new characters.. And things like checking which side the lock is on..
I had these points where I quit the game because I was upset too, but going into the discord chat for the subreddit and talking about it helped me. People will give you advice on how to deal with things, often there are secrets to bosses the game doesn't tell you, like that one boss that doesn't "see" you if you sneak (and make no sounds), or how to switch targets, or throw away weapons with holding X and pressing D-Pad Right/Left.
Another example would be getting stuck in a corner with too many enemies, they simply stunlock you. There's a weapon you sadly get a little bit too late which lets you ride out of corners and dead-ends.
What I usually do when I die and don't want to grind/ don't have killcoins is I just leave and wait until the game gives me enough Killcoins from expeditions and raid battle rewards. It's usually the next day. It's like a protest decision that I won't grind, and I usually don't.
Albireo that is actually something that blends with the arcade aesthetic quite well too: The game has some mechanics that are hidden to the player, and you have to talk with other players to share the experience and the do's and don'ts of the games. Talking to other people and sharing experiences is something quite arcade era thing to do.
I haven't got in this dreaded JinWei second fight to comment on that, so I can't say anything about that, but if George video is any indication, it does looks awful. but I wonder if it is just that fight, or if actually goes downhill from there
Really? My "right way" was with a sniper rifle, it's still slow but faster than just waiting for lucky positioning for melee hits.
Mal Nexus The second jin die fight is super fucking easy. what are you saying? if you stand next to her she can't shoot you at all. AT ALL. You wait for her to teleport in, shoot once, then she starts scratching herself with her claws and you run next to her and hug her with your machete. she teleports after 4 hits. rinse and repeat. Then if she's camping awkward spots you wait for her to teleport. You and SBH were so dishonest about this boss... Just don't be bad.
Mal Nexus Yeah, that's true, I'd like to see more fair mechanics if new bosses get into the game. I mean the trick with jin die is hitting her before she hits you, she gets staggered easily and hitting her with meele can kill her faster, but it's risky and easy to screw up. I think that dude in the arcade also tells you something like that, even though it's not really a boss mechanic.
Mushrooms can help too.
It's the same with DS2 though, if you don't know where you are going you can easily get an unfair death, I've beaten DS2 countless times so it's not a good comparison anymore, everything seems easy now because you know the game. But I remember that when it first came out I had some of the same critiques there. When there was no hint on what will kill you etc., in Dark Souls 1 you could predict traps fairly if you played careful.
I didn't like the Goto-9 boss in the circus, it was way too tanky for my red hot iron + 4. I think you can feed him mushrooms or something, but I didn't do damage at all, even though I dodged good, he was simply too tanky for my weapons.
That's when I learned to get a new weapon in new areas before I do the first boss, thank god they aren't too rare and you get them in normal chests
I think that Super Bunnyhops' opinion is legitimate, and I can understand him, but having played games like Warframe this grinding is nothing in comparison. I mean, it's the most fair f2p game I have ever played.. But it's a roguelike, people with not much time won't get the best time to quallity ratio. If you have time though it is fun and worth it, especially if you see it as a challenge and share your tips with friends. That is what made me stay at least. Atm I like playing it more than Monster Hunter on my 3ds, even though I just got it and it's new, I will probably switch to NieR:Automata when it comes out, but I'm sure I'll come back to the game.
George is just bad at playing footsies and punishing whiffs.
10:07 that's a hunter not a hater. Hunters have there game tag in red while haters gamer tag is in orange.
Small details that this dumbass ignores.
Dragon Del Sur It's not even hard to know that a hunter has been sent after you. The game has pop up that says a player has sent a hunter after you. Also he could have just ran away from the hunter.
@@selectdevotee6810 It's more easy to run if a hunter surpasses you on strength.
Dragon Del Sur anytime I encountered a powerful hater it was on floor 29 and floor 33
Dragon Del Sur Also "Believe in the power of mushrooms."
As someone who put like 150 hours and $5 into beating the game, I agree with the grinding sentiments, but basically nothing else in this video. The black and red metal grinds in the 20s and 30s are just awful, but mostly because bosses and treasure chests aren't guaranteed drops, so your 15+ minute Kawabe run might end up with a shitty weapon or even just kill coins instead of the upgrade material. (Fortunately, you don't need top level gear to beat the game.)
I have to strongly disagree with the paywall sentiments though. For one, if you are hopelessly outclassed by a boss, all the death metals in the world won't let you brute force your way passed. Also, spending Death Metals on revives below floor 20 is basically throwing them away, since the kill coin fees you can spend to retrieve a fallen character are pretty reasonable. Heck, back in the single digit floors I would occasionally get myself killed and immediately pay the 7000 coin fee because it was faster than making my way back to the elevator. By the time I got to the 40s and revive fees reached 200k and beyond, Death Metals were just a safety net to keep me from losing my character's gear to a stupid mistake. I maybe used 5 total for this purpose, and only one was for just barely not being able to finish off a boss before my mushrooms wore off.
It's a clunky game with some issues and definitely not for everyone, but it probably has the least intrusive F2P system I've experienced.
Actual let it die players have been concerned the game couldn't possibly be profitable BECAUSE of how generous it s
zwortnik So glad there are sane people who understand this! :)
RazzleTheRed just got on that 39th floor but gotta kill that 38 bosd but Ty for these words I'll be able to grind it because of you so ty😇😭😇
zwortnik agree.
Not to mention the game literally throws free Death Metal at you CONSTANTLY (quest rewards, events, and even just at complete random).
I went on a small hiatus and came back to find my reward box inundated with kill coins and free death metal. I'm still cleaning it out.
Game isn't even that hard if you git gud.
There's an easily farmsble item that brings you back to life.
Hell, there's an easily farmable item that basically renders jin-die helpless.
You can also ressurect using kill coins.
PHer filthy casual
IActuallyWuvYou! Doesn't mean filthy casual, just means he values going straight from difficult boss to difficult boss, it's not that he's bad, it's that he doesn't enjoy the fact that in order to deal good damage to the bosses you have to grind for a long time.
Defending a pay to win game by arguing that a player can perform monotonous thankless tasks to progress - this is where gaming is now? we should not tolerate these kinds of experiences in gaming
Pay to win? Have you even tried the game? I haven't spent a single dollar on the game and I've beaten 2 dons in the first week. You're just bad at the game. There's literally no advantage to paying money, besides free elevators from VIP and decals that aren't good.
@@salsamancer WHAT!? You are talking like Death Metals are the source of the problem, it's not, you can't buy gear with them, you can only revive and expand the storage with them. And talking about reviving, sometimes you had to be more smart, not reviving and recovering your character by yourself because if you die it's because you have come unprepared. The gear is only obtainable by blueprints you find in the tower, you craft them by the R&D and done, you can upgrade it later.
when you want a hard game to be easy
"There's no audio cue"
I don't know about you, but I hear a clear "beep, beep beep beepbeepbeep" right before every gore beam.
You could literally hear the beeps in his own gameplay....
@@hamza1464 the beeps are from grenades thrown. I've never heard audio cue from beam
George we love you, never quit making videos please
George, I don't love you, please stop whining in every video
spenny George I love you, don't know this guy's problem ;)
ME NEITHER,, LETS GET HIM!!
(joke)
Nice picture man
THATS IT im unsubbing from super bunny.... patch wolf...
Giodyne bye bitch
Someone doesn't get the joke i'm guessing.
im guessing you don't watch two best friends
+Shadowtechnik Never heard of super eyepatch wolf I'm guessing.
Isaac Argesmith super eyepatch wolf is still kind of new so not many people know about him despite how fast he got so many views and subs.
5:23 I don't want to sound like those people who say "you're wrong" or "You're just bad" but you can avoid this by making more characters or actually preparing yourself for the boss. You have no reason not too as you know there will be a boss on that floor. Sure maybe you die to it but that's ok because like Dark Souls, you're suppose to learn from your death. You always want to be overpowered instead of under-powered and yes, having a higher level fighter does help but what helps even more is your gear. For your death metals on the other hand, you shouldn't be spending them ever time you die. Here you have one left and you spend it when the boss is just under half health. In my opinion, that isn't worth a death metal. Now I don't know the whole scenario, you might not have gotten the elevator on that floor but to be fair, you should have known this was a boss room the second you looked at it or even saw the turn valve.
You also say it is not about having skill and I kinda need to disagree with you there as well. Sure maybe not skill but you do need smarts. Take fights you know you can handle, wait for the right moment and strike when the time is right. The numbers honestly do not matter as you'll be wanting to save your weaponry for big or outnumbered fights. If it's just one guy then use your fists, sure it'll take longer but it saves your equipment. This is where your skill and knowledge of game mechanics takes place as you are required do one of the following: perfect block, standers block, roll, run back or take the hit(s). Later on in the video, it shows you frantically rolling away from enemies not taking notice to your stamina. Like Dark Souls, stamina is key and managing it is very important. You must know when to roll instead of letting Jesus take the wheel and spamming the button.
For the whole level part, you say "4 levels makes the difference" when it isn't the level of your character but the grade. The higher grade fighter is what truly allowed you to take more hits, not the level.
Finally, the grinding/farming part. Believe it or not, some players love that in video-games and to be fair, you should have seen this coming as it is a free game. All free MMO/RPG games have item grinding in it. Look at Warframe for example. You spend hours on end for materials to craft better gear. Sound familiar? It should as all free to play games like this have that same formula. To say there is grinding in a free to play game like this and complaining about it is like saying there is meat on a cow and you're vegan. It's still there and nothing is going to change that, you might not like it but others will.
I have not beaten the game yet (Currently stuck on floor 32 for U-10) but I'm not blaming the game. I blame my load-out (armor and weapons) which I can increase in power level by upgrading them. Same thing I did for the infamous F23. (Also those videos you speak of, using exploits, is mainly overpowered fighters and gear going up vs the bosses again) Every boss has a way to beat it. For example, on F23, it is important to learn that when enraged, the boss will go to eat a mushroom, you wait for him to do so and strike after he's smashed into a wall.
I know this comment is god long but I just wanted to share this information with you (if you even read it). I watched to the end and tried my best to evaluate and acknowledge all the points you've made.
redwed6 how far are you now?
shizuwolf I wrote in my essay of a comment, stuck on F32 with U-10
redwed6 thought you wrote that a week ago 😄
shizuwolf na since Friday actually, since that was the last day I streamed the game. Slowly making my way to get black materials when I have the time to make better gear. It's not hard to get them, just more of me wanting to play other games with my friends lol
Still stuck?
It is pay to win if you choose to, i beat 301f with 14 dms from wars,so for me is not p2w
^ this guy right here should make a review because he is a god at the game
@@pyroknighthayes9486 Thank you!
Some fundamental misunderstandings about the meta in Let it Die are present in this video. Firstly, the key to killing bosses and minimizing deaths is the liberal use of mushrooms. Mushrooms, particularly the ones found on the later floors give such benefits as massive attack power increases, 40 seconds of invincibility, 15 seconds of invisibility and 15 seconds of slowed-down time. Notably many of these effects are stackable (eating 2 guardshrooms will give 80 seconds of invincibility, for example). Mushrooms are quite simply the most powerful tool at the player's disposal to the point of being almost gamebreaking.
Death Medals, the premium currency, are only really really good for expanding your storage. Buying more with IRL money will not help you to progress up the tower and is a quick way to find yourself out of your depth on a floor for which you are ill equipt. Let it Die is not pay-to-win whatsoever.
The key to the game is to progress slowly and carefully, and to level multiple characters so that they can rescue dead comrades when they are haterfied. Leveling can be massively accelerated by sending expeditions to Okusa for golden snails that give 4000 Exp per.
That said, the grind for materials is real and get progressively worse as you climb the tower. 0 to death stunlock combos are often infuriating. The Tokyo Death Metro online components are poorly balanced.
Let it Die is a flawed game and a large part of George's negative experience is built in grind and intrinsic jank. The other part is due in large to a failure to understand and exploit the tools given to the players. Much of his suffering was avoidable.
It's still fun 2 years later!
Fun but hunters and raiders fill me with dread..
It's still fun!
@@Aydamnify See you in DEATHVERSE?
One of the first people to complete it. Spent 10 bucks. Didn't grind. Was alright and a fun week. So for me it was worth it.
Let it die is called a "rogue like" sometimes and it makes sense. You're not supposed to go in a straight line and go all the way to the top with your first character. You're supposed to play with a character, max it out, get a better one, and go back to the beginning. You get better stuff as you start new characters from the bottom, you can get better stats, more levels etc. I'm late as fuck and a lot of people said it already but yeah
I think this dude thought he was playing dark souls, he kinda forgot it’s not mandatory to pay to play
this game has changed a lot since this video came, so give it a try and form your own opinion
What has changed?
Galgenbaum
They increased damage to weapons and lowered some health to bosses for you lazy people
@@akai2717 why yes, but of course! They didn't make an unnecessarily hard free to play game, it's just that the players are lazy! It's not like suda51 just hopped on the free to play, pay to win concept just to make money instead of making a game and selling it. By God Mr. Polar you really cracked the code and stuck it to those lazy players, what a true genius you are. If only the lazy players had as many brain cells as you did, we wouldn't even have this discussion!
HammerStix
Im sorry but its Ms.Polar
@@akai2717 not anymore
Checking back in from 2020. I have payed a total of $10 buying the 10 dm for 99c JUST to expand storage. If you feel you hit a "paywall" its because you werent prepared properly. there are tons of mushrooms that can make sure you dont fail. Invincibility, invisibility, slow down time, restore health to 50% on death. thats just a couple. I have hit floor 25 before spending a penny, and im around 50-60 atm. still only $10 spent FOR STORAGE. Its meant to be a grind man. You can level a fresh lvl 1 to 50 within 2-3 hours WITHOUT skill mushrooms.
Would like to point out that the description literally says "trash video, please disregard."
am I missing something? Just buy back your character with kill coins and take the elevator to the closest floor and take on the boss again.
He's a moron and his blind followers who liked the video never even bothered to fact check his review
He acts like the moment you die you either have to pay money or you lose your character forever and have to start from scratch. Honestly, I've never been more disappointed in a review.
"Someone make a mod that removes the level cap" is what I got out of this
Or you could just buy a new grade fighter. Just saying
@@doomer7182 And then get oneshotted by haters on the first level because scaling haters by your max level instead of floor or current level is a good idea right?
@@nado1908 That was a bad idea, and the game doesn't work that way anymore
@@nado1908 the game hasnt even worked like that since the beginning of 2019, haters scale off of floors not whatever is your highest available grade fighter, it's made the game pathetically easy tbh
Watching these old reviews its kinda hilarious to see just how ridiculously most of them jumped the gun without properly even looking at the game. You can get through it without paying if you're not a moron, you wouldn't even need to upgrade your equipment even. Use the freaking mushrooms for Gods sake. They make a joke about it in game, but the "POWER of theMUSHROOMZZ!" Is freaking legit and can let you coast through the game all the way to floor 40 without any real effort and at least half a brain's worth of smarts. Upgrading you gear and using the power of "DODGE!" are a must if you want to have an easy time of things, but you can do without; at least for a while. Salty reviewers are salty and it was a disservice to the wonderful game we were given for the grand price of our time and taking the joke about mushrooms and understanding they being literal. The Mushroom guru knows her shit.
The game could be better single player experience like dark souls style without microtransaction pay to win pay to grind pay to paywall bullshit timer mobile gacha shit!! SUDA51 is fucking billionaire right now with this game GACHA subculture shit sucking other life out!! Fuck, this game could be $60 dollar game without all that crapfest, it has interesting concept as the best RPG system without streamlining the RPG like Bethesda did with fucking Fallout 4, combine that with rogue-like hack & slash RPG style that's new and unique!! Still though fuck SUDA51!! :)
@@White_Tiger93 try to... get good
Agree even after they nerfe the mushrooms 😢 and don't doge, just run.
The problem is the fact you can use death metals to revive instantly AT ALL. People dont trust games or their devs that are f2p and have these microtransactions in the first place, its predatory and takes advantage of peoples thought patterns of "Cmon bruh, i just needed one more hit!" and entices you into wasting death metals on extra lives, and when it does that, like the response video said, people think its another stupid quarter muncher thats designed to waste your time ane effort, make you feel like you cant power through everything without spending real money ie that its pay2progress/paytowin, and it ruins any trust people have with the game. You want people to trust your game? let them use in game coins to pick up their fighter and re-equip them. dont give them the option of premium currency for extra lives or reviving your fighter. Do what Shadow Of War did and remove microtransanctions completely.
End game Tengoku is annoying but if I were to replay this game I’d destroy everything easily
From his gameplay, he didn't use mushrooms. Biggest mistake here, he's a non-believer in the power of mushrooms.
I went through the entire base game and I haven't been worrying about a pay wall, currently beefing up my characters for over 40+
Same here.
I'm actually really disappointed with this video. I usually love your videos, since they frequently feel like thoroughly researched video essays instead of just plain opinionation, but this one felt more like a disorganized rant based from your disappointment in sinking so much time into a game you didn't continue to enjoy, which just gives the whole thing a biased and misleading feeling. I noticed a lot of exclusionary detailing, and even some misinformation (e.g. the suda thing) as pointed out by others in this video which is strange since it seems to be targeted towards people who don't know much about the game. I really hope in the future that you either don't make videos like these or present them differently.
I greatly enjoyed this game but that comes with the warning that i am a weirdo who enjoys grinding way more than i should.
@i hate anime Why did you put s instead of shit if you were just going to say shit anyway?
Great game.
Still trying to get through 41+ floors where are you?
@@royaltygaming_K Oh wow i forgot about this game its been ages, i had just beaten Taro on floor 40 and was farming up better gear to try and beat the 4 forcemen but i stopped playing not long after.
I think you're mistaking the "paywall" with bad decisions. One thing is to learn from mistakes, but other is to go fight a mini-boss like Jin-Die without pants, armor on the brink of breaking and pointing your camera anywhere except on Jin-Die herself. About the gore beam...again, it's just bad choices, like smashing your R2 when she's charging the beam or dodging in a straight line away from it when you should run to the sides.
The game requires a lot of grinding, yes, but there's no paywall at all.
(EDIT: of course, mushrooms are fundamental when you fight against the mini-bosses if you don't have armor and weapons according to the floor. I'm at the point in which I need to grind like hell to have a chance of survival in >41 floors, so I basically one-shot Jin-Die in EBATA for the War Ensemble Red Metal everyday and kinda forgot that mushrooms are necessary in early stages xD)
Judging from all the gear you wear in the Candle Wolf floors of the game you are SEVERELY unprepared and clearly haven't been investing in R&D. JIN-DIE does have very clear windups to her big attack- her laugh- it's not only just a visual cue.
Death Metals should NEVER be spent on Kill Coins, and you will only really use them on revives if you're carrying valuable things, but otherwise they'll be saved for storage expansion because the entire game relies on R&D and you being prepared for the challenges to come. I've beaten the game without spending a single dime on it; there is literally no paywall to this game, and even if you pay it won't do much for you if you aren't good.
It's crazy how many reviewers completely jumped the gun on this game because they didn't even bother playing it properly.
bullshit. you have only to say one thing: amount of hours played. If youve seen the end of this game you have put in at least 100 hours in it. This is not a game worth that.
@i hate anime guys this game is made to be hard, it's obvious that you have to use the metals wisely. I knew that from the start without anyone telling me that lmao
@i hate anime well I don't find those things a problem since it doesn't help a player so much. Let me explain. The premium pass makes you don't lose money when attacked and makes you have 10 more slots and even a free elevator... Now when they attack you. Usually you shouldn't have more than 20000 coins. The free elevator is nice but extremely worthless since an elevator cost only 3000 and in one single level you do almost 20.000 coins. And the extra bags sure it helps. But not necessary. You can't pay for better equip for metals since materials can be shopped only in small doses and only in a random machine that changes items everyday. So it's not play till pay wall since paying won't change your position. You have to farm. Sure its a bad idea design but there's people who loves this game exactly for the grinding. And example is people who farm in warframe. Warframe is extremely based on farming but its not a problem for peoples because they like that. Same for let it die
@i hate anime but sure they could have maded a real pvp mode. That's actually true. That's the only thing I don't like about this game
The game could better single player experience like dark souls style without microtransaction pay to win pay to grind pay to paywall bullshit timer mobile gacha shit!! SUDA51 is fucking billionaire right now with this game GACHA subculture shit sucking other life out!! Fuck, this game could be $60 dollar game without all that game, it has interesting concept as the best RPG system without streamlining the RPG like Bethesda did with fucking Fallout 4, combine that with rogue-like hack & slash RPG style that's new and unique!! Still though fuck SUDA51!! :)
i think you need to git gud bro
*PRAISES THE SUN*
Character level in this game works the same way as it does in Warframe. Your gear is what matters. When you get a new tier of fighter, they have increased starting stats. Because of this, you can put higher level gear on a lower level character. This means you can get through floors faster and gain exp faster as a result. Your characters are not particularly strong on their own, it's the gear that's strong and their stats are designed to cap what gear you can/can't use so that you can't just over-lvl to cheese bosses as a new player. This seems to be a fundamental part of the game that you've misunderstood based on your emphasis on the level of your fighters in this video.
Fighting the low floor mid bosses is a good strategy for leveling up characters
I actually love this game...because I played it for 35 hours and kind of stopped at lvl.16. Now the only thing I do in it is trying to unlock all the side levels. The only downside to my experience is the fact that there was no ending to my run...but I can live with that since there isn't that much story to begin with. I'll watch the ending on YT.
"Let it die is the latest game from Suda51"
NO, IT'S NOT! George, you, of all people, please, educate yourself:
www.eurogamer.net/articles/2016-10-01-what-does-suda-51-actually-do-anyway
So that you will never do this rude mistake again. Grasshopper =/= Suda at all. More than that, he hasn't directed a single game since No More Heroes in 2006. Don't perpetuate this bad notion along with all the other critics, and give credit where credit is due, please.
Пётр Тенетко Well played.
It's especially bad this time because not only did Suda not work on the game, he also gave many interviews last year openly stating that he wasn't working on LiD and was actually working on remastering The Silver Case.
Speaking of which, how come George hasn't reviewed The Silver Case?
You think THAT'S the only wrong thing he said in this video?
Antiform I doubt it, but most of of video is built on opinion, so it's fairly reasonable to correct 1) something proclaimed as fact and 2) a common misconception.
well according to the article they themselves linked, Suda did still
write and contribute to the game. so it is a Suda game, he is trying to
keep out of the spotlight at the same time. he directly acknowledges
still writing the script, and offering ideas for the worldbuilding and
lore. so it is a Suda game.
This game looked fun at first, but since I don't have a ps4, I'm glad I'm not missing on anything.
Jet Jenkins Love that profile pic
You are, it's better than he says.
best free game on ps4, better than any free with gold game in 2016. his opinion is shite he's a goober
fred smitj This game blows though... it has good style but the gameplay is trash. People comparing it to Dark Souls is fucking laughable.
Miles Williams Dark Souls is pretty sub par itself.
This game is better than Dark Souls 2.
its not really pay to win you just have to level up your character weapons and armour also you can get death metals from completing quests if you want to win you just have to be better at the game
11:13 *going into a menu to buy and upgrade gear* complains about it, like have you played any game before?
3:30 i hadn't thought of microtransactions as like arcade games before. i didn't have a problem with quarter munchers, so it's making me more pro "free to play" to think on it that way :I
Like arcades though, some of them have bullshit design built to make you pay more. Comparatively, Let it Die is on the softer side of the transaction scale.
Well it is a rogue like/lite (dunno the difference) game so grinding to make the floors easier was a given from the get go. Also the game seriously drenches you in Death Metals as a log in bonus each day so I never had to pay a dime, of course if you were impatient that's your own fault.
The moment you kill a boss and he has 1 hp left and you die from an explosion.
That end point really blew me away. Well done
I really had many similar thoughts while playing it for the first dozen or so hours but when I kept getting one-shot and the like I only thought it must have been me or I had done something wrong or missed a key feature somewhere so it is a little vindicating to hear that I may have been more than just a little wrong about that. Love the game though but I don't think I'm going to shovel money at it, maybe a little but even then it's a slippery slope from there!
If you play well you don't need to pay, if you pay the game doesn't change a lot, you will be still one shotted my friend
You need to buy better fighters for killcoins, my man.
Sorry, but if someone believes Let It Die has a paywall, then you're either not making effort into R&D, being poorly prepared for the upper floors, being impatient and dont wanna grind, or doing that altogether. I have made it up to floor 100 without spending a dime on the game. And if one believes that this game ain't worth the hourly grind then, they're the problem, not the game.
Theres always a thing called being good, and earning your way through the game instead of consistently buying Death Metals. Also, JIN-DIE is one of the easier bosses to take down. Theres another thing called paying attention to her attacks. Floors after 11 is when her attacks can home in on you but theres always plenty of cover to use in her arenas.
I had the same thought, was stuck at 16 and was convinced it was a pay to play, until I actually learned the dynamics of the game, once I understood how to upgrade armor and weapons and once I realized how valuable not dying was, is when I stopped using my free 3 passes a day every time I died, instead I’d do what the game is yelling at you, let it die. Always have a game plan, never try to juggernaut your way through any level, take it head on, isolate the big herds, and if you die and are in a pinch and you have used most of your Arsenal, don’t be afraid to let it die
farm invisible mushrooms and kill every boss without danger :)
You can beat the game without paying, it's all about dying and trying again, and learning from it. That's what learned from it. Also the quests helped
I personally enjoy the grind and really love the feeling of beating a hard boss without giving in to the "pay wall" or giving up but instead by carefully grinding a new character to be specialized for a specific challenge I take the name of the game to heart in that I know and understand that I shouldn't get attached to a character and knew early on this would be a long lasting game that I would enjoy and I did I still go back to this game once in a while just to make another new character and see how far I can get in one go for me it's about the challenge and overcoming it but this of course is all personal opinion I just thought maybe someone would take intrest in this kind of mindset but to each his own
I honestly started playing the game again now! Whether or not you still play it 4 years on. I hope you had a smashing time with it! 😀
Really not bad for a free to play
The soundtrack for this game is awesome.
the argument against this game is misguided. You are not supposed to be attached to your fighters. They die, you raise them again but there are gold snails/surplus of exp shrooms to aid with this, plus it can be done with gold instead of DM. The important thing is to look for blueprints and materials by discovering nooks and crannies of every levels, training masteries as often as possible for weapons, basically anyone should be looking into strengthening the HUB. Fighters are meant to be expendable, but things that do retain are quite valuable.
With that said DM should only be spent upon death when 1. not having enough gold for the revive 2. the character has new blueprints/ materials. Prepare/git gud early and take ur time with the game
I call it "Let it Grind". I play it everyday tho, it's a good game to listen music to :D
Best soundtrack of the year though.
I reached kaga witha full level 3 star All-rounded or whatever, and... I just cant go throught like, all my characters are haters in there and now i'm with a level 5 1 star... H4lp plz som tips?
It's weird watching this video almost a year later after everyone has forgotten this game exists
3 years later, now what? 😜