The Isle | Are Hypos viable?

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  • čas přidán 30. 07. 2024
  • Strains. Remnants of a broken lore barely understood, belonging to a long chapter in the isle’s history, now abandoned, replaced with Evrima.… but their concept is not. These monstrosities have been showcased and described way before the game’s inception. Since their kickstarter that the isle’s most devoted fans are aware of their existence, and throughout the years some here went as far as being implemented in game, albeit for a very limited time.
    For most people tho, strains are just big scary killing machines very rarely seen, only sighted once in a blue moon being controlled by one of the devs. However we do know that these mutated creatures arent a scrapped idea, in fact we have fairly recent information that they are still planned, with hypo rex specifically getting a full remodel in preparation for their future release.
    But what are they exactly? What are they meant to do? How will they work in evrima? Those are the questions we are going to discuss today. But before we start asking why, lets explore WHAT they are.
    Hope you all enjoy the video :)
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    X'Zaguer Discord Server - / discord
    X'Zaguer Patreon - / xzaguer
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    Chapters:
    Intro 0:00
    Main Content 1:26
    Outro 14:31
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    #TheIsle #TheIsleEvrima #Evrima #gamedesign #ConceptAnalysis #GameAnalysis #XZaguer #theislenews #leveldesign #TheIslemap #gateway #pathoftitans #beastsofbermuda #hypo
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Komentáře • 330

  • @Veep._.
    @Veep._. Před rokem +216

    I really hope this kind of feed back reaches the devs, the moment you said that strains would currently only effect carnivores really cristilized how little consideration the system had been subjected to. Thanks for the vids

    • @thme6413
      @thme6413 Před rokem +1

      Even if it reaches them it wont help at all

    • @Veep._.
      @Veep._. Před rokem +5

      @@thme6413 it might not but all we can do is try. In the end it's their choice on how they take criticism regardless of if it benefits the experience they made or not.

    • @thme6413
      @thme6413 Před rokem +17

      @@Veep._. we already know how dondi and others take criticism and suggestions that go against their beliefs
      Any suggestion that dondi doesnt like will not ever be implemented in the game and if you argue for it you can easily be banned from the dc because some bs reason

    • @Veep._.
      @Veep._. Před rokem +3

      @@thme6413 that's true I Guess it's just disappointing for me to see a game I really want to see grow and be great never quite reach it's best due to choices I have to accept. So I guess I try to see these things with a lense of optimism, eventually the team might use detailed criticism effectively and scrutinise their own work, or they might never do so. I just want to enjoy this game again.

    • @vilkasrex8067
      @vilkasrex8067 Před rokem +8

      Yeah, unfortunately, balancing has always been a struggle for the Dev team. They won't be capable of balancing the strains because the concept is inherently imbalanced; they're essentially Gods among mortals. Seems like a nightmare to me.
      However, if the strains don't come out with such overtuned and bloated stats, something more in line with a generous yet balanced stat increase, then I think it'd be somewhat viable in a player sandbox environment. I think Elders should be the most viable counter to strains. Elders should benefit from perks, creating and coordinating with packs, and should have close enough stats that it'd be a viable fight. The strains will still be incredibly strong while still being defeatable.

  • @RogueT-Rex8468
    @RogueT-Rex8468 Před rokem +54

    These hypos sound like an endgame mechanic in a story. In the effect that this is why the isle is human abandoned. They made creatures initially for a very JP story- made for study that became entertainment- and inevitably slid into ideas for war.
    The latter being caused sci fi horror meddling on carnivores specifically because it just made sense for predators to carry out this design (and human mentality to fear these animals) to make these animals stronger and more aggressive. And at some point, they truly produced monsters. Too big and too strong to be contained, and are in effect an unexpected kill strain.
    The animals were made to be aggressive, and this is only fanned by their hunger. Their constant need to feed drives them after herd after herd to satiate this hunger- eventually forcing them to turn on one another and cannibalize to serve their needs until there is literally no food left for them.
    Any small and infant carnivorous dinosaurs that then would find their carcass would become infected by the strain, starting a slow process to repeat again odd Infinitum (more or less).
    I still stand by these creatures being a spontaneous AI that would happen at random (so random across servers that you would hypothetically go actual weeks without seeing one).
    Their spawns would be at the beginning of twilight on the server and last until sunrise, their arrival is marked by a bellow that can be heard across the entire server (woe to those where it is loud and clear). During this time, this AI would then relentlessly hunt any and all characters across the isle, and your only defense is to run and hope it settles on the other guy.

    • @Patrick3183
      @Patrick3183 Před rokem +10

      I already had a idea that there should be a randomly spawning AI predator! They really
      Need to implement this!!

    • @flegyptosaurus2099
      @flegyptosaurus2099 Před rokem +9

      THANK YOU!! hypers a thing from the lore

    • @stickempires2608
      @stickempires2608 Před rokem +6

      A problem with something like that is people would say when a hypo has spawned and possibly where. Everyone would log and wait for the nightmare to go away while playing on another server to not lose their dino. Something like hypos unfortunately only work as greater but not unstoppable dino playables or only pve dino vs. hypo.

  • @gendygoblin8391
    @gendygoblin8391 Před rokem +68

    On the herbivore bias, this is why I think there needs to be a herbivore AI herd system put in place because in life the ratio between these factions is 1 : 10 with that difference being even more prominent.

    • @zumogerstubchen2340
      @zumogerstubchen2340 Před rokem +13

      That. And Island like Isla Spiro could sustain maybe 5 grown t-rexes, not more.

  • @tf2.soldierhahafunny89
    @tf2.soldierhahafunny89 Před rokem +33

    It seems like the Tisso strain was made as a direct counter to Hypos. As the concept of the strain said, it has invisibility and an acidic bile that can melt through armor. We can assume that the acid can melt through the Hypo's armor, too. It also wouldn't be too crazy to assume that Tissos are faster than Hypos, or at least have more mobility.
    So, for balancing reasons, all three (maybe four) strains should be released at the same time so that Hypos have something to be scared of, and not be the thing that temporarily kills The Isle for the first few months, or maybe even a year, after they are released.

  • @stevynn
    @stevynn Před rokem +16

    Look man, as long as I get my hyperendocrin dryo, I'll be happy.

  • @AvengedPanzer
    @AvengedPanzer Před rokem +43

    I agree with this video entirely. I also have an idea for mutating into a strain. Instead of respawning as one, if you choose to give up permanent perks to become a strain, your dino gets ressurected and over time it slowly starts to mutate, so you start to require much more food and you slowly become bigger and grow armor or whatever the strain you chose has, or maybe you don't get to choose which strain to become, it's just randomized. I think this would make becoming a strain a lot harder, because it will be extremely time consuming, you will have to eat and hunt much more while still having your normal dino's stats. I personally think becoming a strain should take a couple of real life days, as harsh as it sounds, it shouldn't be an easy task by any means.

    • @Lightclaw
      @Lightclaw Před rokem +8

      Respawning as one was the progression way of doing so.
      For strains, in Evrima, will be done with the combination of surviving an Adult Life and doing your Elder life. Alongside actually getting to Elder, as you'll have to have a great diet and life certain lifestyles, will be a complex task in of itself

    • @AvengedPanzer
      @AvengedPanzer Před rokem +5

      @@Lightclaw I think becoming a strain should be more complex though. Becoming an elder and eventually passing on from old age or battle will be difficult, but there should still be a challenge if you decide to go for the path of mutating into a strain afterwards, prior to deciding to gain permanent perks and beginning a new and less difficult life.

    • @Lightclaw
      @Lightclaw Před rokem +3

      @@AvengedPanzer I mean, becoming an elder is the struggle. You spent hours, upon hours, trying to "become" and elder. Then when you become an elder, you're trying not to die due to your coming weakness. For then you get one of two rewards, become an elder or get your post-elder perk

    • @sauraplay2095
      @sauraplay2095 Před rokem +7

      I agree that it should take very long, because if you see a strain, or hear one it will be crazy.

    • @Lightclaw
      @Lightclaw Před rokem

      @@sauraplay2095 quite so

  • @cyberhazard7262
    @cyberhazard7262 Před rokem +8

    I remember the time of the strains on Legacy. I was a Hypo rex when it was first introduced, I remained alive for weeks as it. Players, on the server, after few days of necessary massacre to just remain alive. They started to make sacrifices. in herds, one adult would offer themselves to me, to eat, to increase the odds of survival of the whole herd, and prevent me from wiping them out should they tried to fight, and having most bodies decay because there would have been too many. It was an odd dynamic.

    • @headwreak1768
      @headwreak1768 Před rokem +2

      Blood for the blood god comes to mind, you have become the dinosaur version of KHorne lol.

  • @Crakinator
    @Crakinator Před rokem +94

    I think the best move is to make strains really good, but not necessarily make them OP. Like, surviving as something small and versatile like a Galli or Omni should be easier than surviving as a strain. Don’t make Hypers faster than their base dinosaur. They should be the same speed with worse stamina, or just slower. Make Neuros super vulnerable to incoming damage, but give them unique ways to avoid it so that they should only really die when they’re caught off guard. Tissos should be fast and efficient predators, but they’ll be smaller than their base dinosaur, so they would be more vulnerable to incoming damage and more easily overpowered by large creatures if they get careless during a confrontation.
    Then, give them unique and awesome abilities to make them super fun. People would be grinding to play as them, but they wouldn’t be so strong that the whole game revolves around them, and, since they take a lot of time to acquire, it would take a combination of smarts, skill, and luck to actually become one. The way I view strains is that, compared to their base dinosaur, they should be just as good at confronting other dinosaurs, but they should hold significant advantages when it comes to interacting with humans.
    Also if they’re annoying and their design is shit, you can turn them off in server settings 👍

    • @lasttocomment5869
      @lasttocomment5869 Před rokem +4

      The only thing that should be faster is medium sized mid tiers (ex. Carno) and small tiers

    • @kaelrebric
      @kaelrebric Před rokem +5

      @@lasttocomment5869 the isle does have a hypo Utah model as well. If memory serves it would be able to open doors to human buildings. It was never put in game that I'm aware. But there was a model somewhere it looked really sick.

    • @nikolasdemoulin8093
      @nikolasdemoulin8093 Před rokem +7

      But that ruins the entire point of them. Keep in mind these are things that take a ridiculous amount of time to attain. You mind as well just get rid of them completely with f they give no actual major advantages. What good is a hyper if it’s so slow it can’t even catch its own species? Makes no sense. How would that cause fear or panic?
      The hyper is supposed to be that once in a blue moon nightmare escapes experiment that’s monsterous and murderous. Literally Jurassic worlds Indo-rex. Bigger, faster, stronger etc.. and psychopathic in regards to how it slaughters everything it finds.
      They’re supposed to be OP. That’s the whole point. Making them weak or slow or whatever totally ruins the entire point of picking it. Who would choose to play as a shittier and slower version of theyr starting Dino, over just picking a perk and starting a new game (which is what the devs said will be the choices)?
      The hypers are supposed to be stupid OP. That’s the point.
      Only thing I would change currently is have herbivores also have hyper stages. Just carnivores having them makes it kind of unfair, imo. I’d love to see sone roided up trike leveling a pack of rexes. lol

    • @Crakinator
      @Crakinator Před rokem +17

      @@nikolasdemoulin8093 it's not fair for someone to have an insane PVP advantage over you just because they started playing on the server before you did. That's why the devs aren't giving perks PVP advantages, and it's why strains shouldn't completely dominate the game. The panic of encountering a strain would very quickly turn to frustration at the fact you're completely helpless against it. If you stand a chance of escaping or fighting back, it's tense. If you stand 0 chance of survival, it's infuriating.

    • @Kyielith
      @Kyielith Před rokem +2

      The hypos need to be faster then their counter part. Remember the strain is supposed to massively change it's strength, just make their base health and damage lower

  • @XZaguer
    @XZaguer  Před rokem +34

    Trigger Warning: this video contains polarizing content.... good luck.

    • @maxallen5510
      @maxallen5510 Před rokem +4

      You know what this the one video I think I 100% agree with you on. Definitely a good video. Good composition. Explaining the idea behind the strains. Explaining what works and what doesn’t. Then coming with solutions to fix what doesn’t work in order to make it work as intended! Two thumbs up from me 👍🏽👍🏽

    • @davidaceves7283
      @davidaceves7283 Před rokem

      AGREED

  • @andrewwarburton3607
    @andrewwarburton3607 Před rokem +69

    I think a neat (yet more overly complex) system is that the hypos have to manage their heart and its condition, too much running, attacking, or other actions will increase the chance of a heart attack which could kill a Hypo. And even then the chance of a heart attack raises every minute from 1-5 %, to 5%-25%, until they are surviving from sheer luck. However like I said before it's overly complex and shifting their stats would make more sense.

    • @mrghast7949
      @mrghast7949 Před rokem +1

      Noice

    • @No_name8374
      @No_name8374 Před rokem +31

      This is a pretty good idea after all these creatures are basically monsters and giving them weak hearts or just overall health issues could be a great way to keep there population down.

    • @H-3X35
      @H-3X35 Před rokem +10

      hypo rex with altzheimer's

    • @Crakinator
      @Crakinator Před rokem +8

      That’s lame. Dying at the wrong place at the wrong time is one thing, but dying because the game literally forces u to no matter what is a gigantic drag.

    • @toniotrussardi8126
      @toniotrussardi8126 Před rokem +22

      @@Crakinator whats lame is getting basically hax that allow you to one shot 99% of the rooster

  • @darthsquidias7503
    @darthsquidias7503 Před rokem +8

    Imagine how fun playing strained hypsi would be

  • @itsjustalf7747
    @itsjustalf7747 Před rokem +48

    i love how the community is better at balancing then the actual people who are paid to do so-

  • @vraptork181
    @vraptork181 Před rokem +17

    I can’t get over how good this channel is you have such good points and ideas I just really hope the devs learn to take in a little more constructive criticism

  • @hypsilophodon5817
    @hypsilophodon5817 Před rokem +4

    Hypos are like deviljho disruptive the food chain

  • @Alejandro-vo3we
    @Alejandro-vo3we Před rokem +11

    Also lowering Hypo's stamina would ve good for both balancing and realism, a Hypo Rex that's probably twice as heavy as a normal Rex should not be able to run for that long.

  • @PhrogMan906
    @PhrogMan906 Před rokem +15

    If it was a 30-50% increase to stats as well as a 10% increase in food drain and having herbis hypos I would love it but in this condition hypos are completely unreasonable

    • @xDinomanx
      @xDinomanx Před rokem +7

      There was a whole heap of fanart someone did for every single dino from the original Isle including herbivores that were Hypo versions of them, each with their own abilities including the Puertosaurus. They looked incredible.

    • @Jay-Ce
      @Jay-Ce Před rokem

      Hyper herbs makes little sense tbh

    • @stickempires2608
      @stickempires2608 Před rokem +2

      @@Jay-Ce If you really wanted to the hypo herbis could have their dna altered to make them carnivores or omnivores. This would stop any worry about them just kinda existing and sitting by plants forever and instead becoming another true monster.

  • @alagaan0
    @alagaan0 Před rokem +1

    I've just discovered your channel and binged a lot of your videos and I just have to say, I absolutely love your vids. Great work man, very entertaining and helpful for isle developers and even developers of other games.

  • @l4dhuntel
    @l4dhuntel Před rokem +6

    if i recall it right, humans can get anti-hypo gun that are very powerful weapons.
    This video do make some points to think about, thats true.
    But devs said ages ago to become a hypo...you have to do a very VERY hard task..
    I would just say for now... wait and see where the game is at when the apexes are out.
    a lot can change during that time.

    • @No_name8374
      @No_name8374 Před rokem +2

      Fair enough but the question then becomes well what will that vey very hard task be cause if it ain’t that hard we’ll just forget about it at that point. But yeah it’s better just to wait and see what happens.

  • @autonaxe8122
    @autonaxe8122 Před rokem +6

    I think hypos should have huge stomping sound similar to big sauropods. You could also maybe hear it further away than smaller dinos.
    Its just, you wouldn't be completely sure if it is hypo or just one huge and harmles herbivore.

  • @ct1o1
    @ct1o1 Před rokem +4

    A mutation period where the Dino that is going into a strain would be nice, almost like a a hibernation while it changes, you are super vulnerable and it's a huge risk, but once you wake up, it's a slightly better adult version, that won't get weaker overtime, and theoretically lives forever as long as you keep up with its food drain, that way if someone gets attached to a Dino, they aren't forced to watch it slowly die.
    (this is all in a timeline where the devs significantly needed hypos and added them to herbis)

  • @CrystalKingOverlord
    @CrystalKingOverlord Před rokem +51

    The devs should definitely add strain herbivores so the strains have something to hunt that would be a challenge but if the devs don't add them I bet modders will add strain herbivores

    • @ImaStego
      @ImaStego Před rokem +5

      That's if the Devs will add Modding in the first place

    • @fived9424
      @fived9424 Před rokem +2

      @@ImaStego and if they will, if they will allow that kind of mod

    • @dannywildnout
      @dannywildnout Před rokem +1

      The devs aren’t going to add mods

    • @ImaStego
      @ImaStego Před rokem +1

      @@dannywildnout in like 20 years yeah

    • @TheTreeDragon
      @TheTreeDragon Před rokem +1

      They made the Magna which is a strain designed to destroy Type-H.

  • @DawnstealerGaming
    @DawnstealerGaming Před rokem +5

    I would think....hope...that they know how broken the legacy ones were (I honestly think that was the point). For Evrima, or whatever branch they eventually drop into, I think the devs will balance them out somehow. They'll still be OP, by design, but I don't think they'll be server-shattering broken like the old ones

  • @yoshikagekira726
    @yoshikagekira726 Před rokem +2

    The thing is we could make their metabolism so high that they are forced to even eat their own species, which would mean the game mechanic’s themselves kill them due to the high amount of cannibalism they partake in, eventually making their pros=cons and weakening them till they can’t even hunt anymore, making them starve.

  • @mortalhydra7523
    @mortalhydra7523 Před rokem +23

    Once Hypos will be added in evrima, probably everyone would try to kill carnivores before they would even get to adulthood, but that wouldn't work all the time, and then even only 1 rex would be enough to kill all the players on the server.

    • @RogueT-Rex8468
      @RogueT-Rex8468 Před rokem

      Rex is said to eventually come to evrima- as an AI. So. Probably not

    • @mortalhydra7523
      @mortalhydra7523 Před rokem +5

      @@RogueT-Rex8468 I actually want Rex, but not like the will implement it's hypo

    • @mjohnsimon1337
      @mjohnsimon1337 Před rokem

      Tbf, anytime I play as a herbi, I kill any carnivore I'm able to just for this reason.

    • @xenomorphoverlord
      @xenomorphoverlord Před rokem +1

      @@RogueT-Rex8468 Lmao, as if they'd actually stick to that

  • @Lightclaw
    @Lightclaw Před rokem +5

    Strains were made for Medicinal reasons, by the way.
    Just to help

  • @Sean36745able
    @Sean36745able Před rokem +4

    I think herbivores should only have magna strains, more omnivorous, more reptilian (example Trike looking like a chameleon) and big and strong enough to just defend itself against a hypo carnivore

  • @ordinarydork2515
    @ordinarydork2515 Před rokem +1

    Hypo herbivores would be a great solution to that problem, imagine a Hypo Parasaurolophus that can increase the damage of its heard, so they can work toghether to destroy the carnivore hypos

  • @thegooz1417
    @thegooz1417 Před rokem

    You are the most intelligent and my most favorite isle discussions channel.

  • @kuitaranheatmorus9932
    @kuitaranheatmorus9932 Před rokem +3

    These guys are just awesome and nostalgic piece of the Isles lore and history and I love that alot
    Yeah they couldnt be viable,overall would have to be very food costly especially the larger ones such as Rex,Giga and Spino
    But yet again this video was so good and I hope you have a good day

  • @Suchomimus65
    @Suchomimus65 Před rokem +2

    As someone who played progression a lot back when Hypo rexes were available, they’re not as impossible to survive around as their stats made them seem. They had loud footsteps, so you’d typically know they were coming a while before they showed up. If you stayed careful and kept an eye out, you’d usually be fine.
    I wouldn’t necessarily be opposed to louder footsteps, stat reductions, increased difficulty to access, or faster hunger drain, but otherwise I was fine with them.

    • @mjohnsimon1337
      @mjohnsimon1337 Před rokem +1

      Yep. You'll actually hear the Hypo rex way before you even see it. Plus, any idiot broadcasting can be heard all across the map, so you know damn well what direction it's in and make a b-line to the opposite.

  • @CarnotaurusEnjoyer
    @CarnotaurusEnjoyer Před 3 měsíci +1

    dude i hope they add neuros to evrima too. imagine just leading a herbi herd as a neuro omniraptor. or maybe like even sorta communicate with h u m a n s

  • @the_entity8636
    @the_entity8636 Před rokem +2

    2:40 I like all of them, except for the last one honestly. The hyper intelligent is really cool, maybe whenever you hear a call, is tells you what Dino called, and what call it is. The emo shield was a little too CFI tho

  • @TheTreeDragon
    @TheTreeDragon Před rokem

    2:12 They actually have a very long-lasting food and water bar, Magna in the other hand drains normally for balance.

  • @4bigguys746
    @4bigguys746 Před rokem +3

    So basically if you make it slower but keep its high food drain your ain’t gonna kill anything. Well maybe stego but if a stego is outrunning you as a strain then idk how to feel about that

    • @No_name8374
      @No_name8374 Před rokem +1

      This is a good point to make but the thing is it shouldn’t be ridiculous the speed a hypo can run while yes it defiantly needs to be somewhat fast hypos shouldn’t be thee fastest creatures in the game also yes it would be ridiculous if as a stego u are able to out run a strain but that just becomes another problem on well how are stegos suppose to survive a hypo then this whole thing just becomes another problem and then another problem because another thing people do need to consider and it pains me to say this we do need to make hypos be able to survive as if they become too nerf then there is no point in becoming a hypo or a strain.

  • @alululululu
    @alululululu Před rokem

    I think i remember seeing herbi strains when i looked through tapwing concepts a while ago (on deviantart)

  • @seanessdracosaurus2793

    I personally have thought of fun ideas for new strain dinosaurs or even new strains in general…. Would anyone like to hear them ?

  • @mernyr
    @mernyr Před rokem +1

    Think making the strains simply a cosmetic unlock that you get for making it to the endgame with a creature is a better idea. I don’t like the strains but the hypo carno is like a nitro infused deathclaw and I love the look but that about it

  • @crabhater9373
    @crabhater9373 Před rokem

    Thinking back on that Halloween video, maybe a fourth strain should be introduced. The zombie strain, only available for Halloween events or special game modes (or community servers). It shouldn't be that difficult to implement, it would just be a walking corpse. It would not grow past the stage it was infected/killed. It would not have a hunger bar, but it's health would gradually go down as it decomposes until it dies for real. Players could heal by eating, and wouldn't have a diet. They would have an infectious bite that they could make using the venom/poison system.

  • @SlightyStuupid
    @SlightyStuupid Před rokem +1

    I've always thought it was stupid. I think elders is the way to go as far as the "end game" for the isle.

  • @zinc7737
    @zinc7737 Před rokem

    im most hyped for tisso

  • @crabhater9373
    @crabhater9373 Před rokem +1

    There are other ways to not only make strains more balanced but also more interesting lore wise. A long time ago I remember Dondi saying that strains might need prerequisites such as materials found in caves or other areas. One way to incentivize conflict between the humans and dinosaurs is that we know humans will have objectives. Why not make those objectives be the prerequisite to becoming a strain. That would encourage more competition between the two. I always imagined that human gameplay would mostly be base defense anyway.
    Another way to encourage competition between strains and humans would be to make human objectives a way to regain the perk points strains lost when they chose not to die naturally. This would mean strains could still get permanent buffs, but they would need to find and kill a human base to obtain it.
    My final suggestion would be to make dinos turn into strains in specific areas that are off the beaten path, away from most other players. During the process, a siren will warn the entire island of the imminent threat so they could hide, seek it out, prepare, etc. In that way every player will be aware of the strain beforehand to avoid randomly getting one shot out of the blue.

  • @beastmaster0934
    @beastmaster0934 Před 11 měsíci

    Honestly, I feel herbivores should’ve gotten their own strains.
    Maybe these strains would by the counters to the carnivores strains.
    An Anti-Hypo strain, for instance, would focus heavily on defense and resistance, being able to tank hits from hypo carnivores.
    As a caveat, their speed and stamina would be low, forcing them to stand their ground when confronted.
    The Anti-Neuro strain would be resistant to all the abilities of the Neuros.
    As a caveat, they could be not as resistant to physical damage.
    The Anti-Tisso would be as fast as the Tisso, but also have higher stamina, allowing them to outrun Tissos.
    As a caveat, they are incredibly fragile, suffering fractures and broken bones more often than normal dinosaurs.
    And, like the carnivore’s strains, the hunger for all strains would decrease rapidly, forcing them to eat almost constantly.

  • @joshwilkins3467
    @joshwilkins3467 Před měsícem +1

    im sad i missed this era of the isle

  • @JDINK
    @JDINK Před rokem

    X just start working with the devs please you embody the community and how we think and what we want and the only way the isle can become the best it can be is with help not just from the devs but also from the community, you make great points and its hard to argue with them not that i want to.

  • @v.i.pflame7607
    @v.i.pflame7607 Před rokem +1

    I always though herbivores being unable to get strains was just stupid, i mean the idea of a hyper shant stomping someone into the void is horrify great, but it would just make sense also and just makes people play carnivore even more.

  • @Riptuh
    @Riptuh Před rokem

    When hypo’s come to evrima they should definitely be a separate optional gamemode. And I think it would be fantastic if humans had to actively hunt an hypo always knowing it’s location trying to save the ecosystem so the hypo has something to fear even if it’s the only one in the server. And herbivore hypo’s could be exactly the same but has to eat so much that grazing can not save it and it eats so much no other herbivores would want to be around it or want to fight it over food because it eats so much
    Better yet to be a hypo you should have to break into a human structure and eat something in their lab or something idk

  • @BlackDemons13
    @BlackDemons13 Před 11 měsíci

    I have a theory of how we could see these dinosaurs in the game in an unlikely but logical way for the lore. In a future update they will implement a new age, the elder, and along with it the mutations. My theory would be that with certain mutations, for example 5,10...
    and you survive with those for 1 or 2 hours, your growth table would "reset" you would start at an old age and you would grow, you would grow spikes, you would increase in size and you would become a formidable beast the hypos

  • @lost-Eclipse
    @lost-Eclipse Před 9 měsíci

    i think the idea of hypos was to be like, they would hunt every dinosaur near them and they would starve. but i think the hypos should be like you have to follow a VERY specivific diet to survive, like you need to ONLY eat certain creatures, any other creatures will harm you, and this would also be how you unlock them, by only eating certain creatures. (i also think they should be very loud, and a LOT slower not like unbearbly slow, but still slow)

  • @SOLIDShift_VI
    @SOLIDShift_VI Před rokem +1

    always figured strains were 'the great equalizers' they kill all the things and that's why the mercs are there - sent to destroy them (they're vulnerable to human weapons or something) cause they weren't supposed to naturally/spontaneously exist. gives human's a higher purpose beyond just 'get scared by dinos and shooty'
    Feel like an easy nerf is could be that only one is allowed on any given server (official) or have options to disable or increase their amount for non-official.
    Oh you trying to log in to your strain dino that you logged off of? Nope - you log, you lose the strain.
    Trying to become a strain and there's already one active? Nope - That path isn't available "another strain is suppressing your evolution" or something -- option is greyed out, but 'end elder perks' is still available.

  • @attichen4749
    @attichen4749 Před rokem +1

    I miss read the title as "is hypsi viable" and I was so confused

  • @thenovazone1778
    @thenovazone1778 Před rokem +1

    In my eyes, hypo carno could possibly be viable if the following were to occur:
    around 60% more health then carno
    less speed then carno because its bigger and heavier, maybe around the speed of a rex (that is if rex gets a speed nerf)
    and a little less damage, then it would basically be a rex with horns

  • @littylove6192
    @littylove6192 Před rokem +1

    Not sure if im right but I think when they were in the isle back in progression the point of the strains were to 'wipe and reset' servers so there arent massive packs of like 5+ rexes ect.

  • @boba_tea576
    @boba_tea576 Před rokem

    a good idea would be that you have to be captured by humans and tested on etc that way you have a chance of either dying from chemicals or mutating tho u never know what mutation you will recive

  • @everlastingdragon4520
    @everlastingdragon4520 Před 6 měsíci

    Idea: Strains should rock-paper scissor each other. How, I'm not quite sure yet, but someone in this comment section pointed out that Tisso feels like a counter to Hypo. They should also probably be a threat form humans, considering that the lore reason for their existence is probably as war weapons. Balance-wise, they should probably be around the space of Neuro. Maybe Hypo does more damage against artificial structures or specifically has damage reduction against human weapons.

  • @gecki5866
    @gecki5866 Před rokem

    I love your Videos ♡

  • @ekaitzjuradoenciso2055
    @ekaitzjuradoenciso2055 Před rokem +3

    These are my ideas for herbie strains:
    Hypo-camara
    Hypo-theri
    Tiso-hipsi(Utah size)
    Tiso-kentro(stego size)
    Idk what Would fit in Neuro

    • @ImissVine782
      @ImissVine782 Před rokem +3

      But what about the scariest of them all….
      The HYPO-DRYO.

    • @No_name8374
      @No_name8374 Před rokem +2

      @@ImissVine782 no wait!! Neuro dryo!! It’s genius!!!

    • @ImissVine782
      @ImissVine782 Před rokem +1

      @@No_name8374 why Neuro Dryo?

    • @No_name8374
      @No_name8374 Před rokem +2

      @@ImissVine782 u clearly don’t understand the genius of neuro dryo

    • @ekaitzjuradoenciso2055
      @ekaitzjuradoenciso2055 Před rokem +1

      @@No_name8374 Neuro maggy

  • @yoshikagekira726
    @yoshikagekira726 Před rokem

    I think it would be cool and balanced if they increased the areas they are good in but made their flaws worse as well, for example a rex would have lots of health like maybe 30k and the same bite as before, but lose 40% speed. And for the carno scale it to stegosaurus stats and make its charge 50% stronger than stego tail swing, plus make it faster, but give it incredibly poor turn speed and make it so it has to slow down and cant just stop and turn. For Giga increase its bite maybe 50% but also give it 25k hp and as fast as hypo rex but also make its bleed much much stronger. For spino they could increase its swim speed like crazy and give it amazing turn speed in water as well as an alt bite, but make it hard to turn and make it much slower on land and maybe a 25% increased bite as well as a tail attack. They could also make it so it takes 5 hours after reaching 100% minimum to get to hypo, assuming you have a good diet.

  • @alunaticwithashotgun9840

    I mean you can always hide in the dense foliage around you, even as a shant it would be difficult for them to track you if you are deep inside a forest.
    small dinosaurs have it even better since the massive hypers would have an even harder time finding them and even when they did they can just disappear into the foliage,
    hypers might actually make small playables like dryo and hypsi a lot more fun to play.
    like even though I find small playables incredibly boring it sounds really fun to try and hide from hypers as one

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 Před rokem +1

      Hyporaptors and magnaraptors have infared vision, they can SEE heat, hiding in a bush from those guys wont do anything

    • @alunaticwithashotgun9840
      @alunaticwithashotgun9840 Před rokem

      @@frostbitetheannunakiiceind6574 burrows and climbing will also be a thing

    • @FiddleWiddle
      @FiddleWiddle Před rokem

      ​@@alunaticwithashotgun9840 stop trying to make hypos work its a shit idea

    • @alunaticwithashotgun9840
      @alunaticwithashotgun9840 Před rokem

      @@FiddleWiddle It's a naturally occurring server wide event and it sounds fun as hell idk what you're talking about.

    • @FiddleWiddle
      @FiddleWiddle Před rokem

      @@alunaticwithashotgun9840 it sounds boring and easily avoidable by most people just logging

  • @gendygoblin8391
    @gendygoblin8391 Před rokem +1

    Hypos and humans honesty need their own game mode (hunt) that could be reminiscent of the game Evolve. Have AI wild Dinos running around for the Stains to eat and Humans to fight. Bring back the progression system for them so player Dinos can hunt and grow (very quickly) into a Hypo while the humans gather equipment and stuff to survive. This lets them exist without too many changes to their design. Once the mutant tribals are developed they can go into the hunt mode too. Hunt could be where the Isle’s lore is explored.
    Let the survival mode be its own thing with regular Dinos and Tribals existing on their own. Maybe those hunt factions can be in survival but as balance and fair AI that become more of a thrilling experience rather than an unfair slaughter.

    • @No_name8374
      @No_name8374 Před rokem +1

      I approve this message 👍

    • @johncarlodimaano7235
      @johncarlodimaano7235 Před rokem +1

      Yeah that should be the two things needed if the isle had another game like a" story mode".

  • @jakewallace2265
    @jakewallace2265 Před rokem +4

    Something else that could work is limiting the strains a species can have, such as Utahs getting Neuros because raptors are generally considered smart, Dilos and Troodon getting Tissos because that would help their nocturnal stealth (Maybe Deino as well for aquatic stealth), and Rex and Cerato getting Hypos because they have massive bite forces.

  • @nuclearwarcraft29
    @nuclearwarcraft29 Před rokem

    If they ever make strains for herbis I think we can all agree that we need a hypo hypsi

  • @saltyman1375
    @saltyman1375 Před rokem +4

    I have a counter argument to say that (to some degree) I think Hypos are balanced. Now obviously having a insane unkillable monster isn’t fair against other players. But considered with the insane food requirements needed you’ll only really get rewarded by going after large prey like T. rex and trike acting as a sorts of population control for apex creatures. This is where playing something smaller than a apex becomes a advantage since you won’t be able to give a hypo enough food to sustain itself. Playing Pachy or Utah becomes better as a hypo wouldn’t make it long taking time to go after you. Plus there’s always evading attacks and booking it into the Forrest’s to hide.
    But we also can’t go off of legacy’s stats for the hypos because legacy balancing is unreliable. I’d imagine in Evrima they become (for the most part) a bit more balanced compared to legacy’s poor balancing. And eventually a hypo would starve to death after killing each apex on the server saying it can even find them all. Plus even obtaining a hypo will probably be hard since a majority of hypos are apex’s which are hard to grow on their own

    • @yoshikagekira726
      @yoshikagekira726 Před rokem

      I also think they would be balanced in Evrima only, as they have such insane metabolism they are forced to eat their own species making them slowly become weaker and weaker until they can barely run and lose the ability to hunt. This would not only simulate old age but be an effective way of preventing them from running rampant for days, and make it only so the most skilled players with a tad bit of luck can sustain a hypo for that long.

  • @joshuaashton1929
    @joshuaashton1929 Před 11 měsíci +1

    This game has zero direction. It’s truly baffling how many projects/creatures ideas were going to be implemented or had already been worked on that have just been completely abandoned.

  • @oliverstianhugaas7493

    Easy fix, make hypos vulnerable to *PACKS* with some sort of species specific bonuses but also make it so that if you packmix then the bonus dissapears.

  • @DarkDiamond-jx2gx
    @DarkDiamond-jx2gx Před rokem +1

    If that last nuro/intelligence themed strain can communicate with everything, including humans, what's stopping it from siding with humans and being their "bioweapon" and both humans and the dino with the strain both wreaking havoc on the island working together?

    • @Lightclaw
      @Lightclaw Před rokem

      Yes.
      We know about the Echinda (Neurotenic Mastermind), which can replicate human voices exactly. Luring them in.

  • @ambrosianapier7545
    @ambrosianapier7545 Před rokem +1

    Yeah I get where you’re coming from, but to be honest the strains are probably one of the coolest things, that will be in the game in 5 years, but with humans in the isle I can see entire servers becoming all dinosaurs vrs all humans like primal carnage, in which the strains become a special unit

  • @Dark_Demon-YT
    @Dark_Demon-YT Před rokem

    it's also possible there will be type-h herbivores

  • @trik6979
    @trik6979 Před rokem +1

    the only way i see hypos in the game is as an AI, in events, where the server needs to survive its onslaught (and if you die, you dont lose your dino, because its just for an event), its just too op to be in the hands of players.

    • @No_name8374
      @No_name8374 Před rokem +2

      Fair enough but if it is and event I’m pretty sure the admins would rather play as the hypo instead tbh

  • @Kota0507
    @Kota0507 Před 11 měsíci

    maybe it would be better to have them gain stronger feats based on the dino, for example instead of making hypocarnos as strong as rexex just make them a little bit stronger thatn normal carnos but much faster, and for maybe rexes have their biteforce increase but dont make them as fast as carnos and unkillable health

  • @CurseOfVanishingI
    @CurseOfVanishingI Před rokem

    2:54 think there was 2 more called magna which was the perfect version of type H which didnt make sense 2 add bc whats the point of type H and then Type D which was barely explored (dermatotum i think it was a ctually just a fan concept but it stayed in my memory as the coolest strain and could be a strain only available during halloween)

    • @Lightclaw
      @Lightclaw Před rokem

      Magna is unconfirmed and being replaced with "O"
      And Type D doesn't make sense

    • @CurseOfVanishingI
      @CurseOfVanishingI Před rokem

      @@Lightclaw Ik after this comment did some research on type d doesn’t make to much since but still cool well cool to me

  • @scorpios8232
    @scorpios8232 Před 11 měsíci

    The Hypos may have a massive hunger drain to "compensate" for they're broken, unbalanced nature...
    But let's be real here... That's one of the stupidest compensations ever... And I mean: EVER...
    They have all the tools to kill whatever the hell they want to... This means that: Unless the server is very much unalive (which it probably will be if there's a hypo running about) then the hypo will have more than enough food to sustain itself on...
    And what "compensations" were given to the Tisso and Neuro? Oh yeah! NONE... That I know of... AND THE NEURO HAS TELEKINESIS... TELEKI-FUCKING-NESIS...
    I know X Zag brought that up in the vid, but I just wanted to... Uh... Stand behind him on that or whatever... Loved the video by the way!

  • @kylehendricksilveralvin5376

    Honestly, the best counterplay against Hypers is literally quitting the server as soon as you hear one is around, if they are as strong as they were in Legacy (which I really hope isn't the case) and that is not a good design

  • @davicejudo7148
    @davicejudo7148 Před rokem

    "These aren't dinosaurs, they are monsters"
    Hmmmm that sounds familiar... oh *jurassic world theme starts playing in my head*

  • @johncarlodimaano7235
    @johncarlodimaano7235 Před rokem +2

    Hyperendocrin strains are only viable if there are too many carnivores in the server of legacy and evrima,also the devs decided to rename hypo to hyper since it would make sense for these strains to be so massive and have more teeth.

    • @kylehendricksilveralvin5376
      @kylehendricksilveralvin5376 Před rokem +7

      Nah, they were always called Hyperendocrins, Hypos is a community given name

    • @loreteller.
      @loreteller. Před 10 měsíci +1

      ​​@@kylehendricksilveralvin5376Pretty late (as usual lmao), but yeah, "hypo" is the opposite of what the devs wanted it to be (would imply a _slower_ endocrin system), so that's why I always call them hypers instead

  • @Kyielith
    @Kyielith Před rokem

    I think the carno should keep it's speed, but make it super loud and lower it's damage

  • @NITRORIDER6
    @NITRORIDER6 Před 11 měsíci

    honestly if they were gonna do this i would remove the chance to play as them unless your an admin or something and make them an ai instead cause they can act as a boss to every other dinosaur and it would make a nice endgame thing to try and kill one with your group

  • @AC-ko9jp
    @AC-ko9jp Před rokem

    ok, what we shouldn't do, is alter the stats of hypos, tissos, and neuros in any sense, the tisso, is a hypo killer it's acid can tear thru a hypos health due to its ability to ignore damage resistance meaning that they would be perfect for slowly whittling a hypos health down, for maybe a neuro or base rex to bring it down if it leg breaks a hypo, and since they are so large, whomever kills it gets the best food source in the game, the hypos are balanced considering how hard they are to obtain, the only current way to get one, is to hit up ur friend if he's a dev

  • @DarkThomy
    @DarkThomy Před 11 měsíci

    Tbf I dont see how adding herbi strained would fix the issues you mentionned.

  • @donzaibanzai7746
    @donzaibanzai7746 Před rokem

    hmmm, I wonder how new mechanics/design can influence this. I like the idea (also love that community servers can disable it all together so if you dont want that risk or want something a little less scifi you have that option) and believe the idea is mass slaughter, counter so far though. As a normal carnivore, its sometimes hard to find players to hunt and im guessing the hypo is not going to have 'stealth' going for them. Maybe extra loud stomps/idles/passive noises. They will potentially starve before finding one herd. If they find a herd then its a massacre but we will have to see i guess. Also, how will humans play into this? Do humans get something good for taking down strains? Maybe they have ways to really impact that balance. Who knows lol.

    • @donzaibanzai7746
      @donzaibanzai7746 Před rokem

      Honestly, this just lends to another playstyle/server type. Most of us got use to the 'dinosaur survival game' but its intended as scifi horror in the end. Community servers will be the life blood.

    • @donzaibanzai7746
      @donzaibanzai7746 Před rokem

      I guess this is my thread for all responses haha: I dont think herbivores should have strains, at least not hypos. They would be able to live forever compared to carnis who need other players to sustain their life. Herbivores could eventually become herds full of strains and just graze constantly to never die

    • @donzaibanzai7746
      @donzaibanzai7746 Před rokem

      Last comment! Loved the video and love your topics. Always fun to roll around ideas and give good feedback on design choices!

  • @camelenon9533
    @camelenon9533 Před rokem

    I would like to think that if there is too many apexes on one server, a rouge dev will spawn as a hypo and cull all the apexes

  • @dinohunter321
    @dinohunter321 Před rokem +1

    Whilst yes the way hypos work in legacy is incredibly broken, they've never been intended to be playable with those stats, I think its a bit weird to talk about how unbalanced they are whilst using stats that have never actually been officially available to players without modding/hacking them in, in legacy they were just developer dinosaurs. Not to say there's no chance they will be broken when they actually implemented, but I honestly don't think they will be similar to their legacy counterparts after they've gone through actual balance testing.

  • @jaytrooper12
    @jaytrooper12 Před rokem

    It really seems like someone read the lore of the Devil’Jho in Monster Hunter and was like “That’d be sick in Dino game let’s do that.”
    For those that don’t know the Devil pickle has such a high metabolism rate that it constantly has to keep eating to live, it could very easily wipe an entire ecosystem if it stayed in one area for too long.

  • @Hamsamuel83
    @Hamsamuel83 Před rokem

    The only way that strains wouldn’t be as annoying as shit would be if they died from age or you could make them not able to heal

  • @ArchonOfDoom
    @ArchonOfDoom Před rokem

    The reason why I would not change their movement speed is because players that can Ascend into Godhod just with Utahs and Dilos.

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey Před rokem

      With the stamina the strains had, and in evrima with just carno alone, just run straight at a utah/dilo and run they ass outta stamina. Can't ascend to godhood if you're paraplegic

  • @zomb317
    @zomb317 Před 9 měsíci

    they need to make hypo ai that spawns in every couple of weeks or days etc

  • @StelloTyrannus
    @StelloTyrannus Před rokem

    I’d prefer there be a separate gamemode that includes hypos rather than on the normal servers, just let the people who just wanna have a normal dino experience have that, not have to worry about crazy Sci fi monsters

  • @sugoi9680
    @sugoi9680 Před 9 měsíci

    Very interesting but when will these even be implemented in Evrima? 5 years? 10?

  • @RWDOWNPOUR
    @RWDOWNPOUR Před rokem

    It would be cool if hypod were ai exclusive. The players would only be able to get normal dinos and ais could be hypos. No matter what dino u are as a player u must fear hypos

  • @mire7203
    @mire7203 Před rokem

    How to fix the power scale from carnivore end? Make the humans more dangerous and give them rewards from hunting the carnies. bigger the carni, larger the reward. not many plays boring humans anyway, but on server wide, few is enough to tip scale towards even ground. Also. we need more omnivores.

    • @No_name8374
      @No_name8374 Před rokem +1

      Well what about the herbivores m8? Once all the carnivores are killed by humans which by the way is not the way to fix carnivore bias humans are just gonna go after the herbivores out of pure boredom.

  • @liamallenspach7679
    @liamallenspach7679 Před rokem

    humans could have a dmg boost against hypos with certain weapons designed to counter each strain

  • @delizio1231
    @delizio1231 Před rokem

    I'm sure if they added strains for carnivores they would add them for herbis too. That said, I don't think they'll have as crazy stats like they do in Legacy. Legacy is unfinished and they aren't developing it anymore. In Evirma if they do decide to do it probably would be pretty good.

  • @thbran7417
    @thbran7417 Před rokem

    I'd rather have strains etc just switch a dinos playstyle
    Like rex would suddenly become a fast endurance hunter rather then a big tanky ambush hunter
    Spino focuses more on water and land depending on the strain
    Carno goes from like it's current playstyle to almost a rex like ambush playstyle getting lower speeds but gets WAY more tankier etc
    Anky goes from a big fucking tank to like a very very fast low health hight damage hight bone break glass cannon
    And so on

  • @archeleonMain
    @archeleonMain Před rokem

    I like the idea of hypos because in evrima gets boring after dying so many times with out anything to do but go kill. Feels more like AFK grow and then killing spree till I die.

  • @sc2sc286
    @sc2sc286 Před rokem +1

    But those stats are no where near final?

  • @yensitheninja751
    @yensitheninja751 Před rokem +3

    What I am curious about to be honest, are perks allowed on strains? If so I wonder how much it can actually affect them.

    • @yensitheninja751
      @yensitheninja751 Před rokem +4

      Another thing is that even if it gets bad for the hypo, they could simply log off when they're in a pinch relating to hunger, wait for the server to repopulate, and BOOM! another massacre, which can be concerning.

    • @Lightclaw
      @Lightclaw Před rokem +2

      @@yensitheninja751 This is assuming that Hypers don't have a rapidly falling hunger rate, but just a faster hunger rate than normal. They aren't supposed to be able to sustain themselves. They will die, unless you're an admin.

    • @yensitheninja751
      @yensitheninja751 Před rokem +2

      @@Lightclaw Are you saying the hunger drain will increase exponentially as time goes on?

    • @yensitheninja751
      @yensitheninja751 Před rokem +1

      if so, that could make it actually impossible to survive, but it seems more likely to me they will just have an increased hunger drain.

    • @Lightclaw
      @Lightclaw Před rokem

      @@yensitheninja751 survive as a strain?

  • @Unovan_aerodactyl
    @Unovan_aerodactyl Před 8 měsíci

    Imagine if whe get a hypo dryo

  • @daltonv5206
    @daltonv5206 Před rokem

    I read this as...are hippos viable? And I'm like...hm. yeah. Hippos could hold their own against some dinos

  • @Reyd0r
    @Reyd0r Před rokem

    Hypo's would make great raid bosses...if this was a different type of Game. Which is the most glaring issue here as XZ pointed out repeatedly, the whole bit about one Hypo being able to take on an entire server being the most crucial part of this point.
    But then again, the Hypo's embody one of the most glaring issues of Legacy...a Game too ambitious to care about consequences or balance (or at least how i experienced it). If something doesn't work they just throw it out immediately -coughs in Progression-
    But anyway, thats about it for my own commentary because XZ explained everything already excellently.

  • @MrSucho-vl7ih
    @MrSucho-vl7ih Před měsícem

    The hypos should only be part of a story mode section of the game…

  • @gamingdino9450
    @gamingdino9450 Před rokem

    What about the magnas?