Can you Hide From my Super Hearing Helmet?

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  • čas přidán 6. 07. 2024
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    Watch A Quiet Place (but with farts) ► • A Quiet Place (but wit...
    Inspired by the new Horror Film "A Quiet Place: Day One" Sam builds a super-human hearing device and tests it on the Crew!
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Komentáře • 1,5K

  • @dudedude3972
    @dudedude3972 Před 28 dny +6366

    Oh yea, that opening shot wasn't horrifying at all

  • @SimplCup
    @SimplCup Před 28 dny +4499

    ngl, those ears on eyes at the beginning are much better composited than the third eye of Dr. Strange lmao

    • @MrMiguel211
      @MrMiguel211 Před 28 dny +212

      That's because these guys are not crunched by companies to whip up incredibly time consuming VFX shots orders every nano second

    • @legocreators
      @legocreators Před 28 dny +157

      @@MrMiguel211i don’t want to be that guy so I want to emphasize this isn’t an attack, but Framestore the company that worked on over 300 vfx shots has over 3000 employees across their different locations around the globe and that isn’t counting freelance artists they’ll take on at times of heavy load. While they might not have that much time, I doubt corridors production pipeline is slower than a huge blockbuster movie’s. Again just sharing my opinion and not trying to be an um, actually person 👍🏼

    • @legocreators
      @legocreators Před 28 dny +18

      Also not trying to discount either company I just see a lot of people comparing the professional vfx industry to the anime industry and the horrors you hear from those companies

    • @DJVevyVevs
      @DJVevyVevs Před 28 dny +10

      @@legocreators I'm just going to say that the anime industry is the peak of entertainment crunch culture built up over decades. The comparisons to that are VALID, but usually exaggerated just to prove a point that crunch culture in general is bad for 99% of people.
      While yes there will be crunch when you work on several big projects in a large company unless they hire more than what would logically make sense for their profits (Not a justification, just an objective fact) it is undoubtedly nowhere near as bad as the anime industry where it is a usually 3-6 month cycle of crunch based on a weekly release cycle where actual visual production will often start within the same year of release and episodes are often worked on up until the day they're due... for the mid tier productions. Now take something like JJK, Frieren (Based), or Mushoku Tensei and you have uhhhh *VERY serious work windows. With LOTS of employees working for not very much more money than the lower average salary person.*
      Meanwhile VFX artists for big studios typically (Not always) have a lot more time to work on each shot and get paid objectively more money. Is there crunch? Yes. Am I trying to minimize what they go through or the immense amount of knowledge and work they have to put into production? No. But even with all that is it as bad as the anime industry? More often than not, *hell* no. Outside of Kyoani, he anime industry has had a problem for years now of an aging workforce behind the scenes because new employees realize how rough it is and understandably back out. You have to have an immense passion for the art to even stick it out long enough to get acclimated. The animation industry already filters people out globally and the anime industry in particular filters an even higher percentage. Shit's rough out there man.

    • @Chewchewman
      @Chewchewman Před 28 dny +2

      still makes me cringe in discomfort

  • @nrgthedude
    @nrgthedude Před 28 dny +320

    You should try setting up a vr headset with a render of the studio where the walls only appear when you're close to better reassemble echo location and let Sam move around without fear of bumping into walls and door frames

    • @levismith5169
      @levismith5169 Před 26 dny +43

      Trying to make a setup that uses actual echolocation to render the real world into VR would be so great

    • @TheAshYam
      @TheAshYam Před 8 dny

      ​@@levismith5169 theu have pass through

  • @andymcl92
    @andymcl92 Před 28 dny +916

    So, sound localisation was literally the topic of my PhD. Really enjoyed this video. Some context:
    There are 4 main types of cues we use for localisation. Spectral filtering by our pinnae (the flappy bits of our ears that we see), interaural level differences (difference in sound level between ears), interaural time differences (difference in timing between ears), and dynamic cues (how those interaural differences change as we move).
    By using head-mounted microphones, Sam is getting rid of the unique spectral filtering that his ears do, simply by being the shape they are. These are cues that he's learned over his whole life, but are mainly used to give him information about the height of a sound. You could get round this by using in-ear microphones, but the compression (see below) would still alter this. You can learn new pinna cues, but it takes about a fortnight of constant use to get back to your natural ability.
    The level-difference cues are trickier to work out. Normally, we compare the difference in level between our ears since our head creates a shadow for the ear facing away from the sound. But where the mics are mounted, he'll have lost that effect. However, I don't know how directional those microphones are. Buuut, the bigger issue is the “limiter”. I don't know whether it was a hard limit, or a linear compression, or something else that was used to prevent Sam from destroying his hearing, but it makes level differences much smaller than they should be. This is something that can happen with hearing aids too, and can actually cause sounds to feel like they're at the opposite side from where they really are.
    So to the main event, time difference. A sound off to the left will reach the left ear before the right one (and vice versa). For lower pitched sounds, we can detect these tiny differences and use them to figure out the direction. Cranking the volume up won't affect this. But the fact that those mics are further apart than Sam's ears likely means he had a “zoomed in” perception of direction, which is probably what really made this possible for him after taking away all those other cues.

    • @andymcl92
      @andymcl92 Před 28 dny +78

      And since I didn't mention the dynamic cues in the main explanation, their main use is that front/back are ambiguous with just the binaural cues. But when we turn our heads (even by a small amount) the cues will change one way or the other depending on if the sound is in front or behind. Given that the microphones are directional, these aren't going to have been as important here.

    • @benja_mint
      @benja_mint Před 27 dny +31

      for the reasons you mentioned, i did not expect this to work half as well as it did. it was pretty awesome.

    • @andymcl92
      @andymcl92 Před 27 dny +45

      @@benja_mint I think a chunk of it was Sam's knowledge of the space around him. That meant once he detected a sound, it was easier to figure out what it was and therefore where

    • @Salt_discriminater
      @Salt_discriminater Před 24 dny +7

      Very cool. Thank you for your knowledge

    • @_ikasaki_
      @_ikasaki_ Před 22 dny +10

      Why every social media comment can't be like this? This is cool man..!

  • @ChaseSchleich
    @ChaseSchleich Před 28 dny +3078

    The big difference between someone with mics on their head and the aliens from A Quiet Place is the aliens are stronger, faster, and willing to throw themselves into a wall to get a kill. If Sam had the same aggression as those aliens, he likely would have gotten more kills, but humans have caution and self-preservation, so he walked more slowly and cautiously to avoid hurting himself. The aliens don't give a crap lol

    • @tearstoneactual9773
      @tearstoneactual9773 Před 28 dny +396

      They aggro on a lot of stuff too. They would have destroyed the microwave as soon as they could get to it.

    • @vksasdgaming9472
      @vksasdgaming9472 Před 28 dny +217

      They do have caution and self-preservation as they are living creatures. Their threshold of harming themselves is just higher. Nude Emperor penguin can easily jump into freezing cold sea water and swim for several weeks. Human similarly equipped would die in minutes from same water.

    • @nemesisnick66
      @nemesisnick66 Před 28 dny +92

      the difference is the aliens were born that way and spent whole lives without sight

    • @wanderingshade8383
      @wanderingshade8383 Před 28 dny +104

      I think Sam's caution was from not wanting to break the mic setup. If he ran into a wall, it would've hurt a little but he'd be fine. But the mic setup might've been broken, and that's not something he can risk. So his movements were slow and careful because of that.
      And yet, he did an amazing job. With pure sound, he consistently located the others and he got one of them each round.

    • @vksasdgaming9472
      @vksasdgaming9472 Před 28 dny +53

      @@wanderingshade8383 Also the fact he was as inexperienced being "blind hunter" as his targets were being hunted by one.

  • @lanemoyer3890
    @lanemoyer3890 Před 28 dny +1073

    I think a great next edition for this would be using your guys’ 3D VR rendition of the office and replicate it so that sam can see his surroundings like echo-location but still have to track down the people by sound. Then he could REALLY chase them down!!

    • @benja_mint
      @benja_mint Před 27 dny +133

      this is a GOOD idea, if he can move around the rooms more confidently it should work so much better

    • @sandwiched
      @sandwiched Před 26 dny +16

      Brilliant!!

    • @shellgun4636
      @shellgun4636 Před 26 dny +23

      Also could allow for him to move at the same speed as the creatures!

    • @remainingrex9471
      @remainingrex9471 Před 25 dny +17

      I like this, I really do think this is the move

    • @loganpedersen
      @loganpedersen Před 25 dny +6

      That would be awesome

  • @timothyprescott1340
    @timothyprescott1340 Před 26 dny +74

    "How'd work go, honey?"
    "We played hide and go seek"
    "That's nice, wait what?"

  • @Shinransa
    @Shinransa Před 18 dny +19

    Jordan stress eating popcorn while Wren is being chased by a blind monster is a crazy visual.

  • @muditahlawat
    @muditahlawat Před 28 dny +1663

    imagine bending down to hide near these creatures and your knees crack cuz you're old af ☠

    • @west7352
      @west7352 Před 28 dny +158

      Old, brother im 19 and i gotta streach every time i wanna bend down or else i risk the chance of looking like the default ragdoll death

    • @Music_Engineering
      @Music_Engineering Před 28 dny +18

      @@west7352 You mean like in Fallout 3? In that case, have you leaned to fly or are you just still in orbit? :D

    • @360.Tapestry
      @360.Tapestry Před 28 dny +20

      my right knee has been popping since i was 13.... but it hasn't deteriorated much since, either. so i can't really complain much, lest i jinx myself

    • @BlueFlash215
      @BlueFlash215 Před 28 dny +4

      ​@@360.Tapestryjust go and see a doctor. I made the mistake to not see a doctor once and it ended up me being a chronic pain patient only a year later

    • @OfficialTAC
      @OfficialTAC Před 28 dny +7

      Bro I’m 13 and my knees crack

  • @ShutterAuthority
    @ShutterAuthority Před 28 dny +348

    That head rig is so cool! We've got lots of tech to enhance vision, first time seeing something for sound. Also, thanks the shoutout Sam!

    • @AltonV
      @AltonV Před 28 dny +13

      Hearing aids?

    • @ursa_margo
      @ursa_margo Před 28 dny +1

      Good tactical earphones would do just that, in a slimmer form factor

    • @brigganthewolf1461
      @brigganthewolf1461 Před 28 dny

      ​​​​​@@AltonVHearing aids are pretty sensitive but they usually have no treble response (mine are limited to 6500Hz), and the miniscule transducer that transfers audio being picked up by the single mic on each hearing aid (as well as the AGC and mic capsule itself) adds a layer of coloration and distortion that, to the average Joe who doesn't suffer from hearing loss, would think they sound robotic (in a subtle way) and artificial. You get used to it after a while, but hearing aids were never designed to restore hearing to such individuals at a Hi-Fi level. They were simply made to amplify the specific frequencies at which each individual suffers from hearing loss, and they are certainly improving with time, but they're not perfect. They're ridiculously expensive (easily costing thousands for a pair), and for that price level you can get a really good pair of binaural in-ear microphones that are on a totally different level compared to even a typical XY config. stereo microphone. If you want to how how eerily good such mics can sound, I'd recommend you watch Oluv's Gadgets' video on the "JBL Partybox 1000 - Outdoor Sound Demo".

    • @AltonV
      @AltonV Před 28 dny +1

      @@brigganthewolf1461 I never said that they are perfect

    • @ericvanderaa
      @ericvanderaa Před 27 dny

      New escape room v2.0

  • @DaimonAnimations
    @DaimonAnimations Před 26 dny +59

    Not sure about dogs but I know Cats also use their long eyebrows and whiskers to sense vibrations on the air, so no matter how quiet you are they still feel the vibrations of you getting closer to it.

    • @deathpie24
      @deathpie24 Před 25 dny

      Slowly put your finger near the bridge of your nose, between your eyes
      May feel weird
      Not do it with your eyes closed

    • @kirtil5177
      @kirtil5177 Před 16 dny +6

      ​@@deathpie24i dont think it works with your own finger. Most people are subconsciously aware of where their own limbs are even without seeing or hearing it

    • @deathpie24
      @deathpie24 Před 16 dny +2

      @kirtil5177 While that is true, you can still substitute it with another object
      The point is that you can sense it even if you can not see it
      You can start with your own finger and then switch it out
      Have someone else try it on you as well to have a control experiment

    • @redblue5140
      @redblue5140 Před 10 dny

      @@deathpie24 what supposed to happen?

  • @SomeLutefisk
    @SomeLutefisk Před 17 dny +20

    It'd be cool if they tried this game in the dark, so the hearing person has an advantage.

  • @DarthMunchkin
    @DarthMunchkin Před 28 dny +307

    Wren: this will be easy
    Sam: how easy will it be when I’m aiming a Glock at you
    Wren: 😧😧😧😧
    The rest of the crew randomly overhearing this: 😮😮😮😮

  • @3amNightFrog
    @3amNightFrog Před 28 dny +584

    Just imagine an already blind person and have been living using their ears who's chill enough and will take it seriously to cooperate with this

    • @preknife
      @preknife Před 28 dny +35

      That would be cool

    • @reaganmonkey8
      @reaganmonkey8 Před 28 dny +58

      Blind person with enhanced hearing chasing me. Oh no!

    • @HesmiyuMC
      @HesmiyuMC Před 28 dny +25

      ​@@reaganmonkey8 be like the Don't Breathe movie

    • @natan51
      @natan51 Před 28 dny +36

      There are who already do; for example daniel kish. He uses clicks to navigate the world and can even ride a bicycle He did a ted talk about it too.

    • @preknife
      @preknife Před 28 dny +7

      @@natan51 I think he's saying have someone who's actually blind and does that try this challenge

  • @madjangler
    @madjangler Před 28 dny +18

    I think it’s fair to assume the creatures would also have superior audio-spatial processing, so I kind of thought you’d take it up a notch and use some kind of screen to visualize your audio input

  • @Jedi_Pirate
    @Jedi_Pirate Před 28 dny +45

    I would say that getting one is still a win. As animals/monsters that have had this hearing all their lives, they have honed in to what they are hunting. They have had years to perfect the ability to pinpoint and adjust to the sounds their prey makes. Sam is going into this as a beginner, I am sure over time, he will perfect his hearing ability.

  • @MattSipka
    @MattSipka Před 28 dny +828

    13:55 Wren understood the assignment.

    • @bakedpotato7254
      @bakedpotato7254 Před 28 dny +21

      I hate it but all is fair.

    • @KaladinVegapunk
      @KaladinVegapunk Před 27 dny +12

      haha hes got his usual cosmere shirt on, always rooting for him. dragonsteel/bridge 4/rafo, hes always got dope stormlight shirts haha
      i cant believe that audible ad he did for mistborn and warbreaker was like a decade ago

    • @jocax188723
      @jocax188723 Před 26 dny +4

      @@KaladinVegapunk Didn't Wren pop in with BrandoSando's channel for a discussion on superpowers a couple of weeks back?

    • @R0GU351GN4L
      @R0GU351GN4L Před 26 dny +5

      That's what you call, Lateral thinking.

  • @guanzhe9897
    @guanzhe9897 Před 28 dny +413

    0:00 How I imagine people when they say "I'm all ears"

  • @LeSuper_BoB
    @LeSuper_BoB Před 26 dny +13

    you have literally created a Minecraft Warden with a gun XD

  • @JUNKO____
    @JUNKO____ Před 28 dny +34

    "These fuckers come right off" was hilarious. Flexing the unzip pants/shorts duo. Incredible.

  • @DJLCBrown
    @DJLCBrown Před 28 dny +302

    The monsters in the movie are way faster than people, right? In the game, everyone should have to walk at a medium or slow pace to mimic the disparity.

    • @stealthmode6031
      @stealthmode6031 Před 28 dny +60

      Also Sam was "blind" for a grand total of less than 24 hours (maybe), so he's extra slow.

    • @nagydani825
      @nagydani825 Před 28 dny +49

      And he also is easily hurt if he runs into something

    • @rayhan4502
      @rayhan4502 Před 27 dny +2

      Game?

    • @stealthmode6031
      @stealthmode6031 Před 27 dny +6

      @@rayhan4502 The thing in the video. It's very game-like. It's like them Node IRL games they used to make. Also some Corridor Crew ones. Though the only ones I could think of off the top of my head are the prison simulator and the drone prisoner chase games.

    • @coletrainhetrick
      @coletrainhetrick Před 27 dny +3

      They also are worried about breaking monitors and stuff

  • @keix
    @keix Před 28 dny +184

    really missed these types of videos, this was really awesome and nostalgic, id be dead like dean LMAO cuz of the popping ankle joints LOL

  • @FablestoneSeries
    @FablestoneSeries Před 28 dny +26

    actually dolphins DO visualize sound. They have studied this. You can communicate the shape of a complex object through only the use of sound and the dolphin can then search for an object that meets that sonar signature and retrieve it.

    • @drdca8263
      @drdca8263 Před 25 dny +2

      I’ve read someone in a youtube comment write that some *people* can end up “seeing” a representation of what they perceive through hearing?
      “seeing” as in, they report the subjective experience being as if they saw something.
      Of course, “someone writing a youtube comment” isn’t a great source for this, and “a youtube comment where someone remembers another youtube comment on a different video, weeks ago” is an even worse source.
      So, you definitely should not take my comment as significant evidence that what it describes is a real thing that happens.
      But maybe enough evidence that it could be worth looking to see if there is any substantial evidence easily available?
      I believe the video the comment I saw was on the video by “The Thought Emporium” that was also about navigating through audio by a helmet kind of like in this video.
      Looking it up, I do find more trustworthy sources saying that human echolocation uses visual cortex, but haven’t found clear confirmation of the “subjectively similar to sight” claim.
      For that, I think you would need someone who had been sighted recently enough (perhaps even currently) but who had a lot of practice with echolocation-while-not-seeing-with-eyes.

  • @AwesmFilms
    @AwesmFilms Před 27 dny +18

    this is such a cool idea! I think trying this out with a 360º mic may yield interesting results. Sam can only hear what's in front of him with the set up whereas the monsters would be able to have an entire spatial auditory image

  • @kris123o
    @kris123o Před 28 dny +164

    Honestly this video put such a smile on my face. Corridor looks like such a fun place to work. It legit looks like just a bunch of adults who still have that childish whimsy in them allowing them to essentially play fun games like blind tag as adults xD

  • @itsPoddington
    @itsPoddington Před 28 dny +39

    This was much more entertaining than the video parodying the Quiet Place. I wonder just how precise you could get after wearing the helmet for a longer period of time

  • @KillerTacos54
    @KillerTacos54 Před 28 dny +9

    This is unironically one of the best videos you've ever made. So entertaining

  • @velzekt4598
    @velzekt4598 Před 21 dnem +2

    This sounds like a GREAT game to play at Halloween

  • @intuitivecat
    @intuitivecat Před 28 dny +69

    The pinnae, or outer ear, is the primary 3d location device in humans. The reflections off of the outer ear help us determine triangulation. Analog Binaural recording demonstrates this well. When i was in a psychoacoustics class in an audio engineering program in the early 90’s, it was demonstrated with a dummy head with ‘average’ shape sculpted pinnae for ears and lav mic’s in the location of the ear drums. The instructor put a piece of paper on top of the head while we listened with headphones and it actually sounded as if the paper was on top of our own heads due to recording the comb filtering effect of the outer ear reflections. Same with location when the instructor walked to different locations while speaking. Beyond left and right, you could determine front/back. Without pinnae we can hear stereo, but the pinnae help provide up/down and front/back directionality providing spacial triangulation.

    • @marpheus1
      @marpheus1 Před 28 dny +5

      Destin from Smarter Every Day did a video about this once. He blindfolded his son and made he recognize the source of a sound, which he did with no problem. Later, Destin placed playd'oh (I think) to distort the shape of his son's pinnaes. He was clueless and unable to point the direction of the sound!

    • @NerdSnipingBatman
      @NerdSnipingBatman Před 28 dny +6

      I have about 80 decibels of hearing loss in my left ear (my right ear is normal), so I'm basically deaf in my left ear. What's interesting is I can still locate sounds above, below, and behind me. I just can't locate sounds that are around me in a left/right sort of thing.
      Unfortunately this means for me: virtual 3d audio doesn't work for us mono hearing folks.

    • @Isnogood12
      @Isnogood12 Před 28 dny

      Yeah, but the problem compared to vision is that hearing only has direction and volume as paremeters, while vision also has distance/depth.

    • @Travst357
      @Travst357 Před 28 dny

      This is how ASMR works.

    • @andymcl92
      @andymcl92 Před 26 dny +2

      @@Isnogood12 Yes and no. It's worth remembering that we don't get direction for free with sound. We calculated it, and that can go wrong. Our ability varies with sound type, frequency, and direction.
      Aside from that, we do get some cues of distance. In a reverberant space that we know, we can use the timings of echoes and the direct sound to get a better idea of where in the space a sound is, almost like having extra ears. In an anechoic environment, we can use the fact that the air absorbs different frequencies differently as a rough gauge of distance. And the pinna cues and interaural differences can vary from near field to far field.

  • @heinrichollbers
    @heinrichollbers Před 28 dny +48

    My ears enjoyed watching this video

  • @blkarw13
    @blkarw13 Před 28 dny +2

    i love corridor and the crew vids, but this one especially i found fascinating. well done, guys!

  • @justinlewis7942
    @justinlewis7942 Před 28 dny +3

    Love when you guys do content like this. Cool challenge, and entertaining as hell! Keep it up

  • @mrhenk007
    @mrhenk007 Před 28 dny +10

    Wouldn't aliens with super sensitive hearing be incredibly easy to beat? Just bring em to an airport...

    • @TheKrister2
      @TheKrister2 Před 28 dny +4

      Thought about the same. Super hearing like they showed in the movie would be defeatable with just really loud noises. Like, set a radio on ear-hurting or even permanently damaging volume, and those monsters would have it 11 times worse.

    • @ghislainbugnicourt3709
      @ghislainbugnicourt3709 Před 28 dny

      We ourselves have a mechanism that protects our ears in case of loud noises, look up "Tensor tympani muscle" if interested.
      The idea is so central that I doubt the writers have neglected that detail, but to be honest I haven't seen any of that content.

    • @thepapschmearmd
      @thepapschmearmd Před 27 dny

      @@TheKrister2 i haven’t watched it in a while, but didn’t the deaf girl do that in the first movie with her hearing aid?

    • @TheSpoonyCroy
      @TheSpoonyCroy Před 19 dny

      @@TheKrister2 Think it was more frequency than anything because how the movie resolves the problem wouldn't make much sense if it was due to loudness. Like the usage of guns would probably be permanently damaging for creatures with that sensitivity of hearing especially indoors.I mean realistically horror movies like these fall apart once you start thinking about them at all. Like the military would probably dealt with them quite swiftly if it was a matter of loudness.

    • @Deminese2
      @Deminese2 Před 18 dny

      @@TheSpoonyCroy Yeah or you just have to accept that the monsters hearing range is absolutely insane and they are fine with even very very very loud noises. You can just write they can isolate noises at will and ignore the rest. We do that ourselves by ignoring background noise all the time.

  • @juangrandefranco1297
    @juangrandefranco1297 Před 28 dny +68

    I once plucked some strings on my guitar and I swear I could see the vibrations coming from the strings and flowing through the space in my room! Well…uh, granted I was high af on acid, but it was still cool!!!

    • @H3X4G0N
      @H3X4G0N Před 28 dny +3

      That mustve been sick though!

  • @SusDoctor
    @SusDoctor Před 26 dny +2

    You should use a VR headset to be able to see the hearing, like have echolocation as well so you don't run into things.
    It could also label the direction sound came from.

  • @hydroclaws
    @hydroclaws Před 23 dny +2

    Best sponsorship segment I’ve ever seen 😂😂 5:05

  • @ElsweyrDiego
    @ElsweyrDiego Před 28 dny +7

    one of the best episodes ever! amusement parks should have something like this!

  • @bongo2011
    @bongo2011 Před 21 dnem +5

    Good thing you guys had music blasting the whole time so the viewers don't know anything thats happening or if the mic thingy even works! Great Editing!

  • @Zlist1994
    @Zlist1994 Před 28 dny +3

    this was a crazy cool idea!! love the whole crew.

  • @blindsquirrel4511
    @blindsquirrel4511 Před 28 dny +2

    Haha i actually enjoy the jordan ads. Her timing is always great. "I didnt like that" after the high five 😂

  • @PureRushXevus
    @PureRushXevus Před 28 dny +5

    I didn't need to sleep today, thanks ear-eye sam :]
    I love these types of videos from you guys though :D

  • @superpotato2387
    @superpotato2387 Před 28 dny +15

    Jordan got Wren killed there haha! Great spot though behind the screen

  • @chaesdoesthings
    @chaesdoesthings Před 6 dny

    this is the first video i've seen from you guys, and this whole idea is great, and the sponsor segment is gorgeous yall are amazing

  • @beobhan
    @beobhan Před 19 dny +1

    I think the best part of the movie, was that it looked like you guys had a blast. Either you are really good actors or can be really happy enjoying your job :)

  • @phirox
    @phirox Před 28 dny +4

    I love it when there's a good challenge involved.

  • @SapientiaeQuaesitor
    @SapientiaeQuaesitor Před 28 dny +29

    This definitely does not abide by HR rules

    • @theweirdsideofreddit3079
      @theweirdsideofreddit3079 Před 27 dny +2

      Only if HR find out and we aren’t snitches 😂

    • @carlotta4th
      @carlotta4th Před 27 dny +5

      You could tell they realized that with the air soft gun because next run suddenly everyone was geared up properly.

  • @Cpt.Stickerno0dle-iu3ok
    @Cpt.Stickerno0dle-iu3ok Před 17 dny +1

    This is the Quiet Place challenge but more movie accurate and more tense

  • @electron-1979
    @electron-1979 Před 27 dny

    These quiet videos are a blast.
    Great job guys❕️

  • @Lumpiluk
    @Lumpiluk Před 28 dny +23

    Would've liked to see a control "group" doing the same games without enhanced hearing.

  • @NutshellRevs
    @NutshellRevs Před 28 dny +4

    I really want this to become a regular show on your channel. Each ep can have different challenges. 🙏 SO ENTERTAINING!

    • @MasonJBean
      @MasonJBean Před 26 dny +1

      A "Regular Show"? Like 🐦🦝

    • @Thespectacularuser
      @Thespectacularuser Před 23 dny

      Erm regular show reference? Regular show? Mordecai? Rigby?

    • @NutshellRevs
      @NutshellRevs Před 23 dny

      😂 well this has taken a unexpected Cartoon Network turn!

  • @eralipe
    @eralipe Před 28 dny +2

    That's the only time I have rewatched an ad. Yes please to more Jordan ASMR

  •  Před 28 dny +1

    A very clever idea, story and execution! Fantastic! Cheers!

  • @Maxjoker98
    @Maxjoker98 Před 28 dny +3

    I'd like to slightly correct something said in the first two minutes: If you think about it, with 2 ears you shouldn't be able to locate a signal "in 3D", and it's actually incredible how we can do it. The shape of our the outer parts of out ears reflects sounds from different directions, and our brains are sophisticated enough to separate out the delayed signals and calculate a 3D direction from that, even though with triangulation and just 2 "microphones" you couldn't. The same effect is used for creating "fake" 3D sound effects, which basically delay the regular sound signals in some frequency bands to trick our brains. Some animals(e.g. cats) tilt their heads/ears instead to locate objects in 3D based on sound.

  • @tom93uk
    @tom93uk Před 28 dny +3

    I’d love to see you do a 2nd version of this with a VR audio visualiser to map where the sound is coming from to give the hunter a bit more of an edge

  • @connorallgood0922
    @connorallgood0922 Před 25 dny +2

    I think part of it comes down to the fact that the monsters are willing to get hurt, or maybe they don't really get hurt from running into walls and such, as compared to most people. We'd rather not run face first into a wall or the corner of a desk on accident, which slows our speed when doing something like this, where the monsters would just full sprint at whatever noises they heard.

  • @Shamefully_-lost
    @Shamefully_-lost Před 28 dny

    Yes that old corridor coming out with this style of upload! Keep it up always watching👀😆

  • @snoopymccloud1875
    @snoopymccloud1875 Před 28 dny +13

    This was amazing and we need a sequel.

  • @DreamClinicOfficial
    @DreamClinicOfficial Před 28 dny +10

    4:34 Although the two are often interchangeable, what Sam's describing here is a compressor; a limiter only attenuates the overall signal peaks based on a threshold (say, unity gain) whereas a compressor squashes the dynamic range between quiet and loud. I imagine he would have both on his signal chain though 😀

    • @maxdibella4215
      @maxdibella4215 Před 28 dny +1

      Well a limiter is a type of compressor. A compressor simply applies gain reduction when a signal exceeds a threshold. A limiter specifically though is often characterized by a very high compression ratio and an extremely fast attack and release time, usually used with the intention of transparently attenuating peaks, although they can be used less subtly as an effect as well. When the term compressor is used as opposed to limiter, that usually implies a much lower compression ratio, much slower attack time, and a somewhat slower release time. All compressors, limiter or not, will reduce dynamic range though. In this case, Sam was probably just using his recording device's built-in limiter for monitoring

  • @pedwardsva
    @pedwardsva Před 17 dny +2

    So, Sam...I have a new approach for you. Some context, my Dad was born blind and was a bit of a champion for the blind community. As such, he received a number of technologies over the years that were intended to assist the blind community. One of them (from like the late 80s/early 90s) was a device that emitted ultrasonic frequencies and converted them to stereo sound. This was all done via a very clunky glasses/headphones device. But, I remember using it just for fun. It essentially allowed you to echo-locate things around you. Really solid things like walls would be converted into a high pitched static...while "softer" things like a hanging branch over the sidewalk would sound more muffled. If you really want to replicate the aliens from A Quiet Place...I think you'd want to replicate not only their elevated hearing, but also their ability to "see" via echolocation. I think this can be done with a little research. I can tell you first hand that I played around with this device and could navigate around my house and yard without peeking. Anyway...just a thought.

  • @reev3417
    @reev3417 Před 26 dny

    This was super fun to watch, more of this!

  • @gutz1981
    @gutz1981 Před 28 dny +41

    'House' did a cool episode on this where a female astronaut was hearing with her eyes.

  • @KandyKane1888
    @KandyKane1888 Před 28 dny +4

    Why is Luke Skywalker back? He's in literally every other episode!

  • @eninkam
    @eninkam Před 27 dny

    Jordan's ad spots for Vessi are so polished now, I no longer skip past them they are actually worth a watch on their own

  • @jeffthomas9768
    @jeffthomas9768 Před 26 dny

    This is one of my favorite game activity videos I’ve seen y’all do.

  • @MikeIsBread
    @MikeIsBread Před 28 dny +10

    Minecraft Warden in real life? :o

  • @xxmaddcadderxx
    @xxmaddcadderxx Před 28 dny +4

    You've basically created those electronic shooting ear pro ear muffs, Lol

    • @TheRealBillix
      @TheRealBillix Před 28 dny

      We used those during conscription, they're super cool :D

  • @smithy2365
    @smithy2365 Před 24 dny

    Omg this is great you should do more with this concept! More games 😂

  • @woodsnatural1388
    @woodsnatural1388 Před 27 dny

    I cant explain how much i love this. This trueley reminds me why i love Corridor.

  • @vinx312
    @vinx312 Před 28 dny +3

    6:34 unexpected turn

  • @dfgaJK
    @dfgaJK Před 28 dny +20

    1:15 actually most people only have one ear on either side of their head 😂

    • @lavarsch
      @lavarsch Před 28 dny +7

      "there are two of them, on either side of our head"
      either refers to both sides, not both at the same time and "two" already says there are only two :P (sorry i know you only made a joke)

    • @dfgaJK
      @dfgaJK Před 28 dny +1

      @@lavarsch was there a comma though.... 😁

    • @lavarsch
      @lavarsch Před 28 dny +3

      @@dfgaJK yes, saying "there are two of them..." has to be followed by a comma.

    • @dfgaJK
      @dfgaJK Před 28 dny

      @@lavarsch it was a joke, but now I'm curious to why there needs to be a comma for it to be grammatical correct?

    • @Giga_Joe
      @Giga_Joe Před 28 dny

      Punctuation is an interesting thing an’t it

  • @goaliesforpres
    @goaliesforpres Před 27 dny +1

    i would absolutely break out laughing at the sight of sam with that helmet rig

  • @day_v2
    @day_v2 Před 28 dny

    Loved every second. Awesome video ❤

  • @drewishaf
    @drewishaf Před 28 dny +23

    3:34
    22dB is a LOT. The Decibel scale is logarithmic, so each point is based on part of an exponential growth (this would be amplitude, so the growth factor is 10¹/²⁰ where increasing the amplitude 10 times is equal to 20dB.)
    If the "monster" had hearing that is 22dB then it hears about 11 times better than a human, meaning that tgwy hear things 11 times louder than a human could.

    • @tearstoneactual9773
      @tearstoneactual9773 Před 28 dny +2

      Taking that into consideration, that a human can hear a gunshot outdoors (depending on weapon and conditions) anywhere from 2 miles away to 8 miles away. So imagine drawing the attention of every one of those things in a 22 mile radius, or possibly as far as a 88 mile radius. Oh, and they're armored. And hella strong

    • @vksasdgaming9472
      @vksasdgaming9472 Před 28 dny +2

      @@tearstoneactual9773 They must use lots of brain capacity to filter such sensory stimuli and ironically enough they should be very sensitive to loud sounds and frequencies. Analogue: spend lots of time in dark to get your eyes very adjusted and then go to very brightly lit space. It hurts a lot. Maybe sounds humans think weak are so loud they cause pain and they attack everything that hurts them.

    • @bubbledoubletrouble
      @bubbledoubletrouble Před 28 dny +1

      It is generally accepted that an increase of 10dB results in a doubling of perceived loudness. So a difference of 22dB would be a little over four times as loud.

    • @LaurieCheers
      @LaurieCheers Před 28 dny

      @@vksasdgaming9472 > they should be very sensitive to loud sounds
      Yes, overloading them with loud sounds is a plot point in the movie.

    • @Flimzes
      @Flimzes Před 27 dny

      3db is a doubling of sound energy, counting this out gives you a roughly 10x increase in sound energy for every 10db, 22db would be a nearly 200 times increase in energy.
      As others have mentioned, our hearing is non-linear, and a 10db increase sounds roughly twice as loud. Making 22db a perceived 4-5 times increase

  • @qqqqqwwwww55
    @qqqqqwwwww55 Před 28 dny +59

    kinda feel like paying a blind person 120$ to shoot at you for half a day would have been both cheaper and more of a challenge than building a daredevil helmet out of professional mics.

    • @nyuto03
      @nyuto03 Před 26 dny +11

      Yeah and the blind person would have more experience in navigating around

    • @gab_gallard
      @gab_gallard Před 24 dny +2

      They would get cancelled because a lot of people would say they are toying with a disabled person, which...you know... It would actually be true.

    • @smasher4914
      @smasher4914 Před 24 dny +6

      @@gab_gallard How is it true? Using someone with a legitimate disability to aid in your video isn't toying with them. I think I'd think it was pretty cool if I was blind.

    • @qqqqqwwwww55
      @qqqqqwwwww55 Před 22 dny +1

      @@gab_gallard lol, you underestimate the blind, they would lose HARD to someone with practice, look up blind basketball

    • @megapro125
      @megapro125 Před 22 dny +1

      for legal reasons around workplace safety I'm pretty sure only the owner of the company can run around blindfolded in a place with stairs and many other obstacles without it being a major liability. He could get in some real trouble if an employee did this and hurt themself.

  • @nunkie9023
    @nunkie9023 Před 16 dny

    Aside from all the crazy vfx work these guys do, this looks like the most fun job in the world

  • @flamewarrior8172
    @flamewarrior8172 Před 27 dny

    Been wearing Vessis for the last 6 months, so good!

  • @BananaInEar009
    @BananaInEar009 Před 28 dny +3

    Nice I was just expecting a regular behind the scenes but this is way better.

  • @jobasces
    @jobasces Před 28 dny +4

    I missed these!

  • @iamdickel8574
    @iamdickel8574 Před 28 dny

    i really love your videos, i hope i could see more content on you guys more often

  • @mushrifahmed8107
    @mushrifahmed8107 Před 27 dny

    This was really epic! Loved it.

  • @ebelesaurus2
    @ebelesaurus2 Před 28 dny +4

    Oh a Sam video!! Havent had one if those in a long time.

  • @kamikadzegga9188
    @kamikadzegga9188 Před 28 dny +6

    I guess you forgot about shooter games, where you can win just by listening to your opponents movement. So yeah, you can "see" with your ears

  • @syr.wesfilms
    @syr.wesfilms Před 27 dny

    WE WANT MORE CHALLENGES LIKE THIS!!!! So fun to watch

  • @TheCommonGentry
    @TheCommonGentry Před 27 dny

    you know what would be crazy? an Oddly satisfying challenege BUT with sound. aye. Corridor trying to make to most satisfying AMSR vid ... due to all the audio sensitivities discovered from this :3

  • @sevdev
    @sevdev Před 28 dny +3

    I already do that.

  • @IchDuForeverExplorering
    @IchDuForeverExplorering Před 28 dny +2

    I tried to watch this video with my ears

  • @thomaskinsey3424
    @thomaskinsey3424 Před 28 dny +1

    Clint drinking the bean juice was even more horrifying than sams ear-eyes, i bet it was cold too 😝

  • @jwcph
    @jwcph Před 27 dny

    That was so much fun! 😂 you guys should add echolocation next...

  • @coconut_song
    @coconut_song Před 19 dny +8

    0:01 jumpscare

  • @blobdude19
    @blobdude19 Před 28 dny +3

    nah that first ear shot was cool/terrifying 😭

  • @GaijinCartoonist
    @GaijinCartoonist Před 28 dny +1

    I like how you pare the two most seriously focused people in the studio with Wren and Jordan and are surprised they go that hard.
    You should have suddenly turned the lights on them

  • @alauriseflyn
    @alauriseflyn Před 28 dny +1

    Me with my mono audio headphones:
    Yeah, I can hear in 3D. Sure.

  • @goinforagameplay
    @goinforagameplay Před 25 dny

    This really reminded me of the old Big Bear series with the extended crew! Great video

  • @krypticreality1485
    @krypticreality1485 Před 26 dny

    I hope there is a part two lol, I wanna see how good he can get at this

  • @lady_draguliana784
    @lady_draguliana784 Před 27 dny

    I've seen a lot of these projects, and I like how they're approached differently by different teams.

  • @Whoopsie.Daisy.
    @Whoopsie.Daisy. Před 27 dny +2

    Really scratchin that Mythbusters itch with this one. Thanks guys

  • @benmitchinson9831
    @benmitchinson9831 Před 27 dny

    awesome edit awesome sponsor sections awesome everything, much love

  • @matheighway
    @matheighway Před 26 dny

    I can't quite put my finger on why, but I particularly love this video. I hope you guys had huge fun making it.

  • @poisonzombii
    @poisonzombii Před 27 dny

    This is such a cool video, loved it and the game looked like a tonne of fun!

  • @harper7563
    @harper7563 Před 25 dny

    The timing on the release of this video is PERFECT.