There are a lot of dialogues like that in the game, especially if you equip a specific part or an identical mech. My favorite is everyone scolds you for not bringing the needle against the Ice Worm.
Fromsoftware are masters at salifying your curiosity just like this, "what if I kill it before he leaves? he may give me some new dialogue!" and it always does.
@@Akrilloth last raven attack convoy mission. You get attacked by 2 acs one the weaker one attacks before the other one shows up and its expected you take out that one first or ignore both. But if you beat the 2nd one first the weaker one freaks out
@@Akrilloth perfect example will be the one mission where you are assigned to defend Rubicon's dam, and defeat both rank 1 and 2 AC pilot, in middle of the fight Nightfall will appear to aid them you can 1. defeat rank 1 1st and rank 2 will had some dialog until NF show up, and depending if you defeated her before NF shows up the dialog changes, they will have conversation or NF will mourn her death 2. do the opposite and defeat rank 2 first and again depends if you could defeat him before NF shows there's like 6 outcome or more in that fight alone
Yeah, I managed to accidentally keep oldking alive in my most recent playthrough leading up to the AC6 launch (he managed to glitch outside of carpals somehow, and the pathfinding for his and the opponents AIs couldn't figure out how to get to each other and kept QBing into the wall), and I was kinda disappointed there wasn't like a special dialogue sequence or something
This has been a thing since the first AC, there's been "undefeatable" ACs on first runs that you can beat once you unlock the ability to replay any mission. There's even been games where the Arena is populated by AC pilots you might face later on and if you kill them in a mission, they're just removed from the rankings. They're dead after all.
I was also really impressed with little details like this. There's an alternate dialogue that happens with Carla if you don't get hit by a single satellite blast.
@@Squilurple The line is ""Never seen an AC dance through those satellites like that before"". It only triggers if you fly straight in and dodge every laser blasts, going underground doesn't count. EDIT: I should've been more specific, by going underground I meant in a way that you'll never have to trigger a single laser. You can fly under the bridge to the other side and won't have to dodge any, then Carla will say another line. The line will still trigger if you go underground then emerging up and trigger a laser then dodge it. You just have to not get hit.
@@TastyMackerel I think you just have to specifically dodge blasts and not get hit. I hid from one and dodge the rest on one playthrough and got it. If you dodge some, but still get hit, there is another version as well. Something about fancy flying if I remember correct.
I did that fucking mission so many times just so I didn't have to hear, "I'm sorry friend... I can't help you anymore. I'm glad we got to know each other better..."
@@samfivedot I didn't realize until now that the game was aware like that. Considering how AC 6 has parts that kind of expect you to sort of figure it out, I just went up there and thought that was he line for that moment. This is interesting.
Speaking of surprising dialogue. If you shoot the explosive canisters before Carla drops them during Infiltrate Grid 086, she'll compliment your keen eye.
Swinburne has three different lines to say whether you shoot him in the back, walk up to him and get his attention, or walk to him and get his attention then shoot him before he speaks. They really covered the bases with the dialog.
Rusty, standing there gawking at your AC after seeing you one-shot a tank the size of an office building with a Steel Hoover Dam for a face: "Damn, homie...You good?"
It's normal. Like, 10y ago you'd expect every triple A game be like that. Now everything is so shit, that recording a little bit of dialogue and putting it in not obvious game sections seem like some monumental amount of work. It isn't
"Rusty, we need you to take out 621----" "Yeah, sorry boss, but I witnessed the pilot take out what we couldn't with twenty AC'S in mere seconds. I have a deathwish, but even i'm not pulling that trigger."
In the Eliminate V.VII Mission, you get the offer of sparing V.VII, if you accept but then shoot him after the pulse armor disappears, you get special Dialogue.
If you shoot him at different times there are different dialogues, shoot him duribg the pulse shield he'l complaign. Shoot him before the decisgn prompt pops up but when he drops his weapons and he'll be mad about you not letting him finish what he was saying. If you walk up and dont ambush he has dialogue too.
@@fengroukan9148I like the one where the players walk too close and he turns around and orders you go back to patrol before realizing you're not one of his lackeys.
@@varnix1006 I believe if you shoot him during that dialogue he gets a variation of the "why are you here" talk something bout why are you attacking. Cant quite remember.
During my second playthrough he wasn't even able to start begging for his life, since the pilebunker was flying straight in his cockpit after the first stunlock.
I hate to break it to you man but this is all product manager stuff. “Devs” don’t come up with stuff like this, like maybe we’ll point out a corner case but it’s back in the machine to see what’s what.
I love that in Fromsoft games, they take into account people being insane. Look up Gough and Black Dragon Kalameet fron Dark Souls 1. You get special dialogue for not using Goughs help; which only an insane person would do since Kalameet's tanky as hell and needs like 100,000 arrows shot at him to go down that way.
It's possible to kill Goughless Kalameet without arrows. Some speedrunners have figured out how to stand in the arena in the best places to avoid taking damage. They don't even use bows. Besides crystal soul spears, it's even possible to hit him with melee weapons (since his tail comes down low enough during one animation). Catalystz made a video showing the history of these strategies
One I noticed is if you sneak up on that vesper guy on the stealth mission but don't attack him first, let him notice you he'll be like Get back to your post solider ...wai- WHO....HOW.... HOW DARE YOU IMPERSONATE MY TROOPS
What really surprise me is that he actually say thank you, he sound like a spoiled brad but that thank you make me want to spare him (but then fake sparing him ended the mission earlier so...)
There's another similar circumstances like this it's on the mission defend the Dam, where you have to fight 2 AC before fighting Nightfall, the dialogue changes depends on which AC survives before nightfall arrives or if both are dead already
The game is pretty easy once you get the right weapons, i was stuck on some certain speedy bois for hours on my first playthrough but breezed through them almost effortlessly on my 2nd, now its time for my 3rd
For me shotguns with a super fast mech are king. Load up 2 shotguns, one vertical rocket pod and have a second non-vertical rocket pod and you can somewhat easily melt everything. I joined a PvP lobby watched a dude melt 6 people in a row using liner rifles and shoulder lasers, I got in close and the stagger those ballistic shotguns can lay down at close to mid range is insane, he didn't stand a chance.
@@dh599 Shotgun stagger, isn't a high dmg melee weapon in 1 back slot better to follow up on a stagger? I know there are missions where you want as much multilock options you can get. But for AC duels and bosses Stagger and Melee works wonders.
Damn it. You're telling me I missed this by seconds. I got him right when Rusty tells me about the reinforcements and I was all "No shit? Bet. I'll join you, Juggernauts done for anyway." I guess you'll need to time your attack the same as Rusty when you both go in for the stagger damage. I was switching between the Laser Lance and the Pile Bunker.
I tried getting this dialogue the old fashioned way, but Rusty seems to always get called when the boss is around half health. The fastest time I got to kill the boss was just right before Walter finishes his dialogue about Rusty leaving, but he's long gone by then.
I'm glad to see that they considered this might happen and planned accordingly to give a different ending to the encounter, even if it is just an extra bit of dialogue. The lazier and more commonly used solution is to create conditions where in this type of thing is impossible with forced transitions, wrestling control away from the player, or making the boss invincible so the script can play out. Or worse yet, the encounter bugs out entirely.
There's also a bit of alternate dialogue in the mission where you fight Carla. There's a part in the mission where she drops a bunch of explosives on you but if you shoot them down before she triggers them, she'll say "So you managed to find my bombs" or something like that
On my ng+ playthough i got this because of how easy this boss really becomes after fighting others, once i staggered him it only took like 6-8seconds to finish him off
Killed it before rustys dialogue finished but he flew off while it was still exploding. thanks for tipping me off that there was dialogue if you killed the juggernaut quick enough.
"Carla" will comment on it if you noticed the and shoot down the bomb trap she lays in the Infiltrate Grid 086 mission! This game has a lot of little detail stuff like that.
There's also special dialogue where you defeat Rusty underground before Middle Flatwell joins, he says something about retreating before his AC even gets touched.
I imagine in a legit kill (IE not just for demo via killcode) Rusty is significantly intimidated, because some random Hound of Walter's just did that, and Sulla has a history of taking out hounds on the regular.
Now do it with the worm! What happens if all 4 survive the onslaught? Can you even do that? I guess it's scripted. Also can you let Chatty live somehow?
Huh... I don't have the weapons to do that, but I did manage to beat the Juggernaut before Rusty left and got a different result. Rusty blipped out of existence when the Juggernaut died. I guess I was too close to when Rusty would leave to get this dialogue.
I suck at this game, but this was the only boss that I felt actively sorry for. They did Juggie dirty, poor guy doesn't deserve to get steamrolled this hard.
@@AdoreYouInAshXI Felt bad while doing it and it was a threat is different than feeling bad in retrospect removed from the threat. Silly in the context of a video game regardless.
I wish I could get past Chapter 1 to see this sort of thing XD. I can’t beat that one boss with all the pulse shields. I’ll just keep plugging away I guess :P.
learning to dodge missiles will probably be one of the most useful skills you'll learn especially for this fight, but also for all the way to NG++ with the true ending, personally I did 2x songbirds + haldeman + pulseblade for first playthrough, but any high mobility build should have a pretty good time against Baltaus since all of it's damage is avoidable, missiles, flame melee, bazooka (i think only on NG++ but feel free to correct me I've forgotten), and assualt armour gives you a nice warning to get away from the blast. Also I can't remember if you get OS chips before this fight, but getting Assault Boost kick is amazing bang for your buck since it's 1 point and you'll get everything maxed out in the end anyways
This was done using Wemod.
Wemod ftw
Fyi, you can do it legit by buffering his departure by being low on ammo the moment he’s about to leave
@@KhangNguyen-ij4xh I know.
@@KhangNguyen-ij4xh with all guns? or just the hand guns? does having a melee weapon make any difference?
@@KhangNguyen-ij4xhelaborate please
There are a lot of dialogues like that in the game, especially if you equip a specific part or an identical mech.
My favorite is everyone scolds you for not bringing the needle against the Ice Worm.
Fromsoftware are masters at salifying your curiosity just like this, "what if I kill it before he leaves? he may give me some new dialogue!" and it always does.
What other examples come to mind?
@@Akrilloth last raven attack convoy mission. You get attacked by 2 acs one the weaker one attacks before the other one shows up and its expected you take out that one first or ignore both. But if you beat the 2nd one first the weaker one freaks out
The Swinburne fight, where after sparing him, you attack him while he talks. Ayre will comment on whether Walther taught you that.
@@Akrilloth perfect example will be the one mission where you are assigned to defend Rubicon's dam, and defeat both rank 1 and 2 AC pilot, in middle of the fight Nightfall will appear to aid them
you can
1. defeat rank 1 1st and rank 2 will had some dialog until NF show up, and depending if you defeated her before NF shows up the dialog changes, they will have conversation or NF will mourn her death
2. do the opposite and defeat rank 2 first and again depends if you could defeat him before NF shows
there's like 6 outcome or more in that fight alone
I love how he just stands there, defeated, in complete shock as to what he just witnessed.
In my other run he was just shooting the Juggernaut evne though its already dead
In that moment his only thoughts were
"Damn. Im glad I'm on your side..."
He witnessed a cheat and a fraud
@@the_jingohe witnessed a god of his world
@@jeremycaswellHe better start worshipping then. That god of his might not be too friendly in another day
Surprising, they learned since the “Keep old king alive” runs
100 million…dead!
Nuke the UN?😊
@@-.-.---.--...--.-.......-..... Lure blue helmets into the blast radius 😎
Yeah, I managed to accidentally keep oldking alive in my most recent playthrough leading up to the AC6 launch (he managed to glitch outside of carpals somehow, and the pathfinding for his and the opponents AIs couldn't figure out how to get to each other and kept QBing into the wall), and I was kinda disappointed there wasn't like a special dialogue sequence or something
@@dranoelarios4788 I don't know what you're referencing, but it sounds pretty based.
I'm actually surprised the devs actually accounted for that.
Shouldn't be surprised though . You can get some pretty busted weapons
Michigan also has different dialogue for ice worm mission if you dont take the cannon
This has been a thing since the first AC, there's been "undefeatable" ACs on first runs that you can beat once you unlock the ability to replay any mission.
There's even been games where the Arena is populated by AC pilots you might face later on and if you kill them in a mission, they're just removed from the rankings. They're dead after all.
You shouldn't be surprised, we're talking about From Software.
They think about everything.
@@cidlunius1076damn, I forgot about killing them before the arena bit.
You could cheese every fight in the game with the lance and stun needle 😂
I was also really impressed with little details like this. There's an alternate dialogue that happens with Carla if you don't get hit by a single satellite blast.
I got that dialogue on the first try. "Never seen an AC dance through those satellites like that before"
okay but like...how did you manage that? i got hit by every single one and only barely managed to survive thanks to terminal armor @@weasel003gaming7
What's the dialogue if you do get hit? If I get hit once I stagger and the 2nd shot always kills me.
@@Squilurple The line is ""Never seen an AC dance through those satellites like that before"".
It only triggers if you fly straight in and dodge every laser blasts, going underground doesn't count.
EDIT: I should've been more specific, by going underground I meant in a way that you'll never have to trigger a single laser. You can fly under the bridge to the other side and won't have to dodge any, then Carla will say another line. The line will still trigger if you go underground then emerging up and trigger a laser then dodge it. You just have to not get hit.
@@TastyMackerel I think you just have to specifically dodge blasts and not get hit. I hid from one and dodge the rest on one playthrough and got it. If you dodge some, but still get hit, there is another version as well. Something about fancy flying if I remember correct.
Hounds in lore: *corpse gaming*
Hounds in game:
they really went for realism when making the concept for 621 as close to the player base as possible.
Hounds 617-620: Call an ambulance!
Hound 621: *but not for me*
nah the poor guy was like " what the fk was i even here for"
"Yeah, I am more useful just cleaning up trash, see ya."
I did that fucking mission so many times just so I didn't have to hear, "I'm sorry friend... I can't help you anymore. I'm glad we got to know each other better..."
nice baltan pic king
But he is the one that one shot it. Clearly the boss HP has been tweaked to 1 lol
Especially with the price of gas these days, he could have just stayed home.
>"before Rusty leaves"
My guy that was before he even finished introducing himself.
Its a simple one but if you heal yourself at the beginning of the game walter will be suprised.
Oh interesting didn't realize that was unique, I kinda wasted a kit cause I didn't read the controls and he sounded so disappointed
If you boost onto an airship deck before Walter tells you to, he'll be like "nice, good call"
@@samfivedot same in the baws factory if you scan/search for the stealth mechs and kill them
@@samfivedot I didn't realize until now that the game was aware like that. Considering how AC 6 has parts that kind of expect you to sort of figure it out, I just went up there and thought that was he line for that moment. This is interesting.
Speaking of surprising dialogue. If you shoot the explosive canisters before Carla drops them during Infiltrate Grid 086, she'll compliment your keen eye.
Another cool dialogue detail is that multi AC boss fights, their dialogue changes depending on who you kill first
there's also unique dialogue for who you get killed by, and ADDITIONAL dialogue if you have killed one but died to the other
Also if you kill both before nightfall come
This is what made me realize that V.VIII Pater has split personality disorder.
@@thorinhannahs4614his ac is dual nature after all
@@fishie00 Yeah I appreciated that after I heard him have his breakdown.
Swinburne has three different lines to say whether you shoot him in the back, walk up to him and get his attention, or walk to him and get his attention then shoot him before he speaks. They really covered the bases with the dialog.
There's also special dialogue if you accept his offer and then kill him
Swinburne has dialogue?!
@@vincentcrowely6772Swinburne never shuts up
@@vincentcrowely6772EEARRGGG
Rusty, standing there gawking at your AC after seeing you one-shot a tank the size of an office building with a Steel Hoover Dam for a face: "Damn, homie...You good?"
Rusty shot it
Gawk gawk
Players seeing it on NG+: 200% livid
tbh at that point, will he call you his war buddy? We barely fight together at all
There is a bunch of secret dialogue in this game, this really tells you how much work they put into it.
a lot of the AC games are like that
It's normal. Like, 10y ago you'd expect every triple A game be like that. Now everything is so shit, that recording a little bit of dialogue and putting it in not obvious game sections seem like some monumental amount of work. It isn't
@@CJ-wh7ik Or at the very least it shouldn't be.
"Rusty, we need you to take out 621----"
"Yeah, sorry boss, but I witnessed the pilot take out what we couldn't with twenty AC'S in mere seconds. I have a deathwish, but even i'm not pulling that trigger."
* Jumps to the side*
* Enemy dies*
So that's how a hound fights.
wtf even happened? gotta get me one of those.
Probably used a /kill command or something but that made me jump was expecting some action not just “ slide to the left It dies!”
In the Eliminate V.VII Mission, you get the offer of sparing V.VII, if you accept but then shoot him after the pulse armor disappears, you get special Dialogue.
If you shoot him at different times there are different dialogues, shoot him duribg the pulse shield he'l complaign. Shoot him before the decisgn prompt pops up but when he drops his weapons and he'll be mad about you not letting him finish what he was saying. If you walk up and dont ambush he has dialogue too.
@@fengroukan9148I like the one where the players walk too close and he turns around and orders you go back to patrol before realizing you're not one of his lackeys.
@@varnix1006 I believe if you shoot him during that dialogue he gets a variation of the "why are you here" talk something bout why are you attacking. Cant quite remember.
This one was really good, caught me by surprise.
During my second playthrough he wasn't even able to start begging for his life, since the pilebunker was flying straight in his cockpit after the first stunlock.
Bro said he sees nothing wrong here
You can tell the devs had a lot of fun writing these "secret" dialogues, the game is filled with them.
I hate to break it to you man but this is all product manager stuff. “Devs” don’t come up with stuff like this, like maybe we’ll point out a corner case but it’s back in the machine to see what’s what.
@@MarioXcore1 ok
@@MarioXcore1 "Product manager stuff" ? That's an expert speaking, right here. You know who writes dialogue? Writers.
@@MarioXcore1so I shouldn’t like a game because they bothered to put extra little details?
I love that in Fromsoft games, they take into account people being insane. Look up Gough and Black Dragon Kalameet fron Dark Souls 1. You get special dialogue for not using Goughs help; which only an insane person would do since Kalameet's tanky as hell and needs like 100,000 arrows shot at him to go down that way.
It's possible to kill Goughless Kalameet without arrows. Some speedrunners have figured out how to stand in the arena in the best places to avoid taking damage. They don't even use bows. Besides crystal soul spears, it's even possible to hit him with melee weapons (since his tail comes down low enough during one animation). Catalystz made a video showing the history of these strategies
@@gilly_the_fish and that's insane
One I noticed is if you sneak up on that vesper guy on the stealth mission but don't attack him first, let him notice you he'll be like Get back to your post solider ...wai- WHO....HOW.... HOW DARE YOU IMPERSONATE MY TROOPS
Then you find out you can actually SPARE him
@@Excalibur01 then you find out you can spare him THEN kill him when his shield is down
@@Elijah-fc3ex Did that also, but I needed the battlelog so I did it later
What really surprise me is that he actually say thank you, he sound like a spoiled brad but that thank you make me want to spare him (but then fake sparing him ended the mission earlier so...)
@@leesasuki this guy and Igauzu
Those are some cool ass canons.
The stun needle launcher my beloved. Sounds even cooler than it looks.
@cooperlittlehales6268 basically if Stormruler kept its bossfight effect
"Thats juggernaught, heavy mobile cannon"
RUSTY DO YOU SEE THAT AC WITH GUNS BIGGER THAN ITSELF. Thats a mobile cannon.
There's another similar circumstances like this it's on the mission defend the Dam, where you have to fight 2 AC before fighting Nightfall, the dialogue changes depends on which AC survives before nightfall arrives or if both are dead already
And another in NG+ in chapter 3 you kill the 2 enemy ACs before the third is able to arrive right after the cutscene.
@@Senriam I think you both referring to the same battle
The game is pretty easy once you get the right weapons, i was stuck on some certain speedy bois for hours on my first playthrough but breezed through them almost effortlessly on my 2nd, now its time for my 3rd
the duo with the lance and the grenades. fuck those guys. had to lure them into a tight corner so i could hit them both with the plasma blade.
For me shotguns with a super fast mech are king. Load up 2 shotguns, one vertical rocket pod and have a second non-vertical rocket pod and you can somewhat easily melt everything. I joined a PvP lobby watched a dude melt 6 people in a row using liner rifles and shoulder lasers, I got in close and the stagger those ballistic shotguns can lay down at close to mid range is insane, he didn't stand a chance.
Any tips for someone who is stuck being unable to defeat Balteus?
EDIT: I’ve beat him, using full-plasma loadout. Thanks for all the advice!
@@dh599 Shotgun stagger, isn't a high dmg melee weapon in 1 back slot better to follow up on a stagger? I know there are missions where you want as much multilock options you can get. But for AC duels and bosses Stagger and Melee works wonders.
@@dh599 i assume you mean missiles. Rockets are a different weapon type
Correction: "What happens if Rusty defeats Juggernaut before leaving?"
You did Rusty dirty, buddy.
He's the one who destroyed it.
Buddy does buddy do as long as Hoffnung burns to the gound
Damn it. You're telling me I missed this by seconds. I got him right when Rusty tells me about the reinforcements and I was all "No shit? Bet. I'll join you, Juggernauts done for anyway."
I guess you'll need to time your attack the same as Rusty when you both go in for the stagger damage. I was switching between the Laser Lance and the Pile Bunker.
I tried getting this dialogue the old fashioned way, but Rusty seems to always get called when the boss is around half health. The fastest time I got to kill the boss was just right before Walter finishes his dialogue about Rusty leaving, but he's long gone by then.
Rusty was like…. U suppose to die but we will remember u from now on 😂
I'm glad to see that they considered this might happen and planned accordingly to give a different ending to the encounter, even if it is just an extra bit of dialogue. The lazier and more commonly used solution is to create conditions where in this type of thing is impossible with forced transitions, wrestling control away from the player, or making the boss invincible so the script can play out. Or worse yet, the encounter bugs out entirely.
There's also a bit of alternate dialogue in the mission where you fight Carla. There's a part in the mission where she drops a bunch of explosives on you but if you shoot them down before she triggers them, she'll say "So you managed to find my bombs" or something like that
Two shotguns and two cannons. My favourite build.
Which cannons are those?
@@kreusel117 Those you get for free before the Chapter 3 boss battle.
@@kreusel117Stun Needles i think
HOW DID THAT GIANT BUCKET OF BOLTS JUST... DIE!?
Money laundering in the maintenance department
He used a damage multiplier on rusty
I love these small yet somewhat important details.
On my ng+ playthough i got this because of how easy this boss really becomes after fighting others, once i staggered him it only took like 6-8seconds to finish him off
He stood there astonished as he was unfamiliar with your game.
I'm surprised that I'm not the only one who grows up to play motorstorm but then starts playing Armored core 6..
FIRST of all..those launchers on your back that turn into what looks like Radar. So sick!! (I don't have em yet ..)
You get them for free before a boss fight. You even get special dialogue if you don't bring them
Killed it before rustys dialogue finished but he flew off while it was still exploding. thanks for tipping me off that there was dialogue if you killed the juggernaut quick enough.
OH HOW COOL! Fromsoft actually took the time for little things like that!
Good luck with your channel
It's nice when they put in dialog like this
Im gonna need a broom & dustpan to pick up the pieces of my jaw from when it shattered hitting the floor
The way those cannons fold up arouses me
I can only imagine how he felt about that.
bro was positively bamboozled
He really wasn't capable of keeping up with steel haze
I can’t even tell how he killed it lol
probably some sort of trainer/cheat. 1hp boss type shit. no ammo used so it has to be something like that
Rusty shot it
@@xjulsy ooh ok I thought it was some epic end game weapon but I couldn’t figure why I saw no animation. Thanks that makes sense
@@xjulsythe devs probably know this because a lot of pc gamers are gonna use cheat anyway 😂
@SuperHornetA51 he wasn't lying when he said "I won't miss"
looks like he got a flat tire but very dramatically ...
"Oh it's already done! Was there something you needed to do Crusty?"
"you are now my besto friendo!, buddy" - rusty
What the hell, I didn't even see anything happen and boom! it's dead, that's how it must have been for poor Rusty.
“You did it buddy”
I was able to beat Juggernaut before Rusty leaves earlier without cheats. Very satisfying.
I allllmost did this on my 3rd playthrough, if I had one more damn shot out of any weapon.... Very nice!
I've watched this like 10 times and still dont know what happened lol
'it wont be able to keep up with STEEL HA- wait wtf?'
Good ol fromsoft, accounting for every single possibility
Rusty dead inside lol
I was able to do this once, but he doesnt stand there, he continues to attack the boss after the explosion until the level ends
He’s all like “UUUUUUHHHHHHHH”
_OK, BUT HOW DID IT DIE SO FAST_
Yo, thats a sick gun
"Carla" will comment on it if you noticed the and shoot down the bomb trap she lays in the Infiltrate Grid 086 mission!
This game has a lot of little detail stuff like that.
Cool color scheme
I GOT THE ENDING LAST NIGHT WHERE I HAD TO FIGHT HIM FOR THE LAST TIME AND I WANTED TO CRY
That Right There is Why You’re The Best!
bro is shocked
Was not aware him leaving was after a set amount of time. I thought he left once the boss hit half health
He does
621 is literally all bite no bark
There's also special dialogue where you defeat Rusty underground before Middle Flatwell joins, he says something about retreating before his AC even gets touched.
This is hilarious hidden Dialog is awesome. I wonder what Rusty thought. From Software always makes us think about the little things in this game.
I imagine in a legit kill (IE not just for demo via killcode) Rusty is significantly intimidated, because some random Hound of Walter's just did that, and Sulla has a history of taking out hounds on the regular.
Now do it with the worm! What happens if all 4 survive the onslaught? Can you even do that? I guess it's scripted. Also can you let Chatty live somehow?
They did survive though, they just ejected after their AC got destroyed.
@@vicviper4441 He probably meant "before their acs got destroyed"
The worm cannot be 1-phased. It has limiters on the damage you can deal per phase.
For my first two playthroughs chatty always lived to the end, I didn't know until recently that he could be taken out as well
I got pretty close using the party cannon and the pile driver
The Party Cannon? Which one is that? ^^
@@LtCWest earshot Grenade cannon. Does 2k and hits anything within like 20 meters of the target
@@jonahszaro3545 Oh yeah, I like to call it "The Big Motherfucker" ^^
(Based on a clip from HooT)
@@jonahszaro3545 Lmao! They call the Earshot that!? Ha ha ha! I had to retire the Songbirds for this cannon. It really does bring a party. XD
Rusty my beloved
I Love Rusty, such a cool character
Now we need ice worm destroyed before sniping
Rusty be like "I... WILL... NOT... MI.. Excus me nani the fukc"
I did this on NG+ with two Zimmermans and two Needle Throwers
Rusty.exe is not responding
When the ice worm first shows up if you beat both mechs before rusty has to retreat theres a dialough there too.
rusty retreats?
I didn't even know Rust retreats I kicked their ass too fast and Rusty just got stuck humping some wreckage his AI couldn't seem to path out of.
AC build please? It looks gorgeous.
2 shotgun and in thé black a double needles launcher ( you obtain in AT thé end of chap 4 . You Can but thé 2 ND After beat chap 4 boss
Damn what wpns are those on shoulders
Yep there is quite a few instances like this , It's fromsoft though what do you expect?
Ive gotten very close to doing it legitimately, got it to like 15 percent before rusty dipped
I was able to do it before he left multiple times but he just kept shooting, didn't say anything, then left.
Wwwwhaaaat the hell are those shoulder weapons!?
Stun needles. You get one for free later that is vital to beat a mission
Standing here I realise..
You were just like me, trying to make history.
the cowardly dog good at running away bad at being a decoy
the juggernaut justdied due to mechanical failure wtf
Huh... I don't have the weapons to do that, but I did manage to beat the Juggernaut before Rusty left and got a different result. Rusty blipped out of existence when the Juggernaut died. I guess I was too close to when Rusty would leave to get this dialogue.
what the hell kind of cannons are those, dont have them yet
I did a replay for this mission and Rusty died 😂
Rusty is damn Quitter anyway.
I suck at this game, but this was the only boss that I felt actively sorry for. They did Juggie dirty, poor guy doesn't deserve to get steamrolled this hard.
You felt “actively” sorry for him? What about inactive sorrow? You didn’t feel that?
@@AdoreYouInAshXI Felt bad while doing it and it was a threat is different than feeling bad in retrospect removed from the threat. Silly in the context of a video game regardless.
Mechas are very popular in Japan in the 80s
What did you do to kill the Juggernaut?
Wemod is an amazing thing
I'm still trying to figure out what happened here.
this sum good shit
What was that? How did you manage to kill it so quickly?
cheats, he just wanted to check.
I wish I could get past Chapter 1 to see this sort of thing XD. I can’t beat that one boss with all the pulse shields. I’ll just keep plugging away I guess :P.
bubble gun, lots of missiles, and the pile driver was the combo I used
learning to dodge missiles will probably be one of the most useful skills you'll learn especially for this fight, but also for all the way to NG++ with the true ending, personally I did 2x songbirds + haldeman + pulseblade for first playthrough, but any high mobility build should have a pretty good time against Baltaus since all of it's damage is avoidable, missiles, flame melee, bazooka (i think only on NG++ but feel free to correct me I've forgotten), and assualt armour gives you a nice warning to get away from the blast. Also I can't remember if you get OS chips before this fight, but getting Assault Boost kick is amazing bang for your buck since it's 1 point and you'll get everything maxed out in the end anyways