Unreal Engine AI Vehicle Tutorial 3: Trajectory with Polynomial Regression
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- čas přidán 6. 08. 2024
- In this tutorial, we will create trajectory prediction using polynomial regression. You'll learn how to predict future positions of AI vehicles and dynamically update the environment with box collisions.
Playlist: • Vehicle AI Unreal Engine
A* Algorithm Plugin: drive.google.com/file/d/1bEcp...
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Chapters:
Intro: (0:00)
Track History Positions: (0:44)
Include Eigen Library: (10:31)
Polynomial Regression: (20:07)
Predict Future Positions: (39:20)
Create Dynamic Obstacle: (43:35)
Spawn and Update Future Box Collision: (51:35)
Credit: (1:08:01)
hey bro ur awesome as always can u do me a favor can u make drivable motorbike tutorial i never find a tutorial on CZcams about drivable bike. Please☺ 🥰
Can you make a tutorial how to import the animation sample locomotion in city sample? How can i connect the blueprint from the city sample to the ABP_SandboxCharacter?
I have a question that is off topic but related….i have a player character that I have set to exit the vehicle using an arrow as the exit point..my issue is when the car flips upside down or tilts and I exit the vehicle my player and camera come out all tilted and not set back to the floor. How can I fix this so that the player no matter the position of the car will exit with feet placed on floor and upright ?
After you exit the vehicle, you may need to call set rotation for your player character camera and spring arm to default rotation to avoid tilted or unwanted rotation.
Hu bro