The Diary of a Modern PR Campaign: How to Plan Your Game's Promotion

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  • čas přidán 31. 01. 2021
  • In this 2018 GDC session, Future Friends Games' Thomas Reisenegger discusses practical elements such astools, rough timelines and checklists you can consider for each stage of your PR campaign.
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Komentáře • 36

  • @StevenYen
    @StevenYen Před 2 lety +19

    I've watched a few of these gaming marketing talks now and this is by far the best one I've seen. Great overview of everything that needs to happen in a successful plan with easy to understand explanations. Thank you!

  • @prubenheeren707
    @prubenheeren707 Před 3 lety +20

    Very valuable free advice. This guy knows his stuff, awesome talk!

  • @stuckfart
    @stuckfart Před 2 měsíci +1

    9:21 i lept out of my chair when he mentioned niche! literally one of my favorite games lmao

  • @h2ygames
    @h2ygames Před 2 lety +3

    This is a great and inspiring talk. I started looking at marketing from a broader perspective.
    Thanks to Thomas Reisenegger and the GDC channel :D

  • @jeremynunns7496
    @jeremynunns7496 Před 2 lety +1

    This was a very concise, practical and helpful guide! Watched parts multiple times and will have to make some noes when i get home!

  • @harrysanders818
    @harrysanders818 Před 3 lety +5

    Clicked like during the first 90 seconds. What a simple but great metaphor. Genius!

    • @Noixelfer
      @Noixelfer Před 3 lety +1

      Same. You know that is going to be a good talk when he has such a great start (And I wasn't disappointed, the talk was really good)

  • @fascinationproductions5973
    @fascinationproductions5973 Před 3 lety +26

    Is it just me, or did the CZcams dislike bar said -1 because of the campaign strats in this video, either way, fantastic topic!

  • @PolygonHive
    @PolygonHive Před 3 lety +4

    Very interesting subject! Thanks for sharing 😉

  • @aussieraver7182
    @aussieraver7182 Před 2 lety

    Amazing video, great talk!

  • @JustDaZack
    @JustDaZack Před 9 měsíci

    Good talk. :)
    Interesting how much has changed since 2018.

  • @Joshuahendrix
    @Joshuahendrix Před 3 lety +2

    Great topic!

  • @cryenginetutorialsitaeng7354

    Gold, thank you

  • @Triod_999
    @Triod_999 Před 3 lety +2

    Good stuff!

  • @karigatum
    @karigatum Před 5 měsíci

    Great talk!! GDC talks are really good, although sometimes they lack a little bit of data and real examples going along with the topics… i.e. How many organic and paid sales / how much money to invest in mkt / what is a good community in terms of number of people / etc. But grat talks anyways :)

  • @NeatGames
    @NeatGames Před rokem +1

    Just to clarify, Store feature == Steam featured the game on new and trending / other things like that?

  • @adventuresingamedevelopmen5708

    Friggin awesome

  • @sasha493
    @sasha493 Před rokem

    It's the best video about game marketing in internet, too short unfortunately (

  • @TheBugB
    @TheBugB Před 3 lety

    Nice

  • @TESkyrimizer
    @TESkyrimizer Před 2 lety +1

    What if my game is free? Is it a viable strategy to make a game free to build a community so that you can have better exposure to your sequel?

    • @maze._
      @maze._ Před 2 měsíci

      This has happened with a lot of games that started as game jam games where a small community started to build around that game and the devs decided to keep working on it. I can't speak to it being a viable strategy for the majority of game devs-I'm no expert (yet) :P

  • @aka_wallie
    @aka_wallie Před rokem

    As a starting indie developer that nobody knows about I can't imagine that a reveal would interest the press in the slightest. I'm assuming you'd have to get way more content out than just a gif before taken seriously. Does anyone has some good insight into this?

  • @bishop999
    @bishop999 Před 3 lety +5

    Tough sell.. I only drink tea 🤔

    • @LinoWalker
      @LinoWalker Před 3 lety +3

      Even better - that means the coffee seller is spending money trying to sell you his coffee, and this whole time here was no chance in hell you were going to buy it. He would have been better off trying to sell it to someone who acutally drinks coffee :)

  • @hersancoello3
    @hersancoello3 Před 2 lety +1

    what does he mean by "do not announce your game before passing certs"?

    • @MrSnaztastic
      @MrSnaztastic Před 2 lety +4

      if shipping on console, you need to pass Sony / Microsoft's TRC checks. if they don't certify your game, they won't allow you to release. there's always *something* that they flag up when a game is submitted for certification (certs) and it can take weeks to get a game certified. so, the advice is don't give a solid release date before you've passed cert, because you'll probably end up having to change it if they find a bug in cert that takes you weeks to fix.

  • @BaseRealityVR
    @BaseRealityVR Před 3 lety +7

    I can Tell you right away that the reason Blackwood crossing got paraise from those outlet but didn't sell very well Is quite frankly that Most Gamers DO NOT! trust those outlets anymore and a big majority out right despise them and want them gone.
    As both a gamer with my ear to the ground and dev I can understand why.

    • @NeverduskX
      @NeverduskX Před 3 lety +3

      I think it may be simply because they hadn't heard of it. Some players may not trust specific outlets, but they certainly do give Metacritic a glance - which is still treated as an early indicator of a game's success by many developers and publishers.
      Had they heard of this great game AND saw it received overwhelmingly positive reviews, even outside the outlets they no longer care for, they would've at least considered getting it. And even that logic ignores elements such as whether it was marketed to the right audience, the timing of marketing, player reviews of the game, and so-on.
      Had it merely been a case that no one trusts IGN or Polygon anymore, regardless of memes, then those outlets probably would be going out of business right now. Some gamers, sure. But if a *big majority* currently despise them, then I'd like to see some statistics, because that could drastically affect how games are marketed from now-on.

    • @BaseRealityVR
      @BaseRealityVR Před 3 lety +3

      @@NeverduskX kotaku is actually going out of business. They just shutterd the UK branch and also huge layoffs in US. I suspect polygon will be next.

    • @NeverduskX
      @NeverduskX Před 3 lety

      @@BaseRealityVR That's pretty interesting. If that's due to loss of views, then you may be onto something. Kotaku's been a laughingstock for quite a while, but I didn't know it was this bad.
      In my knowledge, and from most talks I've heard, Metacritic is a huge factor to success - but it's possible things may be going in a different direction from what I'm aware of. I've personally noticed a shift toward "influencer" reviewer, like CZcamsrs. I don't doubt some people have abandoned professional outlets, but "most" personally seems like an overestimate to me.
      Did they ever announce why they're doing these layoffs?

    • @Alic4444
      @Alic4444 Před 3 lety +1

      Wanting people to lose their jobs? Is this about political agendas?

    • @TheZenytram
      @TheZenytram Před 2 lety +1

      Expending time and money for press review is just waste, no one cares about them or read them.
      You gain much more visibility and sale from memes.

  • @herblewis6250
    @herblewis6250 Před 3 lety +4

    Prison Architect continues to be a bad example because every time it's used they pretend that the developer is the brand....Prison Architect is the brand, get back to me if PA 2 flops while being an all-around better game. Pet peeve aside, great talk that centralizes a lot of talking points from other GDC talks.

    • @Mr30friends
      @Mr30friends Před 2 lety

      no its not a bad example.
      Its a perfect example to show that the classic "I will release a free game first to build a community" kind of strategy is very flawed.

  • @abdulshabazz8597
    @abdulshabazz8597 Před 2 lety +1

    (Film Director) Jeff Deverett posted a video on youtube explaining than when he questioned his distributor as to how many sales he had during the quarter the film distributor returned with a number: 0 !
    However he had unverified sales from other distribution channels!
    So he got a forensic accountant and audited the company only to discover they had $225,000.00 USD in sales unaccounted for in their books during those three months.
    The lawsuit took 2 years and cost him $3 Million dollars.