ALDC 2024 - "autospeleothem"
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- čas přidán 5. 06. 2024
- A level I made for SMW Central's Automatic Level Design Contest, 2024. This one wasn't too planned I was just having fun making a "Mario moving machine" with intricate movements.
Some notes:
- turn block bridges can push Mario through solid tiles, used a couple times to shove Mario
- springboard/bean wrapping/zipping is used, which is the quickest way move Mario vertically
- there's an "eat-cancel" of the disco shell as soon as blue Yoshi grows up to neutralize it (the timing on that was a happy accident so I had to use it)
- Mario is facing backwards most of the time in this, but kicking a flopping fish will make Mario turn around
- I tried my damnedest to get a 50 there at the end, too tricky - Hry
nice varied jank goldberg machine
i particularly like the use of layer 2 and showing off how inaccurate the hammer bro and castle block hitboxes are, and i didn't even know about that trick where the blue yoshi apparently disarmed the disco shell
there were definitely some parts where i wasn't sure what you were going to do next (fun!) so i wonder what it's like for a vanilla/casual player
The disco is neutralized by an eat-cancel as soon as yoshi grows up making it lose interaction.
When a Mario Maker player makes a rom hack 🤣