ALDC 2024 - "autospeleothem"

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  • čas přidán 5. 06. 2024
  • A level I made for SMW Central's Automatic Level Design Contest, 2024. This one wasn't too planned I was just having fun making a "Mario moving machine" with intricate movements.
    Some notes:
    - turn block bridges can push Mario through solid tiles, used a couple times to shove Mario
    - springboard/bean wrapping/zipping is used, which is the quickest way move Mario vertically
    - there's an "eat-cancel" of the disco shell as soon as blue Yoshi grows up to neutralize it (the timing on that was a happy accident so I had to use it)
    - Mario is facing backwards most of the time in this, but kicking a flopping fish will make Mario turn around
    - I tried my damnedest to get a 50 there at the end, too tricky
  • Hry

Komentáře • 3

  • @HamOfJustice
    @HamOfJustice Před 18 dny +1

    nice varied jank goldberg machine
    i particularly like the use of layer 2 and showing off how inaccurate the hammer bro and castle block hitboxes are, and i didn't even know about that trick where the blue yoshi apparently disarmed the disco shell
    there were definitely some parts where i wasn't sure what you were going to do next (fun!) so i wonder what it's like for a vanilla/casual player

    • @ampersampersam
      @ampersampersam  Před 18 dny +1

      The disco is neutralized by an eat-cancel as soon as yoshi grows up making it lose interaction.

  • @FrostyLosty
    @FrostyLosty Před 18 dny

    When a Mario Maker player makes a rom hack 🤣