This run is a perfect example of why you should play out your runs until you are absolutely sure they won't pb or wr, crazy how much more optimized this game can get, fantastic run!
The ASMR comment I have to agree with. There’s something so relaxing about hearing the buttons click. I love listening to my bf play games while a nap.
you've given me so much childhood closure! I barely ever even made it past Tiny as a little kid, and i always wished i knew how to get all the extra gems. That red one near the beginning taunted me as a kid who had no idea how to do that huge jump/body slam. Hell, i had absolutely no idea that there was a jetpack level that far in the game until now. Sometimes,i didnt understand the prerequisites for getting some of those white gems but it was fun to watch someone masterfully get it done. Thanks
For that red one he's not even grabbing it the way the devs intended either. One of the jet ski levels has a secret platform you can get to by hopping on a line of boxes floating in the water that takes you to a bonus level select. You can then run through a bonus stage that at the end of it you fall down a hole and grab the gem, then finish the rest of Snow Go like normal.
100% agree with how annoying the bouncing physics work in NST. The nitro crates bouncing higher than they should in Crash 2/Warped is pretty irritating too sometimes. I actually don't mind the way Crash looks in NST, but I prefer the grittier, more atmospheric art style of the original games over the rounded, clean and almost too cartoonish look of NST. Not to mention I prefer the original soundtrack over NST in most cases. Of the other remakes of PS1 games, CTR:NF is awesome mostly, I really enjoyed Spyro 1 in RIT (haven't played 2 or 3,) and MediEvil is probably my favorite and the only one that did everything "right" imo (didn't change what it didn't need to change, and changed the few things that actually needed to be fixed without sacrificing the feel of the original game. It never once feels like they cut corners like NST does in parts of 2 and Warped.)
I agreed with him too with pretty much everything he said aobut the remake. Comparing them to the originals crash has a weird delay to start moving from dead stop and has this terrible floatiness to your inputs among a few other things that make him more unpleasant to control. Its so unlike the spyro RiG where spyro feels excellent to control and very snappy to respond. Also spyro gives the option to change back to the original soundtrack in game but in crash your stuck with the remade music like why. So I would say hes right to call it a remake and not anything like a remaster where IMO the spyro games feel much more like a remaster where it feels like they tried to be as absurdly 1:1 to the originals outside of art assets and cutscene tweaks. EDIT, I wish both were like the Halo remasters where with a button press you switch back to the original graphics and cutscenes on the fly in game.
yeah i just watched NST gameplay today (never played it, don't have a ps4) and i could tell from the movement it looked a lot clunkier and the graphics are more cartoony.
I like both but I really dislike the new music in the updates. Especially the sewer levels, and boulder levels. They completely changed them and they don't sound as nice imo.
The jumping made it unplayable for me. You literally have to jump at the very edge of pits to make it across most of them. Mixing elements of each game together was the cherry on top of the lazily made remakes. It pissed me off when crash didn't spin around and clunk backwards in the original's remake, then seeing relics were a thing drove that further Plus, they STILL don't get Crash's character that's supposed to be an Insane Science experiment gone bad, not some dopey idiot. He was inspired by Taz, not Goofy.
1:04:40 What the... How the... When the... Who are you and what type of sorcery is THIS? I've seen a bunch of speedrunning tricks and techniques over the years, but I NEVER could've seen this coming! Wtf! That's insanely awesome!
Thank you! I don’t like the GFX in NST either. I didn’t even like the game at all, the mechanics are different, some of the music, I just hated it. They definitely did a “remake” not a “remaster” that’s why I prefer the old school versions on my PS1.
Your run is incredible and your voice is so sweet! (I haven't seen any other speedruner talking while playing) I wonder how many times you played the game to be that god-like in it! I wish you did more speedruns like this one ^^ Entire games, Crash 1, Crash 3 and Sonics!
Yeah, I didn’t like the way Crash’s model and anims looked in NST at first, but then I realized they based it on Crash 1. So I have an appreciation for it, but I still prefer Crash 2 and 3’s model and anims
I am 23 years old and this is the first game I ever played and it was made in the same year when I was born and I really loved it back than and still. Original and remastered but as an adult besides this game my favorite games are Gta San andreas, Red dead redemption 2 and Watch dogs 1.
Ayo correct me if I'm wrong, but is a remaster a thing that changes mechanics from the original, along with graphics, while remake is only a graphic change?
@@AwesomeGuy2x as far as i understand, it s the opposite. A remake is a game that is changed from the ground, a remaster is a game that is polished to make it look more modern
@@AwesomeGuy2x a remake is them remaking the game with and making a bit of changes to the feel of the game and maybe remove some glitch or change the hud layout etc. A remastered is kinda like an upscale for graphics, it is basically the same game but with better visual quality with no changes to the gameplay or feel if the game
@@abyssshriek6666 There's a bit of a movement, that is currently being spearheaded by SquareEnix (thanks to FF7:Remake) to differentiate remakes and remasters. The definitions as I understand them being Remake: A remake refer to a game with 'roughly' the same narrative and thematic structure as the source material but is ultimately a game that is artistically, narratively, and mechanically different (i.e. a different game). The game is made without the intention of replacing the original but rather offer a retelling/remaking using today's views, values, culture, standards and technology. Thus the name Re-Make. Remaster: A remaster seeks to offer a replacement of, or an improvement of the original game (in many cases they are called "definitve edition", "director's cut"). They often feature changes like upscaled graphics, a few new additions (often in the form of items, bonus challenges, art galleries, ect...), some adjustments to gameplay (removal of exploits, buffing otherwise underpowered/underused things, bug fixes), and UI/UX to improve the overall experience (such as better menus, more accessibility options, reorganized certain options based on common use, etc...). In the rare cases remasters may feature an entirely new engine, however, feature the same level design, narrative structure, overall themes, and mechanics (in paper, as engine quirks may drastically change the feel and dynamics), thereby being ultimately the same game. [To my knowledge the name remaster derives from music, where a remastered song is effectively identical to the original but is simply offered at a higher quality audio and removes/minimises otherwise unpleasant noises (or noise peaks). However the alternative explanation being that it is called a remaster, because the development team has had more time to MASTER the engine and the game's feel, so it is a Master RE-RELEASE -> Re-master] Under these definitions, the Crash the N-Sane Trilogy, much like Mario 64 DS, despite the new engine, is still a remaster. Where, "Final Fantasy 7 Re-make", "XCOM Enemy Unknown" (yes, XCOM is remake of the original UFO: Enemy Unknown, look up the interview), and (to a lesser degree) "Resident Evil: 2 Remake" are almost entirely new games therefore remakes.
So, here is the catch I don't get, in 48:42 there is a box you left unbroken, that brown box in the air. Then finished the line and you get the diamond, something isn't right... Can you explain?
@@manovonor Absolutely not. I understood this since the first minutes. It's enough to see Crash's spin that is not linear but it's bent forward, and the jump is abnormal high... Trust in me, I have the original one for PS1 (and also the first and the third).
There are glitches being exploited that you don't notice off the bat. Glitch high jump, and wiggling to get to areas that you would need to use death/gem routes to access are a very essential strategy for speedrunning this game. Any% Major Skips allowed category only takes Snow Go, and the boss fights because of the box jumping glitch He's also avoiding a bunch of glitches. In Snow Go, sliding into the bonus round like that is hard to pull off because you can get caught on the wall. You can also get stuck in the platforms on the river and ruins levels if you jump into them incorrectly.
I don’t mind which streamer plays games or speed runs if I see someone playing a game which brings out my 5/6 year old nostalgia they are already onto a winner
GG, congrats bro, the best definitely! Do you know if exists a download of this game in PAL version? I have NTSC because I live in America, but this version the circle + spin are very slow, and the jump is not so high as the PAL version.
I enjoyed this run so much. I love watching epic pro runs like this. However, in 48:41 didn't you miss the box on the top right? Also what's the trick with the Cold Hard Crash box skips? EDIT: Yes i did read some of the comments that covered my questions so it's cool.
It's called "glitched high jump", you slide from the bouncy crate, once you are almost going to fall you jump and inmideatly spin so you get more height that the slide jump, finally you do a belly flop so you get even more height.
Pregunta, es versión PAL ? Porque en ntsc no salta tan alto y no va muy rápido, también hay lugares donde tú puedes pasar y pisar, cosa que yo no puedo
He did the box dupe glitch by dying when he came out of the bonus round. It continues to count the boxes from the bonus round after you've died while respawning the boxes you've smashed past the checkpoint. The boxes he smashed past the checkpoint before going back for the bonus round stayed in the count even though he died and respawned them.
Due to the recent crash craze since 4 was release I was curious about the WR in this game since it's my favourite... shocked to find smash 64 extraordinaire as the WR holder! Can't wait to watch.
Sonic: I'm the fastest thing alive
Crash: Hold my platinum relics
"Crash the Hedghehog"
@@YukiNakamura "Sonic Bandicoot"
hahaha wow *
Crash: Remember, I was *your* ass game
This run is a perfect example of why you should play out your runs until you are absolutely sure they won't pb or wr, crazy how much more optimized this game can get, fantastic run!
23:22 you really discovered that , you kick ass
That "piston it away" was pretty impressive and gave you life again hahaha. Nice run dude, congratulations!
1:04:40 No wait don't ruin my childhood!
That was pretty fucking LUL!!! Like wtf.. :D
@@dickmccarthy9496 lol!
lol!
@@dickmccarthy9496 WHAT THE HECK LULLLLL LOLLLLLL
ALSO THE HECK THAT AINT YOU CHILDHOOD TP GLICH THE HECK LUL!!!!!!!
Absolutely brilliant run, glad I caught this one live!
the button smashing in this is so nostalgic. UGH I LOVE IT.
My favorite speed run of all time was your previous CB2 record. I think it's safe to say I have a new favorite!
The ASMR comment I have to agree with. There’s something so relaxing about hearing the buttons click. I love listening to my bf play games while a nap.
you've given me so much childhood closure! I barely ever even made it past Tiny as a little kid, and i always wished i knew how to get all the extra gems. That red one near the beginning taunted me as a kid who had no idea how to do that huge jump/body slam. Hell, i had absolutely no idea that there was a jetpack level that far in the game until now. Sometimes,i didnt understand the prerequisites for getting some of those white gems but it was fun to watch someone masterfully get it done. Thanks
For that red one he's not even grabbing it the way the devs intended either. One of the jet ski levels has a secret platform you can get to by hopping on a line of boxes floating in the water that takes you to a bonus level select. You can then run through a bonus stage that at the end of it you fall down a hole and grab the gem, then finish the rest of Snow Go like normal.
Actually you can see he goes through that at 23:20. He just quits out of the bonus Snow Go level because he already had the gem.
bruh i didn't even know you could glitch pack attack like that, i was like "wait that's illegal" lmao, excellent work on the run btw, congratz
Love the addition of the sounds of things falling over/breaking in the background, unintentionally funny 👌
Lol this blows my mind. Very nice man congrats. Hard work always pays off.
100% agree with how annoying the bouncing physics work in NST. The nitro crates bouncing higher than they should in Crash 2/Warped is pretty irritating too sometimes.
I actually don't mind the way Crash looks in NST, but I prefer the grittier, more atmospheric art style of the original games over the rounded, clean and almost too cartoonish look of NST.
Not to mention I prefer the original soundtrack over NST in most cases.
Of the other remakes of PS1 games, CTR:NF is awesome mostly, I really enjoyed Spyro 1 in RIT (haven't played 2 or 3,) and MediEvil is probably my favorite and the only one that did everything "right" imo (didn't change what it didn't need to change, and changed the few things that actually needed to be fixed without sacrificing the feel of the original game. It never once feels like they cut corners like NST does in parts of 2 and Warped.)
I agreed with him too with pretty much everything he said aobut the remake. Comparing them to the originals crash has a weird delay to start moving from dead stop and has this terrible floatiness to your inputs among a few other things that make him more unpleasant to control. Its so unlike the spyro RiG where spyro feels excellent to control and very snappy to respond. Also spyro gives the option to change back to the original soundtrack in game but in crash your stuck with the remade music like why. So I would say hes right to call it a remake and not anything like a remaster where IMO the spyro games feel much more like a remaster where it feels like they tried to be as absurdly 1:1 to the originals outside of art assets and cutscene tweaks.
EDIT, I wish both were like the Halo remasters where with a button press you switch back to the original graphics and cutscenes on the fly in game.
yeah i just watched NST gameplay today (never played it, don't have a ps4) and i could tell from the movement it looked a lot clunkier and the graphics are more cartoony.
I like both but I really dislike the new music in the updates. Especially the sewer levels, and boulder levels. They completely changed them and they don't sound as nice imo.
The jumping made it unplayable for me. You literally have to jump at the very edge of pits to make it across most of them. Mixing elements of each game together was the cherry on top of the lazily made remakes. It pissed me off when crash didn't spin around and clunk backwards in the original's remake, then seeing relics were a thing drove that further
Plus, they STILL don't get Crash's character that's supposed to be an Insane Science experiment gone bad, not some dopey idiot. He was inspired by Taz, not Goofy.
God I love the original crashes. Love to see speedruns like this.
1:04:40
What the... How the... When the... Who are you and what type of sorcery is THIS? I've seen a bunch of speedrunning tricks and techniques over the years, but I NEVER could've seen this coming! Wtf! That's insanely awesome!
this was amazing dude well freaking done!
Thank you! I don’t like the GFX in NST either. I didn’t even like the game at all, the mechanics are different, some of the music, I just hated it. They definitely did a “remake” not a “remaster” that’s why I prefer the old school versions on my PS1.
Let me fix that for you: I don't even know with this run. It's good and fantastic.
one of the best SPruns i have seen in my life, for any game. I grew up with this. I thought i was fast @ 2.2 hours.
Your run is incredible and your voice is so sweet! (I haven't seen any other speedruner talking while playing) I wonder how many times you played the game to be that god-like in it!
I wish you did more speedruns like this one ^^ Entire games, Crash 1, Crash 3 and Sonics!
34:35 🙄🙈🤔 What The??....
MOM: you have one hour to on PC left SON :
Yeah, I didn’t like the way Crash’s model and anims looked in NST at first, but then I realized they based it on Crash 1. So I have an appreciation for it, but I still prefer Crash 2 and 3’s model and anims
You`re a beast! This run is insane!
What's most incredible is how he manages to talk while playing perfectly
crash is going to have bad rug burn from sliding all the damn time
I am 23 years old and this is the first game I ever played and it was made in the same year when I was born and I really loved it back than and still. Original and remastered but as an adult besides this game my favorite games are Gta San andreas, Red dead redemption 2 and Watch dogs 1.
Good run! Insane how much room for improvement there is, but the run is so technical that it's bound to have large errors
Wow this is amazing!
GG man!
3:35 Lol, People called them remastered because of what the developers want, it's obviously a remake .
Ayo correct me if I'm wrong, but is a remaster a thing that changes mechanics from the original, along with graphics, while remake is only a graphic change?
@@AwesomeGuy2x as far as i understand, it s the opposite. A remake is a game that is changed from the ground, a remaster is a game that is polished to make it look more modern
@@AwesomeGuy2x a remake is them remaking the game with and making a bit of changes to the feel of the game and maybe remove some glitch or change the hud layout etc. A remastered is kinda like an upscale for graphics, it is basically the same game but with better visual quality with no changes to the gameplay or feel if the game
@@abyssshriek6666 There's a bit of a movement, that is currently being spearheaded by SquareEnix (thanks to FF7:Remake) to differentiate remakes and remasters.
The definitions as I understand them being
Remake:
A remake refer to a game with 'roughly' the same narrative and thematic structure as the source material but is ultimately a game that is artistically, narratively, and mechanically different (i.e. a different game). The game is made without the intention of replacing the original but rather offer a retelling/remaking using today's views, values, culture, standards and technology. Thus the name Re-Make.
Remaster:
A remaster seeks to offer a replacement of, or an improvement of the original game (in many cases they are called "definitve edition", "director's cut"). They often feature changes like upscaled graphics, a few new additions (often in the form of items, bonus challenges, art galleries, ect...), some adjustments to gameplay (removal of exploits, buffing otherwise underpowered/underused things, bug fixes), and UI/UX to improve the overall experience (such as better menus, more accessibility options, reorganized certain options based on common use, etc...). In the rare cases remasters may feature an entirely new engine, however, feature the same level design, narrative structure, overall themes, and mechanics (in paper, as engine quirks may drastically change the feel and dynamics), thereby being ultimately the same game. [To my knowledge the name remaster derives from music, where a remastered song is effectively identical to the original but is simply offered at a higher quality audio and removes/minimises otherwise unpleasant noises (or noise peaks). However the alternative explanation being that it is called a remaster, because the development team has had more time to MASTER the engine and the game's feel, so it is a Master RE-RELEASE -> Re-master]
Under these definitions, the Crash the N-Sane Trilogy, much like Mario 64 DS, despite the new engine, is still a remaster. Where, "Final Fantasy 7 Re-make", "XCOM Enemy Unknown" (yes, XCOM is remake of the original UFO: Enemy Unknown, look up the interview), and (to a lesser degree) "Resident Evil: 2 Remake" are almost entirely new games therefore remakes.
Absolutely super awesome!
Well done mate you absolutely smashed that (y)
You're a legend 💪
this was a rollercoaster of emotion
i watched this run 4 or 5 times now it's so amazing
Damn u must really like this to watch it 5 times
The melee references
Omg
يا الهي انت افضل سبيد رن في لعبة كراش باندكوت❤
Я ожидал посмотреть спид ран а он еще по ходу спид рана еще и все кристалы собирает! Я получил больше чем ожидал! Спасибо за крутой спид ран.
Great run!
Beautiful.
18:20 that slam is very satisfying
Incredible!!!!
after watching this, i believe in extraterrestrial life...
You deserve a medal! 🥇
Even tho I already know he got the wr I still got anxious watching this
My god this man used a PS1 controller...
Chad
Amazing
this is phenomenal
So, here is the catch I don't get, in 48:42 there is a box you left unbroken, that brown box in the air. Then finished the line and you get the diamond, something isn't right...
Can you explain?
Please explain!!
Extra crates glitch. If you die while the game is still adding the bonus boxes to the total counter, you keep every box you had at that point.
He is playing with the hacked version of CB2...that's the answer! ;)
@@fabiolepore9957 No. It's just a regular glitch.
@@manovonor Absolutely not. I understood this since the first minutes. It's enough to see Crash's spin that is not linear but it's bent forward, and the jump is abnormal high... Trust in me, I have the original one for PS1 (and also the first and the third).
yoooo I didn’t know you ran crash that’s sick
Nice run!
Amazing how after 20+ years and the only glitch is pack attack and the box number one. If only they made more games like that
There are glitches being exploited that you don't notice off the bat. Glitch high jump, and wiggling to get to areas that you would need to use death/gem routes to access are a very essential strategy for speedrunning this game. Any% Major Skips allowed category only takes Snow Go, and the boss fights because of the box jumping glitch
He's also avoiding a bunch of glitches. In Snow Go, sliding into the bonus round like that is hard to pull off because you can get caught on the wall. You can also get stuck in the platforms on the river and ruins levels if you jump into them incorrectly.
Jesus christ you are wrong SO much 😂
Well, I finished this game without my eyes and my hands.
Yea me too 😂
42:27 Dude wtf?!
bro you number one you genius
I don’t mind which streamer plays games or speed runs if I see someone playing a game which brings out my 5/6 year old nostalgia they are already onto a winner
nice run :D
Amazing!!!
Activision: Yo Crash! Tawna is in a game with a new design just for you!
Crash: Guess I’ll have to shift this journey into... MAXIMUM OVERDRIVE!!!
How does the 48:41 box gets destroyed later?
The plant in 9:12 it's like: I could eat you, but you will escape faster that i can digest it
GG, congrats bro, the best definitely! Do you know if exists a download of this game in PAL version? I have NTSC because I live in America, but this version the circle + spin are very slow, and the jump is not so high as the PAL version.
There is a download but I can't link it to you
time to watch TIHYDP Crash Bandicoot 2 so I feel better about not playing this well
Imma need a Summoning Salt video on this speedrun asap
Parabéns, impecável
Omg this is boomfan?! No way, dude is a smash 64 god
When I think I'm good at this game and then I see what you did at 42:14
I had no idea you could interact with the background scenery
The skill ceiling on this game is so high what the
55:05 mission...is that a bug?
How long did it take you to practice it?
How did you get all boxes Gem in cold hard crash when you skipper several?
GG!
At 58:30 I've done that once not letting n gin fireing his Lazer I tried to do it again but he gets his Lazer off and I get zapped.
Doctor says: You have 1 hour to live.
Me:
Lol
Godlike
I enjoyed this run so much. I love watching epic pro runs like this. However, in 48:41 didn't you miss the box on the top right? Also what's the trick with the Cold Hard Crash box skips?
EDIT: Yes i did read some of the comments that covered my questions so it's cool.
Me explicas lo de la caja ?
@@alanemanuel1485 Ελληνικα η αγγλικα παρακαλω, δεν μιλαω αλλες γλωσσες.
Can you explain to me about the box?
I cant believe i watched this whole run 😥
PogChamp
Keeps getting stuck he says... dude u breaking the game
This is immense! How did you pull off that high slide jump to get the red gem?
Tom Brett that one is pretty easy if you try it yourself
It seems less cumbersome then how you're supposed to get it.
It's called "glitched high jump", you slide from the bouncy crate, once you are almost going to fall you jump and inmideatly spin so you get more height that the slide jump, finally you do a belly flop so you get even more height.
Awesome.
Grats
Pregunta, es versión PAL ? Porque en ntsc no salta tan alto y no va muy rápido, también hay lugares donde tú puedes pasar y pisar, cosa que yo no puedo
Nice one man
Fantástico buen jugador
28:04 is this trick possible only in the Pal Version or not
ntsc can as well
32:54 How you make that fast slide spin? Normally it just goes slow.
slide, no directional inputs, then spin
Giant Boulder "am i a joke to you"
Why was he able to skip that box on Diggin it?
He did the box dupe glitch by dying when he came out of the bonus round. It continues to count the boxes from the bonus round after you've died while respawning the boxes you've smashed past the checkpoint.
The boxes he smashed past the checkpoint before going back for the bonus round stayed in the count even though he died and respawned them.
NASA wants to know your location
Dude, isnt your hand burning playing this game?
holy moly
came here thinkin I was pretty good at this game and my jaw is on the floor.. jesus
Due to the recent crash craze since 4 was release I was curious about the WR in this game since it's my favourite... shocked to find smash 64 extraordinaire as the WR holder!
Can't wait to watch.
Do you mind if I use some footage from this for a music video I'm making?
Wow just wow
can someone tell me what nst is
N.sane trilogy
@@VortexCZcams thank you
GG