Adding levels to my custom game engine (C#/MonoGame)

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  • čas přidán 25. 08. 2024
  • Or, a 17 minute long ramble about data structures and level editors.
    💬 Discord: / discord (Come say hi!)
    🎮Check out our game, PSYCRON: store.steampow...
    Incidental music, audio editing, script editing: ‪@henryh3738‬
    Credits music: ‪@gofour3‬
    Dwarf fortress footage: ‪@measlymeatloafsbagoftricks7138‬
    I ended up using Ogmo, but Tiled and LDTK are both awesome!
    Tiled: www.mapeditor....
    LDTK: ldtk.io/
    OGMO Repo: github.com/Ogm...

Komentáře • 95

  • @donsk324
    @donsk324 Před 10 měsíci +64

    Wait till he realizes that the SpriteBatch class (as the name suggests) batches all sprite draw calls into a single (Vertex) object and makes a single gpu draw call when the End method is called...

    • @Quique-sz4uj
      @Quique-sz4uj Před 9 měsíci +2

      Yeah lol

    • @MooniPuss
      @MooniPuss Před 3 měsíci

      makes a lot of sense now that you say it, but I also didn't know this 😇 your comment made me laugh tho xD

    • @CoolModderJaydonX
      @CoolModderJaydonX Před 11 dny

      I know, right? To be fair, though, he probably didn't know that at the time, but still.

  • @flowwaveyt
    @flowwaveyt Před 11 měsíci +18

    It's pretty cool to see how someone else makes their engine in an extremely similar way to how I made mine. Can't wait to see more from you!

    • @AQGamedev
      @AQGamedev  Před 11 měsíci +4

      Thanks! And best of luck with your engine stuff. What do you use as your back end?

    • @flowwaveyt
      @flowwaveyt Před 11 měsíci +4

      @@AQGamedev
      Monogame as well. Probably never going back to anything else for 2D because I love it so much!

    • @hades8131
      @hades8131 Před 8 měsíci

      @@flowwaveytI want to start game engine development using monogame too can you recommend me some resources?

  • @bloom945
    @bloom945 Před 11 měsíci +53

    i love the adhd energy of this

    • @IDontReadReplies42069
      @IDontReadReplies42069 Před 5 měsíci +1

      The editing is the worst part, so obnoxious

    • @ramok1303
      @ramok1303 Před 4 měsíci

      @@IDontReadReplies42069 Why? I think it's really nice and kinda professional.

    • @IDontReadReplies42069
      @IDontReadReplies42069 Před 4 měsíci

      @ramok1303 different pages for different ages I guess

    • @Logboy2000
      @Logboy2000 Před 3 měsíci

      Love how he just randomly goes to a concert for some reason

  • @Joe-lj5ds
    @Joe-lj5ds Před 11 měsíci +14

    Data oriented design is about setting up your data structures in a way that is cache friendly to your CPU, it doesn't really have anything to do with using components on your entities. The reason ECS and DOD are often brought up together is because a proper ECS framework (which looks quite different than just having entity components) uses elements of data oriented design to speed up your game significantly.
    For 99% of games ECS is totally overkill and writing your code in a way that's more productive for you is way more important

  • @alexflavoie
    @alexflavoie Před 10 měsíci +16

    Calling ECS over engineering while building your own engine is crazy 🤣

  • @emisorano
    @emisorano Před 3 měsíci +2

    the kicker: we need audio
    alex: oops, we don't got audio yet!

  • @ferenc_l
    @ferenc_l Před 11 měsíci +4

    The ECS comment is on point haha! It's a great idea on paper but to be honest, i am always too lazy to use ECS 😅

  • @TheyCallMeXander
    @TheyCallMeXander Před 11 měsíci +4

    Great stuff, and very informative! I really liked the editing on it, and what I could understand LMAO!

  • @olbluelips
    @olbluelips Před 7 měsíci +2

    It’s cool to see people make their own game engines. Nice work!

  • @jerrydengzhu
    @jerrydengzhu Před 11 měsíci +2

    Amazing stuff Alex, I look forward to watching your next video!

  • @DrNabeel20
    @DrNabeel20 Před 29 dny

    I love everything about this video!

  • @skit_roll
    @skit_roll Před 11 měsíci +2

    Great freaking video, Alex!!! Knocked it outta the park again

  • @lenargilmanov7893
    @lenargilmanov7893 Před 10 měsíci +3

    Yeah, realizing that I can just use components without building a whole ECS for that was a big deal for me. I also thought that I just invented something brand new, but then it turned out that Unity has been using the same architecture with GameObjects and Components for years.
    Except my system is cooler cause shared properties(such as entity's position in space) are passed around using dependency injection instead of searching the array of components for the one that has it.

  • @TheRomanAbbasid
    @TheRomanAbbasid Před 8 měsíci

    I had Psychron on my steam wishlist, don't remember when I added it. Watching your most recent videos, as a software engineer getting into gamedev, made me go ahead and purchase it. Really enjoy your videos, always love seeing behind the scenes on game development.

  • @Itzame3756
    @Itzame3756 Před 7 měsíci

    Been watching your videos. You’re doing awesome bro! Love your content and you’re definitely going places

  • @Baelfyr
    @Baelfyr Před 11 měsíci +2

    New video! Nice. Looking forward to more.

  • @hyeve3551
    @hyeve3551 Před 10 měsíci +3

    as someone who actually enjoys graphics programming and has spent a lot of time understanding why certain things are done the way they are, some of your technical decisions are painful lol
    but hey who cares if it works in the end

  • @ALHJ1997
    @ALHJ1997 Před 8 měsíci

    Keep this going, you've made some quality content here!

  • @gabrieldechichi8695
    @gabrieldechichi8695 Před 2 měsíci

    Hey Alex, great video. I usually don’t comment on CZcams videos, but figure I should on this one.
    Your idea to generate a texture on the fly for the entire level to reduce draw calls is not the best solution here. You are right that one draw call per tile is unacceptable, but there are many techniques to solve that, specifically in this case, you can use Sprite Batching or GPU instancing. Both are about issuing one single draw call to render a lot of objects with different properties, and they will perform much better than the “generate texture on the fly” solution.
    Maybe take a look at these concepts online, and good look with your engine!

  • @lunathegoof
    @lunathegoof Před 11 měsíci +2

    the w*ezer sequence was truly beautiful

  • @makeitsogames
    @makeitsogames Před 11 měsíci +2

    great timing with the Unity fiasco.

    • @AQGamedev
      @AQGamedev  Před 11 měsíci +5

      two years of telling everyone I actually wasn't crazy for rolling my own solution finally paid off lmao

  • @nolram
    @nolram Před 4 měsíci

    I am really hoping there will be another part to this!

  • @Vitamin_Games
    @Vitamin_Games Před 11 měsíci +3

    Great video! Glad I found you before your inevitable blow up in popularity! Best of luck on the game 👍

  • @geisttraft7190
    @geisttraft7190 Před 29 dny

    personally i havent found using ECS to be any more challenging or time consuming than using a more object oriented approach (although im using a preexisting solution called Moontools ECS, not one i built myself)

  • @bryandang
    @bryandang Před 11 měsíci +2

    another amazing video by my favorite weezer fan

  • @yenu
    @yenu Před 11 měsíci +1

    once again a mesmerizing watch

  • @jaaferelsadig
    @jaaferelsadig Před 7 měsíci

    Please keep this going, not enough monogame content

  • @HikeYegiyan
    @HikeYegiyan Před 10 měsíci

    public class Scene : YourMother { }
    FUNNY GUY EH

  • @distantforest2481
    @distantforest2481 Před 10 měsíci

    With Tiled you can make it automatically export a json file, and run your game with a press of a button (Commands). It's pretty easy to set up, its like setting a binding. Json is also pretty easy to parse, C# should have a lot of options for this.
    For the grey box colour, you can change it to any colour if you so desire. For instance I have blue boxes for collisions, and yellow for triggers.
    As for manually adding properties, tiled also has a "Custom Types" feature where it makes this less painful. You can add these 'class objects' to any object. There's still some set up but there is less you have to do for each thing.

  • @Videoboy45
    @Videoboy45 Před 3 měsíci

    12:10 Awesome--- I'm also modifying Ogmo Editor as well! But bro, just in case you need to say it in person to anyone, "Decal" is not pronounced like that 😂

  • @intangiblematter_misc
    @intangiblematter_misc Před 11 měsíci +3

    I did a double take at that Weezer gag for a major reason.
    First of all, when I first stumbled on your videos I thought "this is exactly what I would want my videos to be like"
    Then I realized you *also* have some strong programming opinions, which is always great.
    Then I realized we both live in the fucking Vancouver area.
    So... any chance you'll be at the FullIndie Meetup on Tuesday? It'd be great to meet you!

    • @AQGamedev
      @AQGamedev  Před 11 měsíci +1

      Ayyy fellow Vancouverite! I'd love to but it overlaps with my work hours. Maybe some future one though, thanks for the kind words!

    • @intangiblematter_misc
      @intangiblematter_misc Před 11 měsíci +1

      @@AQGamedevDamn. Well, it's always the first Tuesday of the month! It would be great to have you there! It definitely biases a bit middle aged, so it's always nice to see some more people who are a bit younger :p

  • @Namiroze
    @Namiroze Před 11 měsíci +4

    Yoo nice! Iv been waiting for a new upload for a while

  • @heteroerectus
    @heteroerectus Před 2 měsíci

    I liked how you started out saying decls and then switched over to saying deecals

  • @vortexstudios_echo
    @vortexstudios_echo Před 3 měsíci

    Hey man, i am making a game engine in csharp aswell and this is a massive insporation for me. Mine uses python but the actual engien is made in csharp (so you use pygame in it) and im planning on adding js, lua and csharp. seeing this makes me really exited for mine

  • @cryptorcd9352
    @cryptorcd9352 Před 10 měsíci +1

    Sooo next devlog in 2024?
    Really enjoy your style of editing

    • @AQGamedev
      @AQGamedev  Před 10 měsíci +1

      at my current pace, 2024 is optimistic haha

    • @cryptorcd9352
      @cryptorcd9352 Před 10 měsíci

      @@AQGamedev Well see ya in 2030 then :D

  • @dev.bodyaq
    @dev.bodyaq Před 11 měsíci +6

    In which era of this cinematic universe does the switch to FNA happen?

    • @AQGamedev
      @AQGamedev  Před 11 měsíci +4

      At the rate the videos are coming out, late 2024. In real life, I made the switch a few months ago and am loving it lol

    • @Eros_Hai
      @Eros_Hai Před 11 měsíci

      wait he switches to FNA!?!?

    • @thfona
      @thfona Před 11 měsíci +2

      ​@@AQGamedevI'm really curious about the reason for this switch to FNA. I just got started with MonoGame, is FNA a better choice?

    • @kungermoon
      @kungermoon Před 11 měsíci +2

      @@AQGamedev Hi, could you tell us why you switched to FNA?
      I'm planning to make my next game in MonoGame and knowing if it's better than FNA would be helpful

    • @AQGamedev
      @AQGamedev  Před 11 měsíci +2

      @@kungermoon I switched to FNA because I was having a (at the time) untraceable performance issue with monogame. Switching to FNA gave me enough of a performance boost to hide it. Monogame's updates were extremely infrequent, while FNA still gets new releases every month. FNA also disincentivized the use of the content pipeline (I hate the content pipeline) while monogame put efforts into expanding it.
      Tldr: Realistically, you can use either and you'll be fine!

  • @mikaelfoster9726
    @mikaelfoster9726 Před 10 měsíci +2

    Killin me smalls 😅 "dee cal" not dec al 😅

  • @cantwontdo9127
    @cantwontdo9127 Před 8 měsíci

    love your editing style dude!

  • @alexanderjasper_
    @alexanderjasper_ Před 8 měsíci

    This is fucking crazy, my name is Alex too, I’m in the process of switching to Monogame and I have Pinkerton and blue album vinyls

  • @n3y
    @n3y Před 10 měsíci +2

    guys I have a feeling alex doesn't like rust

  • @snakelancerhaven
    @snakelancerhaven Před 11 měsíci +4

    yooo m3d

  • @jad4693
    @jad4693 Před 10 měsíci +1

    ive never in my life heard anyone pronounce decal like deckle
    huh

  • @user-qy7yz7gq9j
    @user-qy7yz7gq9j Před 9 měsíci

    It is really astounding that all of that could have been done in about an afternoon if you used bevy...

  • @Junkman
    @Junkman Před 10 měsíci

    Bro just use a rendertarget array. You can segment your levels into chunks, those chunks can have multiple layers (more rendertargets) then you're done.

  • @OmegaFalcon
    @OmegaFalcon Před 11 měsíci +3

    So basically what you're saying is... I should just keep using Unity 🙃

    • @AQGamedev
      @AQGamedev  Před 11 měsíci +9

      preparing orbital strike

  • @MysticRiverGames
    @MysticRiverGames Před 11 měsíci +1

    Great video!, I also make games and videos on Monogame and it is nice to see other people using the same framework. About the editor, I instead chose to put it inside my game, because... why not!? once inside it is really fast to prototype levels and play test them!, then I started adding pretty much everything I can imagine into my game as extensions so I can change anything at any time while playing.

  • @warkah7557
    @warkah7557 Před 7 měsíci

    You are hilarious.

  • @sporky9861
    @sporky9861 Před 7 měsíci +2

    excellent video!! why do you pronounce decal like that though

  • @haxenFilp
    @haxenFilp Před 4 měsíci

    Scene : YourMother
    error: over 1000+ GB!

  • @JustAPersonalUseBarb
    @JustAPersonalUseBarb Před 9 měsíci

    Decle? Decle?!

  • @DaydreamStudios_Official
    @DaydreamStudios_Official Před 11 měsíci +1

    Subscribing!~

  • @luke-gamedevlearning
    @luke-gamedevlearning Před 4 měsíci

    15:04 - You can do that (*you can do all of those things with ease in C#, I do all such things, only people are bad and suck) in C#, more than 6 months ago, and it's easy. How are you lost on that?

  • @hades8131
    @hades8131 Před 8 měsíci

    Hey can you recommend any resources for starting game engine development using monogame and c#

  • @sjoerdev
    @sjoerdev Před měsícem +1

    using monogame means you ARE using an existing game engine...

  • @HalfAsleepSam
    @HalfAsleepSam Před měsícem

    Your pronunciation of decal causes me actual mental pain lol

  • @Will-Eves
    @Will-Eves Před 11 měsíci +1

    When’s Mr Kujo gonna get his stand in the engine ⁉️

    • @AQGamedev
      @AQGamedev  Před 11 měsíci +3

      「BUDDY HOLLY - THE WORLD」

  • @derrikcreates
    @derrikcreates Před 10 měsíci

    14:09 is there a reason you are not using reflection? Adding comments as metadata seems clumsy. Jamie King has a really good playlist on YT called "C# Attributes and Reflection" that goes over this. the tldr is. you can add metadata to objects and later gather what object has what metadata class. If you have ever serialized a class to json you might have used the [JsonIgnore] attribute to tell the json serializer to not process that field. in your case you could create a [NoEditor] attribute that applies to a class and when you are loading the editor you can skip over any class with that attribute without needing to know what type the class actually is.

  • @pwhv
    @pwhv Před 10 měsíci

    why not just create a level editor on monogame and using c# export the hierarchy of the level, create a c# level reader and store in ram while loading a level ingame

  • @GunGunAnimated
    @GunGunAnimated Před měsícem

    1000th like

  • @energy-tunes
    @energy-tunes Před 14 dny

    Is your voice ai

    • @AQGamedev
      @AQGamedev  Před 14 dny

      @@energy-tunes yes even the bit where I speak on camera

  • @jayson709
    @jayson709 Před 10 měsíci

    Promo sm 😍

  • @user-jv6pz7lc1n
    @user-jv6pz7lc1n Před 9 měsíci

    stop hating node, it's what half of the web runs on! Also, its not all that hard to get setup, use nvm or nvm-windows

  • @FolkerHQ
    @FolkerHQ Před 10 měsíci

    still curious, if your game will release on the OUYA. Greetings from Berlin, Germany.

  • @smezzy5541
    @smezzy5541 Před 11 měsíci +2

    first