Blender Tutorial - Geometry Node Chain Mail

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  • čas přidán 27. 08. 2024

Komentáře • 18

  • @TheErilaz
    @TheErilaz Před 2 lety +6

    Some tips for those who wants to animate chain mail (often just mail or sometimes chainmail):
    European chainmail has a "1-in-4" pattern that dominated Europe, that is that each ring has four in it. The ring diameter varied from 10mm to around 6mm.
    "1-in4" chainmail has little "flexibility" along the length, but around 50% more in the with. The "rows" of rings is horizontal or aligned to the with. I don't know if blender can simulate that type of stretch.
    Up until the 14th century European mail was made of alternating rows of round riveted rings with domed rivet heads and solid rings. Chainmail from the Gjermundbu excavation in Norway had domed rivet heads, but was flat on the opposite side. It is dated around year 950-975.
    Sometime during the 14th century European mail makers started to transition from round rivets to wedge shaped rivets ( small elongated bulge as rivet head) but continued using alternating rows of solid rings. Eventually European mail makers stopped using solid rings and almost all European mail was made from wedge riveted rings only with no solid rings.

    • @mino7631
      @mino7631 Před 22 dny

      ?????????????? where the hell is the part where u animate????

  • @stefanbauer4387
    @stefanbauer4387 Před 3 lety +1

    GENIAL ! Love it

  • @papillon1232
    @papillon1232 Před 3 lety +1

    I use to watch all ur vids as a kid.. I used to dream about using blender now its been 5 years i havent touched it..

  • @soptereandarius1379
    @soptereandarius1379 Před měsícem

    Can you do this method for a shirt as well do make it like a chainmail shirt?

    • @SardiPax
      @SardiPax  Před měsícem

      Absolutely, you can see that's pretty much what I did for the intro animation.

    • @soptereandarius1379
      @soptereandarius1379 Před měsícem

      @@SardiPax also with the new version of blender i can't get the point instance to work, they changed it and it is pretty confusing

  • @cgnovice2969
    @cgnovice2969 Před 2 lety +1

    Great video! How do you go about simulating the cloth without the points moving further from one another? My links just disconnect and I get big gaps

    • @SardiPax
      @SardiPax  Před 2 lety

      Try selecting some different cloth pre-sets, you could also try increasing the Tension setting (under the Stiffness section) which should reduce stretching.

  • @Toiarc
    @Toiarc Před 2 lety +1

    Point -> Instance, whats the current name for the same feature in Blender 3.0 ? I cant find it.

  • @Metaworldwide
    @Metaworldwide Před 3 lety

    Dont know how you are connecting node paths with shift right drag, help please sir?

    • @SardiPax
      @SardiPax  Před 3 lety +1

      Hi, not sure which part of the video you mean but to connect two nodes, just left click and drag from the output of one node to the input of the next.

    • @Metaworldwide
      @Metaworldwide Před 3 lety

      @@SardiPax hey sardi ive got around that issue now, only issue im really facing is when i adjust point translate, the rings go off the end of plane and i find less rings on other sections of the plane if that makes sense, so i have strands of rings outside the plane 😅

  • @JGaskillful
    @JGaskillful Před 3 lety

    The unfortunate thing is the size of your file. That small plane is 170mb.. Can you do a tutorial on how to take something that large and compress it? Put a couple dozen assets like that in a game and you've just added 4 GB of just armor..

    • @SardiPax
      @SardiPax  Před 3 lety +2

      Hi, I'll give it some thought but for a game asset I would expect this would be converted to a low poly object with an image and normal map (meaning there would only be a hundred or less vertices).

    • @JGaskillful
      @JGaskillful Před 3 lety +1

      @@SardiPax Not at all an attempt to sharp-shoot, but those are the kinds of tutorials most people need. One or two tutorials on modelling can give you infinite possibilities, but optimization is where most people fall flat. Including me!