There is a health icon in the video on your site, how did you create it, I could not find it in the files. can you help ??
How do I make the enemy AI?
this is such an upgrade from the ue4 tutorial
Bravo sir!
Loving the series. I am thinking of buying the course but i would like to know one thing first. Will you be adding the ability to pick up and change weapons. Thanks
How to make game like valorant in ue5 but with a little different concepts?
I like this, as it works for me, for some reason, the actor for the health kept getting destroyed before and it wasn't connected to destroy actor.
Merci pour ce partage
we need the vid for attachment system
whatever happened to that zombie 3rd person game you were developing?
If you’re referencing EmberVein we’re quite far into production :) although still off from an alpha/beta we’re getting there! Our scope increased but we actually got to show it off/let people play at a comic con style expo in August
thanks for the help, I hope you make a tutorial on making an AI shooter and how to damage them. That would be amazing . Thanks !
please bring the series back need to know about enemies and switching out gun and melee or pistol whipping when 0 ammo left in a gun
The series never went away, he just has the first 7 episodes for free on CZcams. The rest are on his website. You need to pay $25 to access them.
I just bought them, hoping it isn't a waste. I don't know anything about Unreal except for what he's taught me, so I can't say if it is good or not. It's literally all I know.
nice
More PLS MORE!!!!
More videos please
I love your tutorials so I bought the course, but I think the recoil when aiming down sight is really too big for me. is there a way to lower down the recoil or even no recoil when aiming ?
I just know how to to edit animation sequence, still thanks for the videos and courses!
this is a online game?
There's no ADS system 😢
Thanks man. I was unaware of clamp being a thing. While what I'm working on a 2D project, the health pickup is the exact same concept, so you helped me with some things.
However, I was using a child blueprint for the health pickup initially and it just didn't want to work, so I had to abandon the child blueprint idea and it works as it should. The reason for the child blueprint has to do with the fact the health pickup isn't the only pickup I'm working on.