Multislacker (Multi Toon) | Toontown: Corporate Clash

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  • čas přidán 3. 08. 2024
  • Multitoon in the Multislacker. I struggled with this Sellbot HQ manager, but it turned out to be okay. And it so hardcore...
    The Multislacker summons a total of five Skelecogs from the Sellbot Tower's flight platform, landing in the middle of the fight. These Skelecogs gain a random buff alongside their Skeletal Structure buff (debuffs last for 1 less round). The following buffs that can be given are:
    Damage Reduction: Cog takes -40 less damage from each Gag.
    Damage Boost - Cog deals 1.3x more damage.
    Overheal - Cog starts out with 25% more HP.
    Soak Resistance - Cog takes -60% less damage whenever it is Soaked.
    Lure Resistance: Cog is immune to being Lured.
    This ability will trigger on turn 1 and then trigger again every time Multislacker is alone for 1 round (after the last Skelecog summoned by an ability dies the Toons will get 1 round without Skelecogs in battle).
    The Multislacker steps away from the fight to have his lunch break. This will trigger at 1920 HP (60%). During a lunch break he is intangible and cannot be hit at all. While he's busy munching on a ham and cheese sandwich, two high level Factory Foremen will drop in alongside 3 Skelecogs sharing the same mechanics from Wasteful Management. Both Foremen will spawn in the center of the fight, with two Skelecogs on the left and one Skelecog on the right. When the side Cogs are defeated, there will be 3 additional Skelecogs that spawn into the battle and no more after. The Multislacker will return to the battle after 3 rounds or if the Factory Foremen are destroyed.
    A Factory Foreman can be one of three levels shown below. The lunch break will never summon two of the same level Factory Foreman. They will have a unique cheat based from the level, the random buff that the other Skelecogs get, and the classic Worker's Compensation. Whenever another Cog dies (including the second Foreman and the Multislacker), Worker's Compensation heals all Foremen for 100 HP and gives each a 1.15x damage boost.
    𝗙𝗼𝗰𝘂𝘀𝗲𝗱 𝗗𝗲𝗳𝗲𝗻𝘀𝗲 (𝗟𝗲𝘃𝗲𝗹 𝟭𝟵.𝗺𝗴𝗿, 𝟳𝟮𝟱 𝗛𝗣) - The Factory Foreman takes 50% less damage from the first Gag track used on the Foreman in this turn. For example, using Trap and two Drops, the Trap will have its damage reduced, while the two Drops will not; using Lure and three Throws will reduce the damage of each Throw gag. Lure does not count as an attack and will not factor into the 50%.
    𝗪𝗼𝗿𝗸𝗲𝗿 𝗠𝗮𝗻𝗮𝗴𝗲𝗺𝗲𝗻𝘁 (𝗟𝗲𝘃𝗲𝗹 𝟮𝟬.𝗺𝗴𝗿, 𝟴𝟮𝟱 𝗛𝗣) - At the end of each round, the Factory Foreman cleanses all negative effects from the two adjacent Cogs. This cleanse occurs during the Cog round (after the Foremen have used up their attacks), so if any lured Cogs were cleansed they will be able to attack in the same round.
    𝗨𝗻𝗶𝗼𝗻-𝗕𝘂𝘀𝘁 (𝗟𝗲𝘃𝗲𝗹 𝟮𝟭.𝗺𝗴𝗿, 𝟵𝟮𝟱 𝗛𝗣) - Two rounds after he is summoned, the Factory Foreman will destroy every Skelecog that remains at the end of the round (excluding the neighboring Factory Foreman). This triggers a much stronger Worker's Compensation (200 HP and 1.15x more damage) for every Skelecog. Union Bust will only happen once. If Cogs are killed via other means on that turn, the Foreman will not get Worker's Compensation. However, he will still be able to use the regular Worker's Compensation for every destroyed Skelecog after the Union Bust turn.
    This ability has priority over all other abilities. For example, if Multislacker is alone for 1 round, but Toons put him below 1600 HP, Mandatory Lunch will trigger instead of Wasteful Management.
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