Fix and Prevent Rebuild Errors in SolidWorks Sketches, Parts, Assemblies and Drawings |JOKO|

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  • čas přidán 29. 07. 2024
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Komentáře • 8

  • @fdewolf
    @fdewolf Před rokem +3

    Wow, this tip will save me so much time! I'm always going through all the warnings and fixing them manually. Preventing most of those is awesome - Thanks!

  • @noamtsvi
    @noamtsvi Před rokem +1

    you just changed my life!

  • @fmaleknia
    @fmaleknia Před rokem

    This's been very help full to me, I hope to see more great guideline like this to build well structured model. thank you very much.

  • @alecadolphson3624
    @alecadolphson3624 Před 2 lety

    Thank You super helpful

  • @ageise0283
    @ageise0283 Před 3 lety

    hey great video, was wondering, maybe you could help me. So I am making two springs with a connecting piece between them, created the whole part and swept it to make it 3d and was finishing up but realized my connecting piece was at the wrong dimension and cant figure out how to fix it, any help is appreciated, thanks.

    • @JokoEngineeringhelp
      @JokoEngineeringhelp  Před 3 lety

      Can you describe what workbenches and elements were used to make your sweep?

  • @rodvinsky
    @rodvinsky Před rokem +1

    So what do you do when there are like 40 points that were coincident to an edge that was technically changed, but is still in the exact same place? Is there no way to make solidworks understand that you want them to be coincident with the thing that they're literally sitting right on top of besides going through them all one by one?

    • @ghamstra
      @ghamstra Před 11 měsíci

      Generally making sketch elements coincident with other sketch elements (not model edges) leads to less down stream errors because you need to delete the line you were referencing with the points to break that connection. If you do need to change that sketch line maybe into an arch or spline, you can use replace entities to try and retain the downstream references. I do lots of things with 3d splines and my last step is usually to fitspline a bunch of elements together, then use that for a surface or lofted bend. When I want to repair the fitspline, I use move entity to move the fitspline out of the way, fix the underlying sketch elements, then refitspline and replace entity to keep the reference.