Boost Your Renders' Realism: Blender & Davinci Resolve AgX Workflow

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  • čas přidán 5. 09. 2024

Komentáře • 69

  • @oshovah473
    @oshovah473 Před 4 měsíci +4

    So from my testings this actually crushes all HDR values going above 1 so basic effects such as glow won't work proprely on davinci

  • @brunosuraski5026
    @brunosuraski5026 Před 5 měsíci +5

    I think the 4.1 exr behave different with your LUTs now. I also got a message from someone in Blender community referring to not use Agx log, but linear when exporting EXR files.

    • @3DMVR
      @3DMVR Před měsícem +1

      damn is that my issue, i was wondering why my colors looked worse or had no change

  • @matt_the.creator
    @matt_the.creator Před rokem +2

    I'm a big fan, always waiting for your videos

  • @dinisdesigncorner332
    @dinisdesigncorner332 Před 11 měsíci +3

    krasser dude! super hilfreiche videos! danke dafür!

  • @guno6596
    @guno6596 Před 9 měsíci +1

    Thank you sooo much!! you saved my day! I really appreciated!!

  • @nstlegend2007
    @nstlegend2007 Před 7 měsíci +3

    Thank you so much, especially for the LUT file. However I notice it produces different result compared to using the OCIO node. May I know how you create a LUT file from the Fusion tab? Many thanks!

    • @ilkkarosma5528
      @ilkkarosma5528 Před 7 měsíci +1

      How big of a difference is it, in your view? I’ve just tried the setup presented in this video and it works pretty well, I can only detect a small difference compared to what I see in Blender. But you do need to override the color management in Blender and set the EXR colorspace manually to AgX Log (as demonstrated in the video), otherwise the LUT will produce a very strange looking result (over accentuated contrast).

    • @nstlegend2007
      @nstlegend2007 Před 7 měsíci +1

      @@ilkkarosma5528 I didn't notice in many renders until I encountered a specific portrait where the skin tone got more yellowish using the LUT compared to Blender. The background look slightly less vibrant too. I guessed the LUTs were exported in 33 points cube. I've tried exporting a 65 points cube and it looks exactly like Blender.
      Here is how you can generate your own. In the Fusion tab, set up 3 nodes:
      LUTCubeCreator (set size to 65) => OCIOColorSpace (set up like the video) => LUTCubeAnalyzer (change type to cube, type any filename and click "Write File". After that click Browse to go to the file location).

    • @ilkkarosma5528
      @ilkkarosma5528 Před 7 měsíci +1

      @@nstlegend2007 Upon further experimentation, the issue I have with the method presented in this video is it embeds the normalized log transform into the EXR files. Which means some effects, especially glows (which I mainly apply in the Fusion page) don’t operate optimally as they greatly benefit from those HDR values that go beyond 1. But thanks so much for the info on creating your own LUTs, I just might try making my own now!

    • @ilkkarosma5528
      @ilkkarosma5528 Před 7 měsíci +1

      @@nstlegend2007 And yes, I also noticed a slight yellow/green’ish tint on some wooden materials in my renders.

    • @nstlegend2007
      @nstlegend2007 Před 7 měsíci

      @@ilkkarosma5528 You're welcome. I've learnt something new from you too and thanks for that!

  • @TheBackstreetNets
    @TheBackstreetNets Před 3 měsíci +1

    Hey man, great video! I'd love to learn how you created the LUTs from the OCIO. I'd love to be able to create my own. Please let me know.

  • @FractalParadox
    @FractalParadox Před 7 měsíci

    Thank You. I was considering buying Davinci Studio to get AGX trough a different workaround, and now i don't have to lol thanks

  • @navidumardaraz7163
    @navidumardaraz7163 Před 9 měsíci

    absolutely amazing work

  • @soardxyz3356
    @soardxyz3356 Před 18 hodinami

    Thanks for the great content. I have a question, maybe you know the answer?
    when rendering a multilayer EXR from blender even with the override set to AGX Log, the render seems to ignore this and spit out the render in a different colourspace.
    open exrs seem to work fine but seems innificient to be rendering out each pass individually?

  • @mrdol
    @mrdol Před 7 měsíci

    great tutorial, thanks a bunch! Im just getting into color grading, have always been rendering in Filmic to a PNG sequence, but yout videos opene my eyes O_O'

  • @BAYqg
    @BAYqg Před měsícem

    you've got a sub! Thanks a ton!

  • @317on1o
    @317on1o Před 10 měsíci +1

    Do you have any recommendations on understanding the color management settings in blender? Or if you could make a video covering specifically what type of color space you'd recommend.

  • @josepht1575
    @josepht1575 Před 9 měsíci +1

    i've been playing around with agx today and exr exporting with a scene I was making originally with filmic.
    I set the color management in blender to the following:
    " display = srgb, view= agx, look = base contrast, sequencer = agx log. "
    Then in davinci color tab i use the previous filmic workflow. first node set to "filmic scene linear to base encoding" , second node set to filmic with the contrast setting you want. I used "filmic - very high contrast". I then add "color space transform" to that node and set everything to 'use timeline", tone mapping to "none", enable "apply forward ootf".
    Then adjust the primaries - color wheel settings ever so slightly for desired results.
    How does that work flow work on your end?

  • @Wyntrfang
    @Wyntrfang Před rokem +4

    It's probably rather weird to work in two different color spaces, but curious on what EXR export settings would work best working with Davinci Wide Gamut in Resolve? Would AgX Log work, or would it be too different from a standard Log format?
    Thank you so much for your explanation, definitely insightful!

  • @lucensius
    @lucensius Před 4 měsíci

    Amazing! It works great with Davinci YRGB and Rec709 timeline. Thank you so much!
    Can anybody tell me how to get the same look in ACES workflow? 🙏🏼 I just couldn't get it right.

  • @marinamaximchuk4859
    @marinamaximchuk4859 Před rokem

    wow! thank you!

  • @jkartz92
    @jkartz92 Před 3 měsíci

    how do you use it in conjuction with live plate i.e., live action CG

  • @S9universe
    @S9universe Před rokem +1

    hello do you have any idea how to use agx in premiere pro please ?

  • @matth9174
    @matth9174 Před 11 měsíci +1

    Thanks a lot for the video !
    I'm just not sure to understand, you use the OCIOColospace AND the lut, or you can use one OR the other ?

    • @cinematiccookie
      @cinematiccookie  Před 11 měsíci +3

      You can use one or the other. The LUT is a simpler way than the OCIO Node. In the color page in resolve, there is no OCIO Node so the LUT is the only option.

  • @RahulPradipPatil
    @RahulPradipPatil Před rokem

    Thanks.. very helpful video

  • @descendinguniverse666
    @descendinguniverse666 Před 7 měsíci

    thanks so much!

  • @emimeemio
    @emimeemio Před 3 měsíci

    WOW! :O Anyone knows if there is AgX LUT's for After Effects too?

  • @kushagrarajpatel5058
    @kushagrarajpatel5058 Před 6 měsíci

    can you make a video on how can we do this in after effects?

  • @Dive_Me_Crazy
    @Dive_Me_Crazy Před rokem +1

    Thanks so much for this video - one question... what are your thoughts on using EXR - pxr24 (lossy)?

  • @Puer0000
    @Puer0000 Před 4 měsíci

    Hi, i'm also getting the wrong result when using this in 4.1 like someone writing below aswell. Any tips on this?

  • @brunosuraski5026
    @brunosuraski5026 Před 10 měsíci

    Hi. Thank you for the tutorial and resources. I bought your Filmic Lut, and it works perfectly. I am now trying the new Agx in Blender and am curious about one part of your workflow. At the beginning of your DaVinci explanation, do you use the colourspace from Blender (Source space>Outputspace) and then apply the LUT? Or if we have the LUT folder installed, we should skip the node you are using un Fusion. Thank you

    • @cinematiccookie
      @cinematiccookie  Před 10 měsíci

      No you dont have to do this in fusion. This was just to show how the Lut was created.

  • @StormadoMan
    @StormadoMan Před 10 měsíci +1

    2:00 Wait!? Confusing? I was lead to believe EXR's didn't retain any display transform information in the actual file? They are only a 16/32 bit Linear SRGB scene referred space are they not?

    • @cinematiccookie
      @cinematiccookie  Před 10 měsíci +1

      Yes. That is why you can export a exr file without using agx. But using the Agx Lut in resolve will turn it to the agx conversion

    • @StormadoMan
      @StormadoMan Před 10 měsíci

      I thought so, which is why I am confused, you used AGX log on an EXR but it wouldn't retain that DRT would it?

    • @ilkkarosma5528
      @ilkkarosma5528 Před 7 měsíci

      ⁠@@StormadoManI was under the same impression. But in order for the LUT to work properly in Davinci, you do need to set the EXR to AgX Log in Blender. Which I found pretty strange.

    • @Wesselsmit02
      @Wesselsmit02 Před měsícem

      @@cinematiccookie How come the image in Davinci is different when not using the AgX colourspace in blender, if OpenEXR does not carry colour space data? that is where my confusion on this whole thing still lies lol.

  • @trauma2980
    @trauma2980 Před 2 měsíci

    Hello do you think it can works in Nuke too?

  • @VisualistAyush07
    @VisualistAyush07 Před rokem

    Thank you

  • @dekonstrukcija
    @dekonstrukcija Před rokem +1

    This is great. Do you know how we can import and work with blender exports (.exr's) with AgX color profile in Photoshop?

    • @cinematiccookie
      @cinematiccookie  Před rokem

      As far as I know, Adobe Programs do not offer any manual settings for color management.

    • @dekonstrukcija
      @dekonstrukcija Před rokem

      What about Gimp and AgX workflow? @@cinematiccookie

    • @simoko7076
      @simoko7076 Před 11 měsíci +3

      Affinity Photo 2 supports OCIO and therefore AgX @@dekonstrukcija

    • @graphikeye
      @graphikeye Před 11 měsíci

      I think in Photoshop we are stuck with the unbound EXR linear data

  • @f4ust85
    @f4ust85 Před 7 měsíci

    Hi Cookie, can you use these in Photoshop, too? I get an error loading the LUT.

  • @wojciechkot1361
    @wojciechkot1361 Před rokem

    Hey, i am very curious about your creative process when it comes to sound design and music choice. Consider that when you will be thinking about next video on youtube

  • @darwinsfilmclub6029
    @darwinsfilmclub6029 Před 11 měsíci

    Thank you for your useful tutorial and I have one question.
    How do you improve your blender skill? Do you learn blender by yourself or go to school?

    • @cinematiccookie
      @cinematiccookie  Před 11 měsíci +2

      I'm completely self-taught. I learned by working on short film projects and tackling challenges as they came up. It's a hands-on approach that worked well for me.

    • @darwinsfilmclub6029
      @darwinsfilmclub6029 Před 11 měsíci

      @@cinematiccookie Thank you for your kind reply! I'll try my best to catch up with you someday!!

    • @CTZN1
      @CTZN1 Před 10 měsíci

      @@darwinsfilmclub6029 you will!!!!

  • @TheFutoryan
    @TheFutoryan Před 5 měsíci

    Hi, I've been using the LUTs you've created and they're great, but I'm wondering if there's any way to create a LUT that replicates the AgX Punchy look in Blender. I've been searching everywhere for a simple solution to matching the exact look of AgX Punchy from Blender to Resolve and have not had any luck. Thank you in advance for any help or guidance you can offer!

    • @Puer0000
      @Puer0000 Před 5 měsíci

      Hi, did you find a way?

    • @TheFutoryan
      @TheFutoryan Před 5 měsíci +1

      @@Puer0000 Unfortunately no, I'm still searching for a way to make an AgX Punchy LUT. For now I've been exporting as 16-bit TIFFs with the color baked in.

  • @sebastianodibusti
    @sebastianodibusti Před rokem

    hey bro, if you copy and paste the color management info from 4.0 alpha to 3.6 does it work just as well? 😱

  • @Anxhelo
    @Anxhelo Před 7 měsíci

    nuke and blender agx workflow?

  • @DigitalImageWorksVFX
    @DigitalImageWorksVFX Před rokem

    I'm...stunned. What they were thinking while choosing AgX over ACES? ACES is like JPEG or H.264 of color management! It's a standard in workflows and pipelines.....

    • @Wyntrfang
      @Wyntrfang Před rokem

      I believe you can still pick ACES as a color space, right? AgX is for a more true color palette over the "warm" chroma skew that ACES is a little notorious for

    • @Wyntrfang
      @Wyntrfang Před rokem

      Oop nvm, guess they switched that out, could've sworn that they did have ACES for a little bit. But you can still add the OCIO similar to how OP demonstrates here with adding AgX to 3.6

    • @Jofoyo
      @Jofoyo Před 11 měsíci +1

      This Blender goes over a little bit of why. czcams.com/video/YsTQEzcmD5w/video.html
      TLDW, ACES also somewhat suffers from over exposure hue shifting which Filmic has a bigger problem with.
      However, it's pretty dumb that instead of just including both color spaces, they're opting to just say, "fuck you use AgX or go install ACES yourself".

  •  Před rokem +7

    Blender Fundation put AgX by default but not ACES that is the standard in the industry of 3D and VFX... bad choice... Not a problem for me, I done my own OCIO for ACES in Blender and for all my softwares but bad choice not put ACES by default instead of AgX. Really a bad choice from Blender Fundation.

    • @sourdonkeyjuice
      @sourdonkeyjuice Před rokem

      why do you think they did that? I'm curious

    •  Před rokem +1

      @@sourdonkeyjuice I think they did that to have something better than Filmic in the highlight but user can still have easily photorealistic result as filmic. But the result is desasturated a few (ok, nice for the eyes directly but saturation is between rec.709 and rec.2020) and if you work in professional environement, it can be difficult to send results / images to others studios (or internal and mix with real footages) that have a VES / VFX platform pipeline. ACES is now the standard of the industry but yes, AgX is nice to the eyes but ACES is a better color pipeline for Davinci and Nuke and others softwares. You can match easilly all the footages using it. It's one of the standard like Material X, EXR, USD, Alembic.

    • @Wyntrfang
      @Wyntrfang Před rokem +3

      @ A lot of Colorists are actually choosing Davinci's Wide Gamut over ACES due to the color skew in ACES. ACES is the standard, but AgX is addressing one of the fundamental issues with it, and it's why AgX is pleasing to the eye off the bat because of its' natural falloff, while ACES is pleasing in a more stylized sense because it has a color shift in the highlights towards warmer tones

  • @Dr.W.Krueger
    @Dr.W.Krueger Před 10 měsíci +2

    Adding something like AgX (that nobody serious in the industry supports), giving crappy washed out results by default is such a 'Blender' move that they should just trademark it at this point.
    Blender: "boldly going where no one else wants to.™"