I think the 4.1 exr behave different with your LUTs now. I also got a message from someone in Blender community referring to not use Agx log, but linear when exporting EXR files.
Thank you so much, especially for the LUT file. However I notice it produces different result compared to using the OCIO node. May I know how you create a LUT file from the Fusion tab? Many thanks!
How big of a difference is it, in your view? I’ve just tried the setup presented in this video and it works pretty well, I can only detect a small difference compared to what I see in Blender. But you do need to override the color management in Blender and set the EXR colorspace manually to AgX Log (as demonstrated in the video), otherwise the LUT will produce a very strange looking result (over accentuated contrast).
@@ilkkarosma5528 I didn't notice in many renders until I encountered a specific portrait where the skin tone got more yellowish using the LUT compared to Blender. The background look slightly less vibrant too. I guessed the LUTs were exported in 33 points cube. I've tried exporting a 65 points cube and it looks exactly like Blender. Here is how you can generate your own. In the Fusion tab, set up 3 nodes: LUTCubeCreator (set size to 65) => OCIOColorSpace (set up like the video) => LUTCubeAnalyzer (change type to cube, type any filename and click "Write File". After that click Browse to go to the file location).
@@nstlegend2007 Upon further experimentation, the issue I have with the method presented in this video is it embeds the normalized log transform into the EXR files. Which means some effects, especially glows (which I mainly apply in the Fusion page) don’t operate optimally as they greatly benefit from those HDR values that go beyond 1. But thanks so much for the info on creating your own LUTs, I just might try making my own now!
Thanks for the great content. I have a question, maybe you know the answer? when rendering a multilayer EXR from blender even with the override set to AGX Log, the render seems to ignore this and spit out the render in a different colourspace. open exrs seem to work fine but seems innificient to be rendering out each pass individually?
great tutorial, thanks a bunch! Im just getting into color grading, have always been rendering in Filmic to a PNG sequence, but yout videos opene my eyes O_O'
Do you have any recommendations on understanding the color management settings in blender? Or if you could make a video covering specifically what type of color space you'd recommend.
i've been playing around with agx today and exr exporting with a scene I was making originally with filmic. I set the color management in blender to the following: " display = srgb, view= agx, look = base contrast, sequencer = agx log. " Then in davinci color tab i use the previous filmic workflow. first node set to "filmic scene linear to base encoding" , second node set to filmic with the contrast setting you want. I used "filmic - very high contrast". I then add "color space transform" to that node and set everything to 'use timeline", tone mapping to "none", enable "apply forward ootf". Then adjust the primaries - color wheel settings ever so slightly for desired results. How does that work flow work on your end?
It's probably rather weird to work in two different color spaces, but curious on what EXR export settings would work best working with Davinci Wide Gamut in Resolve? Would AgX Log work, or would it be too different from a standard Log format? Thank you so much for your explanation, definitely insightful!
Amazing! It works great with Davinci YRGB and Rec709 timeline. Thank you so much! Can anybody tell me how to get the same look in ACES workflow? 🙏🏼 I just couldn't get it right.
You can use one or the other. The LUT is a simpler way than the OCIO Node. In the color page in resolve, there is no OCIO Node so the LUT is the only option.
Hi. Thank you for the tutorial and resources. I bought your Filmic Lut, and it works perfectly. I am now trying the new Agx in Blender and am curious about one part of your workflow. At the beginning of your DaVinci explanation, do you use the colourspace from Blender (Source space>Outputspace) and then apply the LUT? Or if we have the LUT folder installed, we should skip the node you are using un Fusion. Thank you
2:00 Wait!? Confusing? I was lead to believe EXR's didn't retain any display transform information in the actual file? They are only a 16/32 bit Linear SRGB scene referred space are they not?
@@StormadoManI was under the same impression. But in order for the LUT to work properly in Davinci, you do need to set the EXR to AgX Log in Blender. Which I found pretty strange.
@@cinematiccookie How come the image in Davinci is different when not using the AgX colourspace in blender, if OpenEXR does not carry colour space data? that is where my confusion on this whole thing still lies lol.
Hey, i am very curious about your creative process when it comes to sound design and music choice. Consider that when you will be thinking about next video on youtube
I'm completely self-taught. I learned by working on short film projects and tackling challenges as they came up. It's a hands-on approach that worked well for me.
Hi, I've been using the LUTs you've created and they're great, but I'm wondering if there's any way to create a LUT that replicates the AgX Punchy look in Blender. I've been searching everywhere for a simple solution to matching the exact look of AgX Punchy from Blender to Resolve and have not had any luck. Thank you in advance for any help or guidance you can offer!
@@Puer0000 Unfortunately no, I'm still searching for a way to make an AgX Punchy LUT. For now I've been exporting as 16-bit TIFFs with the color baked in.
I'm...stunned. What they were thinking while choosing AgX over ACES? ACES is like JPEG or H.264 of color management! It's a standard in workflows and pipelines.....
I believe you can still pick ACES as a color space, right? AgX is for a more true color palette over the "warm" chroma skew that ACES is a little notorious for
Oop nvm, guess they switched that out, could've sworn that they did have ACES for a little bit. But you can still add the OCIO similar to how OP demonstrates here with adding AgX to 3.6
This Blender goes over a little bit of why. czcams.com/video/YsTQEzcmD5w/video.html TLDW, ACES also somewhat suffers from over exposure hue shifting which Filmic has a bigger problem with. However, it's pretty dumb that instead of just including both color spaces, they're opting to just say, "fuck you use AgX or go install ACES yourself".
Před rokem+7
Blender Fundation put AgX by default but not ACES that is the standard in the industry of 3D and VFX... bad choice... Not a problem for me, I done my own OCIO for ACES in Blender and for all my softwares but bad choice not put ACES by default instead of AgX. Really a bad choice from Blender Fundation.
@@sourdonkeyjuice I think they did that to have something better than Filmic in the highlight but user can still have easily photorealistic result as filmic. But the result is desasturated a few (ok, nice for the eyes directly but saturation is between rec.709 and rec.2020) and if you work in professional environement, it can be difficult to send results / images to others studios (or internal and mix with real footages) that have a VES / VFX platform pipeline. ACES is now the standard of the industry but yes, AgX is nice to the eyes but ACES is a better color pipeline for Davinci and Nuke and others softwares. You can match easilly all the footages using it. It's one of the standard like Material X, EXR, USD, Alembic.
@ A lot of Colorists are actually choosing Davinci's Wide Gamut over ACES due to the color skew in ACES. ACES is the standard, but AgX is addressing one of the fundamental issues with it, and it's why AgX is pleasing to the eye off the bat because of its' natural falloff, while ACES is pleasing in a more stylized sense because it has a color shift in the highlights towards warmer tones
Adding something like AgX (that nobody serious in the industry supports), giving crappy washed out results by default is such a 'Blender' move that they should just trademark it at this point. Blender: "boldly going where no one else wants to.™"
So from my testings this actually crushes all HDR values going above 1 so basic effects such as glow won't work proprely on davinci
I think the 4.1 exr behave different with your LUTs now. I also got a message from someone in Blender community referring to not use Agx log, but linear when exporting EXR files.
damn is that my issue, i was wondering why my colors looked worse or had no change
I'm a big fan, always waiting for your videos
krasser dude! super hilfreiche videos! danke dafür!
Thank you sooo much!! you saved my day! I really appreciated!!
Thank you so much, especially for the LUT file. However I notice it produces different result compared to using the OCIO node. May I know how you create a LUT file from the Fusion tab? Many thanks!
How big of a difference is it, in your view? I’ve just tried the setup presented in this video and it works pretty well, I can only detect a small difference compared to what I see in Blender. But you do need to override the color management in Blender and set the EXR colorspace manually to AgX Log (as demonstrated in the video), otherwise the LUT will produce a very strange looking result (over accentuated contrast).
@@ilkkarosma5528 I didn't notice in many renders until I encountered a specific portrait where the skin tone got more yellowish using the LUT compared to Blender. The background look slightly less vibrant too. I guessed the LUTs were exported in 33 points cube. I've tried exporting a 65 points cube and it looks exactly like Blender.
Here is how you can generate your own. In the Fusion tab, set up 3 nodes:
LUTCubeCreator (set size to 65) => OCIOColorSpace (set up like the video) => LUTCubeAnalyzer (change type to cube, type any filename and click "Write File". After that click Browse to go to the file location).
@@nstlegend2007 Upon further experimentation, the issue I have with the method presented in this video is it embeds the normalized log transform into the EXR files. Which means some effects, especially glows (which I mainly apply in the Fusion page) don’t operate optimally as they greatly benefit from those HDR values that go beyond 1. But thanks so much for the info on creating your own LUTs, I just might try making my own now!
@@nstlegend2007 And yes, I also noticed a slight yellow/green’ish tint on some wooden materials in my renders.
@@ilkkarosma5528 You're welcome. I've learnt something new from you too and thanks for that!
Hey man, great video! I'd love to learn how you created the LUTs from the OCIO. I'd love to be able to create my own. Please let me know.
Thank You. I was considering buying Davinci Studio to get AGX trough a different workaround, and now i don't have to lol thanks
absolutely amazing work
Thanks for the great content. I have a question, maybe you know the answer?
when rendering a multilayer EXR from blender even with the override set to AGX Log, the render seems to ignore this and spit out the render in a different colourspace.
open exrs seem to work fine but seems innificient to be rendering out each pass individually?
great tutorial, thanks a bunch! Im just getting into color grading, have always been rendering in Filmic to a PNG sequence, but yout videos opene my eyes O_O'
you've got a sub! Thanks a ton!
Do you have any recommendations on understanding the color management settings in blender? Or if you could make a video covering specifically what type of color space you'd recommend.
i've been playing around with agx today and exr exporting with a scene I was making originally with filmic.
I set the color management in blender to the following:
" display = srgb, view= agx, look = base contrast, sequencer = agx log. "
Then in davinci color tab i use the previous filmic workflow. first node set to "filmic scene linear to base encoding" , second node set to filmic with the contrast setting you want. I used "filmic - very high contrast". I then add "color space transform" to that node and set everything to 'use timeline", tone mapping to "none", enable "apply forward ootf".
Then adjust the primaries - color wheel settings ever so slightly for desired results.
How does that work flow work on your end?
It's probably rather weird to work in two different color spaces, but curious on what EXR export settings would work best working with Davinci Wide Gamut in Resolve? Would AgX Log work, or would it be too different from a standard Log format?
Thank you so much for your explanation, definitely insightful!
Amazing! It works great with Davinci YRGB and Rec709 timeline. Thank you so much!
Can anybody tell me how to get the same look in ACES workflow? 🙏🏼 I just couldn't get it right.
wow! thank you!
how do you use it in conjuction with live plate i.e., live action CG
hello do you have any idea how to use agx in premiere pro please ?
Thanks a lot for the video !
I'm just not sure to understand, you use the OCIOColospace AND the lut, or you can use one OR the other ?
You can use one or the other. The LUT is a simpler way than the OCIO Node. In the color page in resolve, there is no OCIO Node so the LUT is the only option.
Thanks.. very helpful video
thanks so much!
WOW! :O Anyone knows if there is AgX LUT's for After Effects too?
can you make a video on how can we do this in after effects?
Thanks so much for this video - one question... what are your thoughts on using EXR - pxr24 (lossy)?
Hi, i'm also getting the wrong result when using this in 4.1 like someone writing below aswell. Any tips on this?
Hi. Thank you for the tutorial and resources. I bought your Filmic Lut, and it works perfectly. I am now trying the new Agx in Blender and am curious about one part of your workflow. At the beginning of your DaVinci explanation, do you use the colourspace from Blender (Source space>Outputspace) and then apply the LUT? Or if we have the LUT folder installed, we should skip the node you are using un Fusion. Thank you
No you dont have to do this in fusion. This was just to show how the Lut was created.
2:00 Wait!? Confusing? I was lead to believe EXR's didn't retain any display transform information in the actual file? They are only a 16/32 bit Linear SRGB scene referred space are they not?
Yes. That is why you can export a exr file without using agx. But using the Agx Lut in resolve will turn it to the agx conversion
I thought so, which is why I am confused, you used AGX log on an EXR but it wouldn't retain that DRT would it?
@@StormadoManI was under the same impression. But in order for the LUT to work properly in Davinci, you do need to set the EXR to AgX Log in Blender. Which I found pretty strange.
@@cinematiccookie How come the image in Davinci is different when not using the AgX colourspace in blender, if OpenEXR does not carry colour space data? that is where my confusion on this whole thing still lies lol.
Hello do you think it can works in Nuke too?
Thank you
This is great. Do you know how we can import and work with blender exports (.exr's) with AgX color profile in Photoshop?
As far as I know, Adobe Programs do not offer any manual settings for color management.
What about Gimp and AgX workflow? @@cinematiccookie
Affinity Photo 2 supports OCIO and therefore AgX @@dekonstrukcija
I think in Photoshop we are stuck with the unbound EXR linear data
Hi Cookie, can you use these in Photoshop, too? I get an error loading the LUT.
Hey, i am very curious about your creative process when it comes to sound design and music choice. Consider that when you will be thinking about next video on youtube
Thank you for your useful tutorial and I have one question.
How do you improve your blender skill? Do you learn blender by yourself or go to school?
I'm completely self-taught. I learned by working on short film projects and tackling challenges as they came up. It's a hands-on approach that worked well for me.
@@cinematiccookie Thank you for your kind reply! I'll try my best to catch up with you someday!!
@@darwinsfilmclub6029 you will!!!!
Hi, I've been using the LUTs you've created and they're great, but I'm wondering if there's any way to create a LUT that replicates the AgX Punchy look in Blender. I've been searching everywhere for a simple solution to matching the exact look of AgX Punchy from Blender to Resolve and have not had any luck. Thank you in advance for any help or guidance you can offer!
Hi, did you find a way?
@@Puer0000 Unfortunately no, I'm still searching for a way to make an AgX Punchy LUT. For now I've been exporting as 16-bit TIFFs with the color baked in.
hey bro, if you copy and paste the color management info from 4.0 alpha to 3.6 does it work just as well? 😱
yes, does the same thing.
nuke and blender agx workflow?
I'm...stunned. What they were thinking while choosing AgX over ACES? ACES is like JPEG or H.264 of color management! It's a standard in workflows and pipelines.....
I believe you can still pick ACES as a color space, right? AgX is for a more true color palette over the "warm" chroma skew that ACES is a little notorious for
Oop nvm, guess they switched that out, could've sworn that they did have ACES for a little bit. But you can still add the OCIO similar to how OP demonstrates here with adding AgX to 3.6
This Blender goes over a little bit of why. czcams.com/video/YsTQEzcmD5w/video.html
TLDW, ACES also somewhat suffers from over exposure hue shifting which Filmic has a bigger problem with.
However, it's pretty dumb that instead of just including both color spaces, they're opting to just say, "fuck you use AgX or go install ACES yourself".
Blender Fundation put AgX by default but not ACES that is the standard in the industry of 3D and VFX... bad choice... Not a problem for me, I done my own OCIO for ACES in Blender and for all my softwares but bad choice not put ACES by default instead of AgX. Really a bad choice from Blender Fundation.
why do you think they did that? I'm curious
@@sourdonkeyjuice I think they did that to have something better than Filmic in the highlight but user can still have easily photorealistic result as filmic. But the result is desasturated a few (ok, nice for the eyes directly but saturation is between rec.709 and rec.2020) and if you work in professional environement, it can be difficult to send results / images to others studios (or internal and mix with real footages) that have a VES / VFX platform pipeline. ACES is now the standard of the industry but yes, AgX is nice to the eyes but ACES is a better color pipeline for Davinci and Nuke and others softwares. You can match easilly all the footages using it. It's one of the standard like Material X, EXR, USD, Alembic.
@ A lot of Colorists are actually choosing Davinci's Wide Gamut over ACES due to the color skew in ACES. ACES is the standard, but AgX is addressing one of the fundamental issues with it, and it's why AgX is pleasing to the eye off the bat because of its' natural falloff, while ACES is pleasing in a more stylized sense because it has a color shift in the highlights towards warmer tones
Adding something like AgX (that nobody serious in the industry supports), giving crappy washed out results by default is such a 'Blender' move that they should just trademark it at this point.
Blender: "boldly going where no one else wants to.™"