Can T1 Siege Be Good For Defense!? Facebook Stream Highlights! Lords Mobile

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  • čas přidán 26. 08. 2021
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Komentáře • 121

  • @brbmyg796
    @brbmyg796 Před 2 lety +21

    That’s a actually a genius idea lol, I’m about to go ahead and train 20mil ballistas lol

    • @visheshgupta4191
      @visheshgupta4191 Před 2 lety +2

      bad idea it's makes you burn

    • @andriaskimz7148
      @andriaskimz7148 Před 2 lety +1

      @@visheshgupta4191 How? Siege never touch untill all of your squad army (inf, cav, range) wipe out. They always there on back line, i never lost siege when i defence, unless i was zeroed

    • @visheshgupta4191
      @visheshgupta4191 Před 2 lety

      @@andriaskimz7148 he shows the idea of keeping highest troop count as seige so level 5 familiars attack troop type of highest count so seige will be attacked but t1 seige is so weak that familiar attack will do so much damage that you lose hp quickly increases your chances to burn

    • @andriaskimz7148
      @andriaskimz7148 Před 2 lety

      @@visheshgupta4191 Familiar attack only will not kill em unless other troop attack help it

    • @visheshgupta4191
      @visheshgupta4191 Před 2 lety

      @@andriaskimz7148lol you don't how it works then

  • @mohann2007
    @mohann2007 Před 5 měsíci

    "One of the worst mistakes people do is wall. And heroes. And familiars."
    So one of the big mistakes is to keep making mistakes indefinitely.

  • @STUNCHOU-dt9tv
    @STUNCHOU-dt9tv Před 2 lety +2

    The fact on this channel is you always get awesome tips from aev which is very helpful💯👍

  • @chahine1146
    @chahine1146 Před 2 lety +3

    Actualy the 10% stacking familiars abilities are not triggered when u lose 10% of your hole army (except for griphon that is) but only a specific type troops. Which can be pretty good for rein traps.

    • @scorchmist3657
      @scorchmist3657 Před 2 lety +1

      even so lets assume you have 10mil troop each type, you have to lose 1mil for each stack.

  • @yjeevan611
    @yjeevan611 Před 2 lety +3

    Ahhhh,man you made a video on this before I was gonna make one trapping video myself with title :- 'Did I just outsmarted Lord's Mobile strongest familiars?' .
    😂😅

  • @letsboogie4408
    @letsboogie4408 Před 2 lety +2

    Sound reasoning, and about the infirmary filling up with t1 troops I believe the actual rally will send more t2 troops to infirmary than the familiars will t1, but I’m interested in trying it tho.

  • @bouguystein4472
    @bouguystein4472 Před 2 lety +1

    I have done that on my account when building the comp. Just waiting to get hit to see how well it works ^^

  • @rampungliya3094
    @rampungliya3094 Před 2 lety +1

    what emulator you use? and without mouse cursor? bit confusing lol

  • @bakedshizzneylordsmobile4032

    Igg need to add a quick swap for wall familiars

  • @Lazar2401
    @Lazar2401 Před 2 lety +1

    Comp of 1.3m each t4 and 3m each t2. How does it sound?

  • @justsomeguy3467
    @justsomeguy3467 Před 2 lety

    Lol aev just took out the big fams knee caps..that's smart and s good point

  • @Evilscotsmen
    @Evilscotsmen Před 2 lety

    Can you make a video about explaining the best ways to get chaos dragon done?

  • @wwlchen1178
    @wwlchen1178 Před 2 lety +1

    i have tested this on a tile with about 50k troops. the familiar will target t1 siege if it is the largest troop type. on a large scale i don't know how it affects the fight though. if you are a big castle carrying 30 or 40m troops you dont want to burn and reveal your comp.

  • @hamihennison
    @hamihennison Před 2 lety +2

    I wanna join to good hunt guild, any suggestions?

  • @totkagurujii
    @totkagurujii Před 2 lety +1

    All we need is someone to test this formation

  • @goldshell8394
    @goldshell8394 Před 2 lety +5

    that could potentially benefit both p2p and f2p players when taking rallies in their castles, test please please please :)

  • @andriaskimz7148
    @andriaskimz7148 Před 2 lety +1

    We need to TEST this new idea, Please make a Test👍👍👍

  • @babyapple_
    @babyapple_ Před 2 lety +1

    A good idea that need to put to test because that P5 FAM hit your T2 it still gonna hurt a lot. T1 siege is less painful and sure maybe you gonna burn. But if you burn in forest. All other rally will get cancel and you pretty much safe for awhile. Unless you REALLY have big PP and wanna take multiple rally and try to capture all the leader, maybe T1 is not your choice.

  • @Nil888av
    @Nil888av Před 2 lety

    For a solo trap account t1 or t2 siege will be good ???

  • @scorchmist3657
    @scorchmist3657 Před 2 lety +1

    What are your thoughts on 2 type rally trap? Like only inf and ranged, because of 2 types familiars wall heroes and equipments Will not divide to 3, i tested a little and it doesnt seem bad but i couldnt find any topic about that

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety +1

      Like a rein trap? You get cav reins?

    • @scorchmist3657
      @scorchmist3657 Před 2 lety +1

      @@aayushpatel2788 no, no cav at all only 2 type troops you put inf frontline if infantry comes

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety +1

      @@scorchmist3657 you would need a huge comp and high stats making it an unlikely rally target and those that will rally will force the trap to shield

    • @scorchmist3657
      @scorchmist3657 Před 2 lety +1

      @@aayushpatel2788 if they are coming with cav put range , if they coming range put inf, only downside is inf vs inf but you will prepare your gears wall heroes etc. mostly inf and that will make it even.

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety

      @@scorchmist3657 if someone sent cav they would carpet to hit inf and no one would send range and inf on inf you would probably burn

  • @Yusufsqc
    @Yusufsqc Před 2 lety

    Omg this is new strategy for defence from fam5 which mostly have Titans

  • @hazell1544
    @hazell1544 Před 2 lety +1

    t1 seige I've seen it done, alot dies but low might destroyed really confuses the rally lead but higher teirs take priority in infirms and sanctuary

  • @scorchmist3657
    @scorchmist3657 Před 2 lety +1

    Would it be Good if we build our rally trap with t3/t4 and take reins t2 mix, because of t5 familiars attacking backlines and real army attacking frontlines, t2 reins would be huge buff for infirmarys

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety +1

      Don’t use a t3/t4 comp just don’t

    • @scorchmist3657
      @scorchmist3657 Před 2 lety +1

      @@aayushpatel2788 show me solid proof or actual video about t3/t4 rally trap is failing but dont show me videos like 3 years old.

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety +1

      @@scorchmist3657 it costs so much and adds so much might there is no reason to use a t4/t3 comp

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety

      T4/T3 is what people used years ago it’s outdated

    • @scorchmist3657
      @scorchmist3657 Před 2 lety

      @@aayushpatel2788 thats true but with recent updates rally leaders are hitting too hard and even if you counter incoming rally you are still loosing so much troops, infirmarys cant hold t2 troops, f2p players cant even defending themselves, we need another strategies

  • @justnobodybutyou
    @justnobodybutyou Před 2 lety +1

    You never loss passion, keep posting content all. Many years, other another Lords content creator goes down, retired, get boored, etc. How and why you did it, is there any secret formula Aevatrex ?

  • @fatzio5foot7
    @fatzio5foot7 Před 2 lety

    training t1 ballista is a good idea ?????
    that will hurt ballista how much if i had 12m each inf range cav and 16m t1 seige ???
    t1 enter infirm first what if we get t1s seige in infarm and santury after that the t2 losses increase

  • @kingmanish6682
    @kingmanish6682 Před 2 lety +2

    I have a question what will happen to Troops in Dragon arena if we have no infirms

    • @anandrj2969
      @anandrj2969 Před 2 lety

      I think None of them will die..!)) Because I had only one infirmary with 10M+ troops.. almost 70% went to infinity infirmiry during DA

    • @kingmanish6682
      @kingmanish6682 Před 2 lety

      @@anandrj2969
      I know no Troops will die if you have 2 informal but what will happen if you will have no infirms

    • @visheshgupta4191
      @visheshgupta4191 Před 2 lety +1

      @@kingmanish6682 you can't heal in arena and after arena your troops are back

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety

      @@visheshgupta4191 you can heal in DA
      I see what you mean nvm

    • @aayushpatel2788
      @aayushpatel2788 Před 2 lety

      When you port back to your kingdom you will get all your troops back

  • @praymunread9985
    @praymunread9985 Před 2 lety

    Why would you invest your RSS and builds on sieges when you can invest in troops?

  • @94808G
    @94808G Před 2 lety

    The only way I would use Pyris is in a ranged att. They don’t travel far, you get two rounds of +60% squad damage. Which could give you an early advantage. Defensively, if your walls intact, you’d get boosted range hits off the wall.

    • @94808G
      @94808G Před 2 lety

      Siege is a great tool to manipulate t5 familiars. But t1 would take the most damage of any tier siege. T2 siege would take similar damage to t2 inf/range/cav. 1.5m t2 siege above your highest troop count (Max t5 familiar damage) for each rally you plan to take.

  • @Huzer250_
    @Huzer250_ Před 2 lety +3

    And If a Range rally is coming at you t1 will counter it so it wont be completly useless

  • @dfrever216
    @dfrever216 Před 2 lety

    I thought about the t1 siege idea before waaaay back when t5 fams launched. I never tried it because i thought that the t1 troops were weak and would drop like flies, and make me lose more morale, and maybe burn. Is'nt that dangerous?

  • @dodipresmana4728
    @dodipresmana4728 Před 2 lety

    when moral is the issue, damage to higher tier troop by fam 5 give you more moral down compared when it hit t1 siege, . But you still need to test it as this still teory. i am waiting yout next video for this test Bro

  • @11MADHUEYS
    @11MADHUEYS Před 2 lety

    Hi mate is siege really worth it please

  • @herrpasz1151
    @herrpasz1151 Před 2 lety

    the damage gonna be pretty huge ave, cause of t1 hp, each rally gonna be 1-2m t1 killed, and the problem with that is the morale drop that happens with such big troop loss

  • @yamato4745
    @yamato4745 Před 2 lety

    You should do a test

  • @alikoc7834
    @alikoc7834 Před 2 lety

    Can someone test this?

  • @callmesam6495
    @callmesam6495 Před 2 lety

    It says 'One of the largest squads', so if I have 10m t2 inf , 10m t2, cav and 15m t2 range and 20m t1 seige ( the damage could be to any of these 4 squads )

    • @callmesam6495
      @callmesam6495 Před 2 lety

      Even if we assume t1 seige at say 40M and the rest each T2 at 10-15M (And T4 like you said at 1-2M) ...the chances remain that one of the T2 squads or the T1 seige squad will get hit by the P5 fam damage.

    • @callmesam6495
      @callmesam6495 Před 2 lety

      I assumed this too before because I thought the line reads 'the largest squad'; but since it says 'one of the largest squads', there is no guarantee which one it will consider.

    • @rehanahmad2804
      @rehanahmad2804 Před 2 lety

      @@callmesam6495 ...Yeah sure he means "one of the largest squads" ..... but not to "Any of the largest squads" it means different...... Think about it...

  • @shanks3341
    @shanks3341 Před 2 lety +1

    Not worth have t1 siege twk member tried it, it's only good taking one rally not multiple rallies and t1 melts has no stats on siege so takes millions damge by familiar, morale drops increasing walk back. Can ask WP his member tried t1 siege to counter familiar n its not viable

  • @happinessyt5481
    @happinessyt5481 Před 2 lety

    That for a single incoming rally for anyone those 600% familar isn't helpful , 4% of troops of 20M or greater is a high number
    I don't wanna get my sanctuary filled by t1 under any circumstances .... As it's like my best chance of living

  • @octavioandrade2780
    @octavioandrade2780 Před 2 lety +1

    But 600% from a titan on t1siege is gonna be. A blast because siege gets countered by everyone

  • @richiealfaro8934
    @richiealfaro8934 Před 2 lety +2

    Can we see a report ?
    Would that mean that maybe you need elementalist on the wall?😅
    Great vid 👌 thx

  • @deadlydestro2245
    @deadlydestro2245 Před 2 lety +3

    How are you?

  • @GoldQdog
    @GoldQdog Před 2 lety +1

    The problem is it’s gonna fill infirmary‘s

    • @Aevatrex
      @Aevatrex  Před 2 lety +2

      infirms will be filled with something regardless of what hits u, id love to see a test though

    • @GoldQdog
      @GoldQdog Před 2 lety

      @@Aevatrex yeah sure I can do a test I got I’m tons of leads in my k

    • @GoldQdog
      @GoldQdog Před 2 lety

      @@Aevatrex u wanna test it soon?

    • @GoldQdog
      @GoldQdog Před 2 lety

      @@Aevatrex I’ll have 10-17m troops

    • @arifpatanen4079
      @arifpatanen4079 Před 2 lety +2

      @@Aevatrex its work im test it bfore u notice this trick.
      If u wanna test it just test with camp.
      Lets say 200k troops is 20m troops.
      U only need make camp with 100k siege n rest 100k for other type+wall hero and fam.
      So technicaly u have comp that have most siege in ur camp.
      And for the finish hit that camp with solo atk that we compare with full rally.
      if full rally is 2.5m that mean solo hit is 25k.bring hero n p5 blast atk fam.
      Watch the replay n u will see how the p5 fam skill will atk u 100k siege.

  • @hanswandoyo9895
    @hanswandoyo9895 Před 2 lety

    you still need gems/speed to built those balistas, why not build something that actually does damage?

    • @war-kovid7732
      @war-kovid7732 Před 2 lety

      Because even if you train millions of t5 someone can 0 and it hurts bad!

    • @hanswandoyo9895
      @hanswandoyo9895 Před 2 lety

      @@war-kovid7732 i meant t2 range/inf/cav

  • @pixylaryfoulke4570
    @pixylaryfoulke4570 Před 2 lety +1

    Hello bro

  • @UmairAli
    @UmairAli Před 2 lety

    What you Missed here actually is a bit of wrong calculation , you maybe calculating the 10% like we usually do which is multiply with 0.1 , buh the game doesn't actually worked like that , igg set this 10% on morale so the time you lose 10% morale and left with 80% morale , the familiar would activate , So the familiar Whirlwind that you talked about in this video is not unless , but good strategy to use only those who would do things at the beginning of the battle , for defense the one that decreases army hp by 40% is all good.
    and of course according to you if you have 40m troops then , 40*01=4 which means you need 4m troops to lose for it to activate , well that's totally wrong my friend.

  • @deadlydestro2245
    @deadlydestro2245 Před 2 lety

    Hi

  • @AbCXyZ-ok5px
    @AbCXyZ-ok5px Před 2 lety +1

    Please test it Aevatrex, it does definitely sound logical.

    • @ruruwardragons4710
      @ruruwardragons4710 Před 2 lety

      It won’t work well cause siege hp is sh1t, so it will take a lot of dmg, and if it is T1 it will die super quick and increase the odds you burn. If you train T2 or higher it will be too much might

  • @yashlordsking2795
    @yashlordsking2795 Před 2 lety

    Please enter me your guild I am follow your all rules

  • @VarnoSlimm
    @VarnoSlimm Před 2 lety

    It sounds good, but siege is weak against everything and because it is t1 siege the damage will be large. I think you would lose millions of t1 siege with every hit. But yeah I would also like to see test

    • @scorchmist3657
      @scorchmist3657 Před 2 lety

      then just build millions of t3 siege lol

    • @VarnoSlimm
      @VarnoSlimm Před 2 lety

      @@scorchmist3657 I think t2, because t3 makes moral drop fast when they die

    • @scorchmist3657
      @scorchmist3657 Před 2 lety

      @@VarnoSlimm yeah t2 might be too

    • @VarnoSlimm
      @VarnoSlimm Před 2 lety

      @@scorchmist3657 no, t3 has the worst power to might ratio, that is why they are bad. If t3 troops had lower might people would use them. But because your might drops fast when they die, the moral drops fast too.

  • @madhvendrapratap5382
    @madhvendrapratap5382 Před 2 lety

    T1 siege will lose moral fast lol 😂😂
    It will be a bloodbath bnews then 🤣🤣🤣

    • @scorchmist3657
      @scorchmist3657 Před 2 lety

      then just build millions of t3 siege lol

    • @madhvendrapratap5382
      @madhvendrapratap5382 Před 2 lety

      @@scorchmist3657 lol 😂😂😂
      Instead of it we can build hell lot of t2

    • @scorchmist3657
      @scorchmist3657 Před 2 lety +1

      @@madhvendrapratap5382 that souns Good too xd

  • @CarlosAlberto-vg3qy
    @CarlosAlberto-vg3qy Před 2 lety +1

    That is wrong dude. You don't fully understand the criteria of who wins. T1 siege can make you burn but there are more variables

    • @GoldQdog
      @GoldQdog Před 2 lety

      And prob lose 5m t1 seige

    • @Aevatrex
      @Aevatrex  Před 2 lety

      i think after playing the game since release i have a good grasp of the criteria of who wins, but thanks for suggesting i dont. The difference is T1 siege will only be hit by the familiars not your army, that is damage you were going to take regardless if it was siege or not.

    • @GoldQdog
      @GoldQdog Před 2 lety

      @@Aevatrex yeah sorry I just don’t know how much those fams do Bc I don’t have them so I was guessing the damage no disrepect btw

    • @GoldQdog
      @GoldQdog Před 2 lety

      @@Aevatrex but thanks so much Bc I think I might use this in a rally trap

    • @GoldQdog
      @GoldQdog Před 2 lety

      @@Aevatrex and since it is a 10m troop rally trap I only have to train 3-4m of it